refactor(Core): Make more use of helpers. (#19835)

* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
This commit is contained in:
Benjamin Jackson
2024-09-03 13:41:31 -04:00
committed by GitHub
parent e3e4133e88
commit 1edac37ac3
165 changed files with 725 additions and 719 deletions

View File

@@ -108,14 +108,20 @@ def get_typeid_check(file: io, file_path: str) -> None:
check_failed = False
# Parse all the file
for line_number, line in enumerate(file, start = 1):
if 'GetTypeId() == TYPEID_PLAYER' in line:
print(f"Please use IsPlayer() instead GetTypeId(): {file_path} at line {line_number}")
if 'GetTypeId() == TYPEID_ITEM' in line or 'GetTypeId() != TYPEID_ITEM' in line:
print(f"Please use IsItem() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_ITEM' in line:
print(f"Please use IsItem() instead GetTypeId(): {file_path} at line {line_number}")
if 'GetTypeId() == TYPEID_UNIT' in line or 'GetTypeId() != TYPEID_UNIT' in line:
print(f"Please use IsCreature() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_DYNOBJECT' in line:
print(f"Please use IsDynamicObject() instead GetTypeId(): {file_path} at line {line_number}")
if 'GetTypeId() == TYPEID_PLAYER' in line or 'GetTypeId() != TYPEID_PLAYER' in line:
print(f"Please use IsPlayer() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_GAMEOBJECT' in line or 'GetTypeId() != TYPEID_GAMEOBJECT' in line:
print(f"Please use IsGameObject() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_DYNOBJECT' in line or 'GetTypeId() != TYPEID_DYNOBJECT' in line:
print(f"Please use IsDynamicObject() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
# Handle the script error and update the result output
if check_failed: