mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
fix(Scripts/HoS): Update Sjonnir script (#23695)
This commit is contained in:
@@ -28,6 +28,7 @@ enum Spells
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SPELL_LIGHTNING_SHIELD = 50831,
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SPELL_STATIC_CHARGE = 50834,
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SPELL_LIGHTNING_RING = 50840,
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SPELL_LIGHTNING_RING_5S = 51849,
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// IRON SLUDGE
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SPELL_TOXIC_VOLLEY = 50838,
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@@ -41,7 +42,6 @@ enum Spells
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enum Npc
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{
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NPC_IRON_SLUDGE = 28165, // if 2 ooze then spawn 1 iron_sludge
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NPC_DWARFES_FRIENDLY = 27980, //after fix the machine by Brann
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NPC_OOZE = 27981, //spawn after killing dwarf
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NPC_FORGED_IRON_DWARF = 27982,
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@@ -57,15 +57,6 @@ enum Yells
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enum Events
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{
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// SJONNIR
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EVENT_SHIELD = 1,
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EVENT_CHAIN_LIGHTNING = 2,
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EVENT_STATIC_CHARGE = 3,
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EVENT_LIGHTNING_RING = 4,
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EVENT_CHECK_HEALTH = 5,
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EVENT_SUMMON = 6,
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EVENT_SUMMON_SPEACH = 7,
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// TRASH
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EVENT_MALFORMED_OOZE_CHECK = 10,
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EVENT_TOXIC_VOLLEY = 11,
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@@ -73,8 +64,11 @@ enum Events
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EVENT_FORGED_LIGHTNING_TETHER = 13,
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};
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enum Misc
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enum SjonnirMisc
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{
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GROUP_SUMMONS = 1,
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GROUP_LIGHTNING_RING = 2,
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POS_GEN_RIGHT = 0,
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POS_GEN_LEFT = 1,
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POS_ROOM_CENTER = 2,
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@@ -83,13 +77,6 @@ enum Misc
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ACTION_SLUG_KILLED = 1,
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};
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enum SummonPhases
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{
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PHASE_SUMMON_UNFRIENDLY_DWARFES = 0,
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PHASE_SUMMON_OOZE = 1,
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PHASE_SUMMON_FRIENDLY_DWARFES = 2,
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};
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static Position RoomPosition[] =
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{
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{1293.0f, 610.0f, 199.3f, 0.0f},
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@@ -107,221 +94,157 @@ public:
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return GetHallsOfStoneAI<boss_sjonnirAI>(pCreature);
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}
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struct boss_sjonnirAI : public ScriptedAI
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struct boss_sjonnirAI : public BossAI
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{
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boss_sjonnirAI(Creature* c) : ScriptedAI(c), summons(me)
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{
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pInstance = c->GetInstanceScript();
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}
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boss_sjonnirAI(Creature* c) : BossAI(c, BOSS_SJONNIR) { }
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InstanceScript* pInstance;
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EventMap events;
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SummonList summons;
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uint8 SummonPhase;
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uint8 SlugeCount;
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void Reset() override
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{
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events.Reset();
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summons.DespawnAll();
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_Reset();
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scheduler.ClearValidator();
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SlugeCount = 0;
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SummonPhase = PHASE_SUMMON_UNFRIENDLY_DWARFES;
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instance->SetData(DATA_SJONNIR_ACHIEVEMENT, false);
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if (pInstance)
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if (instance->GetData(BOSS_TRIBUNAL_OF_AGES) == DONE)
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{
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pInstance->SetData(BOSS_SJONNIR, NOT_STARTED);
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pInstance->SetData(DATA_SJONNIR_ACHIEVEMENT, false);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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if (pInstance->GetData(BOSS_TRIBUNAL_OF_AGES) == DONE)
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{
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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if (GameObject* console = me->GetMap()->GetGameObject( pInstance->GetGuidData(GO_SJONNIR_CONSOLE)))
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if (GameObject* console = me->GetMap()->GetGameObject(instance->GetGuidData(GO_SJONNIR_CONSOLE)))
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console->SetGoState(GO_STATE_READY);
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if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
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if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
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{
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brann->setDeathState(DeathState::JustDied);
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brann->Respawn();
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brann->AI()->DoAction(ACTION_SJONNIR_WIPE_START);
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}
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}
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ScheduleHealthCheckEvent(75, [&] {
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scheduler.CancelGroup(GROUP_SUMMONS);
