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* update TrinityCore components to return new Frontend objects - SmartAI => Markup - Conditions => Data Listview * update template files to accept the new Frontend objects
341 lines
19 KiB
PHP
341 lines
19 KiB
PHP
<?php
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namespace Aowow;
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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class Game
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{
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public static $resistanceFields = array(
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null, 'resHoly', 'resFire', 'resNature', 'resFrost', 'resShadow', 'resArcane'
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);
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public static $rarityColorStings = array( // zero-indexed
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'9d9d9d', 'ffffff', '1eff00', '0070dd', 'a335ee', 'ff8000', 'e5cc80', 'e6cc80'
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);
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public static $specIconStrings = array(
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-1 => 'inv_misc_questionmark',
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0 => 'spell_nature_elementalabsorption',
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6 => ['spell_deathknight_bloodpresence', 'spell_deathknight_frostpresence', 'spell_deathknight_unholypresence' ],
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11 => ['spell_nature_starfall', 'ability_racial_bearform', 'spell_nature_healingtouch' ],
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3 => ['ability_hunter_beasttaming', 'ability_marksmanship', 'ability_hunter_swiftstrike' ],
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8 => ['spell_holy_magicalsentry', 'spell_fire_firebolt02', 'spell_frost_frostbolt02' ],
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2 => ['spell_holy_holybolt', 'spell_holy_devotionaura', 'spell_holy_auraoflight' ],
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5 => ['spell_holy_wordfortitude', 'spell_holy_holybolt', 'spell_shadow_shadowwordpain' ],
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4 => ['ability_rogue_eviscerate', 'ability_backstab', 'ability_stealth' ],
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7 => ['spell_nature_lightning', 'spell_nature_lightningshield', 'spell_nature_magicimmunity' ],
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9 => ['spell_shadow_deathcoil', 'spell_shadow_metamorphosis', 'spell_shadow_rainoffire' ],
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1 => ['ability_rogue_eviscerate', 'ability_warrior_innerrage', 'ability_warrior_defensivestance' ]
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);
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public static $questClasses = array(
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-2 => [ 0],
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0 => [ 1, 3, 4, 8, 9, 10, 11, 12, 25, 28, 33, 36, 38, 40, 41, 44, 45, 46, 47, 51, 85, 130, 132, 139, 154, 267, 1497, 1519, 1537, 2257, 3430, 3431, 3433, 3487, 4080, 4298],
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1 => [ 14, 15, 16, 17, 141, 148, 188, 215, 220, 331, 357, 361, 363, 400, 405, 406, 440, 490, 493, 618, 1377, 1637, 1638, 1657, 1769, 3524, 3525, 3526, 3557],
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2 => [ 206, 209, 491, 717, 718, 719, 721, 722, 796, 1176, 1196, 1337, 1477, 1581, 1583, 1584, 1941, 2017, 2057, 2100, 2366, 2367, 2437, 2557, 3535, 3562, 3688, 3713, 3714, 3715, 3716, 3717, 3789, 3790, 3791, 3792, 3842, 3847, 3848, 3849, 3905, 4100, 4131, 4196, 4228, 4264, 4265, 4272, 4277, 4415, 4416, 4494, 4522, 4723, 4809, 4813, 4820],
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3 => [ 1977, 2159, 2677, 2717, 3428, 3429, 3456, 3457, 3606, 3607, 3805, 3836, 3845, 3923, 3959, 4075, 4273, 4493, 4500, 4603, 4722, 4812, 4987],
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4 => [ -372, -263, -262, -261, -162, -161, -141, -82, -81, -61],
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5 => [ -373, -371, -324, -304, -264, -201, -182, -181, -121, -101, -24],
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6 => [ -25, 2597, 3277, 3358, 3820, 4384, 4710],
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7 => [-1010, -368, -367, -365, -344, -241, -1],
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8 => [ 3483, 3518, 3519, 3520, 3521, 3522, 3523, 3679, 3703],
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9 => [-1005, -1003, -1002, -1001, -376, -375, -374, -370, -369, -366, -364, -41, -22], // 22: seasonal
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10 => [ 65, 66, 67, 210, 394, 495, 2817, 3537, 3711, 4024, 4197, 4395, 4742]
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);
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// zoneorsort for quests need updating
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// partially points non-instanced area with identical name for instance quests
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public static $questSortFix = array(
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-221 => 440, // Treasure Map => Tanaris
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-284 => 0, // Special => Misc (some quests get shuffled into seasonal)
