mirror of
https://github.com/Sarjuuk/aowow.git
synced 2025-11-29 15:58:16 +08:00
readded spell/spells - changes to Lang, since it can no longer access the template - set required php-version to 5.5.0 (generators were added and are essential to aowow) - display stats in footer to staff only
2101 lines
87 KiB
PHP
2101 lines
87 KiB
PHP
<?php
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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class SpellList extends BaseType
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{
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use listviewHelper;
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public $tooltips = [];
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public $buffs = [];
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public $ranks = [];
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public $relItems = null;
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public $sources = [];
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public static $type = TYPE_SPELL;
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public static $brickFile = 'spell';
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public static $skillLines = array(
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6 => [ 43, 44, 45, 46, 54, 55, 95, 118, 136, 160, 162, 172, 173, 176, 226, 228, 229, 473], // Weapons
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8 => [293, 413, 414, 415, 433], // Armor
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9 => [129, 185, 356, 762], // sec. Professions
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10 => [ 98, 109, 111, 113, 115, 137, 138, 139, 140, 141, 313, 315, 673, 759], // Languages
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11 => [164, 165, 171, 182, 186, 197, 202, 333, 393, 755, 773] // prim. Professions
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);
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public static $spellTypes = array(
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6 => 1,
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8 => 2,
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10 => 4
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);
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public static $effects = array(
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'heal' => [ 0, 3, 10, 67, 75, 136 ], // <no effect>, Dummy, Heal, Heal Max Health, Heal Mechanical, Heal Percent
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'damage' => [ 0, 2, 3, 9, 62 ], // <no effect>, Dummy, School Damage, Health Leech, Power Burn
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'itemCreate' => [24, 34, 59, 66, 157 ], // createItem, changeItem, randomItem, createManaGem, createItem2
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'trigger' => [ 3, 32, 64, 101, 142, 148, 151, 152, 155, 160, 164], // dummy, trigger missile, trigger spell, feed pet, force cast, force cast with value, unk, trigger spell 2, unk, dualwield 2H, unk, remove aura
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'teach' => [36, 57, 133 ] // learn spell, learn pet spell, unlearn specialization
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);
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public static $auras = array(
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'heal' => [ 4, 8, 62, 69, 97, 226 ], // Dummy, Periodic Heal, Periodic Health Funnel, School Absorb, Mana Shield, Periodic Dummy
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'damage' => [ 3, 4, 15, 53, 89, 162, 226 ], // Periodic Damage, Dummy, Damage Shield, Periodic Health Leech, Periodic Damage Percent, Power Burn Mana, Periodic Dummy
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'itemCreate' => [86 ], // Channel Death Item
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'trigger' => [ 4, 23, 42, 48, 109, 226, 227, 231, 236, 284 ], // dummy; 23/227: periodic trigger spell (with value); 42/231: proc trigger spell (with value); 48: unk; 109: add target trigger; 226: periodic dummy; 236: control vehicle; 284: linked
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'teach' => [ ]
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);
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private $spellVars = [];
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private $refSpells = [];
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private $tools = [];
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private $interactive = false;
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private $charLevel = MAX_LEVEL;
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protected $queryBase = 'SELECT *, id AS ARRAY_KEY FROM ?_spell s';
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public function __construct($conditions = [])
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{
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parent::__construct($conditions);
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if ($this->error)
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return;
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// post processing
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$foo = [];
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foreach ($this->iterate() as &$_curTpl)
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{
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// required for globals
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if ($idx = $this->canCreateItem())
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foreach ($idx as $i)
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$foo[] = (int)$_curTpl['effect'.$i.'CreateItemId'];
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for ($i = 1; $i <= 8; $i++)
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if ($_curTpl['reagent'.$i] > 0)
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$foo[] = (int)$_curTpl['reagent'.$i];
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for ($i = 1; $i <= 2; $i++)
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if ($_curTpl['tool'.$i] > 0)
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$foo[] = (int)$_curTpl['tool'.$i];
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// ranks
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$this->ranks[$this->id] = $this->getField('rank', true);
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// sources
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if (!empty($_curTpl['source']))
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{
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$sources = explode(' ', $_curTpl['source']);
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foreach ($sources as $src)
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{
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$src = explode(':', $src);
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if ($src[0] != -3) // todo (high): sourcemore - implement after items
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$this->sources[$this->id][$src[0]][] = $src[1];
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}
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}
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// set full masks to 0
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$_curTpl['reqClassMask'] &= CLASS_MASK_ALL;
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if ($_curTpl['reqClassMask'] == CLASS_MASK_ALL)
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$_curTpl['reqClassMask'] = 0;
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$_curTpl['reqRaceMask'] &= RACE_MASK_ALL;
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if ($_curTpl['reqRaceMask'] == RACE_MASK_ALL)
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$_curTpl['reqRaceMask'] = 0;
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// unpack skillLines
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$_curTpl['skillLines'] = [];
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if ($_curTpl['skillLine1'] < 0)
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{
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foreach (Util::$skillLineMask[$_curTpl['skillLine1']] as $idx => $pair)
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if ($_curTpl['skillLine2OrMask'] & (1 << $idx))
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$_curTpl['skillLines'][] = $pair[1];
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}
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else if ($sec = $_curTpl['skillLine2OrMask'])
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{
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if ($this->id == 818) // and another hack .. basic Campfire (818) has deprecated skill Survival (142) as first skillLine
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$_curTpl['skillLines'] = [$sec, $_curTpl['skillLine1']];
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else
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$_curTpl['skillLines'] = [$_curTpl['skillLine1'], $sec];
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}
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else if ($prim = $_curTpl['skillLine1'])
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$_curTpl['skillLines'] = [$prim];
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unset($_curTpl['skillLine1']);
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unset($_curTpl['skillLine2OrMask']);
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}
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if ($foo)
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$this->relItems = new ItemList(array(['i.id', array_unique($foo)], 0));
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}
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// use if you JUST need the name
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public static function getName($id)
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{
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$n = DB::Aowow()->SelectRow('SELECT * FROM ?_spell WHERE id = ?d', $id );
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return Util::localizedString($n, 'name');
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}
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// end static use
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// required for itemSet-bonuses and socket-bonuses
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public function getStatGain()
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{
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$data = [];
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foreach ($this->iterate() as $__)
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{
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$stats = [];
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for ($i = 1; $i <= 3; $i++)
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{
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$pts = $this->calculateAmountForCurrent($i)[1];
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$mv = $this->curTpl['effect'.$i.'MiscValue'];
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$au = $this->curTpl['effect'.$i.'AuraId'];
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// Enchant Item Permanent (53) / Temporary (54)
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if (in_array($this->curTpl['effect'.$i.'Id'], [53, 54]))
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{
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if ($mv)
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Util::arraySumByKey($stats, Util::parseItemEnchantment($mv, true));
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continue;
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}
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switch ($au)
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{
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case 29: // ModStat MiscVal:type
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{
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if ($mv < 0) // all stats
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{
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for ($j = 0; $j < 5; $j++)
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@$stats[ITEM_MOD_AGILITY + $j] += $pts;
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}
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else // one stat
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@$stats[ITEM_MOD_AGILITY + $mv] += $pts;
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break;
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}
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case 34: // Increase Health
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case 230:
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case 250:
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{
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@$stats[ITEM_MOD_HEALTH] += $pts;
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break;
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}
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case 13: // damage splpwr + physical (dmg & any)
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{
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// + weapon damage
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if ($mv == (1 << SPELL_SCHOOL_NORMAL))
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{
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@$stats[ITEM_MOD_WEAPON_DMG] += $pts;
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break;
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}
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// full magic mask, also counts towards healing
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if ($mv == 0x7E)
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{
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@$stats[ITEM_MOD_SPELL_POWER] += $pts;
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@$stats[ITEM_MOD_SPELL_DAMAGE_DONE] += $pts;
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}
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else
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{
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// HolySpellpower (deprecated; still used in randomproperties)
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if ($mv & (1 << SPELL_SCHOOL_HOLY))
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@$stats[ITEM_MOD_HOLY_POWER] += $pts;
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// FireSpellpower (deprecated; still used in randomproperties)
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if ($mv & (1 << SPELL_SCHOOL_FIRE))
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@$stats[ITEM_MOD_FIRE_POWER] += $pts;
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// NatureSpellpower (deprecated; still used in randomproperties)
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if ($mv & (1 << SPELL_SCHOOL_NATURE))
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@$stats[ITEM_MOD_NATURE_POWER] += $pts;
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// FrostSpellpower (deprecated; still used in randomproperties)
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if ($mv & (1 << SPELL_SCHOOL_FROST))
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@$stats[ITEM_MOD_FROST_POWER] += $pts;
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// ShadowSpellpower (deprecated; still used in randomproperties)
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if ($mv & (1 << SPELL_SCHOOL_SHADOW))
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@$stats[ITEM_MOD_SHADOW_POWER] += $pts;
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// ArcaneSpellpower (deprecated; still used in randomproperties)
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if ($mv & (1 << SPELL_SCHOOL_ARCANE))
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@$stats[ITEM_MOD_ARCANE_POWER] += $pts;
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}
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break;
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}
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case 135: // healing splpwr (healing & any) .. not as a mask..
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{
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@$stats[ITEM_MOD_SPELL_HEALING_DONE] += $pts;
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break;
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}
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case 35: // ModPower - MiscVal:type see defined Powers only energy/mana in use
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{
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if ($mv == POWER_HEALTH)
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@$stats[ITEM_MOD_HEALTH] += $pts;
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if ($mv == POWER_ENERGY)
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@$stats[ITEM_MOD_ENERGY] += $pts;
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else if ($mv == POWER_MANA)
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@$stats[ITEM_MOD_MANA] += $pts;
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else if ($mv == POWER_RUNIC_POWER)
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@$stats[ITEM_MOD_RUNIC_POWER] += $pts;
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break;
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}
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case 189: // CombatRating MiscVal:ratingMask
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case 220:
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if ($mod = Util::itemModByRatingMask($mv))
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@$stats[$mod] += $pts;
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break;
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case 143: // Resistance MiscVal:school
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case 83:
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case 22:
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if ($mv == 1) // Armor only if explicitly specified
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{
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@$stats[ITEM_MOD_ARMOR] += $pts;
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break;
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}
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if ($mv == 2) // holy-resistance ONLY if explicitly specified (shouldn't even exist...)
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{
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@$stats[ITEM_MOD_HOLY_RESISTANCE] += $pts;
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break;
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}
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for ($j = 0; $j < 7; $j++)
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{
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if (($mv & (1 << $j)) == 0)
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continue;
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switch ($j)
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{
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case 2:
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@$stats[ITEM_MOD_FIRE_RESISTANCE] += $pts;
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break;
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case 3:
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@$stats[ITEM_MOD_NATURE_RESISTANCE] += $pts;
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break;
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case 4:
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@$stats[ITEM_MOD_FROST_RESISTANCE] += $pts;
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break;
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case 5:
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@$stats[ITEM_MOD_SHADOW_RESISTANCE] += $pts;
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break;
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case 6:
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@$stats[ITEM_MOD_ARCANE_RESISTANCE] += $pts;
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break;
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}
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}
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break;
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case 8: // hp5
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case 84:
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case 161:
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@$stats[ITEM_MOD_HEALTH_REGEN] += $pts;
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break;
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case 85: // mp5
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@$stats[ITEM_MOD_MANA_REGENERATION] += $pts;
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break;
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case 99: // atkpwr
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@$stats[ITEM_MOD_ATTACK_POWER] += $pts;
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break; // ?carries over to rngatkpwr?
