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aowow/README
Sarjuuk 8d3698d466 initial commit
features:
- tool - Maps:
   * finally supports multi-layered zones
   * should also support icons if needed (questgiver, ect)

- tool - Item Comparison:
   * fully functional (yes, that includes heirlooms and items with random props)
   * may throw a minor js-error if using arrow-keys/esc/ret in input-fields in the LightboxPopus (but wowhead does also)
   * icons for prismatic sockets are not displayed if no other sockets are present (calculation is correct though)
   * modelviewer will still 'call home'

- tool - Talent Calculator:
   * got rid of a VERY dirty hack for the icons (they are now supplied as texture, not laoded one at a time)
   * glyphs should also be a bit more informative
   * talent data is pulled from static file, that should a) speed up load and b) prevent lockups if it cant be generated on the fly
   * you can now set the level for your build, which affects available talent points, glyphs and glyph-slots

- tool - Pet Calculator:
   * initial implementation; basically the same as the Talent Calculator

- general concept changed:
   * dropped ajax.php; json is now supplied by the appropriate page if &json is appended to the url
   * search.php and opensearch.php are being merged; again, output will depend on the appended parameter (&openserach, &json)
   * data included via data.php will be static and assembled only on installation and when the database changes (should speed up load)
   * locale strings are now in a single file instead of being split up to the template
   * still getting rid of criss-cross-includes, global variables and string-defines
2012-12-19 00:53:36 +01:00

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TrinityCore database World of Warcraft 3.3.5 (build 12340)
I myself take no credit for the clientside scripting, design and layout that these php-scripts cater to!
This project is not meant to be used for commercial puposes of any kind!
BASIC PREMISE:
1) The current implementation is a mess, at least in part being droped and picked up again by a dozen people over several years, without coordination.
- heap of functions
- files cross-including each other
- global variables in most functions, some even being written
- naming conventions...
- localization through Smarty AND per variable
- incomprehensible russian comments and page-texts
solution:
Me, being the next in line to pick this project up and create an even bigger mess! (hopefully not)
2) The idea of a _real_ live-database will not work:
- page build times for up to 30sec masked by caching are inacceptable
- some listviews require rediculous joins to get their required data
solution:
The database has to be designed specific to the needs of aowow. Possibly create tables with custom data to JOIN-ammend on world-tables (read: sub-sub-classes of items)
There should be a script to regenerate the tables depending on what data changes.
Idealy a setup-script would be present, or at least a sql-dump .. or at the very least a manual, where to get the data from.
3) Misc:
- remove template choices .. honestly who would use something else than the current Javascripts
- expand functionality: ItemComparison, filters, profiler, ect are completely missing
- some sort of documentation .. well ... at least to keep this in mind
THANKS:
mix: for providing the php-script to parse .blp and .dbc into usable images and tables; also the zones-pages his work
LordJZ: the wrapper-class for DBSimple; the basic idea for the user-class
kliver: basic implementation of screenshot uploads
SPECIAL THANKS:
Wowhead: For providing this beautifull website!
Please do not reagard this project as blatant rip-off, rather as "We do really like your presentation, but sadly you're no longer supplying the data we need".