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fix(Core/SAI/SSC): Allow Farthest target to set a min distance (#17992)
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@@ -3243,7 +3243,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
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case SMART_TARGET_FARTHEST:
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if (me)
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{
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if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::MinDistance, 0, FarthestTargetSelector(me, e.target.farthest.maxDist, e.target.farthest.playerOnly, e.target.farthest.isInLos)))
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if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::MinDistance, 0, FarthestTargetSelector(me, e.target.farthest.maxDist, e.target.farthest.playerOnly, e.target.farthest.isInLos, e.target.farthest.minDist)))
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targets.push_back(u);
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}
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break;
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