Removed more warnings, mostly related to unused-variable

issue #121

We still have to work on unused-parameter
This commit is contained in:
Yehonal
2017-09-18 03:16:32 +02:00
parent cf627d8327
commit 5ec07ef31f
78 changed files with 190 additions and 213 deletions

View File

@@ -53,8 +53,8 @@ class adt_MCLQ
uint32 fcc;
char fcc_txt[4];
};
uint32 size;
public:
uint32 size;
float height1;
float height2;
struct liquid_data{
@@ -82,8 +82,8 @@ class adt_MCNK
uint32 fcc;
char fcc_txt[4];
};
uint32 size;
public:
uint32 size;
uint32 flags;
uint32 ix;
uint32 iy;
@@ -141,8 +141,8 @@ class adt_MCIN
uint32 fcc;
char fcc_txt[4];
};
uint32 size;
public:
uint32 size;
struct adt_CELLS{
uint32 offsMCNK;
uint32 size;
@@ -257,6 +257,7 @@ class adt_MHDR
uint32 fcc;
char fcc_txt[4];
};
public:
uint32 size;
uint32 pad;

View File

@@ -23,7 +23,7 @@ namespace MMAP
return g_MMapManager;
}
bool MMapFactory::IsPathfindingEnabled(const Map* map, bool force)
bool MMapFactory::IsPathfindingEnabled(const Map* map)
{
if (!map) return false;
return !forbiddenMaps[map->GetId()] && (sWorld->getBoolConfig(CONFIG_ENABLE_MMAPS) ? true : map->IsBattlegroundOrArena());

View File

@@ -31,7 +31,7 @@ namespace MMAP
public:
static MMapManager* createOrGetMMapManager();
static void clear();
static bool IsPathfindingEnabled(const Map* map, bool force = false);
static bool IsPathfindingEnabled(const Map* map);
static void InitializeDisabledMaps();
static bool forbiddenMaps[1000];
};

View File

@@ -79,12 +79,15 @@ std::thread::id Thread::currentId()
void Thread::setPriority(Priority priority)
{
std::thread::native_handle_type handle = m_ThreadImp.native_handle();
bool _ok = true;
#ifdef WIN32
std::thread::native_handle_type handle = m_ThreadImp.native_handle();
#endif
bool _ok = true;
switch (priority)
{
#ifdef WIN32
case Priority_Realtime: _ok = SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL); break;
case Priority_Highest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_HIGHEST); break;
case Priority_High: _ok = SetThreadPriority(handle, THREAD_PRIORITY_ABOVE_NORMAL); break;
@@ -92,8 +95,11 @@ void Thread::setPriority(Priority priority)
case Priority_Low: _ok = SetThreadPriority(handle, THREAD_PRIORITY_BELOW_NORMAL); break;
case Priority_Lowest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_LOWEST); break;
case Priority_Idle: _ok = SetThreadPriority(handle, THREAD_PRIORITY_IDLE); break;
}
#endif
default:
break;
}
// remove this ASSERT in case you don't want to know is thread priority change was successful or not
ASSERT(_ok);