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case 124: // rngatkpwr
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@$stats[ITEM_MOD_RANGED_ATTACK_POWER] += $pts;
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break;
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case 158: // blockvalue
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@$stats[ITEM_MOD_BLOCK_VALUE] += $pts;
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break;
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case 240: // ModExpertise
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@$stats[ITEM_MOD_EXPERTISE_RATING] += $pts;
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break;
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}
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}
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$data[$this->id] = $stats;
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}
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return $data;
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}
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public function getProfilerMods()
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{
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$data = $this->getStatGain(); // flat gains
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foreach ($this->iterate() as $id => $__)
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{
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for ($i = 1; $i < 4; $i++)
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{
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$pts = $this->calculateAmountForCurrent($i)[1];
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$mv = $this->curTpl['effect'.$i.'MiscValue'];
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$au = $this->curTpl['effect'.$i.'AuraId'];
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/* ISSUE!
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mods formated like ['<statName>' => [<points>, 'percentOf', '<statName>']] are applied as multiplier and not
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as a flat value (that is equal to the percentage, like they should be). So the stats-table won't show the actual deficit
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*/
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switch ($this->curTpl['effect'.$i.'AuraId'])
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{
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case 101:
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$data[$id][] = ['armor' => [$pts / 100, 'percentOf', 'armor']];
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break;
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case 13: // damage done flat
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// per magic school, omit physical
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break;
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case 30: // mod skill
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// diff between character skills and trade skills
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break;
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case 36: // shapeshift
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}
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}
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}
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return $data;
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}
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// halper
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public function getReagentsForCurrent()
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{
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$data = [];
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for ($i = 1; $i <= 8; $i++)
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if ($this->curTpl['reagent'.$i] > 0 && $this->curTpl['reagentCount'.$i])
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$data[$this->curTpl['reagent'.$i]] = [$this->curTpl['reagent'.$i], $this->curTpl['reagentCount'.$i]];
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return $data;
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}
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public function getToolsForCurrent()
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{
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if ($this->tools)
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return $this->tools;
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$tools = [];
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for ($i = 1; $i <= 2; $i++)
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{
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// TotemCategory
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if ($_ = $this->curTpl['toolCategory'.$i])
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{
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$tc = DB::Aowow()->selectRow('SELECT * FROM ?_totemcategory WHERE id = ?d', $_);
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$tools[$i + 1] = array(
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'id' => $_,
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'name' => Util::localizedString($tc, 'name'));
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}
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// Tools
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if (!$this->curTpl['tool'.$i])
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continue;
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foreach ($this->relItems->iterate() as $relId => $__)
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{
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if ($relId != $this->curTpl['tool'.$i])
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continue;
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$tools[$i - 1] = array(
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'itemId' => $relId,
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'name' => $this->relItems->getField('name', true),
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'quality' => $this->relItems->getField('quality')
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);
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break;
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}
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}
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$this->tools = array_reverse($tools);
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return $this->tools;
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}
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public function getModelInfo($targetId = 0)
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{
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$displays = [0 => []];
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foreach ($this->iterate() as $id => $__)
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{
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if ($targetId && $targetId != $id)
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continue;
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for ($i = 1; $i < 4; $i++)
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{
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$effMV = $this->curTpl['effect'.$i.'MiscValue'];
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if (!$effMV)
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continue;
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// GO Model from MiscVal
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if (in_array($this->curTpl['effect'.$i.'Id'], [50, 76, 104, 105, 106, 107]))
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{
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$displays[TYPE_OBJECT][$id] = $effMV;
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break;
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}
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// NPC Model from MiscVal
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else if (in_array($this->curTpl['effect'.$i.'Id'], [28, 90]) || in_array($this->curTpl['effect'.$i.'AuraId'], [56, 78]))
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{
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$displays[TYPE_NPC][$id] = $effMV;
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break;
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}
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// Shapeshift
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else if ($this->curTpl['effect'.$i.'AuraId'] == 36)
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{
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$subForms = array(
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892 => [892, 29407, 29406, 29408, 29405], // Cat - NE
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8571 => [8571, 29410, 29411, 29412], // Cat - Tauren
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2281 => [2281, 29413, 29414, 29416, 29417], // Bear - NE
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2289 => [2289, 29415, 29418, 29419, 29420, 29421] // Bear - Tauren
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);
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if ($st = DB::Aowow()->selectRow('SELECT *, displayIdA as model1, displayIdH as model2 FROM ?_shapeshiftForms WHERE id = ?d', $effMV))
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{
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foreach ([1, 2] as $i)
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if (isset($subForms[$st['model'.$i]]))
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$st['model'.$i] = $subForms[$st['model'.$i]][array_rand($subForms[$st['model'.$i]])];
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$displays[0][$id] = array(
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'npcId' => 0,
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'displayId' => [$st['model1'], $st['model2']],
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'creatureType' => $st['creatureType'],
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'displayName' => Util::localizedString($st, 'name')
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);
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break;
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}
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}
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}
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}
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$results = $displays[0];
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if (!empty($displays[TYPE_NPC]))
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{
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$nModels = new CreatureList(array(['id', $displays[TYPE_NPC]]));
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foreach ($nModels->iterate() as $nId => $__)
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{
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$srcId = array_search($nId, $displays[TYPE_NPC]);
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$results[$srcId] = array(
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'typeId' => $nId,
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'displayId' => $nModels->getRandomModelId(),
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'displayName' => $nModels->getField('name', true)
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);
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}
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}
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if (!empty($displays[TYPE_OBJECT]))
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{
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$oModels = new GameObjectList(array(['id', $displays[TYPE_OBJECT]]));
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foreach ($oModels->iterate() as $oId => $__)
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{
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$srcId = array_search($oId, $displays[TYPE_OBJECT]);
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$results[$srcId] = array(
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'typeId' => $oId,
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'displayId' => $oModels->getField('displayId'),
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'displayName' => $oModels->getField('name', true)
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);
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}
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}
|
|
|
|
return $targetId ? @$results[$targetId] : $results;
|
|
}
|
|
|
|
private function createRangesForCurrent()
|
|
{
|
|
if (!$this->curTpl['rangeMaxHostile'])
|
|
return '';
|
|
|
|
// minRange exists; show as range
|
|
if ($this->curTpl['rangeMinHostile'])
|
|
return sprintf(Lang::$spell['range'], $this->curTpl['rangeMinHostile'].' - '.$this->curTpl['rangeMaxHostile']);
|
|
// friend and hostile differ; do color
|
|
else if ($this->curTpl['rangeMaxHostile'] != $this->curTpl['rangeMaxFriend'])
|
|
