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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/SmartAI): Add more smart events (#16642)
* init * :) * Update rev_1687966694240866600.sql * >:) change name from unit -> target fix typo Co-Authored-By: Angelo Venturini <nefertum.dev@protonmail.com> * Update data/sql/updates/pending_db_world/rev_1687966694240866600.sql Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> * more_events * Update SmartScriptMgr.cpp --------- Co-authored-by: Angelo Venturini <nefertum.dev@protonmail.com> Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
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@@ -0,0 +1,3 @@
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--
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UPDATE `smart_scripts` SET `event_param5`=5000 WHERE `entryorguid` = 16420 AND `source_type` = 0 AND `id`=0;
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UPDATE `smart_scripts` SET `event_param5`=1000 WHERE `entryorguid` = 30085 AND `source_type` = 0 AND `id` = 1;
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@@ -4208,34 +4208,105 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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break;
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case SMART_EVENT_NEAR_PLAYERS:
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{
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ObjectVector units;
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GetWorldObjectsInDist(units, static_cast<float>(e.event.nearPlayer.radius));
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uint32 playerCount = 0;
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ObjectVector targets;
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GetWorldObjectsInDist(targets, static_cast<float>(e.event.nearPlayer.radius));
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if (!units.empty())
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if (!targets.empty())
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{
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if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
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return;
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for (WorldObject* target : targets)
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{
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if (IsPlayer(target))
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playerCount++;
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if (units.size() >= e.event.nearPlayer.minCount)
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ProcessAction(e, unit);
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if (playerCount >= e.event.nearPlayer.minCount)
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ProcessAction(e, target->ToUnit());
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}
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}
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RecalcTimer(e, e.event.nearPlayer.checkTimer, e.event.nearPlayer.checkTimer);
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RecalcTimer(e, e.event.nearPlayer.repeatMin, e.event.nearPlayer.repeatMax);
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break;
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}
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case SMART_EVENT_NEAR_PLAYERS_NEGATION:
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{
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ObjectVector units;
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GetWorldObjectsInDist(units, static_cast<float>(e.event.nearPlayerNegation.radius));
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uint32 playerCount = 0;
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ObjectVector targets;
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GetWorldObjectsInDist(targets, static_cast<float>(e.event.nearPlayerNegation.radius));
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if (!units.empty())
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if (!targets.empty())
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{
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if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
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return;
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for (WorldObject* target : targets)
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{
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if (IsPlayer(target))
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playerCount++;
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}
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if (units.size() < e.event.nearPlayerNegation.minCount)
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if (playerCount <= e.event.nearPlayerNegation.maxCount)
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ProcessAction(e, unit);
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}
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RecalcTimer(e, e.event.nearPlayerNegation.checkTimer, e.event.nearPlayerNegation.checkTimer);
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RecalcTimer(e, e.event.nearPlayerNegation.repeatMin, e.event.nearPlayerNegation.repeatMax);
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break;
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}
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case SMART_EVENT_NEAR_UNIT:
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{
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uint32 unitCount = 0;
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ObjectVector targets;
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GetWorldObjectsInDist(targets, static_cast<float>(e.event.nearUnit.range));
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if (!targets.empty())
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{
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if (e.event.nearUnit.type)
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{
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for (WorldObject* target : targets)
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{
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if (IsGameObject(target) && target->GetEntry() == e.event.nearUnit.entry)
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unitCount++;
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}
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}
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else
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{
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for (WorldObject* target : targets)
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{
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if (IsCreature(target) && target->GetEntry() == e.event.nearUnit.entry)
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unitCount++;
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}
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}
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if (unitCount >= e.event.nearUnit.count)
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ProcessAction(e, unit);
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}
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RecalcTimer(e, e.event.nearUnit.timer, e.event.nearUnit.timer);
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break;
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}
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case SMART_EVENT_AREA_CASTING:
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{
