Files
aowow/setup/tools/sqlgen/items.func.php
Sarjuuk fcf24b3a45 Misc
* define and use some more magic numbers
 * move id-based custom data from spell SetupScript to aowow_setup_custom_data table
 * hide on unused glyph while at it
2023-06-08 15:27:49 +02:00

266 lines
14 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
if (!CLI)
die('not in cli mode');
SqlGen::register(new class extends SetupScript
{
use TrCustomData; // import custom data from DB
protected $command = 'items';
protected $tblDependencyAowow = ['icons'];
protected $tblDependencyTC = ['item_template', 'item_template_locale', 'spell_group', 'game_event'];
protected $dbcSourceFiles = ['gemproperties', 'itemdisplayinfo', 'spell', 'glyphproperties', 'durabilityquality', 'durabilitycosts'];
private $skill2cat = array(
SKILL_INSCRIPTION => 11,
SKILL_FISHING => 9,
SKILL_MINING => 12,
SKILL_COOKING => 5,
SKILL_ALCHEMY => 6
);
public function generate(array $ids = []) : bool
{
$baseQuery = '
SELECT
it.entry,
class, class as classBak,
subclass, subclass AS subClassBak,
SoundOverrideSubclass,
IFNULL(sg.id, 0) AS subSubClass,
it.name, IFNULL(itl2.Name, ""), IFNULL(itl3.Name, ""), IFNULL(itl4.Name, ""), IFNULL(itl6.Name, ""), IFNULL(itl8.Name, ""),
0 AS iconId,
displayid,
0 AS spellVisualId,
Quality,
Flags, FlagsExtra,
BuyCount, BuyPrice, SellPrice,
0 AS repairPrice,
InventoryType AS slot, InventoryType AS slotBak,
AllowableClass, AllowableRace,
ItemLevel,
RequiredLevel,
RequiredSkill, RequiredSkillRank,
requiredspell,
requiredhonorrank,
RequiredCityRank,
RequiredReputationFaction,
RequiredReputationRank,
maxcount,
0 AS cuFlags,
0 AS model,
stackable,
ContainerSlots,
stat_type1, stat_value1,
stat_type2, stat_value2,
stat_type3, stat_value3,
stat_type4, stat_value4,
stat_type5, stat_value5,
stat_type6, stat_value6,
stat_type7, stat_value7,
stat_type8, stat_value8,
stat_type9, stat_value9,
stat_type10, stat_value10,
ScalingStatDistribution,
ScalingStatValue,
dmg_min1, dmg_max1, dmg_type1,
dmg_min2, dmg_max2, dmg_type2,
delay,
armor, ArmorDamageModifier,
block,
holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res,
ammo_type,
RangedModRange,
spellid_1, spelltrigger_1, spellcharges_1, spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1,
spellid_2, spelltrigger_2, spellcharges_2, spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2,
spellid_3, spelltrigger_3, spellcharges_3, spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3,
spellid_4, spelltrigger_4, spellcharges_4, spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4,
spellid_5, spelltrigger_5, spellcharges_5, spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5,
bonding,
it.description, IFNULL(itl2.Description, ""), IFNULL(itl3.Description, ""), IFNULL(itl4.Description, ""), IFNULL(itl6.Description, ""), IFNULL(itl8.Description, ""),
PageText,
LanguageID,
startquest,
lockid,
Material,
IF(RandomProperty > 0, RandomProperty, -RandomSuffix) AS randomEnchant,
itemset,
MaxDurability,
area,
Map,
BagFamily,
TotemCategory,
socketColor_1, socketContent_1,
socketColor_2, socketContent_2,
socketColor_3, socketContent_3,
socketBonus,
GemProperties,
RequiredDisenchantSkill,
DisenchantID,
duration,
ItemLimitCategory,
IFNULL(ge.eventEntry, 0),
ScriptName,
FoodType,
0 AS gemEnchantmentId,
minMoneyLoot, maxMoneyLoot,
0 AS pickUpSoundId,
0 AS dropDownSoundId,
0 AS sheatheSoundId,
0 AS unsheatheSoundId,
flagsCustom
FROM
item_template it
LEFT JOIN
