Files
aowow/includes/types/achievement.class.php
Sarjuuk c865a3a9a4 Profiler - draft
basic stuff is working with examplary static data
need to sit down and collect mods from talents and class-spells
<bla bla>                         from profession perks
loadOnDemandData not implemented as the structure needs more research

some visual bugs

remember to generate your realm-file. i used these example realms
[
    ["us","US & Oceanic",null,[["pure-pwnage","Pure Pwnage",null,[["trinity","Trinity"]]]]],
    ["eu","Europe",null,[["pure-pwnage","Pure Pwnage",null,[["dafuque","da'Fuqú]]]
]
2014-03-14 17:34:12 +01:00

334 lines
12 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
class AchievementList extends BaseType
{
use listviewHelper;
public static $type = TYPE_ACHIEVEMENT;
public static $brickFile = 'achievement';
public $criteria = [];
public $tooltip = [];
protected $queryBase = 'SELECT `a`.*, `a`.`id` AS ARRAY_KEY FROM ?_achievement a';
protected $queryOpts = array(
'a' => ['o' => 'orderInGroup ASC'],
'ac' => ['j' => ['?_achievementcriteria AS `ac` ON `ac`.`refAchievementId` = `a`.`id`', true], 'g' => '`a`.`id`']
);
/*
todo: evaluate TC custom-data-tables: a*_criteria_data should be merged on installation, a*_reward linked with mail_loot_template and achievement
*/
public function __construct($conditions = [], $applyFilter = false)
{
parent::__construct($conditions, $applyFilter);
// post processing
foreach ($this->iterate() as &$_curTpl)
{
//"rewards":[[11,137],[3,138]] [type, typeId]
$_curTpl['rewards'] = [TYPE_ITEM => [], TYPE_TITLE => []];
if (!empty($_curTpl['rewardIds']))
{
$rewIds = explode(" ", $_curTpl['rewardIds']);
foreach ($rewIds as $rewId)
{
if ($rewId > 0)
$_curTpl['rewards'][TYPE_ITEM][] = $rewId;
else if ($rewId < 0)
$_curTpl['rewards'][TYPE_TITLE][] = -$rewId;
}
}
}
}
public function addGlobalsToJscript(&$template, $addMask = GLOBALINFO_ANY)
{
foreach ($this->iterate() as $__)
{
if ($addMask & GLOBALINFO_SELF)
$template->extendGlobalData(self::$type, [$this->id => array(
'icon' => $this->curTpl['iconString'],
'name' => $this->getField('name', true)
)]);
if ($addMask & GLOBALINFO_REWARDS)
{
foreach ($this->curTpl['rewards'][TYPE_ITEM] as $_)
$template->extendGlobalIds(TYPE_ITEM, $_);
foreach ($this->curTpl['rewards'][TYPE_TITLE] as $_)
$template->extendGlobalIds(TYPE_TITLE, $_);
}
}
}
public function getListviewData($addInfoMask = 0x0)
{
$data = [];
foreach ($this->iterate() as $__)
{
$data[$this->id] = array(
'id' => $this->id,
'name' => $this->getField('name', true),
'description' => $this->getField('description', true),
'points' => $this->curTpl['points'],
'faction' => $this->curTpl['faction'],
'category' => $this->curTpl['category'],
'parentcat' => $this->curTpl['parentCat'],
);
if ($addInfoMask & ACHIEVEMENTINFO_PROFILE)
$data[$this->id]['icon'] = $this->curTpl['iconString'];
// going out on a limb here: type = 1 if in level 3 of statistics tree, so, IF (statistic AND parentCat NOT statistic (1)) i guess
if ($this->curTpl['flags'] & ACHIEVEMENT_FLAG_COUNTER && $this->curTpl['parentCat'] != 1)
$data[$this->id]['type'] = 1;
$rewards = [];
foreach ($this->curTpl['rewards'] as $type => $rIds)
foreach ($rIds as $rId)
$rewards[] = [$type, $rId];
if ($rewards)
$data[$this->id]['rewards'] = json_encode($rewards, JSON_NUMERIC_CHECK);
else if (!empty($this->curTpl['reward']))
$data[$this->id]['reward'] = $this->getField('reward', true);
}
return $data;
}
// only for current template
public function getCriteria()
{
if (isset($this->criteria[$this->id]))
return $this->criteria[$this->id];
$result = DB::Aowow()->Select('SELECT * FROM ?_achievementcriteria WHERE `refAchievementId` = ?d ORDER BY `order` ASC', $this->id);
if (!$result)
return [];
$this->criteria[$this->id] = $result;
return $this->criteria[$this->id];
}
public function renderTooltip()
{
if (isset($this->tooltip[$this->id]))
return $this->tooltip[$this->id];
$criteria = $this->getCriteria();
$tmp = [];
$rows = [];
$i = 0;
foreach ($criteria as $_row)
{
if ($i++ % 2)
$tmp[] = $_row;
else
$rows[] = $_row;
}
if ($tmp)
$rows = array_merge($rows, $tmp);
$description = $this->getField('description', true);
$name = $this->getField('name', true);
$criteria = '';
$i = 0;
foreach ($rows as $crt)
{
// we could show them, but the tooltips are cluttered
if (($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_HIDDEN) && User::$perms <= 0)
