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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Refactoring part 2 [W.I.P]
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135
src/scripts/Commands/cs_lfg.cpp
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135
src/scripts/Commands/cs_lfg.cpp
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "Chat.h"
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#include "Language.h"
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#include "LFGMgr.h"
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#include "Group.h"
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#include "Player.h"
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void GetPlayerInfo(ChatHandler* handler, Player* player)
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{
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if (!player)
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return;
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uint64 guid = player->GetGUID();
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lfg::LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid);
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/*std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
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handler->PSendSysMessage(LANG_LFG_PLAYER_INFO, player->GetName().c_str(),
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state.c_str(), uint8(dungeons.size()), lfg::ConcatenateDungeons(dungeons).c_str(),
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lfg::GetRolesString(sLFGMgr->GetRoles(guid)).c_str(), sLFGMgr->GetComment(guid).c_str());*/
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}
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class lfg_commandscript : public CommandScript
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{
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public:
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lfg_commandscript() : CommandScript("lfg_commandscript") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand lfgCommandTable[] =
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{
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{ "player", SEC_GAMEMASTER, false, &HandleLfgPlayerInfoCommand, "", NULL },
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{ "group", SEC_GAMEMASTER, false, &HandleLfgGroupInfoCommand, "", NULL },
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{ "queue", SEC_GAMEMASTER, false, &HandleLfgQueueInfoCommand, "", NULL },
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{ "clean", SEC_ADMINISTRATOR, false, &HandleLfgCleanCommand, "", NULL },
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{ "options", SEC_ADMINISTRATOR, false, &HandleLfgOptionsCommand, "", NULL },
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{ NULL, SEC_PLAYER, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "lfg", SEC_GAMEMASTER, false, NULL, "", lfgCommandTable },
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{ NULL, SEC_PLAYER, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleLfgPlayerInfoCommand(ChatHandler* handler, char const* args)
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{
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Player* target = NULL;
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std::string playerName;
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if (!handler->extractPlayerTarget((char*)args, &target, NULL, &playerName))
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return false;
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GetPlayerInfo(handler, target);
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return true;
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}
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static bool HandleLfgGroupInfoCommand(ChatHandler* handler, char const* args)
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{
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Player* target = NULL;
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std::string playerName;
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if (!handler->extractPlayerTarget((char*)args, &target, NULL, &playerName))
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return false;
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Group* grp = target->GetGroup();
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if (!grp)
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{
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handler->PSendSysMessage(LANG_LFG_NOT_IN_GROUP, playerName.c_str());
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return true;
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}
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/*
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uint64 guid = grp->GetGUID();
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std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
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handler->PSendSysMessage(LANG_LFG_GROUP_INFO, grp->isLFGGroup(),
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state.c_str(), sLFGMgr->GetDungeon(guid));
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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GetPlayerInfo(handler, itr->GetSource());
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*/
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return true;
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}
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static bool HandleLfgOptionsCommand(ChatHandler* handler, char const* args)
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{
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int32 options = -1;
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if (char* str = strtok((char*)args, " "))
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{
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int32 tmp = atoi(str);
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if (tmp > -1)
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options = tmp;
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}
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if (options != -1)
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{
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sLFGMgr->SetOptions(options);
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handler->PSendSysMessage(LANG_LFG_OPTIONS_CHANGED);
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}
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handler->PSendSysMessage(LANG_LFG_OPTIONS, sLFGMgr->GetOptions());
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return true;
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}
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static bool HandleLfgQueueInfoCommand(ChatHandler* handler, char const* args)
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{
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return true;
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}
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static bool HandleLfgCleanCommand(ChatHandler* handler, char const* /*args*/)
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{
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handler->PSendSysMessage(LANG_LFG_CLEAN);
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sLFGMgr->Clean();
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return true;
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}
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};
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void AddSC_lfg_commandscript()
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{
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new lfg_commandscript();
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}
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