mirror of
https://github.com/Sarjuuk/aowow.git
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* update events and actions to match TrinityCore again * removed events and actions have been kept but marked as deprecated * general rewording and use of UIES for better readability * move constants to respective classes * reevaluate usage of UNIT_FIELD_BYTES1 content
1954 lines
123 KiB
PHP
1954 lines
123 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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/*
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* Page
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*/
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define('JSON_AOWOW_POWER', JSON_PRETTY_PRINT | JSON_NUMERIC_CHECK | JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES);
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define('FILTER_FLAG_STRIP_AOWOW', FILTER_FLAG_STRIP_LOW | FILTER_FLAG_STRIP_HIGH | FILTER_FLAG_STRIP_BACKTICK);
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define('TDB_WORLD_MINIMUM_VER', 21101);
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define('TDB_WORLD_EXPECTED_VER', 24041);
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// as of 01.01.2024 https://www.wowhead.com/wotlk/de/spell=40120/{seo}
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// https://www.wowhead.com/wotlk/es/search=vuelo
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define('WOWHEAD_LINK', 'https://www.wowhead.com/wotlk/%s/%s=%s');
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define('MIME_TYPE_TEXT', 'Content-Type: text/plain; charset=utf-8');
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define('MIME_TYPE_XML', 'Content-Type: text/xml; charset=utf-8');
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define('MIME_TYPE_JSON', 'Content-Type: application/x-javascript; charset=utf-8');
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define('MIME_TYPE_OPENSEARCH', 'Content-Type: application/x-suggestions+json; charset=utf-8');
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define('MIME_TYPE_RSS', 'Content-Type: application/rss+xml; charset=utf-8');
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define('MIME_TYPE_JPEG', 'Content-Type: image/jpeg');
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define('MIME_TYPE_PNG', 'Content-Type: image/png');
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define('CACHE_TYPE_NONE', 0); // page will not be cached
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define('CACHE_TYPE_PAGE', 1);
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define('CACHE_TYPE_TOOLTIP', 2);
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define('CACHE_TYPE_SEARCH', 3);
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define('CACHE_TYPE_XML', 4); // only used by items
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define('CACHE_MODE_FILECACHE', 0x1);
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define('CACHE_MODE_MEMCACHED', 0x2);
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define ('SC_CSS_FILE', 1);
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define ('SC_CSS_STRING', 2);
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define ('SC_JS_FILE', 3);
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define ('SC_JS_STRING', 4);
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define ('SC_FLAG_PREFIX', 0x01);
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define ('SC_FLAG_NO_TIMESTAMP', 0x02);
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define ('SC_FLAG_APPEND_LOCALE', 0x04);
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define ('SC_FLAG_LOCALIZED', 0x08);
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define('SEARCH_TYPE_REGULAR', 0x10000000);
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define('SEARCH_TYPE_OPEN', 0x20000000);
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define('SEARCH_TYPE_JSON', 0x40000000);
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define('SEARCH_MASK_OPEN', 0x007DC1FF); // open search
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define('SEARCH_MASK_ALL', 0x0FFFFFFF); // normal search
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// Databases
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define('DB_AOWOW', 0);
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define('DB_WORLD', 1);
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define('DB_AUTH', 2);
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define('DB_CHARACTERS', 3);
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// Account Status
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define('ACC_STATUS_OK', 0); // nothing special
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define('ACC_STATUS_NEW', 1); // just created, awaiting confirmation
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define('ACC_STATUS_RECOVER_USER', 2); // currently recovering username
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define('ACC_STATUS_RECOVER_PASS', 3); // currently recovering password
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define('ACC_BAN_NONE', 0x00); // all clear
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define('ACC_BAN_TEMP', 0x01);
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define('ACC_BAN_PERM', 0x02);
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define('ACC_BAN_RATE', 0x04); // cannot rate community items (overrides site reputation)
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define('ACC_BAN_COMMENT', 0x08); // cannot comment and reply
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define('ACC_BAN_UPLOAD', 0x10); // cannot upload avatar / signature files [originally: ban from data upload]
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define('ACC_BAN_SCREENSHOT', 0x20); // cannot upload screenshots
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define('ACC_BAN_VIDEO', 0x40); // cannot suggest videos
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define('ACC_BAN_GUIDE', 0x80); // cannot write a guide
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// Site Reputation/Privileges
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define('SITEREP_ACTION_REGISTER', 1); // Registered account
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define('SITEREP_ACTION_DAILYVISIT', 2); // Daily visit
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define('SITEREP_ACTION_COMMENT', 3); // Posted comment
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define('SITEREP_ACTION_UPVOTED', 4); // Your comment was upvoted
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define('SITEREP_ACTION_DOWNVOTED', 5); // Your comment was downvoted
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define('SITEREP_ACTION_UPLOAD', 6); // Submitted screenshot (suggested video)
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// Cast vote
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// Uploaded data
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define('SITEREP_ACTION_GOOD_REPORT', 9); // Report accepted
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define('SITEREP_ACTION_BAD_REPORT', 10); // Report declined
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// Copper Achievement
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// Silver Achievement
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// Gold Achievement
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// Test 1
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// Test 2
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define('SITEREP_ACTION_ARTICLE', 16); // Guide approved (article approved)
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define('SITEREP_ACTION_USER_WARNED', 17); // Moderator Warning
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define('SITEREP_ACTION_USER_SUSPENDED', 18); // Moderator Suspension
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// Auth Result
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define('AUTH_OK', 0);
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define('AUTH_WRONGUSER', 1);
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define('AUTH_WRONGPASS', 2);
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define('AUTH_BANNED', 3);
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define('AUTH_IPBANNED', 4);
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define('AUTH_ACC_INACTIVE', 5);
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define('AUTH_INTERNAL_ERR', 6);
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define('AUTH_MODE_SELF', 0); // uses ?_accounts
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define('AUTH_MODE_REALM', 1); // uses given realm-table
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define('AUTH_MODE_EXTERNAL', 2); // uses external script
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// Times
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define('MINUTE', 60);
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define('HOUR', 60 * MINUTE);
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define('DAY', 24 * HOUR);
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define('WEEK', 7 * DAY);
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define('MONTH', 30 * DAY);
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define('YEAR', 364 * DAY);
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// User Groups
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define('U_GROUP_NONE', 0x0000);
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define('U_GROUP_TESTER', 0x0001);
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define('U_GROUP_ADMIN', 0x0002);
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define('U_GROUP_EDITOR', 0x0004);
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define('U_GROUP_MOD', 0x0008);
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define('U_GROUP_BUREAU', 0x0010);
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define('U_GROUP_DEV', 0x0020);
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define('U_GROUP_VIP', 0x0040);
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define('U_GROUP_BLOGGER', 0x0080);
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define('U_GROUP_PREMIUM', 0x0100);
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define('U_GROUP_LOCALIZER', 0x0200);
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define('U_GROUP_SALESAGENT', 0x0400);
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define('U_GROUP_SCREENSHOT', 0x0800);
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define('U_GROUP_VIDEO', 0x1000);
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define('U_GROUP_APIONLY', 0x2000); // not used
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define('U_GROUP_PENDING', 0x4000); // restricts usage of urls in comments
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define('U_GROUP_STAFF', (U_GROUP_ADMIN|U_GROUP_EDITOR|U_GROUP_MOD|U_GROUP_BUREAU|U_GROUP_DEV|U_GROUP_BLOGGER|U_GROUP_LOCALIZER|U_GROUP_SALESAGENT));
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define('U_GROUP_EMPLOYEE', (U_GROUP_ADMIN|U_GROUP_BUREAU|U_GROUP_DEV));
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define('U_GROUP_GREEN_TEXT', (U_GROUP_MOD|U_GROUP_BUREAU|U_GROUP_DEV));
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define('U_GROUP_PREMIUMISH', (U_GROUP_PREMIUM|U_GROUP_EDITOR));
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define('U_GROUP_MODERATOR', (U_GROUP_ADMIN|U_GROUP_MOD|U_GROUP_BUREAU));
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define('U_GROUP_COMMENTS_MODERATOR', (U_GROUP_MODERATOR|U_GROUP_LOCALIZER));
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define('U_GROUP_PREMIUM_PERMISSIONS', (U_GROUP_PREMIUM|U_GROUP_STAFF|U_GROUP_VIP));
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// red buttons on the top of the page
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define('BUTTON_WOWHEAD', 0);
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define('BUTTON_UPGRADE', 1);
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define('BUTTON_COMPARE', 2);
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define('BUTTON_VIEW3D', 3);
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define('BUTTON_LINKS', 4);
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define('BUTTON_FORUM', 5);
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define('BUTTON_TALENT', 6);
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define('BUTTON_EQUIP', 7);
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define('BUTTON_PLAYLIST', 8);
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define('BUTTON_RESYNC', 9);
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define('BUTTON_GUIDE_REPORT', 10);
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define('BUTTON_GUIDE_NEW', 11);
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define('BUTTON_GUIDE_EDIT', 12);
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define('BUTTON_GUIDE_LOG', 13);
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// conditional information in template
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define('GLOBALINFO_SELF', 0x1); // id, name, icon
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define('GLOBALINFO_RELATED', 0x2); // spells used by pet, classes/races required by spell, ect
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define('GLOBALINFO_REWARDS', 0x4); // items rewarded by achievement/quest, ect
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define('GLOBALINFO_EXTRA', 0x8); // items / spells .. sends exra tooltip info to template for js-manipulation
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define('GLOBALINFO_ANY', 0xF);
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define('ITEMINFO_JSON', 0x01);
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define('ITEMINFO_SUBITEMS', 0x02);
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define('ITEMINFO_VENDOR', 0x04);
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// define('ITEMINFO_LOOT', 0x08); // get these infos from dedicatd loot function [count, stack, pctstack, modes]
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define('ITEMINFO_GEM', 0x10);
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define('ITEMINFO_MODEL', 0x20);
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define('NPCINFO_TAMEABLE', 0x1);
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define('NPCINFO_MODEL', 0x2);
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define('NPCINFO_REP', 0x4);
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define('ACHIEVEMENTINFO_PROFILE', 0x1);
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define('PROFILEINFO_PROFILE', 0x1);
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define('PROFILEINFO_CHARACTER', 0x2);
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define('PROFILEINFO_GUILD', 0x10); // like &roster
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define('PROFILEINFO_ARENA', 0x20);
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define('PROFILEINFO_USER', 0x40);
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define('SPAWNINFO_ZONES', 1); // not a mask, mutually exclusive
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define('SPAWNINFO_SHORT', 2);
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define('SPAWNINFO_FULL', 3);
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define('SPAWNINFO_QUEST', 4);
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// Community Content
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define('CC_FLAG_STICKY', 0x1);
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define('CC_FLAG_DELETED', 0x2);
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define('CC_FLAG_OUTDATED', 0x4);
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define('CC_FLAG_APPROVED', 0x8);
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define('SOUND_TYPE_OGG', 1);
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define('SOUND_TYPE_MP3', 2);
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define('CONTRIBUTE_NONE', 0x0);
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define('CONTRIBUTE_CO', 0x1);
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define('CONTRIBUTE_SS', 0x2);
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define('CONTRIBUTE_VI', 0x4);
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define('CONTRIBUTE_ANY', CONTRIBUTE_CO | CONTRIBUTE_SS | CONTRIBUTE_VI);
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define('NUM_ANY', 0);
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define('NUM_CAST_INT', 1);
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define('NUM_CAST_FLOAT', 2);
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define('NUM_REQ_INT', 3);
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define('NUM_REQ_FLOAT', 4);
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define('STR_LOCALIZED', 0x1);
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define('STR_MATCH_EXACT', 0x2);
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define('STR_ALLOW_SHORT', 0x4);
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define('RATING_COMMENT', 1);
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define('RATING_GUIDE', 2);
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define('GUIDE_STATUS_NONE', 0);
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define('GUIDE_STATUS_DRAFT', 1);
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define('GUIDE_STATUS_REVIEW', 2);
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define('GUIDE_STATUS_APPROVED', 3);
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define('GUIDE_STATUS_REJECTED', 4);
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define('GUIDE_STATUS_ARCHIVED', 5);
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define('DEFAULT_ICON', 'inv_misc_questionmark');
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define('MENU_IDX_ID', 0); // ID: A number or string; null makes the menu item a separator
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define('MENU_IDX_NAME', 1); // Name: A string
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define('MENU_IDX_URL', 2); // URL: A string for the URL, or a function to call when the menu item is clicked
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define('MENU_IDX_SUB', 3); // Submenu: Child menu
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define('MENU_IDX_OPT', 4); // Options: JSON array with additional options
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// profiler queue interactions
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define('PR_QUEUE_STATUS_ENDED', 0);
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define('PR_QUEUE_STATUS_WAITING', 1);
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define('PR_QUEUE_STATUS_WORKING', 2);
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define('PR_QUEUE_STATUS_READY', 3);
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define('PR_QUEUE_STATUS_ERROR', 4);
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define('PR_QUEUE_ERROR_UNK', 0);
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define('PR_QUEUE_ERROR_CHAR', 1);
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define('PR_QUEUE_ERROR_ARMORY', 2);
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// profiler completion manager
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define('PR_EXCLUDE_GROUP_UNAVAILABLE', 0x001);
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define('PR_EXCLUDE_GROUP_TCG', 0x002);
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define('PR_EXCLUDE_GROUP_COLLECTORS_EDITION', 0x004);
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define('PR_EXCLUDE_GROUP_PROMOTION', 0x008);
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define('PR_EXCLUDE_GROUP_WRONG_REGION', 0x010);
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define('PR_EXCLUDE_GROUP_REQ_ALLIANCE', 0x020);
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define('PR_EXCLUDE_GROUP_REQ_HORDE', 0x040);
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define('PR_EXCLUDE_GROUP_OTHER_FACTION', PR_EXCLUDE_GROUP_REQ_ALLIANCE | PR_EXCLUDE_GROUP_REQ_HORDE);
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define('PR_EXCLUDE_GROUP_REQ_FISHING', 0x080);
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define('PR_EXCLUDE_GROUP_REQ_ENGINEERING', 0x100);
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define('PR_EXCLUDE_GROUP_REQ_TAILORING', 0x200);
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define('PR_EXCLUDE_GROUP_WRONG_PROFESSION', PR_EXCLUDE_GROUP_REQ_FISHING | PR_EXCLUDE_GROUP_REQ_ENGINEERING | PR_EXCLUDE_GROUP_REQ_TAILORING);
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define('PR_EXCLUDE_GROUP_REQ_CANT_BE_EXALTED', 0x400);
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define('PR_EXCLUDE_GROUP_ANY', 0x7FF);
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// Drop Sources