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if (!me || !me->IsEngaged())
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return;
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float range = static_cast<float>(e.event.areaCasting.range);
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ThreatContainer::StorageType threatList = me->GetThreatMgr().GetThreatList();
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for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
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{
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if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
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{
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if (e.event.areaCasting.range && !me->IsWithinDistInMap(target, range))
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continue;
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if (!target || !target->IsNonMeleeSpellCast(false, false, true))
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continue;
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if (e.event.areaCasting.spellId > 0)
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if (Spell* currSpell = target->GetCurrentSpell(CURRENT_GENERIC_SPELL))
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if (currSpell->m_spellInfo->Id != e.event.areaCasting.spellId)
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continue;
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ProcessAction(e, target);
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RecalcTimer(e, e.event.areaCasting.repeatMin, e.event.areaCasting.repeatMin);
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return;
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}
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}
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// If no targets are found and it's off cooldown, check again
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RecalcTimer(e, e.event.areaCasting.checkTimer, e.event.areaCasting.checkTimer);
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break;
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}
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default:
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@@ -4274,6 +4345,12 @@ void SmartScript::InitTimer(SmartScriptHolder& e)
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case SMART_EVENT_DISTANCE_GAMEOBJECT:
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RecalcTimer(e, e.event.distance.repeat, e.event.distance.repeat);
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break;
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case SMART_EVENT_NEAR_UNIT:
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RecalcTimer(e, e.event.nearUnit.timer, e.event.nearUnit.timer);
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break;
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case SMART_EVENT_AREA_CASTING:
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RecalcTimer(e, e.event.areaCasting.repeatMin, e.event.areaCasting.repeatMax);
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break;
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default:
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e.active = true;
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break;
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@@ -4327,6 +4404,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
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{
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case SMART_EVENT_NEAR_PLAYERS:
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case SMART_EVENT_NEAR_PLAYERS_NEGATION:
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case SMART_EVENT_NEAR_UNIT:
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case SMART_EVENT_UPDATE:
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case SMART_EVENT_UPDATE_OOC:
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case SMART_EVENT_UPDATE_IC:
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@@ -4336,6 +4414,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
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case SMART_EVENT_TARGET_MANA_PCT:
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case SMART_EVENT_RANGE:
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case SMART_EVENT_VICTIM_CASTING:
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case SMART_EVENT_AREA_CASTING:
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case SMART_EVENT_FRIENDLY_HEALTH:
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case SMART_EVENT_FRIENDLY_IS_CC:
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case SMART_EVENT_FRIENDLY_MISSING_BUFF:
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@@ -280,6 +280,10 @@ void SmartAIMgr::LoadSmartAIFromDB()
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if (temp.event.minMaxRepeat.min == 0 && temp.event.minMaxRepeat.max == 0)
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temp.event.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
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break;
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case SMART_EVENT_AREA_CASTING:
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if (temp.event.areaCasting.repeatMin == 0 && temp.event.areaCasting.repeatMax == 0)
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temp.event.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
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break;
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case SMART_EVENT_FRIENDLY_IS_CC:
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if (temp.event.friendlyCC.repeatMin == 0 && temp.event.friendlyCC.repeatMax == 0)
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temp.event.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
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@@ -346,10 +350,12 @@ void SmartAIMgr::LoadSmartAIFromDB()
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case SMART_EVENT_TARGET_MANA_PCT:
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case SMART_EVENT_RANGE:
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case SMART_EVENT_VICTIM_CASTING:
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case SMART_EVENT_AREA_CASTING:
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case SMART_EVENT_TARGET_BUFFED:
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case SMART_EVENT_IS_BEHIND_TARGET:
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case SMART_EVENT_INSTANCE_PLAYER_ENTER:
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case SMART_EVENT_TRANSPORT_ADDCREATURE:
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case SMART_EVENT_NEAR_PLAYERS:
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return true;
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default:
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return false;
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@@ -572,6 +578,8 @@ bool SmartAIMgr::CheckUnusedEventParams(SmartScriptHolder const& e)
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case SMART_EVENT_SUMMONED_UNIT_DIES: return sizeof(SmartEvent::summoned);
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case SMART_EVENT_NEAR_PLAYERS: return sizeof(SmartEvent::nearPlayer);
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case SMART_EVENT_NEAR_PLAYERS_NEGATION: return sizeof(SmartEvent::nearPlayerNegation);
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case SMART_EVENT_NEAR_UNIT: return sizeof(SmartEvent::nearUnit);
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case SMART_EVENT_AREA_CASTING: return sizeof(SmartEvent::areaCasting);
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default:
