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* create namespace Aowow to avoid naming conflicts * inclues/libs/ is outside of the Aowow namespace
141 lines
5.2 KiB
PHP
141 lines
5.2 KiB
PHP
<?php
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namespace Aowow;
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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if (!CLI)
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die('not in cli mode');
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CLISetup::registerSetup('sql', new class extends SetupScript
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{
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use TrCustomData; // import custom data from DB
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protected $info = array(
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'achievement' => [[], CLISetup::ARGV_PARAM, 'Compiles data for type: Achievement from dbc and world db.']
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);
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protected $dbcSourceFiles = ['achievement_category', 'achievement', 'spellicon'];
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protected $worldDependency = ['dbc_achievement', 'disables'];
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protected $setupAfter = [['icons'], []];
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public function generate(array $ids = []) : bool
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{
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DB::Aowow()->query('TRUNCATE ?_achievement');
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DB::Aowow()->query('TRUNCATE ?_achievementcategory');
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/**************/
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/* categories */
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/**************/
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CLI::write('[achievement] - resolving categories');
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DB::Aowow()->query('INSERT INTO ?_achievementcategory SELECT ac.id, GREATEST(ac.parentcategory, 0), GREATEST(IFNULL(ac1.parentcategory, 0), 0) FROM dbc_achievement_category ac LEFT JOIN dbc_achievement_category ac1 ON ac1.id = ac.parentCategory');
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/************/
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/* dbc data */
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/************/
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CLI::write('[achievement] - basic dbc data');
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DB::Aowow()->query(
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'INSERT INTO ?_achievement
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SELECT a.id,
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2 - a.faction,
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a.map,
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0,
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0,
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a.category,
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ac.parentCategory,
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a.points,
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a.orderInGroup,
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IFNULL(i.id, 0),
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a.iconId,
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a.flags,
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a.reqCriteriaCount,
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a.refAchievement,
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0,
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0,
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a.name_loc0, a.name_loc2, a.name_loc3, a.name_loc4, a.name_loc6, a.name_loc8,
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a.description_loc0, a.description_loc2, a.description_loc3, a.description_loc4, a.description_loc6, a.description_loc8,
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a.reward_loc0, a.reward_loc2, a.reward_loc3, a.reward_loc4, a.reward_loc6, a.reward_loc8
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FROM dbc_achievement a
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LEFT JOIN dbc_achievement_category ac ON ac.id = a.category
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LEFT JOIN dbc_spellicon si ON si.id = a.iconId
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LEFT JOIN ?_icons i ON LOWER(SUBSTRING_INDEX(si.iconPath, "\\\\", -1)) = i.name
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{ WHERE a.id IN (?a) }',
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$ids ?: DBSIMPLE_SKIP
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);
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/*******************/
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/* serverside data */
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/*******************/
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CLI::write('[achievement] - serverside achievement data');
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$serverAchievements = DB::World()->select('SELECT `ID` AS "id", IF(`requiredFaction` = -1, 3, IF(`requiredFaction` = 0, 2, 1)) AS "faction", `mapID` AS "map", `points`, `flags`, `count` AS "reqCriteriaCount", `refAchievement` FROM achievement_dbc{ WHERE `id` IN (?a)}',
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$ids ?: DBSIMPLE_SKIP
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);
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foreach ($serverAchievements as &$sa)
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{
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$sa['cuFlags'] = CUSTOM_SERVERSIDE;
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foreach (CLISetup::$locales as $i => $_)
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if ($_)
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$sa['name_loc'.$i] = 'Serverside - #'.$sa['id'];
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}
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unset($sa);
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foreach ($serverAchievements as $sa)
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DB::Aowow()->query('INSERT INTO ?_achievement (?#) VALUES (?a)', array_keys($sa), array_values($sa));
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/********************************/
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/* create chain of achievements */
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/********************************/
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CLI::write('[achievement] - linking achievements to chain');
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$parents = DB::Aowow()->selectCol('SELECT a.`id` FROM dbc_achievement a JOIN dbc_achievement b ON b.`previous` = a.`id` WHERE a.`previous` = 0');
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foreach ($parents as $chainId => $next)
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{
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$tree = [null, $next];
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while ($next = DB::Aowow()->selectCell('SELECT `id` FROM dbc_achievement WHERE `previous` = ?d', $next))
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$tree[] = $next;
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foreach ($tree as $idx => $aId)
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{
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if (!$aId)
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continue;
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DB::Aowow()->query('UPDATE ?_achievement SET `cuFlags` = `cuFlags` | ?d, `chainId` = ?d, `chainPos` = ?d WHERE `id` = ?d',
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$idx == 1 ? ACHIEVEMENT_CU_FIRST_SERIES : (count($tree) == $idx + 1 ? ACHIEVEMENT_CU_LAST_SERIES : 0),
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$chainId + 1,
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$idx,
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$aId
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);
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}
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}
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/*********************/
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/* applying disables */
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/*********************/
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CLI::write('[achievement] - disabling disabled achievements from table disables');
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if ($criteria = DB::World()->selectCol('SELECT `entry` FROM disables WHERE `sourceType` = 4'))
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DB::Aowow()->query('UPDATE ?_achievement a JOIN ?_achievementcriteria ac ON a.`id` = ac.`refAchievementId` SET a.`cuFlags` = ?d WHERE ac.`id` IN (?a)', CUSTOM_DISABLED, $criteria);
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$this->reapplyCCFlags('achievement', Type::ACHIEVEMENT);
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return true;
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}
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});
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?>
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