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define('SRC_CRAFTED', 1);
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define('SRC_DROP', 2);
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define('SRC_PVP', 3);
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define('SRC_QUEST', 4);
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define('SRC_VENDOR', 5);
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define('SRC_TRAINER', 6);
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define('SRC_DISCOVERY', 7);
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define('SRC_REDEMPTION', 8); // unused
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define('SRC_TALENT', 9);
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define('SRC_STARTER', 10);
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define('SRC_EVENT', 11); // unused
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define('SRC_ACHIEVEMENT', 12);
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define('SRC_CUSTOM_STRING', 13);
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// define('SRC_BLACK_MARKET', 14); // not in 3.3.5
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define('SRC_DISENCHANTMENT', 15);
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define('SRC_FISHING', 16);
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define('SRC_GATHERING', 17);
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define('SRC_MILLING', 18);
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define('SRC_MINING', 19);
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define('SRC_PROSPECTING', 20);
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define('SRC_PICKPOCKETING', 21);
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define('SRC_SALVAGING', 22);
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define('SRC_SKINNING', 23);
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// define('SRC_INGAME_STORE', 24); // not in 3.3.5
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define('SRC_SUB_PVP_ARENA', 1);
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define('SRC_SUB_PVP_BG', 2);
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define('SRC_SUB_PVP_WORLD', 4);
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define('SRC_FLAG_BOSSDROP', 0x01);
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define('SRC_FLAG_COMMON', 0x02);
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define('SRC_FLAG_DUNGEON_DROP', 0x10);
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define('SRC_FLAG_RAID_DROP', 0x20);
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/*
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* Game
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*/
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// Custom Flags (shared)
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define('CUSTOM_HAS_COMMENT', 0x01000000);
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define('CUSTOM_HAS_SCREENSHOT', 0x02000000);
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define('CUSTOM_HAS_VIDEO', 0x04000000);
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define('CUSTOM_DISABLED', 0x08000000); // contained in world.disables
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define('CUSTOM_SERVERSIDE', 0x10000000);
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define('CUSTOM_UNAVAILABLE', 0x20000000); // no source for X or questFlag
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define('CUSTOM_EXCLUDE_FOR_LISTVIEW', 0x40000000); // will not show up in search or on listPage (override for staff)
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// Custom Flags (per type)
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define('SPELL_CU_TALENT', 0x0001); // passive talent
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define('SPELL_CU_TALENTSPELL', 0x0002); // ability taught by talent
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define('SPELL_CU_TRIGGERED', 0x0004); // triggered by another spell
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define('SPELL_CU_PET_TALENT_TYPE0', 0x0008); // Ferocity
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define('SPELL_CU_PET_TALENT_TYPE1', 0x0010); // Tenacity
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define('SPELL_CU_PET_TALENT_TYPE2', 0x0020); // Cunning
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define('SPELL_CU_GLYPH_MAJOR', 0x0040);
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define('SPELL_CU_GLYPH_MINOR', 0x0080);
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define('SPELL_CU_QUALITY_MASK', 0x0F00); // set if spell creates an item: (7 - Quality) << 8
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define('SPELL_CU_FIRST_RANK', 0x1000); // used by filter
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define('SPELL_CU_LAST_RANK', 0x2000);
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define('ACHIEVEMENT_CU_FIRST_SERIES', 0x01);
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define('ACHIEVEMENT_CU_LAST_SERIES', 0x02);
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define('OBJECT_CU_DESTRUCTABLE', 0x01);
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define('OBJECT_CU_CHECK_LOS', 0x02);
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define('OBJECT_CU_INTERACT_MOUNTED', 0x04);
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define('OBJECT_CU_INTERACT_COMBAT', 0x08);
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define('OBJECT_CU_APPLY_GROUP_LOOT', 0x10);
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define('OBJECT_CU_STEALTHED', 0x20);
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define('OBJECT_CU_CASTER_GROUPED', 0x40);
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define('OBJECT_CU_NOT_PERSISTANT', 0x80);
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define('NPC_CU_INSTANCE_BOSS', 0x01);
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define('NPC_CU_DIFFICULTY_DUMMY', 0x02);
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define('ITEM_CU_OT_ITEMLOOT', 0x01); // there are no sourceTypes for these two cases
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define('ITEM_CU_OT_OBJECTLOOT', 0x02);
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define('EMOTE_CU_MISSING_CMD', 0x01); // no alias in Globalstrings.lua and thus unusable
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// as seen in wFlags
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define('QUEST_CU_REPEATABLE', 0x01);
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define('QUEST_CU_DAILY', 0x02);
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define('QUEST_CU_WEEKLY', 0x04);
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define('QUEST_CU_SEASONAL', 0x08);
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define('QUEST_CU_SKIP_LOG', 0x10);
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define('QUEST_CU_AUTO_ACCEPT', 0x20);
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define('QUEST_CU_PVP_ENABLED', 0x40);
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define('PROFILER_CU_PUBLISHED', 0x01);
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define('PROFILER_CU_PINNED', 0x02);
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define('PROFILER_CU_DELETED', 0x04);
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define('PROFILER_CU_PROFILE', 0x08);
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define('PROFILER_CU_NEEDS_RESYNC', 0x10);
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define('GUIDE_CU_NO_QUICKFACTS', 0x100); // merge with CC_FLAG_*
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define('GUIDE_CU_NO_RATING', 0x200);
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define('MAX_LEVEL', 80);
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define('MAX_SKILL', 450);
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define('WOW_BUILD', 12340);
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// Loot handles
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define('LOOT_FISHING', 'fishing_loot_template');
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define('LOOT_CREATURE', 'creature_loot_template');
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define('LOOT_GAMEOBJECT', 'gameobject_loot_template');
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define('LOOT_ITEM', 'item_loot_template');
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define('LOOT_DISENCHANT', 'disenchant_loot_template');
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define('LOOT_PROSPECTING', 'prospecting_loot_template');
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define('LOOT_MILLING', 'milling_loot_template');
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define('LOOT_PICKPOCKET', 'pickpocketing_loot_template');
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define('LOOT_SKINNING', 'skinning_loot_template');
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define('LOOT_MAIL', 'mail_loot_template'); // used by achievements and quests
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define('LOOT_SPELL', 'spell_loot_template');
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define('LOOT_REFERENCE', 'reference_loot_template');
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// Sides
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define('SIDE_ALLIANCE', 1);
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define('SIDE_HORDE', 2);
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define('SIDE_BOTH', 3);
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// Expansion
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define('EXP_CLASSIC', 0);
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define('EXP_BC', 1);
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define('EXP_WOTLK', 2);
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// ClassMask
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define('CLASS_WARRIOR', 0x001);
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define('CLASS_PALADIN', 0x002);
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define('CLASS_HUNTER', 0x004);
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define('CLASS_ROGUE', 0x008);
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define('CLASS_PRIEST', 0x010);
|
|
define('CLASS_DEATHKNIGHT', 0x020);
|
|
define('CLASS_SHAMAN', 0x040);
|
|
define('CLASS_MAGE', 0x080);
|
|
define('CLASS_WARLOCK', 0x100);
|
|
define('CLASS_DRUID', 0x400);
|
|
define('CLASS_MASK_ALL', 0x5FF);
|
|
|
|
// RaceMask
|
|
define('RACE_HUMAN', 0x001);
|
|
define('RACE_ORC', 0x002);
|
|
define('RACE_DWARF', 0x004);
|
|
define('RACE_NIGHTELF', 0x008);
|
|
define('RACE_UNDEAD', 0x010);
|
|
define('RACE_TAUREN', 0x020);
|
|
define('RACE_GNOME', 0x040);
|
|
define('RACE_TROLL', 0x080);
|
|
define('RACE_BLOODELF', 0x200);
|
|
define('RACE_DRAENEI', 0x400);
|
|
define('RACE_MASK_ALLIANCE', 0x44D);
|
|
define('RACE_MASK_HORDE', 0x2B2);
|
|
define('RACE_MASK_ALL', 0x6FF);
|
|
|
|
// SpellFamilyNames
|
|
define('SPELLFAMILY_GENERIC', 0);
|
|
define('SPELLFAMILY_UNK1', 1); // events, holidays
|
|
define('SPELLFAMILY_MAGE', 3);
|
|
define('SPELLFAMILY_WARRIOR', 4);
|
|
define('SPELLFAMILY_WARLOCK', 5);
|
|
define('SPELLFAMILY_PRIEST', 6);
|
|
define('SPELLFAMILY_DRUID', 7);
|
|
define('SPELLFAMILY_ROGUE', 8);
|
|
define('SPELLFAMILY_HUNTER', 9);
|
|
define('SPELLFAMILY_PALADIN', 10);
|
|
define('SPELLFAMILY_SHAMAN', 11);
|
|
define('SPELLFAMILY_UNK2', 12); // 2 spells (silence resistance)
|
|
define('SPELLFAMILY_POTION', 13);
|
|
define('SPELLFAMILY_DEATHKNIGHT', 15);
|
|
define('SPELLFAMILY_PET', 17);
|
|
|
|
// Gender
|
|
define('GENDER_MALE', 0);
|
|
define('GENDER_FEMALE', 1);
|
|
define('GENDER_NONE', 2);
|
|
|
|
// ReputationRank
|
|
define('REP_HATED', 0);
|
|
define('REP_HOSTILE', 1);
|
|
define('REP_UNFRIENDLY', 2);
|
|
define('REP_NEUTRAL', 3);
|
|
define('REP_FRIENDLY', 4);
|
|
define('REP_HONORED', 5);
|
|
define('REP_REVERED', 6);
|
|
define('REP_EXALTED', 7);
|
|
|
|
// Stats
|
|
define('STAT_STRENGTH', 0);
|
|
define('STAT_AGILITY', 1);
|
|
define('STAT_STAMINA', 2);
|
|
define('STAT_INTELLECT', 3);
|
|
define('STAT_SPIRIT', 4);
|
|
|
|
// ItemMods
|
|
define('ITEM_MOD_MANA', 0);
|
|
define('ITEM_MOD_HEALTH', 1);
|
|
define('ITEM_MOD_AGILITY', 3);
|
|
define('ITEM_MOD_STRENGTH', 4);
|
|
define('ITEM_MOD_INTELLECT', 5);
|
|
define('ITEM_MOD_SPIRIT', 6);
|
|
define('ITEM_MOD_STAMINA', 7);
|
|
define('ITEM_MOD_DEFENSE_SKILL_RATING', 12);
|
|
define('ITEM_MOD_DODGE_RATING', 13);
|
|
define('ITEM_MOD_PARRY_RATING', 14);
|
|
define('ITEM_MOD_BLOCK_RATING', 15);
|
|
define('ITEM_MOD_HIT_MELEE_RATING', 16);
|
|
define('ITEM_MOD_HIT_RANGED_RATING', 17);
|
|
define('ITEM_MOD_HIT_SPELL_RATING', 18);
|
|
define('ITEM_MOD_CRIT_MELEE_RATING', 19);
|
|
define('ITEM_MOD_CRIT_RANGED_RATING', 20);
|
|
define('ITEM_MOD_CRIT_SPELL_RATING', 21);
|
|
define('ITEM_MOD_HIT_TAKEN_MELEE_RATING', 22);
|
|
define('ITEM_MOD_HIT_TAKEN_RANGED_RATING', 23);
|
|
define('ITEM_MOD_HIT_TAKEN_SPELL_RATING', 24);
|
|
define('ITEM_MOD_CRIT_TAKEN_MELEE_RATING', 25);
|
|
define('ITEM_MOD_CRIT_TAKEN_RANGED_RATING', 26);
|
|
define('ITEM_MOD_CRIT_TAKEN_SPELL_RATING', 27);
|
|
define('ITEM_MOD_HASTE_MELEE_RATING', 28);
|
|
define('ITEM_MOD_HASTE_RANGED_RATING', 29);
|
|
define('ITEM_MOD_HASTE_SPELL_RATING', 30);
|
|
define('ITEM_MOD_HIT_RATING', 31);
|
|
define('ITEM_MOD_CRIT_RATING', 32);
|
|
define('ITEM_MOD_HIT_TAKEN_RATING', 33);
|
|
define('ITEM_MOD_CRIT_TAKEN_RATING', 34);
|
|
define('ITEM_MOD_RESILIENCE_RATING', 35);
|
|
define('ITEM_MOD_HASTE_RATING', 36);
|
|
define('ITEM_MOD_EXPERTISE_RATING', 37);
|
|
define('ITEM_MOD_ATTACK_POWER', 38);
|
|
define('ITEM_MOD_RANGED_ATTACK_POWER', 39);
|
|
define('ITEM_MOD_FERAL_ATTACK_POWER', 40);
|
|
define('ITEM_MOD_SPELL_HEALING_DONE', 41);
|
|
define('ITEM_MOD_SPELL_DAMAGE_DONE', 42);
|
|
define('ITEM_MOD_MANA_REGENERATION', 43);
|
|
define('ITEM_MOD_ARMOR_PENETRATION_RATING', 44);
|
|
define('ITEM_MOD_SPELL_POWER', 45);
|
|
define('ITEM_MOD_HEALTH_REGEN', 46);
|
|
define('ITEM_MOD_SPELL_PENETRATION', 47);
|
|
define('ITEM_MOD_BLOCK_VALUE', 48);
|
|
|
|
// Combat Ratings
|
|
define('CR_WEAPON_SKILL', 0);
|
|
define('CR_DEFENSE_SKILL', 1);
|
|
define('CR_DODGE', 2);
|
|
define('CR_PARRY', 3);
|
|
define('CR_BLOCK', 4);
|
|
define('CR_HIT_MELEE', 5);
|
|
define('CR_HIT_RANGED', 6);
|
|
define('CR_HIT_SPELL', 7);
|
|
define('CR_CRIT_MELEE', 8);
|
|
define('CR_CRIT_RANGED', 9);
|
|
define('CR_CRIT_SPELL', 10);
|
|
define('CR_HIT_TAKEN_MELEE', 11);
|
|
define('CR_HIT_TAKEN_RANGED', 12);
|
|
define('CR_HIT_TAKEN_SPELL', 13);
|
|
define('CR_CRIT_TAKEN_MELEE', 14);
|
|
define('CR_CRIT_TAKEN_RANGED', 15);
|
|
define('CR_CRIT_TAKEN_SPELL', 16);
|
|
define('CR_HASTE_MELEE', 17);
|
|
define('CR_HASTE_RANGED', 18);
|
|
define('CR_HASTE_SPELL', 19);
|
|
define('CR_WEAPON_SKILL_MAINHAND', 20);
|
|
define('CR_WEAPON_SKILL_OFFHAND', 21);
|
|
define('CR_WEAPON_SKILL_RANGED', 22);
|
|
define('CR_EXPERTISE', 23);
|
|
define('CR_ARMOR_PENETRATION', 24);
|
|
// define('CR_MASTERY', 25); // not in 335a
|
|
|
|
// Powers
|
|
define('POWER_MANA', 0);
|
|
define('POWER_RAGE', 1);
|
|
define('POWER_FOCUS', 2);
|
|
define('POWER_ENERGY', 3);
|
|
define('POWER_HAPPINESS', 4);
|
|
define('POWER_RUNE', 5);
|
|
define('POWER_RUNIC_POWER', 6);
|
|
define('POWER_HEALTH', -2); // (-2 as signed value)
|
|
|
|
// SpellSchools
|
|
define('SPELL_SCHOOL_NORMAL', 0);
|
|
define('SPELL_SCHOOL_HOLY', 1);
|
|
define('SPELL_SCHOOL_FIRE', 2);
|
|
define('SPELL_SCHOOL_NATURE', 3);
|
|
define('SPELL_SCHOOL_FROST', 4);
|
|
define('SPELL_SCHOOL_SHADOW', 5);
|
|
define('SPELL_SCHOOL_ARCANE', 6);
|
|
define('SPELL_MAGIC_SCHOOLS', 0x7E);
|
|
define('SPELL_ALL_SCHOOLS', 0x7F);
|
|
|
|
// DamageClass
|
|
define('SPELL_DAMAGE_CLASS_NONE', 0);
|
|
define('SPELL_DAMAGE_CLASS_MAGIC', 1);
|
|
define('SPELL_DAMAGE_CLASS_MELEE', 2);
|
|
define('SPELL_DAMAGE_CLASS_RANGED', 3);
|
|
|
|
// CharacterSlot
|
|
define('SLOT_HEAD', 0);
|
|
define('SLOT_NECK', 1);
|
|
define('SLOT_SHOULDERS', 2);
|
|
define('SLOT_SHIRT', 3);
|
|
define('SLOT_CHEST', 4);
|
|
define('SLOT_WAIST', 5);
|
|
define('SLOT_LEGS', 6);
|
|
define('SLOT_FEET', 7);
|
|
define('SLOT_WRISTS', 8);
|
|
define('SLOT_HANDS', 9);
|
|
define('SLOT_FINGER1', 10);
|
|
define('SLOT_FINGER2', 11);
|
|
define('SLOT_TRINKET1', 12);
|
|
define('SLOT_TRINKET2', 13);
|
|
define('SLOT_BACK', 14);
|
|
define('SLOT_MAIN_HAND', 15);
|
|
define('SLOT_OFF_HAND', 16);
|
|
define('SLOT_RANGED', 17);
|
|
define('SLOT_TABARD', 18);
|
|
define('SLOT_EMPTY', 19);
|
|
|
|
// Language
|
|
define('LANG_UNIVERSAL', 0);
|
|
define('LANG_ORCISH', 1);
|
|
define('LANG_DARNASSIAN', 2);
|
|
define('LANG_TAURAHE', 3);
|
|
define('LANG_DWARVISH', 6);
|
|
define('LANG_COMMON', 7);
|
|
define('LANG_DEMONIC', 8);
|
|
define('LANG_TITAN', 9);
|
|
define('LANG_THALASSIAN', 10);
|
|
define('LANG_DRACONIC', 11);
|
|
define('LANG_KALIMAG', 12);
|
|
define('LANG_GNOMISH', 13);
|
|
define('LANG_TROLL', 14);
|
|
define('LANG_GUTTERSPEAK', 33);
|
|
define('LANG_DRAENEI', 35);
|
|
define('LANG_ZOMBIE', 36);
|
|
define('LANG_GNOMISH_BINARY', 37);
|
|
define('LANG_GOBLIN_BINARY', 38);
|
|
|
|
// TeamId
|
|
define('TEAM_ALLIANCE', 0);
|
|
define('TEAM_HORDE', 1);
|
|
define('TEAM_NEUTRAL', 2);
|
|
|
|
// Lock Types
|
|
define('LOCK_TYPE_ITEM', 1);
|
|
define('LOCK_TYPE_SKILL', 2);
|
|
|
|
// Lock-Properties (also categorizes GOs)
|
|
define('LOCK_PROPERTY_FOOTLOCKER', 1);
|
|
define('LOCK_PROPERTY_HERBALISM', 2);
|
|
define('LOCK_PROPERTY_MINING', 3);
|
|
|
|
// Creature
|
|
define('NPC_TYPEFLAG_HERBLOOT', 0x0100);
|
|
define('NPC_TYPEFLAG_MININGLOOT', 0x0200);
|
|
define('NPC_TYPEFLAG_ENGINEERLOOT', 0x8000);
|
|
define('NPC_TYPEFLAG_SPECIALLOOT', NPC_TYPEFLAG_ENGINEERLOOT | NPC_TYPEFLAG_MININGLOOT | NPC_TYPEFLAG_HERBLOOT);
|
|
|
|
define('NPC_RANK_NORMAL', 0);
|
|
define('NPC_RANK_ELITE', 1);
|
|
define('NPC_RANK_RARE_ELITE', 2);
|
|
define('NPC_RANK_BOSS', 3);
|
|
define('NPC_RANK_RARE', 4);
|
|
|
|
define('NPC_FLAG_GOSSIP', 0x00000001);
|
|
define('NPC_FLAG_QUEST_GIVER', 0x00000002);
|
|
define('NPC_FLAG_TRAINER', 0x00000010);
|
|
define('NPC_FLAG_CLASS_TRAINER', 0x00000020);
|
|
define('NPC_PROFESSION_TRAINER', 0x00000040);
|
|
define('NPC_FLAG_VENDOR', 0x00000080);
|
|
define('NPC_FLAG_VENDOR_AMMO', 0x00000100);
|
|
define('NPC_FLAG_VENDOR_FOOD', 0x00000200);
|
|
define('NPC_FLAG_VENDOR_POISON', 0x00000400);
|
|
define('NPC_FLAG_VENDOR_REAGENT', 0x00000800);
|
|
define('NPC_FLAG_REPAIRER', 0x00001000);
|
|
define('NPC_FLAG_FLIGHT_MASTER', 0x00002000);
|
|
define('NPC_FLAG_SPIRIT_HEALER', 0x00004000); // civil
|
|
define('NPC_FLAG_SPIRIT_GUIDE', 0x00008000); // battleground
|
|
define('NPC_FLAG_INNKEEPER', 0x00010000);
|
|
define('NPC_FLAG_BANKER', 0x00020000);
|
|
define('NPC_FLAG_PETITIONER', 0x00040000);
|
|
define('NPC_FLAG_GUILD_MASTER', 0x00080000);
|
|
define('NPC_FLAG_BATTLEMASTER', 0x00100000);
|
|
define('NPC_FLAG_AUCTIONEER', 0x00200000);
|
|
define('NPC_FLAG_STABLE_MASTER', 0x00400000);
|
|
define('NPC_FLAG_GUILD_BANK', 0x00800000);
|
|
define('NPC_FLAG_SPELLCLICK', 0x01000000);
|
|
define('NPC_FLAG_MAILBOX', 0x04000000);
|
|
|
|
define('UNIT_FLAG_SERVER_CONTROLLED', 0x00000001); //
|
|
define('UNIT_FLAG_NON_ATTACKABLE', 0x00000002); //
|
|
define('UNIT_FLAG_REMOVE_CLIENT_CONTROL', 0x00000004); //
|
|
define('UNIT_FLAG_PVP_ATTACKABLE', 0x00000008); // Allows to apply PvP rules to attackable state in addition to faction dependent state
|
|
define('UNIT_FLAG_RENAME', 0x00000010); //
|
|
define('UNIT_FLAG_PREPARATION', 0x00000020); // Don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
|
|
define('UNIT_FLAG_UNK_6', 0x00000040); // not sure what it does, but it is needed to cast nontriggered spells in smart_scripts
|
|
define('UNIT_FLAG_NOT_ATTACKABLE_1', 0x00000080); // UNIT_FLAG_PVP_ATTACKABLE| UNIT_FLAG_NOT_ATTACKABLE_1 is NON_PVP_ATTACKABLE
|
|
define('UNIT_FLAG_IMMUNE_TO_PC', 0x00000100); // disables combat/assistance with PlayerCharacters (PC)
|
|
define('UNIT_FLAG_IMMUNE_TO_NPC', 0x00000200); // disables combat/assistance with NonPlayerCharacters (NPC)
|
|
define('UNIT_FLAG_LOOTING', 0x00000400); // Loot animation
|
|
define('UNIT_FLAG_PET_IN_COMBAT', 0x00000800); // In combat? 2.0.8
|
|
define('UNIT_FLAG_PVP', 0x00001000); // Changed in 3.0.3
|
|
define('UNIT_FLAG_SILENCED', 0x00002000); // Can't cast spells
|
|
define('UNIT_FLAG_CANNOT_SWIM', 0x00004000); // 2.0.8
|
|
define('UNIT_FLAG_UNK_15', 0x00008000); // Only Swim ('OnlySwim' from UnitFlags.cs in WPP)
|
|
define('UNIT_FLAG_UNK_16', 0x00010000); // No Attack 2 ('NoAttack2' from UnitFlags.cs in WPP)
|
|
define('UNIT_FLAG_PACIFIED', 0x00020000); // Creature will not attack
|
|
define('UNIT_FLAG_STUNNED', 0x00040000); // 3.0.3 ok
|
|
define('UNIT_FLAG_IN_COMBAT', 0x00080000); // ('AffectingCombat' from UnitFlags.cs in WPP)
|
|
define('UNIT_FLAG_TAXI_FLIGHT', 0x00100000); // Disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag
|
|
define('UNIT_FLAG_DISARMED', 0x00200000); // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
|
|
define('UNIT_FLAG_CONFUSED', 0x00400000); // Confused.
|
|
define('UNIT_FLAG_FLEEING', 0x00800000); // ('Feared' from UnitFlags.cs in WPP)
|
|
define('UNIT_FLAG_PLAYER_CONTROLLED', 0x01000000); // Used in spell Eyes of the Beast for pet... let attack by controlled creature. Also used by Vehicles (PCV).
|
|
define('UNIT_FLAG_NOT_SELECTABLE', 0x02000000); // Can't be selected by mouse or with /target {name} command.
|
|
define('UNIT_FLAG_SKINNABLE', 0x04000000); // Skinnable
|
|
define('UNIT_FLAG_MOUNT', 0x08000000); // The client seems to handle it perfectly. Also used when making custom mounts.
|
|
define('UNIT_FLAG_UNK_28', 0x10000000); // (PreventKneelingWhenLooting from UnitFlags.cs in WPP)
|
|
define('UNIT_FLAG_UNK_29', 0x20000000); // Used in Feign Death spell or NPC will play dead. (PreventEmotes)
|
|
define('UNIT_FLAG_SHEATHE', 0x40000000); //
|
|
define('UNIT_FLAG_UNK_31', 0x80000000); //
|
|
|
|
define('UNIT_FLAG2_FEIGN_DEATH', 0x00000001); //
|
|
define('UNIT_FLAG2_UNK1', 0x00000002); // Hide unit model (show only player equip)
|
|
define('UNIT_FLAG2_IGNORE_REPUTATION', 0x00000004); //
|
|
define('UNIT_FLAG2_COMPREHEND_LANG', 0x00000008); //
|
|
define('UNIT_FLAG2_MIRROR_IMAGE', 0x00000010); //
|
|
define('UNIT_FLAG2_INSTANTLY_APPEAR_MODEL', 0x00000020); // Unit model instantly appears when summoned (does not fade in)
|
|
define('UNIT_FLAG2_FORCE_MOVEMENT', 0x00000040); //
|
|
define('UNIT_FLAG2_DISARM_OFFHAND', 0x00000080); //
|
|
define('UNIT_FLAG2_DISABLE_PRED_STATS', 0x00000100); // Player has disabled predicted stats (Used by raid frames)
|
|
define('UNIT_FLAG2_DISARM_RANGED', 0x00000400); // this does not disable ranged weapon display (maybe additional flag needed?)
|
|
define('UNIT_FLAG2_REGENERATE_POWER', 0x00000800); //
|
|
define('UNIT_FLAG2_RESTRICT_PARTY_INTERACTION', 0x1000); // Restrict interaction to party or raid
|
|
define('UNIT_FLAG2_PREVENT_SPELL_CLICK', 0x00002000); // Prevent spellclick
|
|
define('UNIT_FLAG2_ALLOW_ENEMY_INTERACT', 0x00004000); //
|
|
define('UNIT_FLAG2_DISABLE_TURN', 0x00008000); //
|
|
define('UNIT_FLAG2_UNK2', 0x00010000); //
|
|
define('UNIT_FLAG2_PLAY_DEATH_ANIM', 0x00020000); // Plays special death animation upon death
|
|
define('UNIT_FLAG2_ALLOW_CHEAT_SPELLS', 0x00040000); // allows casting spells with AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL
|
|
|
|
// UNIT_FIELD_BYTES_1 - idx 0 (UnitStandStateType)
|
|
define('UNIT_STAND_STATE_STAND', 0);
|
|
define('UNIT_STAND_STATE_SIT', 1);
|
|
define('UNIT_STAND_STATE_SIT_CHAIR', 2);
|
|
define('UNIT_STAND_STATE_SLEEP', 3);
|
|
define('UNIT_STAND_STATE_SIT_LOW_CHAIR', 4);
|
|
define('UNIT_STAND_STATE_SIT_MEDIUM_CHAIR', 5);
|
|
define('UNIT_STAND_STATE_SIT_HIGH_CHAIR', 6);
|
|
define('UNIT_STAND_STATE_DEAD', 7);
|
|
define('UNIT_STAND_STATE_KNEEL', 8);
|
|
define('UNIT_STAND_STATE_SUBMERGED', 9);
|
|
|
|
// UNIT_FIELD_BYTES_1 - idx 2 (UnitVisFlags)
|
|
define('UNIT_VIS_FLAGS_UNK1', 0x01);
|
|
define('UNIT_VIS_FLAGS_CREEP', 0x02);
|
|
define('UNIT_VIS_FLAGS_UNTRACKABLE', 0x04);
|
|
define('UNIT_VIS_FLAGS_UNK4', 0x08);
|
|
define('UNIT_VIS_FLAGS_UNK5', 0x10);
|
|
|
|
// UNIT_FIELD_BYTES_1 - idx 3 (UnitAnimTier)
|
|
define('UNIT_BYTE1_ANIM_TIER_GROUND', 0);
|
|
define('UNIT_BYTE1_ANIM_TIER_SWIM', 1);
|
|
define('UNIT_BYTE1_ANIM_TIER_HOVER', 2);
|
|
define('UNIT_BYTE1_ANIM_TIER_FLY', 3);
|
|
define('UNIT_BYTE1_ANIM_TIER_SUMBERGED', 4);
|
|
|
|
define('UNIT_DYNFLAG_LOOTABLE', 0x01); //
|
|
define('UNIT_DYNFLAG_TRACK_UNIT', 0x02); // Creature's location will be seen as a small dot in the minimap
|
|
define('UNIT_DYNFLAG_TAPPED', 0x04); // Makes creatures name appear grey (Lua_UnitIsTapped)
|
|
define('UNIT_DYNFLAG_TAPPED_BY_PLAYER', 0x08); // Lua_UnitIsTappedByPlayer usually used by PCVs (Player Controlled Vehicles)
|
|
define('UNIT_DYNFLAG_SPECIALINFO', 0x10); //
|
|
define('UNIT_DYNFLAG_DEAD', 0x20); // Makes the creature appear dead (this DOES NOT make the creature's name grey or not attack players).
|
|
define('UNIT_DYNFLAG_REFER_A_FRIEND', 0x40); //
|
|
define('UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST', 0x80); // Lua_UnitIsTappedByAllThreatList
|
|
|
|
// quest
|
|
define('QUEST_FLAG_STAY_ALIVE', 0x00001);
|
|
define('QUEST_FLAG_PARTY_ACCEPT', 0x00002);
|
|
define('QUEST_FLAG_EXPLORATION', 0x00004);
|
|
define('QUEST_FLAG_SHARABLE', 0x00008);
|
|
define('QUEST_FLAG_AUTO_REWARDED', 0x00400);
|
|
define('QUEST_FLAG_DAILY', 0x01000);
|
|
define('QUEST_FLAG_REPEATABLE', 0x02000);
|
|
define('QUEST_FLAG_UNAVAILABLE', 0x04000);
|
|
define('QUEST_FLAG_WEEKLY', 0x08000);
|
|
define('QUEST_FLAG_AUTO_COMPLETE', 0x10000);
|
|
define('QUEST_FLAG_AUTO_ACCEPT', 0x80000);
|
|
|
|
define('QUEST_FLAG_SPECIAL_REPEATABLE', 0x01);
|
|
define('QUEST_FLAG_SPECIAL_EXT_COMPLETE', 0x02);
|
|
define('QUEST_FLAG_SPECIAL_AUTO_ACCEPT', 0x04);
|
|
define('QUEST_FLAG_SPECIAL_DUNGEON_FINDER', 0x08);
|
|
define('QUEST_FLAG_SPECIAL_MONTHLY', 0x10);
|
|
define('QUEST_FLAG_SPECIAL_SPELLCAST', 0x20); // not documented in wiki! :[
|
|
|
|
// GameObject
|
|
define('OBJECT_DOOR', 0);
|
|
define('OBJECT_BUTTON', 1);
|
|
define('OBJECT_QUESTGIVER', 2);
|
|
define('OBJECT_CHEST', 3);
|
|
define('OBJECT_BINDER', 4);
|
|
define('OBJECT_GENERIC', 5);
|
|
define('OBJECT_TRAP', 6);
|
|
define('OBJECT_CHAIR', 7);
|
|
define('OBJECT_SPELL_FOCUS', 8);
|
|
define('OBJECT_TEXT', 9);
|
|
define('OBJECT_GOOBER', 10);
|
|
define('OBJECT_TRANSPORT', 11);
|
|
define('OBJECT_AREADAMAGE', 12);
|
|
define('OBJECT_CAMERA', 13);
|
|
define('OBJECT_MAP_OBJECT', 14);
|
|
define('OBJECT_MO_TRANSPORT', 15);
|
|
define('OBJECT_DUEL_ARBITER', 16);
|
|
define('OBJECT_FISHINGNODE', 17);
|
|
define('OBJECT_RITUAL', 18);
|
|
define('OBJECT_MAILBOX', 19);
|
|
define('OBJECT_AUCTIONHOUSE', 20);
|
|
define('OBJECT_GUARDPOST', 21);
|
|
define('OBJECT_SPELLCASTER', 22);
|
|
define('OBJECT_MEETINGSTONE', 23);
|
|
define('OBJECT_FLAGSTAND', 24);
|
|
define('OBJECT_FISHINGHOLE', 25);
|
|
define('OBJECT_FLAGDROP', 26);
|
|
define('OBJECT_MINI_GAME', 27);
|
|
define('OBJECT_LOTTERY_KIOSK', 28);
|
|
define('OBJECT_CAPTURE_POINT', 29);
|
|
define('OBJECT_AURA_GENERATOR', 30);
|
|
define('OBJECT_DUNGEON_DIFFICULTY', 31);
|
|
define('OBJECT_BARBER_CHAIR', 32);
|
|
define('OBJECT_DESTRUCTIBLE_BUILDING', 33);
|
|
define('OBJECT_GUILD_BANK', 34);
|
|
define('OBJECT_TRAPDOOR', 35);
|
|
|
|
define('GO_FLAG_IN_USE', 0x0001); // Gameobject in use - Disables interaction while being animated
|
|
define('GO_FLAG_LOCKED', 0x0002); // Makes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip
|
|
define('GO_FLAG_INTERACT_COND', 0x0004); // Untargetable, cannot interact
|
|
define('GO_FLAG_TRANSPORT', 0x0008); // Gameobject can transport (boat, elevator, car)
|
|
define('GO_FLAG_NOT_SELECTABLE', 0x0010); // Not selectable (Not even in GM-mode)
|
|
define('GO_FLAG_NODESPAWN', 0x0020); // Never despawns. Typical for gameobjects with on/off state (doors for example)
|
|
define('GO_FLAG_TRIGGERED', 0x0040); // typically, summoned objects. Triggered by spell or other events
|
|
define('GO_FLAG_DAMAGED', 0x0200); // Gameobject has been siege damaged
|
|
define('GO_FLAG_DESTROYED', 0x0400); // Gameobject has been destroyed
|
|
|
|
define('GO_STATE_ACTIVE', 0); // show in world as used and not reset (closed door open)
|
|
define('GO_STATE_READY', 1); // show in world as ready (closed door close)
|
|
define('GO_STATE_ACTIVE_ALTERNATIVE', 2); // show in world as used in alt way and not reset (closed door open by cannon fire)
|
|
|
|
// InventoryType
|
|
define('INVTYPE_NON_EQUIP', 0);
|
|
define('INVTYPE_HEAD', 1);
|
|
define('INVTYPE_NECK', 2);
|
|
define('INVTYPE_SHOULDERS', 3);
|
|
define('INVTYPE_BODY', 4);
|
|
define('INVTYPE_CHEST', 5);
|
|
define('INVTYPE_WAIST', 6);
|
|
define('INVTYPE_LEGS', 7);
|
|
define('INVTYPE_FEET', 8);
|
|
define('INVTYPE_WRISTS', 9);
|
|
define('INVTYPE_HANDS', 10);
|
|
define('INVTYPE_FINGER', 11);
|
|
define('INVTYPE_TRINKET', 12);
|
|
define('INVTYPE_WEAPON', 13);
|
|
define('INVTYPE_SHIELD', 14);
|
|
define('INVTYPE_RANGED', 15);
|
|
define('INVTYPE_CLOAK', 16);
|
|
define('INVTYPE_2HWEAPON', 17);
|
|
define('INVTYPE_BAG', 18);
|
|
define('INVTYPE_TABARD', 19);
|
|
define('INVTYPE_ROBE', 20);
|
|
define('INVTYPE_WEAPONMAINHAND', 21);
|
|
define('INVTYPE_WEAPONOFFHAND', 22);
|
|
define('INVTYPE_HOLDABLE', 23);
|
|
define('INVTYPE_AMMO', 24);
|
|
define('INVTYPE_THROWN', 25);
|
|
define('INVTYPE_RANGEDRIGHT', 26);
|
|
define('INVTYPE_QUIVER', 27);
|
|
define('INVTYPE_RELIC', 28);
|
|
|
|
// loot modes for creatures and gameobjects, bitmask!
