mirror of
https://github.com/Sarjuuk/aowow.git
synced 2025-11-29 15:58:16 +08:00
1347 lines
55 KiB
PHP
1347 lines
55 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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// menuId 3: Quest g_initPath()
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// tabId 0: Database g_initHeader()
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class QuestPage extends GenericPage
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{
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use TrDetailPage;
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protected $type = TYPE_QUEST;
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protected $typeId = 0;
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protected $tpl = 'quest';
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protected $path = [0, 3];
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protected $tabId = 0;
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protected $mode = CACHE_TYPE_PAGE;
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protected $js = [[JS_FILE, 'ShowOnMap.js']];
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protected $css = [[CSS_FILE, 'Book.css']];
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protected $_get = ['domain' => ['filter' => FILTER_CALLBACK, 'options' => 'GenericPage::checkDomain']];
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private $catExtra = array(
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3526 => 3524,
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363 => 14,
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220 => 215,
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188 => 141,
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1769 => 361,
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25 => 46,
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132 => 1,
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3431 => 3430,
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154 => 85,
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9 => 12
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);
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private $powerTpl = '$WowheadPower.registerQuest(%d, %d, %s);';
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public function __construct($pageCall, $id)
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{
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parent::__construct($pageCall, $id);
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// temp locale
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if ($this->mode == CACHE_TYPE_TOOLTIP && $this->_get['domain'])
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Util::powerUseLocale($this->_get['domain']);
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$this->typeId = intVal($id);
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$this->subject = new QuestList(array(['id', $this->typeId]));
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if ($this->subject->error)
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$this->notFound(Lang::game('quest'), Lang::quest('notFound'));
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// may contain htmlesque tags
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$this->name = Util::htmlEscape($this->subject->getField('name', true));
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}
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protected function generatePath()
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{
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// recreate path
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$this->path[] = $this->subject->getField('cat2');
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if ($_ = $this->subject->getField('cat1'))
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{
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if (isset($this->catExtra[$_]))
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$this->path[] = $this->catExtra[$_];
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$this->path[] = $_;
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}
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}
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protected function generateTitle()
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{
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// page title already escaped
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array_unshift($this->title, $this->subject->getField('name', true), Util::ucFirst(Lang::game('quest')));
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}
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protected function generateContent()
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{
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$_level = $this->subject->getField('level');
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$_minLevel = $this->subject->getField('minLevel');
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$_flags = $this->subject->getField('flags');
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$_specialFlags = $this->subject->getField('specialFlags');
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$_side = Game::sideByRaceMask($this->subject->getField('reqRaceMask'));
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/***********/
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/* Infobox */
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/***********/
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$infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
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// event (todo: assign eventData)
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if ($_ = $this->subject->getField('eventId'))
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{
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$this->extendGlobalIds(TYPE_WORLDEVENT, $_);
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$infobox[] = Lang::game('eventShort').Lang::main('colon').'[event='.$_.']';
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}
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// level
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if ($_level > 0)
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$infobox[] = Lang::game('level').Lang::main('colon').$_level;
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// reqlevel
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if ($_minLevel)
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{
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$lvl = $_minLevel;
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if ($_ = $this->subject->getField('maxLevel'))
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$lvl .= ' - '.$_;
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$infobox[] = sprintf(Lang::game('reqLevel'), $lvl);
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}
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// loremaster (i dearly hope those flags cover every case...)
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if ($this->subject->getField('zoneOrSortBak') > 0 && !$this->subject->isRepeatable())
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{
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$conditions = array(
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['ac.type', ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE],
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['ac.value1', $this->subject->getField('zoneOrSortBak')],
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['a.faction', $_side, '&']
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);
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$loremaster = new AchievementList($conditions);
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$this->extendGlobalData($loremaster->getJSGlobals(GLOBALINFO_SELF));
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switch ($loremaster->getMatches())
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{
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case 0:
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break;
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case 1:
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$infobox[] = Lang::quest('loremaster').Lang::main('colon').'[achievement='.$loremaster->id.']';
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break;
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default:
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$lm = Lang::quest('loremaster').Lang::main('colon').'[ul]';
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foreach ($loremaster->iterate() as $id => $__)
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$lm .= '[li][achievement='.$id.'][/li]';
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$infobox[] = $lm.'[/ul]';
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break;
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}
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}
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// type (maybe expand uppon?)
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$_ = [];
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if ($_flags & QUEST_FLAG_DAILY)
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$_[] = '[tooltip=tooltip_dailyquest]'.Lang::quest('daily').'[/tooltip]';
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else if ($_flags & QUEST_FLAG_WEEKLY)
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$_[] = Lang::quest('weekly');
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else if ($_specialFlags & QUEST_FLAG_SPECIAL_MONTHLY)
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$_[] = Lang::quest('monthly');
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if ($t = $this->subject->getField('type'))
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$_[] = Lang::quest('questInfo', $t);
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if ($_)
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$infobox[] = Lang::game('type').Lang::main('colon').implode(' ', $_);
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// side
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$_ = Lang::main('side').Lang::main('colon');
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switch ($_side)
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{
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case 3: $infobox[] = $_.Lang::game('si', 3); break;
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case 2: $infobox[] = $_.'[span class=icon-horde]'.Lang::game('si', 2).'[/span]'; break;
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case 1: $infobox[] = $_.'[span class=icon-alliance]'.Lang::game('si', 1).'[/span]'; break;
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}
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$jsg = [];
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// races
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if ($_ = Lang::getRaceString($this->subject->getField('reqRaceMask'), $jsg, false))
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{
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$this->extendGlobalIds(TYPE_RACE, ...$jsg);
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$t = count($jsg) == 1 ? Lang::game('race') : Lang::game('races');
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$infobox[] = Util::ucFirst($t).Lang::main('colon').$_;
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}
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// classes
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if ($_ = Lang::getClassString($this->subject->getField('reqClassMask'), $jsg, false))
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{
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$this->extendGlobalIds(TYPE_CLASS, ...$jsg);
