Files
aowow/setup/tools/dataset-assembler/enchants.php
Sarjuuk e67d0a3dae moved shared code from the type-classes to commen parent-class
conditions for the type-lists should be more flexible to use
2013-01-19 22:42:26 +01:00

235 lines
9.2 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
// Create 'enchants'-file for available locales
// this script requires the following dbc-files to be parsed and available
// Spells, SkillLineAbility, SpellItemEnchantment
/* Examples
15: {
name:'Leichtes Rüstungsset',
quality:1,
icon:'INV_Misc_ArmorKit_17',
source:-2304,
skill:-1,
slots:525008,
enchantment:'Verstärkt (+8 Rüstung)',
jsonequip:{"armor":8,"reqlevel":1},
temp:0,
classes:0,
gearscore:1
},
2928: {
name:'Ring - Zaubermacht',
quality:-1,
icon:'INV_Misc_Note_01',
source:27924,
skill:333,
slots:1024,
enchantment:'+12 Zaubermacht',
jsonequip:{"splpwr":12},
temp:0,
classes:0,
gearscore:15
},
3231: {
name:['Handschuhe - Waffenkunde','Armschiene - Waffenkunde'],
quality:-1,
icon:'spell_holy_greaterheal',
source:[44484,44598],
skill:333,
slots:[512,256],
enchantment:'+15 Waffenkundewertung',
jsonequip:{reqlevel:60,"exprtng":15},
temp:0,
classes:0,
gearscore:20 // nope, i'm not doing this
},
*/
include 'includes/class.spell.php';
include 'includes/class.item.php';
set_time_limit(300);
// from g_item_slots: 13:"One-Hand", 26:"Ranged", 17:"Two-Hand",
$slotPointer = [13, 17, 26, 26, 13, 17, 17, 13, 17, null, 17, null, null, 13, null, 13, null, null, null, null, 17];
$locales = [LOCALE_EN, LOCALE_FR, LOCALE_DE, LOCALE_ES, LOCALE_RU];
$enchantSpells = new SpellList([['effect1Id', '=', '53'], ['name_loc0', 'NOT LIKE', 'QA%']]); // enchantItemPermanent && !qualityAssurance
$castItems = array();
$jsonEnchants = array();
// check directory-structure
foreach (Util::$localeStrings as $dir)
if (!is_dir('datasets\\'.$dir))
mkdir('datasets\\'.$dir, 0755, true);
echo "script set up in ".Util::execTime()."<br>\n";
foreach ($locales as $lId)
{
User::useLocale($lId);
$enchantsOut = array();
foreach ($enchantSpells->spellList as $spl)
{
$enchant = DB::Aowow()->SelectRow('SELECT * FROM ?_itemEnchantment WHERE Id = ?d', $spl->template['effect1MiscValue']);
if (!$enchant) // 'shouldn't' happen
continue;
// slots have to be recalculated
$slot = 0;
if ($spl->template['equippedItemClass'] == 4) // armor
{
if ($invType = $spl->template['equippedItemInventoryTypeMask'])
$slot = $spl->template['equippedItemInventoryTypeMask'] >> 1;
else /* if (equippedItemSubClassMask == 64) */ // shields have it their own way <_<
$slot = (1 << (14 - 1));
}
else if ($spl->template['equippedItemClass'] == 2) // weapon
{
foreach ($slotPointer as $i => $sp)
{
if (!$sp)
continue;
if ((1 << $i) & $spl->template['equippedItemSubClassMask'])
{
if ($sp == 13) // also mainHand & offHand *siiigh*
$slot |= ((1 << (21 - 1)) | (1 << (22 - 1)));
$slot |= (1 << ($sp - 1));
}
}
}
// costy and locale-independant -> cache
if (!isset($jsonEnchants[$enchant['Id']]))
$jsonEnchants[$enchant['Id']] = Util::parseItemEnchantment($enchant);
// defaults
$ench = array(
'name' => [], // set by skill or item
'quality' => -1, // modified if item
'icon' => strToLower($spl->template['iconString']), // item over spell
'source' => [], // <0: item; >0:spell
'skill' => -1, // modified if skill
'slots' => [], // determied per spell but set per item
