fix(Scripts/HoS): Update Sjonnir script (#23695)

This commit is contained in:
Andrew
2025-11-18 03:03:26 -03:00
committed by GitHub
parent 4db8745a42
commit 1d3b0557f6
4 changed files with 143 additions and 241 deletions

View File

@@ -28,6 +28,7 @@ enum Spells
SPELL_LIGHTNING_SHIELD = 50831,
SPELL_STATIC_CHARGE = 50834,
SPELL_LIGHTNING_RING = 50840,
SPELL_LIGHTNING_RING_5S = 51849,
// IRON SLUDGE
SPELL_TOXIC_VOLLEY = 50838,
@@ -41,7 +42,6 @@ enum Spells
enum Npc
{
NPC_IRON_SLUDGE = 28165, // if 2 ooze then spawn 1 iron_sludge
NPC_DWARFES_FRIENDLY = 27980, //after fix the machine by Brann
NPC_OOZE = 27981, //spawn after killing dwarf
NPC_FORGED_IRON_DWARF = 27982,
@@ -57,15 +57,6 @@ enum Yells
enum Events
{
// SJONNIR
EVENT_SHIELD = 1,
EVENT_CHAIN_LIGHTNING = 2,
EVENT_STATIC_CHARGE = 3,
EVENT_LIGHTNING_RING = 4,
EVENT_CHECK_HEALTH = 5,
EVENT_SUMMON = 6,
EVENT_SUMMON_SPEACH = 7,
// TRASH
EVENT_MALFORMED_OOZE_CHECK = 10,
EVENT_TOXIC_VOLLEY = 11,
@@ -73,8 +64,11 @@ enum Events
EVENT_FORGED_LIGHTNING_TETHER = 13,
};
enum Misc
enum SjonnirMisc
{
GROUP_SUMMONS = 1,
GROUP_LIGHTNING_RING = 2,
POS_GEN_RIGHT = 0,
POS_GEN_LEFT = 1,
POS_ROOM_CENTER = 2,
@@ -83,13 +77,6 @@ enum Misc
ACTION_SLUG_KILLED = 1,
};
enum SummonPhases
{
PHASE_SUMMON_UNFRIENDLY_DWARFES = 0,
PHASE_SUMMON_OOZE = 1,
PHASE_SUMMON_FRIENDLY_DWARFES = 2,
};
static Position RoomPosition[] =
{
{1293.0f, 610.0f, 199.3f, 0.0f},
@@ -107,221 +94,157 @@ public:
return GetHallsOfStoneAI<boss_sjonnirAI>(pCreature);
}
struct boss_sjonnirAI : public ScriptedAI
struct boss_sjonnirAI : public BossAI
{
boss_sjonnirAI(Creature* c) : ScriptedAI(c), summons(me)
{
pInstance = c->GetInstanceScript();
}
boss_sjonnirAI(Creature* c) : BossAI(c, BOSS_SJONNIR) { }
InstanceScript* pInstance;
EventMap events;
SummonList summons;
uint8 SummonPhase;
uint8 SlugeCount;
void Reset() override
{
events.Reset();
summons.DespawnAll();
_Reset();
scheduler.ClearValidator();
SlugeCount = 0;
SummonPhase = PHASE_SUMMON_UNFRIENDLY_DWARFES;
instance->SetData(DATA_SJONNIR_ACHIEVEMENT, false);
if (pInstance)
if (instance->GetData(BOSS_TRIBUNAL_OF_AGES) == DONE)
{
pInstance->SetData(BOSS_SJONNIR, NOT_STARTED);
pInstance->SetData(DATA_SJONNIR_ACHIEVEMENT, false);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (pInstance->GetData(BOSS_TRIBUNAL_OF_AGES) == DONE)
{
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (GameObject* console = me->GetMap()->GetGameObject( pInstance->GetGuidData(GO_SJONNIR_CONSOLE)))
if (GameObject* console = me->GetMap()->GetGameObject(instance->GetGuidData(GO_SJONNIR_CONSOLE)))
console->SetGoState(GO_STATE_READY);
if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
{
brann->setDeathState(DeathState::JustDied);
brann->Respawn();
brann->AI()->DoAction(ACTION_SJONNIR_WIPE_START);
}
}
ScheduleHealthCheckEvent(75, [&] {
scheduler.CancelGroup(GROUP_SUMMONS);
scheduler.Schedule(1s, GROUP_SUMMONS, [&](TaskContext context) {
uint8 Pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
me->SummonCreature(NPC_FORGED_IRON_TROGG, RoomPosition[Pos].GetPositionX(), RoomPosition[Pos].GetPositionY(), RoomPosition[Pos].GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
ActivatePipe(Pos);
context.Repeat(5s, 7s);
});
});
ScheduleHealthCheckEvent(50, [&] {
if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
brann->AI()->Talk(SAY_BRANN_SPAWN_OOZE);
scheduler.CancelGroup(GROUP_SUMMONS);
scheduler.Schedule(3s, GROUP_SUMMONS, [&](TaskContext context) {
uint8 pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
if (Creature* ooze = me->SummonCreature(NPC_OOZE, RoomPosition[pos], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
ActivatePipe(pos);
ooze->GetMotionMaster()->MovePoint(0, RoomPosition[POS_ROOM_CENTER].GetPositionX(), RoomPosition[POS_ROOM_CENTER].GetPositionY(), RoomPosition[POS_ROOM_CENTER].GetPositionZ());
