fix(Core/Spells): Revert ownership and follow logic adjustment for guardian summons. (#19664)

Revert "fix(Core/Spells): Adjust ownership and follow logic for guardian summ…"

This reverts commit cc2ef9d6dd.
This commit is contained in:
Benjamin Jackson
2024-08-17 19:29:21 -04:00
committed by GitHub
parent a691ad3f4d
commit adff3c3846

View File

@@ -5935,6 +5935,9 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
if (!caster)
return;
if (caster->IsTotem())
caster = caster->ToTotem()->GetOwner();
// in another case summon new
uint8 summonLevel = caster->GetLevel();
@@ -6048,6 +6051,14 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
//else if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
// ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
// xinef: move this here, some auras are added in initstatsforlevel!
if (!summon->IsInCombat() && !summon->IsTrigger())
{
// summon->AI()->EnterEvadeMode();
summon->GetMotionMaster()->Clear(false);
summon->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, summon->GetFollowAngle(), MOTION_SLOT_ACTIVE);
}
if (properties && properties->Category == SUMMON_CATEGORY_ALLY)
summon->SetFaction(caster->GetFaction());