return sprintf(Lang::$spell['range'], '<span class="q10">'.$this->curTpl['rangeMaxHostile'].'</span> - <span class="q2">'.$this->curTpl['rangeMaxHostile']. '</span>');
|
|
// hardcode: "melee range"
|
|
else if ($this->curTpl['rangeMaxHostile'] == 5)
|
|
return Lang::$spell['meleeRange'];
|
|
// hardcode "unlimited range"
|
|
else if ($this->curTpl['rangeMaxHostile'] == 50000)
|
|
return Lang::$spell['unlimRange'];
|
|
// regular case
|
|
else
|
|
return sprintf(Lang::$spell['range'], $this->curTpl['rangeMaxHostile']);
|
|
}
|
|
|
|
public function createPowerCostForCurrent()
|
|
{
|
|
$str = '';
|
|
|
|
// check for custom PowerDisplay
|
|
$pt = $this->curTpl['powerDisplayString'] ? $this->curTpl['powerDisplayString'] : $this->curTpl['powerType'];
|
|
|
|
// power cost: pct over static
|
|
if ($this->curTpl['powerCostPercent'] > 0)
|
|
$str .= $this->curTpl['powerCostPercent']."% ".sprintf(Lang::$spell['pctCostOf'], strtolower(Lang::$spell['powerTypes'][$pt]));
|
|
else if ($this->curTpl['powerCost'] > 0 || $this->curTpl['powerPerSecond'] > 0 || $this->curTpl['powerCostPerLevel'] > 0)
|
|
$str .= ($pt == POWER_RAGE || $pt == POWER_RUNIC_POWER ? $this->curTpl['powerCost'] / 10 : $this->curTpl['powerCost']).' '.Util::ucFirst(Lang::$spell['powerTypes'][$pt]);
|
|
else if ($rCost = ($this->curTpl['powerCostRunes'] & 0x333))
|
|
{ // Blood 2|1 - Unholy 2|1 - Frost 2|1
|
|
$runes = [];
|
|
if ($_ = (($rCost & 0x300) >> 8))
|
|
$runes[] = $_.' '.Lang::$spell['powerRunes'][2];
|
|
if ($_ = (($rCost & 0x030) >> 4))
|
|
$runes[] = $_.' '.Lang::$spell['powerRunes'][1];
|
|
if ($_ = ($rCost & 0x003))
|
|
$runes[] = $_.' '.Lang::$spell['powerRunes'][0];
|
|
|
|
$str .= implode(', ', $runes);
|
|
}
|
|
|
|
// append periodic cost
|
|
if ($this->curTpl['powerPerSecond'] > 0)
|
|
$str .= sprintf(Lang::$spell['costPerSec'], $this->curTpl['powerPerSecond']);
|
|
|
|
// append level cost (todo (low): work in as scaling cost)
|
|
if ($this->curTpl['powerCostPerLevel'] > 0)
|
|
$str .= sprintf(Lang::$spell['costPerLevel'], $this->curTpl['powerCostPerLevel']);
|
|
|
|
return $str;
|
|
}
|
|
|
|
public function createCastTimeForCurrent($short = true, $noInstant = true)
|
|
{
|
|
if ($this->curTpl['interruptFlagsChannel'])
|
|
return Lang::$spell['channeled'];
|
|
else if ($this->curTpl['castTime'] > 0)
|
|
return $short ? sprintf(Lang::$spell['castIn'], $this->curTpl['castTime'] / 1000) : Util::formatTime($this->curTpl['castTime']);
|
|
// show instant only for player/pet/npc abilities (todo (low): unsure when really hidden (like talent-case))
|
|
else if ($noInstant && !in_array($this->curTpl['typeCat'], [11, 7, -3, -6, -8, 0]) && !($this->curTpl['cuFlags'] & SPELL_CU_TALENTSPELL))
|
|
return '';
|
|
// SPELL_ATTR0_ABILITY instant ability.. yeah, wording thing only (todo (low): rule is imperfect)
|
|
else if ($this->curTpl['damageClass'] != 1 || $this->curTpl['attributes0'] & 0x10)
|
|
return Lang::$spell['instantPhys'];
|
|
else // instant cast
|
|
return Lang::$spell['instantMagic'];
|
|
}
|
|
|
|
private function createCooldownForCurrent()
|
|
{
|
|
if ($this->curTpl['recoveryTime'])
|
|
return sprintf(Lang::$game['cooldown'], Util::formatTime($this->curTpl['recoveryTime'], true));
|
|
else if ($this->curTpl['recoveryCategory'])
|
|
return sprintf(Lang::$game['cooldown'], Util::formatTime($this->curTpl['recoveryCategory'], true));
|
|
else
|
|
return '';
|
|
}
|
|
|
|
// formulae base from TC
|
|
private function calculateAmountForCurrent($effIdx, $altTpl = null)
|
|
{
|
|
$ref = $altTpl ? $altTpl : $this;
|
|
$level = $this->charLevel;
|
|
$rppl = $ref->getField('effect'.$effIdx.'RealPointsPerLevel');
|
|
$base = $ref->getField('effect'.$effIdx.'BasePoints');
|
|
$add = $ref->getField('effect'.$effIdx.'DieSides');
|
|
$maxLvl = $ref->getField('maxLevel');
|
|
$baseLvl = $ref->getField('baseLevel');
|
|
$scaling = $this->curTpl['attributes1'] & 0x200; // never a referenced spell, ALWAYS $this; SPELL_ATTR1_MELEE_COMBAT_SPELL: 0x200
|
|
|
|
if ($scaling)
|
|
{
|
|
if ($level > $maxLvl && $maxLvl > 0)
|
|
$level = $maxLvl;
|
|
else if ($level < $baseLvl)
|
|
$level = $baseLvl;
|
|
|
|
$level -= $ref->getField('spellLevel');
|
|
$base += (int)($level * $rppl);
|
|
}
|
|
|
|
return [
|
|
$add ? $base + 1 : $base,
|
|
$base + $add,
|
|
$scaling ? '<!--ppl'.$baseLvl.':'.$maxLvl.':'.($base + max(1, $add)).':'.$rppl.'-->' : null,
|
|
$scaling ? '<!--ppl'.$baseLvl.':'.$maxLvl.':'.($base + $add).':'.$rppl.'-->' : null
|
|
];
|
|
}
|
|
|
|
public function canCreateItem()
|
|
{
|
|
$idx = [];
|
|
for ($i = 1; $i < 4; $i++)
|
|
if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['itemCreate']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['itemCreate']))
|
|
if ($this->curTpl['effect'.$i.'CreateItemId'] > 0)
|
|
$idx[] = $i;
|
|
|
|
return $idx;
|
|
}
|
|
|
|
public function canTriggerSpell()
|
|
{
|
|
$idx = [];
|
|
for ($i = 1; $i < 4; $i++)
|
|
if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['trigger']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['trigger']))
|
|
if ($this->curTpl['effect'.$i.'TriggerSpell'] > 0 || $this->curTpl['effect'.$i.'MiscValue'] > 0)
|
|
$idx[] = $i;
|
|
|
|
return $idx;
|
|
}
|
|
|
|
public function canTeachSpell()
|
|
{
|
|
$idx = [];
|
|
for ($i = 1; $i < 4; $i++)
|
|
if (in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['teach']) || in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['teach']))
|
|
if ($this->curTpl['effect'.$i.'TriggerSpell'] > 0)
|
|
$idx[] = $i;
|
|
|
|
return $idx;
|
|
}
|
|
|
|
public function isChanneledSpell()
|
|
{
|
|
return $this->curTpl['attributes1'] & 0x44;
|
|
}
|
|
|
|
public function isHealingSpell()
|
|
{
|
|
for ($i = 1; $i < 4; $i++)
|
|
if (!in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['heal']) && !in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['heal']))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public function isDamagingSpell()
|
|
{
|
|
for ($i = 1; $i < 4; $i++)
|
|
if (!in_array($this->curTpl['effect'.$i.'Id'], SpellList::$effects['damage']) && !in_array($this->curTpl['effect'.$i.'AuraId'], SpellList::$auras['damage']))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public function periodicEffectsMask()
|
|
{
|
|
$effMask = 0x0;
|
|
|
|
for ($i = 1; $i < 4; $i++)
|
|
if ($this->curTpl['effect'.$i.'Periode'] > 0)
|
|
$effMask |= 1 << ($i - 1);
|
|
|
|
return $effMask;
|
|
}
|
|
|
|
// description-, buff-parsing component
|
|
private function resolveEvaluation($formula)
|
|
{
|
|
// see Traits in javascript locales
|
|
$pl = $PL = $this->charLevel;
|
|
$PlayerName = Lang::$main['name'];
|
|
$ap = $AP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.atkpwr[0]', Lang::$spell['traitShort']['atkpwr']) : Lang::$spell['traitShort']['atkpwr'];
|
|
$rap = $RAP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgdatkpwr[0]', Lang::$spell['traitShort']['rgdatkpwr']) : Lang::$spell['traitShort']['rgdatkpwr'];
|
|
$sp = $SP = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.splpwr[0]', Lang::$spell['traitShort']['splpwr']) : Lang::$spell['traitShort']['splpwr'];
|
|
$spa = $SPA = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.arcsplpwr[0]', Lang::$spell['traitShort']['arcsplpwr']) : Lang::$spell['traitShort']['arcsplpwr'];
|
|
$spfi = $SPFI = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.firsplpwr[0]', Lang::$spell['traitShort']['firsplpwr']) : Lang::$spell['traitShort']['firsplpwr'];
|
|
$spfr = $SPFR = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.frosplpwr[0]', Lang::$spell['traitShort']['frosplpwr']) : Lang::$spell['traitShort']['frosplpwr'];
|
|
$sph = $SPH = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.holsplpwr[0]', Lang::$spell['traitShort']['holsplpwr']) : Lang::$spell['traitShort']['holsplpwr'];
|
|
$spn = $SPN = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.natsplpwr[0]', Lang::$spell['traitShort']['natsplpwr']) : Lang::$spell['traitShort']['natsplpwr'];
|
|
$sps = $SPS = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.shasplpwr[0]', Lang::$spell['traitShort']['shasplpwr']) : Lang::$spell['traitShort']['shasplpwr'];
|
|
$bh = $BH = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.splheal[0]', Lang::$spell['traitShort']['splheal']) : Lang::$spell['traitShort']['splheal'];
|
|
|
|
$HND = $hnd = $this->interactive ? sprintf(Util::$dfnString, '[Hands required by weapon]', 'HND') : 'HND'; // todo (med): localize this one
|
|
$MWS = $mws = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mlespeed[0]', 'MWS') : 'MWS';
|
|
$mw = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.dmgmin1[0]', 'mw') : 'mw';
|
|
$MW = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.dmgmax1[0]', 'MW') : 'MW';
|
|
$mwb = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mledmgmin[0]', 'mwb') : 'mwb';
|
|
$MWB = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.mledmgmax[0]', 'MWB') : 'MWB';
|
|
$rwb = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgddmgmin[0]', 'rwb') : 'rwb';
|
|
$RWB = $this->interactive ? sprintf(Util::$dfnString, 'LANG.traits.rgddmgmax[0]', 'RWB') : 'RWB';
|
|
|
|
$cond = $COND = function($a, $b, $c) { return $a ? $b : $c; };
|
|
$eq = $EQ = function($a, $b) { return $a == $b; };
|
|
$gt = $GT = function($a, $b) { return $a > $b; };
|
|
$gte = $GTE = function($a, $b) { return $a <= $b; };
|
|
$floor = $FLOOR = function($a) { return floor($a); };
|
|
$max = $MAX = function($a, $b) { return max($a, $b); };
|
|
$min = $MIN = function($a, $b) { return min($a, $b); };
|
|
|
|
if (preg_match_all('/\$[a-z]+\b/i', $formula, $vars))
|
|
{
|
|
$evalable = true;
|
|
|
|
foreach ($vars[0] as $var) // oh lord, forgive me this sin .. but is_callable seems to bug out and function_exists doesn't find lambda-functions >.<
|
|
{
|
|
$eval = eval('return '.$var.';');
|
|
if (getType($eval) == 'object')
|
|
continue;
|
|
else if (is_numeric($eval))
|
|
continue;
|
|
|
|
$evalable = false;
|
|
break;
|
|
}
|
|
|
|
if (!$evalable)
|
|
{
|
|
// can't eval constructs because of strings present. replace constructs with strings
|
|
$cond = $COND = !$this->interactive ? 'COND' : sprintf(Util::$dfnString, 'COND(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>, <span class=\'q1\'>c</span>)<br /> <span class=\'q1\'>a</span> ? <span class=\'q1\'>b</span> : <span class=\'q1\'>c</span>', 'COND');
|
|
$eq = $EQ = !$this->interactive ? 'EQ' : sprintf(Util::$dfnString, 'EQ(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)<br /> <span class=\'q1\'>a</span> == <span class=\'q1\'>b</span>', 'EQ');
|
|
$gt = $GT = !$this->interactive ? 'GT' : sprintf(Util::$dfnString, 'GT(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)<br /> <span class=\'q1\'>a</span> > <span class=\'q1\'>b</span>', 'GT');
|
|
$gte = $GTE = !$this->interactive ? 'GTE' : sprintf(Util::$dfnString, 'GTE(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)<br /> <span class=\'q1\'>a</span> <= <span class=\'q1\'>b</span>', 'GT');
|
|
$floor = $FLOOR = !$this->interactive ? 'FLOOR' : sprintf(Util::$dfnString, 'FLOOR(<span class=\'q1\'>a</span>)', 'FLOOR');
|
|
$min = $MIN = !$this->interactive ? 'MIN' : sprintf(Util::$dfnString, 'MIN(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)', 'MIN');
|
|
$max = $MAX = !$this->interactive ? 'MAX' : sprintf(Util::$dfnString, 'MAX(<span class=\'q1\'>a</span>, <span class=\'q1\'>b</span>)', 'MAX');
|
|
$pl = $PL = !$this->interactive ? 'PL' : sprintf(Util::$dfnString, 'LANG.level', 'PL');
|
|
|
|
// note the " !
|
|
return eval('return "'.$formula.'";');
|
|
}
|
|
else
|
|
return eval('return '.$formula.';');
|
|
}
|
|
|
|
// since this function may be called recursively, there are cases, where the already evaluated string is tried to be evaled again, throwing parse errors
|
|
if (strstr($formula, '</dfn>'))
|
|
return $formula;
|
|
|
|
// hm, minor eval-issue. eval doesnt understand two operators without a space between them (eg. spelll: 18126)
|
|
$formula = preg_replace('/(\+|-|\*|\/)(\+|-|\*|\/)/i', '\1 \2', $formula);
|
|
|
|
// there should not be any letters without a leading $
|
|
return eval('return '.$formula.';');
|
|
}
|
|
|
|
// description-, buff-parsing component
|
|
private function resolveVariableString($variable, &$usesScalingRating)
|
|
{
|
|
$signs = ['+', '-', '/', '*', '%', '^'];
|
|
|
|
$op = $variable[2];
|
|
$oparg = $variable[3];
|
|
$lookup = (int)$variable[4];
|
|
$var = $variable[6] ? $variable[6] : $variable[8];
|
|
$effIdx = $variable[6] ? null : $variable[9];
|
|
$switch = $variable[7] ? explode(':', $variable[7]) : null;
|
|
|
|
if (!$var)
|
|
return;
|
|
|
|
if (!$effIdx) // if EffectIdx is omitted, assume EffectIdx: 1
|
|
$effIdx = 1;
|
|
|
|
// cache at least some lookups.. should be moved to single spellList :/
|
|
if ($lookup && !isset($this->refSpells[$lookup]))
|
|
$this->refSpells[$lookup] = new SpellList(array(['s.id', $lookup]));
|
|
|
|
switch ($var)
|
|
{
|
|
case 'a': // EffectRadiusMin
|
|
case 'A': // EffectRadiusMax
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'RadiusMax');
|
|
else
|
|
$base = $this->getField('effect'.$effIdx.'RadiusMax');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'b': // PointsPerComboPoint
|
|
case 'B':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'PointsPerComboPoint');
|
|
else
|
|
$base = $this->getField('effect'.$effIdx.'PointsPerComboPoint');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'd': // SpellDuration
|
|
case 'D': // todo (med): min/max?; /w unit?
