Files
aowow/includes/types/item.class.php
Sarjuuk caa7a7e39f removing smarty - part VI
- rewrote currencies, achievements, events, factions
- GenericPage:
   * moved more checks from Util
   * structured and commented GenericPage to be easier to comprehend
   * added GenericPage::postCache() to modify cached data before display (e.g. update time for events)
- fixed:
   * parsing events from markdown (e.g. articles)
   * huge padding of minibox headings (css)
   * Loot passing jsGlobals to template
   * ItemList::getExtendedCost passing jsGlobals to template
   * categories for factions
   * conflicting GenericPage::$subject when displaying 'notFound'
   * load of typos
2014-06-22 19:56:42 +02:00

2102 lines
96 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
class ItemList extends BaseType
{
use ListviewHelper;
public static $type = TYPE_ITEM;
public static $brickFile = 'item';
public $tooltip = [];
public $json = [];
public $itemMods = [];
public $rndEnchIds = [];
public $subItems = [];
private $ssd = [];
private $vendors = [];
private $jsGlobals = []; // getExtendedCost creates some and has no access to template
protected $queryBase = 'SELECT i.*, i.id AS ARRAY_KEY FROM ?_items i';
protected $queryOpts = array(
'is' => ['j' => '?_item_stats AS `is` ON `is`.`id` = `i`.`id`', 'o' => 'score DESC'],
's' => ['j' => ['?_spell AS `s` ON s.effect1CreateItemId = i.id', true], 'g' => 'i.id'],
'i' => ['o' => 'i.quality DESC, i.itemLevel DESC']
);
public function __construct($conditions = [], $miscData = null)
{
parent::__construct($conditions, $miscData);
foreach ($this->iterate() as &$_curTpl)
{
// item is scaling; overwrite other values
if ($_curTpl['scalingStatDistribution'] > 0 && $_curTpl['scalingStatValue'] > 0)
$this->initScalingStats();
$this->initJsonStats();
// readdress itemset .. is wrong for virtual sets
if ($miscData && isset($miscData['pcsToSet']) && isset($miscData['pcsToSet'][$this->id]))
$this->json[$this->id]['itemset'] = $miscData['pcsToSet'][$this->id];
// unify those pesky masks
$_ = &$_curTpl['requiredClass'];
if ($_ < 0 || ($_ & CLASS_MASK_ALL) == CLASS_MASK_ALL)
$_ = 0;
$_ = &$_curTpl['requiredRace'];
if ($_ < 0 || ($_ & RACE_MASK_ALL) == RACE_MASK_ALL)
$_ = 0;
}
}
// use if you JUST need the name
public static function getName($id)
{
$n = DB::Aowow()->selectRow('
SELECT
name_loc0, name_loc2, name_loc3, name_loc6, name_loc8
FROM
?_items
WHERE
id = ?d',
$id
);
return Util::localizedString($n, 'name');
}
// todo (med): information will get lost if one vendor sells one item multiple times with different costs (e.g. for item 54637)
// wowhead seems to have had the same issues
public function getExtendedCost($filter = [], &$reqRating = 0)
{
if (empty($this->vendors))
{
$ids = array_keys($this->templates);
$itemz = DB::Aowow()->select('
SELECT nv.item AS ARRAY_KEY1, nv.entry AS ARRAY_KEY2, 0 AS eventId, nv.maxcount, iec.* FROM npc_vendor nv LEFT JOIN ?_itemextendedcost iec ON nv.extendedCost = iec.id WHERE {nv.entry IN (?a) AND} nv.item IN (?a)
UNION
SELECT genv.item AS ARRAY_KEY1, c.id AS ARRAY_KEY2, genv.eventEntry AS eventId, genv.maxcount, iec.* FROM game_event_npc_vendor genv JOIN creature c ON c.guid = genv.guid LEFT JOIN ?_itemextendedcost iec ON genv.extendedCost = iec.id {JOIN creature c ON c.guid = genv.guid AND 1= ?d} WHERE {c.id IN (?a) AND} genv.item IN (?a)',
empty($filter[TYPE_NPC]) || !is_array($filter[TYPE_NPC]) ? DBSIMPLE_SKIP : $filter[TYPE_NPC],
$ids,
empty($filter[TYPE_NPC]) || !is_array($filter[TYPE_NPC]) ? DBSIMPLE_SKIP : 1,
empty($filter[TYPE_NPC]) || !is_array($filter[TYPE_NPC]) ? DBSIMPLE_SKIP : $filter[TYPE_NPC],
$ids
);
$cItems = [];
foreach ($itemz as $k => $vendors)
{
foreach ($vendors as $l => $costs)
{
$data = array(
'stock' => $costs['maxcount'] ? $costs['maxcount'] : -1,
'event' => $costs['eventId'],
'reqRtg' => $costs['reqPersonalRating']
);
if ($_ = $this->getField('buyPrice')) // somewhat nonsense.. is identical for all vendors (obviously)
$data[0] = $_;
// hardcode arena(103) & honor(104)
if ($_ = @$costs['reqArenaPoints'])
{
$data[-103] = $_;
$this->jsGlobals[TYPE_CURRENCY][103] = 103;
}
if ($_ = @$costs['reqHonorPoints'])
{
$data[-104] = $_;
$this->jsGlobals[TYPE_CURRENCY][104] = 104;
}
for ($i = 1; $i < 6; $i++)
{
if (($_ = @$costs['reqItemId'.$i]) && $costs['itemCount'.$i] > 0)
{
$data[$_] = $costs['itemCount'.$i];
$cItems[] = $_;
}
}
$vendors[$l] = $data;
}
$itemz[$k] = $vendors;
}
// convert items to currency if possible
if ($cItems)
{
$moneyItems = new CurrencyList(array(['itemId', $cItems]));
foreach ($moneyItems->getJSGlobals() as $type => $jsData)
foreach ($jsData as $k => $v)
$this->jsGlobals[$type][$k] = $v;
foreach ($itemz as $id => $vendors)
{
foreach ($vendors as $l => $costs)
{
foreach ($costs as $k => $v)
{
if (in_array($k, $cItems))
{
$found = false;
foreach ($moneyItems->iterate() as $__)
{
if ($moneyItems->getField('itemId') == $k)
{
unset($costs[$k]);
$costs[-$moneyItems->id] = $v;
$found = true;
break;
}
}
if (!$found)
$this->jsGlobals[TYPE_ITEM][$k] = $k;
}
}
$vendors[$l] = $costs;
}
$itemz[$id] = $vendors;
}
}
$this->vendors = $itemz;
}
$result = $this->vendors;
// apply filter if given
$tok = @$filter[TYPE_ITEM];
$cur = @$filter[TYPE_CURRENCY];
foreach ($result as $itemId => &$data)
{
$reqRating = 0;
foreach ($data as $npcId => $costs)
{
if ($tok || $cur) // bought with specific token or currency
{
$valid = false;
foreach ($costs as $k => $qty)
{
if ((!$tok || $k == $tok) && (!$cur || $k == -$cur))
{
$valid = true;
break;
}
}
if (!$valid)
unset($data[$npcId]);
}
// reqRating ins't really a cost .. so pass it by ref instead of return
// use highest total value
// note: how to distinguish between brackets .. or team/pers-rating?
if (isset($data[$npcId]) && ($reqRating < $costs['reqRtg']))
$reqRating = $costs['reqRtg'];
}
if ($reqRating)
$data['reqRating'] = $reqRating;
if (empty($data))
unset($result[$itemId]);
}
return $result;
}
public function getListviewData($addInfoMask = 0x0, $miscData = null)
{
/*
* ITEMINFO_JSON (0x01): itemMods (including spells) and subitems parsed
* ITEMINFO_SUBITEMS (0x02): searched by comparison
* ITEMINFO_VENDOR (0x04): costs-obj, when displayed as vendor
* ITEMINFO_GEM (0x10): gem infos and score
* ITEMINFO_MODEL (0x20): sameModelAs-Tab
*/
// random item is random
if ($addInfoMask & ITEMINFO_SUBITEMS)
$this->initSubItems();
$data = [];
foreach ($this->iterate() as $__)
{
if ($addInfoMask & ITEMINFO_JSON)
$this->extendJsonStats();
foreach ($this->json[$this->id] as $k => $v)
$data[$this->id][$k] = $v;
// json vs listview quirk
$data[$this->id]['name'] = $data[$this->id]['quality'].$data[$this->id]['name'];
unset($data[$this->id]['quality']);
if ($addInfoMask & ITEMINFO_JSON)
{
foreach ($this->itemMods[$this->id] as $k => $v)
$data[$this->id][Util::$itemMods[$k]] = $v;
if ($_ = intVal(($this->curTpl['minMoneyLoot'] + $this->curTpl['maxMoneyLoot']) / 2))
$data[$this->id]['avgmoney'] = $_;
if ($_ = $this->curTpl['repairPrice'])
$data[$this->id]['repaircost'] = $_;
}
if ($addInfoMask & (ITEMINFO_JSON | ITEMINFO_GEM))
if (isset($this->curTpl['score']))
$data[$this->id]['score'] = $this->curTpl['score'];
if ($addInfoMask & ITEMINFO_GEM)
{
$data[$this->id]['uniqEquip'] = ($this->curTpl['flags'] & ITEM_FLAG_UNIQUEEQUIPPED) ? 1 : 0;
$data[$this->id]['socketLevel'] = 0; // not used with wotlk
}
if ($addInfoMask & ITEMINFO_VENDOR)
{
// just use the first results
// todo (med): dont use first result; search for the right one
$cost = @reset($this->getExtendedCost($miscData)[$this->id]);
if ($cost)
{
$currency = [];
$tokens = [];
foreach ($cost as $k => $qty)
{
if (is_string($k))
continue;
if ($k > 0)
$tokens[] = [$k, $qty];
else if ($k < 0)
$currency[] = [-$k, $qty];
}
$data[$this->id]['stock'] = $cost['stock']; // display as column in lv
$data[$this->id]['avail'] = $cost['stock']; // display as number on icon
$data[$this->id]['cost'] = [$this->getField('buyPrice')];
if ($e = $cost['event'])
{
$this->jsGlobals[TYPE_WORLDEVENT][$e] = $e;
$data[$this->id]['condition'] = array(
'type' => TYPE_WORLDEVENT,
'typeId' => -$e,
'status' => 1
);
}
if ($currency || $tokens) // fill idx:3 if required
$data[$this->id]['cost'][] = $currency;
if ($tokens)
$data[$this->id]['cost'][] = $tokens;
if ($_ = @$this->getExtendedCost($miscData)[$this->id]['reqRating'])
$data[$this->id]['reqarenartng'] = $_;
}
if ($x = $this->curTpl['buyPrice'])
$data[$this->id]['buyprice'] = $x;
if ($x = $this->curTpl['sellPrice'])
$data[$this->id]['sellprice'] = $x;
if ($x = $this->curTpl['buyCount'])
$data[$this->id]['stack'] = $x;
}
if ($this->curTpl['class'] == ITEM_CLASS_GLYPH)
$data[$this->id]['glyph'] = $this->curTpl['subSubClass'];
if ($x = $this->curTpl['requiredSkill'])
$data[$this->id]['reqskill'] = $x;
if ($x = $this->curTpl['requiredSkillRank'])
$data[$this->id]['reqskillrank'] = $x;
if ($x = $this->curTpl['requiredSpell'])
$data[$this->id]['reqspell'] = $x;
if ($x = $this->curTpl['requiredFaction'])
$data[$this->id]['reqfaction'] = $x;
if ($x = $this->curTpl['requiredFactionRank'])
{
$data[$this->id]['reqrep'] = $x;
$data[$this->id]['standing'] = $x; // used in /faction item-listing
}
if ($x = $this->curTpl['slots'])
$data[$this->id]['nslots'] = $x;
$_ = $this->curTpl['requiredRace'];
if ($_ && $_ & RACE_MASK_ALLIANCE != RACE_MASK_ALLIANCE && $_ & RACE_MASK_HORDE != RACE_MASK_HORDE)
$data[$this->id]['reqrace'] = $_;
if ($_ = $this->curTpl['requiredClass'])
$data[$this->id]['reqclass'] = $_; // $data[$this->id]['classes'] ??