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$t = count($jsg) == 1 ? Lang::game('class') : Lang::game('classes');
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$infobox[] = Util::ucFirst($t).Lang::main('colon').$_;
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}
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// profession / skill
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if ($_ = $this->subject->getField('reqSkillId'))
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{
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$this->extendGlobalIds(TYPE_SKILL, $_);
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$sk = '[skill='.$_.']';
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if ($_ = $this->subject->getField('reqSkillPoints'))
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$sk .= ' ('.$_.')';
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$infobox[] = Lang::quest('profession').Lang::main('colon').$sk;
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}
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// timer
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if ($_ = $this->subject->getField('timeLimit'))
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$infobox[] = Lang::quest('timer').Lang::main('colon').Util::formatTime($_ * 1000);
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$startEnd = DB::Aowow()->select('SELECT * FROM ?_quests_startend WHERE questId = ?d', $this->typeId);
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// start
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$start = '[icon name=quest_start'.($this->subject->isRepeatable() ? '_daily' : '').']'.Lang::event('start').Lang::main('colon').'[/icon]';
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$s = [];
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foreach ($startEnd as $se)
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{
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if ($se['method'] & 0x1)
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{
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$this->extendGlobalIds($se['type'], $se['typeId']);
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$s[] = ($s ? '[span=invisible]'.$start.'[/span] ' : $start.' ') .'['.Util::$typeStrings[$se['type']].'='.$se['typeId'].']';
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}
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}
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if ($s)
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$infobox[] = implode('[br]', $s);
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// end
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$end = '[icon name=quest_end'.($this->subject->isRepeatable() ? '_daily' : '').']'.Lang::event('end').Lang::main('colon').'[/icon]';
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$e = [];
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foreach ($startEnd as $se)
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{
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if ($se['method'] & 0x2)
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{
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$this->extendGlobalIds($se['type'], $se['typeId']);
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$e[] = ($e ? '[span=invisible]'.$end.'[/span] ' : $end.' ') . '['.Util::$typeStrings[$se['type']].'='.$se['typeId'].']';
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}
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}
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if ($e)
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$infobox[] = implode('[br]', $e);
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// auto accept
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if ($_flags & QUEST_FLAG_AUTO_ACCEPT)
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$infobox[] = Lang::quest('autoaccept');
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// Repeatable
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if ($this->subject->isRepeatable())
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$infobox[] = Lang::quest('repeatable');
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// sharable | not sharable
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$infobox[] = $_flags & QUEST_FLAG_SHARABLE ? Lang::quest('sharable') : Lang::quest('notSharable');
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// Keeps you PvP flagged
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if ($this->subject->isPvPEnabled())
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$infobox[] = Lang::quest('keepsPvpFlag');
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// difficulty (todo (low): formula unclear. seems to be [minLevel,] -4, -2, (level), +3, +(9 to 15))
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if ($_level > 0)
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{
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$_ = [];
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// red
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if ($_minLevel && $_minLevel < $_level - 4)
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$_[] = '[color=q10]'.$_minLevel.'[/color]';
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// orange
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if (!$_minLevel || $_minLevel < $_level - 2)
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$_[] = '[color=r1]'.(!$_ && $_minLevel > $_level - 4 ? $_minLevel : $_level - 4).'[/color]';
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// yellow
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$_[] = '[color=r2]'.(!$_ && $_minLevel > $_level - 2 ? $_minLevel : $_level - 2).'[/color]';
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// green
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$_[] = '[color=r3]'.($_level + 3).'[/color]';
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// grey (is about +/-1 level off)
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$_[] = '[color=r4]'.($_level + 3 + ceil(12 * $_level / MAX_LEVEL)).'[/color]';
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if ($_)
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$infobox[] = Lang::game('difficulty').Lang::main('colon').implode('[small] [/small]', $_);
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}
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$this->infobox = '[ul][li]'.implode('[/li][li]', $infobox).'[/li][/ul]';
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/**********/
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/* Series */
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/**********/
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// Quest Chain (are there cases where quests go in parallel?)
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$chain = array(
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array(
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array(
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'side' => $_side,
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'typeStr' => Util::$typeStrings[TYPE_QUEST],
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'typeId' => $this->typeId,
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'name' => $this->name,
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'_next' => $this->subject->getField('nextQuestIdChain')
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)
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)
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);
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$_ = $chain[0][0];
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while ($_)
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{
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if ($_ = DB::Aowow()->selectRow('SELECT id AS typeId, IF(id = nextQuestIdChain, 1, 0) AS error, name_loc0, name_loc2, name_loc3, name_loc6, name_loc8, reqRaceMask FROM ?_quests WHERE nextQuestIdChain = ?d', $_['typeId']))
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{
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if ($_['error'])
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{
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trigger_error('Quest '.$_['typeId'].' is in a chain with itself');
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break;
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}
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$n = Util::localizedString($_, 'name');
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array_unshift($chain, array(
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array(
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'side' => Game::sideByRaceMask($_['reqRaceMask']),
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'typeStr' => Util::$typeStrings[TYPE_QUEST],
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'typeId' => $_['typeId'],
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'name' => Util::htmlEscape(Lang::trimTextClean($n, 40)),
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)
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));
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}
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}
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$_ = end($chain)[0];
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while ($_)
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{
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if ($_ = DB::Aowow()->selectRow('SELECT id AS typeId, IF(id = nextQuestIdChain, 1, 0) AS error, name_loc0, name_loc2, name_loc3, name_loc6, name_loc8, reqRaceMask, nextQuestIdChain AS _next FROM ?_quests WHERE id = ?d', $_['_next']))
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{
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if ($_['error']) // error already triggered
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break;
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$n = Util::localizedString($_, 'name');
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array_push($chain, array(
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array(
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'side' => Game::sideByRaceMask($_['reqRaceMask']),
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'typeStr' => Util::$typeStrings[TYPE_QUEST],
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'typeId' => $_['typeId'],
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'name' => Util::htmlEscape(Lang::trimTextClean($n, 40)),
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'_next' => $_['_next'],
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)
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));
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}
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}
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if (count($chain) > 1)
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$this->series[] = [$chain, null];
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// todo (low): sensibly merge the following lists into 'series'
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$listGen = function($cnd)
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{
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$chain = [];
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$list = new QuestList($cnd);
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if ($list->error)
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return null;
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foreach ($list->iterate() as $id => $__)
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{
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$n = $list->getField('name', true);
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$chain[] = array(array(
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'side' => Game::sideByRaceMask($list->getField('reqRaceMask')),