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('duration');
|
|
else
|
|
$base = $this->getField('duration');
|
|
|
|
if ($base <= 0)
|
|
return Lang::$spell['untilCanceled'];
|
|
|
|
if ($op && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return explode(' ', Util::formatTime(abs($base), true));
|
|
case 'e': // EffectValueMultiplier
|
|
case 'E':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'ValueMultiplier');
|
|
else
|
|
$base = $this->getField('effect'.$effIdx.'ValueMultiplier');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'f': // EffectDamageMultiplier
|
|
case 'F':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'DamageMultiplier');
|
|
else
|
|
$base = $this->getField('effect'.$effIdx.'DamageMultiplier');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'g': // boolean choice with casters gender as condition $gX:Y;
|
|
case 'G':
|
|
return '<'.$switch[0].'/'.$switch[1].'>';
|
|
case 'h': // ProcChance
|
|
case 'H':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('procChance');
|
|
else
|
|
$base = $this->getField('procChance');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'i': // MaxAffectedTargets
|
|
case 'I':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('maxAffectedTargets');
|
|
else
|
|
$base = $this->getField('maxAffectedTargets');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'l': // boolean choice with last value as condition $lX:Y;
|
|
case 'L':
|
|
return '$l'.$switch[0].':'.$switch[1]; // resolve later by backtracking
|
|
case 'm': // BasePoints (minValue)
|
|
case 'M': // BasePoints (maxValue)
|
|
if ($lookup)
|
|
{
|
|
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'BasePoints');
|
|
$add = $this->refSpells[$lookup]->getField('effect'.$effIdx.'DieSides');
|
|
$mv = $this->refSpells[$lookup]->getField('effect'.$effIdx.'MiscValue');
|
|
$aura = $this->refSpells[$lookup]->getField('effect'.$effIdx.'AuraId');
|
|
|
|
}
|
|
else
|
|
{
|
|
$base = $this->getField('effect'.$effIdx.'BasePoints');
|
|
$add = $this->getField('effect'.$effIdx.'DieSides');
|
|
$mv = $this->getField('effect'.$effIdx.'MiscValue');
|
|
$aura = $this->getField('effect'.$effIdx.'AuraId');
|
|
}
|
|
|
|
if (ctype_lower($var))
|
|
$add = 1;
|
|
|
|
$base += $add;
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
// Aura giving combat ratings
|
|
$rType = 0;
|
|
if ($aura == 189)
|
|
if ($rType = Util::itemModByRatingMask($mv))
|
|
$usesScalingRating = true;
|
|
// Aura end
|
|
|
|
if ($rType && $this->interactive && $aura == 189)
|
|
return '<!--rtg'.$rType.'-->'.abs($base).' <small>('.sprintf(Util::$setRatingLevelString, $this->charLevel, $rType, abs($base), Util::setRatingLevel($this->charLevel, $rType, abs($base))).')</small>';
|
|
else if ($rType && $aura == 189)
|
|
return '<!--rtg'.$rType.'-->'.abs($base).' <small>('.Util::setRatingLevel($this->charLevel, $rType, abs($base)).')</small>';
|
|
else
|
|
return $base;
|
|
case 'n': // ProcCharges
|
|
case 'N':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('procCharges');
|
|
else
|
|
$base = $this->getField('procCharges');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'o': // TotalAmount for periodic auras (with variance)
|
|
case 'O':
|
|
if ($lookup)
|
|
{
|
|
list($min, $max, $modStrMin, $modStrMax) = $this->calculateAmountForCurrent($effIdx, $this->refSpells[$lookup]);
|
|
$periode = $this->refSpells[$lookup]->getField('effect'.$effIdx.'Periode');
|
|
$duration = $this->refSpells[$lookup]->getField('duration');
|
|
}
|
|
else
|
|
{
|
|
list($min, $max, $modStrMin, $modStrMax) = $this->calculateAmountForCurrent($effIdx);
|
|
$periode = $this->getField('effect'.$effIdx.'Periode');
|
|
$duration = $this->getField('duration');
|
|
}
|
|
|
|
if (!$periode)
|
|
$periode = 3000;
|
|
|
|
$min *= $duration / $periode;
|
|
$max *= $duration / $periode;
|
|
$equal = $min == $max;
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg))
|
|
if ($equal)
|
|
eval("\$min = $min $op $oparg;");
|
|
|
|
if ($this->interactive)
|
|
return $modStrMin.$min . (!$equal ? Lang::$game['valueDelim'] . $modStrMax.$max : null);
|
|
else
|
|
return $min . (!$equal ? Lang::$game['valueDelim'] . $max : null);
|
|
case 'q': // EffectMiscValue
|
|
case 'Q':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'MiscValue');
|
|
else
|
|
$base = $this->getField('effect'.$effIdx.'MiscValue');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'r': // SpellRange
|
|
case 'R':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('rangeMaxHostile');
|
|
else
|
|
$base = $this->getField('rangeMaxHostile');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 's': // BasePoints (with variance)
|
|
case 'S':
|
|
if ($lookup)
|
|
{
|
|
list($min, $max, $modStrMin, $modStrMax) = $this->calculateAmountForCurrent($effIdx, $this->refSpells[$lookup]);
|
|
$mv = $this->refSpells[$lookup]->getField('effect'.$effIdx.'MiscValue');
|
|
$aura = $this->refSpells[$lookup]->getField('effect'.$effIdx.'AuraId');
|
|
}
|
|
else
|
|
{
|
|
list($min, $max, $modStrMin, $modStrMax) = $this->calculateAmountForCurrent($effIdx);
|
|
$mv = $this->getField('effect'.$effIdx.'MiscValue');
|
|
$aura = $this->getField('effect'.$effIdx.'AuraId');
|
|
}
|
|
$equal = $min == $max;
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg))
|
|
{
|
|
eval("\$min = $min $op $oparg;");
|
|
if (!$equal)
|
|
eval("\$max = $max $op $oparg;");
|
|
}
|
|
|
|
// Aura giving combat ratings
|
|
$rType = 0;
|
|
if ($aura == 189)
|
|
if ($rType = Util::itemModByRatingMask($mv))
|
|
$usesScalingRating = true;
|
|
// Aura end
|
|
|
|
if ($rType && $equal && $this->interactive && $aura == 189)
|
|
return '<!--rtg'.$rType.'-->'.$min.' <small>('.sprintf(Util::$setRatingLevelString, $this->charLevel, $rType, $min, Util::setRatingLevel($this->charLevel, $rType, $min)).')</small>';
|
|
else if ($rType && $equal && $aura == 189)
|
|
return '<!--rtg'.$rType.'-->'.$min.' <small>('.Util::setRatingLevel($this->charLevel, $rType, $min).')</small>';
|
|
else if ($this->interactive && $aura == 189)
|
|
return $modStrMin.$min . (!$equal ? Lang::$game['valueDelim'] . $modStrMax.$max : null);
|
|
else
|
|
return $min . (!$equal ? Lang::$game['valueDelim'] . $max : null);
|
|
case 't': // Periode
|
|
case 'T':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'Periode') / 1000;
|
|
else
|
|
$base = $this->getField('effect'.$effIdx.'Periode') / 1000;
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'u': // StackCount
|
|
case 'U':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('stackAmount');
|
|
else
|
|
$base = $this->getField('stackAmount');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'v': // MaxTargetLevel
|
|
case 'V':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('MaxTargetLevel');
|
|
else
|
|
$base = $this->getField('MaxTargetLevel');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'x': // ChainTargetCount
|
|
case 'X':
|
|
if ($lookup)
|
|
$base = $this->refSpells[$lookup]->getField('effect'.$effIdx.'ChainTarget');
|
|
else
|
|
$base = $this->getField('effect'.$effIdx.'ChainTarget');
|
|
|
|
if (in_array($op, $signs) && is_numeric($oparg) && is_numeric($base))
|
|
eval("\$base = $base $op $oparg;");
|
|
|
|
return $base;
|
|
case 'z': // HomeZone
|
|
return Lang::$spell['home'];
|
|
}
|
|
}
|
|
|
|
// description-, buff-parsing component
|
|
private function resolveFormulaString($formula, $precision = 0, &$scaling)
|
|
{
|
|
// step 1: formula unpacking redux
|
|
while (($formStartPos = strpos($formula, '${')) !== false)
|
|
{
|
|
$formBrktCnt = 0;
|
|
$formPrecision = 0;
|
|
$formCurPos = $formStartPos;
|
|
|
|
$formOutStr = '';
|
|
|
|
while ($formCurPos <= strlen($formula))
|
|
{
|
|
$char = $formula[$formCurPos];
|
|
|
|
if ($char == '}')
|
|
$formBrktCnt--;
|
|
|
|
if ($formBrktCnt)
|
|
$formOutStr .= $char;
|
|
|
|
if ($char == '{')
|
|
$formBrktCnt++;
|
|
|
|
if (!$formBrktCnt && $formCurPos != $formStartPos)
|
|
break;
|
|
|
|
$formCurPos++;
|
|
}
|
|
|
|
if (@$formula[++$formCurPos] == '.')
|
|
{
|
|
$formPrecision = (int)$formula[++$formCurPos];
|
|
++$formCurPos; // for some odd reason the precision decimal survives if wo dont increment further..