if ($this->curTpl['flags'] & ITEM_FLAG_HEROIC)
$data[$this->id]['heroic'] = true;
if ($addInfoMask & ITEMINFO_MODEL)
if ($_ = $this->getField('displayId'))
$data[$this->id]['displayid'] = $_;
}
/* even more complicated crap
"source":[5],"sourcemore":[{"n":"Commander Oxheart","t":1,"ti":64606,"z":5842}],
modelviewer {type:X, displayid:Y, slot:z} .. not sure, when to set
*/
return $data;
}
public function getJSGlobals($addMask = GLOBALINFO_SELF, &$extra = [])
{
$data = $addMask & GLOBALINFO_RELATED ? $this->jsGlobals : [];
foreach ($this->iterate() as $id => $__)
{
if ($addMask & GLOBALINFO_SELF)
{
$data[TYPE_ITEM][$id] = array(
'name' => $this->getField('name', true),
'quality' => $this->curTpl['quality'],
'icon' => $this->curTpl['iconString']
);
}
if ($addMask & GLOBALINFO_EXTRA)
{
$extra[$id] = array(
'id' => $id,
'tooltip' => Util::jsEscape($this->renderTooltip(null, true)),
'spells' => ''
);
}
}
return $data;
}
/*
enhance (set by comparison tool or formated external links)
ench: enchantmentId
sock: bool (extraScoket (gloves, belt))
gems: array (:-separated itemIds)
rand: >0: randomPropId; <0: randomSuffixId
interactive (set to place javascript/anchors to manipulate level and ratings or link to filters (static tooltips vs popup tooltip))
subOf (tabled layout doesn't work if used as sub-tooltip in other item or spell tooltips; use line-break instead)
*/
public function renderTooltip($enhance = [], $interactive = false, $subOf = 0)
{
if ($this->error)
return;
if (!empty($this->tooltip[$this->id]))
return $this->tooltip[$this->id];
$_name = $this->getField('name', true);
$_reqLvl = $this->curTpl['requiredLevel'];
$_quality = $this->curTpl['quality'];
$_flags = $this->curTpl['flags'];
$_class = $this->curTpl['class'];
$_subClass = $this->curTpl['subClass'];
$_slot = $this->curTpl['slot'];
$causesScaling = false;
if (!empty($enhance['rand']))
{
$rndEnch = DB::Aowow()->selectRow('SELECT * FROM ?_itemrandomenchant WHERE Id = ?d', $enhance['rand']);
$_name .= ' '.Util::localizedString($rndEnch, 'name');
$randEnchant = '';
for ($i = 1; $i < 6; $i++)
{
if ($rndEnch['enchantId'.$i] <= 0)
continue;
$enchant = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?d', $rndEnch['enchantId'.$i]);
if ($rndEnch['allocationPct'.$i] > 0)
{
$amount = intVal($rndEnch['allocationPct'.$i] * $this->generateEnchSuffixFactor());
$randEnchant .= '<span>'.str_replace('$i', $amount, Util::localizedString($enchant, 'text')).'</span><br />';
}
else
$randEnchant .= '<span>'.Util::localizedString($enchant, 'text').'</span><br />';
}
}
if (isset($enhance['sock']) && !in_array($_slot, [INVTYPE_WRISTS, INVTYPE_WAIST, INVTYPE_HANDS]))
unset($enhance['sock']);
// IMPORTAT: DO NOT REMOVE THE HTML-COMMENTS! THEY ARE REQUIRED TO UPDATE THE TOOLTIP CLIENTSIDE
$x = '';
// upper table: stats
if (!$subOf)
$x .= '<table><tr><td>';
// name; quality
if ($subOf)
$x .= '<span class="q'.$_quality.'"><a href="?item='.$this->id.'">'.$_name.'</a></span>';
else
$x .= '<b class="q'.$_quality.'">'.$_name.'</b>';
// heroic tag
if (($_flags & ITEM_FLAG_HEROIC) && $_quality == ITEM_QUALITY_EPIC)
$x .= '<br /><span class="q2">'.Lang::$item['heroic'].'</span>';
// requires map (todo: reparse ?_zones for non-conflicting data; generate Link to zone)
if ($_ = $this->curTpl['map'])
{
$map = DB::Aowow()->selectRow('SELECT * FROM ?_zones WHERE mapId = ?d LIMIT 1', $_);
$x .= '<br /><a href="?zone='.$_.'" class="q1">'.Util::localizedString($map, 'name').'</a>';
}
// requires area
if ($this->curTpl['area'])
{
$area = DB::Aowow()->selectRow('SELECT * FROM ?_zones WHERE Id=?d LIMIT 1', $this->curTpl['area']);
$x .= '<br />'.Util::localizedString($area, 'name');
}
// conjured
if ($_flags & ITEM_FLAG_CONJURED)
$x .= '<br />'.Lang::$item['conjured'];
// bonding
if ($_flags & ITEM_FLAG_ACCOUNTBOUND)
$x .= '<br /><!--bo-->'.Lang::$item['bonding'][0];
else if ($this->curTpl['bonding'])
$x .= '<br /><!--bo-->'.Lang::$item['bonding'][$this->curTpl['bonding']];
// unique || unique-equipped || unique-limited
if ($this->curTpl['maxCount'] > 0)
{
$x .= '<br />'.Lang::$item['unique'];
if ($this->curTpl['maxCount'] > 1)
$x .= ' ('.$this->curTpl['maxCount'].')';
}
else if ($_flags & ITEM_FLAG_UNIQUEEQUIPPED)
$x .= '<br />'.Lang::$item['uniqueEquipped'];
else if ($this->curTpl['itemLimitCategory'])
{
$limit = DB::Aowow()->selectRow("SELECT * FROM ?_itemlimitcategory WHERE id = ?", $this->curTpl['itemLimitCategory']);
$x .= '<br />'.($limit['isGem'] ? Lang::$item['uniqueEquipped'] : Lang::$item['unique']).Lang::$colon.Util::localizedString($limit, 'name').' ('.$limit['count'].')';
}
// max duration
if ($dur = $this->curTpl['duration'])
$x .= "<br />".Lang::$game['duration'].Lang::$colon.Util::formatTime(abs($dur) * 1000).($this->curTpl['flagsCustom'] & 0x1 ? ' ('.Lang::$item['realTime'].')' : null);
// required holiday
if ($hId = $this->curTpl['holidayId'])
{
$hDay = DB::Aowow()->selectRow("SELECT * FROM ?_holidays WHERE id = ?", $hId);
$x .= '<br />'.sprintf(Lang::$game['requires'], '<a href="'.$hId.'" class="q1">'.Util::localizedString($hDay, 'name').'</a>');
}
// item begins a quest
if ($this->curTpl['startQuest'])
$x .= '<br /><a class="q1" href="?quest='.$this->curTpl['startQuest'].'">'.Lang::$item['startQuest'].'</a>';
// containerType (slotCount)
if ($this->curTpl['slots'] > 0)
{
$fam = log($this->curTpl['bagFamily'], 2) + 1;
// word order differs <_<
if (in_array(User::$localeId, [LOCALE_FR, LOCALE_ES, LOCALE_RU]))
$x .= '<br />'.sprintf(Lang::$item['bagSlotString'], Lang::$item['bagFamily'][$fam], $this->curTpl['slots']);
else
$x .= '<br />'.sprintf(Lang::$item['bagSlotString'], $this->curTpl['slots'], Lang::$item['bagFamily'][$fam]);
}
if (in_array($_class, [ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, ITEM_CLASS_AMMUNITION]))
{
$x .= '<table width="100%"><tr>';
// Class
$x .= '<td>'.Lang::$item['inventoryType'][$_slot].'</td>';
// Subclass
if ($_class == ITEM_CLASS_ARMOR && $_subClass > 0)
$x .= '<th><!--asc'.$_subClass.'-->'.Lang::$item['armorSubClass'][$_subClass].'</th>';
else if ($_class == ITEM_CLASS_WEAPON)
$x .= '<th>'.Lang::$item['weaponSubClass'][$_subClass].'</th>';
else if ($_class == ITEM_CLASS_AMMUNITION)
$x .= '<th>'.Lang::$item['projectileSubClass'][$_subClass].'</th>';
$x .= '</tr></table>';
}
else if ($_slot && $_class != ITEM_CLASS_CONTAINER) // yes, slot can occur on random items and is then also displayed <_< .. excluding Bags >_>
$x .= '<br />'.Lang::$item['inventoryType'][$_slot].'<br />';
else
$x .= '<br />';
// Weapon/Ammunition Stats (not limited to weapons (see item:1700))
$speed = $this->curTpl['delay'] / 1000;
$dmgmin1 = $this->curTpl['dmgMin1'] + $this->curTpl['dmgMin2'];
$dmgmax1 = $this->curTpl['dmgMax1'] + $this->curTpl['dmgMax2'];
$dps = $speed ? ($dmgmin1 + $dmgmax1) / (2 * $speed) : 0;