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'typeStr' => Util::$typeStrings[TYPE_QUEST],
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'typeId' => $id,
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'name' => Util::htmlEscape(Lang::trimTextClean($n, 40))
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));
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}
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return $chain;
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};
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$extraLists = array(
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// Requires all of these quests (Quests that you must follow to get this quest)
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['reqQ', array('OR', ['AND', ['nextQuestId', $this->typeId], ['exclusiveGroup', 0, '<']], ['AND', ['id', $this->subject->getField('prevQuestId')], ['nextQuestIdChain', $this->typeId, '!']])],
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// Requires one of these quests (Requires one of the quests to choose from)
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['reqOneQ', array('OR', ['AND', ['exclusiveGroup', 0, '>'], ['nextQuestId', $this->typeId]], ['breadCrumbForQuestId', $this->typeId])],
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// Opens Quests (Quests that become available only after complete this quest (optionally only one))
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['opensQ', array('OR', ['AND', ['prevQuestId', $this->typeId], ['id', $this->subject->getField('nextQuestIdChain'), '!']], ['id', $this->subject->getField('nextQuestId')], ['id', $this->subject->getField('breadcrumbForQuestId')])],
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// Closes Quests (Quests that become inaccessible after completing this quest)
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['closesQ', array(['exclusiveGroup', 0, '>'], ['exclusiveGroup', $this->subject->getField('exclusiveGroup')], ['id', $this->typeId, '!'])],
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// During the quest available these quests (Quests that are available only at run time this quest)
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['enablesQ', array(['prevQuestId', -$this->typeId])],
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// Requires an active quest (Quests during the execution of which is available on the quest)
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['enabledByQ', array(['id', -$this->subject->getField('prevQuestId')])]
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);
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foreach ($extraLists as $el)
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if ($_ = $listGen($el[1]))
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$this->series[] = [$_, sprintf(Util::$dfnString, Lang::quest($el[0].'Desc'), Lang::quest($el[0]))];
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/*******************/
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/* Objectives List */
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/*******************/
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$this->objectiveList = [];
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$this->providedItem = [];
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// gather ids for lookup
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$olItems = $olNPCs = $olGOs = $olFactions = [];
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$olItemData = $olNPCData = $olGOData = null;
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// items
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$olItems[0] = array( // srcItem on idx:0
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$this->subject->getField('sourceItemId'),
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$this->subject->getField('sourceItemCount'),
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false
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);
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for ($i = 1; $i < 7; $i++) // reqItem in idx:1-6
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{
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$id = $this->subject->getField('reqItemId'.$i);
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$qty = $this->subject->getField('reqItemCount'.$i);
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if (!$id || !$qty)
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continue;
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$olItems[$i] = [$id, $qty, $id == $olItems[0][0]];
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}
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if ($ids = array_column($olItems, 0))
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{
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$olItemData = new ItemList(array(['id', $ids]));
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$this->extendGlobalData($olItemData->getJSGlobals(GLOBALINFO_SELF));
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$providedRequired = false;
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foreach ($olItems as $i => [$itemId, $qty, $provided])
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{
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if (!$i || !$itemId || !in_array($itemId, $olItemData->getFoundIDs()))
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continue;
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if ($provided)
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$providedRequired = true;
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$this->objectiveList[] = array(
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'typeStr' => Util::$typeStrings[TYPE_ITEM],
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'id' => $itemId,
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'name' => $olItemData->json[$itemId]['name'],
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'qty' => $qty > 1 ? $qty : 0,
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'quality' => 7 - $olItemData->json[$itemId]['quality'],
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'extraText' => $provided ? ' ('.Lang::quest('provided').')' : ''
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);
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}
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// if providd item is not required by quest, list it below other requirements
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if (!$providedRequired && $olItems[0][0] && in_array($olItems[0][0], $olItemData->getFoundIDs()))
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{
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$this->providedItem = array(
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'id' => $olItems[0][0],
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'name' => $olItemData->json[$olItems[0][0]]['name'],
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'qty' => $olItems[0][1] > 1 ? $olItems[0][1] : 0,
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'quality' => 7 - $olItemData->json[$olItems[0][0]]['quality']
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);
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}
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}
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// creature or GO...
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for ($i = 1; $i < 5; $i++)
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{
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$id = $this->subject->getField('reqNpcOrGo'.$i);
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$qty = $this->subject->getField('reqNpcOrGoCount'.$i);
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$altTxt = $this->subject->getField('objectiveText'.$i, true);
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if ($id > 0 && $qty)
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$olNPCs[$id] = [$qty, $altTxt, []];
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else if ($id < 0 && $qty)
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$olGOs[-$id] = [$qty, $altTxt];
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}
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// .. creature kills
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if ($ids = array_keys($olNPCs))
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{
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$olNPCData = new CreatureList(array('OR', ['id', $ids], ['killCredit1', $ids], ['killCredit2', $ids]));
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$this->extendGlobalData($olNPCData->getJSGlobals(GLOBALINFO_SELF));
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// create proxy-references
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foreach ($olNPCData->iterate() as $id => $__)
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{
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if ($p = $olNPCData->getField('KillCredit1'))
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if (isset($olNPCs[$p]))
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$olNPCs[$p][2][$id] = $olNPCData->getField('name', true);
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|
if ($p = $olNPCData->getField('KillCredit2'))
|
|
if (isset($olNPCs[$p]))
|
|
$olNPCs[$p][2][$id] = $olNPCData->getField('name', true);
|
|
}
|
|
|
|
foreach ($olNPCs as $i => $pair)
|
|
{
|
|
if (!$i || !in_array($i, $olNPCData->getFoundIDs()))
|
|
continue;
|
|
|
|
$ol = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_NPC],
|
|
'id' => $i,
|
|
'name' => $pair[1] ?: Util::localizedString($olNPCData->getEntry($i), 'name'),
|
|
'qty' => $pair[0] > 1 ? $pair[0] : 0,
|
|
'extraText' => (($_specialFlags & QUEST_FLAG_SPECIAL_SPELLCAST) || $pair[1]) ? '' : ' '.Lang::achievement('slain'),
|
|
'proxy' => $pair[2]
|
|
);
|
|
|
|
if ($pair[2]) // has proxies assigned, add yourself as another proxy
|
|
$ol['proxy'][$i] = Util::localizedString($olNPCData->getEntry($i), 'name');
|
|
|
|
$this->objectiveList[] = $ol;
|
|
}
|
|
}
|
|
|
|
// .. GO interactions
|
|
if ($ids = array_keys($olGOs))
|
|
{
|
|
$olGOData = new GameObjectList(array(['id', $ids]));
|
|
$this->extendGlobalData($olGOData->getJSGlobals(GLOBALINFO_SELF));
|
|
|
|
foreach ($olGOs as $i => $pair)
|
|
{
|
|
if (!$i || !in_array($i, $olGOData->getFoundIDs()))
|
|
continue;
|
|
|
|
$this->objectiveList[] = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_OBJECT],
|
|
'id' => $i,
|
|
'name' => $pair[1] ?: Util::localizedString($olGOData->getEntry($i), 'name'),
|
|
'qty' => $pair[0] > 1 ? $pair[0] : 0,
|
|
'extraText' => ''
|
|
);
|
|
}
|
|
}
|
|
|
|
// reputation required
|
|
for ($i = 1; $i < 3; $i++)
|
|
{
|
|
$id = $this->subject->getField('reqFactionId'.$i);
|
|
$val = $this->subject->getField('reqFactionValue'.$i);
|
|
if (!$id)
|
|
continue;
|
|
|
|
$olFactions[$id] = $val;
|
|
}
|
|
|
|
if ($ids = array_keys($olFactions))
|
|
{
|
|
$olFactionsData = new FactionList(array(['id', $ids]));
|
|
$this->extendGlobalData($olFactionsData->getJSGlobals(GLOBALINFO_SELF));
|
|
|
|
foreach ($olFactions as $i => $val)
|
|
{
|
|
if (!$i || !in_array($i, $olFactionsData->getFoundIDs()))
|
|
continue;
|
|
|
|
$this->objectiveList[] = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_FACTION],
|
|
'id' => $i,
|
|
'name' => Util::localizedString($olFactionsData->getEntry($i), 'name'),
|
|
'qty' => sprintf(Util::$dfnString, $val.' '.Lang::achievement('points'), Lang::getReputationLevelForPoints($val)),
|
|
'extraText' => ''
|
|
);
|
|
}
|
|
}
|
|
|
|
// granted spell
|
|
if ($_ = $this->subject->getField('sourceSpellId'))
|
|
{
|
|
$this->extendGlobalIds(TYPE_SPELL, $_);
|
|
$this->objectiveList[] = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_SPELL],
|
|
'id' => $_,
|
|
'name' => SpellList::getName($_),
|
|
'qty' => 0,
|
|
'extraText' => ' ('.Lang::quest('provided').')'