|
|
}
|
|
|
|
$formOutStr = $this->resolveFormulaString($formOutStr, $formPrecision, $scaling);
|
|
|
|
$formula = substr_replace($formula, $formOutStr, $formStartPos, ($formCurPos - $formStartPos));
|
|
}
|
|
|
|
// step 2: resolve variables
|
|
$pos = 0; // continue strpos-search from this offset
|
|
$str = '';
|
|
$suffix = '';
|
|
while (($npos = strpos($formula, '$', $pos)) !== false)
|
|
{
|
|
if ($npos != $pos)
|
|
$str .= substr($formula, $pos, $npos - $pos);
|
|
|
|
$pos = $npos++;
|
|
|
|
if ($formula[$pos] == '$')
|
|
$pos++;
|
|
|
|
if (!preg_match('/^(([\+\-\*\/])(\d+);)?(\d*)(([g])([\w\s]*:[\w\s]*);|([a-z])([123]?)\b)/i', substr($formula, $pos), $result))
|
|
{
|
|
$str .= '#'; // mark as done, reset below
|
|
continue;
|
|
}
|
|
$pos += strlen($result[0]);
|
|
|
|
$var = $this->resolveVariableString($result, $scaling);
|
|
if (is_array($var))
|
|
{
|
|
$str .= $var[0];
|
|
$suffix = ' '.$var[1];
|
|
}
|
|
else
|
|
$str .= $var;
|
|
}
|
|
$str .= substr($formula, $pos);
|
|
$str = str_replace('#', '$', $str); // reset marks
|
|
|
|
// step 3: try to evaluate result
|
|
$evaled = $this->resolveEvaluation($str);
|
|
|
|
$return = is_numeric($evaled) ? number_format($evaled, $precision, '.', '') : $evaled;
|
|
return $return.$suffix;
|
|
}
|
|
|
|
// should probably used only once to create ?_spell. come to think of it, it yields the same results every time.. it absolutely has to!
|
|
// although it seems to be pretty fast, even on those pesky test-spells with extra complex tooltips (Ron Test Spell X))
|
|
public function parseText($type = 'description', $level = MAX_LEVEL, $interactive = false, &$scaling = false)
|
|
{
|
|
// oooo..kaaayy.. parsing text in 6 or 7 easy steps
|
|
// we don't use the internal iterator here. This func has to be called for the individual template.
|
|
// otherwise it will get a bit messy, when we iterate, while we iterate *yo dawg!*
|
|
|
|
/* documentation .. sort of
|
|
bracket use
|
|
${}.x - formulas; .x is optional; x:[0-9] .. max-precision of a floatpoint-result; default: 0
|
|
$[] - conditionals ... like $?condition[true][false]; alternative $?!(cond1|cond2)[true]$?cond3[elseTrue][false]; ?a40120: has aura 40120; ?s40120: knows spell 40120(?)
|
|
$<> - variables
|
|
() - regular use for function-like calls
|
|
|
|
variables in use .. caseSensitive
|
|
|
|
game variables (optionally replace with textVars)
|
|
$PlayerName - Cpt. Obvious
|
|
$PL / $pl - PlayerLevel
|
|
$AP - Atkpwr
|
|
$RAP - RngAtkPwr
|
|
$HND - hands used by weapon (1H, 2H) => (1, 2)
|
|
$MWS - MainhandWeaponSpeed
|
|
$mw / $MW - MainhandWeaponDamage Min/Max
|
|
$rwb / $RWB - RangedWeapon..Bonus? Min/Max
|
|
$sp - Spellpower
|
|
$spa - Spellpower Arcane
|
|
$spfi - Spellpower Fire
|
|
$spfr - Spellpower Frost
|
|
$sph - Spellpower Holy
|
|
$spn - Spellpower Nature
|
|
$sps - Spellpower Shadow
|
|
$bh - Bonus Healing
|
|
$pa - %-ArcaneDmg (as float) // V seems broken
|
|
$pfi - %-FireDmg (as float)
|
|
$pfr - %-FrostDmg (as float)
|
|
$ph - %-HolyDmg (as float)
|
|
$pn - %-NatureDmg (as float)
|
|
$ps - %-ShadowDmg (as float)
|
|
$pbh - %-HealingBonus (as float)
|
|
$pbhd - %-Healing Done (as float) // all above seem broken
|
|
$bc2 - baseCritChance? always 3.25 (unsure)
|
|
|
|
spell variables (the stuff we can actually parse) rounding... >5 up?
|
|
$a - SpellRadius; per EffectIdx
|
|
$b - PointsPerComboPoint; per EffectIdx
|
|
$d / $D - SpellDuration; appended timeShorthand; d/D maybe base/max duration?; interpret "0" as "until canceled"
|
|
$e - EffectValueMultiplier; per EffectIdx
|
|
$f / $F - EffectDamageMultiplier; per EffectIdx
|
|
$g / $G - Gender-Switch $Gmale:female;
|
|
$h / $H - ProcChance
|
|
$i - MaxAffectedTargets
|
|
$l - LastValue-Switch; last value as condition $Ltrue:false;
|
|
$m / $M - BasePoints; per EffectIdx; m/M +1/+effectDieSides
|
|
$n - ProcCharges
|
|
$o - TotalAmount (for periodic auras); per EffectIdx
|
|
$q - EffectMiscValue; per EffectIdx
|
|
$r - SpellRange (hostile)
|
|
$s / $S - BasePoints; per EffectIdx; as Range, if applicable
|
|
$t / $T - EffectPeriode; per EffectIdx
|
|
$u - StackAmount
|
|
$v - MaxTargetLevel
|
|
$x - MaxAffectedTargets
|
|
$z - no place like <Home>
|
|
|
|
deviations from standard procedures
|
|
division - example: $/10;2687s1 => $2687s1/10
|
|
|
|
functions in use .. caseInsensitive
|
|
$cond(a, b, c) - like SQL, if A is met use B otherwise use C
|
|
$eq(a, b) - a == b
|
|
$floor(a) - floor()
|
|
$gt(a, b) - a > b
|
|
$gte(a, b) - a >= b
|
|
$min(a, b) - min()
|
|
$max(a, b) - max()
|
|
*/
|
|
|
|
$this->interactive = $interactive;
|
|
$this->charLevel = $level;
|
|
|
|
// step 0: get text
|
|
$data = $this->getField($type, true);
|
|
if (empty($data) || $data == "[]") // empty tooltip shouldn't be displayed anyway
|
|
return array("", []);
|
|
|
|
// step 1: if the text is supplemented with text-variables, get and replace them
|
|
if ($this->curTpl['spellDescriptionVariableId'] > 0)
|
|
{
|
|
if (empty($this->spellVars[$this->id]))
|
|
{
|
|
$spellVars = DB::Aowow()->SelectCell('SELECT vars FROM ?_spellVariables WHERE id = ?d', $this->curTpl['spellDescriptionVariableId']);
|
|
$spellVars = explode("\n", $spellVars);
|
|
foreach ($spellVars as $sv)
|
|
if (preg_match('/\$(\w*\d*)=(.*)/i', trim($sv), $matches))
|
|
$this->spellVars[$this->id][$matches[1]] = $matches[2];
|
|
}
|
|
|
|
// replace self-references
|
|
$reset = true;
|
|
while ($reset)
|
|
{
|
|
$reset = false;
|
|
foreach ($this->spellVars[$this->id] as $k => $sv)
|
|
{
|
|
if (preg_match('/\$<(\w*\d*)>/i', $sv, $matches))
|
|
{
|
|
$this->spellVars[$this->id][$k] = str_replace('$<'.$matches[1].'>', '${'.$this->spellVars[$this->id][$matches[1]].'}', $sv);
|
|
$reset = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// finally, replace SpellDescVars
|
|
foreach ($this->spellVars[$this->id] as $k => $sv)
|
|
$data = str_replace('$<'.$k.'>', $sv, $data);
|
|
}
|
|
|
|
// step 2: resolving conditions
|
|
// aura- or spell-conditions cant be resolved for our purposes, so force them to false for now (todo (low): strg+f "know" in aowowPower.js ^.^)
|
|
// \1: full pattern match; \2: any sequence, that may include an aura/spell-ref; \3: any other sequence, between "?$" and "["
|
|
while (preg_match('/\$\?(([\W\D]*[as]\d+)|([^\[]*))/i', $data, $matches))
|
|
{
|
|
$condBrktCnt = 0;
|
|
$targetPart = 3; // we usually want the second pair of brackets
|
|
$curPart = 0; // parts: $? 0 [ 1 ] 2 [ 3 ] 4
|
|
$relSpells = []; // see spells_enus
|
|
|
|
$condOutStr = '';
|
|
|
|
if (!empty($matches[3])) // we can do this! -> eval
|
|
{
|
|
$cnd = $this->resolveEvaluation($matches[3]);
|
|
if ((is_numeric($cnd) || is_bool($cnd)) && $cnd) // only case, deviating from normal; positive result -> use [true]
|
|
$targetPart = 1;
|
|
|
|
$condStartPos = strpos($data, $matches[3]) - 2;
|
|
$condCurPos = $condStartPos;
|
|
|
|
}
|
|
/*
|
|
_[100].tooltip_enus = '<table><tr><td><b>Charge</b><br />8 - 25 yd range<table width="100%"><tr><td>Instant</td><th>20 sec cooldown</th></tr></table>Requires Warrior<br />Requires level 3</td></tr></table><table><tr><td><span class="q">Charge to an enemy, stunning it <!--sp58377:0--><!--sp58377-->for <!--sp103828:0-->1 sec<!--sp103828-->. Generates 20 Rage.</span></td></tr></table>';
|
|
_[100].buff_enus = '';
|
|
_[100].spells_enus = {"58377": [["", "and 2 additional nearby targets "]], "103828": [["1 sec", "3 sec and reducing movement speed by 50% for 15 sec"]]};
|
|
_[100].buffspells_enus = {};
|
|
Turns the Shaman into a Ghost Wolf, increasing speed by $s2%$?s59289[ and regenerating $59289s1% of your maximum health every 5 sec][].
|
|
Lasts 5 min. $?$gte($pl,68)[][Cannot be used on items level 138 and higher.]
|
|
*/
|
|
|
|
else if (!empty($matches[2]))
|
|
{
|
|
$condStartPos = strpos($data, $matches[2]) - 2;
|
|
$condCurPos = $condStartPos;
|
|
}
|
|
else // empty too? WTF?! GTFO!
|
|
die('what a terrible failure');
|
|
|
|
while ($condCurPos <= strlen($data)) // only hard-exit condition, we'll hit those breaks eventually^^
|
|
{
|
|
// we're through with this condition. replace with found result and continue
|
|
if ($curPart == 4 || $condCurPos == strlen($data))
|
|
{
|
|
$data = substr_replace($data, $condOutStr, $condStartPos, ($condCurPos - $condStartPos));
|
|
break;
|
|
}
|
|
|
|
$char = $data[$condCurPos];
|
|
|
|
// advance position
|
|
$condCurPos++;
|
|
|
|
if ($char == '[')
|
|
{
|
|
if (!$condBrktCnt)
|
|
$curPart++;
|
|
|
|
$condBrktCnt++;
|
|
|
|
if ($condBrktCnt == 1)
|
|
continue;
|
|
}
|
|
else if ($char == ']')
|
|
{
|
|
if ($condBrktCnt == 1)
|
|
$curPart++;
|
|
|
|
$condBrktCnt--;
|
|
|
|
if (!$condBrktCnt)
|
|
continue;
|
|
}
|
|
|
|
// we got an elseif .. since they are self-containing we can just remove everything we've got up to here and restart the iteration
|
|
if ($curPart == 2 && $char == '?')