if ($_class == ITEM_CLASS_AMMUNITION && $dmgmin1 && $dmgmax1)
$x .= Lang::$item['addsDps'].' '.number_format(($dmgmin1 + $dmgmax1) / 2, 1).' '.Lang::$item['dps2'].'<br />';
else if ($dps)
{
if ($_class == ITEM_CLASS_WEAPON)
{
$x .= '<table width="100%"><tr>';
$x .= '<td><!--dmg-->'.sprintf($this->curTpl['dmgType1'] ? Lang::$item['damageMagic'] : Lang::$item['damagePhys'], $this->curTpl['dmgMin1'].' - '.$this->curTpl['dmgMax1'], Lang::$game['sc'][$this->curTpl['dmgType1']]).'</td>';
$x .= '<th>'.Lang::$item['speed'].' <!--spd-->'.number_format($speed, 2).'</th>';
$x .= '</tr></table>';
}
else
$x .= '<!--dmg-->'.sprintf($this->curTpl['dmgType1'] ? Lang::$item['damageMagic'] : Lang::$item['damagePhys'], $this->curTpl['dmgMin1'].' - '.$this->curTpl['dmgMax1'], Lang::$game['sc'][$this->curTpl['dmgType1']]).'<br />';
// secondary damage is set
if ($this->curTpl['dmgMin2'])
$x .= '+'.sprintf($this->curTpl['dmgType2'] ? Lang::$item['damageMagic'] : Lang::$item['damagePhys'], $this->curTpl['dmgMin2'].' - '.$this->curTpl['dmgMax2'], Lang::$game['sc'][$this->curTpl['dmgType2']]).'<br />';
if ($_class == ITEM_CLASS_WEAPON)
$x .= '<!--dps-->('.number_format($dps, 1).' '.Lang::$item['dps'].')<br />';
// display FeralAttackPower if set
if ($fap = $this->getFeralAP())
$x .= '<span class="c11"><!--fap-->('.$fap.' '.Lang::$item['fap'].')</span><br />';
}
// Armor
if ($_class == ITEM_CLASS_ARMOR && $this->curTpl['armorDamageModifier'] > 0)
{
$spanI = 'class="q2"';
if ($interactive)
$spanI = 'class="q2 tip" onmouseover="$WH.Tooltip.showAtCursor(event, $WH.sprintf(LANG.tooltip_armorbonus, '.$this->curTpl['armorDamageModifier'].'), 0, 0, \'q\')" onmousemove="$WH.Tooltip.cursorUpdate(event)" onmouseout="$WH.Tooltip.hide()"';
$x .= '<span '.$spanI.'><!--addamr'.$this->curTpl['armorDamageModifier'].'--><span>'.sprintf(Lang::$item['armor'], intVal($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'])).'</span></span><br />';
}
else if (($this->curTpl['armor'] + $this->curTpl['armorDamageModifier']) > 0)
$x .= '<span><!--amr-->'.sprintf(Lang::$item['armor'], intVal($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'])).'</span><br />';
// Block
if ($this->curTpl['block'])
$x .= '<span>'.sprintf(Lang::$item['block'], $this->curTpl['block']).'</span><br />';
// Item is a gem (don't mix with sockets)
if ($geId = $this->curTpl['gemEnchantmentId'])
{
$gemText = DB::Aowow()->selectRow('SELECT * FROM ?_itemEnchantment WHERE id = ?d', $geId);
$x .= Util::localizedString($gemText, 'text').'<br />';
}
// Random Enchantment - if random enchantment is set, prepend stats from it
if ($this->curTpl['randomEnchant'] && !isset($enhance['rand']))
$x .= '<span class="q2">'.Lang::$item['randEnchant'].'</span><br />';
else if (isset($enhance['rand']))
$x .= $randEnchant;
// itemMods (display stats and save ratings for later use)
for ($j = 1; $j <= 10; $j++)
{
$type = $this->curTpl['statType'.$j];
$qty = $this->curTpl['statValue'.$j];
if (!$qty || $type <= 0)
continue;
// base stat
if ($type >= ITEM_MOD_AGILITY && $type <= ITEM_MOD_STAMINA)
$x .= '<span><!--stat'.$type.'-->'.($qty > 0 ? '+' : '-').abs($qty).' '.Lang::$item['statType'][$type].'</span><br />';
else // rating with % for reqLevel
$green[] = $this->parseRating($type, $qty, $interactive, $causesScaling);
}
// magic resistances
foreach (Util::$resistanceFields as $j => $rowName)
if ($rowName && $this->curTpl[$rowName] != 0)
$x .= '+'.$this->curTpl[$rowName].' '.Lang::$game['resistances'][$j].'<br />';
// Enchantment
if (isset($enhance['ench']))
{
$enchText = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?', $enhance['ench']);
$x .= '<span class="q2"><!--e-->'.Util::localizedString($enchText, 'text').'</span><br />';
}
else // enchantment placeholder
$x .= '<!--e-->';
// Sockets w/ Gems
if (!empty($enhance['gems']))
{
$gems = DB::Aowow()->select('
SELECT
i.id AS ARRAY_KEY,
i.iconString,
ae.*,
i.gemColorMask AS colorMask
FROM
?_items i
JOIN
?_itemenchantment ae ON ae.id = i.gemEnchantmentId
WHERE
i.id IN (?a)',
$enhance['gems']
);
}
else
$enhance['gems'] = [];
// zero fill empty sockets
$sockCount = $this->curTpl['socketColor1'] + $this->curTpl['socketColor2'] + $this->curTpl['socketColor3'] + (isset($enhance['sock']) ? 1 : 0);
while ($sockCount > count($enhance['gems']))
$enhance['gems'][] = 0;
$enhance['gems'] = array_reverse($enhance['gems']);
$hasMatch = 1;
// fill native sockets
for ($j = 1; $j <= 3; $j++)
{
if (!$this->curTpl['socketColor'.$j])
continue;
for ($i = 0; $i < 4; $i++)
if (($this->curTpl['socketColor'.$j] & (1 << $i)))
$colorId = $i;
$pop = array_pop($enhance['gems']);
$col = $pop ? 1 : 0;
$hasMatch &= $pop ? (($gems[$pop]['colorMask'] & (1 << $colorId)) ? 1 : 0) : 0;
$icon = $pop ? sprintf(Util::$bgImagePath['tiny'], STATIC_URL, strtolower($gems[$pop]['iconString'])) : null;
$text = $pop ? Util::localizedString($gems[$pop], 'text') : Lang::$item['socket'][$colorId];
if ($interactive)
$x .= '<a href="?items=3&amp;filter=cr=81;crs='.($colorId + 1).';crv=0" class="socket-'.Util::$sockets[$colorId].' q'.$col.'" '.$icon.'>'.$text.'</a><br />';
else
$x .= '<span class="socket-'.Util::$sockets[$colorId].' q'.$col.'" '.$icon.'>'.$text.'</span><br />';
}
// fill extra socket
if (isset($enhance['sock']))
{
$pop = array_pop($enhance['gems']);
$col = $pop ? 1 : 0;
$icon = $pop ? sprintf(Util::$bgImagePath['tiny'], STATIC_URL, strtolower($gems[$pop]['iconString'])) : null;
$text = $pop ? Util::localizedString($gems[$pop], 'text') : Lang::$item['socket'][-1];
if ($interactive)
$x .= '<a href="?items=3&amp;filter=cr=81;crs=5;crv=0" class="socket-prismatic q'.$col.'" '.$icon.'>'.$text.'</a><br />';
else
$x .= '<span class="socket-prismatic q'.$col.'" '.$icon.'>'.$text.'</span><br />';
}
else // prismatic socket placeholder
$x .= '<!--ps-->';
if ($this->curTpl['socketBonus'])
{
$sbonus = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?d', $this->curTpl['socketBonus']);
$x .= '<span class="q'.($hasMatch ? '2' : '0').'">'.Lang::$item['socketBonus'].Lang::$colon.Util::localizedString($sbonus, 'text').'</span><br />';
}
// durability
if ($dur = $this->curTpl['durability'])
$x .= Lang::$item['durability'].' '.$dur.' / '.$dur.'<br />';
// required classes
if ($classes = Lang::getClassString($this->curTpl['requiredClass']))
$x .= Lang::$game['classes'].Lang::$colon.$classes.'<br />';
// required races
if ($races = Lang::getRaceString($this->curTpl['requiredRace']))
if ($races != Lang::$game['ra'][0]) // not "both", but display combinations like: troll, dwarf
$x .= Lang::$game['races'].Lang::$colon.$races.'<br />';
// required honorRank (not used anymore)
if ($rhr = $this->curTpl['requiredHonorRank'])
$x .= sprintf(Lang::$game['requires'], Lang::$game['pvpRank'][$rhr]).'<br />';
// required CityRank..?
// what the f..
