mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
Using TC structure allowing easier patches importing
This commit is contained in:
763
src/server/game/Instances/InstanceSaveMgr.cpp
Normal file
763
src/server/game/Instances/InstanceSaveMgr.cpp
Normal file
@@ -0,0 +1,763 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Player.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "Log.h"
|
||||
#include "CellImpl.h"
|
||||
#include "Map.h"
|
||||
#include "MapManager.h"
|
||||
#include "MapInstanced.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "Timer.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "Config.h"
|
||||
#include "Transport.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "World.h"
|
||||
#include "Group.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
uint16 InstanceSaveManager::ResetTimeDelay[] = {3600, 900, 300, 60, 0};
|
||||
PlayerBindStorage InstanceSaveManager::playerBindStorage;
|
||||
BoundInstancesMap InstanceSaveManager::emptyBoundInstancesMap;
|
||||
|
||||
InstanceSaveManager::~InstanceSaveManager()
|
||||
{
|
||||
lock_instLists = true;
|
||||
// pussywizard: crashes on calling function in destructor (PlayerUnbindInstance), completely not needed anyway
|
||||
/*for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
|
||||
{
|
||||
InstanceSave* save = itr->second;
|
||||
|
||||
InstanceSave::PlayerListType &pList = save->m_playerList;
|
||||
while (!pList.empty())
|
||||
PlayerUnbindInstance(*(pList.begin()), save->GetMapId(), save->GetDifficulty(), false);
|
||||
|
||||
delete save;
|
||||
}*/
|
||||
}
|
||||
|
||||
/*
|
||||
- adding instance into manager
|
||||
*/
|
||||
InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, bool startup /*=false*/)
|
||||
{
|
||||
ASSERT(!GetInstanceSave(instanceId));
|
||||
|
||||
const MapEntry* entry = sMapStore.LookupEntry(mapId);
|
||||
if (!entry)
|
||||
{
|
||||
sLog->outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (instanceId == 0)
|
||||
{
|
||||
sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
|
||||
{
|
||||
sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
time_t resetTime, extendedResetTime;
|
||||
if (entry->map_type == MAP_RAID || difficulty > DUNGEON_DIFFICULTY_NORMAL)
|
||||
{
|
||||
resetTime = GetResetTimeFor(mapId, difficulty);
|
||||
extendedResetTime = GetExtendedResetTimeFor(mapId, difficulty);
|
||||
}
|
||||
else
|
||||
{
|
||||
resetTime = time(NULL) + 3*DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
|
||||
extendedResetTime = 0;
|
||||
}
|
||||
InstanceSave* save = new InstanceSave(mapId, instanceId, difficulty, resetTime, extendedResetTime);
|
||||
if (!startup)
|
||||
save->InsertToDB();
|
||||
|
||||
m_instanceSaveById[instanceId] = save;
|
||||
return save;
|
||||
}
|
||||
|
||||
InstanceSave* InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
|
||||
{
|
||||
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(InstanceId);
|
||||
return itr != m_instanceSaveById.end() ? itr->second : NULL;
|
||||
}
|
||||
|
||||
bool InstanceSaveManager::DeleteInstanceSaveIfNeeded(uint32 InstanceId, bool skipMapCheck)
|
||||
{
|
||||
return DeleteInstanceSaveIfNeeded(GetInstanceSave(InstanceId), skipMapCheck);
|
||||
}
|
||||
|
||||
bool InstanceSaveManager::DeleteInstanceSaveIfNeeded(InstanceSave* save, bool skipMapCheck)
|
||||
{
|
||||
// pussywizard: save is removed only when there are no more players bound AND the map doesn't exist
|
||||
// pussywizard: this function is called when unbinding a player and when unloading a map
|
||||
if (!lock_instLists && save && save->m_playerList.empty() && (skipMapCheck || !sMapMgr->FindMap(save->GetMapId(), save->GetInstanceId())))
|
||||
{
|
||||
// delete save from storage:
|
||||
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(save->GetInstanceId());
|
||||
ASSERT(itr != m_instanceSaveById.end() && itr->second == save);
|
||||
m_instanceSaveById.erase(itr);
|
||||
|
||||
// delete save from db:
|
||||
// character_instance is deleted when unbinding a certain player
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
|
||||
stmt->setUInt32(0, save->GetInstanceId());
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
// clear respawn times (if map is loaded do it just to be sure, if already unloaded it won't do it by itself)
|
||||
Map::DeleteRespawnTimesInDB(save->GetMapId(), save->GetInstanceId());
|
||||
|
||||
delete save;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, time_t extendedResetTime)
|
||||
: m_resetTime(resetTime), m_extendedResetTime(extendedResetTime), m_instanceid(InstanceId), m_mapid(MapId), m_difficulty(IsSharedDifficultyMap(MapId) ? Difficulty(difficulty%2) : difficulty), m_canReset(true), m_instanceData(""), m_completedEncounterMask(0)
|
||||
{
|
||||
}
|
||||
|
||||
InstanceSave::~InstanceSave()
|
||||
{
|
||||
ASSERT(m_playerList.empty());
|
||||
}
|
||||
|
||||
void InstanceSave::InsertToDB()
|
||||
{
|
||||
std::string data;
|
||||
uint32 completedEncounters = 0;
|
||||
|
||||
Map* map = sMapMgr->FindMap(GetMapId(), m_instanceid);
|
||||
if (map)
|
||||
{
|
||||
ASSERT(map->IsDungeon());
|
||||
if (InstanceScript* instanceScript = map->ToInstanceMap()->GetInstanceScript())
|
||||
{
|
||||
data = instanceScript->GetSaveData();
|
||||
completedEncounters = instanceScript->GetCompletedEncounterMask();
|
||||
|
||||
// pussywizard:
|
||||
SetInstanceData(data);
|
||||
SetCompletedEncounterMask(completedEncounters);
|
||||
}
|
||||
}
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE);
|
||||
stmt->setUInt32(0, m_instanceid);
|
||||
stmt->setUInt16(1, GetMapId());
|
||||
stmt->setUInt32(2, uint32(GetResetTimeForDB()));
|
||||
stmt->setUInt8(3, uint8(GetDifficulty()));
|
||||
stmt->setUInt32(4, completedEncounters);
|
||||
stmt->setString(5, data);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
time_t InstanceSave::GetResetTimeForDB()
|
||||
{
|
||||
// only save the reset time for normal instances
|
||||
const MapEntry* entry = sMapStore.LookupEntry(GetMapId());
|
||||
if (!entry || entry->map_type == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC)
|
||||
return 0;
|
||||
else
|
||||
return GetResetTime();
|
||||
}
|
||||
|
||||
// to cache or not to cache, that is the question
|
||||
InstanceTemplate const* InstanceSave::GetTemplate()
|
||||
{
|
||||
return sObjectMgr->GetInstanceTemplate(m_mapid);
|
||||
}
|
||||
|
||||
MapEntry const* InstanceSave::GetMapEntry()
|
||||
{
|
||||
return sMapStore.LookupEntry(m_mapid);
|
||||
}
|
||||
|
||||
void InstanceSave::AddPlayer(uint32 guidLow)
|
||||
{
|
||||
TRINITY_GUARD(ACE_Thread_Mutex, _lock);
|
||||
m_playerList.push_back(guidLow);
|
||||
}
|
||||
|
||||
bool InstanceSave::RemovePlayer(uint32 guidLow, InstanceSaveManager* ism)
|
||||
{
|
||||
TRINITY_GUARD(ACE_Thread_Mutex, _lock);
|
||||
m_playerList.remove(guidLow);
|
||||
|
||||
// ism passed as an argument to avoid calling via singleton (might result in a deadlock)
|
||||
return ism->DeleteInstanceSaveIfNeeded(this->GetInstanceId(), false);
|
||||
}
|
||||
|
||||
void InstanceSaveManager::LoadInstances()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
// Delete character_instance for non-existent character
|
||||
CharacterDatabase.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL");
|
||||
|
||||
// Delete expired normal instances (normals expire after 3 days even if someone is still bound to them, cleared on startup)
|
||||
CharacterDatabase.DirectExecute("DELETE FROM instance WHERE resettime > 0 AND resettime < UNIX_TIMESTAMP()");
|
||||
|
||||
// Delete instance with no binds
|
||||
CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance WHERE ci.guid IS NULL");
|
||||
|
||||
// Delete creature_respawn, gameobject_respawn and creature_instance for non-existent instance
|
||||
CharacterDatabase.DirectExecute("DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
|
||||
CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
|
||||
CharacterDatabase.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
|
||||
|
||||
// Clean invalid references to instance
|
||||
CharacterDatabase.DirectExecute("UPDATE corpse SET instanceId = 0 WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
|
||||
CharacterDatabase.DirectExecute("UPDATE characters AS tmp LEFT JOIN instance ON tmp.instance_id = instance.id SET tmp.instance_id = 0 WHERE tmp.instance_id > 0 AND instance.id IS NULL");
|
||||
|
||||
// Initialize instance id storage (Needs to be done after the trash has been clean out)
|
||||
sMapMgr->InitInstanceIds();
|
||||
|
||||
// Load reset times and clean expired instances
|
||||
LoadResetTimes();
|
||||
|
||||
// pussywizard
|
||||
LoadInstanceSaves();
|
||||
LoadCharacterBinds();
|
||||
|
||||
sLog->outString(">> Loaded instances and binds in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
|
||||
void InstanceSaveManager::LoadResetTimes()
|
||||
{
|
||||
time_t now = time(NULL);
|
||||
time_t today = (now / DAY) * DAY;
|
||||
|
||||
// load the global respawn times for raid/heroic instances
|
||||
uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
|
||||
QueryResult result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset");
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 mapid = fields[0].GetUInt16();
|
||||
Difficulty difficulty = Difficulty(fields[1].GetUInt8());
|
||||
uint64 resettime = fields[2].GetUInt32();
|
||||
|
||||
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
|
||||
if (!mapDiff)
|
||||
{
|
||||
sLog->outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
|
||||
CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid, difficulty);
|
||||
continue;
|
||||
}
|
||||
|
||||
SetResetTimeFor(mapid, difficulty, resettime);
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
// calculate new global reset times for expired instances and those that have never been reset yet
|
||||
// add the global reset times to the priority queue
|
||||
for (MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr)
|
||||
{
|
||||
uint32 map_diff_pair = itr->first;
|
||||
uint32 mapid = PAIR32_LOPART(map_diff_pair);
|
||||
Difficulty difficulty = Difficulty(PAIR32_HIPART(map_diff_pair));
|
||||
MapDifficulty const* mapDiff = &itr->second;
|
||||
if (!mapDiff->resetTime)
|
||||
continue;
|
||||
|
||||
// the reset_delay must be at least one day
|
||||
uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
|
||||
if (period < DAY)
|
||||
period = DAY;
|
||||
|
||||
time_t t = GetResetTimeFor(mapid, difficulty);
|
||||
if (!t)
|
||||
{
|
||||
// initialize the reset time
|
||||
t = today + period + diff;
|
||||
SetResetTimeFor(mapid, difficulty, t);
|
||||
CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u', '%u', '%u')", mapid, difficulty, (uint32)t);
|
||||
}
|
||||
SetExtendedResetTimeFor(mapid, difficulty, t + period);
|
||||
|
||||
// schedule the global reset/warning
|
||||
uint8 type;
|
||||
for (type = 1; type < 5; ++type)
|
||||
if (now + ResetTimeDelay[type-1] < t)
|
||||
break;
|
||||
|
||||
ScheduleReset(t - ResetTimeDelay[type-1], InstResetEvent(type, mapid, difficulty));
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceSaveManager::LoadInstanceSaves()
|
||||
{
|
||||
QueryResult result = CharacterDatabase.Query("SELECT id, map, resettime, difficulty, completedEncounters, data FROM instance ORDER BY id ASC");
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 instanceId = fields[0].GetUInt32();
|
||||