|
|
);
|
|
}
|
|
|
|
// required money
|
|
if ($this->subject->getField('rewardOrReqMoney') < 0)
|
|
$this->objectiveList[] = ['text' => Lang::quest('reqMoney').Lang::main('colon').Util::formatMoney(abs($this->subject->getField('rewardOrReqMoney')))];
|
|
|
|
// required pvp kills
|
|
if ($_ = $this->subject->getField('reqPlayerKills'))
|
|
$this->objectiveList[] = ['text' => Lang::quest('playerSlain').' ('.$_.')'];
|
|
|
|
/**********/
|
|
/* Mapper */
|
|
/**********/
|
|
|
|
$this->addScript([JS_FILE, '?data=zones&locale='.User::$localeId.'&t='.$_SESSION['dataKey']]);
|
|
|
|
// gather points of interest
|
|
$mapNPCs = $mapGOs = []; // [typeId, start|end|objective, startItemId]
|
|
|
|
// todo (med): this double list creation very much sucks ...
|
|
$getItemSource = function ($itemId, $method = 0) use (&$mapNPCs, &$mapGOs)
|
|
{
|
|
$lootTabs = new Loot();
|
|
if ($lootTabs->getByItem($itemId))
|
|
{
|
|
/*
|
|
todo (med): sanity check:
|
|
there are loot templates that are absolute tosh, containing hundrets of random items (e.g. Peacebloom for Quest "The Horde Needs Peacebloom!")
|
|
even without these .. consider quests like "A Donation of Runecloth" .. oh my .....
|
|
should we...
|
|
.. display only a maximum of sources?
|
|
.. filter sources for low drop chance?
|
|
|
|
for the moment:
|
|
if an item has >10 sources, only display sources with >80% chance
|
|
always filter sources with <1% chance
|
|
*/
|
|
|
|
$nSources = 0;
|
|
foreach ($lootTabs->iterate() as [$type, $data])
|
|
if ($type == 'creature' || $type == 'object')
|
|
$nSources += count(array_filter($data['data'], function($val) { return $val['percent'] >= 1.0; }));
|
|
|
|
foreach ($lootTabs->iterate() as $idx => [$file, $tabData])
|
|
{
|
|
if (!$tabData['data'])
|
|
continue;
|
|
|
|
foreach ($tabData['data'] as $data)
|
|
{
|
|
if ($data['percent'] < 1.0)
|
|
continue;
|
|
|
|
if ($nSources > 10 && $data['percent'] < 80.0)
|
|
continue;
|
|
|
|
switch ($file)
|
|
{
|
|
case 'creature':
|
|
$mapNPCs[] = [$data['id'], $method, $itemId];
|
|
break;
|
|
case 'object':
|
|
$mapGOs[] = [$data['id'], $method, $itemId];
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// also there's vendors...
|
|
// dear god, if you are one of the types who puts queststarter-items in container-items, in conatiner-items, in container-items, in container-GOs .. you should kill yourself by killing yourself!
|
|
// so yeah .. no recursion checking
|
|
$vendors = DB::World()->selectCol('
|
|
SELECT nv.entry FROM npc_vendor nv WHERE nv.item = ?d UNION
|
|
SELECT c.id FROM game_event_npc_vendor genv JOIN creature c ON c.guid = genv.guid WHERE genv.item = ?d',
|
|
$itemId, $itemId
|
|
);
|
|
foreach ($vendors as $v)
|
|
$mapNPCs[] = [$v, $method, $itemId];
|
|
};
|
|
|
|
$addObjectiveSpawns = function (array $spawns, callable $processing) use (&$mObjectives)
|
|
{
|
|
foreach ($spawns as $zoneId => $zoneData)
|
|
{
|
|
if (!isset($mObjectives[$zoneId]))
|
|
$mObjectives[$zoneId] = array(
|
|
'zone' => 'Zone #'.$zoneId,
|
|
'mappable' => 1,
|
|
'levels' => []
|
|
);
|
|
|
|
foreach ($zoneData as $floor => $floorData)
|
|
{
|
|
if (!isset($mObjectives[$zoneId]['levels'][$floor]))
|
|
$mObjectives[$zoneId]['levels'][$floor] = [];
|
|
|
|
foreach ($floorData as $objId => $objData)
|
|
$mObjectives[$zoneId]['levels'][$floor][] = $processing($objId, $objData);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
// POI: start + end
|
|
foreach ($startEnd as $se)
|
|
{
|
|
if ($se['type'] == TYPE_NPC)
|
|
$mapNPCs[] = [$se['typeId'], $se['method'], 0];
|
|
else if ($se['type'] == TYPE_OBJECT)
|
|
$mapGOs[] = [$se['typeId'], $se['method'], 0];
|
|
else if ($se['type'] == TYPE_ITEM)
|
|
$getItemSource($se['typeId'], $se['method']);
|
|
}
|
|
|
|
$itemObjectives = [];
|
|
$mObjectives = [];
|
|
$mZones = [];
|
|
$objectiveIdx = 0;
|
|
|
|
// POI objectives
|
|
// also map olItems to objectiveIdx so every container gets the same pin color
|
|
foreach ($olItems as $i => [$itemId, $qty, $provided])
|
|
{
|
|
if (!$provided && $itemId)
|
|
{
|
|
$itemObjectives[$itemId] = $objectiveIdx++;
|
|
$getItemSource($itemId);
|
|
}
|
|
}
|
|
|
|
// PSA: 'redundant' data is on purpose (e.g. creature required for kill, also dropps item required to collect)
|
|
|
|
// external events
|
|
$endTextWrapper = '%s';
|
|
if ($_specialFlags & QUEST_FLAG_SPECIAL_EXT_COMPLETE)
|
|
{
|
|
// areatrigger
|
|
if ($atir = DB::Aowow()->selectCol('SELECT id FROM ?_areatrigger WHERE type = ?d AND quest = ?d', AT_TYPE_OBJECTIVE, $this->typeId))
|
|
{
|
|
if ($atSpawns = DB::AoWoW()->select('SELECT typeId AS ARRAY_KEY, posX, posY, floor, areaId FROM ?_spawns WHERE `type` = ?d AND `typeId` IN (?a)', TYPE_AREATRIGGER, $atir))
|
|
{
|
|
foreach ($atSpawns as $atId => $atsp)
|
|
{
|
|
$atSpawn = array (
|
|
'type' => User::isInGroup(U_GROUP_STAFF) ? TYPE_AREATRIGGER : -1,
|
|
'id' => $atId,
|
|
'point' => 'requirement',
|
|
'name' => $this->subject->parseText('end', false),
|
|
'coord' => [$atsp['posX'], $atsp['posY']],
|
|
'coords' => [[$atsp['posX'], $atsp['posY']]],
|
|
'objective' => $objectiveIdx++
|
|
);
|
|
|
|
if (isset($mObjectives[$atsp['areaId']]['levels'][$atsp['floor']]))
|
|
{
|
|
$mObjectives[$atsp['areaId']]['levels'][$atsp['floor']][] = $atSpawn;
|
|
continue;
|
|
}
|
|
|
|
$mObjectives[$atsp['areaId']] = array(
|
|
'zone' => 'Zone #'.$atsp['areaId'],
|
|
'mappable' => 1,
|
|
'levels' => [$atsp['floor'] => [$atSpawn]]
|
|
);
|
|
}
|
|
}
|
|
}
|
|
// complete-spell
|
|
else if ($endSpell = new SpellList(array('OR', ['AND', ['effect1Id', 16], ['effect1MiscValue', $this->typeId]], ['AND', ['effect2Id', 16], ['effect2MiscValue', $this->typeId]], ['AND', ['effect3Id', 16], ['effect3MiscValue', $this->typeId]])))
|
|
if (!$endSpell->error)
|
|
$endTextWrapper = '<a href="?spell='.$endSpell->id.'">%s</a>';
|
|
}
|
|
|
|
// ..adding creature kill requirements
|
|
if ($olNPCData && !$olNPCData->error)
|
|
{
|
|
$spawns = $olNPCData->getSpawns(SPAWNINFO_QUEST);
|
|
$addObjectiveSpawns($spawns, function ($npcId, $npcData) use ($olNPCs, &$objectiveIdx)
|
|
{
|
|
$npcData['point'] = 'requirement'; // always requirement
|
|
foreach ($olNPCs as $proxyNpcId => $npc)
|
|
{
|
|
if ($npc[1] && $npcId == $proxyNpcId) // overwrite creature name with quest specific text, if set.