// required level
if (($_flags & ITEM_FLAG_ACCOUNTBOUND) && $_quality == ITEM_QUALITY_HEIRLOOM)
$x .= sprintf(Lang::$game['reqLevelHlm'], ' 1'.Lang::$game['valueDelim'].MAX_LEVEL.' ('.($interactive ? sprintf(Util::$changeLevelString, MAX_LEVEL) : '<!--lvl-->'.MAX_LEVEL).')').'<br />';
else if ($_reqLvl > 1)
$x .= sprintf(Lang::$game['reqLevel'], $_reqLvl).'<br />';
// required arena team rating / personal rating / todo (low): sort out what kind of rating
if (@$this->getExtendedCost([], $reqRating)[$this->id] && $reqRating)
$x .= sprintf(Lang::$item['reqRating'], $reqRating).'<br />';
// item level
if (in_array($_class, [ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON]))
$x .= Lang::$item['itemLevel'].' '.$this->curTpl['itemLevel'].'<br />';
// required skill
if ($reqSkill = $this->curTpl['requiredSkill'])
{
$_ = '<a class="q1" href="?skill='.$reqSkill.'">'.SkillList::getName($reqSkill).'</a>';
if ($this->curTpl['requiredSkillRank'] > 0)
$_ .= ' ('.$this->curTpl['requiredSkillRank'].')';
$x .= sprintf(Lang::$game['requires'], $_).'<br />';
}
// required spell
if ($reqSpell = $this->curTpl['requiredSpell'])
$x .= Lang::$game['requires2'].' <a class="q1" href="?spell='.$reqSpell.'">'.SpellList::getName($reqSpell).'</a><br />';
// required reputation w/ faction
if ($reqFac = $this->curTpl['requiredFaction'])
$x .= sprintf(Lang::$game['requires'], '<a class="q1" href=?faction="'.$reqFac.'">'.FactionList::getName($reqFac).'</a> - '.Lang::$game['rep'][$this->curTpl['requiredFactionRank']]).'<br />';
// locked or openable
if ($locks = Lang::getLocks($this->curTpl['lockId'], true))
$x .= '<span class="q0">'.Lang::$item['locked'].'<br />'.implode('<br />', $locks).'</span><br />';
else if ($this->curTpl['flags'] & ITEM_FLAG_OPENABLE)
$x .= '<span class="q2">'.Lang::$item['openClick'].'</span><br />';
// upper table: done
if (!$subOf)
$x .= '</td></tr></table>';
// spells on item
if (!$this->canTeachSpell())
{
$itemSpellsAndTrigger = [];
for ($j = 1; $j <= 5; $j++)
{
if ($this->curTpl['spellId'.$j] > 0)
{
$cd = $this->curTpl['spellCooldown'.$j];
if ($cd < $this->curTpl['spellCategoryCooldown'.$j])
$cd = $this->curTpl['spellCategoryCooldown'.$j];
$cd = $cd < 5000 ? null : ' ('.sprintf(Lang::$game['cooldown'], Util::formatTime($cd)).')';
$itemSpellsAndTrigger[$this->curTpl['spellId'.$j]] = [$this->curTpl['spellTrigger'.$j], $cd];
}
}
if ($itemSpellsAndTrigger)
{
$cooldown = '';
$itemSpells = new SpellList(array(['s.id', array_keys($itemSpellsAndTrigger)]));
foreach ($itemSpells->iterate() as $__)
if ($parsed = $itemSpells->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL, false, $causesScaling)[0])
{
if ($interactive)
{
$link = '<a href="?spell='.$itemSpells->id.'">%s</a>';
$parsed = preg_replace_callback('/^(.*)(&nbsp;<small>.*<\/small>)(.*)$/i', function($m) use($link) {
$m[1] = sprintf($link, $m[1]);
$m[3] = sprintf($link, $m[3]);
return $m[1].$m[2].$m[3];
}, $parsed, -1, $nMatches
);
if (!$nMatches)
$parsed = sprintF($link, $parsed);
}
$green[] = Lang::$item['trigger'][$itemSpellsAndTrigger[$itemSpells->id][0]].$parsed.$itemSpellsAndTrigger[$itemSpells->id][1];
}
}
}
// lower table (ratings, spells, ect)
if (!$subOf)
$x .= '<table><tr><td>';
if (isset($green))
foreach ($green as $j => $bonus)
if ($bonus)
$x .= '<span class="q2">'.$bonus.'</span><br />';
// Item Set
$pieces = [];
$condition = ['OR', ['item1', $this->id], ['item2', $this->id], ['item3', $this->id], ['item4', $this->id], ['item5', $this->id], ['item6', $this->id], ['item7', $this->id], ['item8', $this->id], ['item9', $this->id], ['item10', $this->id]];
$itemset = new ItemsetList($condition);
if (!$itemset->error)
{
$pieces = DB::Aowow()->select('
SELECT b.id AS ARRAY_KEY, b.name_loc0, b.name_loc2, b.name_loc3, b.name_loc6, b.name_loc8, GROUP_CONCAT(a.id SEPARATOR \':\') AS equiv
FROM aowow_items a, aowow_items b
WHERE a.slotBak = b.slotBak AND a.itemset = b.itemset AND b.id IN (?a)
GROUP BY b.id;',
array_keys($itemset->pieceToSet)
);
foreach ($pieces as $k => &$p)
$p = '<span><!--si'.$p['equiv'].'--><a href="?item='.$k.'">'.Util::localizedString($p, 'name').'</a></span>';
$xSet = '<br /><span class="q"><a href="?itemset='.$itemset->id.'" class="q">'.$itemset->getField('name', true).'</a> (0/'.count($pieces).')</span>';
if ($skId = $itemset->getField('skillId')) // bonus requires skill to activate
{
$xSet .= '<br />'.sprintf(Lang::$game['requires'], '<a href="?skills='.$skId.'" class="q1">'.SkillList::getName($skId).'</a>');
if ($_ = $itemset->getField('skillLevel'))
$xSet .= ' ('.$_.')';
$xSet .= '<br />';
}
// list pieces
$xSet .= '<div class="q0 indent">'.implode('<br />', $pieces).'</div><br />';
// get bonuses
$setSpellsAndIdx = [];
for ($j = 1; $j <= 8; $j++)
if ($_ = $itemset->getField('spell'.$j))
$setSpellsAndIdx[$_] = $j;
$setSpells = [];
if ($setSpellsAndIdx)
{
$boni = new SpellList(array(['s.id', array_keys($setSpellsAndIdx)]));
foreach ($boni->iterate() as $__)
{
$setSpells[] = array(
'tooltip' => $boni->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL, false, $causesScaling)[0],
'entry' => $itemset->getField('spell'.$setSpellsAndIdx[$boni->id]),
'bonus' => $itemset->getField('bonus'.$setSpellsAndIdx[$boni->id])
);
}
}
// sort and list bonuses
$xSet .= '<span class="q0">';
for ($i = 0; $i < count($setSpells); $i++)
{
for ($j = $i; $j < count($setSpells); $j++)
{
if ($setSpells[$j]['bonus'] >= $setSpells[$i]['bonus'])
continue;
$tmp = $setSpells[$i];
$setSpells[$i] = $setSpells[$j];
$setSpells[$j] = $tmp;
}
$xSet .= '<span>('.$setSpells[$i]['bonus'].') '.Lang::$item['set'].': <a href="?spell='.$setSpells[$i]['entry'].'">'.$setSpells[$i]['tooltip'].'</a></span>';
if ($i < count($setSpells) - 1)
$xSet .= '<br />';
}
$xSet .= '</span>';
}
// recipes, vanity pets, mounts
if ($this->canTeachSpell())
{
$craftSpell = new SpellList(array(['s.id', intVal($this->curTpl['spellId2'])]));
if (!$craftSpell->error)
{
$xCraft = '';
if ($desc = $this->getField('description', true))
$x .= '<span class="q2">'.Lang::$item['trigger'][0].' <a href="?spell='.$this->curTpl['spellId2'].'">'.$desc.'</a></span><br />';
// recipe handling (some stray Techniques have subclass == 0), place at bottom of tooltipp
if ($_class == ITEM_CLASS_RECIPE || $this->curTpl['bagFamily'] == 16)
{
$craftItem = new ItemList(array(['i.id', (int)$craftSpell->curTpl['effect1CreateItemId']]));
if (!$craftItem->error)
{
if ($itemTT = $craftItem->renderTooltip(null, $interactive, $this->id))
$xCraft .= '<div><br />'.$itemTT.'</div>';
$reagentItems = [];
for ($i = 1; $i <= 8; $i++)
if ($rId = $craftSpell->getField('reagent'.$i))
$reagentItems[$rId] = $craftSpell->getField('reagentCount'.$i);
if (isset($xCraft) && $reagentItems)
{
$reagents = new ItemList(array(['i.id', array_keys($reagentItems)]));
$reqReag = [];
foreach ($reagents->iterate() as $__)
$reqReag[] = '<a href="?item='.$reagents->id.'">'.$reagents->getField('name', true).'</a> ('.$reagentItems[$reagents->id].')';
$xCraft .= '<div class="q1 whtt-reagents"><br />'.Lang::$game['requires2'].' '.implode(', ', $reqReag).'</div>';
}
}
}
}
}
// misc (no idea, how to organize the <br /> better)
$xMisc = [];
// itemset: pieces and boni
if (isset($xSet))
$xMisc[] = $xSet;
// funny, yellow text at the bottom, omit if we have a recipe
if ($this->curTpl['description_loc0'] && !$this->canTeachSpell())
$xMisc[] = '<span class="q">"'.$this->getField('description', true).'"</span>';
// readable
if ($this->curTpl['pageTextId'])
$xMisc[] = '<span class="q2">'.Lang::$item['readClick'].'</span>';
// charges (i guess checking first spell is enough (single charges not shown))
if ($this->curTpl['spellCharges1'] > 1 || $this->curTpl['spellCharges1'] < -1)
$xMisc[] = '<span class="q1">'.abs($this->curTpl['spellCharges1']).' '.Lang::$item['charges'].'</span>';
// list required reagents
if (isset($xCraft))
$xMisc[] = $xCraft;
if ($xMisc)
$x .= implode('<br />', $xMisc);
if ($sp = $this->curTpl['sellPrice'])
$x .= '<div class="q1 whtt-sellprice">'.Lang::$item['sellPrice'].Lang::$colon.Util::formatMoney($sp).'</div>';
if (!$subOf)
$x .= '</td></tr></table>';
// tooltip scaling
if (!isset($xCraft))
{
$link = [$subOf ? $subOf : $this->id, 1]; // itemId, scaleMinLevel
if (isset($this->ssd[$this->id])) // is heirloom
{
array_push($link,
$this->ssd[$this->id]['maxLevel'], // scaleMaxLevel
$this->ssd[$this->id]['maxLevel'], // scaleCurLevel
$this->curTpl['scalingStatDistribution'], // scaleDist
$this->curTpl['scalingStatValue'] // scaleFlags
);
}
else // may still use level dependant ratings
{
array_push($link,
$causesScaling ? MAX_LEVEL : 1, // scaleMaxLevel
$_reqLvl > 1 ? $_reqLvl : MAX_LEVEL // scaleCurLevel
);
}
$x .= '<!--?'.implode(':', $link).'-->';
}
$this->tooltip[$this->id] = $x;
return $this->tooltip[$this->id];
}
// from Trinity
public function generateEnchSuffixFactor()
{
$rpp = DB::Aowow()->selectRow('SELECT * FROM ?_itemRandomPropPoints WHERE Id = ?', $this->curTpl['itemLevel']);
if (!$rpp)
return 0;
switch ($this->curTpl['slot'])
{
// Items of that type don`t have points
case INVTYPE_NON_EQUIP:
case INVTYPE_BAG:
case INVTYPE_TABARD:
case INVTYPE_AMMO:
case INVTYPE_QUIVER:
case INVTYPE_RELIC:
return 0;
// Select point coefficient
case INVTYPE_HEAD:
case INVTYPE_BODY:
case INVTYPE_CHEST:
case INVTYPE_LEGS:
case INVTYPE_2HWEAPON:
case INVTYPE_ROBE:
$suffixFactor = 1;
break;
case INVTYPE_SHOULDERS:
case INVTYPE_WAIST:
case INVTYPE_FEET:
case INVTYPE_HANDS:
case INVTYPE_TRINKET:
$suffixFactor = 2;
break;
case INVTYPE_NECK:
case INVTYPE_WRISTS:
case INVTYPE_FINGER:
case INVTYPE_SHIELD:
case INVTYPE_CLOAK:
case INVTYPE_HOLDABLE:
$suffixFactor = 3;
break;
case INVTYPE_WEAPON:
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
$suffixFactor = 4;
break;
case INVTYPE_RANGED:
case INVTYPE_THROWN:
case INVTYPE_RANGEDRIGHT:
$suffixFactor = 5;
break;
default:
return 0;
}
// Select rare/epic modifier
switch ($this->curTpl['quality'])
{
case ITEM_QUALITY_UNCOMMON:
return $rpp['uncommon'.$suffixFactor] / 10000;
case ITEM_QUALITY_RARE:
return $rpp['rare'.$suffixFactor] / 10000;
case ITEM_QUALITY_EPIC:
return $rpp['epic'.$suffixFactor] / 10000;
case ITEM_QUALITY_LEGENDARY:
case ITEM_QUALITY_ARTIFACT:
return 0; // not have random properties
default:
break;
}
return 0;
}
public function extendJsonStats()
{
$onUseStats = [];
// convert ItemMods
$this->itemMods[$this->id] = [];
for ($h = 1; $h <= 10; $h++)
{
$mod = $this->curTpl['statType'.$h];
$val = $this->curTpl['statValue'.$h];
if (!$mod || !$val)
continue;
@$this->itemMods[$this->id][$mod] += $val;
}
// convert Spells
$equipSpells = [];
for ($h = 1; $h <= 5; $h++)
{
if ($this->curTpl['spellId'.$h] <= 0)
continue;
// armor & weapons only onEquip && consumables only onUse
if (!(in_array($this->curTpl['class'], [ITEM_CLASS_WEAPON, ITEM_CLASS_ARMOR]) && $this->curTpl['spellTrigger'.$h] == 1) &&
!( $this->curTpl['class'] == ITEM_CLASS_CONSUMABLE && $this->curTpl['spellTrigger'.$h] == 0))
continue;
$equipSpells[] = $this->curTpl['spellId'.$h];
}
if ($equipSpells)
{
$eqpSplList = new SpellList(array(['s.id', $equipSpells]));
foreach ($eqpSplList->getStatGain() as $stat)
{
foreach ($stat as $mId => $qty)
{
@$this->itemMods[$this->id][$mId] += $qty;
if ($this->curTpl['class'] == ITEM_CLASS_CONSUMABLE)
@$onUseStats[$mId] += $qty;
}
}
}
// fetch and add socketbonusstats
if (@$this->json[$this->id]['socketbonus'] > 0)
$this->json[$this->id]['socketbonusstat'] = Util::parseItemEnchantment($this->json[$this->id]['socketbonus']);
// Item is a gem (don't mix with sockets)
if ($geId = $this->curTpl['gemEnchantmentId'])
{
$gemStats = Util::parseItemEnchantment($geId);
foreach ($gemStats as $mod => $qty)
@$this->json[$this->id][$mod] += $qty;
}
foreach ($this->json[$this->id] as $k => $v)
if (!isset($v) || $v === "false" || (!in_array($k, ['classs', 'subclass', 'quality', 'side']) && $v == "0"))
unset($this->json[$this->id][$k]);
return $onUseStats;
}
private function canTeachSpell()
{
// 483: learn recipe; 55884: learn mount/pet
if (!in_array($this->curTpl['spellId1'], [483, 55884]))
return false;
// needs learnable spell
if (!$this->curTpl['spellId2'])
return false;
return true;
}
private function getFeralAP()
{
// must be weapon
if ($this->curTpl['class'] != ITEM_CLASS_WEAPON)
return 0;
// must be 2H weapon (2H-Mace, Polearm, Staff, ..Fishing Pole)
if (!in_array($this->curTpl['subClass'], [5, 6, 10, 20]))
return 0;
// thats fucked up..
