Files
aowow/setup/tools/sqlgen/sounds.ss.php
Sarjuuk 3a6c86092b Core/Compat
* create namespace Aowow to avoid naming conflicts
 * inclues/libs/ is outside of the Aowow namespace
2025-04-01 22:32:37 +02:00

388 lines
19 KiB
PHP

<?php
namespace Aowow;
if (!defined('AOWOW_REVISION'))
die('illegal access');
if (!CLI)
die('not in cli mode');
CLISetup::registerSetup("sql", new class extends SetupScript
{
use TrCustomData; // import custom data from DB
protected $info = array(
'sounds' => [[], CLISetup::ARGV_PARAM, 'Compiles data for type: Sound from dbc.']
);
protected $dbcSourceFiles = array(
// base emotes race
'soundentries', 'emotestextsound', 'vocaluisounds',
// creatures
'npcsounds', 'creaturesounddata', 'creaturedisplayinfo', 'creaturemodeldata',
// spells
'spell', 'spellvisual', 'spellvisualkit', 'screeneffect',
// zones
'soundambience', 'zonemusic', 'zoneintromusictable', 'worldstatezonesounds', 'areatable',
// items
'material', 'itemgroupsounds', 'itemdisplayinfo', 'weaponimpactsounds', 'itemsubclass', 'weaponswingsounds2' /*, 'sheathesoundlookups' data is redundant with material..? */
);
public function generate(array $ids = []) : bool
{
/*
okay, here's the thing. WMOAreaTable.dbc references WMO-files to get its position in the world (AreTable) and has sparse information on the related AreaTables themself.
Though it has sets for ZoneAmbience, ZoneMusic and ZoneIntroMusic, these can't be linked for this very reason and are omitted for now.
content: e.g. Tavern Music
*/
// WMOAreaTable.dbc/id => AreaTable.dbc/id
$worldStateZoneSoundFix = array(
18153 => 2119,
18154 => 2119,
47321 => 4273, // The Spark of Imagination
43600 => 4273, // The Celestial Planetarium
47478 => 4273 // The Prison of Yogg-Saron
);
/***********/
/* M A I N */
/***********/
CLI::write('[sound] - sounds main data');
// file extraction and conversion manually
// moving files in build step. data here is purely structural
// reality check ... thats probably gigabytes worth of sound.. only growing in size with every locale added on top (RedRocketSite didn't do it. Should i then?)
// .wav => audio/ogg; codecs="vorbis"
// .mp3 => audio/mpeg
$query =
'SELECT `id` AS `id`, `type` AS `cat`, `name`, 0 AS `cuFlags`,
`file1` AS `soundFile1`, `file2` AS `soundFile2`, `file3` AS `soundFile3`, `file4` AS `soundFile4`, `file5` AS `soundFile5`,
`file6` AS `soundFile6`, `file7` AS `soundFile7`, `file8` AS `soundFile8`, `file9` AS `soundFile9`, `file10` AS `soundFile10`,
`path`, `flags`
FROM dbc_soundentries
LIMIT ?d, ?d';
DB::Aowow()->query('TRUNCATE ?_sounds');
DB::Aowow()->query('TRUNCATE ?_sounds_files');
$soundFileIdx = 0;
$soundIndex = [];
$j = 0;
while ($sounds = DB::Aowow()->select($query, $j * CLISetup::SQL_BATCH, CLISetup::SQL_BATCH))
{
CLI::write('[sound] * batch #' . ++$j . ' (' . count($sounds) . ')', CLI::LOG_BLANK, true, true);
$groupSets = [];
foreach ($sounds as $s)
{
/* attention!