uint32 mapId = fields[1].GetUInt16();
|
||||
time_t resettime = time_t(fields[2].GetUInt32());
|
||||
uint8 difficulty = fields[3].GetUInt8();
|
||||
uint32 completedEncounters = fields[4].GetUInt32();
|
||||
std::string instanceData = fields[5].GetString();
|
||||
|
||||
// Mark instance id as being used
|
||||
sMapMgr->RegisterInstanceId(instanceId);
|
||||
|
||||
InstanceSave* save = AddInstanceSave(mapId, instanceId, Difficulty(difficulty), true);
|
||||
if (save)
|
||||
{
|
||||
save->SetCompletedEncounterMask(completedEncounters);
|
||||
save->SetInstanceData(instanceData);
|
||||
if (resettime > 0)
|
||||
save->SetResetTime(resettime);
|
||||
}
|
||||
}
|
||||
while (result->NextRow());
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceSaveManager::LoadCharacterBinds()
|
||||
{
|
||||
lock_instLists = true;
|
||||
|
||||
QueryResult result = CharacterDatabase.Query("SELECT guid, instance, permanent, extended FROM character_instance");
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 guid = fields[0].GetUInt32();
|
||||
uint32 instanceId = fields[1].GetUInt32();
|
||||
bool perm = fields[2].GetBool();
|
||||
bool extended = fields[3].GetBool();
|
||||
|
||||
if (InstanceSave* save = GetInstanceSave(instanceId))
|
||||
{
|
||||
PlayerCreateBoundInstancesMaps(guid);
|
||||
InstancePlayerBind& bind = playerBindStorage[guid]->m[save->GetDifficulty()][save->GetMapId()];
|
||||
if (bind.save) // pussywizard: another bind for the same map and difficulty! may happen because of mysql thread races
|
||||
{
|
||||
if (bind.perm) // already loaded perm -> delete currently checked one from db
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
|
||||
stmt->setUInt32(0, guid);
|
||||
stmt->setUInt32(1, instanceId);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
continue;
|
||||
}
|
||||
else // override temp bind by newest one
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
|
||||
stmt->setUInt32(0, guid);
|
||||
stmt->setUInt32(1, bind.save->GetInstanceId());
|
||||
CharacterDatabase.Execute(stmt);
|
||||
bind.save->RemovePlayer(guid, this);
|
||||
}
|
||||
}
|
||||
bind.save = save;
|
||||
bind.perm = perm;
|
||||
bind.extended = extended;
|
||||
save->AddPlayer(guid);
|
||||
if (perm)
|
||||
save->SetCanReset(false);
|
||||
}
|
||||
}
|
||||
while (result->NextRow());
|
||||
}
|
||||
|
||||
lock_instLists = false;
|
||||
}
|
||||
|
||||
void InstanceSaveManager::ScheduleReset(time_t time, InstResetEvent event)
|
||||
{
|
||||
m_resetTimeQueue.insert(std::pair<time_t, InstResetEvent>(time, event));
|
||||
}
|
||||
|
||||
void InstanceSaveManager::Update()
|
||||
{
|
||||
time_t now = time(NULL);
|
||||
time_t t;
|
||||
bool resetOccurred = false;
|
||||
|
||||
while (!m_resetTimeQueue.empty())
|
||||
{
|
||||
t = m_resetTimeQueue.begin()->first;
|
||||
if (t >= now)
|
||||
break;
|
||||
|
||||
InstResetEvent &event = m_resetTimeQueue.begin()->second;
|
||||
if (event.type)
|
||||
{
|
||||
// global reset/warning for a certain map
|
||||
time_t resetTime = GetResetTimeFor(event.mapid, event.difficulty);
|
||||
bool warn = event.type < 5;
|
||||
_ResetOrWarnAll(event.mapid, event.difficulty, warn, resetTime);
|
||||
if (warn)
|
||||
{
|
||||
// schedule the next warning/reset
|
||||
++event.type;
|
||||
ScheduleReset(resetTime - ResetTimeDelay[event.type-1], event);
|
||||
}
|
||||
else
|
||||
resetOccurred = true;
|
||||
}
|
||||
m_resetTimeQueue.erase(m_resetTimeQueue.begin());
|
||||
}
|
||||
|
||||
// pussywizard: send updated calendar and raid info
|
||||
if (resetOccurred)
|
||||
{
|
||||
sLog->outString("Instance ID reset occurred, sending updated calendar and raid info to all players!");
|
||||
WorldPacket dummy;
|
||||
for (SessionMap::const_iterator itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
|
||||
