From 68c0d298ce84f2936c392a2283463f7fc5cb76b8 Mon Sep 17 00:00:00 2001 From: talamortis Date: Sat, 31 Mar 2018 18:05:44 +0100 Subject: [PATCH] After killing Rhahk in deadmines the door will now open correctly. --- .../scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp index 678f5e3e2..0894f827e 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp @@ -1,4 +1,4 @@ -/* +/* * Originally written by Xinef - Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3 */ @@ -28,7 +28,7 @@ class instance_deadmines : public InstanceMapScript { case GO_FACTORY_DOOR: if (_encounters[TYPE_RHAHK_ZOR] == DONE) - HandleGameObject(0, true, gameobject); + HandleGameObject(30533, true, gameobject); break; case GO_IRON_CLAD_DOOR: if (_encounters[TYPE_CANNON] == DONE)