if (!$this->curTpl['delay'])
return 0;
// must have enough damage
$dps = ($this->curTpl['dmgMin1'] + $this->curTpl['dmgMin2'] + $this->curTpl['dmgMax1'] + $this->curTpl['dmgMax2']) / (2 * $this->curTpl['delay'] / 1000);
if ($dps < 54.8)
return 0;
return round(($dps - 54.8) * 14, 0);
}
private function parseRating($type, $value, $interactive = false, &$scaling = false)
{
// clamp level range
$ssdLvl = isset($this->ssd[$this->id]) ? $this->ssd[$this->id]['maxLevel'] : 1;
$reqLvl = $this->curTpl['requiredLevel'] > 1 ? $this->curTpl['requiredLevel'] : MAX_LEVEL;
$level = min(max($reqLvl, $ssdLvl), MAX_LEVEL);
if (!Lang::$item['statType'][$type]) // unknown rating
return sprintf(Lang::$item['statType'][count(Lang::$item['statType']) - 1], $type, $value);
else if (in_array($type, Util::$lvlIndepRating)) // level independant Bonus
return Lang::$item['trigger'][1].str_replace('%d', '<!--rtg'.$type.'-->'.$value, Lang::$item['statType'][$type]);
else // rating-Bonuses
{
$scaling = true;
if ($interactive)
$js = '&nbsp;<small>('.sprintf(Util::$changeLevelString, Util::setRatingLevel($level, $type, $value)).')</small>';
else
$js = "&nbsp;<small>(".Util::setRatingLevel($level, $type, $value).")</small>";
return Lang::$item['trigger'][1].str_replace('%d', '<!--rtg'.$type.'-->'.$value.$js, Lang::$item['statType'][$type]);
}
}
private function getSSDMod($type)
{
$mask = $this->curTpl['scalingStatValue'];
switch ($type)
{
case 'stats': $mask &= 0x04001F; break;
case 'armor': $mask &= 0xF001E0; break;
case 'dps' : $mask &= 0x007E00; break;
case 'spell': $mask &= 0x008000; break;
case 'fap' : $mask &= 0x010000; break; // unused
default: $mask &= 0x0;
}
$field = null;
for ($i = 0; $i < count(Util::$ssdMaskFields); $i++)
if ($mask & (1 << $i))
$field = Util::$ssdMaskFields[$i];
return $field ? DB::Aowow()->selectCell("SELECT ?# FROM ?_scalingstatvalues WHERE charLevel = ?", $field, $this->ssd[$this->id]['maxLevel']) : 0;
}
private function initScalingStats()
{
$this->ssd[$this->id] = DB::Aowow()->selectRow("SELECT * FROM ?_scalingstatdistribution WHERE id = ?", $this->curTpl['scalingStatDistribution']);
if (!$this->ssd[$this->id])
return;
// stats and ratings
for ($i = 1; $i <= 10; $i++)
{
if ($this->ssd[$this->id]['statMod'.$i] <= 0)
{
$this->templates[$this->id]['statType'.$i] = 0;
$this->templates[$this->id]['statValue'.$i] = 0;
}
else
{
$this->templates[$this->id]['statType'.$i] = $this->ssd[$this->id]['statMod'.$i];
$this->templates[$this->id]['statValue'.$i] = intVal(($this->getSSDMod('stats') * $this->ssd[$this->id]['modifier'.$i]) / 10000);
}
}
// armor: only replace if set
if ($ssvArmor = $this->getSSDMod('armor'))
$this->templates[$this->id]['armor'] = $ssvArmor;
// if set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
if ($extraDPS = $this->getSSDMod('dps')) // dmg_x2 not used for heirlooms
{
$average = $extraDPS * $this->curTpl['delay'] / 1000;
$this->templates[$this->id]['dmgMin1'] = number_format(0.7 * $average);
$this->templates[$this->id]['dmgMax1'] = number_format(1.3 * $average);
}
// apply Spell Power from ScalingStatValue if set
if ($spellBonus = $this->getSSDMod('spell'))
{
$this->templates[$this->id]['statType10'] = ITEM_MOD_SPELL_POWER;
$this->templates[$this->id]['statValue10'] = $spellBonus;
}
}
public function initSubItems()
{
if (!array_keys($this->templates))
return;
$ire = DB::Aowow()->select('
SELECT i.id AS ARRAY_KEY_1, ire.id AS ARRAY_KEY_2, iet.chance, ire.*
FROM aowow_items i
JOIN item_enchantment_template iet ON iet.entry = ABS(i.randomEnchant)
JOIN aowow_itemRandomEnchant ire ON IF(i.randomEnchant > 0, ire.id = iet.ench, ire.id = -iet.ench)
WHERE i.id IN (?a)',
array_keys($this->templates)
);
foreach ($ire as $mstItem => $subItem)
{
foreach ($subItem as $subId => $data)
{
$jsonEquip = [];
$jsonText = [];
for ($i = 1; $i < 6; $i++)
{
$enchId = $data['enchantId'.$i];
if ($enchId <= 0)
continue;
// subitems may share enchantmentIds
if (!isset($this->rndEnchIds[$enchId]))
{
$stats = Util::parseItemEnchantment($enchId, false, $misc);
$this->rndEnchIds[$enchId] = array(
'text' => $misc['name'],
'stats' => $stats
);
}
if ($data['allocationPct'.$i] > 0) // RandomSuffix: scaling Enchantment; enchId < 0
{
$qty = intVal($data['allocationPct'.$i] * $this->generateEnchSuffixFactor());
$stats = array_fill_keys(array_keys($this->rndEnchIds[$enchId]['stats']), $qty);
$jsonText[] = str_replace('$i', $qty, $this->rndEnchIds[$enchId]['text']);
Util::arraySumByKey($jsonEquip, $stats);
}
else // RandomProperty: static Enchantment; enchId > 0
{
$jsonText[] = $this->rndEnchIds[$enchId]['text'];
Util::arraySumByKey($jsonEquip, $this->rndEnchIds[$enchId]['stats']);
}
}
$this->subItems[$mstItem][$subId] = array(
'name' => Util::localizedString($data, 'name'),
'enchantment' => implode(', ', $jsonText),
'jsonequip' => $jsonEquip,
'chance' => $data['chance'] // hmm, only needed for item detail page...
);
}
$this->json[$mstItem]['subitems'] = $this->subItems[$mstItem];
}
}
private function initJsonStats()
{
$json = array(
'id' => $this->id,
'name' => $this->getField('name', true),
'quality' => ITEM_QUALITY_HEIRLOOM - $this->curTpl['quality'],
'icon' => $this->curTpl['iconString'],
'classs' => $this->curTpl['class'],
'subclass' => $this->curTpl['subClass'],
'subsubclass' => $this->curTpl['subSubClass'],
'heroic' => ($this->curTpl['flags'] & 0x8) >> 3,
'side' => $this->curTpl['flagsExtra'] & 0x3 ? 3 - ($this->curTpl['flagsExtra'] & 0x3) : Util::sideByRaceMask($this->curTpl['requiredRace']),
'slot' => $this->curTpl['slot'],
'slotbak' => $this->curTpl['slotBak'],
'level' => $this->curTpl['itemLevel'],
'reqlevel' => $this->curTpl['requiredLevel'],
'displayid' => $this->curTpl['displayId'],
// 'commondrop' => 'true' / null // set if the item is a loot-filler-item .. check common ref-templates..?
