fix(Core/PlayerUpdates): incorrect backslash in a debug_log (#19630)

This commit is contained in:
Grimdhex
2024-08-15 23:44:07 +02:00
committed by GitHub
parent 9dc20bc261
commit 5cbe485785

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@@ -1016,7 +1016,7 @@ void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool def
chance = chance < 1.0f ? 1.0f : chance; // minimum chance to increase skill is 1%
LOG_DEBUG("entities.player", "Player::UpdateCombatSkills(defence:{}, playerLevel:{}, moblevel:{}) -> ({}/{}) chance to increase skill is {}\%", defence, playerLevel, moblevel, currentSkillValue, currentSkillMax, chance);
LOG_DEBUG("entities.player", "Player::UpdateCombatSkills(defence:{}, playerLevel:{}, moblevel:{}) -> ({}/{}) chance to increase skill is {}%", defence, playerLevel, moblevel, currentSkillValue, currentSkillMax, chance);
if (roll_chance_f(chance))
{