fix(Scripts/DTK): Update Novos the Summoner script (#23758)

This commit is contained in:
Andrew
2025-11-18 03:04:18 -03:00
committed by GitHub
parent 1d3b0557f6
commit 8b7f936fc8
2 changed files with 76 additions and 82 deletions

View File

@@ -0,0 +1,2 @@
-- despawn on evade
UPDATE `creature_template` SET `flags_extra` = `flags_extra`|0x80000000 WHERE `entry` IN (26631, 31350);

View File

@@ -47,7 +47,7 @@ enum Spells
SPELL_COPY_OF_SUMMON_MINIONS = 59933,
SPELL_BLIZZARD = 49034,
SPELL_FROSTBOLT = 49037,
SPELL_TOUCH_OF_MISERY = 50090
SPELL_WRATH_OF_MISERY = 50089
};
enum Misc
@@ -56,14 +56,7 @@ enum Misc
NPC_CRYSTAL_HANDLER = 26627,
NPC_SUMMON_CRYSTAL_HANDLER_TARGET = 27583,
EVENT_SUMMON_FETID_TROLL = 1,
EVENT_SUMMON_SHADOWCASTER = 2,
EVENT_SUMMON_HULKING_CORPSE = 3,
EVENT_SUMMON_CRYSTAL_HANDLER = 4,
EVENT_CAST_OFFENSIVE_SPELL = 5,
EVENT_KILL_TALK = 6,
EVENT_CHECK_PHASE = 7,
EVENT_SPELL_SUMMON_MINIONS = 8,
EVENT_KILL_TALK = 1,
ROOM_RIGHT = 0,
ROOM_LEFT = 1,
@@ -80,9 +73,7 @@ std::unordered_map<uint32, std::tuple <uint32, Position>> const npcSummon =
// 26631
struct boss_novos : public BossAI
{
boss_novos(Creature* creature) : BossAI(creature, DATA_NOVOS)
{
}
boss_novos(Creature* creature) : BossAI(creature, DATA_NOVOS) { }
void Reset() override
{
@@ -120,16 +111,73 @@ struct boss_novos : public BossAI
{
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
scheduler.ClearValidator();
events.ScheduleEvent(EVENT_SUMMON_FETID_TROLL, 3s);
events.ScheduleEvent(EVENT_SUMMON_SHADOWCASTER, 9s);
events.ScheduleEvent(EVENT_SUMMON_HULKING_CORPSE, 30s);
events.ScheduleEvent(EVENT_SUMMON_CRYSTAL_HANDLER, 20s);
events.ScheduleEvent(EVENT_CHECK_PHASE, 80s);
ScheduleTimedEvent(3s, [&] {
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_FETID_TROLL_CORPSE, true, nullptr, nullptr, me->GetGUID());
}, 3s);
me->CastSpell(me, SPELL_ARCANE_BLAST, true);
me->CastSpell(me, SPELL_ARCANE_FIELD, true);
me->CastSpell(me, SPELL_DESPAWN_CRYSTAL_HANDLER, true);
ScheduleTimedEvent(9s, [&] {
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_RISEN_SHADOWCASTER, true, nullptr, nullptr, me->GetGUID());
}, 10s);
ScheduleTimedEvent(30s, [&] {
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_HULKING_CORPSE, true, nullptr, nullptr, me->GetGUID());
}, 30s);
scheduler.Schedule(70s, [this](TaskContext context) {
if (me->HasAura(SPELL_BEAM_CHANNEL))
{
context.Repeat(2s);
return;
}
scheduler.CancelAll();
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->InterruptNonMeleeSpells(false);
scheduler.SetValidator([this] {
return !me->HasUnitState(UNIT_STATE_CASTING);
});
ScheduleTimedEvent(5s, 10s, [&] {
DoCastRandomTarget(SPELL_BLIZZARD);
}, 12s, 25s);
ScheduleTimedEvent(5s, 10s, [&] {
DoCastRandomTarget(SPELL_WRATH_OF_MISERY);
}, 8s, 16s);
if (IsHeroic())
{
ScheduleTimedEvent(10s, [&] {
DoCastAOE(SPELL_SUMMON_MINIONS);
}, 37s, 55s);
}
});
for (Seconds timer : { 16s, 32s, 48s, 64s })
{
me->m_Events.AddEventAtOffset([&] {
Talk(SAY_SUMMONING_ADDS);
Talk(EMOTE_SUMMONING_ADDS);
if (Creature* target = ObjectAccessor::GetCreature(*me, _stage ? _summonTargetLeftGUID : _summonTargetRightGUID))
target->CastSpell(target, SPELL_SUMMON_CRYSTAL_HANDLER, true, nullptr, nullptr, me->GetGUID());
