fix(Core/Spell): check for player before dereferencing (#19666)

This commit is contained in:
sudlud
2024-08-18 10:57:02 +02:00
committed by GitHub
parent af1a6f3521
commit adc9f4e7ab

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@@ -3739,8 +3739,9 @@ void Spell::cancel(bool bySelf)
if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
if (m_spellInfo->HasAttribute(SPELL_ATTR0_COOLDOWN_ON_EVENT))
m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
if (m_caster->GetTypeId() == TYPEID_PLAYER)
if (m_spellInfo->HasAttribute(SPELL_ATTR0_COOLDOWN_ON_EVENT))
m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
SendChannelUpdate(0);
SendInterrupted(SPELL_FAILED_INTERRUPTED);