fix: MotionMaster.cpp

knockback movement fix
This commit is contained in:
bash
2025-10-21 18:06:39 +02:00
committed by GitHub
parent fc1d8e2a64
commit 6d42ab1797

View File

@@ -951,12 +951,12 @@ void MotionMaster::MovePointBackwards(uint32 id, float x, float y, float z, bool
if (_owner->IsPlayer())
{
LOG_DEBUG("movement.motionmaster", "Player ({}) targeted point (Id: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z,FORCED_MOVEMENT_NONE,0.0f,orientation,nullptr,generatePath,forceDestination), slot);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination, ObjectGuid::Empty, true), slot);
}
else
{
LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted point (ID: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination, ObjectGuid::Empty, true), slot);
}
}