'holres' => $this->curTpl['resHoly'],
'firres' => $this->curTpl['resFire'],
'natres' => $this->curTpl['resNature'],
'frores' => $this->curTpl['resFrost'],
'shares' => $this->curTpl['resShadow'],
'arcres' => $this->curTpl['resArcane'],
'armorbonus' => $this->curTpl['armorDamageModifier'],
'armor' => $this->curTpl['armor'],
'dura' => $this->curTpl['durability'],
'itemset' => $this->curTpl['itemset'],
'socket1' => $this->curTpl['socketColor1'],
'socket2' => $this->curTpl['socketColor2'],
'socket3' => $this->curTpl['socketColor3'],
'nsockets' => ($this->curTpl['socketColor1'] > 0 ? 1 : 0) + ($this->curTpl['socketColor2'] > 0 ? 1 : 0) + ($this->curTpl['socketColor3'] > 0 ? 1 : 0),
'socketbonus' => $this->curTpl['socketBonus'],
'scadist' => $this->curTpl['scalingStatDistribution'],
'scaflags' => $this->curTpl['scalingStatValue']
);
if ($this->curTpl['class'] == ITEM_CLASS_WEAPON || $this->curTpl['class'] == ITEM_CLASS_AMMUNITION)
{
$json['dmgtype1'] = $this->curTpl['dmgType1'];
$json['dmgmin1'] = $this->curTpl['dmgMin1'] + $this->curTpl['dmgMin2'];
$json['dmgmax1'] = $this->curTpl['dmgMax1'] + $this->curTpl['dmgMax2'];
$json['speed'] = number_format($this->curTpl['delay'] / 1000, 2);
$json['dps'] = !floatVal($json['speed']) ? 0 : number_format(($json['dmgmin1'] + $json['dmgmax1']) / (2 * $json['speed']), 1);
if (in_array($json['subclass'], [2, 3, 18, 19]))
{
$json['rgddmgmin'] = $json['dmgmin1'];
$json['rgddmgmax'] = $json['dmgmax1'];
$json['rgdspeed'] = $json['speed'];
$json['rgddps'] = $json['dps'];
}
else if ($json['classs'] != ITEM_CLASS_AMMUNITION)
{
$json['mledmgmin'] = $json['dmgmin1'];
$json['mledmgmax'] = $json['dmgmax1'];
$json['mlespeed'] = $json['speed'];
$json['mledps'] = $json['dps'];
}
if ($fap = $this->getFeralAP())
$json['feratkpwr'] = $fap;
}
if ($this->curTpl['armorDamageModifier'] > 0)
$json['armor'] += $this->curTpl['armorDamageModifier'];
// clear zero-values afterwards
foreach ($json as $k => $v)
if (!isset($v) || $v === "false" || (!in_array($k, ['classs', 'subclass', 'quality', 'side']) && $v == "0"))
unset($json[$k]);
$this->json[$json['id']] = $json;
}
public function addRewardsToJScript(&$ref) { }
}
class ItemListFilter extends Filter
{
private $ubFilter = []; // usable-by - limit weapon/armor selection per CharClass - itemClass => available itemsubclasses
private $extCostQuery = 'SELECT item FROM npc_vendor nv JOIN ?_itemExtendedCost iec ON iec.id = nv.extendedCost WHERE %s UNION
SELECT item FROM game_event_npc_vendor genv JOIN ?_itemExtendedCost iec ON iec.id = genv.extendedCost WHERE %1$s';
public $extraOpts = []; // score for statWeights
public $wtCnd = [];
protected $enums = array(
99 => array( // profession | recycled for 86, 87
null, 171, 164, 185, 333, 202, 129, 755, 165, 186, 197, true, false, 356, 182, 773
),
66 => array( // profession specialization
1 => -1,
2 => [ 9788, 9787, 17041, 17040, 17039 ],
3 => -1,
4 => -1,
5 => [20219, 20222 ],
6 => -1,
7 => -1,
8 => [10656, 10658, 10660 ],
9 => -1,
10 => [26798, 26801, 26797 ],
11 => [ 9788, 9787, 17041, 17040, 17039, 20219, 20222, 10656, 10658, 10660, 26798, 26801, 26797], // i know, i know .. lazy as fuck
12 => false,
13 => -1,
14 => -1,
15 => -1
),
152 => array( // class-specific
null, 1, 2, 3, 4, 5, 6, 7, 8, 9, null, 11, true, false
),
153 => array( // race-specific
null, 1, 2, 3, 4, 5, 6, 7, 8, null, 10, 11, true, false
),
158 => array( // currency
32572, 32569, 29736, 44128, 20560, 20559, 29434, 37829, 23247, 44990, 24368, 52027, 52030, 43016, 41596, 34052, 45624, 49426, 40752, 47241, 40753, 29024,
24245, 26045, 26044, 38425, 29735, 24579, 24581, 32897, 22484, 52026, 52029, 4291, 28558, 43228, 34664, 47242, 52025, 52028, 37836, 20558, 34597, 43589
),
118 => array( // tokens
34853, 34854, 34855, 34856, 34857, 34858, 34848, 34851, 34852, 40625, 40626, 40627, 45632, 45633, 45634, 34169, 34186, 29754, 29753, 29755, 31089, 31091, 31090,
40610, 40611, 40612, 30236, 30237, 30238, 45635, 45636, 45637, 34245, 34332, 34339, 34345, 40631, 40632, 40633, 45638, 45639, 45640, 34244, 34208, 34180, 34229,
34350, 40628, 40629, 40630, 45641, 45642, 45643, 29757, 29758, 29756, 31092, 31094, 31093, 40613, 40614, 40615, 30239, 30240, 30241, 45644, 45645, 45646, 34342,
34211, 34243, 29760, 29761, 29759, 31097, 31095, 31096, 40616, 40617, 40618, 30242, 30243, 30244, 45647, 45648, 45649, 34216, 29766, 29767, 29765, 31098, 31100,
31099, 40619, 40620, 40621, 30245, 30246, 30247, 45650, 45651, 45652, 34167, 40634, 40635, 40636, 45653, 45654, 45655, 40637, 40638, 40639, 45656, 45657, 45658,
34170, 34192, 29763, 29764, 29762, 31101, 31103, 31102, 30248, 30249, 30250, 47557, 47558, 47559, 34233, 34234, 34202, 34195, 34209, 40622, 40623, 40624, 34193,
45659, 45660, 45661, 34212, 34351, 34215
)
);
// cr => [type, field, misc, extraCol]
protected $genericFilter = array( // misc (bool): _NUMERIC => useFloat; _STRING => localized; _FLAG => match Value; _BOOLEAN => stringSet
9 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_CONJURED ], // conjureditem
11 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_OPENABLE ], // openable
83 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_UNIQUEEQUIPPED ], // uniqueequipped
89 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_PROSPECTABLE ], // prospectable
98 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_PARTYLOOT ], // partyloot
133 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_ACCOUNTBOUND ], // accountbound
146 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_HEROIC ], // heroic
154 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_REFUNDABLE ], // refundable
155 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_USABLE_ARENA ], // usableinarenas
156 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_USABLE_SHAPED ], // usablewhenshapeshifted
157 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_SMARTLOOT ], // smartloot
159 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_MILLABLE ], // millable
162 => [FILTER_CR_FLAG, 'flags', ITEM_FLAG_DEPRECATED ], // deprecated
151 => [FILTER_CR_NUMERIC, 'id', null, true], // id
100 => [FILTER_CR_NUMERIC, 'is.nsockets' ], // nsockets
111 => [FILTER_CR_NUMERIC, 'requiredSkillRank', null, true], // reqskillrank
99 => [FILTER_CR_ENUM, 'requiredSkill' ], // requiresprof
66 => [FILTER_CR_ENUM, 'requiredSpell' ], // requiresprofspec
17 => [FILTER_CR_ENUM, 'requiredFaction' ], // requiresrepwith
169 => [FILTER_CR_ENUM, 'holidayId' ], // requiresevent
21 => [FILTER_CR_NUMERIC, 'is.agi', null, true], // agi
23 => [FILTER_CR_NUMERIC, 'is.int', null, true], // int
22 => [FILTER_CR_NUMERIC, 'is.sta', null, true], // sta
24 => [FILTER_CR_NUMERIC, 'is.spi', null, true], // spi
20 => [FILTER_CR_NUMERIC, 'is.str', null, true], // str
115 => [FILTER_CR_NUMERIC, 'is.health', null, true], // health
116 => [FILTER_CR_NUMERIC, 'is.mana', null, true], // mana
60 => [FILTER_CR_NUMERIC, 'is.healthrgn', null, true], // healthrgn
61 => [FILTER_CR_NUMERIC, 'is.manargn', null, true], // manargn
41 => [FILTER_CR_NUMERIC, 'is.armor' , null, true], // armor
44 => [FILTER_CR_NUMERIC, 'is.blockrtng', null, true], // blockrtng
43 => [FILTER_CR_NUMERIC, 'is.block', null, true], // block
42 => [FILTER_CR_NUMERIC, 'is.defrtng', null, true], // defrtng
45 => [FILTER_CR_NUMERIC, 'is.dodgertng', null, true], // dodgertng
46 => [FILTER_CR_NUMERIC, 'is.parryrtng', null, true], // parryrtng
79 => [FILTER_CR_NUMERIC, 'is.resirtng', null, true], // resirtng
77 => [FILTER_CR_NUMERIC, 'is.atkpwr', null, true], // atkpwr
97 => [FILTER_CR_NUMERIC, 'is.feratkpwr', null, true], // feratkpwr
114 => [FILTER_CR_NUMERIC, 'is.armorpenrtng', null, true], // armorpenrtng
96 => [FILTER_CR_NUMERIC, 'is.critstrkrtng', null, true], // critstrkrtng
117 => [FILTER_CR_NUMERIC, 'is.exprtng', null, true], // exprtng
103 => [FILTER_CR_NUMERIC, 'is.hastertng', null, true], // hastertng
119 => [FILTER_CR_NUMERIC, 'is.hitrtng', null, true], // hitrtng
94 => [FILTER_CR_NUMERIC, 'is.splpen', null, true], // splpen
123 => [FILTER_CR_NUMERIC, 'is.splpwr', null, true], // splpwr
52 => [FILTER_CR_NUMERIC, 'is.arcsplpwr', null, true], // arcsplpwr
53 => [FILTER_CR_NUMERIC, 'is.firsplpwr', null, true], // firsplpwr
54 => [FILTER_CR_NUMERIC, 'is.frosplpwr', null, true], // frosplpwr
55 => [FILTER_CR_NUMERIC, 'is.holsplpwr', null, true], // holsplpwr
56 => [FILTER_CR_NUMERIC, 'is.natsplpwr', null, true], // natsplpwr
57 => [FILTER_CR_NUMERIC, 'is.shasplpwr', null, true], // shasplpwr
32 => [FILTER_CR_NUMERIC, 'is.dps', true, true], // dps
33 => [FILTER_CR_NUMERIC, 'is.dmgmin1', null, true], // dmgmin1