|
|
$npcData['name'] = $npc[1];
|
|
|
|
if (!empty($npc[2][$npcId]))
|
|
$npcData['objective'] = $proxyNpcId;
|
|
}
|
|
|
|
if (!$npcData['objective'])
|
|
$npcData['objective'] = $objectiveIdx++;
|
|
|
|
return $npcData;
|
|
});
|
|
}
|
|
|
|
// ..adding object interaction requirements
|
|
if ($olGOData && !$olGOData->error)
|
|
{
|
|
$spawns = $olGOData->getSpawns(SPAWNINFO_QUEST);
|
|
$addObjectiveSpawns($spawns, function ($goId, $goData) use ($olGOs, &$objectiveIdx)
|
|
{
|
|
foreach ($olGOs as $_goId => $go)
|
|
{
|
|
if ($go[1] && $goId == $_goId) // overwrite object name with quest specific text, if set.
|
|
{
|
|
$goData['name'] = $go[1];
|
|
break;
|
|
}
|
|
}
|
|
|
|
$goData['point'] = 'requirement'; // always requirement
|
|
$goData['objective'] = $objectiveIdx++;
|
|
return $goData;
|
|
});
|
|
}
|
|
|
|
// .. adding npc from: droping queststart item; dropping item needed to collect; starting quest; ending quest
|
|
if ($mapNPCs)
|
|
{
|
|
$npcs = new CreatureList(array(['id', array_column($mapNPCs, 0)]));
|
|
if (!$npcs->error)
|
|
{
|
|
$startEndDupe = []; // if quest starter/ender is the same creature, we need to add it twice
|
|
$spawns = $npcs->getSpawns(SPAWNINFO_QUEST);
|
|
$addObjectiveSpawns($spawns, function ($npcId, $npcData) use ($mapNPCs, &$startEndDupe, $itemObjectives)
|
|
{
|
|
foreach ($mapNPCs as $mn)
|
|
{
|
|
if ($mn[0] != $npcId)
|
|
continue;
|
|
|
|
if ($mn[2]) // source for itemId
|
|
$npcData['item'] = ItemList::getName($mn[2]);
|
|
|
|
switch ($mn[1]) // method
|
|
{
|
|
case 1: // quest start
|
|
$npcData['point'] = $mn[2] ? 'sourcestart' : 'start';
|
|
break;
|
|
case 2: // quest end (sourceend doesn't actually make sense .. oh well....)
|
|
$npcData['point'] = $mn[2] ? 'sourceend' : 'end';
|
|
break;
|
|
case 3: // quest start & end
|
|
$npcData['point'] = $mn[2] ? 'sourcestart' : 'start';
|
|
$startEndDupe = $npcData;
|
|
$startEndDupe['point'] = $mn[2] ? 'sourceend' : 'end';
|
|
break;
|
|
default: // just something to kill for quest
|
|
$npcData['point'] = $mn[2] ? 'sourcerequirement' : 'requirement';
|
|
if ($mn[2] && !empty($itemObjectives[$mn[2]]))
|
|
$npcData['objective'] = $itemObjectives[$mn[2]];
|
|
}
|
|
}
|
|
|
|
return $npcData;
|
|
});
|
|
|
|
if ($startEndDupe)
|
|
foreach ($spawns as $zoneId => $zoneData)
|
|
foreach ($zoneData as $floor => $floorData)
|
|
foreach ($floorData as $objId => $objData)
|
|
if ($objId == $startEndDupe['id'])
|
|
{
|
|
$mObjectives[$zoneId]['levels'][$floor][] = $startEndDupe;
|
|
break 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
// .. adding go from: containing queststart item; containing item needed to collect; starting quest; ending quest
|
|
if ($mapGOs)
|
|
{
|
|
$gos = new GameObjectList(array(['id', array_column($mapGOs, 0)]));
|
|
if (!$gos->error)
|
|
{
|
|
$startEndDupe = []; // if quest starter/ender is the same object, we need to add it twice
|
|
$spawns = $gos->getSpawns(SPAWNINFO_QUEST);
|
|
$addObjectiveSpawns($spawns, function ($goId, $goData) use ($mapGOs, &$startEndDupe, $itemObjectives)
|
|
{
|
|
foreach ($mapGOs as $mgo)
|
|
{
|
|
if ($mgo[0] != $goId)
|
|
continue;
|
|
|
|
if ($mgo[2]) // source for itemId
|
|
$goData['item'] = ItemList::getName($mgo[2]);
|
|
|
|
switch ($mgo[1]) // method
|
|
{
|
|
case 1: // quest start
|
|
$goData['point'] = $mgo[2] ? 'sourcestart' : 'start';
|
|
break;
|
|
case 2: // quest end (sourceend doesn't actually make sense .. oh well....)