one sound can be used in 20 or more locations but may appear as multiple files,
because of different cases, path being attached to file and other shenanigans
build a usable path and create full index to compensate
25.6k raw files => expect ~21k filtered files
*/
$fileSets = [];
$hasDupes = false;
for ($i = 1; $i < 11; $i++)
{
$nicePath = CLI::nicePath($s['soundFile'.$i], $s['path']);
if ($s['soundFile'.$i] && array_key_exists($nicePath, $soundIndex))
{
$s['soundFile'.$i] = $soundIndex[$nicePath];
$hasDupes = true;
continue;
}
// convert to something web friendly => ogg
if (stristr($s['soundFile'.$i], '.wav'))
{
$soundIndex[$nicePath] = ++$soundFileIdx;
$fileSets[] = [$soundFileIdx, $s['soundFile'.$i], $s['path'], SOUND_TYPE_OGG];
$s['soundFile'.$i] = $soundFileIdx;
}
// mp3 .. keep as is
else if (stristr($s['soundFile'.$i], '.mp3'))
{
$soundIndex[$nicePath] = ++$soundFileIdx;
$fileSets[] = [$soundFileIdx, $s['soundFile'.$i], $s['path'], SOUND_TYPE_MP3];
$s['soundFile'.$i] = $soundFileIdx;
}
// i call bullshit
else if ($s['soundFile'.$i])
{
// todo (low) - file extension may be implied by SoundType, but only two entries (12292, 13401) are affected by this, sooo... eh?
CLI::write('[sound] Group '.str_pad('['.$s['id'].']', 7).' '.CLI::bold($s['name']).' has invalid sound file '.CLI::bold($s['soundFile'.$i]).' on index '.$i.'! Skipping...', CLI::LOG_WARN);
$s['soundFile'.$i] = null;
}
// empty case
else
$s['soundFile'.$i] = null;
}
if (!$fileSets && !$hasDupes)
{
CLI::write('[sound] Group '.str_pad('['.$s['id'].']', 7).' '.CLI::bold($s['name']).' contains no sound files! Skipping...', CLI::LOG_WARN);
continue;
}
else if ($fileSets)
DB::Aowow()->query('INSERT INTO ?_sounds_files VALUES (?a)', array_values($fileSets));
unset($s['path']);
$groupSets[] = array_values($s);
}
DB::Aowow()->query('INSERT INTO ?_sounds VALUES (?a)', array_values($groupSets));
}
/******************/
/* VocalUI Sounds */
/******************/
CLI::write('[sound] - linking to race');
DB::Aowow()->query('TRUNCATE ?_races_sounds');
DB::Aowow()->query(
'INSERT IGNORE INTO ?_races_sounds
SELECT `raceId`, `soundIdMale`, 1 FROM dbc_vocaluisounds WHERE `soundIdMale` <> `soundIdFemale` AND `soundIdMale` > 0 UNION
SELECT `raceId`, `soundIdFemale`, 2 FROM dbc_vocaluisounds WHERE `soundIdMale` <> `soundIdFemale` AND `soundIdFemale` > 0'
);
/***************/
/* Emote Sound */
/***************/
CLI::write('[sound] - linking to emotes');
DB::Aowow()->query('TRUNCATE ?_emotes_sounds');
DB::Aowow()->query('INSERT IGNORE INTO ?_emotes_sounds SELECT `emotesTextId`, `raceId`, `gender` + 1, `soundId` FROM dbc_emotestextsound');
/*******************/
/* Creature Sounds */
/*******************/
CLI::write('[sound] - linking to creatures');
// currently ommitting:
// * footsteps (matrix of: creature + terrain + humidity)
// * fidget2 through 5
// * customattack2 through 3
// in case of conflicting data CreatureDisplayInfo overrides CreatureModelData (seems to be more specialized (Thral > MaleOrc / Maiden > FemaleTitan))
DB::Aowow()->query('TRUNCATE ?_creature_sounds');
DB::Aowow()->query(
'INSERT INTO ?_creature_sounds
SELECT cdi.`id`,
GREATEST(IFNULL(ns.`greetSoundId`, 0), 0),
GREATEST(IFNULL(ns.`byeSoundId`, 0), 0),
GREATEST(IFNULL(ns.`angrySoundId`, 0), 0),
GREATEST(IF(csdA.`exertion`, csdA.`exertion`, IFNULL(csdB.`exertion`, 0)), 0),
GREATEST(IF(csdA.`exertionCritical`, csdA.`exertionCritical`, IFNULL(csdB.`exertionCritical`, 0)), 0),
GREATEST(IF(csdA.`injury`, csdA.`injury`, IFNULL(csdB.`injury`, 0)), 0),
GREATEST(IF(csdA.`injuryCritical`, csdA.`injuryCritical`, IFNULL(csdB.`injuryCritical`, 0)), 0),
GREATEST(IF(csdA.`death`, csdA.`death`, IFNULL(csdB.`death`, 0)), 0),
GREATEST(IF(csdA.`stun`, csdA.`stun`, IFNULL(csdB.`stun`, 0)), 0),
GREATEST(IF(csdA.`stand`, csdA.`stand`, IFNULL(csdB.`stand`, 0)), 0),
0, -- footsteps
GREATEST(IF(csdA.`aggro`, csdA.`aggro`, IFNULL(csdB.`aggro`, 0)), 0),
GREATEST(IF(csdA.`wingFlap`, csdA.`wingFlap`, IFNULL(csdB.`wingFlap`, 0)), 0),
GREATEST(IF(csdA.`wingGlide`, csdA.`wingGlide`, IFNULL(csdB.`wingGlide`, 0)), 0),
GREATEST(IF(csdA.`alert`, csdA.`alert`, IFNULL(csdB.`alert`, 0)), 0),
GREATEST(IF(csdA.`fidget`, csdA.`fidget`, IFNULL(csdB.`fidget`, 0)), 0),
GREATEST(IF(csdA.`customAttack`, csdA.`customAttack`, IFNULL(csdB.`customAttack`, 0)), 0),
GREATEST(IF(csdA.`loop`, csdA.`loop`, IFNULL(csdB.`loop`, 0)), 0),
GREATEST(IF(csdA.`jumpStart`, csdA.`jumpStart`, IFNULL(csdB.`jumpStart`, 0)), 0),
GREATEST(IF(csdA.`jumpEnd`, csdA.`jumpEnd`, IFNULL(csdB.`jumpEnd`, 0)), 0),
GREATEST(IF(csdA.`petAttack`, csdA.`petAttack`, IFNULL(csdB.`petAttack`, 0)), 0),
GREATEST(IF(csdA.`petOrder`, csdA.`petOrder`, IFNULL(csdB.`petOrder`, 0)), 0),
GREATEST(IF(csdA.`petDismiss`, csdA.`petDismiss`, IFNULL(csdB.`petDismiss`, 0)), 0),
GREATEST(IF(csdA.`birth`, csdA.`birth`, IFNULL(csdB.`birth`, 0)), 0),
GREATEST(IF(csdA.`spellcast`, csdA.`spellcast`, IFNULL(csdB.`spellcast`, 0)), 0),
GREATEST(IF(csdA.`submerge`, csdA.`submerge`, IFNULL(csdB.`submerge`, 0)), 0),
GREATEST(IF(csdA.`submerged`, csdA.`submerged`, IFNULL(csdB.`submerged`, 0)), 0),
0, -- transform
0 -- transformanimated
FROM dbc_creaturedisplayinfo cdi
LEFT JOIN dbc_creaturemodeldata cmd ON cmd.`id` = cdi.`modelId`
LEFT JOIN dbc_creaturesounddata csdA ON csdA.`id` = cdi.`creatureSoundId`
LEFT JOIN dbc_creaturesounddata csdB ON csdB.`id` = cmd.`creatureSoundId`