ooze->SetReactState(REACT_PASSIVE);
ooze->SetWalk(true);
}
context.Repeat();
});
});
ScheduleHealthCheckEvent(25, [&] {
if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
brann->AI()->Talk(SAY_BRANN_SPAWN_EARTHEN);
scheduler.CancelGroup(GROUP_SUMMONS);
scheduler.Schedule(1s, GROUP_SUMMONS, [&](TaskContext context) {
for (int i = 0; i < 3; i++)
{
uint8 pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
if (Creature* dwarf = me->SummonCreature(NPC_DWARFES_FRIENDLY, RoomPosition[pos], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Player* plr = SelectTargetFromPlayerList(100.0f))
dwarf->SetFaction(plr->GetFaction());
ActivatePipe(pos);
dwarf->AI()->AttackStart(me);
}
}
context.Repeat(10s, 20s);
});
});
ScheduleHealthCheckEvent(20, [&] {
scheduler.CancelGroup(GROUP_LIGHTNING_RING);
DoCastSelf(SPELL_FRENZY, true);
ScheduleTimedEvent(1s, [&] {
DoCastSelf(SPELL_LIGHTNING_RING_5S);
}, 11s);
});
}
void ScheduleTasks() override
{
ScheduleTimedEvent(14s, 19s, [&] {
DoCastSelf(SPELL_LIGHTNING_SHIELD);
}, 14s, 19s);
ScheduleTimedEvent(6s, 12s, [&] {
DoCastVictim(SPELL_CHAIN_LIGHTNING);
}, 6s, 12s);
ScheduleTimedEvent(24s, [&] {
DoCastRandomTarget(SPELL_STATIC_CHARGE, 0, 50.0f);
}, 20s);
scheduler.Schedule(30s, GROUP_LIGHTNING_RING, [&](TaskContext context) {
DoCastAOE(SPELL_LIGHTNING_RING);
context.Repeat(40s);
});
if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
brann->AI()->Talk(SAY_BRANN_SPAWN_TROGG, 20s);
scheduler.Schedule(5s, GROUP_SUMMONS, [&](TaskContext context) {
uint8 pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
me->SummonCreature(NPC_FORGED_IRON_DWARF, RoomPosition[pos], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
ActivatePipe(pos);
context.Repeat(30s);
});
}
void JustEngagedWith(Unit* /*who*/) override
{
_JustEngagedWith();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1s);
events.ScheduleEvent(EVENT_SHIELD, 14s, 19s);
events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 6s, 12s);
events.ScheduleEvent(EVENT_STATIC_CHARGE, 24s);
events.ScheduleEvent(EVENT_LIGHTNING_RING, 25s, 31s);
events.ScheduleEvent(EVENT_SUMMON, 20s);
events.ScheduleEvent(EVENT_SUMMON, 21s + 500ms);
events.ScheduleEvent(EVENT_SUMMON_SPEACH, 20s);
if (pInstance)
{
pInstance->SetData(BOSS_SJONNIR, IN_PROGRESS);
if (GameObject* doors = me->GetMap()->GetGameObject(pInstance->GetGuidData(GO_SJONNIR_DOOR)))
if (GameObject* doors = me->GetMap()->GetGameObject(instance->GetGuidData(GO_SJONNIR_DOOR)))
doors->SetGoState(GO_STATE_READY);
if (pInstance->GetData(BOSS_TRIBUNAL_OF_AGES) == DONE)
if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
if (instance->GetData(BOSS_TRIBUNAL_OF_AGES) == DONE)
if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
brann->AI()->DoAction(ACTION_START_SJONNIR_FIGHT);
}
}
void DoAction(int32 param) override
{
if (param == ACTION_SLUG_KILLED)
{
SlugeCount++;
if (SlugeCount >= 5 && pInstance)
pInstance->SetData(DATA_SJONNIR_ACHIEVEMENT, true);
if (SlugeCount >= 5)
instance->SetData(DATA_SJONNIR_ACHIEVEMENT, true);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
{
if (SummonPhase == PHASE_SUMMON_UNFRIENDLY_DWARFES && HealthBelowPct(50))
{
SummonPhase = PHASE_SUMMON_OOZE;
events.CancelEvent(EVENT_SUMMON);
events.ScheduleEvent(EVENT_SUMMON, 0ms);
events.ScheduleEvent(EVENT_SUMMON, 1500ms);
if (pInstance)
if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
{
brann->AI()->Talk(SAY_BRANN_SPAWN_OOZE);
}
}
if (HealthBelowPct(20))
{
if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
{
brann->AI()->Talk(SAY_BRANN_SPAWN_EARTHEN);
}
SummonPhase = PHASE_SUMMON_FRIENDLY_DWARFES;
me->CastSpell(me, SPELL_FRENZY, false);
events.CancelEvent(EVENT_SUMMON);
events.ScheduleEvent(EVENT_SUMMON, 0ms);
break;
}
events.Repeat(1s);
break;