continue;
$crtName = Util::jsEscape(Util::localizedString($crt, 'name'));
switch ($crt['type'])
{
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
if (!$crtName)
$crtName = SpellList::getName($crt['value1']);
break;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
if (!$crtName)
$crtName = ItemList::getName($crt['value1']);
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
if (!$crtName)
$crtName = FactionList::getName($crt['value1']);
$crtName .= ' ('.Lang::getReputationLevelForPoints($crt['value2']).')';
break;
}
if ($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER)
$criteria .= '- '.Util::jsEscape($crtName).' <span class="moneygold">'.number_format($crt['value2' ] / 10000).'</span><br />';
else
$criteria .= '- '.Util::jsEscape($crtName).'<br />';
if (++$i == round(count($rows)/2))
$criteria .= '</small></td><th class="q0" style="white-space: nowrap; text-align: left"><small>';
}
$x = '<table><tr><td><b class="q">';
$x .= Util::jsEscape($name);
$x .= '</b></td></tr></table>';
if ($description || $criteria)
$x .= '<table><tr><td>';
if ($description)
$x .= '<br />'.Util::jsEscape($description).'<br />';
if ($criteria)
{
$x .= '<br /><span class="q">'.Lang::$achievement['criteria'].':</span>';
$x .= '<table width="100%"><tr><td class="q0" style="white-space: nowrap"><small>'.$criteria.'</small></th></tr></table>';
}
if ($description || $criteria)
$x .= '</td></tr></table>';
// Completed
$this->tooltip[$this->id] = $x;
return $this->tooltip[$this->id];
}
public function getSourceData()
{
$data = [];
foreach ($this->iterate() as $__)
{
$data[$this->id] = array(
"n" => $this->getField('name', true),
"s" => $this->curTpl['faction'],
"t" => TYPE_ACHIEVEMENT,
"ti" => $this->id
);
}
return $data;
}
}
class AchievementListFilter extends Filter
{
// cr => [type, field, misc, extraCol]
protected $genericFilter = array( // misc (bool): _NUMERIC => useFloat; _STRING => localized; _FLAG => match Value; _BOOLEAN => stringSet
2 => [FILTER_CR_BOOLEAN, 'reward_loc0', true ], // givesreward
3 => [FILTER_CR_STRING, 'reward', true ], // rewardtext
7 => [FILTER_CR_BOOLEAN, 'series', ], // givesreward
9 => [FILTER_CR_NUMERIC, 'id', null, true], // prcntbasemanarequired
10 => [FILTER_CR_STRING, 'iconString', ], // icon
18 => [FILTER_CR_STAFFFLAG, 'flags', ], // lastrank
);
protected function createSQLForCriterium(&$cr)
{
if (in_array($cr[0], array_keys($this->genericFilter)))
{
if ($genCR = $this->genericCriterion($cr))
return $genCR;
unset($cr);
$this->error = true;
return [1];
}
switch ($cr[0])
{
case 4: // location [enum]
/* todo */ return [1]; // no plausible locations parsed yet
case 5: // first in series [yn]
return $this->int2Bool($cr[1]) ? ['AND', ['series', 0, '!'], [['series', 0xFFFF0000, '&'], 0]] : [['series', 0xFFFF0000, '&'], 0, '!'];
case 6: // last in series [yn]
return $this->int2Bool($cr[1]) ? ['AND', ['series', 0, '!'], [['series', 0xFFFF, '&'], 0]] : [['series', 0xFFFF, '&'], 0, '!'];
case 11: // Related Event [enum]
/* todo */ return [1]; // >0:holidayId; -2323:any; -2324:none .. not quite like the subcategories
case 14: // hascomments [yn]
/* todo */ return [1];
case 15: // hasscreenshots [yn]
/* todo */ return [1];
case 16: // hasvideos [yn]
/* todo */ return [1];
}
unset($cr);
$this->error = true;
return [1];
}
protected function createSQLForValues()
{
$parts = [];
$_v = &$this->fiData['v'];
// name ex: +description, +rewards
if (isset($_v['na']))
{
if (isset($_v['ex']) && $_v['ex'] == 'on')
$parts[] = ['OR', ['name_loc'.User::$localeId, $_v['na']], ['description_loc'.User::$localeId, $_v['na']], ['reward_loc'.User::$localeId, $_v['na']]];
else
$parts[] = ['name_loc'.User::$localeId, $_v['na']];
}
// points min
if (isset($_v['minpt']))
{
if ($this->isSaneNumeric($_v['minpt']))
$parts[] = ['points', $_v['minpt'], '>='];
else
unset($_v['minpt']);
}
// points max
if (isset($_v['maxpt']))
{
if ($this->isSaneNumeric($_v['maxpt']))
$parts[] = ['points', $_v['maxpt'], '<='];
else
unset($_v['maxpt']);
}
// faction (side)
if (isset($_v['si']))
{
switch ($_v['si'])
{
case 3: // both
$parts[] = ['faction', 0];
break;
case -1: // faction, exclusive both
case -2:
$parts[] = ['faction', -$_v['si']];
break;
case 1: // faction, inclusive both
case 2:
$parts[] = ['OR', ['faction', 0], ['faction', $_v['si']]];
break;
default:
unset($_v['si']);
}
}
return $parts;
}
}
?>