|
|
define('LOOT_MODE_DEFAULT', 1);
|
|
define('LOOT_MODE_HARD_MODE_1', 2);
|
|
define('LOOT_MODE_HARD_MODE_2', 4);
|
|
define('LOOT_MODE_HARD_MODE_3', 8);
|
|
define('LOOT_MODE_HARD_MODE_4', 16);
|
|
|
|
// ItemQualities
|
|
define('ITEM_QUALITY_POOR', 0); // GREY
|
|
define('ITEM_QUALITY_NORMAL', 1); // WHITE
|
|
define('ITEM_QUALITY_UNCOMMON', 2); // GREEN
|
|
define('ITEM_QUALITY_RARE', 3); // BLUE
|
|
define('ITEM_QUALITY_EPIC', 4); // PURPLE
|
|
define('ITEM_QUALITY_LEGENDARY', 5); // ORANGE
|
|
define('ITEM_QUALITY_ARTIFACT', 6); // LIGHT YELLOW
|
|
define('ITEM_QUALITY_HEIRLOOM', 7); // GOLD
|
|
|
|
// ItemClass
|
|
define('ITEM_CLASS_CONSUMABLE', 0);
|
|
define('ITEM_CLASS_CONTAINER', 1);
|
|
define('ITEM_CLASS_WEAPON', 2);
|
|
define('ITEM_CLASS_GEM', 3);
|
|
define('ITEM_CLASS_ARMOR', 4);
|
|
define('ITEM_CLASS_REAGENT', 5);
|
|
define('ITEM_CLASS_AMMUNITION', 6);
|
|
define('ITEM_CLASS_TRADEGOOD', 7);
|
|
define('ITEM_CLASS_GENERIC', 8);
|
|
define('ITEM_CLASS_RECIPE', 9);
|
|
define('ITEM_CLASS_MONEY', 10);
|
|
define('ITEM_CLASS_QUIVER', 11);
|
|
define('ITEM_CLASS_QUEST', 12);
|
|
define('ITEM_CLASS_KEY', 13);
|
|
define('ITEM_CLASS_PERMANENT', 14);
|
|
define('ITEM_CLASS_MISC', 15);
|
|
define('ITEM_CLASS_GLYPH', 16);
|
|
|
|
// ItemSubClass - Consumable (0)
|
|
define('ITEM_SUBCLASS_CONSUMABLE', 0);
|
|
define('ITEM_SUBCLASS_POTION', 1);
|
|
define('ITEM_SUBCLASS_ELIXIR', 2);
|
|
define('ITEM_SUBCLASS_FLASK', 3);
|
|
define('ITEM_SUBCLASS_SCROLL', 4);
|
|
define('ITEM_SUBCLASS_FOOD', 5);
|
|
define('ITEM_SUBCLASS_ITEM_ENHANCEMENT', 6);
|
|
define('ITEM_SUBCLASS_BANDAGE', 7);
|
|
define('ITEM_SUBCLASS_MISC_CONSUMABLE', 8);
|
|
|
|
// ItemSubClass - Container (1)
|
|
define('ITEM_SUBCLASS_BAG', 0);
|
|
define('ITEM_SUBCLASS_SOUL_BAG', 1);
|
|
define('ITEM_SUBCLASS_HERB_BAG', 2);
|
|
define('ITEM_SUBCLASS_ENCHANTING_BAG', 3);
|
|
define('ITEM_SUBCLASS_ENGINEERING_BAG', 4);
|
|
define('ITEM_SUBCLASS_GEM_BAG', 5);
|
|
define('ITEM_SUBCLASS_MINING_BAG', 6);
|
|
define('ITEM_SUBCLASS_LEATHERWORKING_BAG', 7);
|
|
define('ITEM_SUBCLASS_INSCRIPTION_BAG', 8);
|
|
|
|
// ItemSubClass - Weapon (2)
|
|
define('ITEM_SUBCLASS_1H_AXE', 0);
|
|
define('ITEM_SUBCLASS_2H_AXE', 1);
|
|
define('ITEM_SUBCLASS_BOW', 2);
|
|
define('ITEM_SUBCLASS_GUN', 3);
|
|
define('ITEM_SUBCLASS_1H_MACE', 4);
|
|
define('ITEM_SUBCLASS_2H_MACE', 5);
|
|
define('ITEM_SUBCLASS_POLEARM', 6);
|
|
define('ITEM_SUBCLASS_1H_SWORD', 7);
|
|
define('ITEM_SUBCLASS_2H_SWORD', 8);
|
|
define('ITEM_SUBCLASS_OBSOLETE', 9);
|
|
define('ITEM_SUBCLASS_STAFF', 10);
|
|
define('ITEM_SUBCLASS_1H_EXOTIC', 11);
|
|
define('ITEM_SUBCLASS_2H_EXOTIC', 12);
|
|
define('ITEM_SUBCLASS_FIST_WEAPON', 13);
|
|
define('ITEM_SUBCLASS_MISC_WEAPON', 14);
|
|
define('ITEM_SUBCLASS_DAGGER', 15);
|
|
define('ITEM_SUBCLASS_THROWN', 16);
|
|
define('ITEM_SUBCLASS_SPEAR', 17);
|
|
define('ITEM_SUBCLASS_CROSSBOW', 18);
|
|
define('ITEM_SUBCLASS_WAND', 19);
|
|
define('ITEM_SUBCLASS_FISHING_POLE', 20);
|
|
|
|
// ItemSubClass - Gem (3)
|
|
define('ITEM_SUBCLASS_RED_GEM', 0);
|
|
define('ITEM_SUBCLASS_BLUE_GEM', 1);
|
|
define('ITEM_SUBCLASS_YELLOW_GEM', 2);
|
|
define('ITEM_SUBCLASS_PURPLE_GEM', 3);
|
|
define('ITEM_SUBCLASS_GREEN_GEM', 4);
|
|
define('ITEM_SUBCLASS_ORANGE_GEM', 5);
|
|
define('ITEM_SUBCLASS_META_GEM', 6);
|
|
define('ITEM_SUBCLASS_SIMPLE_GEM', 7);
|
|
define('ITEM_SUBCLASS_PRISMATIC_GEM', 8);
|
|
|
|
// ItemSubClass - Armor (4)
|
|
define('ITEM_SUBCLASS_MISC_ARMOR', 0);
|
|
define('ITEM_SUBCLASS_CLOTH_ARMOR', 1);
|
|
define('ITEM_SUBCLASS_LETHER_ARMOR', 2);
|
|
define('ITEM_SUBCLASS_MAIL_ARMOR', 3);
|
|
define('ITEM_SUBCLASS_PLATE_ARMOR', 4);
|
|
define('ITEM_SUBCLASS_BUCKLER', 5);
|
|
define('ITEM_SUBCLASS_SHIELD', 6);
|
|
define('ITEM_SUBCLASS_LIBRAM', 7);
|
|
define('ITEM_SUBCLASS_IDOL', 8);
|
|
define('ITEM_SUBCLASS_TOTEM', 9);
|
|
define('ITEM_SUBCLASS_SIGIL', 10);
|
|
|
|
// ItemFlags
|
|
define('ITEM_FLAG_CONJURED', 0x00000002);
|
|
define('ITEM_FLAG_OPENABLE', 0x00000004);
|
|
define('ITEM_FLAG_HEROIC', 0x00000008);
|
|
define('ITEM_FLAG_DEPRECATED', 0x00000010);
|
|
define('ITEM_FLAG_INDESTRUCTIBLE', 0x00000020);
|
|
define('ITEM_FLAG_NO_EQUIPCD', 0x00000080);
|
|
define('ITEM_FLAG_PARTYLOOT', 0x00000800);
|
|
define('ITEM_FLAG_REFUNDABLE', 0x00001000);
|
|
define('ITEM_FLAG_PROSPECTABLE', 0x00040000);
|
|
define('ITEM_FLAG_UNIQUEEQUIPPED', 0x00080000);
|
|
define('ITEM_FLAG_USABLE_ARENA', 0x00200000);
|
|
define('ITEM_FLAG_USABLE_SHAPED', 0x00800000);
|
|
define('ITEM_FLAG_SMARTLOOT', 0x02000000);
|
|
define('ITEM_FLAG_ACCOUNTBOUND', 0x08000000);
|
|
define('ITEM_FLAG_MILLABLE', 0x20000000);
|
|
|
|
// ItemEnchantment types
|
|
define('ENCHANTMENT_TYPE_NONE', 0);
|
|
define('ENCHANTMENT_TYPE_COMBAT_SPELL', 1);
|
|
define('ENCHANTMENT_TYPE_DAMAGE', 2);
|
|
define('ENCHANTMENT_TYPE_EQUIP_SPELL', 3);
|
|
define('ENCHANTMENT_TYPE_RESISTANCE', 4);
|
|
define('ENCHANTMENT_TYPE_STAT', 5);
|
|
define('ENCHANTMENT_TYPE_TOTEM', 6);
|
|
define('ENCHANTMENT_TYPE_USE_SPELL', 7);
|
|
define('ENCHANTMENT_TYPE_PRISMATIC_SOCKET', 8);
|
|
|
|
// Spell Effects and Auras
|
|
define('SPELL_EFFECT_NONE', 0);
|
|
define('SPELL_EFFECT_INSTAKILL', 1);
|
|
define('SPELL_EFFECT_SCHOOL_DAMAGE', 2);
|
|
define('SPELL_EFFECT_DUMMY', 3);
|
|
define('SPELL_EFFECT_PORTAL_TELEPORT', 4);
|
|
define('SPELL_EFFECT_TELEPORT_UNITS', 5);
|
|
define('SPELL_EFFECT_APPLY_AURA', 6);
|
|
define('SPELL_EFFECT_ENVIRONMENTAL_DAMAGE', 7);
|
|
define('SPELL_EFFECT_POWER_DRAIN', 8);
|
|
define('SPELL_EFFECT_HEALTH_LEECH', 9);
|
|
define('SPELL_EFFECT_HEAL', 10);
|
|
define('SPELL_EFFECT_BIND', 11);
|
|
define('SPELL_EFFECT_PORTAL', 12);
|
|
define('SPELL_EFFECT_RITUAL_BASE', 13);
|
|
define('SPELL_EFFECT_RITUAL_SPECIALIZE', 14);
|
|
define('SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL', 15);
|
|
define('SPELL_EFFECT_QUEST_COMPLETE', 16);
|
|
define('SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL', 17);
|
|
define('SPELL_EFFECT_RESURRECT', 18);
|
|
define('SPELL_EFFECT_ADD_EXTRA_ATTACKS', 19);
|
|
define('SPELL_EFFECT_DODGE', 20);
|
|
define('SPELL_EFFECT_EVADE', 21);
|
|
define('SPELL_EFFECT_PARRY', 22);
|
|
define('SPELL_EFFECT_BLOCK', 23);
|
|
define('SPELL_EFFECT_CREATE_ITEM', 24);
|
|
define('SPELL_EFFECT_WEAPON', 25);
|
|
define('SPELL_EFFECT_DEFENSE', 26);
|
|
define('SPELL_EFFECT_PERSISTENT_AREA_AURA', 27);
|
|
define('SPELL_EFFECT_SUMMON', 28);
|
|
define('SPELL_EFFECT_LEAP', 29);
|
|
define('SPELL_EFFECT_ENERGIZE', 30);
|
|
define('SPELL_EFFECT_WEAPON_PERCENT_DAMAGE', 31);
|
|
define('SPELL_EFFECT_TRIGGER_MISSILE', 32);
|
|
define('SPELL_EFFECT_OPEN_LOCK', 33);
|
|
define('SPELL_EFFECT_SUMMON_CHANGE_ITEM', 34);
|
|
define('SPELL_EFFECT_APPLY_AREA_AURA_PARTY', 35);
|
|
define('SPELL_EFFECT_LEARN_SPELL', 36);
|
|
define('SPELL_EFFECT_SPELL_DEFENSE', 37);
|
|
define('SPELL_EFFECT_DISPEL', 38);
|
|
define('SPELL_EFFECT_LANGUAGE', 39);
|
|
define('SPELL_EFFECT_DUAL_WIELD', 40);
|
|
define('SPELL_EFFECT_JUMP', 41);
|
|
define('SPELL_EFFECT_JUMP_DEST', 42);
|
|
define('SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER', 43);
|
|
define('SPELL_EFFECT_SKILL_STEP', 44);
|
|
define('SPELL_EFFECT_ADD_HONOR', 45);
|
|
define('SPELL_EFFECT_SPAWN', 46);
|
|
define('SPELL_EFFECT_TRADE_SKILL', 47);
|
|
define('SPELL_EFFECT_STEALTH', 48);
|
|
define('SPELL_EFFECT_DETECT', 49);
|
|
define('SPELL_EFFECT_TRANS_DOOR', 50);
|
|
define('SPELL_EFFECT_FORCE_CRITICAL_HIT', 51);
|
|
define('SPELL_EFFECT_GUARANTEE_HIT', 52);
|
|
define('SPELL_EFFECT_ENCHANT_ITEM', 53);
|
|
define('SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY', 54);
|
|
define('SPELL_EFFECT_TAMECREATURE', 55);
|
|
define('SPELL_EFFECT_SUMMON_PET', 56);
|
|
define('SPELL_EFFECT_LEARN_PET_SPELL', 57);
|
|
define('SPELL_EFFECT_WEAPON_DAMAGE', 58);
|
|
define('SPELL_EFFECT_CREATE_RANDOM_ITEM', 59);
|
|
define('SPELL_EFFECT_PROFICIENCY', 60);
|
|
define('SPELL_EFFECT_SEND_EVENT', 61);
|
|
define('SPELL_EFFECT_POWER_BURN', 62);
|
|
define('SPELL_EFFECT_THREAT', 63);
|
|
define('SPELL_EFFECT_TRIGGER_SPELL', 64);
|
|
define('SPELL_EFFECT_APPLY_AREA_AURA_RAID', 65);
|
|
define('SPELL_EFFECT_CREATE_MANA_GEM', 66);
|
|
define('SPELL_EFFECT_HEAL_MAX_HEALTH', 67);
|
|
define('SPELL_EFFECT_INTERRUPT_CAST', 68);
|
|
define('SPELL_EFFECT_DISTRACT', 69);
|
|
define('SPELL_EFFECT_PULL', 70);
|
|
define('SPELL_EFFECT_PICKPOCKET', 71);
|
|
define('SPELL_EFFECT_ADD_FARSIGHT', 72);
|
|
define('SPELL_EFFECT_UNTRAIN_TALENTS', 73);
|
|
define('SPELL_EFFECT_APPLY_GLYPH', 74);
|
|
define('SPELL_EFFECT_HEAL_MECHANICAL', 75);
|
|
define('SPELL_EFFECT_SUMMON_OBJECT_WILD', 76);
|
|
define('SPELL_EFFECT_SCRIPT_EFFECT', 77);
|
|
define('SPELL_EFFECT_ATTACK', 78);
|
|
define('SPELL_EFFECT_SANCTUARY', 79);
|
|
define('SPELL_EFFECT_ADD_COMBO_POINTS', 80);
|
|
define('SPELL_EFFECT_CREATE_HOUSE', 81);
|
|
define('SPELL_EFFECT_BIND_SIGHT', 82);
|
|
define('SPELL_EFFECT_DUEL', 83);
|
|
define('SPELL_EFFECT_STUCK', 84);
|
|
define('SPELL_EFFECT_SUMMON_PLAYER', 85);
|
|
define('SPELL_EFFECT_ACTIVATE_OBJECT', 86);
|
|
define('SPELL_EFFECT_GAMEOBJECT_DAMAGE', 87);
|
|
define('SPELL_EFFECT_GAMEOBJECT_REPAIR', 88);
|
|
define('SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE', 89);
|
|
define('SPELL_EFFECT_KILL_CREDIT', 90);
|
|
define('SPELL_EFFECT_THREAT_ALL', 91);
|
|
define('SPELL_EFFECT_ENCHANT_HELD_ITEM', 92);
|
|
define('SPELL_EFFECT_FORCE_DESELECT', 93);
|
|
define('SPELL_EFFECT_SELF_RESURRECT', 94);
|
|
define('SPELL_EFFECT_SKINNING', 95);
|
|
define('SPELL_EFFECT_CHARGE', 96);
|
|
define('SPELL_EFFECT_CAST_BUTTON', 97);
|
|
define('SPELL_EFFECT_KNOCK_BACK', 98);
|
|
define('SPELL_EFFECT_DISENCHANT', 99);
|
|
define('SPELL_EFFECT_INEBRIATE', 100);
|
|
define('SPELL_EFFECT_FEED_PET', 101);
|
|
define('SPELL_EFFECT_DISMISS_PET', 102);
|
|
define('SPELL_EFFECT_REPUTATION', 103);
|
|
define('SPELL_EFFECT_SUMMON_OBJECT_SLOT1', 104);
|
|
define('SPELL_EFFECT_SUMMON_OBJECT_SLOT2', 105);
|
|
define('SPELL_EFFECT_SUMMON_OBJECT_SLOT3', 106);
|
|
define('SPELL_EFFECT_SUMMON_OBJECT_SLOT4', 107);
|
|
define('SPELL_EFFECT_DISPEL_MECHANIC', 108);
|
|
define('SPELL_EFFECT_RESURRECT_PET', 109);
|
|
define('SPELL_EFFECT_DESTROY_ALL_TOTEMS', 110);
|
|
define('SPELL_EFFECT_DURABILITY_DAMAGE', 111);
|
|
define('SPELL_EFFECT_SUMMON_DEMON', 112);
|
|
define('SPELL_EFFECT_RESURRECT_NEW', 113);
|
|
define('SPELL_EFFECT_ATTACK_ME', 114);
|
|
define('SPELL_EFFECT_DURABILITY_DAMAGE_PCT', 115);
|
|
define('SPELL_EFFECT_SKIN_PLAYER_CORPSE', 116);
|
|
define('SPELL_EFFECT_SPIRIT_HEAL', 117);
|
|
define('SPELL_EFFECT_SKILL', 118);
|
|
define('SPELL_EFFECT_APPLY_AREA_AURA_PET', 119);
|
|
define('SPELL_EFFECT_TELEPORT_GRAVEYARD', 120);
|
|
define('SPELL_EFFECT_NORMALIZED_WEAPON_DMG', 121);
|
|
define('SPELL_EFFECT_122', 122);
|
|
define('SPELL_EFFECT_SEND_TAXI', 123);
|
|
define('SPELL_EFFECT_PULL_TOWARDS', 124);
|
|
define('SPELL_EFFECT_MODIFY_THREAT_PERCENT', 125);
|
|
define('SPELL_EFFECT_STEAL_BENEFICIAL_BUFF', 126);
|
|
define('SPELL_EFFECT_PROSPECTING', 127);
|
|
define('SPELL_EFFECT_APPLY_AREA_AURA_FRIEND', 128);
|
|
define('SPELL_EFFECT_APPLY_AREA_AURA_ENEMY', 129);
|
|
define('SPELL_EFFECT_REDIRECT_THREAT', 130);
|
|
define('SPELL_EFFECT_PLAY_SOUND', 131);
|
|
define('SPELL_EFFECT_PLAY_MUSIC', 132);
|
|
define('SPELL_EFFECT_UNLEARN_SPECIALIZATION', 133);
|
|
define('SPELL_EFFECT_KILL_CREDIT2', 134);
|
|
define('SPELL_EFFECT_CALL_PET', 135);
|
|
define('SPELL_EFFECT_HEAL_PCT', 136);
|
|
define('SPELL_EFFECT_ENERGIZE_PCT', 137);
|
|
define('SPELL_EFFECT_LEAP_BACK', 138);
|
|
define('SPELL_EFFECT_CLEAR_QUEST', 139);
|
|
define('SPELL_EFFECT_FORCE_CAST', 140);
|
|
define('SPELL_EFFECT_FORCE_CAST_WITH_VALUE', 141);
|
|
define('SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE', 142);
|
|
define('SPELL_EFFECT_APPLY_AREA_AURA_OWNER', 143);
|
|
define('SPELL_EFFECT_KNOCK_BACK_DEST', 144);
|
|
define('SPELL_EFFECT_PULL_TOWARDS_DEST', 145);
|
|
define('SPELL_EFFECT_ACTIVATE_RUNE', 146);
|
|
define('SPELL_EFFECT_QUEST_FAIL', 147);
|
|
define('SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE', 148);
|
|
define('SPELL_EFFECT_CHARGE_DEST', 149);
|
|
define('SPELL_EFFECT_QUEST_START', 150);
|
|
define('SPELL_EFFECT_TRIGGER_SPELL_2', 151);
|
|
define('SPELL_EFFECT_SUMMON_RAF_FRIEND', 152);
|
|
define('SPELL_EFFECT_CREATE_TAMED_PET', 153);
|
|
define('SPELL_EFFECT_DISCOVER_TAXI', 154);
|
|
define('SPELL_EFFECT_TITAN_GRIP', 155);
|
|
define('SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC', 156);
