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Fixed compilation
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@@ -1220,6 +1220,7 @@ class ScriptMgr
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void OnPlayerDelete(uint64 guid);
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void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
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void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
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void OnPlayerUpdateArea(Player* player, uint32 oldArea, uint32 newArea);
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void OnPlayerUpdateFaction(Player* player);
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void OnPlayerAddToBattleground(Player* player, Battleground* bg);
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void OnPlayerRemoveFromBattleground(Player* player, Battleground* bg);
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