}
case EVENT_SHIELD:
{
me->CastSpell(me, SPELL_LIGHTNING_SHIELD, false);
events.Repeat(14s, 19s);
break;
}
case EVENT_CHAIN_LIGHTNING:
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true, 0))
me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
events.Repeat(6s, 12s);
break;
}
case EVENT_STATIC_CHARGE:
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true, 0))
me->CastSpell(target, SPELL_STATIC_CHARGE, false);
events.Repeat(20s);
break;
}
case EVENT_LIGHTNING_RING:
{
me->CastSpell(me, SPELL_LIGHTNING_RING, false);
events.Repeat(25s, 31s);
events.DelayEvents(10s); // Channel duration
break;
}
case EVENT_SUMMON_SPEACH:
{
if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
{
brann->AI()->Talk(SAY_BRANN_SPAWN_TROGG);
}
break;
}
case EVENT_SUMMON:
{
switch (SummonPhase)
{
case PHASE_SUMMON_UNFRIENDLY_DWARFES:
{
SummonDwarfes(false);
events.Repeat(20s);
break;
}
case PHASE_SUMMON_OOZE:
{
for (uint8 i = POS_GEN_RIGHT; i <= POS_GEN_LEFT; i++)
{
if (Creature* ooze = me->SummonCreature(NPC_OOZE, RoomPosition[i].GetPositionX(), RoomPosition[i].GetPositionY(), RoomPosition[i].GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
ActivatePipe(i);
ooze->GetMotionMaster()->MovePoint(0, RoomPosition[POS_ROOM_CENTER].GetPositionX(), RoomPosition[POS_ROOM_CENTER].GetPositionY(), RoomPosition[POS_ROOM_CENTER].GetPositionZ());
summons.Summon(ooze);
}
}
events.Repeat(10s);
break;
}
case PHASE_SUMMON_FRIENDLY_DWARFES:
{
SummonDwarfes(true);
break;
}
}
break;
}
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
summons.DespawnAll();
if (pInstance)
{
pInstance->SetData(BOSS_SJONNIR, DONE);
if (GameObject* sd = me->GetMap()->GetGameObject(pInstance->GetGuidData(GO_SJONNIR_DOOR)))
_JustDied();
if (GameObject* sd = me->GetMap()->GetGameObject(instance->GetGuidData(GO_SJONNIR_DOOR)))
sd->SetGoState(GO_STATE_ACTIVE);
if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
if (Creature* brann = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRANN)))
brann->AI()->DoAction(ACTION_SJONNIR_DEAD);
}
}
void KilledUnit(Unit* /*victim*/) override
{
@@ -333,43 +256,9 @@ public:
void ActivatePipe(uint8 side)
{
if (pInstance)
if (GameObject* pipe = me->GetMap()->GetGameObject(pInstance->GetGuidData(side == POS_GEN_RIGHT ? GO_RIGHT_PIPE : GO_LEFT_PIPE)))
if (GameObject* pipe = me->GetMap()->GetGameObject(instance->GetGuidData(side == POS_GEN_RIGHT ? GO_RIGHT_PIPE : GO_LEFT_PIPE)))
pipe->SendCustomAnim(0);
}
void SummonDwarfes(bool friendly)
{
if (friendly)
{
for (int i = 0; i < 3; i++)
{
uint8 Pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
if (Creature* dwarf = me->SummonCreature(NPC_DWARFES_FRIENDLY, RoomPosition[Pos].GetPositionX(), RoomPosition[Pos].GetPositionY(), RoomPosition[Pos].GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Player* plr = SelectTargetFromPlayerList(100.0f))
dwarf->SetFaction(plr->GetFaction());
ActivatePipe(Pos);
dwarf->AI()->AttackStart(me);
summons.Summon(dwarf);
}
}
}
else
{
for (int i = 0; i < 2; i++)
{
uint8 Pos = urand(POS_GEN_RIGHT, POS_GEN_LEFT);
if (Creature* dwarf = me->SummonCreature(urand(0, 1) ? NPC_FORGED_IRON_TROGG : NPC_FORGED_IRON_DWARF, RoomPosition[Pos].GetPositionX(), RoomPosition[Pos].GetPositionY(), RoomPosition[Pos].GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
ActivatePipe(Pos);
dwarf->SetInCombatWithZone();
summons.Summon(dwarf);
}
}
}
}
};
};
@@ -423,8 +312,8 @@ public:
}
void JustDied(Unit* /*killer*/) override
{
if (InstanceScript* pInstance = me->GetInstanceScript())
if (Creature* sjonnir = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_SJONNIR)))
if (InstanceScript* instance = me->GetInstanceScript())
if (Creature* sjonnir = instance->GetCreature(BOSS_SJONNIR))
sjonnir->AI()->DoAction(ACTION_SLUG_KILLED);
}
void UpdateAI(uint32 diff) override

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@@ -886,8 +886,6 @@ void brann_bronzebeard::brann_bronzebeardAI::WaypointReached(uint32 id)
{
pInstance->SetData(BRANN_BRONZEBEARD, 4);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_SJONNIR)))
cr->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetOrientation(3.132660f);
DoCast(me, 58506, false);
me->SendMovementFlagUpdate();

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@@ -78,6 +78,7 @@ enum npcs
NPC_ABEDNEUM = 30899,
NPC_SJONNIR = 27978,
NPC_BRANN = 28070,
NPC_IRON_SLUDGE = 28165,
ACTION_START_ESCORT_EVENT = 0,
ACTION_START_TRIBUNAL = 1,

View File

@@ -20,6 +20,18 @@
#include "ScriptedCreature.h"
#include "halls_of_stone.h"
ObjectData const summonData[] =
{
{ NPC_IRON_SLUDGE, BOSS_SJONNIR },
{ 0, 0 }
};
ObjectData const creatureData[] =
{
{ NPC_SJONNIR, BOSS_SJONNIR },
{ 0, 0 }
};
class instance_halls_of_stone : public InstanceMapScript
{
public:
@@ -57,6 +69,9 @@ public:
void Initialize() override
{
SetHeaders(DataHeader);
SetBossNumber(MAX_ENCOUNTER);
LoadObjectData(creatureData, nullptr);
LoadSummonData(summonData);
memset(&Encounter, 0, sizeof(Encounter));
brannAchievement = false;
@@ -121,13 +136,12 @@ public:
{
switch (creature->GetEntry())
{
case NPC_SJONNIR:
SjonnirGUID = creature->GetGUID();
break;
case NPC_BRANN:
BrannGUID = creature->GetGUID();
break;
}
InstanceScript::OnCreatureCreate(creature);
}
ObjectGuid GetGuidData(uint32 id) const override