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fix(Scripts/Northrend): ensure Drakuru stays in place during Betrayal (#23619)
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@@ -0,0 +1,3 @@
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-- remove `DISABLE_MOVE`
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UPDATE `creature_template` SET `unit_flags` = `unit_flags` & ~4 WHERE (`entry` = 28998);
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@@ -316,7 +316,7 @@ struct npc_overlord_drakuru_betrayal : public ScriptedAI
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{
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{
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npc_overlord_drakuru_betrayal(Creature* creature) : ScriptedAI(creature), _summons(me), _state(BETRAYAL_NOT_STARTED)
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npc_overlord_drakuru_betrayal(Creature* creature) : ScriptedAI(creature), _summons(me), _state(BETRAYAL_NOT_STARTED)
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{
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{
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me->SetCombatMovement(false);
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me->SetControlled(true, UNIT_STATE_ROOT);
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}
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}
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void EnterEvadeMode(EvadeReason why) override
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void EnterEvadeMode(EvadeReason why) override
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