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LOG_WARN("sql.sql", "SmartAIMgr: entryorguid {} source_type {} id {} action_type {} is using an event {} with no unused params specified in SmartAIMgr::CheckUnusedEventParams(), please report this.",
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e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetEventType());
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@@ -1043,6 +1051,16 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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if (!IsMinMaxValid(e, e.event.targetCasting.repeatMin, e.event.targetCasting.repeatMax))
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return false;
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break;
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case SMART_EVENT_AREA_CASTING:
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if (e.event.areaCasting.spellId > 0 && !sSpellMgr->GetSpellInfo(e.event.areaCasting.spellId))
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{
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LOG_ERROR("scripts.ai.sai", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses non-existent Spell entry {}, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
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return false;
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}
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if (!IsMinMaxValid(e, e.event.areaCasting.repeatMin, e.event.areaCasting.repeatMax))
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return false;
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break;
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case SMART_EVENT_PASSENGER_BOARDED:
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case SMART_EVENT_PASSENGER_REMOVED:
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if (!IsMinMaxValid(e, e.event.minMax.repeatMin, e.event.minMax.repeatMax))
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@@ -1272,6 +1290,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_EVENT_GO_EVENT_INFORM:
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case SMART_EVENT_NEAR_PLAYERS:
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case SMART_EVENT_NEAR_PLAYERS_NEGATION:
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case SMART_EVENT_NEAR_UNIT:
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case SMART_EVENT_TIMED_EVENT_TRIGGERED:
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case SMART_EVENT_INSTANCE_PLAYER_ENTER:
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case SMART_EVENT_TRANSPORT_RELOCATE:
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@@ -206,10 +206,12 @@ enum SMART_EVENT
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/* AC Custom Events */
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SMART_EVENT_AC_START = 100,
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SMART_EVENT_NEAR_PLAYERS = 101, // min, radius, first timer, check timer
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SMART_EVENT_NEAR_PLAYERS_NEGATION = 102, // min, radius, first timer, check timer
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SMART_EVENT_NEAR_PLAYERS = 101, // min, radius, first timer, repeatMin, repeatMax
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SMART_EVENT_NEAR_PLAYERS_NEGATION = 102, // max, radius, first timer, repeatMin, repeatMax
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SMART_EVENT_NEAR_UNIT = 103, // type (0: creature 1: gob), entry, count, range, timer
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SMART_EVENT_AREA_CASTING = 104, // spellId (0: any), range (0: any), repeatMin, repeatMax, checkTimer
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SMART_EVENT_AC_END = 103
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SMART_EVENT_AC_END = 105
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};
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struct SmartEvent
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@@ -482,17 +484,37 @@ struct SmartEvent
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uint32 minCount;
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uint32 radius;
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uint32 firstTimer;
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uint32 checkTimer;
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uint32 repeatMin;
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uint32 repeatMax;
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} nearPlayer;
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struct
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{
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uint32 minCount;
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uint32 maxCount;
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uint32 radius;
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uint32 firstTimer;
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uint32 checkTimer;
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uint32 repeatMin;
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uint32 repeatMax;
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} nearPlayerNegation;
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struct
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{
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uint32 type;
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uint32 entry;
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uint32 count;
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uint32 range;
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uint32 timer;
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} nearUnit;
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struct
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{
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uint32 spellId;
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uint32 range;
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uint32 repeatMin;
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uint32 repeatMax;
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uint32 checkTimer;
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} areaCasting;
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struct
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{
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uint32 param1;
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@@ -1795,8 +1817,10 @@ const uint32 SmartAIEventMask[SMART_EVENT_AC_END][2] =
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{ 0, 0 }, // 98
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{ 0, 0 }, // 99
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{ 0, 0 }, // 100
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{SMART_EVENT_NEAR_PLAYERS, SMART_SCRIPT_TYPE_MASK_CREATURE },
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{SMART_EVENT_NEAR_PLAYERS_NEGATION, SMART_SCRIPT_TYPE_MASK_CREATURE }
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{SMART_EVENT_NEAR_PLAYERS, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
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{SMART_EVENT_NEAR_PLAYERS_NEGATION, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
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{SMART_EVENT_NEAR_UNIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
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{SMART_EVENT_AREA_CASTING, SMART_SCRIPT_TYPE_MASK_CREATURE }
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};
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enum SmartEventFlags
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