|
|
{
|
|
$replace = $targetPart == 1 ? $condOutStr.' $' : '$';
|
|
$data = substr_replace($data, $replace, $condStartPos, ($condCurPos - $condStartPos) - 1);
|
|
break;
|
|
}
|
|
|
|
if ($curPart == $targetPart)
|
|
$condOutStr .= $char;
|
|
|
|
}
|
|
}
|
|
|
|
// step 3: unpack formulas ${ .. }.X
|
|
// they are stacked recursively but should be balanced .. hf
|
|
while (($formStartPos = strpos($data, '${')) !== false)
|
|
{
|
|
$formBrktCnt = 0;
|
|
$formPrecision = 0;
|
|
$formCurPos = $formStartPos;
|
|
|
|
$formOutStr = '';
|
|
|
|
while ($formCurPos <= strlen($data)) // only hard-exit condition, we'll hit those breaks eventually^^
|
|
{
|
|
$char = $data[$formCurPos];
|
|
|
|
if ($char == '}')
|
|
$formBrktCnt--;
|
|
|
|
if ($formBrktCnt)
|
|
$formOutStr .= $char;
|
|
|
|
if ($char == '{')
|
|
$formBrktCnt++;
|
|
|
|
if (!$formBrktCnt && $formCurPos != $formStartPos)
|
|
break;
|
|
|
|
// advance position
|
|
$formCurPos++;
|
|
}
|
|
|
|
$formCurPos++;
|
|
|
|
// check for precision-modifiers
|
|
if ($formCurPos + 1 < strlen($data) && $data[$formCurPos] == '.' && is_numeric($data[$formCurPos + 1]))
|
|
{
|
|
$formPrecision = $data[$formCurPos + 1];
|
|
$formCurPos += 2;
|
|
}
|
|
$formOutStr = $this->resolveFormulaString($formOutStr, $formPrecision, $scaling);
|
|
|
|
$data = substr_replace($data, $formOutStr, $formStartPos, ($formCurPos - $formStartPos));
|
|
}
|
|
|
|
// step 4: find and eliminate regular variables
|
|
$pos = 0; // continue strpos-search from this offset
|
|
$str = '';
|
|
while (($npos = strpos($data, '$', $pos)) !== false)
|
|
{
|
|
if ($npos != $pos)
|
|
$str .= substr($data, $pos, $npos - $pos);
|
|
|
|
$pos = $npos++;
|
|
|
|
if ($data[$pos] == '$')
|
|
$pos++;
|
|
|
|
// ( (op) (oparg); )? (refSpell) ( ([g]ifText:elseText; | (var) (effIdx) )
|
|
if (!preg_match('/^(([\+\-\*\/])(\d+);)?(\d*)(([g])([\w\s]*:[\w\s]*);|([a-z])([123]?)\b)/i', substr($data, $pos), $result))
|
|
{
|
|
$str .= '#'; // mark as done, reset below
|
|
continue;
|
|
}
|
|
|
|
$pos += strlen($result[0]);
|
|
|
|
$var = $this->resolveVariableString($result, $scaling);
|
|
$resolved = is_array($var) ? $var[0] : $var;
|
|
$str .= is_numeric($resolved) ? abs($resolved) : $resolved;
|
|
if (is_array($var))
|
|
$str .= ' '.$var[1];
|
|
}
|
|
$str .= substr($data, $pos);
|
|
$str = str_replace('#', '$', $str); // reset marker
|
|
|
|
// step 5: variable-dependant variable-text
|
|
// special case $lONE:ELSE;
|
|
// todo (low): russian uses THREE (wtf?! oO) cases ($l[singular]:[plural1]:[plural2]) .. explode() chooses always the first plural option :/
|
|
while (preg_match('/([\d\.]+)([^\d]*)(\$l:*)([^:]*):([^;]*);/i', $str, $m))
|
|
$str = str_ireplace($m[1].$m[2].$m[3].$m[4].':'.$m[5].';', $m[1].$m[2].($m[1] == 1 ? $m[4] : explode(':', $m[5])[0]), $str);
|
|
|
|
// step 6: HTMLize
|
|
// colors
|
|
$str = preg_replace('/\|cff([a-f0-9]{6})(.+?)\|r/i', '<span style="color: #$1;">$2</span>', $str);
|
|
|
|
// line endings
|
|
$str = strtr($str, ["\r" => '', "\n" => '<br />']);
|
|
|
|
return array($str, []/*$relSpells*/);
|
|
}
|
|
|
|
public function renderBuff($level = MAX_LEVEL, $interactive = false)
|
|
{
|
|
if (!$this->curTpl)
|
|
return array();
|
|
|
|
if (isset($this->buffs[$this->id]))
|
|
return $this->buffs[$this->id];
|
|
|
|
// doesn't have a buff
|
|
if (!$this->getField('buff', true))
|
|
return array();
|
|
|
|
$this->interactive = $interactive;
|
|
|
|
$x = '<table><tr>';
|
|
|
|
// spellName
|
|
$x .= '<td><b class="q">'.$this->getField('name', true).'</b></td>';
|
|
|
|
// dispelType (if applicable)
|
|
if ($dispel = Lang::$game['dt'][$this->curTpl['dispelType']])
|
|
$x .= '<th><b class="q">'.$dispel.'</b></th>';
|
|
|
|
$x .= '</tr></table>';
|
|
|
|
$x .= '<table><tr><td>';
|
|
|
|
// parse Buff-Text
|
|
$btt = $this->parseText('buff', $level, $this->interactive, $scaling);
|
|
$x .= $btt[0].'<br>';
|
|
|
|
// duration
|
|
if ($this->curTpl['duration'] > 0)
|
|
$x .= '<span class="q">'.sprintf(Lang::$spell['remaining'], Util::formatTime($this->curTpl['duration'])).'<span>';
|
|
|
|
$x .= '</td></tr></table>';
|
|
|
|
// scaling information - spellId:min:max:curr
|
|
$x .= '<!--?'.$this->id.':1:'.($scaling ? MAX_LEVEL : 1).':'.$level.'-->';
|
|
|
|
$this->buffs[$this->id] = array($x, $btt[1]);
|
|
|
|
return $this->buffs[$this->id];
|
|
}
|
|
|
|
public function renderTooltip($level = MAX_LEVEL, $interactive = false)
|
|
{
|
|
if (!$this->curTpl)
|
|
return array();
|
|
|
|
if (isset($this->tooltips[$this->id]))
|
|
return $this->tooltips[$this->id];
|
|
|
|
$this->interactive = $interactive;
|
|
|
|
// fetch needed texts
|
|
$name = $this->getField('name', true);
|
|
$rank = $this->getField('rank', true);
|
|
$desc = $this->parseText('description', $level, $this->interactive, $scaling);
|
|
$tools = $this->getToolsForCurrent();
|
|
$cool = $this->createCooldownForCurrent();
|
|
$cast = $this->createCastTimeForCurrent();
|
|
$cost = $this->createPowerCostForCurrent();
|
|
$range = $this->createRangesForCurrent();
|
|
|
|
// get reagents
|
|
$reagents = $this->getReagentsForCurrent();
|
|
foreach ($reagents as &$r)
|
|
$r[2] = ItemList::getName($r[0]);
|
|
|
|
$reagents = array_reverse($reagents);
|
|
|
|
// get stances (check: SPELL_ATTR2_NOT_NEED_SHAPESHIFT)
|
|
$stances = '';
|
|
if ($this->curTpl['stanceMask'] && !($this->curTpl['attributes2'] & 0x80000))
|
|
$stances = Lang::$game['requires2'].' '.Lang::getStances($this->curTpl['stanceMask']);
|
|
|
|
// get item requirement (skip for professions)
|
|
$reqItems = '';
|
|
if ($this->curTpl['typeCat'] != 11)
|
|
{
|
|
$class = $this->getField('equippedItemClass');
|
|
$mask = $this->getField('equippedItemSubClassMask');
|
|
$reqItems = Lang::getRequiredItems($class, $mask);
|
|
}
|
|
|
|
// get created items (may need improvement)
|
|
$createItem = '';
|
|
if (in_array($this->curTpl['typeCat'], [9, 11])) // only Professions
|
|
{
|
|
foreach ($this->canCreateItem() as $idx)
|
|
{
|
|
if ($this->curTpl['effect'.$idx.'Id'] == 53)// Enchantment (has createItem Scroll of Enchantment)
|
|
continue;
|
|
|
|
foreach ($this->relItems->iterate() as $cId => $__)
|
|
{
|
|
if ($cId != $this->curTpl['effect'.$idx.'CreateItemId'])
|
|
continue;
|
|
|
|
$createItem = $this->relItems->renderTooltip(true, $this->id);
|
|
break 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
$x = '';
|
|
$x .= '<table><tr><td>';
|
|
|
|
// name & rank
|
|
if ($rank)
|
|
$x .= '<table width="100%"><tr><td><b>'.$name.'</b></td><th><b class="q0">'.$rank.'</b></th></tr></table>';
|
|
else
|
|
$x .= '<b>'.$name.'</b><br />';
|
|
|
|
// powerCost & ranges
|
|
if ($range && $cost)
|
|
$x .= '<table width="100%"><tr><td>'.$cost.'</td><th>'.$range.'</th></tr></table>';
|
|
else if ($cost || $range)
|
|
$x .= $range.$cost.'<br />';
|
|
|
|
// castTime & cooldown
|
|
if ($cast && $cool) // tabled layout
|
|
{
|
|
$x .= '<table width="100%">';
|
|
$x .= '<tr><td>'.$cast.'</td><th>'.$cool.'</th></tr>';
|
|
if ($stances)
|
|
$x.= '<tr><td colspan="2">'.$stances.'</td></tr>';
|
|
|
|
$x .= '</table>';
|
|
}
|
|
else if ($cast || $cool) // line-break layout
|
|
{
|
|
$x .= $cast.$cool;
|
|
|
|
if ($stances)
|
|
$x .= '<br />'.$stances;
|
|
}
|
|
|
|
$x .= '</td></tr></table>';
|
|
|
|
$xTmp = [];
|
|
|
|
if ($tools)
|
|
{
|
|
$_ = Lang::$spell['tools'].':<br/><div class="indent q1">';
|
|
while ($tool = array_pop($tools))
|
|
{
|
|
if (isset($tool['itemId']))
|
|
