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Add cooldown to Amplify Damage in phase 3 (#894)
Added a cooldown to amplify damage in phase 3, else it's cast every frame. Used random between 20 and 30 seconds as that's what's set at the start of phase 3.
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@@ -421,6 +421,7 @@ public:
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if (target)
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DoCast(target, SPELL_AMPLIFY_DAMAGE);
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AmplifyDamageTimer = urand(20000, 30000);
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}
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else
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AmplifyDamageTimer -= diff;
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