|
|
$goData['point'] = $mgo[2] ? 'sourceend' : 'end';
|
|
break;
|
|
case 3: // quest start & end
|
|
$goData['point'] = $mgo[2] ? 'sourcestart' : 'start';
|
|
$startEndDupe = $goData;
|
|
$startEndDupe['point'] = $mgo[2] ? 'sourceend' : 'end';
|
|
break;
|
|
default: // just something to kill for quest
|
|
$goData['point'] = $mgo[2] ? 'sourcerequirement' : 'requirement';
|
|
if ($mgo[2] && !empty($itemObjectives[$mgo[2]]))
|
|
$goData['objective'] = $itemObjectives[$mgo[2]];
|
|
}
|
|
}
|
|
|
|
return $goData;
|
|
});
|
|
|
|
if ($startEndDupe)
|
|
foreach ($spawns as $zoneId => $zoneData)
|
|
foreach ($zoneData as $floor => $floorData)
|
|
foreach ($floorData as $objId => $objData)
|
|
if ($objId == $startEndDupe['id'])
|
|
{
|
|
$mObjectives[$zoneId]['levels'][$floor][] = $startEndDupe;
|
|
break 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ..process zone data
|
|
if ($mObjectives)
|
|
{
|
|
$areas = new ZoneList(array(['id', array_keys($mObjectives)]));
|
|
if (!$areas->error)
|
|
{
|
|
$someIDX = 0; // todo (low): UNK value ... map priority, floor, mapId..? values seen: 0 - 3; doesn't seem to affect anything
|
|
foreach ($areas->iterate() as $id => $__)
|
|
{
|
|
$mObjectives[$id]['zone'] = $areas->getField('name', true);
|
|
$mZones[] = [$id, ++$someIDX];
|
|
}
|
|
}
|
|
}
|
|
|
|
// has start & end?
|
|
$hasStartEnd = 0x0;
|
|
foreach ($mObjectives as $levels)
|
|
{
|
|
foreach ($levels['levels'] as $floor)
|
|
{
|
|
foreach ($floor as $entry)
|
|
{
|
|
if ($entry['point'] == 'start' || $entry['point'] == 'sourcestart')
|
|
$hasStartEnd |= 0x1;
|
|
else if ($entry['point'] == 'end' || $entry['point'] == 'sourceend')
|
|
$hasStartEnd |= 0x2;
|
|
}
|
|
}
|
|
}
|
|
|
|
$this->map = $mObjectives ? array(
|
|
'mapperData' => [], // always empty
|
|
'data' => array(
|
|
'parent' => 'mapper-generic',
|
|
'objectives' => $mObjectives,
|
|
'zoneparent' => 'mapper-zone-generic',
|
|
'zones' => $mZones,
|
|
'missing' => count($mZones) > 1 || $hasStartEnd != 0x3 ? 1 : 0 // 0 if everything happens in one zone, else 1
|
|
)
|
|
) : null;
|
|
|
|
|
|
/****************/
|
|
/* Main Content */
|
|
/****************/
|
|
|
|
$this->gains = $this->createGains();
|
|
$this->mail = $this->createMail($startEnd);
|
|
$this->rewards = $this->createRewards($_side);
|
|
$this->objectives = $this->subject->parseText('objectives', false);
|
|
$this->details = $this->subject->parseText('details', false);
|
|
$this->offerReward = $this->subject->parseText('offerReward', false);
|
|
$this->requestItems = $this->subject->parseText('requestItems', false);
|
|
$this->completed = $this->subject->parseText('completed', false);
|
|
$this->end = sprintf($endTextWrapper, $this->subject->parseText('end', false));
|
|
$this->suggestedPl = $this->subject->getField('suggestedPlayers');
|
|
$this->unavailable = $_flags & QUEST_FLAG_UNAVAILABLE || $this->subject->getField('cuFlags') & CUSTOM_EXCLUDE_FOR_LISTVIEW;
|
|
$this->redButtons = array(
|
|
BUTTON_WOWHEAD => true,
|
|
BUTTON_LINKS => array(
|
|
'linkColor' => 'ffffff00',
|
|
'linkId' => 'quest:'.$this->typeId.':'.$_level,
|
|
'linkName' => $this->name,
|
|
'type' => $this->type,
|
|
'typeId' => $this->typeId
|
|
)
|
|
);
|
|
|
|
// factionchange-equivalent
|
|
if ($pendant = DB::World()->selectCell('SELECT IF(horde_id = ?d, alliance_id, -horde_id) FROM player_factionchange_quests WHERE alliance_id = ?d OR horde_id = ?d', $this->typeId, $this->typeId, $this->typeId))
|
|
{
|
|
$altQuest = new QuestList(array(['id', abs($pendant)]));
|
|
if (!$altQuest->error)
|
|
{
|
|
$this->transfer = sprintf(
|
|
Lang::quest('_transfer'),
|
|
$altQuest->id,
|
|
$altQuest->getField('name', true),
|
|
$pendant > 0 ? 'alliance' : 'horde',
|
|
$pendant > 0 ? Lang::game('si', 1) : Lang::game('si', 2)
|
|
);
|
|
}
|
|
}
|
|
|
|
/**************/
|
|
/* Extra Tabs */
|
|
/**************/
|
|
|
|
// tab: see also
|
|
$seeAlso = new QuestList(array(['name_loc'.User::$localeId, '%'.$this->name.'%'], ['id', $this->typeId, '!']));
|
|
if (!$seeAlso->error)
|
|
{
|
|
$this->extendGlobalData($seeAlso->getJSGlobals());
|
|
$this->lvTabs[] = ['quest', array(
|
|
'data' => array_values($seeAlso->getListviewData()),
|
|
'name' => '$LANG.tab_seealso',
|
|
'id' => 'see-also'
|
|
)];
|
|
}
|
|
|
|
// tab: criteria of
|
|
$criteriaOf = new AchievementList(array(['ac.type', ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST], ['ac.value1', $this->typeId]));
|
|
if (!$criteriaOf->error)
|
|
{
|
|
$this->extendGlobalData($criteriaOf->getJSGlobals());
|
|
$this->lvTabs[] = ['achievement', array(
|
|
'data' => array_values($criteriaOf->getListviewData()),
|
|
'name' => '$LANG.tab_criteriaof',
|
|
'id' => 'criteria-of'
|
|
)];
|
|
}
|
|
|
|
// tab: spawning pool (for the swarm)
|
|
if ($qp = DB::World()->selectCol('SELECT qpm2.questId FROM quest_pool_members qpm1 JOIN quest_pool_members qpm2 ON qpm1.poolId = qpm2.poolId WHERE qpm1.questId = ?d', $this->typeId))
|
|
{
|
|
$max = DB::World()->selectCell('SELECT numActive FROM quest_pool_template qpt JOIN quest_pool_members qpm ON qpm.poolId = qpt.poolId WHERE qpm.questId = ?d', $this->typeId);
|
|
$pooledQuests = new QuestList(array(['id', $qp]));
|
|
if (!$pooledQuests->error)
|
|
{
|
|
$this->extendGlobalData($pooledQuests->getJSGlobals());
|
|
$this->lvTabs[] = ['quest', array(
|
|
'data' => array_values($pooledQuests->getListviewData()),
|
|
'name' => 'Quest Pool',
|
|
'id' => 'quest-pool',
|
|
'note' => Lang::quest('questPoolDesc', [$max])
|
|
)];
|
|
}
|
|
}
|
|
|
|
// tab: conditions
|
|
$cnd = [];
|
|
if ($_ = $this->subject->getField('reqMinRepFaction'))
|
|
{
|
|
$cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0][] = [CND_REPUTATION_RANK, $_, 1 << Game::getReputationLevelForPoints($this->subject->getField('reqMinRepValue'))];
|
|
$this->extendGlobalIds(TYPE_FACTION, $_);
|
|
}
|
|
|
|
if ($_ = $this->subject->getField('reqMaxRepFaction'))
|
|
{
|
|
$cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0][] = [-CND_REPUTATION_RANK, $_, 1 << Game::getReputationLevelForPoints($this->subject->getField('reqMaxRepValue'))];
|
|
$this->extendGlobalIds(TYPE_FACTION, $_);
|
|
}
|
|
|
|
$_ = Util::getServerConditions([CND_SRC_QUEST_ACCEPT, CND_SRC_QUEST_SHOW_MARK], null, $this->typeId);
|
|
if (!empty($_[0]))
|
|
{
|
|
// awkward merger
|
|
if (isset($_[0][CND_SRC_QUEST_ACCEPT][$this->typeId][0]))
|
|
{
|
|
if (isset($cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0]))
|
|
$cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0] = array_merge($cnd[CND_SRC_QUEST_ACCEPT][$this->typeId][0], $_[0][CND_SRC_QUEST_ACCEPT][$this->typeId][0]);
|
|
else
|
|
$cnd[CND_SRC_QUEST_ACCEPT] = $_[0][CND_SRC_QUEST_ACCEPT];
|
|
}
|
|
|
|
if (isset($_[0][CND_SRC_QUEST_SHOW_MARK]))
|
|
$cnd[CND_SRC_QUEST_SHOW_MARK] = $_[0][CND_SRC_QUEST_SHOW_MARK];
|
|
|
|
$this->extendGlobalData($_[1]);
|
|
}
|
|
|
|
if ($cnd)
|
|
{
|
|
$tab = "<script type=\"text/javascript\">\n" .