item_template_locale itl2 ON it.entry = itl2.ID AND itl2.locale = "frFR"
LEFT JOIN
item_template_locale itl3 ON it.entry = itl3.ID AND itl3.locale = "deDE"
LEFT JOIN
item_template_locale itl4 ON it.entry = itl4.ID AND itl4.locale = "zhCN"
LEFT JOIN
item_template_locale itl6 ON it.entry = itl6.ID AND itl6.locale = "esES"
LEFT JOIN
item_template_locale itl8 ON it.entry = itl8.ID AND itl8.locale = "ruRU"
LEFT JOIN
spell_group sg ON sg.spell_id = it.spellid_1 AND it.class = 0 AND it.subclass = 2 AND sg.id IN (1, 2)
LEFT JOIN
game_event ge ON ge.holiday = it.HolidayId AND it.HolidayId > 0
{
WHERE
it.entry IN (?a)
}
LIMIT
?d, ?d';
$i = 0;
DB::Aowow()->query('TRUNCATE ?_items');
while ($items = DB::World()->select($baseQuery, $ids ?: DBSIMPLE_SKIP, SqlGen::$sqlBatchSize * $i, SqlGen::$sqlBatchSize))
{
CLI::write(' * batch #' . ++$i . ' (' . count($items) . ')', CLI::LOG_BLANK, true, true);
foreach ($items as $item)
DB::Aowow()->query('INSERT INTO ?_items VALUES (?a)', array_values($item));
}
// merge with gemProperties
DB::Aowow()->query('UPDATE ?_items i, dbc_gemproperties gp SET i.gemEnchantmentId = gp.enchantmentId, i.gemColorMask = gp.colorMask WHERE i.gemColorMask = gp.id');
// get modelString
DB::Aowow()->query('UPDATE ?_items i, dbc_itemdisplayinfo idi SET i.model = IF(idi.leftModelName = "", idi.rightModelName, idi.leftModelName) WHERE i.displayId = idi.id');
// get iconId
DB::Aowow()->query('UPDATE ?_items i, dbc_itemdisplayinfo idi, ?_icons ic SET i.iconId = ic.id WHERE i.displayId = idi.id AND LOWER(idi.inventoryIcon1) = ic.name');
// unify slots: Robes => Chest; Ranged (right) => Ranged
DB::Aowow()->query('UPDATE ?_items SET slot = 15 WHERE slotbak = 26');
DB::Aowow()->query('UPDATE ?_items SET slot = 5 WHERE slotbak = 20');
// custom sub-classes
DB::Aowow()->query('
UPDATE ?_items SET subclass = IF(
slotbak = 4, -8, IF( -- shirt
slotbak = 19, -7, IF( -- tabard
slotbak = 16, -6, IF( -- cloak
slotbak = 23, -5, IF( -- held in offhand
slotbak = 12, -4, IF( -- trinket
slotbak = 2, -3, IF( -- amulet
slotbak = 11, -2, subClassBak -- ring
))))))) WHERE class = 4');
// move alchemist stones to trinkets (Armor)
DB::Aowow()->query('UPDATE ?_items SET class = 4, subClass = -4 WHERE classBak = 7 AND subClassBak = 11 AND slotBak = 12');
// mark keys as key (if not quest items)
DB::Aowow()->query('UPDATE ?_items SET class = 13, subClass = 0 WHERE classBak IN (0, 15) AND bagFamily & 0x100');
// set subSubClass for Glyphs (major/minor)
DB::Aowow()->query('UPDATE ?_items i, dbc_spell s, dbc_glyphproperties gp SET i.subSubClass = IF(gp.typeFlags & 0x1, 2, 1) WHERE i.spellId1 = s.id AND s.effect1MiscValue = gp.id AND i.classBak = 16');
// filter misc(class:15) junk(subclass:0) to appropriate categories
// assign pets and mounts to category
DB::Aowow()->query('UPDATE ?_items i, dbc_spell s SET subClass = IF(effect1AuraId <> 78, 2, IF(effect2AuraId = 207 OR effect3AuraId = 207 OR (s.id <> 65917 AND effect2AuraId = 4 AND effect3Id = 77), -7, 5)) WHERE s.id = spellId2 AND class = 15 AND spellId1 IN (?a)', LEARN_SPELLS);
// more corner cases (mounts that are not actualy learned)
DB::Aowow()->query('UPDATE ?_items i, dbc_spell s SET i.subClass = -7 WHERE (effect1Id = 64 OR (effect1AuraId = 78 AND effect2AuraId = 4 AND effect3Id = 77) OR effect1AuraId = 207 OR effect2AuraId = 207 OR effect3AuraId = 207) AND s.id = i.spellId1 AND i.class = 15 AND i.subClass = 5');