|
|
define('SPELL_EFFECT_CREATE_ITEM_2', 157);
|
|
define('SPELL_EFFECT_MILLING', 158);
|
|
define('SPELL_EFFECT_ALLOW_RENAME_PET', 159);
|
|
define('SPELL_EFFECT_FORCE_CAST_2', 160);
|
|
define('SPELL_EFFECT_TALENT_SPEC_COUNT', 161);
|
|
define('SPELL_EFFECT_TALENT_SPEC_SELECT', 162);
|
|
define('SPELL_EFFECT_163', 163);
|
|
define('SPELL_EFFECT_REMOVE_AURA', 164);
|
|
|
|
define('SPELL_AURA_NONE', 0);
|
|
define('SPELL_AURA_BIND_SIGHT', 1);
|
|
define('SPELL_AURA_MOD_POSSESS', 2);
|
|
define('SPELL_AURA_PERIODIC_DAMAGE', 3);
|
|
define('SPELL_AURA_DUMMY', 4);
|
|
define('SPELL_AURA_MOD_CONFUSE', 5);
|
|
define('SPELL_AURA_MOD_CHARM', 6);
|
|
define('SPELL_AURA_MOD_FEAR', 7);
|
|
define('SPELL_AURA_PERIODIC_HEAL', 8);
|
|
define('SPELL_AURA_MOD_ATTACKSPEED', 9);
|
|
define('SPELL_AURA_MOD_THREAT', 10);
|
|
define('SPELL_AURA_MOD_TAUNT', 11);
|
|
define('SPELL_AURA_MOD_STUN', 12);
|
|
define('SPELL_AURA_MOD_DAMAGE_DONE', 13);
|
|
define('SPELL_AURA_MOD_DAMAGE_TAKEN', 14);
|
|
define('SPELL_AURA_DAMAGE_SHIELD', 15);
|
|
define('SPELL_AURA_MOD_STEALTH', 16);
|
|
define('SPELL_AURA_MOD_STEALTH_DETECT', 17);
|
|
define('SPELL_AURA_MOD_INVISIBILITY', 18);
|
|
define('SPELL_AURA_MOD_INVISIBILITY_DETECT', 19);
|
|
define('SPELL_AURA_OBS_MOD_HEALTH', 20);
|
|
define('SPELL_AURA_OBS_MOD_POWER', 21);
|
|
define('SPELL_AURA_MOD_RESISTANCE', 22);
|
|
define('SPELL_AURA_PERIODIC_TRIGGER_SPELL', 23);
|
|
define('SPELL_AURA_PERIODIC_ENERGIZE', 24);
|
|
define('SPELL_AURA_MOD_PACIFY', 25);
|
|
define('SPELL_AURA_MOD_ROOT', 26);
|
|
define('SPELL_AURA_MOD_SILENCE', 27);
|
|
define('SPELL_AURA_REFLECT_SPELLS', 28);
|
|
define('SPELL_AURA_MOD_STAT', 29);
|
|
define('SPELL_AURA_MOD_SKILL', 30);
|
|
define('SPELL_AURA_MOD_INCREASE_SPEED', 31);
|
|
define('SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED', 32);
|
|
define('SPELL_AURA_MOD_DECREASE_SPEED', 33);
|
|
define('SPELL_AURA_MOD_INCREASE_HEALTH', 34);
|
|
define('SPELL_AURA_MOD_INCREASE_ENERGY', 35);
|
|
define('SPELL_AURA_MOD_SHAPESHIFT', 36);
|
|
define('SPELL_AURA_EFFECT_IMMUNITY', 37);
|
|
define('SPELL_AURA_STATE_IMMUNITY', 38);
|
|
define('SPELL_AURA_SCHOOL_IMMUNITY', 39);
|
|
define('SPELL_AURA_DAMAGE_IMMUNITY', 40);
|
|
define('SPELL_AURA_DISPEL_IMMUNITY', 41);
|
|
define('SPELL_AURA_PROC_TRIGGER_SPELL', 42);
|
|
define('SPELL_AURA_PROC_TRIGGER_DAMAGE', 43);
|
|
define('SPELL_AURA_TRACK_CREATURES', 44);
|
|
define('SPELL_AURA_TRACK_RESOURCES', 45);
|
|
define('SPELL_AURA_46', 46);
|
|
define('SPELL_AURA_MOD_PARRY_PERCENT', 47);
|
|
define('SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT', 48);
|
|
define('SPELL_AURA_MOD_DODGE_PERCENT', 49);
|
|
define('SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT', 50);
|
|
define('SPELL_AURA_MOD_BLOCK_PERCENT', 51);
|
|
define('SPELL_AURA_MOD_WEAPON_CRIT_PERCENT', 52);
|
|
define('SPELL_AURA_PERIODIC_LEECH', 53);
|
|
define('SPELL_AURA_MOD_HIT_CHANCE', 54);
|
|
define('SPELL_AURA_MOD_SPELL_HIT_CHANCE', 55);
|
|
define('SPELL_AURA_TRANSFORM', 56);
|
|
define('SPELL_AURA_MOD_SPELL_CRIT_CHANCE', 57);
|
|
define('SPELL_AURA_MOD_INCREASE_SWIM_SPEED', 58);
|
|
define('SPELL_AURA_MOD_DAMAGE_DONE_CREATURE', 59);
|
|
define('SPELL_AURA_MOD_PACIFY_SILENCE', 60);
|
|
define('SPELL_AURA_MOD_SCALE', 61);
|
|
define('SPELL_AURA_PERIODIC_HEALTH_FUNNEL', 62);
|
|
define('SPELL_AURA_63', 63);
|
|
define('SPELL_AURA_PERIODIC_MANA_LEECH', 64);
|
|
define('SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK', 65);
|
|
define('SPELL_AURA_FEIGN_DEATH', 66);
|
|
define('SPELL_AURA_MOD_DISARM', 67);
|
|
define('SPELL_AURA_MOD_STALKED', 68);
|
|
define('SPELL_AURA_SCHOOL_ABSORB', 69);
|
|
define('SPELL_AURA_EXTRA_ATTACKS', 70);
|
|
define('SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL', 71);
|
|
define('SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT', 72);
|
|
define('SPELL_AURA_MOD_POWER_COST_SCHOOL', 73);
|
|
define('SPELL_AURA_REFLECT_SPELLS_SCHOOL', 74);
|
|
define('SPELL_AURA_MOD_LANGUAGE', 75);
|
|
define('SPELL_AURA_FAR_SIGHT', 76);
|
|
define('SPELL_AURA_MECHANIC_IMMUNITY', 77);
|
|
define('SPELL_AURA_MOUNTED', 78);
|
|
define('SPELL_AURA_MOD_DAMAGE_PERCENT_DONE', 79);
|
|
define('SPELL_AURA_MOD_PERCENT_STAT', 80);
|
|
define('SPELL_AURA_SPLIT_DAMAGE_PCT', 81);
|
|
define('SPELL_AURA_WATER_BREATHING', 82);
|
|
define('SPELL_AURA_MOD_BASE_RESISTANCE', 83);
|
|
define('SPELL_AURA_MOD_REGEN', 84);
|
|
define('SPELL_AURA_MOD_POWER_REGEN', 85);
|
|
define('SPELL_AURA_CHANNEL_DEATH_ITEM', 86);
|
|
define('SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN', 87);
|
|
define('SPELL_AURA_MOD_HEALTH_REGEN_PERCENT', 88);
|
|
define('SPELL_AURA_PERIODIC_DAMAGE_PERCENT', 89);
|
|
define('SPELL_AURA_90', 90);
|
|
define('SPELL_AURA_MOD_DETECT_RANGE', 91);
|
|
define('SPELL_AURA_PREVENTS_FLEEING', 92);
|
|
define('SPELL_AURA_MOD_UNATTACKABLE', 93);
|
|
define('SPELL_AURA_INTERRUPT_REGEN', 94);
|
|
define('SPELL_AURA_GHOST', 95);
|
|
define('SPELL_AURA_SPELL_MAGNET', 96);
|
|
define('SPELL_AURA_MANA_SHIELD', 97);
|
|
define('SPELL_AURA_MOD_SKILL_TALENT', 98);
|
|
define('SPELL_AURA_MOD_ATTACK_POWER', 99);
|
|
define('SPELL_AURA_AURAS_VISIBLE', 100);
|
|
define('SPELL_AURA_MOD_RESISTANCE_PCT', 101);
|
|
define('SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS', 102);
|
|
define('SPELL_AURA_MOD_TOTAL_THREAT', 103);
|
|
define('SPELL_AURA_WATER_WALK', 104);
|
|
define('SPELL_AURA_FEATHER_FALL', 105);
|
|
define('SPELL_AURA_HOVER', 106);
|
|
define('SPELL_AURA_ADD_FLAT_MODIFIER', 107);
|
|
define('SPELL_AURA_ADD_PCT_MODIFIER', 108);
|
|
define('SPELL_AURA_ADD_TARGET_TRIGGER', 109);
|
|
define('SPELL_AURA_MOD_POWER_REGEN_PERCENT', 110);
|
|
define('SPELL_AURA_ADD_CASTER_HIT_TRIGGER', 111);
|
|
define('SPELL_AURA_OVERRIDE_CLASS_SCRIPTS', 112);
|
|
define('SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN', 113);
|
|
define('SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT', 114);
|
|
define('SPELL_AURA_MOD_HEALING', 115);
|
|
define('SPELL_AURA_MOD_REGEN_DURING_COMBAT', 116);
|
|
define('SPELL_AURA_MOD_MECHANIC_RESISTANCE', 117);
|
|
define('SPELL_AURA_MOD_HEALING_PCT', 118);
|
|
define('SPELL_AURA_119', 119);
|
|
define('SPELL_AURA_UNTRACKABLE', 120);
|
|
define('SPELL_AURA_EMPATHY', 121);
|
|
define('SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT', 122);
|
|
define('SPELL_AURA_MOD_TARGET_RESISTANCE', 123);
|
|
define('SPELL_AURA_MOD_RANGED_ATTACK_POWER', 124);
|
|
define('SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN', 125);
|
|
define('SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT', 126);
|
|
define('SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS', 127);
|
|
define('SPELL_AURA_MOD_POSSESS_PET', 128);
|
|
define('SPELL_AURA_MOD_SPEED_ALWAYS', 129);
|
|
define('SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS', 130);
|
|
define('SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS', 131);
|
|
define('SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT', 132);
|
|
define('SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT', 133);
|
|
define('SPELL_AURA_MOD_MANA_REGEN_INTERRUPT', 134);
|
|
define('SPELL_AURA_MOD_HEALING_DONE', 135);
|
|
define('SPELL_AURA_MOD_HEALING_DONE_PERCENT', 136);
|
|
define('SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE', 137);
|
|
define('SPELL_AURA_MOD_MELEE_HASTE', 138);
|
|
define('SPELL_AURA_FORCE_REACTION', 139);
|
|
define('SPELL_AURA_MOD_RANGED_HASTE', 140);
|
|
define('SPELL_AURA_MOD_RANGED_AMMO_HASTE', 141);
|
|
define('SPELL_AURA_MOD_BASE_RESISTANCE_PCT', 142);
|
|
define('SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE', 143);
|
|
define('SPELL_AURA_SAFE_FALL', 144);
|
|
define('SPELL_AURA_MOD_PET_TALENT_POINTS', 145);
|
|
define('SPELL_AURA_ALLOW_TAME_PET_TYPE', 146);
|
|
define('SPELL_AURA_MECHANIC_IMMUNITY_MASK', 147);
|
|
define('SPELL_AURA_RETAIN_COMBO_POINTS', 148);
|
|
define('SPELL_AURA_REDUCE_PUSHBACK', 149);
|
|
define('SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT', 150);
|
|
define('SPELL_AURA_TRACK_STEALTHED', 151);
|
|
define('SPELL_AURA_MOD_DETECTED_RANGE', 152);
|
|
define('SPELL_AURA_SPLIT_DAMAGE_FLAT', 153);
|
|
define('SPELL_AURA_MOD_STEALTH_LEVEL', 154);
|
|
define('SPELL_AURA_MOD_WATER_BREATHING', 155);
|
|
define('SPELL_AURA_MOD_REPUTATION_GAIN', 156);
|
|
define('SPELL_AURA_PET_DAMAGE_MULTI', 157);
|
|
define('SPELL_AURA_MOD_SHIELD_BLOCKVALUE', 158);
|
|
define('SPELL_AURA_NO_PVP_CREDIT', 159);
|
|
define('SPELL_AURA_MOD_AOE_AVOIDANCE', 160);
|
|
define('SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT', 161);
|
|
define('SPELL_AURA_POWER_BURN', 162);
|
|
define('SPELL_AURA_MOD_CRIT_DAMAGE_BONUS', 163);
|
|
define('SPELL_AURA_164', 164);
|
|
define('SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS', 165);
|
|
define('SPELL_AURA_MOD_ATTACK_POWER_PCT', 166);
|
|
define('SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT', 167);
|
|
define('SPELL_AURA_MOD_DAMAGE_DONE_VERSUS', 168);
|
|
define('SPELL_AURA_MOD_CRIT_PERCENT_VERSUS', 169);
|
|
define('SPELL_AURA_DETECT_AMORE', 170);
|
|
define('SPELL_AURA_MOD_SPEED_NOT_STACK', 171);
|
|
define('SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK', 172);
|
|
define('SPELL_AURA_173', 173);
|
|
define('SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT', 174);
|
|
define('SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT', 175);
|
|
define('SPELL_AURA_SPIRIT_OF_REDEMPTION', 176);
|
|
define('SPELL_AURA_AOE_CHARM', 177);
|
|
define('SPELL_AURA_MOD_DEBUFF_RESISTANCE', 178);
|
|
define('SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE', 179);
|
|
define('SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS', 180);
|
|
define('SPELL_AURA_181', 181);
|
|
define('SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT', 182);
|
|
define('SPELL_AURA_MOD_CRITICAL_THREAT', 183);
|
|
define('SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE', 184);
|
|
define('SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE', 185);
|
|
define('SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE', 186);
|
|
define('SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE', 187);
|
|
define('SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE', 188);
|
|
define('SPELL_AURA_MOD_RATING', 189);
|
|
define('SPELL_AURA_MOD_FACTION_REPUTATION_GAIN', 190);
|
|
define('SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED', 191);
|
|
define('SPELL_AURA_MOD_MELEE_RANGED_HASTE', 192);
|
|
define('SPELL_AURA_MELEE_SLOW', 193);
|
|
define('SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL', 194);
|
|
define('SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL', 195);
|
|
define('SPELL_AURA_MOD_COOLDOWN', 196);
|
|
define('SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE', 197);
|
|
define('SPELL_AURA_198', 198);
|
|
define('SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT', 199);
|
|
define('SPELL_AURA_MOD_XP_PCT', 200);
|
|
define('SPELL_AURA_FLY', 201);
|
|
define('SPELL_AURA_IGNORE_COMBAT_RESULT', 202);
|
|
define('SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE', 203);
|
|
define('SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE', 204);
|
|
define('SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN', 205);
|
|
define('SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED', 206);
|
|
define('SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED', 207);
|
|
define('SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED', 208);
|
|
define('SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS', 209);
|
|
define('SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS', 210);
|
|
define('SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK', 211);
|
|
define('SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT', 212);
|
|
define('SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT', 213);
|
|
define('SPELL_AURA_214', 214);
|
|
define('SPELL_AURA_ARENA_PREPARATION', 215);
|
|
define('SPELL_AURA_HASTE_SPELLS', 216);
|
|
define('SPELL_AURA_MOD_MELEE_HASTE_2', 217);
|
|
define('SPELL_AURA_HASTE_RANGED', 218);
|
|
define('SPELL_AURA_MOD_MANA_REGEN_FROM_STAT', 219);
|
|
define('SPELL_AURA_MOD_RATING_FROM_STAT', 220);
|
|
define('SPELL_AURA_MOD_DETAUNT', 221);
|
|
define('SPELL_AURA_222', 222);
|
|
define('SPELL_AURA_RAID_PROC_FROM_CHARGE', 223);
|
|
define('SPELL_AURA_224', 224);
|
|
define('SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE', 225);
|
|
define('SPELL_AURA_PERIODIC_DUMMY', 226);
|
|
define('SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE', 227);
|
|
define('SPELL_AURA_DETECT_STEALTH', 228);
|
|
define('SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE', 229);
|
|
define('SPELL_AURA_MOD_INCREASE_HEALTH_NONSTACK', 230);
|
|
define('SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE', 231);
|
|
define('SPELL_AURA_MECHANIC_DURATION_MOD', 232);
|
|
define('SPELL_AURA_CHANGE_MODEL_FOR_ALL_HUMANOIDS', 233);
|
|
define('SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK', 234);
|
|
define('SPELL_AURA_MOD_DISPEL_RESIST', 235);
|
|
define('SPELL_AURA_CONTROL_VEHICLE', 236);
|
|
define('SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER', 237);
|
|
define('SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER', 238);
|
|
define('SPELL_AURA_MOD_SCALE_2', 239);
|
|
define('SPELL_AURA_MOD_EXPERTISE', 240);
|
|
define('SPELL_AURA_FORCE_MOVE_FORWARD', 241);
|
|
define('SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING', 242);
|
|
define('SPELL_AURA_MOD_FACTION', 243);
|
|
define('SPELL_AURA_COMPREHEND_LANGUAGE', 244);
|
|
define('SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL', 245);
|
|
define('SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK', 246);
|
|
define('SPELL_AURA_CLONE_CASTER', 247);
|
|
define('SPELL_AURA_MOD_COMBAT_RESULT_CHANCE', 248);
|
|
define('SPELL_AURA_CONVERT_RUNE', 249);
|
|
define('SPELL_AURA_MOD_INCREASE_HEALTH_2', 250);
|
|
define('SPELL_AURA_MOD_ENEMY_DODGE', 251);
|
|
define('SPELL_AURA_MOD_SPEED_SLOW_ALL', 252);
|
|
define('SPELL_AURA_MOD_BLOCK_CRIT_CHANCE', 253);
|
|
define('SPELL_AURA_MOD_DISARM_OFFHAND', 254);
|
|
define('SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT', 255);
|
|
define('SPELL_AURA_NO_REAGENT_USE', 256);
|
|
define('SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS', 257);
|
|
define('SPELL_AURA_258', 258);
|
|
define('SPELL_AURA_MOD_HOT_PCT', 259);
|
|
define('SPELL_AURA_SCREEN_EFFECT', 260);
|
|
define('SPELL_AURA_PHASE', 261);
|
|
define('SPELL_AURA_ABILITY_IGNORE_AURASTATE', 262);
|
|
define('SPELL_AURA_ALLOW_ONLY_ABILITY', 263);
|
|
define('SPELL_AURA_264', 264);
|
|
define('SPELL_AURA_265', 265);
|
|
define('SPELL_AURA_266', 266);
|
|
define('SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL', 267);
|
|
define('SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT', 268);
|
|
define('SPELL_AURA_MOD_IGNORE_TARGET_RESIST', 269);
|
|
define('SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST', 270);
|
|
define('SPELL_AURA_MOD_DAMAGE_FROM_CASTER', 271);
|
|
define('SPELL_AURA_IGNORE_MELEE_RESET', 272);
|
|
define('SPELL_AURA_X_RAY', 273);
|
|
define('SPELL_AURA_ABILITY_CONSUME_NO_AMMO', 274);
|
|
define('SPELL_AURA_MOD_IGNORE_SHAPESHIFT', 275);
|
|
define('SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC', 276);
|
|
define('SPELL_AURA_MOD_MAX_AFFECTED_TARGETS', 277);
|
|
define('SPELL_AURA_MOD_DISARM_RANGED', 278);
|
|
define('SPELL_AURA_INITIALIZE_IMAGES', 279);
|
|
define('SPELL_AURA_MOD_ARMOR_PENETRATION_PCT', 280);
|
|
define('SPELL_AURA_MOD_HONOR_GAIN_PCT', 281);
|
|
define('SPELL_AURA_MOD_BASE_HEALTH_PCT', 282);
|
|
define('SPELL_AURA_MOD_HEALING_RECEIVED', 283);
|
|
define('SPELL_AURA_LINKED', 284);
|
|
define('SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR', 285);
|
|
define('SPELL_AURA_ABILITY_PERIODIC_CRIT', 286);
|
|
define('SPELL_AURA_DEFLECT_SPELLS', 287);
|
|
define('SPELL_AURA_IGNORE_HIT_DIRECTION', 288);
|
|
define('SPELL_AURA_PREVENT_DURABILITY_LOSS', 289);
|
|
define('SPELL_AURA_MOD_CRIT_PCT', 290);
|
|
define('SPELL_AURA_MOD_XP_QUEST_PCT', 291);
|
|
define('SPELL_AURA_OPEN_STABLE', 292);
|
|
define('SPELL_AURA_OVERRIDE_SPELLS', 293);
|
|
define('SPELL_AURA_PREVENT_REGENERATE_POWER', 294);
|
|
define('SPELL_AURA_295', 295);
|
|
define('SPELL_AURA_SET_VEHICLE_ID', 296);
|
|
define('SPELL_AURA_BLOCK_SPELL_FAMILY', 297);
|
|
define('SPELL_AURA_STRANGULATE', 298);
|
|
define('SPELL_AURA_299', 299);
|
|
define('SPELL_AURA_SHARE_DAMAGE_PCT', 300);
|
|
define('SPELL_AURA_SCHOOL_HEAL_ABSORB', 301);
|
|
define('SPELL_AURA_302', 302);
|
|
define('SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE', 303);
|
|
define('SPELL_AURA_MOD_FAKE_INEBRIATE', 304);
|
|
define('SPELL_AURA_MOD_MINIMUM_SPEED', 305);
|
|
define('SPELL_AURA_306', 306);
|
|
define('SPELL_AURA_HEAL_ABSORB_TEST', 307);
|
|
define('SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER', 308);
|
|
define('SPELL_AURA_309', 309);
|
|
define('SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE', 310);
|
|
define('SPELL_AURA_311', 311);
|
|
define('SPELL_AURA_312', 312);
|
|
define('SPELL_AURA_313', 313);
|
|
define('SPELL_AURA_PREVENT_RESURRECTION', 314);
|
|
define('SPELL_AURA_UNDERWATER_WALKING', 315);
|
|
define('SPELL_AURA_PERIODIC_HASTE', 316);
|
|
|
|
|
|
// item trigger and recipe handling
|
|
define('SPELL_TRIGGER_USE', 0);
|
|
define('SPELL_TRIGGER_EQUIP', 1);
|
|
define('SPELL_TRIGGER_HIT', 2);
|
|
define('SPELL_TRIGGER_SOULSTONE', 4);
|
|
define('SPELL_TRIGGER_USE_NODELAY', 5);
|
|
define('SPELL_TRIGGER_LEARN', 6);
|
|
|
|
// learn trigger spells on items - 483: learn recipe; 55884: learn mount/pet
|
|
define('LEARN_SPELLS', [483, 55884]);
|
|
|
|
// Spell Attributes definitions
|
|
define('SPELL_ATTR0_CU_ENCHANT_PROC', 0x00000001); //
|
|
define('SPELL_ATTR0_CU_CONE_BACK', 0x00000002); //
|
|
define('SPELL_ATTR0_CU_CONE_LINE', 0x00000004); //
|
|
define('SPELL_ATTR0_CU_SHARE_DAMAGE', 0x00000008); //
|
|
define('SPELL_ATTR0_CU_NO_INITIAL_THREAT', 0x00000010); //
|
|
define('SPELL_ATTR0_CU_AURA_CC', 0x00000020); //
|
|
define('SPELL_ATTR0_CU_DONT_BREAK_STEALTH', 0x00000040); //
|
|
define('SPELL_ATTR0_CU_CAN_CRIT', 0x00000080); //
|
|
define('SPELL_ATTR0_CU_DIRECT_DAMAGE', 0x00000100); //
|
|
define('SPELL_ATTR0_CU_CHARGE', 0x00000200); //
|
|
define('SPELL_ATTR0_CU_PICKPOCKET', 0x00000400); //
|
|
define('SPELL_ATTR0_CU_ROLLING_PERIODIC', 0x00000800); //
|
|
define('SPELL_ATTR0_CU_NEGATIVE_EFF0', 0x00001000); //
|
|
define('SPELL_ATTR0_CU_NEGATIVE_EFF1', 0x00002000); //
|
|
define('SPELL_ATTR0_CU_NEGATIVE_EFF2', 0x00004000); //
|
|
define('SPELL_ATTR0_CU_IGNORE_ARMOR', 0x00008000); //
|
|
define('SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER', 0x00010000); //
|
|
define('SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET', 0x00020000); //
|
|
define('SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET', 0x00040000); //
|
|
define('SPELL_ATTR0_CU_NEEDS_AMMO_DATA', 0x00080000); //
|
|
define('SPELL_ATTR0_CU_BINARY_SPELL', 0x00100000); //
|
|
define('SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC', 0x00200000); //
|
|
define('SPELL_ATTR0_CU_LIQUID_AURA', 0x00400000); //
|
|
define('SPELL_ATTR0_CU_NEGATIVE', SPELL_ATTR0_CU_NEGATIVE_EFF0 | SPELL_ATTR0_CU_NEGATIVE_EFF1 | SPELL_ATTR0_CU_NEGATIVE_EFF2); //
|
|
|
|
define('SPELL_ATTR0_UNK0', 0x00000001); // Unknown attribute 0@Attr0
|
|
define('SPELL_ATTR0_REQ_AMMO', 0x00000002); // Treat as ranged attack DESCRIPTION Use ammo, ranged attack range modifiers, ranged haste, etc.
|
|
define('SPELL_ATTR0_ON_NEXT_SWING', 0x00000004); // On next melee (type 1) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
|
|
define('SPELL_ATTR0_IS_REPLENISHMENT', 0x00000008); // Replenishment (client only)
|
|
define('SPELL_ATTR0_ABILITY', 0x00000010); // Treat as ability DESCRIPTION Cannot be reflected, not affected by cast speed modifiers, etc.
|
|
define('SPELL_ATTR0_TRADESPELL', 0x00000020); // Trade skill recipe DESCRIPTION Displayed in recipe list, not affected by cast speed modifiers
|
|
define('SPELL_ATTR0_PASSIVE', 0x00000040); // Passive spell DESCRIPTION Spell is automatically cast on self by core
|
|
define('SPELL_ATTR0_HIDDEN_CLIENTSIDE', 0x00000080); // Hidden in UI (client only) DESCRIPTION Not visible in spellbook or aura bar
|
|
define('SPELL_ATTR0_HIDE_IN_COMBAT_LOG', 0x00000100); // Hidden in combat log (client only) DESCRIPTION Spell will not appear in combat logs
|
|
define('SPELL_ATTR0_TARGET_MAINHAND_ITEM', 0x00000200); // Auto-target mainhand item (client only) DESCRIPTION Client will automatically select main-hand item as cast target
|
|
define('SPELL_ATTR0_ON_NEXT_SWING_2', 0x00000400); // On next melee (type 2) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
|
|
define('SPELL_ATTR0_UNK11', 0x00000800); // Unknown attribute 11@Attr0
|
|
define('SPELL_ATTR0_DAYTIME_ONLY', 0x00001000); // Only usable during daytime (unused)
|
|
define('SPELL_ATTR0_NIGHT_ONLY', 0x00002000); // Only usable during nighttime (unused)
|
|
define('SPELL_ATTR0_INDOORS_ONLY', 0x00004000); // Only usable indoors
|
|
define('SPELL_ATTR0_OUTDOORS_ONLY', 0x00008000); // Only usable outdoors
|
|
define('SPELL_ATTR0_NOT_SHAPESHIFT', 0x00010000); // Not usable while shapeshifted
|
|
define('SPELL_ATTR0_ONLY_STEALTHED', 0x00020000); // Only usable in stealth
|
|
define('SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE', 0x00040000); // Don't shealthe weapons (client only)
|
|
define('SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION', 0x00080000); // Scale with caster level DESCRIPTION For non-player casts, scale impact and power cost with caster's level
|
|
define('SPELL_ATTR0_STOP_ATTACK_TARGET', 0x00100000); // Stop attacking after cast DESCRIPTION After casting this, the current auto-attack will be interrupted
|
|
define('SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK', 0x00200000); // Prevent physical avoidance DESCRIPTION Spell cannot be dodged, parried or blocked
|
|
define('SPELL_ATTR0_CAST_TRACK_TARGET', 0x00400000); // Automatically face target during cast (client only)
|
|
define('SPELL_ATTR0_CASTABLE_WHILE_DEAD', 0x00800000); // Can be cast while dead DESCRIPTION Spells without this flag cannot be cast by dead units in non-triggered contexts
|
|
define('SPELL_ATTR0_CASTABLE_WHILE_MOUNTED', 0x01000000); // Can be cast while mounted
|
|
define('SPELL_ATTR0_DISABLED_WHILE_ACTIVE', 0x02000000); // Cooldown starts on expiry DESCRIPTION Spell is unusable while already active, and cooldown does not begin until the effects have worn off
|
|
define('SPELL_ATTR0_NEGATIVE_1', 0x04000000); // Is negative spell DESCRIPTION Forces the spell to be treated as a negative spell
|
|
define('SPELL_ATTR0_CASTABLE_WHILE_SITTING', 0x08000000); // Can be cast while sitting
|
|
define('SPELL_ATTR0_CANT_USED_IN_COMBAT', 0x10000000); // Cannot be used in combat
|
|
define('SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY', 0x20000000); // Pierce invulnerability DESCRIPTION Allows spell to pierce invulnerability, unless the invulnerability spell also has this attribute
|
|
define('SPELL_ATTR0_HEARTBEAT_RESIST_CHECK', 0x40000000); // Periodic resistance checks DESCRIPTION Periodically re-rolls against resistance to potentially expire aura early
|
|
define('SPELL_ATTR0_CANT_CANCEL', 0x80000000); // Aura cannot be cancelled DESCRIPTION Prevents the player from voluntarily canceling a positive aura
|
|
|
|
define('SPELL_ATTR1_DISMISS_PET', 0x00000001); // Dismiss Pet on cast DESCRIPTION Without this attribute, summoning spells will fail if caster already has a pet
|
|
define('SPELL_ATTR1_DRAIN_ALL_POWER', 0x00000002); // Drain all power DESCRIPTION Ignores listed power cost and drains entire pool instead
|
|
define('SPELL_ATTR1_CHANNELED_1', 0x00000004); // Channeled (type 1) DESCRIPTION Both "channeled" attributes have identical handling in server & client
|
|
define('SPELL_ATTR1_CANT_BE_REDIRECTED', 0x00000008); // Ignore redirection effects DESCRIPTION Spell will not be attracted by SPELL_MAGNET auras (Grounding Totem)
|
|
define('SPELL_ATTR1_UNK4', 0x00000010); // Unknown attribute 4@Attr1
|
|
define('SPELL_ATTR1_NOT_BREAK_STEALTH', 0x00000020); // Does not break stealth
|
|
define('SPELL_ATTR1_CHANNELED_2', 0x00000040); // Channeled (type 2) DESCRIPTION Both "channeled" attributes have identical handling in server & client
|
|
define('SPELL_ATTR1_CANT_BE_REFLECTED', 0x00000080); // Ignore reflection effects DESCRIPTION Spell will pierce through Spell Reflection and similar
|
|
define('SPELL_ATTR1_CANT_TARGET_IN_COMBAT', 0x00000100); // Target cannot be in combat
|
|
define('SPELL_ATTR1_MELEE_COMBAT_START', 0x00000200); // Starts auto-attack (client only) DESCRIPTION Caster will begin auto-attacking the target on cast
|
|
define('SPELL_ATTR1_NO_THREAT', 0x00000400); // Does not generate threat DESCRIPTION Also does not cause target to engage
|
|
define('SPELL_ATTR1_UNK11', 0x00000800); // Unknown attribute 11@Attr1 DESCRIPTION Aura?