|
|
"var markup = ConditionList.createTab(".Util::toJSON($cnd).");\n" .
|
|
"Markup.printHtml(markup, 'tab-conditions', { allow: Markup.CLASS_STAFF })" .
|
|
"</script>";
|
|
|
|
$this->lvTabs[] = [null, array(
|
|
'data' => $tab,
|
|
'id' => 'conditions',
|
|
'name' => '$LANG.requires'
|
|
)];
|
|
}
|
|
}
|
|
|
|
protected function generateTooltip()
|
|
{
|
|
$power = new StdClass();
|
|
if (!$this->subject->error)
|
|
{
|
|
$power->{'name_'.User::$localeString} = $this->subject->getField('name', true);
|
|
$power->{'tooltip_'.User::$localeString} = $this->subject->renderTooltip();
|
|
if ($this->subject->isDaily())
|
|
$power->daily = 1;
|
|
}
|
|
|
|
return sprintf($this->powerTpl, $this->typeId, User::$localeId, Util::toJSON($power, JSON_AOWOW_POWER));
|
|
}
|
|
|
|
private function createRewards($side)
|
|
{
|
|
$rewards = [];
|
|
|
|
// moneyReward / maxLevelCompensation
|
|
$comp = $this->subject->getField('rewardMoneyMaxLevel');
|
|
$questMoney = $this->subject->getField('rewardOrReqMoney');
|
|
$realComp = max($comp, $questMoney);
|
|
if ($questMoney > 0)
|
|
{
|
|
$rewards['money'] = Util::formatMoney($questMoney);
|
|
if ($realComp > $questMoney)
|
|
$rewards['money'] .= ' ' . sprintf(Lang::quest('expConvert'), Util::formatMoney($realComp), MAX_LEVEL);
|
|
}
|
|
else if ($questMoney <= 0 && $realComp > 0)
|
|
$rewards['money'] = sprintf(Lang::quest('expConvert2'), Util::formatMoney($realComp), MAX_LEVEL);
|
|
|
|
// itemChoices
|
|
if (!empty($this->subject->choices[$this->typeId][TYPE_ITEM]))
|
|
{
|
|
$c = $this->subject->choices[$this->typeId][TYPE_ITEM];
|
|
$choiceItems = new ItemList(array(['id', array_keys($c)]));
|
|
if (!$choiceItems->error)
|
|
{
|
|
$this->extendGlobalData($choiceItems->getJSGlobals());
|
|
foreach ($choiceItems->Iterate() as $id => $__)
|
|
{
|
|
$rewards['choice'][] = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_ITEM],
|
|
'id' => $id,
|
|
'name' => $choiceItems->getField('name', true),
|
|
'quality' => $choiceItems->getField('quality'),
|
|
'qty' => $c[$id],
|
|
'globalStr' => 'g_items'
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
// itemRewards
|
|
if (!empty($this->subject->rewards[$this->typeId][TYPE_ITEM]))
|
|
{
|
|
$ri = $this->subject->rewards[$this->typeId][TYPE_ITEM];
|
|
$rewItems = new ItemList(array(['id', array_keys($ri)]));
|
|
if (!$rewItems->error)
|
|
{
|
|
$this->extendGlobalData($rewItems->getJSGlobals());
|
|
foreach ($rewItems->Iterate() as $id => $__)
|
|
{
|
|
$rewards['items'][] = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_ITEM],
|
|
'id' => $id,
|
|
'name' => $rewItems->getField('name', true),
|
|
'quality' => $rewItems->getField('quality'),
|
|
'qty' => $ri[$id],
|
|
'globalStr' => 'g_items'
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!empty($this->subject->rewards[$this->typeId][TYPE_CURRENCY]))
|
|
{
|
|
$rc = $this->subject->rewards[$this->typeId][TYPE_CURRENCY];
|
|
$rewCurr = new CurrencyList(array(['id', array_keys($rc)]));
|
|
if (!$rewCurr->error)
|
|
{
|
|
$this->extendGlobalData($rewCurr->getJSGlobals());
|
|
foreach ($rewCurr->Iterate() as $id => $__)
|
|
{
|
|
$rewards['items'][] = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_CURRENCY],
|
|
'id' => $id,
|
|
'name' => $rewCurr->getField('name', true),
|
|
'quality' => 1,
|
|
'qty' => $rc[$id] * ($side == 2 ? -1 : 1), // toggles the icon
|
|
'globalStr' => 'g_gatheredcurrencies'
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
// spellRewards
|
|
$displ = $this->subject->getField('rewardSpell');
|
|
$cast = $this->subject->getField('rewardSpellCast');
|
|
if ($cast <= 0 && $displ > 0)
|
|
{
|
|
$cast = $displ;
|
|
$displ = 0;
|
|
}
|
|
|
|
if ($cast > 0 || $displ > 0)
|
|
{
|
|
$rewSpells = new SpellList(array(['id', [$displ, $cast]]));
|
|
$this->extendGlobalData($rewSpells->getJSGlobals());
|
|
|
|
if (User::isInGroup(U_GROUP_EMPLOYEE)) // accurately display, what spell is what
|
|
{
|
|
$extra = null;
|
|
if ($_ = $rewSpells->getEntry($displ))
|
|
$extra = sprintf(Lang::quest('spellDisplayed'), $displ, Util::localizedString($_, 'name'));
|
|
|
|
if ($_ = $rewSpells->getEntry($cast))
|
|
{
|
|
$rewards['spells']['extra'] = $extra;
|
|
$rewards['spells']['cast'][] = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_SPELL],
|
|
'id' => $cast,
|
|
'name' => Util::localizedString($_, 'name'),
|
|
'globalStr' => 'g_spells'
|
|
);
|
|
}
|
|
}
|
|
else // if it has effect:learnSpell display the taught spell instead
|
|
{
|
|
$teach = [];
|
|
foreach ($rewSpells->iterate() as $id => $__)
|
|
if ($_ = $rewSpells->canTeachSpell())
|
|
foreach ($_ as $idx)
|
|
