Files
aowow/includes/types/enchantment.class.php
Sarjuuk e9622e6991 Filter/Cleanup
* move shared criteria enums to parent
 * define shared regex patterns filter
 * set missing enum checks
 * fixed some filters
2023-06-08 15:28:57 +02:00

345 lines
16 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
class EnchantmentList extends BaseType
{
use listviewHelper;
public static $type = Type::ENCHANTMENT;
public static $brickFile = 'enchantment';
public static $dataTable = '?_itemenchantment';
private $jsonStats = [];
private $relSpells = [];
private $triggerIds = [];
protected $queryBase = 'SELECT ie.*, ie.id AS ARRAY_KEY FROM ?_itemenchantment ie';
protected $queryOpts = array( // 502 => Type::ENCHANTMENT
'ie' => [['is']],
'is' => ['j' => ['?_item_stats `is` ON `is`.`type` = 502 AND `is`.`typeId` = `ie`.`id`', true], 's' => ', `is`.*'],
);
public function __construct($conditions = [])
{
parent::__construct($conditions);
// post processing
foreach ($this->iterate() as &$curTpl)
{
$curTpl['spells'] = []; // [spellId, triggerType, charges, chanceOrPpm]
for ($i = 1; $i <=3; $i++)
{
if ($curTpl['object'.$i] <= 0)
continue;
switch ($curTpl['type'.$i])
{
case 1:
$proc = -$this->getField('ppmRate') ?: ($this->getField('procChance') ?: $this->getField('amount'.$i));
$curTpl['spells'][$i] = [$curTpl['object'.$i], 2, $curTpl['charges'], $proc];
$this->relSpells[] = $curTpl['object'.$i];
break;
case 3:
$curTpl['spells'][$i] = [$curTpl['object'.$i], 1, $curTpl['charges'], 0];
$this->relSpells[] = $curTpl['object'.$i];
break;
case 7:
$curTpl['spells'][$i] = [$curTpl['object'.$i], 0, $curTpl['charges'], 0];
$this->relSpells[] = $curTpl['object'.$i];
break;
}
}
// floats are fetched as string from db :<
$curTpl['dmg'] = floatVal($curTpl['dmg']);
$curTpl['dps'] = floatVal($curTpl['dps']);
// remove zero-stats
foreach (Game::$itemMods as $str)
if ($curTpl[$str] == 0) // empty(0.0f) => true .. yeah, sure
unset($curTpl[$str]);
if ($curTpl['dps'] == 0)
unset($curTpl['dps']);
}
if ($this->relSpells)
$this->relSpells = new SpellList(array(['id', $this->relSpells]));
}
// use if you JUST need the name
public static function getName($id)
{
$n = DB::Aowow()->SelectRow('SELECT name_loc0, name_loc2, name_loc3, name_loc4, name_loc6, name_loc8 FROM ?_itemenchantment WHERE id = ?d', $id );
return Util::localizedString($n, 'name');
}
// end static use
public function getListviewData($addInfoMask = 0x0)
{
$data = [];
foreach ($this->iterate() as $__)
{
$data[$this->id] = array(
'id' => $this->id,
'name' => $this->getField('name', true),
'spells' => []
);
if ($this->curTpl['skillLine'] > 0)
$data[$this->id]['reqskill'] = $this->curTpl['skillLine'];
if ($this->curTpl['skillLevel'] > 0)
$data[$this->id]['reqskillrank'] = $this->curTpl['skillLevel'];
if ($this->curTpl['requiredLevel'] > 0)
$data[$this->id]['reqlevel'] = $this->curTpl['requiredLevel'];
foreach ($this->curTpl['spells'] as $s)
{
// enchant is procing or onUse
if ($s[1] == 2 || $s[1] == 0)
$data[$this->id]['spells'][$s[0]] = $s[2];
// spell is procing
else if ($this->relSpells && $this->relSpells->getEntry($s[0]) && ($_ = $this->relSpells->canTriggerSpell()))
{
foreach ($_ as $idx)
{
$this->triggerIds[] = $this->relSpells->getField('effect'.$idx.'TriggerSpell');
$data[$this->id]['spells'][$this->relSpells->getField('effect'.$idx.'TriggerSpell')] = $s[2];
}
}
}
if (!$data[$this->id]['spells'])
unset($data[$this->id]['spells']);
Util::arraySumByKey($data[$this->id], $this->getStatGain());
}
return $data;
}
public function getStatGain($addScalingKeys = false)
{
$data = [];
foreach (Game::$itemMods as $str)
if (isset($this->curTpl[$str]))
$data[$str] = $this->curTpl[$str];
if (isset($this->curTpl['dps']))
$data['dps'] = $this->curTpl['dps'];
// scaling enchantments are saved as 0 to item_stats, thus return empty
if ($addScalingKeys)
{
$spellStats = [];
if ($this->relSpells)
$spellStats = $this->relSpells->getStatGain();
for ($h = 1; $h <= 3; $h++)
{
$obj = (int)$this->curTpl['object'.$h];
switch ($this->curTpl['type'.$h])
{
case 3: // TYPE_EQUIP_SPELL Spells from ObjectX (use of amountX?)
if (!empty($spellStats[$obj]))
foreach ($spellStats[$obj] as $mod => $_)
if ($str = Game::$itemMods[$mod])
Util::arraySumByKey($data, [$str => 0]);
$obj = null;
break;
case 4: // TYPE_RESISTANCE +AmountX resistance for ObjectX School
switch ($obj)
{
case 0: // Physical
$obj = ITEM_MOD_ARMOR;
break;
case 1: // Holy
$obj = ITEM_MOD_HOLY_RESISTANCE;
break;
case 2: // Fire
$obj = ITEM_MOD_FIRE_RESISTANCE;
break;
case 3: // Nature
$obj = ITEM_MOD_NATURE_RESISTANCE;
break;
case 4: // Frost
$obj = ITEM_MOD_FROST_RESISTANCE;
break;
case 5: // Shadow
$obj = ITEM_MOD_SHADOW_RESISTANCE;
break;
case 6: // Arcane
$obj = ITEM_MOD_ARCANE_RESISTANCE;
break;
default:
$obj = null;
}
break;
case 5: // TYPE_STAT +AmountX for Statistic by type of ObjectX
if ($obj < 2) // [mana, health] are on [0, 1] respectively and are expected on [1, 2] ..
$obj++; // 0 is weaponDmg .. ehh .. i messed up somewhere
break; // stats are directly assigned below
default: // TYPE_NONE dnd stuff; skip assignment below
$obj = null;
}
if ($obj !== null)
if ($str = Game::$itemMods[$obj]) // check if we use these mods
Util::arraySumByKey($data, [$str => 0]);
}
}
return $data;
}
public function getRelSpell($id)
{
if ($this->relSpells)
return $this->relSpells->getEntry($id);
return null;
}
public function getJSGlobals($addMask = GLOBALINFO_ANY)
{
$data = [];
if ($addMask & GLOBALINFO_SELF)
foreach ($this->iterate() as $__)
$data[Type::ENCHANTMENT][$this->id] = ['name' => $this->getField('name', true)];
if ($addMask & GLOBALINFO_RELATED)
{
if ($this->relSpells)
$data = $this->relSpells->getJSGlobals(GLOBALINFO_SELF);
foreach ($this->triggerIds as $tId)
if (empty($data[Type::SPELL][$tId]))
$data[Type::SPELL][$tId] = $tId;
}
return $data;
}
public function renderTooltip() { }
}
class EnchantmentListFilter extends Filter
{
protected $enums = array(
3 => parent::ENUM_PROFESSION // requiresprof
);
protected $genericFilter = array(
2 => [FILTER_CR_NUMERIC, 'id', NUM_CAST_INT, true], // id
3 => [FILTER_CR_ENUM, 'skillLine' ], // requiresprof
4 => [FILTER_CR_NUMERIC, 'skillLevel', NUM_CAST_INT ], // reqskillrank
5 => [FILTER_CR_BOOLEAN, 'conditionId' ], // hascondition
10 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_COMMENT ], // hascomments
11 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_SCREENSHOT ], // hasscreenshots
12 => [FILTER_CR_FLAG, 'cuFlags', CUSTOM_HAS_VIDEO ], // hasvideos