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scheduler.Schedule(1s, GROUP_SUMMONS, [&](TaskContext context) {
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uint8 Pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
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me->SummonCreature(NPC_FORGED_IRON_TROGG, RoomPosition[Pos].GetPositionX(), RoomPosition[Pos].GetPositionY(), RoomPosition[Pos].GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
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ActivatePipe(Pos);
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context.Repeat(5s, 7s);
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});
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});
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ScheduleHealthCheckEvent(50, [&] {
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if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
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brann->AI()->Talk(SAY_BRANN_SPAWN_OOZE);
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scheduler.CancelGroup(GROUP_SUMMONS);
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scheduler.Schedule(3s, GROUP_SUMMONS, [&](TaskContext context) {
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uint8 pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
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if (Creature* ooze = me->SummonCreature(NPC_OOZE, RoomPosition[pos], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
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{
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ActivatePipe(pos);
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ooze->GetMotionMaster()->MovePoint(0, RoomPosition[POS_ROOM_CENTER].GetPositionX(), RoomPosition[POS_ROOM_CENTER].GetPositionY(), RoomPosition[POS_ROOM_CENTER].GetPositionZ());
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ooze->SetReactState(REACT_PASSIVE);
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ooze->SetWalk(true);
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}
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context.Repeat();
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});
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});
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ScheduleHealthCheckEvent(25, [&] {
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if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
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brann->AI()->Talk(SAY_BRANN_SPAWN_EARTHEN);
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scheduler.CancelGroup(GROUP_SUMMONS);
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scheduler.Schedule(1s, GROUP_SUMMONS, [&](TaskContext context) {
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for (int i = 0; i < 3; i++)
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{
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uint8 pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
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if (Creature* dwarf = me->SummonCreature(NPC_DWARFES_FRIENDLY, RoomPosition[pos], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
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{
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if (Player* plr = SelectTargetFromPlayerList(100.0f))
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dwarf->SetFaction(plr->GetFaction());
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ActivatePipe(pos);
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dwarf->AI()->AttackStart(me);
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}
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}
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context.Repeat(10s, 20s);
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});
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});
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ScheduleHealthCheckEvent(20, [&] {
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scheduler.CancelGroup(GROUP_LIGHTNING_RING);
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DoCastSelf(SPELL_FRENZY, true);
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ScheduleTimedEvent(1s, [&] {
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DoCastSelf(SPELL_LIGHTNING_RING_5S);
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}, 11s);
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});
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}
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void ScheduleTasks() override
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{
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ScheduleTimedEvent(14s, 19s, [&] {
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DoCastSelf(SPELL_LIGHTNING_SHIELD);
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}, 14s, 19s);
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ScheduleTimedEvent(6s, 12s, [&] {
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DoCastVictim(SPELL_CHAIN_LIGHTNING);
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}, 6s, 12s);
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ScheduleTimedEvent(24s, [&] {
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DoCastRandomTarget(SPELL_STATIC_CHARGE, 0, 50.0f);
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}, 20s);
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scheduler.Schedule(30s, GROUP_LIGHTNING_RING, [&](TaskContext context) {
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DoCastAOE(SPELL_LIGHTNING_RING);
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context.Repeat(40s);
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});
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if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
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brann->AI()->Talk(SAY_BRANN_SPAWN_TROGG, 20s);
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scheduler.Schedule(5s, GROUP_SUMMONS, [&](TaskContext context) {
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uint8 pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
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me->SummonCreature(NPC_FORGED_IRON_DWARF, RoomPosition[pos], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
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ActivatePipe(pos);
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context.Repeat(30s);
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});
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 1s);
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events.ScheduleEvent(EVENT_SHIELD, 14s, 19s);
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events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 6s, 12s);
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events.ScheduleEvent(EVENT_STATIC_CHARGE, 24s);
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events.ScheduleEvent(EVENT_LIGHTNING_RING, 25s, 31s);
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events.ScheduleEvent(EVENT_SUMMON, 20s);
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events.ScheduleEvent(EVENT_SUMMON, 21s + 500ms);
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events.ScheduleEvent(EVENT_SUMMON_SPEACH, 20s);
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if (pInstance)
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{
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pInstance->SetData(BOSS_SJONNIR, IN_PROGRESS);
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if (GameObject* doors = me->GetMap()->GetGameObject(pInstance->GetGuidData(GO_SJONNIR_DOOR)))
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if (GameObject* doors = me->GetMap()->GetGameObject(instance->GetGuidData(GO_SJONNIR_DOOR)))