$_ .= '<a href="?item='.$tool['itemId'].'">'.$tool['name'].'</a>';
|
|
else if (isset($tool['id']))
|
|
$_ .= '<a href="?items&filter=cr=91;crs='.$tool['id'].';crv=0">'.$tool['name'].'</a>';
|
|
else
|
|
$_ .= $tool['name'];
|
|
|
|
if (!empty($tools))
|
|
$_ .= ', ';
|
|
else
|
|
$_ .= '<br />';
|
|
}
|
|
|
|
$xTmp[] = $_.'</div>';
|
|
}
|
|
|
|
if ($reagents)
|
|
{
|
|
$_ = Lang::$spell['reagents'].':<br/><div class="indent q1">';
|
|
while ($reagent = array_pop($reagents))
|
|
{
|
|
$_ .= '<a href="?item='.$reagent[0].'">'.$reagent[2].'</a>';
|
|
if ($reagent[1] > 1)
|
|
$_ .= ' ('.$reagent[1].')';
|
|
|
|
$_ .= empty($reagents) ? '<br />' : ', ';
|
|
}
|
|
|
|
$xTmp[] = $_.'</div>';
|
|
}
|
|
|
|
if ($reqItems)
|
|
$xTmp[] = Lang::$game['requires2'].' '.$reqItems;
|
|
|
|
if ($desc[0])
|
|
$xTmp[] = '<span class="q">'.$desc[0].'</span>';
|
|
|
|
if ($createItem)
|
|
$xTmp[] = $createItem;
|
|
|
|
if ($xTmp)
|
|
$x .= '<table><tr><td>'.implode('<br />', $xTmp).'</td></tr></table>';
|
|
|
|
// scaling information - spellId:min:max:curr
|
|
$x .= '<!--?'.$this->id.':1:'.($scaling ? MAX_LEVEL : 1).':'.$level.'-->';
|
|
|
|
$this->tooltips[$this->id] = array($x, $desc ? $desc[1] : null);
|
|
|
|
return $this->tooltips[$this->id];
|
|
}
|
|
|
|
public function getTalentHeadForCurrent()
|
|
{
|
|
// power cost: pct over static
|
|
$cost = $this->createPowerCostForCurrent();
|
|
|
|
// ranges
|
|
$range = $this->createRangesForCurrent();
|
|
|
|
// cast times
|
|
$cast = $this->createCastTimeForCurrent();
|
|
|
|
// cooldown or categorycooldown
|
|
$cool = $this->createCooldownForCurrent();
|
|
|
|
// assemble parts
|
|
// upper: cost :: range
|
|
// lower: time :: cooldown
|
|
$x = '';
|
|
|
|
// upper
|
|
if ($cost && $range)
|
|
$x .= '<table width="100%"><tr><td>'.$cost.'</td><th>'.$range.'</th></tr></table>';
|
|
else
|
|
$x .= $cost.$range;
|
|
|
|
if (($cost xor $range) && ($cast xor $cool))
|
|
$x .= '<br />';
|
|
|
|
// lower
|
|
if ($cast && $cool)
|
|
$x .= '<table width="100%"><tr><td>'.$cast.'</td><th>'.$cool.'</th></tr></table>';
|
|
else
|
|
$x .= $cast.$cool;
|
|
|
|
return $x;
|
|
}
|
|
|
|
public function getColorsForCurrent()
|
|
{
|
|
$gry = $this->curTpl['skillLevelGrey'];
|
|
$ylw = $this->curTpl['skillLevelYellow'];
|
|
$grn = (int)(($ylw + $gry) / 2);
|
|
$org = $this->curTpl['learnedAt'];
|
|
|
|
if ($ylw > 1)
|
|
return [$org, $ylw, $grn, $gry];
|
|
}
|
|
|
|
public function getListviewData($addInfoMask = 0x0)
|
|
{
|
|
$data = [];
|
|
|
|
if ($addInfoMask & ITEMINFO_MODEL)
|
|
$modelInfo = $this->getModelInfo();
|
|
|
|
foreach ($this->iterate() as $__)
|
|
{
|
|
$quality = ($this->curTpl['cuFlags'] & SPELL_CU_QUALITY_MASK) >> 8;
|
|
$talent = $this->curTpl['cuFlags'] & (SPELL_CU_TALENT | SPELL_CU_TALENTSPELL) && $this->curTpl['spellLevel'] <= 1;
|
|
|
|
$data[$this->id] = array(
|
|
'id' => $this->id,
|
|
'name' => ($quality ? $quality : '@').$this->getField('name', true),
|
|
'icon' => $this->curTpl['iconStringAlt'] ? $this->curTpl['iconStringAlt'] : $this->curTpl['iconString'],
|
|
'level' => $talent ? $this->curTpl['talentLevel'] : $this->curTpl['spellLevel'],
|
|
'school' => $this->curTpl['schoolMask'],
|
|
'cat' => $this->curTpl['typeCat'],
|
|
'trainingcost' => $this->curTpl['trainingCost'],
|
|
'skill' => count($this->curTpl['skillLines']) > 4 ? array_merge(array_splice($this->curTpl['skillLines'], 0, 4), [-1]): $this->curTpl['skillLines'], // display max 4 skillLines (fills max three lines in listview)
|
|
'reagents' => array_values($this->getReagentsForCurrent()),
|
|
'source' => []
|
|
// 'talentspec' => $this->curTpl['skillLines'][0] not used: g_chr_specs has the wrong structure for it; also setting .cat and .type does the same
|
|
);
|
|
|
|
// Sources
|
|
if (!empty($this->sources[$this->id]) && $s = $this->sources[$this->id])
|
|
$data[$this->id]['source'] = array_keys($s);
|
|
|
|
// Proficiencies
|
|
if ($this->curTpl['typeCat'] == -11)
|
|
foreach (self::$spellTypes as $cat => $type)
|
|
if (in_array($this->curTpl['skillLines'][0], self::$skillLines[$cat]))
|
|
$data[$this->id]['type'] = $type;
|
|
|
|
// creates item
|
|
foreach ($this->canCreateItem() as $idx)
|
|
{
|
|
$max = $this->curTpl['effect'.$idx.'DieSides'] + $this->curTpl['effect'.$idx.'BasePoints'];
|
|
$min = $this->curTpl['effect'.$idx.'DieSides'] > 1 ? 1 : $max;
|
|
|
|
$data[$this->id]['creates'] = [$this->curTpl['effect'.$idx.'CreateItemId'], $min, $max];
|
|
break;
|
|
}
|
|
|
|
// Profession
|
|
if (in_array($this->curTpl['typeCat'], [9, 11]))
|
|
{
|
|
if ($la = $this->curTpl['learnedAt'])
|
|
$data[$this->id]['learnedat'] = $la;
|
|
else if (($la = $this->curTpl['reqSkillLevel']) > 1)
|
|
$data[$this->id]['learnedat'] = $la;
|
|
|
|
$data[$this->id]['colors'] = $this->getColorsForCurrent();
|
|
}
|
|
|
|
// glyph
|
|
if ($this->curTpl['typeCat'] == -13)
|
|
$data[$this->id]['glyphtype'] = $this->curTpl['cuFlags'] & SPELL_CU_GLYPH_MAJOR ? 1 : 2;
|
|
|
|
if ($r = $this->getField('rank', true))
|
|
$data[$this->id]['rank'] = $r;
|
|
|
|
if ($mask = $this->curTpl['reqClassMask'])
|
|
$data[$this->id]['reqclass'] = $mask;
|
|
|
|
if ($mask = $this->curTpl['reqRaceMask'])
|
|
$data[$this->id]['reqrace'] = $mask;
|
|
|
|
|
|
if ($addInfoMask & ITEMINFO_MODEL)
|
|
{
|
|
if ($mi = @$modelInfo[$this->id])
|
|
{
|
|
$data[$this->id]['npcId'] = $mi['typeId'];
|
|
$data[$this->id]['displayId'] = $mi['displayId'];
|
|
$data[$this->id]['displayName'] = $mi['displayName'];
|
|
}
|
|
}
|
|
}
|
|
|
|
return $data;
|
|
}
|
|
|
|
public function getJSGlobals($addMask = GLOBALINFO_SELF, &$extra = [])
|
|
{
|
|
$data = [];
|
|
|
|
if ($this->relItems && ($addMask & GLOBALINFO_RELATED))
|
|
$data = $this->relItems->getJSGlobals();
|
|
|
|
foreach ($this->iterate() as $id => $__)
|
|
{
|
|
if ($addMask & GLOBALINFO_RELATED)
|
|
{
|
|
if ($mask = $this->curTpl['reqClassMask'])
|
|
for ($i = 0; $i < 11; $i++)
|
|
if ($mask & (1 << $i))
|
|
$data[TYPE_CLASS][$i + 1] = $i + 1;
|
|
|
|
if ($mask = $this->curTpl['reqRaceMask'])
|
|
for ($i = 0; $i < 11; $i++)
|
|
if ($mask & (1 << $i))
|
|
$data[TYPE_RACE][$i + 1] = $i + 1;
|
|
}
|
|
|
|
if ($addMask & GLOBALINFO_SELF)
|
|
{
|
|
$iconString = $this->curTpl['iconStringAlt'] ? 'iconStringAlt' : 'iconString';
|
|
|
|
$data[TYPE_SPELL][$id] = array(
|
|
'icon' => $this->curTpl[$iconString],
|
|
'name' => $this->getField('name', true),
|
|
);
|
|
}
|
|
|
|
if ($addMask & GLOBALINFO_EXTRA)
|
|
{
|
|
/*
|
|
spells / buffspells = {
|
|
"58377": [["", "and 2 additional nearby targets "]],
|
|
"103828": [["stunning", "rooting"], ["1 sec", "4 sec and reducing movement speed by 50% for 15 sec"]]
|
|
};
|
|
*/
|
|
$buff = $this->renderBuff(MAX_LEVEL, true);
|
|
$tTip = $this->renderTooltip(MAX_LEVEL, true);
|
|
|
|
$extra[$id] = array(
|
|
'id' => $id,
|
|
'tooltip' => Util::jsEscape($tTip[0]),
|
|
'buff' => @Util::jsEscape($buff[0]),
|
|
'spells' => $tTip[1],
|
|
'buffspells' => @$buff[1]
|
|
);
|
|
}
|
|
}
|
|
|
|
return $data;
|
|
}
|
|
|
|
// mostly similar to TC
|
|
public function getCastingTimeForBonus($asDOT = false)
|
|
{
|
|
$areaTargets = [7, 8, 15, 16, 20, 24, 30, 31, 33, 34, 37, 54, 56, 59, 104, 108];
|
|
$castingTime = $this->IsChanneledSpell() ? $this->curTpl['duration'] : $this->curTpl['castTime'];
|
|
|
|
if (!$castingTime)
|
|
return 3500;
|
|
|
|
if ($castingTime > 7000)
|
|
$castingTime = 7000;
|
|
|
|
if ($castingTime < 1500)
|
|
$castingTime = 1500;
|
|
|
|
if ($asDOT && !$this->isChanneledSpell())
|
|
$castingTime = 3500;
|
|
|
|
$overTime = 0;
|
|
$nEffects = 0;
|
|
$isDirect = false;
|
|
$isArea = false;
|
|
|
|
for ($i = 1; $i <= 3; $i++)
|
|
{
|
|
if (in_array($this->curTpl['effect'.$i.'Id'], [2, 7, 8, 9, 62, 67]))
|
|
$isDirect = true;
|
|
else if (in_array($this->curTpl['effect'.$i.'AuraId'], [3, 8, 53]))
|
|
if ($_ = $this->curTpl['duration'])
|
|
$overTime = $_;
|
|
else if ($this->curTpl['effect'.$i.'AuraId'])
|
|
$nEffects++;
|
|
|
|
if (in_array($this->curTpl['effect'.$i.'ImplicitTargetA'], $areaTargets) || in_array($this->curTpl['effect'.$i.'ImplicitTargetB'], $areaTargets))
|
|
$isArea = true;
|
|
}
|
|
|
|
// Combined Spells with Both Over Time and Direct Damage
|
|
if ($overTime > 0 && $castingTime > 0 && $isDirect)
|
|
{
|
|
// mainly for DoTs which are 3500 here otherwise
|
|
$originalCastTime = $this->curTpl['castTime'];
|
|
if ($this->curTpl['attributes0'] & 0x2) // requires Ammo
|
|
$originalCastTime += 500;
|
|
|
|
if ($originalCastTime > 7000)
|
|
$originalCastTime = 7000;
|
|
|
|
if ($originalCastTime < 1500)
|
|
$originalCastTime = 1500;
|
|
|
|
// Portion to Over Time
|
|
$PtOT = ($overTime / 15000) / (($overTime / 15000) + (OriginalCastTime / 3500));
|
|
|
|
if ($asDOT)
|
|
$castingTime = $castingTime * $PtOT;
|
|
else if ($PtOT < 1)
|
|
$castingTime = $castingTime * (1 - $PtOT);
|
|
else
|
|
$castingTime = 0;
|
|
}
|
|
|
|
// Area Effect Spells receive only half of bonus
|
|
if ($isArea)
|
|
$castingTime /= 2;
|
|
|
|
// -5% of total per any additional effect
|
|
$castingTime -= ($nEffects * 175);
|
|
if ($castingTime < 0)
|
|
$castingTime = 0;
|
|
|
|
return $castingTime;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
class SpellListFilter extends Filter
|
|
{
|
|
// sources in filter and general use different indizes
|
|
private $enums = array(
|
|
9 => array(
|
|
1 => true, // Any
|
|
2 => false, // None
|
|
3 => 1, // Crafted
|
|
4 => 2, // Drop
|
|
6 => 4, // Quest
|
|
7 => 5, // Vendor
|
|
8 => 6, // Trainer
|
|
9 => 7, // Discovery
|
|
10 => 9 // Talent
|
|
)
|
|
);
|
|
|
|
// cr => [type, field, misc, extraCol]
|
|
protected $genericFilter = array( // misc (bool): _NUMERIC => useFloat; _STRING => localized; _FLAG => match Value; _BOOLEAN => stringSet
|
|
2 => [FILTER_CR_NUMERIC, 'powerCostPercent', ], // prcntbasemanarequired
|
|
3 => [FILTER_CR_BOOLEAN, 'spellFocusObject' ], // requiresnearbyobject
|
|
4 => [FILTER_CR_NUMERIC, 'trainingcost' ], // trainingcost
|
|
5 => [FILTER_CR_BOOLEAN, 'reqSpellId' ], // requiresprofspec
|
|
10 => [FILTER_CR_FLAG, 'cuFlags', SPELL_CU_FIRST_RANK ], // firstrank
|
|
12 => [FILTER_CR_FLAG, 'cuFlags', SPELL_CU_LAST_RANK ], // lastrank
|
|
13 => [FILTER_CR_NUMERIC, 'rankId', ], // rankno
|
|
14 => [FILTER_CR_NUMERIC, 'id', null, true], // id
|
|
15 => [FILTER_CR_STRING, 'iconString', ], // icon
|
|
19 => [FILTER_CR_FLAG, 'attributes0', 0x80000 ], // scaling
|
|
25 => [FILTER_CR_BOOLEAN, 'skillLevelYellow' ] // rewardsskillups
|
|
);
|
|
|
|
protected function createSQLForCriterium(&$cr)
|
|
{
|
|
if (in_array($cr[0], array_keys($this->genericFilter)))
|
|
{
|
|
if ($genCr = $this->genericCriterion($cr))
|
|
return $genCr;
|
|
|
|
unset($cr);
|
|
$this->error = true;
|
|
return [1];
|
|
}
|
|
|
|
switch ($cr[0])
|
|
{
|
|
case 1: // costAbs [op] [int]
|
|
if (!$this->isSaneNumeric($cr[2]))
|
|
break;
|
|
|
|
if (!$this->int2Op($cr[1]))
|
|
break;
|
|
|
|
return ['OR', ['AND', ['powerType', [1, 6]], ['powerCost', (10 * $cr[2]), $cr[1]]], ['AND', ['powerType', [1, 6], '!'], ['powerCost', $cr[2], $cr[1]]]];
|
|
case 9: // Source [enum]
|
|
$_ = @$this->enums[$cr[0]][$cr[1]];
|
|
if ($_ !== null)
|
|
{
|
|
if (is_bool($_))
|
|
return ['source', 0, ($_ ? '!' : null)];
|
|
else if (is_int($_))
|
|
return ['source', '%'.$_.':%'];
|
|
}
|
|
break;
|
|
case 20: // has Reagents [yn]
|
|
if ($this->int2Bool($cr[1]))
|
|
{
|
|
if ($cr[1])
|
|
return ['OR', ['reagent1', 0, '>'], ['reagent2', 0, '>'], ['reagent3', 0, '>'], ['reagent4', 0, '>'], ['reagent5', 0, '>'], ['reagent6', 0, '>'], ['reagent7', 0, '>'], ['reagent8', 0, '>']];
|
|
else
|
|
return ['AND', ['reagent1', 0], ['reagent2', 0], ['reagent3', 0], ['reagent4', 0], ['reagent5', 0], ['reagent6', 0], ['reagent7', 0], ['reagent8', 0]];
|
|
}
|
|
case 11: // hascomments [yn]
|
|
/* todo */ return [1];
|
|
case 8: // hasscreenshots [yn]
|
|
/* todo */ return [1];
|
|
case 17: // hasvideos [yn]
|
|
/* todo */ return [1];
|
|
}
|
|
|
|
unset($cr);
|
|
$this->error = true;
|
|
return [1];
|
|
}
|
|
|
|
protected function createSQLForValues()
|
|
{
|
|
$parts = [];
|
|
$_v = &$this->fiData['v'];
|
|
|
|
//string (extended)
|
|
if (isset($_v['na']))
|
|
{
|
|
$_ = [];
|
|
if (isset($_v['ex']) && $_v['ex'] == 'on')
|
|
$_ = $this->modularizeString(['name_loc'.User::$localeId, 'buff_loc'.User::$localeId, 'description_loc'.User::$localeId]);
|
|
else
|
|
$_ = $this->modularizeString(['name_loc'.User::$localeId]);
|
|
|
|
if ($_)
|
|
$parts[] = $_;
|
|
}
|
|
|
|
// spellLevel min todo (low): talentSpells (typeCat -2) commonly have spellLevel 1 (and talentLevel >1) -> query is inaccurate
|
|
if (isset($_v['minle']))
|
|
{
|
|
if (is_int($_v['minle']) && $_v['minle'] > 0)
|
|
$parts[] = ['spellLevel', $_v['minle'], '>='];
|
|
else
|
|
unset($_v['minle']);
|
|
}
|
|
|
|
// spellLevel max
|
|
if (isset($_v['maxle']))
|
|
{
|
|
if (is_int($_v['maxle']) && $_v['maxle'] > 0)
|
|
$parts[] = ['spellLevel', $_v['maxle'], '<='];
|
|
else
|
|
unset($_v['maxle']);
|
|
}
|
|
|
|
// skillLevel min
|
|
if (isset($_v['minrs']))
|
|
{
|
|
if (is_int($_v['minrs']) && $_v['minrs'] > 0)
|
|
$parts[] = ['learnedAt', $_v['minrs'], '>='];
|
|
else
|
|
unset($_v['minrs']);
|
|
}
|
|
|
|
// skillLevel max
|
|
if (isset($_v['maxrs']))
|
|
{
|
|
if (is_int($_v['maxrs']) && $_v['maxrs'] > 0)
|
|
$parts[] = ['learnedAt', $_v['maxrs'], '<='];
|
|
else
|
|
unset($_v['maxrs']);
|
|
}
|
|
|
|
// race
|
|
if (isset($_v['ra']))
|
|
{
|
|
if (in_array($_v['ra'], [1, 2, 3, 4, 5, 6, 7, 8, 10, 11]))
|
|
$parts[] = ['AND', [['reqRaceMask', RACE_MASK_ALL, '&'], RACE_MASK_ALL, '!'], ['reqRaceMask', $this->list2Mask($_v['ra']), '&']];
|
|
else
|
|
unset($_v['ra']);
|
|
}
|
|
|
|
// class [list]
|
|
if (isset($_v['cl']))
|
|
{
|
|
$_ = (array)$_v['cl'];
|
|
if (!array_diff($_, [1, 2, 3, 4, 5, 6, 7, 8, 9, 11]))
|
|
$parts[] = ['reqClassMask', $this->list2Mask($_), '&'];
|
|
else
|
|
unset($_v['cl']);
|
|
}
|
|
|
|
// school [list]
|
|
if (isset($_v['sc']))
|
|
{
|
|
$_ = (array)$_v['sc'];
|
|
if (!array_diff($_, [0, 1, 2, 3, 4, 5, 6]))
|
|
$parts[] = ['schoolMask', $this->list2Mask($_, true), '&'];
|
|
else
|
|
unset($_v['sc']);
|
|
}
|
|
|
|
// glyph type [list] wonky, admittedly, but consult SPELL_CU_* in defines and it makes sense
|
|
if (isset($_v['gl']))
|
|
{
|
|
if (in_array($_v['gl'], [1, 2]))
|
|
$parts[] = ['cuFlags', ($this->list2Mask($_v['gl']) << 6), '&'];
|
|
else
|
|
unset($_v['gl']);
|
|
}
|
|
|
|
// dispel type
|
|
if (isset($_v['dt']))
|
|
{
|
|
if (in_array($_v['dt'], [1, 2, 3, 4, 5, 6, 9]))
|
|
$parts[] = ['dispelType', $_v['dt']];
|
|
else
|
|
unset($_v['dt']);
|
|
}
|
|
|
|
// mechanic
|
|
if (isset($_v['me']))
|
|
{
|
|
if ($_v['me'] > 0 && $_v['me'] < 32)
|
|
$parts[] = ['OR', ['mechanic', $_v['me']], ['effect1Mechanic', $_v['me']], ['effect2Mechanic', $_v['me']], ['effect3Mechanic', $_v['me']]];
|
|
else
|
|
unset($_v['me']);
|
|
}
|
|
|
|
return $parts;
|
|
}
|
|
}
|
|
|
|
?>
|