Script/Commands: imported .instance get/setbossstate commands from TrinityCore

This commit is contained in:
ShinDarth
2016-08-10 20:00:40 +02:00
parent f2dfe2b8e3
commit 2ba9f6f17b
5 changed files with 168 additions and 3 deletions

File diff suppressed because one or more lines are too long

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@@ -0,0 +1,3 @@
INSERT IGNORE INTO `command` (`name`, `security`, `help`) VALUES
('instance setbossstate', 2, 'Syntax: .instance setbossstate $bossId $encounterState [$Name]\r\nSets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5.\r\nIf no character name is provided, the current map will be used as target.'),
('instance getbossstate', 2, 'Syntax: .instance getbossstate $bossId [$Name]\r\nGets the current EncounterState for the provided boss id.\r\nIf no character name is provided, the current map will be used as target.');

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@@ -446,3 +446,25 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8
instance->SendToPlayers(&data);
}
std::string InstanceScript::GetBossStateName(uint8 state)
{
// See enum EncounterState in InstanceScript.h
switch (state)
{
case NOT_STARTED:
return "NOT_STARTED";
case IN_PROGRESS:
return "IN_PROGRESS";
case FAIL:
return "FAIL";
case DONE:
return "DONE";
case SPECIAL:
return "SPECIAL";
case TO_BE_DECIDED:
return "TO_BE_DECIDED";
default:
return "INVALID";
}
}

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@@ -197,6 +197,7 @@ class InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
static std::string GetBossStateName(uint8 state);
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
BossInfo const* GetBossInfo(uint32 id) const { return &bosses[id]; }
@@ -216,6 +217,8 @@ class InstanceScript : public ZoneScript
virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
uint32 GetEncounterCount() const { return bosses.size(); }
protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }
void LoadDoorData(DoorData const* data);

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@@ -29,6 +29,7 @@ EndScriptData */
#include "InstanceScript.h"
#include "MapManager.h"
#include "Player.h"
#include "Language.h"
class instance_commandscript : public CommandScript
{
@@ -43,6 +44,8 @@ public:
{ "unbind", SEC_ADMINISTRATOR, false, &HandleInstanceUnbindCommand, "", NULL },
{ "stats", SEC_ADMINISTRATOR, true, &HandleInstanceStatsCommand, "", NULL },
{ "savedata", SEC_ADMINISTRATOR, false, &HandleInstanceSaveDataCommand, "", NULL },
{ "setbossstate", SEC_GAMEMASTER, true, &HandleInstanceSetBossStateCommand, "", NULL },
{ "getbossstate", SEC_GAMEMASTER, true, &HandleInstanceGetBossStateCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
@@ -176,6 +179,140 @@ public:
return true;
}
static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* param1 = strtok((char*)args, " ");
char* param2 = strtok(NULL, " ");
char* param3 = strtok(NULL, " ");
uint32 encounterId = 0;
int32 state = 0;
Player* player = NULL;
std::string playerName;
// Character name must be provided when using this from console.
if (!param2 || (!param3 && !handler->GetSession()))
{
handler->PSendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!param3)
player = handler->GetSession()->GetPlayer();
else
{
playerName = param3;
if (normalizePlayerName(playerName))
player = ObjectAccessor::FindPlayerByName(playerName);
}
if (!player)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
InstanceMap* map = player->GetMap()->ToInstanceMap();
if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
encounterId = atoi(param1);
state = atoi(param2);
// Reject improper values.
if (state > TO_BE_DECIDED || encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state));
std::string stateName = InstanceScript::GetBossStateName(state);
handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName.c_str());
return true;
}
static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* param1 = strtok((char*)args, " ");
char* param2 = strtok(NULL, " ");
uint32 encounterId = 0;
Player* player = NULL;
std::string playerName;
// Character name must be provided when using this from console.
if (!param1 || (!param2 && !handler->GetSession()))
{
handler->PSendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!param2)
player = handler->GetSession()->GetPlayer();
else
{
playerName = param2;
if (normalizePlayerName(playerName))
player = ObjectAccessor::FindPlayerByName(playerName);
}
if (!player)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
InstanceMap* map = player->GetMap()->ToInstanceMap();
if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
encounterId = atoi(param1);
if (encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 state = map->GetInstanceScript()->GetBossState(encounterId);
std::string stateName = InstanceScript::GetBossStateName(state);
handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, stateName.c_str());
return true;
}
};
void AddSC_instance_commandscript()