'enchantment' => Util::jsEscape(Util::localizedString($enchant, 'text')),
'jsonequip' => $jsonEnchants[$enchant['Id']],
'temp' => 0, // always 0
'classes' => 0, // modified by item
);
if ($enchant['skillLine'] > 0)
$ench['jsonequip']['reqskill'] = $enchant['skillLine'];
if ($enchant['skillLevel'] > 0)
$ench['jsonequip']['reqskillrank'] = $enchant['skillLevel'];
if ($enchant['requiredLevel'] > 0)
$ench['jsonequip']['reqlevel'] = $enchant['requiredLevel'];
// check if the spell has an entry in skill_line_ability -> Source:Profession
if ($skill = DB::Aowow()->SelectCell('SELECT skillId FROM ?_skill_line_ability WHERE spellId = ?d', $spl->Id))
{
$ench['name'][] = Util::jsEscape(Util::localizedString($spl->template, 'name'));
$ench['source'][] = $spl->Id;
$ench['skill'] = $skill;
$ench['slots'][] = $slot;
}
// check if this item can be cast via item -> Source:Item
if (!isset($castItems[$spl->Id]))
$castItems[$spl->Id] = new ItemList([['spellid_1', '=', $spl->Id], ['name', 'NOT LIKE', 'Scroll of Enchant%']]); // do not reuse enchantment scrolls
foreach ($castItems[$spl->Id]->container as $item)
{
$ench['name'][] = Util::jsEscape(Util::localizedString($item->template, 'name'));
$ench['source'][] = -$item->Id;
$ench['icon'] = strTolower($item->template['icon']);
$ench['slots'][] = $slot;
if ($item->template['Quality'] > $ench['quality'])
$ench['quality'] = $item->template['Quality'];
if ($item->template['AllowableClass'] > 0)
{
$ench['classes'] = $item->template['AllowableClass'];
$ench['jsonequip']['classes'] = $item->template['AllowableClass'];
}
if (!isset($ench['jsonequip']['reqlevel']))
if ($item->template['RequiredLevel'] > 0)
$ench['jsonequip']['reqlevel'] = $item->template['RequiredLevel'];
}
// enchant spell not in use
if (empty($ench['source']))
continue;
// everything gathered
if (isset($enchantsOut[$enchant['Id']])) // already found, append data
{
foreach ($enchantsOut[$enchant['Id']] as $k => $v)
{
if (is_array($v))
{
while ($pop = array_pop($ench[$k]))
$enchantsOut[$enchant['Id']][$k][] = $pop;
}
else
{
if ($k == 'quality') // quality:-1 if spells and items are mixed
{
if ($enchantsOut[$enchant['Id']]['source'][0] > 0 && $ench['source'][0] < 0)
$enchantsOut[$enchant['Id']][$k] = -1;
else if ($enchantsOut[$enchant['Id']]['source'][0] < 0 && $ench['source'][0] > 0)
$enchantsOut[$enchant['Id']][$k] = -1;
else
$enchantsOut[$enchant['Id']][$k] = $ench[$k];
}
else if ($enchantsOut[$enchant['Id']][$k] <= 0)
$enchantsOut[$enchant['Id']][$k] = $ench[$k];
}
}
}
else // nothing yet, create new
$enchantsOut[$enchant['Id']] = $ench;
}
// walk over each entry and strip single-item arrays
foreach ($enchantsOut as $eId => $ench)
{
foreach ($ench as $k => $v)
if (is_array($v) && count($v) == 1 && $k != 'jsonequip')
$enchantsOut[$eId][$k] = $v[0];
}
ksort($enchantsOut);
$toFile = "var g_enchants = ";
$toFile .= json_encode($enchantsOut, JSON_PRETTY_PRINT | JSON_NUMERIC_CHECK);
$toFile .= ";";
$file = 'datasets\\'.User::$localeString.'\\enchants';
$handle = fOpen($file, "w");
fWrite($handle, $toFile);
fClose($handle);
echo "done enchants loc: ".$lId." in ".Util::execTime()."<br>\n";
}
echo "<br>\nall done";
User::useLocale(LOCALE_EN);
$stats = DB::Aowow()->getStatistics();
echo "<br>\n".$stats['count']." queries in: ".Util::formatTime($stats['time'] * 1000);
?>