if (Player* plr = itr->second->GetPlayer())
|
||||
{
|
||||
itr->second->HandleCalendarGetCalendar(dummy);
|
||||
plr->SendRaidInfo();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
|
||||
{
|
||||
lock_instLists = true;
|
||||
|
||||
InstanceSave::PlayerListType &pList = itr->second->m_playerList;
|
||||
for (InstanceSave::PlayerListType::iterator iter = pList.begin(), iter2; iter != pList.end(); )
|
||||
{
|
||||
iter2 = iter++;
|
||||
PlayerUnbindInstanceNotExtended(*iter2, itr->second->GetMapId(), itr->second->GetDifficulty(), ObjectAccessor::GetObjectInOrOutOfWorld(MAKE_NEW_GUID(*iter2, 0, HIGHGUID_PLAYER), (Player*)NULL));
|
||||
}
|
||||
|
||||
// delete stuff if no players left (noone extended id)
|
||||
if (pList.empty())
|
||||
{
|
||||
// delete character_instance per id, delete instance per id
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE);
|
||||
stmt->setUInt32(0, itr->second->GetInstanceId());
|
||||
CharacterDatabase.Execute(stmt);
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
|
||||
stmt->setUInt32(0, itr->second->GetInstanceId());
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
// clear respawn times if the map is already unloaded and won't do it by itself
|
||||
if (!sMapMgr->FindMap(itr->second->GetMapId(), itr->second->GetInstanceId()))
|
||||
Map::DeleteRespawnTimesInDB(itr->second->GetMapId(), itr->second->GetInstanceId());
|
||||
|
||||
delete itr->second;
|
||||
m_instanceSaveById.erase(itr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// delete character_instance per id where extended = 0, transtaction with set extended = 0, transaction is used to avoid mysql thread races
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_NOT_EXTENDED);
|
||||
stmt->setUInt32(0, itr->second->GetInstanceId());
|
||||
trans->Append(stmt);
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE_SET_NOT_EXTENDED);
|
||||
stmt->setUInt32(0, itr->second->GetInstanceId());
|
||||
trans->Append(stmt);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
// update reset time and extended reset time for instance save
|
||||
itr->second->SetResetTime(GetResetTimeFor(itr->second->GetMapId(), itr->second->GetDifficulty()));
|
||||
itr->second->SetExtendedResetTime(GetExtendedResetTimeFor(itr->second->GetMapId(), itr->second->GetDifficulty()));
|
||||
}
|
||||
|
||||
lock_instLists = false;
|
||||
}
|
||||
|
||||
void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime)
|
||||
{
|
||||
// global reset for all instances of the given map
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
|
||||
if (!mapEntry->Instanceable())
|
||||
return;
|
||||
|
||||
time_t now = time(NULL);
|
||||
|
||||
if (!warn)
|
||||
{
|
||||
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
|
||||
if (!mapDiff || !mapDiff->resetTime)
|
||||
{
|
||||
sLog->outError("InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
|
||||
return;
|
||||
}
|
||||
|
||||
// calculate the next reset time
|
||||
uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
|
||||
|
||||
uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
|
||||
if (period < DAY)
|
||||
period = DAY;
|
||||
|
||||
uint32 next_reset = uint32(((resetTime + MINUTE) / DAY * DAY) + period + diff);
|
||||
SetResetTimeFor(mapid, difficulty, next_reset);
|
||||
SetExtendedResetTimeFor(mapid, difficulty, next_reset + period);
|
||||
ScheduleReset(time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty));
|
||||
|
||||
// update it in the DB
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
|
||||
stmt->setUInt32(0, next_reset);
|
||||
stmt->setUInt16(1, uint16(mapid));
|
||||
stmt->setUInt8(2, uint8(difficulty));
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
// remove all binds to instances of the given map and delete from db (delete per instance id, no mass deletion!)