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doors->SetGoState(GO_STATE_READY);
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if (pInstance->GetData(BOSS_TRIBUNAL_OF_AGES) == DONE)
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if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
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if (instance->GetData(BOSS_TRIBUNAL_OF_AGES) == DONE)
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if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
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brann->AI()->DoAction(ACTION_START_SJONNIR_FIGHT);
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}
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}
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void DoAction(int32 param) override
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{
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if (param == ACTION_SLUG_KILLED)
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{
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SlugeCount++;
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if (SlugeCount >= 5 && pInstance)
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pInstance->SetData(DATA_SJONNIR_ACHIEVEMENT, true);
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if (SlugeCount >= 5)
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instance->SetData(DATA_SJONNIR_ACHIEVEMENT, true);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_CHECK_HEALTH:
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{
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if (SummonPhase == PHASE_SUMMON_UNFRIENDLY_DWARFES && HealthBelowPct(50))
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{
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SummonPhase = PHASE_SUMMON_OOZE;
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events.CancelEvent(EVENT_SUMMON);
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events.ScheduleEvent(EVENT_SUMMON, 0ms);
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events.ScheduleEvent(EVENT_SUMMON, 1500ms);
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if (pInstance)
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if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
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{
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brann->AI()->Talk(SAY_BRANN_SPAWN_OOZE);
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}
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}
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if (HealthBelowPct(20))
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{
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if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
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{
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brann->AI()->Talk(SAY_BRANN_SPAWN_EARTHEN);
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}
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SummonPhase = PHASE_SUMMON_FRIENDLY_DWARFES;
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me->CastSpell(me, SPELL_FRENZY, false);
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events.CancelEvent(EVENT_SUMMON);
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events.ScheduleEvent(EVENT_SUMMON, 0ms);
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break;
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}
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events.Repeat(1s);
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break;
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}
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case EVENT_SHIELD:
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{
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me->CastSpell(me, SPELL_LIGHTNING_SHIELD, false);
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events.Repeat(14s, 19s);
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break;
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}
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case EVENT_CHAIN_LIGHTNING:
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true, 0))
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me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
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events.Repeat(6s, 12s);
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break;
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}
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case EVENT_STATIC_CHARGE:
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true, 0))
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me->CastSpell(target, SPELL_STATIC_CHARGE, false);
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events.Repeat(20s);
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break;
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}
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case EVENT_LIGHTNING_RING:
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{
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me->CastSpell(me, SPELL_LIGHTNING_RING, false);
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events.Repeat(25s, 31s);
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events.DelayEvents(10s); // Channel duration
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break;
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}
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case EVENT_SUMMON_SPEACH:
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{
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if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
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{
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brann->AI()->Talk(SAY_BRANN_SPAWN_TROGG);
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}
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break;
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}
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case EVENT_SUMMON:
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{
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switch (SummonPhase)
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{
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case PHASE_SUMMON_UNFRIENDLY_DWARFES:
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{
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SummonDwarfes(false);
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events.Repeat(20s);
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break;
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}
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case PHASE_SUMMON_OOZE:
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{
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for (uint8 i = POS_GEN_RIGHT; i <= POS_GEN_LEFT; i++)
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{
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if (Creature* ooze = me->SummonCreature(NPC_OOZE, RoomPosition[i].GetPositionX(), RoomPosition[i].GetPositionY(), RoomPosition[i].GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
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{
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ActivatePipe(i);
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ooze->GetMotionMaster()->MovePoint(0, RoomPosition[POS_ROOM_CENTER].GetPositionX(), RoomPosition[POS_ROOM_CENTER].GetPositionY(), RoomPosition[POS_ROOM_CENTER].GetPositionZ());
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summons.Summon(ooze);
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}
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}
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events.Repeat(10s);