LEFT JOIN dbc_npcsounds ns ON ns.`id` = cdi.`npcSoundId`'
);
/****************/
/* Spell Sounds */
/****************/
CLI::write('[sound] - linking to spells');
// issues: (probably because of 335-data)
// * animate is probably wrong
// * missile and impactarea not in js
// * ready, castertargeting, casterstate and targetstate not in dbc
DB::Aowow()->query('TRUNCATE ?_spell_sounds');
DB::Aowow()->query(
'INSERT INTO ?_spell_sounds
SELECT sv.`id`,
GREATEST(`animationSoundId`, 0),
0, -- ready
GREATEST(IFNULL(svk1.`soundId`, 0), 0),
GREATEST(IFNULL(svk2.`soundId`, 0), 0),
GREATEST(IFNULL(svk3.`soundId`, 0), 0),
GREATEST(IFNULL(svk4.`soundId`, 0), 0),
GREATEST(IFNULL(svk5.`soundId`, 0), 0),
GREATEST(IFNULL(svk6.`soundId`, 0), 0),
GREATEST(IFNULL(svk7.`soundId`, 0), 0),
GREATEST(IFNULL(svk8.`soundId`, 0), 0),
0, -- castertargeting
GREATEST(IFNULL(svk9.`soundId`, 0), 0),
GREATEST(IFNULL(svk10.`soundId`, 0), 0),
GREATEST(IFNULL(svk12.`soundId`, 0), 0),
0, -- casterstate
0, -- targetstate
GREATEST(`missileSoundId`, 0),
GREATEST(IFNULL(svk11.`soundId`, 0), 0)
FROM dbc_spellvisual sv
LEFT JOIN dbc_spellvisualkit svk1 ON svk1.`id` = sv.`precastKitId`
LEFT JOIN dbc_spellvisualkit svk2 ON svk2.`id` = sv.`castKitId`
LEFT JOIN dbc_spellvisualkit svk3 ON svk3.`id` = sv.`impactKitId`
LEFT JOIN dbc_spellvisualkit svk4 ON svk4.`id` = sv.`stateKitId`
LEFT JOIN dbc_spellvisualkit svk5 ON svk5.`id` = sv.`statedoneKitId`
LEFT JOIN dbc_spellvisualkit svk6 ON svk6.`id` = sv.`channelKitId`
LEFT JOIN dbc_spellvisualkit svk7 ON svk7.`id` = sv.`casterImpactKitId`
LEFT JOIN dbc_spellvisualkit svk8 ON svk8.`id` = sv.`targetImpactKitId`
LEFT JOIN dbc_spellvisualkit svk9 ON svk9.`id` = sv.`missileTargetingKitId`
LEFT JOIN dbc_spellvisualkit svk10 ON svk10.`id` = sv.`instantAreaKitId`
LEFT JOIN dbc_spellvisualkit svk11 ON svk11.`id` = sv.`impactAreaKitId`
LEFT JOIN dbc_spellvisualkit svk12 ON svk12.`id` = sv.`persistentAreaKitId`'
);
/***************/
/* Zone Sounds */
/***************/
CLI::write('[sound] - linking to zones');
// omiting data from WMOAreaTable, as its at the moment impossible to link to actual zones
DB::Aowow()->query('TRUNCATE ?_zones_sounds');
DB::Aowow()->query(
'INSERT INTO ?_zones_sounds (`id`, `ambienceDay`, `ambienceNight`, `musicDay`, `musicNight`, `intro`, `worldStateId`, `worldStateValue`)
SELECT a.`id`,
IFNULL(sa1.`soundIdDay`, 0),
IFNULL(sa1.`soundIdNight`, 0),
IFNULL(zm1.`soundIdDay`, 0),
IFNULL(zm1.`soundIdNight`, 0),
IFNULL(zimt1.`soundId`, 0),
0 AS worldStateId,
0 AS worldStateValue
FROM dbc_areatable a
LEFT JOIN dbc_soundambience sa1 ON sa1.`id` = a.`soundAmbience`
LEFT JOIN dbc_zonemusic zm1 ON zm1.`id` = a.`zoneMusic`
LEFT JOIN dbc_zoneintromusictable zimt1 ON zimt1.`id` = a.`zoneIntroMusic`
