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[CORE] guild safety check only when two side guild interaction is disabled
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@@ -2006,7 +2006,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
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if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
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{
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// if player is in a guild
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if (playerData->guildId)
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if (playerData->guildId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
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{
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WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
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data << (uint8)CHAR_CREATE_CHARACTER_IN_GUILD;
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