|
|
define('SPELL_ATTR1_IS_PICKPOCKET', 0x00001000); // Pickpocket (client only)
|
|
define('SPELL_ATTR1_FARSIGHT', 0x00002000); // Farsight aura (client only)
|
|
define('SPELL_ATTR1_CHANNEL_TRACK_TARGET', 0x00004000); // Track target while channeling DESCRIPTION While channeling, adjust facing to face target
|
|
define('SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY', 0x00008000); // Immunity cancels preapplied auras DESCRIPTION For immunity spells, cancel all auras that this spell would make you immune to when the spell is applied
|
|
define('SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE', 0x00010000); // Unaffected by school immunities DESCRIPTION Will not pierce Divine Shield, Ice Block and other full invulnerabilities
|
|
define('SPELL_ATTR1_UNAUTOCASTABLE_BY_PET', 0x00020000); // Cannot be autocast by pet
|
|
define('SPELL_ATTR1_UNK18', 0x00040000); // Unknown attribute 18@Attr1 DESCRIPTION Stun, Polymorph, Daze, Hex - CC?
|
|
define('SPELL_ATTR1_CANT_TARGET_SELF', 0x00080000); // Cannot be self-cast
|
|
define('SPELL_ATTR1_REQ_COMBO_POINTS1', 0x00100000); // Requires combo points (type 1)
|
|
define('SPELL_ATTR1_UNK21', 0x00200000); // Unknown attribute 21@Attr1
|
|
define('SPELL_ATTR1_REQ_COMBO_POINTS2', 0x00400000); // Requires combo points (type 2)
|
|
define('SPELL_ATTR1_UNK23', 0x00800000); // Unknwon attribute 23@Attr1
|
|
define('SPELL_ATTR1_IS_FISHING', 0x01000000); // Fishing (client only)
|
|
define('SPELL_ATTR1_UNK25', 0x02000000); // Unknown attribute 25@Attr1
|
|
define('SPELL_ATTR1_UNK26', 0x04000000); // Unknown attribute 26@Attr1 DESCRIPTION Related to [target=focus] and [target=mouseover] macros?
|
|
define('SPELL_ATTR1_UNK27', 0x08000000); // Unknown attribute 27@Attr1 DESCRIPTION Melee spell?
|
|
define('SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR', 0x10000000); // Hide in aura bar (client only)
|
|
define('SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME', 0x20000000); // Show spell name during channel (client only)
|
|
define('SPELL_ATTR1_ENABLE_AT_DODGE', 0x40000000); // Enable at dodge
|
|
define('SPELL_ATTR1_UNK31', 0x80000000); // Unknown attribute 31@Attr1
|
|
|
|
define('SPELL_ATTR2_CAN_TARGET_DEAD', 0x00000001); // Can target dead players or corpses
|
|
define('SPELL_ATTR2_UNK1', 0x00000002); // Unknown attribute 1@Attr2
|
|
define('SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS', 0x00000004); // Ignore Line of Sight
|
|
define('SPELL_ATTR2_UNK3', 0x00000008); // Ignore aura scaling
|
|
define('SPELL_ATTR2_DISPLAY_IN_STANCE_BAR', 0x00000010); // Show in stance bar (client only)
|
|
define('SPELL_ATTR2_AUTOREPEAT_FLAG', 0x00000020); // Ranged auto-attack spell
|
|
define('SPELL_ATTR2_CANT_TARGET_TAPPED', 0x00000040); // Cannot target others' tapped units DESCRIPTION Can only target untapped units, or those tapped by caster
|
|
define('SPELL_ATTR2_UNK7', 0x00000080); // Unknown attribute 7@Attr2
|
|
define('SPELL_ATTR2_UNK8', 0x00000100); // Unknown attribute 8@Attr2
|
|
define('SPELL_ATTR2_UNK9', 0x00000200); // Unknown attribute 9@Attr2
|
|
define('SPELL_ATTR2_UNK10', 0x00000400); // Unknown attribute 10@Attr2 DESCRIPTION Related to taming?
|
|
define('SPELL_ATTR2_HEALTH_FUNNEL', 0x00000800); // Health Funnel
|
|
define('SPELL_ATTR2_UNK12', 0x00001000); // Unknown attribute 12@Attr2
|
|
define('SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA', 0x00002000); // Enchant persists when entering arena
|
|
define('SPELL_ATTR2_UNK14', 0x00004000); // Unknown attribute 14@Attr2
|
|
define('SPELL_ATTR2_UNK15', 0x00008000); // Unknown attribute 15@Attr2
|
|
define('SPELL_ATTR2_TAME_BEAST', 0x00010000); // Tame Beast
|
|
define('SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS', 0x00020000); // Don't reset swing timer DESCRIPTION Does not reset melee/ranged autoattack timer on cast
|
|
define('SPELL_ATTR2_REQ_DEAD_PET', 0x00040000); // Requires dead pet
|
|
define('SPELL_ATTR2_NOT_NEED_SHAPESHIFT', 0x00080000); // Also allow outside shapeshift DESCRIPTION Even if Stances are nonzero, allow spell to be cast outside of shapeshift (though not in a different shapeshift)
|
|
define('SPELL_ATTR2_UNK20', 0x00100000); // Unknown attribute 20@Attr2
|
|
define('SPELL_ATTR2_DAMAGE_REDUCED_SHIELD', 0x00200000); // Damage reduction ability DESCRIPTION Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY
|
|
define('SPELL_ATTR2_UNK22', 0x00400000); // Unknown attribute 22@Attr2
|
|
define('SPELL_ATTR2_IS_ARCANE_CONCENTRATION', 0x00800000); // Arcane Concentration
|
|
define('SPELL_ATTR2_UNK24', 0x01000000); // Unknown attribute 24@Attr2
|
|
define('SPELL_ATTR2_UNK25', 0x02000000); // Unknown attribute 25@Attr2
|
|
define('SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE', 0x04000000); // Pierce aura application immunities DESCRIPTION Allow aura to be applied despite target being immune to new aura applications
|
|
define('SPELL_ATTR2_UNK27', 0x08000000); // Unknown attribute 27@Attr2
|
|
define('SPELL_ATTR2_UNK28', 0x10000000); // Unknown attribute 28@Attr2
|
|
define('SPELL_ATTR2_CANT_CRIT', 0x20000000); // Cannot critically strike
|
|
define('SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC', 0x40000000); // Allow triggered spell to trigger (type 1) DESCRIPTION Without this attribute, any triggered spell will be unable to trigger other auras' procs
|
|
define('SPELL_ATTR2_FOOD_BUFF', 0x80000000); // Food buff (client only)
|
|
|
|
define('SPELL_ATTR3_UNK0', 0x00000001); // Unknown attribute 0@Attr3
|
|
define('SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK', 0x00000002); // 1 Ignores subclass mask check when checking proc
|
|
define('SPELL_ATTR3_UNK2', 0x00000004); // Unknown attribute 2@Attr3
|
|
define('SPELL_ATTR3_BLOCKABLE_SPELL', 0x00000008); // Blockable spell
|
|
define('SPELL_ATTR3_IGNORE_RESURRECTION_TIMER', 0x00000010); // Ignore resurrection timer
|
|
define('SPELL_ATTR3_UNK5', 0x00000020); // Unknown attribute 5@Attr3
|
|
define('SPELL_ATTR3_UNK6', 0x00000040); // Unknown attribute 6@Attr3
|
|
define('SPELL_ATTR3_STACK_FOR_DIFF_CASTERS', 0x00000080); // Stack separately for each caster
|
|
define('SPELL_ATTR3_ONLY_TARGET_PLAYERS', 0x00000100); // Can only target players
|
|
define('SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2', 0x00000200); // Allow triggered spell to trigger (type 2) DESCRIPTION Without this attribute, any triggered spell will be unable to trigger other auras' procs
|
|
define('SPELL_ATTR3_MAIN_HAND', 0x00000400); // Require main hand weapon
|
|
define('SPELL_ATTR3_BATTLEGROUND', 0x00000800); // Can only be cast in battleground
|
|
define('SPELL_ATTR3_ONLY_TARGET_GHOSTS', 0x00001000); // Can only target ghost players
|
|
define('SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR', 0x00002000); // Do not display channel bar (client only)
|
|
define('SPELL_ATTR3_IS_HONORLESS_TARGET', 0x00004000); // Honorless Target
|
|
define('SPELL_ATTR3_UNK15', 0x00008000); // Unknown attribute 15@Attr3 DESCRIPTION Auto Shoot, Shoot, Throw - ranged normal attack attribute?
|
|
define('SPELL_ATTR3_CANT_TRIGGER_PROC', 0x00010000); // Cannot trigger procs
|
|
define('SPELL_ATTR3_NO_INITIAL_AGGRO', 0x00020000); // No initial aggro
|
|
define('SPELL_ATTR3_IGNORE_HIT_RESULT', 0x00040000); // Ignore hit result DESCRIPTION Spell cannot miss, or be dodged/parried/blocked
|
|
define('SPELL_ATTR3_DISABLE_PROC', 0x00080000); // Cannot trigger spells during aura proc
|
|
define('SPELL_ATTR3_DEATH_PERSISTENT', 0x00100000); // Persists through death
|
|
define('SPELL_ATTR3_UNK21', 0x00200000); // Unknown attribute 21@Attr3
|
|
define('SPELL_ATTR3_REQ_WAND', 0x00400000); // Requires equipped Wand
|
|
define('SPELL_ATTR3_UNK23', 0x00800000); // Unknown attribute 23@Attr3
|
|
define('SPELL_ATTR3_REQ_OFFHAND', 0x01000000); // Requires offhand weapon
|
|
define('SPELL_ATTR3_TREAT_AS_PERIODIC', 0x02000000); // Treat as periodic effect
|
|
define('SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED', 0x04000000); // Can trigger from triggered spells
|
|
define('SPELL_ATTR3_DRAIN_SOUL', 0x08000000); // Drain Soul
|
|
define('SPELL_ATTR3_UNK28', 0x10000000); // Unknown attribute 28@Attr3
|
|
define('SPELL_ATTR3_NO_DONE_BONUS', 0x20000000); // Damage dealt is unaffected by modifiers
|
|
define('SPELL_ATTR3_DONT_DISPLAY_RANGE', 0x40000000); // Do not show range in tooltip (client only)
|
|
define('SPELL_ATTR3_UNK31', 0x80000000); // Unknown attribute 31@Attr3
|
|
|
|
define('SPELL_ATTR4_IGNORE_RESISTANCES', 0x00000001); // Cannot be resisted
|
|
define('SPELL_ATTR4_PROC_ONLY_ON_CASTER', 0x00000002); // Only proc on self-cast
|
|
define('SPELL_ATTR4_FADES_WHILE_LOGGED_OUT', 0x00000004); // Buff expires while offline DESCRIPTION Debuffs (except Resurrection Sickness) will automatically do this
|
|
define('SPELL_ATTR4_UNK3', 0x00000008); // Unknown attribute 3@Attr4
|
|
define('SPELL_ATTR4_UNK4', 0x00000010); // Treat as delayed spell
|
|
define('SPELL_ATTR4_UNK5', 0x00000020); // Unknown attribute 5@Attr4
|
|
define('SPELL_ATTR4_NOT_STEALABLE', 0x00000040); // Aura cannot be stolen
|
|
define('SPELL_ATTR4_CAN_CAST_WHILE_CASTING', 0x00000080); // Can be cast while casting DESCRIPTION Ignores already in-progress cast and still casts
|
|
define('SPELL_ATTR4_FIXED_DAMAGE', 0x00000100); // Deals fixed damage
|
|
define('SPELL_ATTR4_TRIGGER_ACTIVATE', 0x00000200); // Spell is initially disabled (client only)
|
|
define('SPELL_ATTR4_SPELL_VS_EXTEND_COST', 0x00000400); // Attack speed modifies cost DESCRIPTION Adds 10 to power cost for each 1s of weapon speed
|
|
define('SPELL_ATTR4_UNK11', 0x00000800); // Unknown attribute 11@Attr4
|
|
define('SPELL_ATTR4_UNK12', 0x00001000); // Unknown attribute 12@Attr4
|
|
define('SPELL_ATTR4_UNK13', 0x00002000); // Unknown attribute 13@Attr4
|
|
define('SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS', 0x00004000); // Damage does not break auras
|
|
define('SPELL_ATTR4_UNK15', 0x00008000); // Unknown attribute 15@Attr4
|
|
define('SPELL_ATTR4_NOT_USABLE_IN_ARENA', 0x00010000); // Not usable in arena DESCRIPTION Makes spell unusable despite CD <= 10min
|
|
define('SPELL_ATTR4_USABLE_IN_ARENA', 0x00020000); // Usable in arena DESCRIPTION Makes spell usable despite CD > 10min
|
|
define('SPELL_ATTR4_AREA_TARGET_CHAIN', 0x00040000); // Chain area targets DESCRIPTION [NYI] Hits area targets over time instead of all at once
|
|
define('SPELL_ATTR4_UNK19', 0x00080000); // Unknown attribute 19@Attr4
|
|
define('SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER', 0x00100000); // Allow self-cast to override stronger aura (client only)
|
|
define('SPELL_ATTR4_UNK21', 0x00200000); // Keep when entering arena
|
|
define('SPELL_ATTR4_UNK22', 0x00400000); // Unknown attribute 22@Attr4
|
|
define('SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS', 0x00800000); // Cannot trigger item spells
|
|
define('SPELL_ATTR4_UNK24', 0x01000000); // Unknown attribute 24@Attr4 DESCRIPTION Shoot-type spell?
|
|
define('SPELL_ATTR4_IS_PET_SCALING', 0x02000000); // Pet Scaling aura
|
|
define('SPELL_ATTR4_CAST_ONLY_IN_OUTLAND', 0x04000000); // Only in Outland/Northrend
|
|
define('SPELL_ATTR4_INHERIT_CRIT_FROM_AURA', 0x08000000); // Inherit critical chance from triggering aura
|
|
define('SPELL_ATTR4_UNK28', 0x10000000); // Unknown attribute 28@Attr4
|
|
define('SPELL_ATTR4_UNK29', 0x20000000); // Unknown attribute 29@Attr4
|
|
define('SPELL_ATTR4_UNK30', 0x40000000); // Unknown attribute 30@Attr4
|
|
define('SPELL_ATTR4_UNK31', 0x80000000); // Unknown attribute 31@Attr4
|
|
|
|
define('SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING', 0x00000001); // Can be channeled while moving
|
|
define('SPELL_ATTR5_NO_REAGENT_WHILE_PREP', 0x00000002); // No reagents during arena preparation
|
|
define('SPELL_ATTR5_REMOVE_ON_ARENA_ENTER', 0x00000004); // Remove when entering arena DESCRIPTION Force this aura to be removed on entering arena, regardless of other properties
|
|
define('SPELL_ATTR5_USABLE_WHILE_STUNNED', 0x00000008); // Usable while stunned
|
|
define('SPELL_ATTR5_UNK4', 0x00000010); // Unknown attribute 4@Attr5
|
|
define('SPELL_ATTR5_SINGLE_TARGET_SPELL', 0x00000020); // Single-target aura DESCRIPTION Remove previous application to another unit if applied
|
|
define('SPELL_ATTR5_UNK6', 0x00000040); // Unknown attribute 6@Attr5
|
|
define('SPELL_ATTR5_UNK7', 0x00000080); // Unknown attribute 7@Attr5
|
|
define('SPELL_ATTR5_UNK8', 0x00000100); // Unknown attribute 8@Attr5
|
|
define('SPELL_ATTR5_START_PERIODIC_AT_APPLY', 0x00000200); // Immediately do periodic tick on apply
|
|
define('SPELL_ATTR5_HIDE_DURATION', 0x00000400); // Do not send aura duration to client
|
|
define('SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET', 0x00000800); // Auto-target target of target (client only)
|
|
define('SPELL_ATTR5_UNK12', 0x00001000); // Unknown attribute 12@Attr5 DESCRIPTION Cleave related?
|
|
define('SPELL_ATTR5_HASTE_AFFECT_DURATION', 0x00002000); // Duration scales with Haste Rating
|
|
define('SPELL_ATTR5_UNK14', 0x00004000); // Unknown attribute 14@Attr5
|
|
define('SPELL_ATTR5_UNK15', 0x00008000); // Unknown attribute 15@Attr5 DESCRIPTION Related to multi-target spells?