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151 => 0, // Designer Island => Misc
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22 => 0, // Programmer Isle
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35 => 33, // Booty Bay => Stranglethorn Vale
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131 => 132, // Kharanos => Coldridge Valley
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24 => 9, // Northshire Abbey => Northshire Valley
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279 => 36, // Dalaran Crater => Alterac Mountains
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4342 => 4298, // Acherus: The Ebon Hold => The Scarlet Enclave
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2079 => 15, // Alcaz Island => Dustwallow Marsh
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1939 => 440, // Abyssal Sands => Tanaris
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393 => 363, // Darkspeer Strand => Valley of Trials
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702 => 141, // Rut'theran Village => Teldrassil
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221 => 220, // Camp Narache => Red Cloud Mesa
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1116 => 357, // Feathermoon Stronghold => Feralas
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236 => 209, // Shadowfang Keep
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4769 => 4742, // Hrothgar's Landing => Hrothgar's Landing
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4613 => 4395, // Dalaran City => Dalaran
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4522 => 210, // Icecrown Citadell => Icecrown
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3896 => 3703, // Aldor Rise => Shattrath City
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3696 => 3522, // The Barrier Hills => Blade's Edge Mountains
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2839 => 2597, // Alterac Valley
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19 => 1977, // Zul'Gurub
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4445 => 4273, // Ulduar
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2300 => 1941, // Caverns of Time
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3545 => 3535, // Hellfire Citadel
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2562 => 3457, // Karazhan
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3840 => 3959, // Black Temple
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1717 => 491, // Razorfen Kraul
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978 => 1176, // Zul'Farrak
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133 => 721, // Gnomeregan
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3607 => 3905, // Serpentshrine Cavern
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3845 => 3842, // Tempest Keep
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1517 => 1337, // Uldaman
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1417 => 1477 // Sunken Temple
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);
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public static $questSubCats = array(
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1 => [132], // Dun Morogh: Coldridge Valley
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12 => [9], // Elwynn Forest: Northshire Valley
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141 => [188], // Teldrassil: Shadowglen
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3524 => [3526], // Azuremyst Isle: Ammen Vale
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14 => [363], // Durotar: Valley of Trials
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85 => [154], // Tirisfal Glades: Deathknell
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215 => [220], // Mulgore: Red Cloud Mesa
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3430 => [3431], // Eversong Woods: Sunstrider Isle
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46 => [25], // Burning Steppes: Blackrock Mountain
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361 => [1769], // Felwood: Timbermaw Hold
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3519 => [3679], // Terokkar: Skettis
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3535 => [3562, 3713, 3714], // Hellfire Citadel
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3905 => [3715, 3716, 3717], // Coilfang Reservoir
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3688 => [3789, 3790, 3792], // Auchindoun
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1941 => [2366, 2367, 4100], // Caverns of Time
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3842 => [3847, 3848, 3849], // Tempest Keep
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4522 => [4809, 4813, 4820] // Icecrown Citadel
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);
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/* why:
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Because petSkills (and ranged weapon skills) are the only ones with more than two skillLines attached. Because Left Joining ?_spell with ?_skillLineability causes more trouble than it has uses.
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Because this is more or less the only reaonable way to fit all that information into one database field, so..