_stage = _stage ? 0 : 1;
}, timer);
}
me->SetGuidValue(UNIT_FIELD_TARGET, ObjectGuid::Empty);
me->RemoveAllAuras();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
DoCastSelf(SPELL_ARCANE_BLAST, true);
DoCastSelf(SPELL_ARCANE_FIELD, true);
DoCastSelf(SPELL_DESPAWN_CRYSTAL_HANDLER, true);
for (auto& itr : npcSummon)
{
@@ -147,11 +195,6 @@ struct boss_novos : public BossAI
break;
}
}
me->SetGuidValue(UNIT_FIELD_TARGET, ObjectGuid::Empty);
me->RemoveAllAuras();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void JustDied(Unit* killer) override
@@ -182,6 +225,9 @@ struct boss_novos : public BossAI
if (summon->GetEntry() == NPC_FETID_TROLL_CORPSE)
summon->GetMotionMaster()->MovePoint(1, -373.56f, -770.86f, 28.59f);
if (summon->EntryEquals(NPC_CRYSTAL_HANDLER))
summon->SetInCombatWithZone();
}
// Phase 2
else if (summon->GetEntry() != NPC_CRYSTAL_CHANNEL_TARGET)
@@ -211,65 +257,11 @@ struct boss_novos : public BossAI
if (!UpdateVictim())
return;
scheduler.Update(diff);
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_FETID_TROLL:
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_FETID_TROLL_CORPSE, true, nullptr, nullptr, me->GetGUID());
events.ScheduleEvent(EVENT_SUMMON_FETID_TROLL, 3s);
break;
case EVENT_SUMMON_HULKING_CORPSE:
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_HULKING_CORPSE, true, nullptr, nullptr, me->GetGUID());
events.ScheduleEvent(EVENT_SUMMON_HULKING_CORPSE, 30s);
break;
case EVENT_SUMMON_SHADOWCASTER:
if (Creature* trigger = summons.GetCreatureWithEntry(NPC_CRYSTAL_CHANNEL_TARGET))
trigger->CastSpell(trigger, SPELL_SUMMON_RISEN_SHADOWCASTER, true, nullptr, nullptr, me->GetGUID());
events.ScheduleEvent(EVENT_SUMMON_SHADOWCASTER, 10s);
break;
case EVENT_SUMMON_CRYSTAL_HANDLER:
if (_crystalCounter++ < 4)
{
Talk(SAY_SUMMONING_ADDS);
Talk(EMOTE_SUMMONING_ADDS);
if (Creature* target = ObjectAccessor::GetCreature(*me, _stage ? _summonTargetLeftGUID : _summonTargetRightGUID))
target->CastSpell(target, SPELL_SUMMON_CRYSTAL_HANDLER, true, nullptr, nullptr, me->GetGUID());
_stage = _stage ? 0 : 1;
events.ScheduleEvent(EVENT_SUMMON_CRYSTAL_HANDLER, 20s);
}
break;
case EVENT_CHECK_PHASE:
if (me->HasAura(SPELL_BEAM_CHANNEL))
{
events.ScheduleEvent(EVENT_CHECK_PHASE, 2s);
break;
}
events.Reset();
events.ScheduleEvent(EVENT_CAST_OFFENSIVE_SPELL, 3s);
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 10s);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->InterruptNonMeleeSpells(false);
break;
case EVENT_CAST_OFFENSIVE_SPELL:
if (!me->HasUnitState(UNIT_STATE_CASTING))
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
me->CastSpell(target, RAND(SPELL_BLIZZARD, SPELL_FROSTBOLT, SPELL_TOUCH_OF_MISERY), false);
events.ScheduleEvent(EVENT_CAST_OFFENSIVE_SPELL, 500ms);
break;
case EVENT_SPELL_SUMMON_MINIONS:
if (me->HasUnitState(UNIT_STATE_CASTING))
{
me->CastSpell(me, SPELL_SUMMON_MINIONS, false);
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 15s);
break;
}
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 500ms);
break;
}
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
DoSpellAttackIfReady(SPELL_FROSTBOLT);
}
bool CheckEvadeIfOutOfCombatArea() const override