From 5cbe48578576a23f8298095b9fd3ccad4241057c Mon Sep 17 00:00:00 2001 From: Grimdhex <176165533+Grimdhex@users.noreply.github.com> Date: Thu, 15 Aug 2024 23:44:07 +0200 Subject: [PATCH] fix(Core/PlayerUpdates): incorrect backslash in a debug_log (#19630) --- src/server/game/Entities/Player/PlayerUpdates.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/PlayerUpdates.cpp b/src/server/game/Entities/Player/PlayerUpdates.cpp index c8fc7a849..595a326ff 100644 --- a/src/server/game/Entities/Player/PlayerUpdates.cpp +++ b/src/server/game/Entities/Player/PlayerUpdates.cpp @@ -1016,7 +1016,7 @@ void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool def chance = chance < 1.0f ? 1.0f : chance; // minimum chance to increase skill is 1% - LOG_DEBUG("entities.player", "Player::UpdateCombatSkills(defence:{}, playerLevel:{}, moblevel:{}) -> ({}/{}) chance to increase skill is {}\%", defence, playerLevel, moblevel, currentSkillValue, currentSkillMax, chance); + LOG_DEBUG("entities.player", "Player::UpdateCombatSkills(defence:{}, playerLevel:{}, moblevel:{}) -> ({}/{}) chance to increase skill is {}%", defence, playerLevel, moblevel, currentSkillValue, currentSkillMax, chance); if (roll_chance_f(chance)) {