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.. the indizes of this array are bits of skillLine2OrMask in ?_spell if skillLineId1 is negative
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*/
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public static $skillLineMask = array( // idx => [familyId, skillLineId]
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-1 => array( // Pets (Hunter)
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[ 1, 208], [ 2, 209], [ 3, 203], [ 4, 210], [ 5, 211], [ 6, 212], [ 7, 213], // Wolf, Cat, Spider, Bear, Boar, Crocolisk, Carrion Bird
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[ 8, 214], [ 9, 215], [11, 217], [12, 218], [20, 236], [21, 251], [24, 653], // Crab, Gorilla, Raptor, Tallstrider, Scorpid, Turtle, Bat
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[25, 654], [26, 655], [27, 656], [30, 763], [31, 767], [32, 766], [33, 765], // Hyena, Bird of Prey, Wind Serpent, Dragonhawk, Ravager, Warp Stalker, Sporebat
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[34, 764], [35, 768], [37, 775], [38, 780], [39, 781], [41, 783], [42, 784], // Nether Ray, Serpent, Moth, Chimaera, Devilsaur, Silithid, Worm
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[43, 786], [44, 785], [45, 787], [46, 788] // Rhino, Wasp, Core Hound, Spirit Beast
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),
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-2 => array( // Pets (Warlock)
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[15, 189], [16, 204], [17, 205], [19, 207], [23, 188], [29, 761] // Felhunter, Voidwalker, Succubus, Doomguard, Imp, Felguard
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),
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-3 => array( // Ranged Weapons
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[null, 45], [null, 46], [null, 226] // Bow, Gun, Crossbow
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)
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);
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public static $sockets = array( // jsStyle Strings
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'meta', 'red', 'yellow', 'blue'
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);
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public static function getReputationLevelForPoints($pts)
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{
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if ($pts >= 41999)
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return REP_EXALTED;
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else if ($pts >= 20999)
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return REP_REVERED;
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else if ($pts >= 8999)
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return REP_HONORED;
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else if ($pts >= 2999)
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return REP_FRIENDLY;
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else if ($pts >= 0)
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return REP_NEUTRAL;
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else if ($pts >= -3000)
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return REP_UNFRIENDLY;
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else if ($pts >= -6000)
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return REP_HOSTILE;
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else
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return REP_HATED;
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}
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public static function getTaughtSpells(&$spell)
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{
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$extraIds = [-1]; // init with -1 to prevent empty-array errors
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$lookup = [-1];
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switch (gettype($spell))
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{
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case 'object':
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if (get_class($spell) != SpellList::class)
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return [];
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$lookup[] = $spell->id;
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foreach ($spell->canTeachSpell() as $idx)
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$extraIds[] = $spell->getField('effect'.$idx.'TriggerSpell');
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break;
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case 'integer':
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$lookup[] = $spell;
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break;
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case 'array':
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$lookup = $spell;
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break;
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default:
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return [];
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}
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// note: omits required spell and chance in skill_discovery_template
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$data = array_merge(
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DB::World()->selectCol('SELECT spellId FROM spell_learn_spell WHERE entry IN (?a)', $lookup),
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DB::World()->selectCol('SELECT spellId FROM skill_discovery_template WHERE reqSpell IN (?a)', $lookup),
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$extraIds
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);
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// return list of integers, not strings
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$data = array_map('intVal', $data);
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return $data;
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}
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public static function getBook(int $ptId, ?int $startPage = null) : ?Book
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{
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$pages = [];
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while ($ptId)
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{
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if ($row = DB::World()->selectRow('SELECT ptl.`Text` AS Text_loc?d, pt.* FROM page_text pt LEFT JOIN page_text_locale ptl ON pt.`ID` = ptl.`ID` AND locale = ? WHERE pt.`ID` = ?d', Lang::getLocale()->value, Lang::getLocale()->json(), $ptId))
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{
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$ptId = $row['NextPageID'];
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$pages[] = Util::localizedString($row, 'Text');
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continue;
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}
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trigger_error('Referenced PageTextId #'.$ptId.' is not in DB', E_USER_WARNING);
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break;
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}
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return $pages ? new Book($pages, page: $startPage) : null;
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}
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public static function getQuotesForCreature(int $creatureId, bool $asHTML = false, string $talkSource = '') : array
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{
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$nQuotes = 0;
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$quotes = [];
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$soundIds = [];
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$quoteSrc = DB::World()->select(
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'SELECT ct.`GroupID` AS ARRAY_KEY, ct.`ID` AS ARRAY_KEY2, ct.`Type` AS "talkType", ct.TextRange AS "range",
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IFNULL(bct.`LanguageID`, ct.`Language`) AS "lang",
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IFNULL(NULLIF(bct.`Text`, ""), IFNULL(NULLIF(bct.`Text1`, ""), IFNULL(ct.`Text`, ""))) AS "text_loc0",