20 => [FILTER_CR_NUMERIC, 'is.str', NUM_CAST_INT, true], // str
21 => [FILTER_CR_NUMERIC, 'is.agi', NUM_CAST_INT, true], // agi
22 => [FILTER_CR_NUMERIC, 'is.sta', NUM_CAST_INT, true], // sta
23 => [FILTER_CR_NUMERIC, 'is.int', NUM_CAST_INT, true], // int
24 => [FILTER_CR_NUMERIC, 'is.spi', NUM_CAST_INT, true], // spi
25 => [FILTER_CR_NUMERIC, 'is.arcres', NUM_CAST_INT, true], // arcres
26 => [FILTER_CR_NUMERIC, 'is.firres', NUM_CAST_INT, true], // firres
27 => [FILTER_CR_NUMERIC, 'is.natres', NUM_CAST_INT, true], // natres
28 => [FILTER_CR_NUMERIC, 'is.frores', NUM_CAST_INT, true], // frores
29 => [FILTER_CR_NUMERIC, 'is.shares', NUM_CAST_INT, true], // shares
30 => [FILTER_CR_NUMERIC, 'is.holres', NUM_CAST_INT, true], // holres
32 => [FILTER_CR_NUMERIC, 'is.dps', NUM_CAST_FLOAT, true], // dps
34 => [FILTER_CR_NUMERIC, 'is.dmg', NUM_CAST_FLOAT, true], // dmg
37 => [FILTER_CR_NUMERIC, 'is.mleatkpwr', NUM_CAST_INT, true], // mleatkpwr
38 => [FILTER_CR_NUMERIC, 'is.rgdatkpwr', NUM_CAST_INT, true], // rgdatkpwr
39 => [FILTER_CR_NUMERIC, 'is.rgdhitrtng', NUM_CAST_INT, true], // rgdhitrtng
40 => [FILTER_CR_NUMERIC, 'is.rgdcritstrkrtng', NUM_CAST_INT, true], // rgdcritstrkrtng
41 => [FILTER_CR_NUMERIC, 'is.armor' , NUM_CAST_INT, true], // armor
42 => [FILTER_CR_NUMERIC, 'is.defrtng', NUM_CAST_INT, true], // defrtng
43 => [FILTER_CR_NUMERIC, 'is.block', NUM_CAST_INT, true], // block
44 => [FILTER_CR_NUMERIC, 'is.blockrtng', NUM_CAST_INT, true], // blockrtng
45 => [FILTER_CR_NUMERIC, 'is.dodgertng', NUM_CAST_INT, true], // dodgertng
46 => [FILTER_CR_NUMERIC, 'is.parryrtng', NUM_CAST_INT, true], // parryrtng
48 => [FILTER_CR_NUMERIC, 'is.splhitrtng', NUM_CAST_INT, true], // splhitrtng
49 => [FILTER_CR_NUMERIC, 'is.splcritstrkrtng', NUM_CAST_INT, true], // splcritstrkrtng
50 => [FILTER_CR_NUMERIC, 'is.splheal', NUM_CAST_INT, true], // splheal
51 => [FILTER_CR_NUMERIC, 'is.spldmg', NUM_CAST_INT, true], // spldmg
52 => [FILTER_CR_NUMERIC, 'is.arcsplpwr', NUM_CAST_INT, true], // arcsplpwr
53 => [FILTER_CR_NUMERIC, 'is.firsplpwr', NUM_CAST_INT, true], // firsplpwr
54 => [FILTER_CR_NUMERIC, 'is.frosplpwr', NUM_CAST_INT, true], // frosplpwr
55 => [FILTER_CR_NUMERIC, 'is.holsplpwr', NUM_CAST_INT, true], // holsplpwr
56 => [FILTER_CR_NUMERIC, 'is.natsplpwr', NUM_CAST_INT, true], // natsplpwr
57 => [FILTER_CR_NUMERIC, 'is.shasplpwr', NUM_CAST_INT, true], // shasplpwr
60 => [FILTER_CR_NUMERIC, 'is.healthrgn', NUM_CAST_INT, true], // healthrgn