$teach[$rewSpells->getField('effect'.$idx.'TriggerSpell')] = $id;
|
|
|
|
if ($_ = $rewSpells->getEntry($displ))
|
|
{
|
|
$rewards['spells']['extra'] = null;
|
|
$rewards['spells'][$teach ? 'learn' : 'cast'][] = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_SPELL],
|
|
'id' => $displ,
|
|
'name' => Util::localizedString($_, 'name'),
|
|
'globalStr' => 'g_spells'
|
|
);
|
|
}
|
|
else if (($_ = $rewSpells->getEntry($cast)) && !$teach)
|
|
{
|
|
$rewards['spells']['extra'] = null;
|
|
$rewards['spells']['cast'][] = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_SPELL],
|
|
'id' => $cast,
|
|
'name' => Util::localizedString($_, 'name'),
|
|
'globalStr' => 'g_spells'
|
|
);
|
|
}
|
|
else
|
|
{
|
|
$taught = new SpellList(array(['id', array_keys($teach)]));
|
|
if (!$taught->error)
|
|
{
|
|
$this->extendGlobalData($taught->getJSGlobals());
|
|
$rewards['spells']['extra'] = null;
|
|
foreach ($taught->iterate() as $id => $__)
|
|
{
|
|
$rewards['spells']['learn'][] = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_SPELL],
|
|
'id' => $id,
|
|
'name' => $taught->getField('name', true),
|
|
'globalStr' => 'g_spells'
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return $rewards;
|
|
}
|
|
|
|
private function createMail($startEnd)
|
|
{
|
|
$mail = [];
|
|
|
|
if ($rmtId = $this->subject->getField('rewardMailTemplateId'))
|
|
{
|
|
$delay = $this->subject->getField('rewardMailDelay');
|
|
$letter = DB::Aowow()->selectRow('SELECT * FROM ?_mails WHERE id = ?d', $rmtId);
|
|
|
|
$mail = array(
|
|
'id' => $rmtId,
|
|
'delay' => $delay ? sprintf(Lang::mail('mailIn'), Util::formatTime($delay * 1000)) : null,
|
|
'sender' => null,
|
|
'attachments' => [],
|
|
'text' => $letter ? Util::parseHtmlText(Util::localizedString($letter, 'text')) : null,
|
|
'subject' => Util::parseHtmlText(Util::localizedString($letter, 'subject'))
|
|
);
|
|
|
|
$senderTypeId = 0;
|
|
if ($_= DB::World()->selectCell('SELECT RewardMailSenderEntry FROM quest_mail_sender WHERE QuestId = ?d', $this->typeId))
|
|
$senderTypeId = $_;
|
|
else
|
|
foreach ($startEnd as $se)
|
|
if (($se['method'] & 0x2) && $se['type'] == TYPE_NPC)
|
|
$senderTypeId = $se['typeId'];
|
|
|
|
if ($ti = CreatureList::getName($senderTypeId))
|
|
$mail['sender'] = sprintf(Lang::mail('mailBy'), $senderTypeId, $ti);
|
|
|
|
// while mail attachemnts are handled as loot, it has no variance. Always 100% chance, always one item.
|
|
$mailLoot = new Loot();
|
|
if ($mailLoot->getByContainer(LOOT_MAIL, $rmtId))
|
|
{
|
|
$this->extendGlobalData($mailLoot->jsGlobals);
|
|
foreach ($mailLoot->getResult() as $loot)
|
|
{
|
|
$mail['attachments'][] = array(
|
|
'typeStr' => Util::$typeStrings[TYPE_ITEM],
|
|
'id' => $loot['id'],
|
|
'name' => substr($loot['name'], 1),
|
|
'quality' => 7 - $loot['name'][0],
|
|
'qty' => $loot['stack'][0],
|
|
'globalStr' => 'g_items'
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
return $mail;
|
|
}
|
|
|
|
private function createGains()
|
|
{
|
|
$gains = [];
|
|
|
|
// xp
|
|
if ($_ = $this->subject->getField('rewardXP'))
|
|
$gains['xp'] = $_;
|
|
|
|
// talent points
|
|
if ($_ = $this->subject->getField('rewardTalents'))
|
|
$gains['tp'] = $_;
|
|
|
|
// reputation
|
|
for ($i = 1; $i < 6; $i++)
|
|
{
|
|
$fac = $this->subject->getField('rewardFactionId'.$i);
|
|
$qty = $this->subject->getField('rewardFactionValue'.$i);
|
|
if (!$fac || !$qty)
|
|
continue;
|
|
|
|
$rep = array(
|
|
'qty' => [$qty, 0],
|
|
'id' => $fac,
|
|
'name' => FactionList::getName($fac)
|
|
);
|
|
|
|
if ($cuRates = DB::World()->selectRow('SELECT * FROM reputation_reward_rate WHERE faction = ?d', $fac))
|
|
{
|
|
if ($dailyType = $this->subject->isDaily())
|
|
{
|
|
if ($dailyType == 1 && $cuRates['quest_daily_rate'] != 1.0)
|
|
$rep['qty'][1] = $rep['qty'][0] * ($cuRates['quest_daily_rate'] - 1);
|
|
else if ($dailyType == 2 && $cuRates['quest_weekly_rate'] != 1.0)
|
|
$rep['qty'][1] = $rep['qty'][0] * ($cuRates['quest_weekly_rate'] - 1);
|
|
else if ($dailyType == 3 && $cuRates['quest_monthly_rate'] != 1.0)
|
|
$rep['qty'][1] = $rep['qty'][0] * ($cuRates['quest_monthly_rate'] - 1);
|
|
}
|
|
else if ($this->subject->isRepeatable() && $cuRates['quest_repeatable_rate'] != 1.0)
|
|
$rep['qty'][1] = $rep['qty'][0] * ($cuRates['quest_repeatable_rate'] - 1);
|
|
else if ($cuRates['quest_rate'] != 1.0)
|
|
$rep['qty'][1] = $rep['qty'][0] * ($cuRates['quest_rate'] - 1);
|
|
}
|
|
|
|
$gains['rep'][] = $rep;
|
|
}
|
|
|
|
// title
|
|
if ($_ = (new TitleList(array(['id', $this->subject->getField('rewardTitleId')])))->getHtmlizedName())
|
|
$gains['title'] = $_;
|
|
|
|
return $gains;
|
|
}
|
|
}
|
|
|
|
?>
|