34 => [FILTER_CR_NUMERIC, 'is.dmgmax1', null, true], // dmgmax1
36 => [FILTER_CR_NUMERIC, 'is.speed', true, true], // speed
134 => [FILTER_CR_NUMERIC, 'is.mledps', true, true], // mledps
135 => [FILTER_CR_NUMERIC, 'is.mledmgmin', null, true], // mledmgmin
136 => [FILTER_CR_NUMERIC, 'is.mledmgmax', null, true], // mledmgmax
137 => [FILTER_CR_NUMERIC, 'is.mlespeed', true, true], // mlespeed
138 => [FILTER_CR_NUMERIC, 'is.rgddps', true, true], // rgddps
139 => [FILTER_CR_NUMERIC, 'is.rgddmgmin', null, true], // rgddmgmin
140 => [FILTER_CR_NUMERIC, 'is.rgddmgmax', null, true], // rgddmgmax
141 => [FILTER_CR_NUMERIC, 'is.rgdspeed', true, true], // rgdspeed
25 => [FILTER_CR_NUMERIC, 'is.arcres', null, true], // arcres
26 => [FILTER_CR_NUMERIC, 'is.firres', null, true], // firres
28 => [FILTER_CR_NUMERIC, 'is.frores', null, true], // frores
30 => [FILTER_CR_NUMERIC, 'is.holres', null, true], // holres
27 => [FILTER_CR_NUMERIC, 'is.natres', null, true], // natres
29 => [FILTER_CR_NUMERIC, 'is.shares', null, true], // shares
37 => [FILTER_CR_NUMERIC, 'is.mleatkpwr', null, true], // mleatkpwr
84 => [FILTER_CR_NUMERIC, 'is.mlecritstrkrtng', null, true], // mlecritstrkrtng
78 => [FILTER_CR_NUMERIC, 'is.mlehastertng', null, true], // mlehastertng
95 => [FILTER_CR_NUMERIC, 'is.mlehitrtng', null, true], // mlehitrtng
38 => [FILTER_CR_NUMERIC, 'is.rgdatkpwr', null, true], // rgdatkpwr
40 => [FILTER_CR_NUMERIC, 'is.rgdcritstrkrtng', null, true], // rgdcritstrkrtng
101 => [FILTER_CR_NUMERIC, 'is.rgdhastertng', null, true], // rgdhastertng
39 => [FILTER_CR_NUMERIC, 'is.rgdhitrtng', null, true], // rgdhitrtng
49 => [FILTER_CR_NUMERIC, 'is.splcritstrkrtng', null, true], // splcritstrkrtng
102 => [FILTER_CR_NUMERIC, 'is.splhastertng', null, true], // splhastertng
48 => [FILTER_CR_NUMERIC, 'is.splhitrtng', null, true], // splhitrtng
51 => [FILTER_CR_NUMERIC, 'is.spldmg', null, true], // spldmg
50 => [FILTER_CR_NUMERIC, 'is.splheal', null, true], // splheal
8 => [FILTER_CR_BOOLEAN, 'requiredDisenchantSkill' ], // disenchantable
10 => [FILTER_CR_BOOLEAN, 'lockId' ], // locked
59 => [FILTER_CR_NUMERIC, 'durability', null, true], // dura
104 => [FILTER_CR_STRING, 'description', true ], // flavortext
7 => [FILTER_CR_BOOLEAN, 'description_loc0', true ], // hasflavortext
142 => [FILTER_CR_STRING, 'iconString', ], // icon
12 => [FILTER_CR_BOOLEAN, 'itemset', ], // partofset
13 => [FILTER_CR_BOOLEAN, 'randomEnchant', ], // randomlyenchanted
14 => [FILTER_CR_BOOLEAN, 'pageTextId', ], // readable
63 => [FILTER_CR_NUMERIC, 'buyPrice', null, true], // buyprice
64 => [FILTER_CR_NUMERIC, 'sellPrice', null, true], // sellprice
165 => [FILTER_CR_NUMERIC, 'repairPrice', null, true], // repaircost
91 => [FILTER_CR_ENUM, 'totemCategory' ], // tool
176 => [FILTER_CR_STAFFFLAG, 'flags' ], // flags
177 => [FILTER_CR_STAFFFLAG, 'flagsExtra' ], // flags2
);
public function __construct()
{
$classes = new CharClassList();
foreach ($classes->iterate() as $cId => $_tpl)
{
// preselect misc subclasses
$this->ubFilter[$cId] = [ITEM_CLASS_WEAPON => [14], ITEM_CLASS_ARMOR => [0]];
for ($i = 0; $i < 21; $i++)
if ($_tpl['weaponTypeMask'] & (1 << $i))
$this->ubFilter[$cId][ITEM_CLASS_WEAPON][] = $i;
for ($i = 0; $i < 11; $i++)
if ($_tpl['armorTypeMask'] & (1 << $i))
$this->ubFilter[$cId][ITEM_CLASS_ARMOR][] = $i;
}
parent::__construct();
}
public function createConditionsForWeights(&$data)
{
if (!$data['wt'] || !$data['wtv'] || count($data['wt']) != count($data['wtv']))
return null;
$this->wtCnd = [];
$select = [];
$wtSum = 0;
foreach ($data['wt'] as $k => $v)
{
@$str = Util::$itemFilter[$v];
$qty = intVal($data['wtv'][$k]);
if ($str && $qty)
{
if ($str == 'rgdspeed') // dont need no duplicate column
$str = 'speed';
if ($str == 'mledps') // todo (med): unify rngdps and mledps to dps
$str = 'dps';
$select[] = '(`is`.`'.$str.'` * '.$qty.')';
$this->wtCnd[] = ['is.'.$str, 0, '>'];
$wtSum += $qty;
}
else // well look at that.. erronous indizes or zero-weights
{
unset($data['wt'][$k]);
unset($data['wtv'][$k]);
}
}
if (count($this->wtCnd) > 1)
array_unshift($this->wtCnd, 'OR');
else if (count($this->wtCnd) == 1)
$this->wtCnd = $this->wtCnd[0];
if ($select)
{
$this->extraOpts['is']['s'][] = ', ('.implode(' + ', $select).') / '.$wtSum.' AS score';
$this->extraOpts['i']['o'][] = null; // remove default ordering
}
else
$this->extraOpts['is']['s'][] = ', 0 AS score'; // prevent errors
return $this->wtCnd;
}
protected function createSQLForCriterium(&$cr)
{
if (in_array($cr[0], array_keys($this->genericFilter)))
{
if ($genCr = $this->genericCriterion($cr))
return $genCr;
unset($cr);
$this->error = true;
return [1];
}
switch ($cr[0])
{
case 2: // bindonpickup [yn]
if ($this->int2Bool($cr[1]))
return ['bonding', 1, $cr[1] ? null : '!'];
break;
case 3: // bindonequip [yn]
if ($this->int2Bool($cr[1]))
return ['bonding', 2, $cr[1] ? null : '!'];
break;
case 4: // bindonuse [yn]
if ($this->int2Bool($cr[1]))
return ['bonding', 3, $cr[1] ? null : '!'];
break;
case 5: // questitem [yn]
if ($this->int2Bool($cr[1]))
return ['bonding', [4, 5], $cr[1] ? null : '!'];
break;
case 168: // teachesspell [yn] 483: learn recipe; 55884: learn mount/pet
if ($this->int2Bool($cr[1]))
return ['spellId1', [483, 55884], $cr[1] ? null : '!'];
break;
case 15: // unique [yn]
if ($this->int2Bool($cr[1]))
return ['maxCount', 1, $cr[1] ? null : '!'];
break;
case 161: // availabletoplayers [yn]
if ($this->int2Bool($cr[1]))
return [['cuFlags', CUSTOM_UNAVAILABLE, '&'], 0, $cr[1] ? null : '!'];
break;
case 80: // has sockets [enum]
switch ($cr[1])
{
case 5: // Yes
return ['is.nsockets', 0, '!'];
case 6: // No
return ['is.nsockets', 0];
case 1: // Meta
case 2: // Red
case 3: // Yellow
case 4: // Blue
$mask = 1 << ($cr[1] - 1);
return ['OR', ['socketColor1', $mask], ['socketColor2', $mask], ['socketColor3', $mask]];
}
break;
case 81: // fits gem slot [enum]
switch ($cr[1])
{
case 5: // Yes
return ['gemEnchantmentId', 0, '!'];
case 6: // No
return ['gemEnchantmentId', 0];
case 1: // Meta
case 2: // Red
case 3: // Yellow
case 4: // Blue
$mask = 1 << ($cr[1] - 1);
return ['AND', ['gemEnchantmentId', 0, '!'], ['gemColorMask', $mask, '&']];
}
break;
case 107: // effecttext [str] not yet parsed ['effectsParsed_loc'.User::$localeId, $cr[2]]
/* todo */ return [1];
case 132: // glyphtype [enum] susubclass not yet set
switch ($cr[1])
{
case 1: // Major
case 2: // Minor
return ['AND', ['class', 16], ['subSubClass', $cr[1]]];
}
break;
case 124: // randomenchants [str]
// joining this in one step results in hell .. so .. two steps
// todo (low): in _theory_ Filter::modularizeString() should also be applied here
$randIds = DB::Aowow()->selectCol('SELECT IF (ire.id > 0, iet.entry, -iet.entry) FROM item_enchantment_template iet JOIN ?_itemrandomenchant ire ON ABS(ire.id) = iet.ench WHERE ire.name_loc'.User::$localeId.' LIKE ?', '%'.$cr[2].'%');
if ($randIds)
return ['randomEnchant', $randIds];
else
return [0]; // no results aren't really input errors
case 125: // reqarenartng [op] [int] todo (low): find out, why "IN (W, X, Y) AND IN (X, Y, Z)" doesn't result in "(X, Y)"
if (!$this->isSaneNumeric($cr[2]) || !$this->int2Op($cr[1]))
break;
$this->formData['extraCols'][] = $cr[0];
$query = sprintf($this->extCostQuery, 'iec.reqPersonalrating '.$cr[1].' '.$cr[2]);
return ['id', DB::Aowow()->selectCol($query)];
case 160: // relatedevent [enum] like 169 .. crawl though npc_vendor and loot_templates of event-related spawns
/* todo */ return [1];
case 152: // classspecific [enum]
$_ = @$this->enums[$cr[0]][$cr[1]];
if ($_ !== null)
{
if (is_bool($_))
return $_ ? ['AND', [['requiredClass', CLASS_MASK_ALL, '&'], CLASS_MASK_ALL, '!'], ['requiredClass', 0, '>']] : ['OR', [['requiredClass', CLASS_MASK_ALL, '&'], CLASS_MASK_ALL], ['requiredClass', 0]];
else if (is_int($_))
return ['AND', [['requiredClass', CLASS_MASK_ALL, '&'], CLASS_MASK_ALL, '!'], ['requiredClass', 1 << ($_ - 1), '&']];
}
break;
case 153: // racespecific [enum]
$_ = @$this->enums[$cr[0]][$cr[1]];
if ($_ !== null)
{
if (is_bool($_))
return $_ ? ['AND', [['requiredRace', RACE_MASK_ALL, '&'], RACE_MASK_ALL, '!'], ['requiredRace', 0, '>']] : ['OR', [['requiredRace', RACE_MASK_ALL, '&'], RACE_MASK_ALL], ['requiredRace', 0]];
else if (is_int($_))
return ['AND', [['requiredRace', RACE_MASK_ALL, '&'], RACE_MASK_ALL, '!'], ['requiredRace', 1 << ($_ - 1), '&']];
}
break;
case 35: // damagetype [enum]
if (!$this->isSaneNumeric($cr[1]) || $cr[1] > 6 || $cr[1] < 0)
break;
return ['OR', ['dmgType1', $cr[1]], ['dmgType2', $cr[1]]];
case 109: // armorbonus [op] [int]