WHERE a.`soundAmbience` > 0 OR a.`zoneMusic` > 0 OR a.`zoneIntroMusic`
UNION
SELECT IF(wszs.`areaId`, wszs.`areaId`, wszs.`wmoAreaId`),
IFNULL(sa2.`soundIdDay`, 0),
IFNULL(sa2.`soundIdNight`, 0),
IFNULL(zm2.`soundIdDay`, 0),
IFNULL(zm2.`soundIdNight`, 0),
IFNULL(zimt2.`soundId`, 0),
wszs.`stateId`,
wszs.`value`
FROM dbc_worldstatezonesounds wszs
LEFT JOIN dbc_soundambience sa2 ON sa2.`id` = wszs.`soundAmbienceId`
LEFT JOIN dbc_zonemusic zm2 ON zm2.`id` = wszs.`zoneMusicId`
LEFT JOIN dbc_zoneintromusictable zimt2 ON zimt2.`id` = wszs.`zoneIntroMusicId`
WHERE wszs.`zoneMusicId` > 0 AND (wszs.`areaId` OR wszs.`wmoAreaId` IN (?a))',
array_keys($worldStateZoneSoundFix)
);
// apply post-fix
foreach ($worldStateZoneSoundFix as $old => $new)
DB::Aowow()->query('UPDATE ?_zones_sounds SET `id` = ?d WHERE `id` = ?d', $new, $old);
/***************/
/* Item Sounds */
/***************/
CLI::write('[sound] - linking to items');
DB::Aowow()->query(
'UPDATE ?_items i
LEFT JOIN dbc_itemdisplayinfo idi ON idi.`id` = i.`displayId`
LEFT JOIN dbc_itemgroupsounds igs ON igs.`id` = idi.`groupSoundId`
LEFT JOIN dbc_material m ON m.`id` = i.`material`
SET i.`spellVisualId` = IFNULL(idi.`spellVisualId`, 0),
i.`pickUpSoundId` = IFNULL(igs.`pickUpSoundId`, 0),
i.`dropDownSoundId` = IFNULL(igs.`dropDownSoundId`, 0),
i.`sheatheSoundId` = IFNULL(m.`sheatheSoundId`, 0),
i.`unsheatheSoundId` = IFNULL(m.`unsheatheSoundId`, 0)'
);
DB::Aowow()->query('TRUNCATE ?_items_sounds');
$fields = ['hit', 'crit'];
foreach ($fields as $f)
for ($i = 1; $i <= 10; $i++)
DB::Aowow()->query(
'INSERT INTO ?_items_sounds
SELECT ?#, (1 << wis.`subClass`)
FROM dbc_weaponimpactsounds wis
WHERE ?# > 0
ON DUPLICATE KEY UPDATE `subClassMask` = `subClassMask` | (1 << wis.`subClass`)',
$f.$i, $f.$i
);
DB::Aowow()->query(
'INSERT INTO ?_items_sounds
SELECT wss.`soundId`, (1 << isc.`subClass`)
FROM dbc_itemsubclass isc
JOIN dbc_weaponswingsounds2 wss ON wss.`weaponSize` = isc.`weaponSize`
WHERE isc.`class` = 2
ON DUPLICATE KEY UPDATE `subClassMask` = `subClassMask` | (1 << isc.`subClass`)'
);
/************************/
/* Screen Effect Sounds */
/************************/
CLI::write('[sound] - linking to screen effects');
DB::Aowow()->query('TRUNCATE ?_screeneffect_sounds');
DB::Aowow()->query(
'INSERT INTO ?_screeneffect_sounds
SELECT se.`id`, se.`name`, IFNULL(sa.`soundIdDay`, 0), IFNULL(sa.`soundIdNight`, 0), IFNULL(zm.`soundIdDay`, 0), IFNULL(zm.`soundIdNight`, 0)
FROM dbc_screeneffect se
LEFT JOIN dbc_soundambience sa ON se.`soundAmbienceId` = sa.`id`
LEFT JOIN dbc_zonemusic zm ON se.`zoneMusicId` = zm.`id`'
);
$this->reapplyCCFlags('sounds', Type::SOUND);
return true;
}
});
?>