|
|
define('SPELL_ATTR5_UNK16', 0x00010000); // Unknown attribute 16@Attr5
|
|
define('SPELL_ATTR5_USABLE_WHILE_FEARED', 0x00020000); // Usable while feared
|
|
define('SPELL_ATTR5_USABLE_WHILE_CONFUSED', 0x00040000); // Usable while confused
|
|
define('SPELL_ATTR5_DONT_TURN_DURING_CAST', 0x00080000); // Do not auto-turn while casting
|
|
define('SPELL_ATTR5_UNK20', 0x00100000); // Unknown attribute 20@Attr5
|
|
define('SPELL_ATTR5_UNK21', 0x00200000); // Unknown attribute 21@Attr5
|
|
define('SPELL_ATTR5_UNK22', 0x00400000); // Unknown attribute 22@Attr5
|
|
define('SPELL_ATTR5_UNK23', 0x00800000); // Unknown attribute 23@Attr5
|
|
define('SPELL_ATTR5_UNK24', 0x01000000); // Unknown attribute 24@Attr5
|
|
define('SPELL_ATTR5_UNK25', 0x02000000); // Unknown attribute 25@Attr5
|
|
define('SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK', 0x04000000); // Ignore line of sight checks
|
|
define('SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST', 0x08000000); // Don't show aura if self-cast (client only)
|
|
define('SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST', 0x10000000); // Don't show aura unless self-cast (client only)
|
|
define('SPELL_ATTR5_UNK29', 0x20000000); // Unknown attribute 29@Attr5
|
|
define('SPELL_ATTR5_UNK30', 0x40000000); // Unknown attribute 30@Attr5
|
|
define('SPELL_ATTR5_UNK31', 0x80000000); // Unknown attribute 31@Attr5 DESCRIPTION Forces nearby enemies to attack caster?
|
|
|
|
define('SPELL_ATTR6_DONT_DISPLAY_COOLDOWN', 0x00000001); // Don't display cooldown (client only)
|
|
define('SPELL_ATTR6_ONLY_IN_ARENA', 0x00000002); // Only usable in arena
|
|
define('SPELL_ATTR6_IGNORE_CASTER_AURAS', 0x00000004); // Ignore all preventing caster auras
|
|
define('SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG', 0x00000008); // Ignore immunity flags when assisting
|
|
define('SPELL_ATTR6_UNK4', 0x00000010); // Unknown attribute 4@Attr6
|
|
define('SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES', 0x00000020); // Don't consume proc charges
|
|
define('SPELL_ATTR6_USE_SPELL_CAST_EVENT', 0x00000040); // Generate spell_cast event instead of aura_start (client only)
|
|
define('SPELL_ATTR6_UNK7', 0x00000080); // Unknown attribute 7@Attr6
|
|
define('SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED', 0x00000100); // Do not implicitly target in CC DESCRIPTION Implicit targeting (chaining and area targeting) will not impact crowd controlled targets
|
|
define('SPELL_ATTR6_UNK9', 0x00000200); // Unknown attribute 9@Attr6
|
|
define('SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS', 0x00000400); // Can target possessed friends DESCRIPTION [NYI]
|
|
define('SPELL_ATTR6_NOT_IN_RAID_INSTANCE', 0x00000800); // Unusable in raid instances
|
|
define('SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE', 0x00001000); // Castable while caster is on vehicle
|
|
define('SPELL_ATTR6_CAN_TARGET_INVISIBLE', 0x00002000); // Can target invisible units
|
|
define('SPELL_ATTR6_UNK14', 0x00004000); // Unknown attribute 14@Attr6
|
|
define('SPELL_ATTR6_UNK15', 0x00008000); // Unknown attribute 15@Attr6
|
|
define('SPELL_ATTR6_UNK16', 0x00010000); // Unknown attribute 16@Attr6
|
|
define('SPELL_ATTR6_UNK17', 0x00020000); // Unknown attribute 17@Attr6 DESCRIPTION Mount related?
|
|
define('SPELL_ATTR6_CAST_BY_CHARMER', 0x00040000); // Spell is cast by charmer DESCRIPTION Client will prevent casting if not possessed, charmer will be caster for all intents and purposes
|
|
define('SPELL_ATTR6_UNK19', 0x00080000); // Unknown attribute 19@Attr6
|
|
define('SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER', 0x00100000); // Only visible to caster (client only)
|
|
define('SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS', 0x00200000); // Client UI target effects (client only)
|
|
define('SPELL_ATTR6_UNK22', 0x00400000); // Unknown attribute 22@Attr6
|
|
define('SPELL_ATTR6_UNK23', 0x00800000); // Unknown attribute 23@Attr6
|
|
define('SPELL_ATTR6_CAN_TARGET_UNTARGETABLE', 0x01000000); // Can target untargetable units
|
|
define('SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT', 0x02000000); // Do not reset swing timer if cast time is instant
|
|
define('SPELL_ATTR6_UNK26', 0x04000000); // Unknown attribute 26@Attr6 DESCRIPTION Player castable buff?
|
|
define('SPELL_ATTR6_LIMIT_PCT_HEALING_MODS', 0x08000000); // Limit applicable %healing modifiers DESCRIPTION This prevents certain healing modifiers from applying - see implementation if you really care about details
|
|
define('SPELL_ATTR6_UNK28', 0x10000000); // Unknown attribute 28@Attr6 DESCRIPTION Death grip?
|
|
define('SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS', 0x20000000); // Limit applicable %damage modifiers DESCRIPTION This prevents certain damage modifiers from applying - see implementation if you really care about details
|
|
define('SPELL_ATTR6_UNK30', 0x40000000); // Unknown attribute 30@Attr6
|
|
define('SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS', 0x80000000); // Ignore cooldown modifiers for category cooldown
|
|
|
|
define('SPELL_ATTR7_UNK0', 0x00000001); // Unknown attribute 0@Attr7
|
|
define('SPELL_ATTR7_IGNORE_DURATION_MODS', 0x00000002); // Ignore duration modifiers
|
|
define('SPELL_ATTR7_REACTIVATE_AT_RESURRECT', 0x00000004); // Reactivate at resurrect (client only)
|
|
define('SPELL_ATTR7_IS_CHEAT_SPELL', 0x00000008); // Is cheat spell DESCRIPTION Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS
|
|
define('SPELL_ATTR7_UNK4', 0x00000010); // Unknown attribute 4@Attr7 DESCRIPTION Soulstone related?
|
|
define('SPELL_ATTR7_SUMMON_PLAYER_TOTEM', 0x00000020); // Summons player-owned totem
|
|
define('SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE', 0x00000040); // Damage dealt by this does not cause spell pushback
|
|
define('SPELL_ATTR7_UNK7', 0x00000080); // Unknown attribute 7@Attr7
|
|
define('SPELL_ATTR7_HORDE_ONLY', 0x00000100); // Horde only
|
|
define('SPELL_ATTR7_ALLIANCE_ONLY', 0x00000200); // Alliance only
|
|
define('SPELL_ATTR7_DISPEL_CHARGES', 0x00000400); // Dispel/Spellsteal remove individual charges
|
|
define('SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER', 0x00000800); // Only interrupt non-player casting
|
|
define('SPELL_ATTR7_UNK12', 0x00001000); // Unknown attribute 12@Attr7
|
|
define('SPELL_ATTR7_UNK13', 0x00002000); // Unknown attribute 13@Attr7
|
|
define('SPELL_ATTR7_UNK14', 0x00004000); // Unknown attribute 14@Attr7
|
|
define('SPELL_ATTR7_UNK15', 0x00008000); // Unknown attribute 15@Attr7 DESCRIPTION Exorcism - guaranteed crit vs families?
|
|
define('SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER', 0x00010000); // Can restore secondary power DESCRIPTION Only spells with this attribute can replenish a non-active power type
|
|
define('SPELL_ATTR7_UNK17', 0x00020000); // Unknown attribute 17@Attr7
|
|
define('SPELL_ATTR7_HAS_CHARGE_EFFECT', 0x00040000); // Has charge effect
|
|
define('SPELL_ATTR7_ZONE_TELEPORT', 0x00080000); // Is zone teleport
|
|
define('SPELL_ATTR7_UNK20', 0x00100000); // Unknown attribute 20@Attr7 DESCRIPTION Invulnerability related?
|
|
define('SPELL_ATTR7_UNK21', 0x00200000); // Unknown attribute 21@Attr7
|
|
define('SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING', 0x00400000); // Ignore cold weather flying restriction DESCRIPTION Set for loaner mounts, allows them to be used despite lacking required flight skill
|
|
define('SPELL_ATTR7_UNK23', 0x00800000); // Unknown attribute 23@Attr7
|
|
define('SPELL_ATTR7_UNK24', 0x01000000); // Unknown attribute 24@Attr7
|
|
define('SPELL_ATTR7_UNK25', 0x02000000); // Unknown attribute 25@Attr7
|
|
define('SPELL_ATTR7_UNK26', 0x04000000); // Unknown attribute 26@Attr7
|
|
define('SPELL_ATTR7_UNK27', 0x08000000); // Unknown attribute 27@Attr7
|
|
define('SPELL_ATTR7_CONSOLIDATED_RAID_BUFF', 0x10000000); // Consolidate in raid buff frame (client only)
|
|
define('SPELL_ATTR7_UNK29', 0x20000000); // Unknown attribute 29@Attr7
|
|
define('SPELL_ATTR7_UNK30', 0x40000000); // Unknown attribute 30@Attr7
|
|
define('SPELL_ATTR7_CLIENT_INDICATOR', 0x80000000); // Client indicator (client only)
|
|
|
|
|
|
// (some) Skill ids
|
|
define('SKILL_FIRST_AID', 129);
|
|
define('SKILL_BLACKSMITHING', 164);
|
|
define('SKILL_LEATHERWORKING', 165);
|
|
define('SKILL_ALCHEMY', 171);
|
|
define('SKILL_HERBALISM', 182);
|
|
define('SKILL_COOKING', 185);
|
|
define('SKILL_MINING', 186);
|
|
define('SKILL_TAILORING', 197);
|
|
define('SKILL_ENGINEERING', 202);
|
|
define('SKILL_ENCHANTING', 333);
|
|
define('SKILL_FISHING', 356);
|
|
define('SKILL_SKINNING', 393);
|
|
define('SKILL_LOCKPICKING', 633);
|
|
define('SKILL_JEWELCRAFTING', 755);
|
|
define('SKILL_RIDING', 762);
|
|
define('SKILL_INSCRIPTION', 773);
|
|
|
|
define('SKILLS_TRADE_PRIMARY', [SKILL_BLACKSMITHING, SKILL_LEATHERWORKING, SKILL_ALCHEMY, SKILL_HERBALISM, SKILL_MINING, SKILL_TAILORING, SKILL_ENGINEERING, SKILL_ENCHANTING, SKILL_SKINNING, SKILL_JEWELCRAFTING, SKILL_INSCRIPTION]);
|
|
define('SKILLS_TRADE_SECONDARY', [SKILL_FIRST_AID, SKILL_COOKING, SKILL_FISHING, SKILL_RIDING]);
|
|
|
|
|
|
// AchievementCriteriaCondition
|
|
define('ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH', 1); // reset progress on death
|
|
define('ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP', 3); // requires you to be on specific map, reset at change
|
|
define('ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP', 10); // requires the player not to be in group
|
|
|
|
// AchievementFlags
|
|
define('ACHIEVEMENT_FLAG_COUNTER', 0x0001); // Just count statistic (never stop and complete)
|
|
define('ACHIEVEMENT_FLAG_HIDDEN', 0x0002); // Not sent to client - internal use only
|
|
define('ACHIEVEMENT_FLAG_STORE_MAX_VALUE', 0x0004); // Store only max value? used only in "Reach level xx"
|
|
define('ACHIEVEMENT_FLAG_SUM', 0x0008); // Use sum criteria value from all reqirements (and calculate max value)
|
|
define('ACHIEVEMENT_FLAG_MAX_USED', 0x0010); // Show max criteria (and calculate max value ??)
|
|
define('ACHIEVEMENT_FLAG_REQ_COUNT', 0x0020); // Use not zero req count (and calculate max value)
|
|
define('ACHIEVEMENT_FLAG_AVERAGE', 0x0040); // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value)
|
|
define('ACHIEVEMENT_FLAG_PROGRESS_BAR', 0x0080); // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value)
|
|
define('ACHIEVEMENT_FLAG_REALM_FIRST', 0x0100); // first max race/class/profession
|
|
define('ACHIEVEMENT_FLAG_REALM_FIRST_KILL', 0x0200); // first boss kill
|
|
|
|
// AchievementCriteriaFlags
|
|
define('ACHIEVEMENT_CRITERIA_FLAG_SHOW_PROGRESS_BAR', 0x0001); // Show progress as bar
|
|
define('ACHIEVEMENT_CRITERIA_FLAG_HIDDEN', 0x0002); // Not show criteria in client
|
|
define('ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER', 0x0020); // Displays counter as money
|
|
|
|
// Commented ones solved generically
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE', 0);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_WIN_BG', 1);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL', 5);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL', 7);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT', 8);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT', 9);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY', 10);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE', 11);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE', 13);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST', 14);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND', 15);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP', 16);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_DEATH', 17);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON', 18);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID', 19);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE', 20);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER', 23);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING', 24);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM', 26);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST', 27);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET', 28);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL', 29);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE', 30);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA', 31);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA', 32);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA', 33);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL', 34);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL', 35);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM', 36);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA', 37);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING', 38);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING', 39);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL', 40);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM', 41);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM', 42);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA', 43);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK', 44);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT', 45);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION', 46);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION', 47);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP', 48);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM', 49);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT', 50);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT', 51);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS', 52);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_HK_RACE', 53);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE', 54);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE', 55);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS', 56);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM', 57);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS', 59);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS', 60);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS', 61);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD', 62);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING', 63);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER', 65);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL', 66);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY', 67);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT', 68);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2', 69);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL', 70);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT', 72);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE', 74);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS', 75);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL', 76);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL', 77);
|
|
define('ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE', 78);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS', 80);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION', 82);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID', 83);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS', 84);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD', 85);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED', 86);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION', 87);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION', 88);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS', 89);
|
|
// define('ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM', 90);
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// define('ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM', 91);
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// define('ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED', 93);
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// define('ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED', 94);
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// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH', 95);
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// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER', 96);
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// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT', 97);
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// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER', 98);
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// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR', 99);
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// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING', 100);
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// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT', 101);
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// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED', 102);
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// define('ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED', 103);
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// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED', 104);
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// define('ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED', 105);
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// define('ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED', 106);
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// define('ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED', 107);
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// define('ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN', 108);
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// define('ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE', 109);
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define('ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2', 110);
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define('ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE', 112);
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// define('ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL', 113);
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// define('ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS', 114);
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// define('ACHIEVEMENT_CRITERIA_TYPE_DISENCHANT_ROLLS', 117);
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// define('ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS', 119);
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// TrinityCore - Account Security
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define('SEC_PLAYER', 0);
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define('SEC_MODERATOR', 1);
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define('SEC_GAMEMASTER', 2);
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define('SEC_ADMINISTRATOR', 3);
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define('SEC_CONSOLE', 4); // console only - should not be encountered
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// Areatrigger types
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define('AT_TYPE_NONE', 0);
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define('AT_TYPE_TAVERN', 1);
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define('AT_TYPE_TELEPORT', 2);
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define('AT_TYPE_OBJECTIVE', 3);
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define('AT_TYPE_SMART', 4);
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define('AT_TYPE_SCRIPT', 5);
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// summon types
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define('SUMMONER_TYPE_CREATURE', 0);
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define('SUMMONER_TYPE_GAMEOBJECT', 1);
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// Map Types
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define('MAP_TYPE_ZONE', 0);
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define('MAP_TYPE_TRANSIT', 1);
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define('MAP_TYPE_DUNGEON', 2);
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define('MAP_TYPE_RAID', 3);
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define('MAP_TYPE_BATTLEGROUND', 4);
|
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define('MAP_TYPE_DUNGEON_HC', 5);
|
|
define('MAP_TYPE_ARENA', 6);
|
|
define('MAP_TYPE_MMODE_RAID', 7);
|
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define('MAP_TYPE_MMODE_RAID_HC', 8);
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define('EMOTE_FLAG_ONLY_STANDING', 0x0001); // Only while standig
|
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define('EMOTE_FLAG_USE_MOUNT', 0x0002); // Emote applies to mount
|
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define('EMOTE_FLAG_NOT_CHANNELING', 0x0004); // Not while channeling
|
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define('EMOTE_FLAG_ANIM_TALK', 0x0008); // Talk anim - talk
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define('EMOTE_FLAG_ANIM_QUESTION', 0x0010); // Talk anim - question
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define('EMOTE_FLAG_ANIM_EXCLAIM', 0x0020); // Talk anim - exclamation
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|
define('EMOTE_FLAG_ANIM_SHOUT', 0x0040); // Talk anim - shout
|
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define('EMOTE_FLAG_NOT_SWIMMING', 0x0080); // Not while swimming
|
|
define('EMOTE_FLAG_ANIM_LAUGH', 0x0100); // Talk anim - laugh
|
|
define('EMOTE_FLAG_CAN_LIE_ON_GROUND', 0x0200); // Ok while sleeping or dead
|
|
define('EMOTE_FLAG_NOT_FROM_CLIENT', 0x0400); // Disallow from client
|
|
define('EMOTE_FLAG_NOT_CASTING', 0x0800); // Not while casting
|
|
define('EMOTE_FLAG_END_MOVEMENT', 0x1000); // Movement ends
|
|
define('EMOTE_FLAG_INTERRUPT_ON_ATTACK', 0x2000); // Interrupt on attack
|
|
define('EMOTE_FLAG_ONLY_STILL', 0x4000); // Only while still
|
|
define('EMOTE_FLAG_NOT_FLYING', 0x8000); // Not while flying
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?>
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