|
||||
// do this after new reset time is calculated
|
||||
for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(), itr2; itr != m_instanceSaveById.end(); )
|
||||
{
|
||||
itr2 = itr++;
|
||||
if (itr2->second->GetMapId() == mapid && itr2->second->GetDifficulty() == difficulty)
|
||||
_ResetSave(itr2);
|
||||
}
|
||||
}
|
||||
|
||||
// now loop all existing maps to warn / reset
|
||||
Map const* map = sMapMgr->CreateBaseMap(mapid);
|
||||
MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps();
|
||||
MapInstanced::InstancedMaps::iterator mitr;
|
||||
uint32 timeLeft;
|
||||
|
||||
for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
|
||||
{
|
||||
Map* map2 = mitr->second;
|
||||
if (!map2->IsDungeon() || map2->GetDifficulty() != difficulty)
|
||||
continue;
|
||||
|
||||
if (warn)
|
||||
{
|
||||
if (now >= resetTime)
|
||||
timeLeft = 0;
|
||||
else
|
||||
timeLeft = uint32(resetTime - now);
|
||||
|
||||
map2->ToInstanceMap()->SendResetWarnings(timeLeft);
|
||||
}
|
||||
else
|
||||
{
|
||||
InstanceSave* save = GetInstanceSave(map2->GetInstanceId());
|
||||
map2->ToInstanceMap()->Reset(INSTANCE_RESET_GLOBAL, (save ? &(save->m_playerList) : NULL));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
InstancePlayerBind* InstanceSaveManager::PlayerBindToInstance(uint32 guidLow, InstanceSave* save, bool permanent, Player* player /*= NULL*/)
|
||||
{
|
||||
InstancePlayerBind& bind = playerBindStorage[guidLow]->m[save->GetDifficulty()][save->GetMapId()];
|
||||
ASSERT(!bind.perm || permanent); // ensure there's no changing permanent to temporary, this can be done only by unbinding
|
||||
|
||||
if (bind.save)
|
||||
{
|
||||
if (save != bind.save || permanent != bind.perm)
|
||||
{
|
||||
bind.extended = false;
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE);
|
||||
stmt->setUInt32(0, save->GetInstanceId());
|
||||
stmt->setBool(1, permanent);
|
||||
stmt->setUInt32(2, guidLow);
|
||||
stmt->setUInt32(3, bind.save->GetInstanceId());
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// pussywizard: protect against mysql thread races!
|
||||
// pussywizard: CHANGED MY MIND! DON'T SLOW DOWN THIS QUERY! HANDLE ONLY DURING LOADING FROM DB!
|
||||
// example: enter instance -> bind -> update old id to new id -> exit -> delete new id
|
||||
// if delete by new id is executed before update, then we end up with shit in db
|
||||
/*SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
// ensure any shit for that map+difficulty is deleted!
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_GUID_MAP_DIFF); // DELETE ci FROM character_instance ci JOIN instance i ON ci.instance = i.id WHERE ci.guid = ? AND i.map = ? AND i.difficulty = ?
|
||||
stmt->setUInt32(0, guidLow);
|
||||
stmt->setUInt16(1, uint16(save->GetMapId()));
|
||||
stmt->setUInt8(2, uint8(save->GetDifficulty()));
|
||||
trans->Append(stmt);
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
|
||||
stmt->setUInt32(0, guidLow);
|
||||
stmt->setUInt32(1, save->GetInstanceId());
|
||||
stmt->setBool(2, permanent);
|
||||
trans->Append(stmt);
|
||||
CharacterDatabase.CommitTransaction(trans);*/
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
|
||||
stmt->setUInt32(0, guidLow);
|
||||
stmt->setUInt32(1, save->GetInstanceId());
|
||||
stmt->setBool(2, permanent);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
if (bind.save != save)
|
||||
{
|
||||
if (bind.save)
|
||||
bind.save->RemovePlayer(guidLow, this);
|
||||
save->AddPlayer(guidLow);
|
||||
}
|
||||
|
||||
if (permanent)
|
||||
{
|
||||
save->SetCanReset(false);
|
||||
if (!bind.perm && player) // temporary changing to permanent
|
||||
player->GetSession()->SendCalendarRaidLockout(save, true);
|
||||
}
|
||||
|
||||
bind.save = save;
|
||||
bind.perm = permanent;
|
||||
|
||||
if (player)
|
||||
sScriptMgr->OnPlayerBindToInstance(player, save->GetDifficulty(), save->GetMapId(), permanent);
|
||||
|
||||
return &bind;
|
||||
}
|
||||
|
||||
void InstanceSaveManager::PlayerUnbindInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player* player /*= NULL*/)
|
||||
{
|
||||
BoundInstancesMapWrapper* w = playerBindStorage[guidLow];
|
||||
BoundInstancesMap::iterator itr = w->m[difficulty].find(mapid);
|
||||
if (itr != w->m[difficulty].end())
|
||||
{
|
||||
if (deleteFromDB)
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
|
||||
stmt->setUInt32(0, guidLow);
|
||||
stmt->setUInt32(1, itr->second.save->GetInstanceId());
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
if (itr->second.perm && player)
|
||||
player->GetSession()->SendCalendarRaidLockout(itr->second.save, false);
|
||||
|
||||
InstanceSave* tmp = itr->second.save;
|
||||
w->m[difficulty].erase(itr);
|
||||
tmp->RemovePlayer(guidLow, this);
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceSaveManager::PlayerUnbindInstanceNotExtended(uint32 guidLow, uint32 mapid, Difficulty difficulty, Player* player /*= NULL*/)
|
||||
{
|
||||
BoundInstancesMapWrapper* w = playerBindStorage[guidLow];
|
||||
BoundInstancesMap::iterator itr = w->m[difficulty].find(mapid);
|
||||
if (itr != w->m[difficulty].end())
|
||||
{
|
||||
if (itr->second.extended)
|
||||
itr->second.extended = false;
|
||||
else
|
||||
{
|
||||
if (itr->second.perm && player)
|
||||
player->GetSession()->SendCalendarRaidLockout(itr->second.save, false);
|
||||
|
||||
InstanceSave* tmp = itr->second.save;
|
||||
w->m[difficulty].erase(itr);
|
||||
tmp->RemovePlayer(guidLow, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
InstancePlayerBind* InstanceSaveManager::PlayerGetBoundInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty)
|
||||
{
|
||||
Difficulty difficulty_fixed = ( IsSharedDifficultyMap(mapid) ? Difficulty(difficulty%2) : difficulty);
|
||||
|
||||
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(mapid, difficulty_fixed);
|
||||
if (!mapDiff)
|
