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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/SmartScripts): Add Triggered Flags for CAST & INVOKER_CAST (#16045)
* cast/invoker_cast
* Update SmartScript.cpp
* {}
This commit is contained in:
@@ -581,7 +581,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (e.GetScriptType() == SMART_SCRIPT_TYPE_AREATRIGGER)
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caster = unit->SummonTrigger(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation(), 5000);
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if (e.action.cast.targetsLimit > 0 && targets.size() > e.action.cast.targetsLimit)
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if (e.action.cast.targetsLimit)
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Acore::Containers::RandomResize(targets, e.action.cast.targetsLimit);
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for (WorldObject* target : targets)
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@@ -602,12 +602,27 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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else if (me && (!(e.action.cast.castFlags & SMARTCAST_AURA_NOT_PRESENT) || !target->ToUnit()->HasAura(e.action.cast.spell)))
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{
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if (e.action.cast.castFlags & SMARTCAST_INTERRUPT_PREVIOUS)
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{
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me->InterruptNonMeleeSpells(false);
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}
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// Xinef: flag usable only if caster has max dist set
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TriggerCastFlags triggerFlags = TRIGGERED_NONE;
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if (e.action.cast.castFlags & SMARTCAST_TRIGGERED)
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{
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if (e.action.cast.triggerFlags)
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{
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triggerFlags = TriggerCastFlags(e.action.cast.triggerFlags);
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}
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else
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{
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triggerFlags = TRIGGERED_FULL_MASK;
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}
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}
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// Flag usable only if caster has max dist set.
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if ((e.action.cast.castFlags & SMARTCAST_COMBAT_MOVE) && GetCasterMaxDist() > 0.0f && me->GetMaxPower(GetCasterPowerType()) > 0)
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{
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// Xinef: check mana case only and operate movement accordingly, LoS and range is checked in targetet movement generator
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// Check mana case only and operate movement accordingly, LoS and range is checked in targetet movement generator.
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.action.cast.spell);
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int32 currentPower = me->GetPower(GetCasterPowerType());
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@@ -623,10 +638,16 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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}
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me->CastSpell(target->ToUnit(), e.action.cast.spell, (e.action.cast.castFlags & SMARTCAST_TRIGGERED));
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me->CastSpell(target->ToUnit(), e.action.cast.spell, triggerFlags);
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LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST: Unit {} casts spell {} on target {} with castflags {}",
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me->GetGUID().ToString().c_str(), e.action.cast.spell, target->GetGUID().ToString().c_str(), e.action.cast.castFlags);
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}
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else
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{
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LOG_DEBUG("scripts.ai", "Spell {} not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target {} already has the aura",
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e.action.cast.spell, target->GetGUID().ToString().c_str());
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}
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}
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break;
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}
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case SMART_ACTION_SELF_CAST:
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@@ -641,9 +662,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (e.action.cast.castFlags & SMARTCAST_TRIGGERED)
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{
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if (e.action.cast.triggerFlags)
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{
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triggerFlags = TriggerCastFlags(e.action.cast.triggerFlags);
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}
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else
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{
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triggerFlags = TRIGGERED_FULL_MASK;
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}
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}
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for (WorldObject* target : targets)
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@@ -655,7 +680,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!(e.action.cast.castFlags & SMARTCAST_AURA_NOT_PRESENT) || !uTarget->HasAura(e.action.cast.spell))
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{
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if (e.action.cast.castFlags & SMARTCAST_INTERRUPT_PREVIOUS)
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{
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uTarget->InterruptNonMeleeSpells(false);
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}
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uTarget->CastSpell(uTarget, e.action.cast.spell, triggerFlags);
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}
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@@ -664,7 +691,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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case SMART_ACTION_INVOKER_CAST:
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{
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Unit* tempLastInvoker = GetLastInvoker(unit); // xinef: can be used for area triggers cast
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// Can be used for area trigger cast
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Unit* tempLastInvoker = GetLastInvoker(unit);
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if (!tempLastInvoker)
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break;
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@@ -682,12 +710,33 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!(e.action.cast.castFlags & SMARTCAST_AURA_NOT_PRESENT) || !target->ToUnit()->HasAura(e.action.cast.spell))
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{
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if (e.action.cast.castFlags & SMARTCAST_INTERRUPT_PREVIOUS)
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{
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tempLastInvoker->InterruptNonMeleeSpells(false);
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}
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tempLastInvoker->CastSpell(target->ToUnit(), e.action.cast.spell, (e.action.cast.castFlags & SMARTCAST_TRIGGERED));
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TriggerCastFlags triggerFlags = TRIGGERED_NONE;
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if (e.action.cast.castFlags & SMARTCAST_TRIGGERED)
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{
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if (e.action.cast.triggerFlags)
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{
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triggerFlags = TriggerCastFlags(e.action.cast.triggerFlags);
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}
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else
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{
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triggerFlags = TRIGGERED_FULL_MASK;
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}
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}
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tempLastInvoker->CastSpell(target->ToUnit(), e.action.cast.spell, triggerFlags);
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LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker {} casts spell {} on target {} with castflags {}",
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tempLastInvoker->GetGUID().ToString().c_str(), e.action.cast.spell, target->GetGUID().ToString().c_str(), e.action.cast.castFlags);
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}
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else
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{
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LOG_DEBUG("scripts.ai", "Spell {} not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target {} already has the aura",
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e.action.cast.spell, target->GetGUID().ToString().c_str());
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}
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}
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break;
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}
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case SMART_ACTION_ADD_AURA:
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@@ -2494,7 +2543,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (IsUnit(target))
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{
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if (e.action.castCustom.flags & SMARTCAST_INTERRUPT_PREVIOUS)
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{
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me->InterruptNonMeleeSpells(false);
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}
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if (e.action.castCustom.flags & SMARTCAST_COMBAT_MOVE)
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{
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@@ -4176,7 +4227,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
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// delay spell cast event if another spell is being casted
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if (e.GetActionType() == SMART_ACTION_CAST)
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{
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if (!(e.action.cast.castFlags & (SMARTCAST_INTERRUPT_PREVIOUS | SMARTCAST_TRIGGERED)))
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if (!(e.action.cast.castFlags & SMARTCAST_INTERRUPT_PREVIOUS))
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{
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if (me && me->HasUnitState(UNIT_STATE_CASTING))
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{
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