61 => [FILTER_CR_NUMERIC, 'is.manargn', NUM_CAST_INT, true], // manargn
77 => [FILTER_CR_NUMERIC, 'is.atkpwr', NUM_CAST_INT, true], // atkpwr
78 => [FILTER_CR_NUMERIC, 'is.mlehastertng', NUM_CAST_INT, true], // mlehastertng
79 => [FILTER_CR_NUMERIC, 'is.resirtng', NUM_CAST_INT, true], // resirtng
84 => [FILTER_CR_NUMERIC, 'is.mlecritstrkrtng', NUM_CAST_INT, true], // mlecritstrkrtng
94 => [FILTER_CR_NUMERIC, 'is.splpen', NUM_CAST_INT, true], // splpen
95 => [FILTER_CR_NUMERIC, 'is.mlehitrtng', NUM_CAST_INT, true], // mlehitrtng
96 => [FILTER_CR_NUMERIC, 'is.critstrkrtng', NUM_CAST_INT, true], // critstrkrtng
97 => [FILTER_CR_NUMERIC, 'is.feratkpwr', NUM_CAST_INT, true], // feratkpwr
101 => [FILTER_CR_NUMERIC, 'is.rgdhastertng', NUM_CAST_INT, true], // rgdhastertng
102 => [FILTER_CR_NUMERIC, 'is.splhastertng', NUM_CAST_INT, true], // splhastertng
103 => [FILTER_CR_NUMERIC, 'is.hastertng', NUM_CAST_INT, true], // hastertng
114 => [FILTER_CR_NUMERIC, 'is.armorpenrtng', NUM_CAST_INT, true], // armorpenrtng
115 => [FILTER_CR_NUMERIC, 'is.health', NUM_CAST_INT, true], // health
116 => [FILTER_CR_NUMERIC, 'is.mana', NUM_CAST_INT, true], // mana
117 => [FILTER_CR_NUMERIC, 'is.exprtng', NUM_CAST_INT, true], // exprtng
119 => [FILTER_CR_NUMERIC, 'is.hitrtng', NUM_CAST_INT, true], // hitrtng
123 => [FILTER_CR_NUMERIC, 'is.splpwr', NUM_CAST_INT, true] // splpwr
);
protected $inputFields = array(
'cr' => [FILTER_V_RANGE, [2, 123], true ], // criteria ids
'crs' => [FILTER_V_RANGE, [1, 15], true ], // criteria operators
'crv' => [FILTER_V_REGEX, parent::PATTERN_INT, true ], // criteria values - only numerals
'na' => [FILTER_V_REGEX, parent::PATTERN_NAME, false], // name - only printable chars, no delimiter
'ma' => [FILTER_V_EQUAL, 1, false], // match any / all filter
'ty' => [FILTER_V_RANGE, [1, 8], true ] // types
);
protected function createSQLForCriterium(&$cr)
{
if (in_array($cr[0], array_keys($this->genericFilter)))
if ($genCr = $this->genericCriterion($cr))
return $genCr;
unset($cr);
$this->error = true;
return [1];
}
protected function createSQLForValues()
{
$parts = [];
$_v = &$this->fiData['v'];
//string
if (isset($_v['na']))
if ($_ = $this->modularizeString(['name_loc'.User::$localeId]))
$parts[] = $_;
// type
if (isset($_v['ty']))
$parts[] = ['OR', ['type1', $_v['ty']], ['type2', $_v['ty']], ['type3', $_v['ty']]];
return $parts;
}
}
?>