Add cooldown to Amplify Damage in phase 3 (#894)

Added a cooldown to amplify damage in phase 3, else it's cast every frame. Used random between 20 and 30 seconds as that's what's set at the start of phase 3.
This commit is contained in:
Trystanosaurus
2018-06-08 12:32:08 +02:00
committed by Lee
parent 3fecbf9f31
commit 3b307ecb05

View File

@@ -421,6 +421,7 @@ public:
if (target)
DoCast(target, SPELL_AMPLIFY_DAMAGE);
AmplifyDamageTimer = urand(20000, 30000);
}
else
AmplifyDamageTimer -= diff;