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fix(Script/Gundrak): path for Eck will only open in heroic (#23072)
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@@ -105,6 +105,9 @@ public:
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break;
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break;
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case GO_ECK_DOORS:
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case GO_ECK_DOORS:
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case GO_ECK_UNDERWATER_GATE:
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case GO_ECK_UNDERWATER_GATE:
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if (instance->IsHeroic())
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AddDoor(gameobject);
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break;
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case GO_GAL_DARAH_DOORS0:
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case GO_GAL_DARAH_DOORS0:
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case GO_GAL_DARAH_DOORS1:
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case GO_GAL_DARAH_DOORS1:
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case GO_GAL_DARAH_DOORS2:
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case GO_GAL_DARAH_DOORS2:
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@@ -119,6 +122,9 @@ public:
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{
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{
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case GO_ECK_DOORS:
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case GO_ECK_DOORS:
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case GO_ECK_UNDERWATER_GATE:
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case GO_ECK_UNDERWATER_GATE:
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if (instance->IsHeroic())
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RemoveDoor(gameobject);
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break;
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case GO_GAL_DARAH_DOORS0:
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case GO_GAL_DARAH_DOORS0:
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case GO_GAL_DARAH_DOORS1:
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case GO_GAL_DARAH_DOORS1:
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case GO_GAL_DARAH_DOORS2:
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case GO_GAL_DARAH_DOORS2:
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