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break;
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}
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case PHASE_SUMMON_FRIENDLY_DWARFES:
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{
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SummonDwarfes(true);
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break;
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}
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}
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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summons.DespawnAll();
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if (pInstance)
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{
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pInstance->SetData(BOSS_SJONNIR, DONE);
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if (GameObject* sd = me->GetMap()->GetGameObject(pInstance->GetGuidData(GO_SJONNIR_DOOR)))
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_JustDied();
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if (GameObject* sd = me->GetMap()->GetGameObject(instance->GetGuidData(GO_SJONNIR_DOOR)))
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sd->SetGoState(GO_STATE_ACTIVE);
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if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
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if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
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brann->AI()->DoAction(ACTION_SJONNIR_DEAD);
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}
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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@@ -333,43 +256,9 @@ public:
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void ActivatePipe(uint8 side)
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{
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if (pInstance)
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if (GameObject* pipe = me->GetMap()->GetGameObject(pInstance->GetGuidData(side == POS_GEN_RIGHT ? GO_RIGHT_PIPE : GO_LEFT_PIPE)))
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if (GameObject* pipe = me->GetMap()->GetGameObject(instance->GetGuidData(side == POS_GEN_RIGHT ? GO_RIGHT_PIPE : GO_LEFT_PIPE)))
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pipe->SendCustomAnim(0);
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}
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void SummonDwarfes(bool friendly)
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{
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if (friendly)
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{
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for (int i = 0; i < 3; i++)
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{
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uint8 Pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
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if (Creature* dwarf = me->SummonCreature(NPC_DWARFES_FRIENDLY, RoomPosition[Pos].GetPositionX(), RoomPosition[Pos].GetPositionY(), RoomPosition[Pos].GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
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{
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if (Player* plr = SelectTargetFromPlayerList(100.0f))
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dwarf->SetFaction(plr->GetFaction());
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ActivatePipe(Pos);
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dwarf->AI()->AttackStart(me);
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summons.Summon(dwarf);
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}
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}
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}
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else
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{
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for (int i = 0; i < 2; i++)
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{
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uint8 Pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
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if (Creature* dwarf = me->SummonCreature(urand(0, 1) ? NPC_FORGED_IRON_TROGG : NPC_FORGED_IRON_DWARF, RoomPosition[Pos].GetPositionX(), RoomPosition[Pos].GetPositionY(), RoomPosition[Pos].GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
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{
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ActivatePipe(Pos);
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dwarf->SetInCombatWithZone();
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summons.Summon(dwarf);
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}
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}
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||||
}
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}
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};
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};
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||||
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||||
@@ -423,8 +312,8 @@ public:
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||||
}
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||||
void JustDied(Unit* /*killer*/) override
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||||
{
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if (InstanceScript* pInstance = me->GetInstanceScript())
|
||||
if (Creature* sjonnir = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_SJONNIR)))
|
||||
if (InstanceScript* instance = me->GetInstanceScript())
|
||||
if (Creature* sjonnir = instance->GetCreature(BOSS_SJONNIR))
|
||||
sjonnir->AI()->DoAction(ACTION_SLUG_KILLED);
|
||||
}
|
||||
void UpdateAI(uint32 diff) override
|
||||
|
||||
@@ -886,8 +886,6 @@ void brann_bronzebeard::brann_bronzebeardAI::WaypointReached(uint32 id)
|
||||
{
|
||||
pInstance->SetData(BRANN_BRONZEBEARD, 4);
|
||||
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
|
||||
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_SJONNIR)))
|
||||
cr->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetOrientation(3.132660f);
|
||||
DoCast(me, 58506, false);
|
||||
me->SendMovementFlagUpdate();
|
||||
|
||||
@@ -78,6 +78,7 @@ enum npcs
|
||||
NPC_ABEDNEUM = 30899,
|
||||
NPC_SJONNIR = 27978,
|
||||
NPC_BRANN = 28070,
|
||||
NPC_IRON_SLUDGE = 28165,
|
||||
|
||||
ACTION_START_ESCORT_EVENT = 0,
|
||||
ACTION_START_TRIBUNAL = 1,
|
||||
|
||||
@@ -20,6 +20,18 @@
|
||||
#include "ScriptedCreature.h"
|
||||
#include "halls_of_stone.h"
|
||||
|
||||
ObjectData const summonData[] =
|
||||
{
|
||||
{ NPC_IRON_SLUDGE, BOSS_SJONNIR },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_SJONNIR, BOSS_SJONNIR },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
class instance_halls_of_stone : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
@@ -57,6 +69,9 @@ public:
|
||||
void Initialize() override
|
||||
{
|
||||
SetHeaders(DataHeader);
|
||||
SetBossNumber(MAX_ENCOUNTER);
|
||||
LoadObjectData(creatureData, nullptr);
|
||||
LoadSummonData(summonData);
|
||||
memset(&Encounter, 0, sizeof(Encounter));
|
||||
|
||||
brannAchievement = false;
|
||||
@@ -121,13 +136,12 @@ public:
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_SJONNIR:
|
||||
SjonnirGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_BRANN:
|
||||
BrannGUID = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
|
||||
InstanceScript::OnCreatureCreate(creature);
|
||||
}
|
||||
|
||||
ObjectGuid GetGuidData(uint32 id) const override
|
||||
|
||||
Reference in New Issue
Block a user