DB::Aowow()->query('UPDATE ?_items i, dbc_spell s SET i.subClass = 5 WHERE s.effect1AuraId = 78 AND s.id = i.spellId1 AND i.class = 15 AND i.subClass = 0');
// move some permanent enchantments to own category
DB::Aowow()->query('UPDATE ?_items i, dbc_spell s SET i.class = 0, i.subClass = 6 WHERE s.effect1Id = 53 AND s.id = i.spellId1 AND i.class = 15');
// move temporary enchantments to own category
DB::Aowow()->query('UPDATE ?_items i, dbc_spell s SET i.subClass = -3 WHERE s.effect1Id = 54 AND s.id = i.spellId1 AND i.class = 0 AND i.subClassBak = 8');
// move armor tokens to own category
DB::Aowow()->query('UPDATE ?_items SET subClass = -2 WHERE quality = 4 AND class = 15 AND subClassBak = 0 AND requiredClass AND (requiredClass & 0x5FF) <> 0x5FF');
// move some junk to holiday if it requires one
DB::Aowow()->query('UPDATE ?_items SET subClass = 3 WHERE classBak = 15 AND subClassBak = 0 AND eventId <> 0');
// move misc items that start quests to class: quest (except Sayges scrolls for consistency)
DB::Aowow()->query('UPDATE ?_items SET class = 12 WHERE classBak = 15 AND startQuest <> 0 AND name_loc0 NOT LIKE "sayge\'s fortune%"');
// move perm. enchantments into appropriate cat/subcat
DB::Aowow()->query('UPDATE ?_items i, dbc_spell s SET i.class = 0, i.subClass = 6 WHERE s.id = i.spellId1 AND s.effect1Id = 53 AND i.classBak = 12');
// move some generic recipes into appropriate sub-categories
foreach ($this->skill2cat as $skill => $cat)
DB::Aowow()->query('UPDATE ?_items SET subClass = ?d WHERE classBak = 9 AND subClassBak = 0 AND requiredSkill = ?d', $cat, $skill);
// calculate durabilityCosts
DB::Aowow()->query('
UPDATE
?_items i
JOIN
dbc_durabilityquality dq ON dq.id = ((i.quality + 1) * 2)
JOIN
dbc_durabilitycosts dc ON dc.id = i.itemLevel
SET
i.repairPrice = (durability* dq.mod * IF(i.classBak = 2,
CASE i.subClassBak
WHEN 0 THEN w0 WHEN 1 THEN w1 WHEN 2 THEN w2 WHEN 3 THEN w3 WHEN 4 THEN w4
WHEN 5 THEN w5 WHEN 6 THEN w6 WHEN 7 THEN w7 WHEN 8 THEN w8 WHEN 10 THEN w10
WHEN 11 THEN w11 WHEN 12 THEN w12 WHEN 13 THEN w13 WHEN 14 THEN w14 WHEN 15 THEN w15
WHEN 16 THEN w16 WHEN 17 THEN w17 WHEN 18 THEN w18 WHEN 19 THEN w19 WHEN 20 THEN w20
END,
CASE i.subClassBak
WHEN 1 THEN a1 WHEN 2 THEN a2 WHEN 3 THEN a3 WHEN 4 THEN a4 WHEN 6 THEN a6
END
))
WHERE
durability > 0 AND ((classBak = 4 AND subClassBak IN (1, 2, 3, 4, 6)) OR (classBak = 2 AND subClassBak <> 9))');
// hide some nonsense
DB::Aowow()->query('UPDATE ?_items SET `cuFlags` = `cuFlags` | ?d WHERE
`name_loc0` LIKE "Monster - %" OR `name_loc0` LIKE "Creature - %" OR
`name_loc0` LIKE "%[PH]%" OR `name_loc0` LIKE "% PH %" OR
`name_loc0` LIKE "%(new)%" OR `name_loc0` LIKE "%(old)%" OR
`name_loc0` LIKE "%deprecated%" OR `name_loc0` LIKE "%obsolete%" OR
`name_loc0` LIKE "%1H%" OR `name_loc0` LIKE "%QA%" OR
`name_loc0` LIKE "%(test)%" OR `name_loc0` LIKE "test %" OR (`name_loc0` LIKE "% test %" AND `class` > 0)',
CUSTOM_EXCLUDE_FOR_LISTVIEW
);
// sanity check weapon class and invtype relation
$checks = array(
[[INVTYPE_WEAPONOFFHAND, INVTYPE_WEAPONMAINHAND, INVTYPE_WEAPON], [0, 4, 7, 13, 14, 15]],
[[INVTYPE_2HWEAPON], [1, 5, 6, 8, 10, 14, 20]],
[[INVTYPE_RANGED, INVTYPE_RANGEDRIGHT], [2, 3, 16, 18, 14, 19]]
);
foreach ($checks as [$slots, $subclasses])
DB::Aowow()->query('UPDATE ?_items SET `cuFlags` = `cuFlags` | ?d WHERE `class`= ?d AND `slotBak` IN (?a) AND `subClass` NOT IN (?a)', CUSTOM_EXCLUDE_FOR_LISTVIEW, ITEM_CLASS_WEAPON, $slots, $subclasses);
$this->reapplyCCFlags('items', Type::ITEM);
return true;
}
});
?>