if (!$this->isSaneNumeric($cr[2], false) || !$this->int2Op($cr[1]))
break;
$this->formData['extraCols'][] = $cr[0];
return ['AND', ['armordamagemodifier', $cr[2], $cr[1]], ['class', ITEM_CLASS_ARMOR]];
case 86: // craftedprof [enum]
$_ = @$this->enums[99][$cr[1]]; // recycled enum
if (is_bool($_))
return ['i.source', '1:', $_ ? null : '!'];
else if (is_int($_))
return ['s.skillLine1', $_];
break;
case 16: // dropsin [zone]
/* todo */ return [1];
case 105: // dropsinnormal [heroicdungeon-any]
/* todo */ return [1];
case 106: // dropsinheroic [heroicdungeon-any]
/* todo */ return [1];
case 147: // dropsinnormal10 [multimoderaid-any]
/* todo */ return [1];
case 148: // dropsinnormal25 [multimoderaid-any]
/* todo */ return [1];
case 149: // dropsinheroic10 [heroicraid-any]
/* todo */ return [1];
case 150: // dropsinheroic25 [heroicraid-any]
/* todo */ return [1];
case 68: // otdisenchanting [yn]
/* todo */ return [1];
case 69: // otfishing [yn]
/* todo */ return [1];
case 70: // otherbgathering [yn]
/* todo */ return [1];
case 71: // otitemopening [yn]
/* todo */ return [1];
case 72: // otlooting [yn]
/* todo */ return [1];
case 143: // otmilling [yn]
/* todo */ return [1];
case 73: // otmining [yn]
/* todo */ return [1];
case 74: // otobjectopening [yn]
/* todo */ return [1];
case 75: // otpickpocketing [yn]
/* todo */ return [1];
case 88: // otprospecting [yn]
/* todo */ return [1];
case 93: // otpvp [pvp]
/* todo */ return [1];
case 171: // otredemption [yn]
/* todo */ return [1];
case 76: // otskinning [yn]
/* todo */ return [1];
case 158: // purchasablewithcurrency [enum]
case 118: // purchasablewithitem [enum]
if (in_array($cr[1], $this->enums[$cr[0]]))
$_ = (array)$cr[1];
else if ($cr[1] == FILTER_ENUM_ANY)
$_ = $this->enums[$cr[0]];
else
break;
$query = sprintf($this->extCostQuery, 'iec.reqItemId1 IN (?a) OR iec.reqItemId2 IN (?a) OR iec.reqItemId3 IN (?a) OR iec.reqItemId4 IN (?a) OR iec.reqItemId5 IN (?a)');
if ($foo = DB::Aowow()->selectCol($query, $_, $_, $_, $_, $_, $_, $_, $_, $_, $_))
return ['id', $foo];
break;
case 144: // purchasablewithhonor [yn]
if ($this->int2Bool($cr[1]))
{
$query = sprintf($this->extCostQuery, 'iec.reqHonorPoints > 0');
if ($foo = DB::Aowow()->selectCol($query))
return ['id', $foo, $cr[1] ? null : '!'];
}
break;
case 145: // purchasablewitharena [yn]
if ($this->int2Bool($cr[1]))
{
$query = sprintf($this->extCostQuery, 'iec.reqArenaPoints > 0');
if ($foo = DB::Aowow()->selectCol($query))
return ['id', $foo, $cr[1] ? null : '!'];
}
break;
case 18: // rewardedbyfactionquest [side]
/* todo */ return [1];
case 126: // rewardedbyquestin [zone-any]
/* todo */ return [1];
case 172: // rewardedbyachievement [yn]
/* todo */ return [1];
case 92: // soldbyvendor [yn]
/* todo */ return [1];
case 129: // soldbynpc [str-small]
/* todo */ return [1];
case 90: // avgbuyout [op] [int]
/* todo */ return [1];
case 65: // avgmoney [op] [int]
if (!$this->isSaneNumeric($cr[2]) || !$this->int2Op($cr[1]))
break;
$this->formData['extraCols'][] = $cr[0];
return ['AND', ['flags', ITEM_FLAG_OPENABLE, '&'], ['((minMoneyLoot + maxMoneyLoot) / 2)', $cr[2], $cr[1]]];
case 62: // cooldown [op] [int] fuck it .. too complex atm
if (!$this->isSaneNumeric($cr[2]) || !$this->int2Op($cr[1]))
break;
$this->formData['extraCols'][] = $cr[0];
/* todo */ return [1];
case 163: // disenchantsinto [disenchanting]
if (!$this->isSaneNumeric($cr[1]))
break;
// 35
/* todo */ return [1];
case 85: // objectivequest [side]
/* todo */ return [1];
case 87: // reagentforability [enum]
$_ = @$this->enums[99][$cr[1]]; // recycled enum
if ($_ !== null)
{
$ids = [];
$spells = DB::Aowow()->select( // todo (med): hmm, selecting all using SpellList would exhaust 128MB of memory :x .. see, that we only select the fields that are really needed
'SELECT reagent1, reagent2, reagent3, reagent4, reagent5, reagent6, reagent7, reagent8,
reagentCount1, reagentCount2, reagentCount3, reagentCount4, reagentCount5, reagentCount6, reagentCount7, reagentCount8
FROM ?_spell
WHERE skillLine1 IN (?a)',
is_bool($_) ? array_filter($this->enums[99], "is_numeric") : $_
);
foreach ($spells as $spell)
for ($i = 1; $i < 9; $i++)
if ($spell['reagent'.$i] > 0 && $spell['reagentCount'.$i] > 0)
$ids[] = $spell['reagent'.$i];
if (empty($ids))
return [0];
else if ($_)
return ['id', $ids];
else
return ['id', $ids, '!'];
}
break;
case 6: // startsquest [side]
switch ($cr[1])
{
case 1: // any
return ['startQuest', 0, '>'];
case 2: // exclude horde only
return ['AND', ['startQuest', 0, '>'], [['flagsExtra', 0x3, '&'], 2]];
case 3: // exclude alliance only
return ['AND', ['startQuest', 0, '>'], [['flagsExtra', 0x3, '&'], 1]];
case 4: // both
return ['AND', ['startQuest', 0, '>'], [['flagsExtra', 0x3, '&'], 0]];
case 5: // none
return ['startQuest', 0];
}
break;
case 130: // hascomments [yn]
break;
case 113: // hasscreenshots [yn]
break;
case 167: // hasvideos [yn]
break;
}
unset($cr);
$this->error = 1;
return [1];
}
protected function createSQLForValues()
{
$parts = [];
$_v = $this->fiData['v'];
// weights
if (!empty($_v['wt']) && !empty($_v['wtv']))
{
// gm - gem quality (qualityId)
// jc - jc-gems included (bool)
// they MAY be strings if only one weight is set
$_v['wt'] = (array)$_v['wt'];
$_v['wtv'] = (array)$_v['wtv'];
$parts[] = $this->createConditionsForWeights($_v);
foreach ($_v['wt'] as $_)
$this->formData['extraCols'][] = $_;
$this->formData['setWeights'] = [$_v['wt'], $_v['wtv']];
}
// upgrade for [form only]
if (isset($_v['upg']))
{
// valid item?
if (!is_int($_v['upg']) && !is_array($_v['upg']))
{
unset($this->formData['form']['upg']);
unset($_v['upg']);
}
else
{
$_ = DB::Aowow()->selectCol('SELECT id as ARRAY_KEY, slot FROM ?_items WHERE class IN (2, 3, 4) AND id IN (?a)', (array)$_v['upg']);
if ($_ === null)
{
unset($_v['upg']);
unset($this->formData['form']['upg']);
}
else
{
$this->formData['form']['upg'] = $_;
if ($_)
$parts[] = ['slot', $_];
}
}
}
// group by [form only]
if (isset($_v['gb']))
{
// valid item?
if (is_int($_v['gb']) && $_v['gb'] >= 0 && $_v['gb'] < 4)
$this->formData['form']['gb'] = $_v['gb'];
else
unset($_v['gb']);
}
// name
if (isset($_v['na']))
if ($_ = $this->modularizeString(['name_loc'.User::$localeId]))
$parts[] = $_;
// usable-by (not excluded by requiredClass && armor or weapons match mask from ?_classes)
if (isset($_v['ub']))
{
if (in_array($_v['ub'], [1, 2, 3, 4, 5, 6, 7, 8, 9, 11]))
{
$parts[] = array(
'AND',
['OR', ['requiredClass', 0], ['requiredClass', $this->list2Mask($_v['ub']), '&']],
[
'OR',
['class', [2, 4], '!'],
['AND', ['class', 2], ['subclassbak', $this->ubFilter[$_v['ub']][ITEM_CLASS_WEAPON]]],
['AND', ['class', 4], ['subclassbak', $this->ubFilter[$_v['ub']][ITEM_CLASS_ARMOR]]]
]
);
}
else
unset($_v['ub']);
}
// quality [list]
if (isset($_v['qu']))
{
$_ = (array)$_v['qu'];
if (!array_diff($_, array_keys(Util::$rarityColorStings)))
$parts[] = ['quality', $_];
else
unset($_v['qu']);
}
// type
if (isset($_v['ty']))
{
// should be contextual to 'class'
$_ = (array)$_v['ty'];
$parts[] = ['subclass', $_];
}
// slot
if (isset($_v['sl']))
{
// should be contextual
$_ = (array)$_v['sl'];
$parts[] = ['slot', $_];
}
// side
if (isset($_v['si']))
{
$ex = [['requiredRace', RACE_MASK_ALL, '&'], RACE_MASK_ALL, '!'];
$notEx = ['OR', ['requiredRace', 0], [['requiredRace', RACE_MASK_ALL, '&'], RACE_MASK_ALL]];
switch ($_v['si'])
{
case 3:
$parts[] = $notEx;
break;
case 2:
$parts[] = ['AND', [['flagsExtra', 0x3, '&'], [0, 1]], ['OR', $notEx, ['requiredRace', RACE_MASK_HORDE, '&']]];
break;
case -2:
$parts[] = ['OR', [['flagsExtra', 0x3, '&'], 1], ['AND', $ex, ['requiredRace', RACE_MASK_HORDE, '&']]];
break;
case 1:
$parts[] = ['AND', [['flagsExtra', 0x3, '&'], [0, 2]], ['OR', $notEx, ['requiredRace', RACE_MASK_ALLIANCE, '&']]];
break;
case -1:
$parts[] = ['OR', [['flagsExtra', 0x3, '&'], 2], ['AND', $ex, ['requiredRace', RACE_MASK_ALLIANCE, '&']]];
break;
default:
unset($_v['si']);
}
}
// itemLevel min
if (isset($_v['minle']))
{
if (is_int($_v['minle']) && $_v['minle'] > 0)
$parts[] = ['itemLevel', $_v['minle'], '>='];
else
unset($_v['minle']);
}
// itemLevel max
if (isset($_v['maxle']))
{
if (is_int($_v['maxle']) && $_v['maxle'] > 0)
$parts[] = ['itemLevel', $_v['maxle'], '<='];
else
unset($_v['maxle']);
}
// reqLevel min
if (isset($_v['minrl']))
{
if (is_int($_v['minrl']) && $_v['minrl'] > 0)
$parts[] = ['requiredLevel', $_v['minrl'], '>='];
else
unset($_v['minrl']);
}
// reqLevel max
if (isset($_v['maxrl']))
{
if (is_int($_v['maxrl']) && $_v['maxrl'] > 0)
$parts[] = ['requiredLevel', $_v['maxrl'], '<='];
else
unset($_v['maxrl']);
}
return $parts;
}
}
?>