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{ IFNULL(NULLIF(bctl.`Text`, ""), IFNULL(NULLIF(bctl.`Text1`, ""), IFNULL(ctl.`Text`, ""))) AS text_loc?d, }
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IF(bct.`SoundEntriesID` > 0, bct.`SoundEntriesID`, ct.`Sound`) AS "soundId"
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FROM creature_text ct
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{ LEFT JOIN creature_text_locale ctl ON ct.`CreatureID` = ctl.`CreatureID` AND ct.`GroupID` = ctl.`GroupID` AND ct.`ID` = ctl.`ID` AND ctl.`Locale` = ? }
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LEFT JOIN broadcast_text bct ON ct.`BroadcastTextId` = bct.`ID`
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{ LEFT JOIN broadcast_text_locale bctl ON ct.`BroadcastTextId` = bctl.`ID` AND bctl.`locale` = ? }
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WHERE ct.`CreatureID` = ?d',
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Lang::getLocale()->value ?: DBSIMPLE_SKIP,
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Lang::getLocale()->value ? Lang::getLocale()->json() : DBSIMPLE_SKIP,
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Lang::getLocale()->value ? Lang::getLocale()->json() : DBSIMPLE_SKIP,
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$creatureId
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);
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foreach ($quoteSrc as $grp => $text)
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{
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$group = [];
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foreach ($text as $t)
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{
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if ($t['soundId'])
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$soundIds[] = $t['soundId'];
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$msg = Util::localizedString($t, 'text');
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if (!$msg)
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continue;
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// fixup .. either set %s for emotes or dont >.<
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if (in_array($t['talkType'], [2, 16]) && strpos($msg, '%s') === false)
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$msg = '%s '.$msg;
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// fixup: bad case-insensitivity
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$msg = Util::parseHtmlText(str_replace('%S', '%s', htmlentities($msg)), !$asHTML);
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if ($talkSource)
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$msg = sprintf($msg, $talkSource);
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// convert [old, new] talkType to css compatible
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$t['talkType'] = match ((int)$t['talkType'])
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{
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0, 12 => 2, // say - yellow-ish
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1, 14 => 1, // yell - dark red
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2, 16, // emote
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3, 41 => 4, // boss emote - orange
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4, 15, // whisper
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5, 42 => 3, // boss whisper - pink-ish
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default => 2
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};
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// prefix
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$prefix = '%s ';
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if ($t['talkType'] != 4)
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$prefix = ($talkSource ?: '%s').' '.Lang::npc('textTypes', $t['talkType']).Lang::main('colon').($t['lang'] ? '['.Lang::game('languages', $t['lang']).'] ' : ' ');
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if ($asHTML)
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$msg = '<div><span class="s'.$t['talkType'].'">'.$prefix.($t['range'] ? sprintf(Util::$dfnString, Lang::npc('textRanges', $t['range']), $msg) : $msg).'</span></div>';
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else
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$msg = '[div][span class=s'.$t['talkType'].']'.$prefix.html_entity_decode($msg).'[/span][/div]';
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$line = array(
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'range' => $t['range'],
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'text' => $msg
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);
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$nQuotes++;
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$group[] = $line;
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}
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if ($group)
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$quotes[$grp] = $group;
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}
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return [$quotes, $nQuotes, $soundIds];
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}
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public static function getBreakpointsForSkill(int $skillId, int $reqLevel) : array
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{
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if ($skillId == SKILL_FISHING)
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return array(
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round(sqrt(.25) * $reqLevel), // 25% valid catches
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round(sqrt(.50) * $reqLevel), // 50% valid catches
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round(sqrt(.75) * $reqLevel), // 75% valid catches
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$reqLevel // 100% valid catches
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);
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switch ($skillId)
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{
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case SKILL_SKINNING:
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$reqLevel /= 5; // we pass creature level * 5 (so, skill value), but formula depends on actual creature level
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if ($reqLevel < 10)
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$reqLevel = 0;
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else if ($reqLevel < 20)
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$reqLevel = ($reqLevel - 10) * 10;
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else
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$reqLevel *= 5;
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case SKILL_HERBALISM:
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case SKILL_LOCKPICKING:
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case SKILL_JEWELCRAFTING:
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case SKILL_INSCRIPTION:
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case SKILL_MINING:
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case SKILL_ENGINEERING:
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$points = [$reqLevel]; // red/orange
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if ($reqLevel + 25 <= MAX_SKILL) // orange/yellow
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$points[] = $reqLevel + 25;
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if ($reqLevel + 50 <= MAX_SKILL) // yellow/green
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$points[] = $reqLevel + 50;
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if ($reqLevel + 100 <= MAX_SKILL) // green/grey
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$points[] = $reqLevel + 100;
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return $points;
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default:
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return [$reqLevel];
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}
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}
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}
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?>
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