||||
return NULL;
|
||||
|
||||
BoundInstancesMapWrapper* w = NULL;
|
||||
PlayerBindStorage::const_iterator itr = playerBindStorage.find(guidLow);
|
||||
if (itr != playerBindStorage.end())
|
||||
w = itr->second;
|
||||
else
|
||||
return NULL;
|
||||
|
||||
BoundInstancesMap::iterator itr2 = w->m[difficulty_fixed].find(mapid);
|
||||
if (itr2 != w->m[difficulty_fixed].end())
|
||||
return &itr2->second;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool InstanceSaveManager::PlayerIsPermBoundToInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty)
|
||||
{
|
||||
if (InstancePlayerBind* bind = PlayerGetBoundInstance(guidLow, mapid, difficulty))
|
||||
if (bind->perm)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
BoundInstancesMap const& InstanceSaveManager::PlayerGetBoundInstances(uint32 guidLow, Difficulty difficulty)
|
||||
{
|
||||
PlayerBindStorage::iterator itr = playerBindStorage.find(guidLow);
|
||||
if (itr != playerBindStorage.end())
|
||||
return itr->second->m[difficulty];
|
||||
return emptyBoundInstancesMap;
|
||||
}
|
||||
|
||||
void InstanceSaveManager::PlayerCreateBoundInstancesMaps(uint32 guidLow)
|
||||
{
|
||||
if (playerBindStorage.find(guidLow) == playerBindStorage.end())
|
||||
playerBindStorage[guidLow] = new BoundInstancesMapWrapper;
|
||||
}
|
||||
|
||||
InstanceSave* InstanceSaveManager::PlayerGetInstanceSave(uint32 guidLow, uint32 mapid, Difficulty difficulty)
|
||||
{
|
||||
InstancePlayerBind* pBind = PlayerGetBoundInstance(guidLow, mapid, difficulty);
|
||||
return (pBind ? pBind->save : NULL);
|
||||
}
|
||||
|
||||
uint32 InstanceSaveManager::PlayerGetDestinationInstanceId(Player* player, uint32 mapid, Difficulty difficulty)
|
||||
{
|
||||
// returning 0 means a new instance will be created
|
||||
// non-zero implicates that InstanceSave exists
|
||||
|
||||
InstancePlayerBind* ipb = PlayerGetBoundInstance(player->GetGUIDLow(), mapid, difficulty);
|
||||
if (ipb && ipb->perm) // 1. self perm
|
||||
return ipb->save->GetInstanceId();
|
||||
if (Group* g = player->GetGroup())
|
||||
{
|
||||
if (InstancePlayerBind* ilb = PlayerGetBoundInstance(GUID_LOPART(g->GetLeaderGUID()), mapid, difficulty)) // 2. leader temp/perm
|
||||
return ilb->save->GetInstanceId();
|
||||
return 0; // 3. in group, no leader bind
|
||||
}
|
||||
return ipb ? ipb->save->GetInstanceId() : 0; // 4. self temp
|
||||
}
|
||||
|
||||
void InstanceSaveManager::CopyBinds(uint32 from, uint32 to, Player* toPlr)
|
||||
{
|
||||
if (from == to)
|
||||
return;
|
||||
|
||||
for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
|
||||
{
|
||||
BoundInstancesMap const& bi = PlayerGetBoundInstances(from, Difficulty(d));
|
||||
for (BoundInstancesMap::const_iterator itr = bi.begin(); itr != bi.end(); ++itr)
|
||||
if (!PlayerGetBoundInstance(to, itr->first, Difficulty(d)))
|
||||
PlayerBindToInstance(to, itr->second.save, false, toPlr);
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceSaveManager::UnbindAllFor(InstanceSave* save)
|
||||
{
|
||||
InstanceSave::PlayerListType &pList = save->m_playerList;
|
||||
while (!pList.empty())
|
||||
PlayerUnbindInstance(*(pList.begin()), save->GetMapId(), save->GetDifficulty(), true, ObjectAccessor::GetObjectInOrOutOfWorld(MAKE_NEW_GUID(*(pList.begin()), 0, HIGHGUID_PLAYER), (Player*)NULL));
|
||||
}
|
||||
Reference in New Issue
Block a user