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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Refactoring part 2 [W.I.P]
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@@ -1,6 +1,7 @@
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CU_RUN_HOOK("BEFORE_ACORE_LOAD")
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add_subdirectory(deps)
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add_subdirectory(genrev)
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if( SERVERS )
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add_subdirectory(framework)
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1
modules/skeleton-module
Submodule
1
modules/skeleton-module
Submodule
Submodule modules/skeleton-module added at 8c48569be1
@@ -8,6 +8,21 @@
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# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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add_subdirectory(genrev)
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add_subdirectory(server)
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# Enforce compileparameters for corebuilds under GCC
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# This to stop a few silly crashes that could have been avoided IF people
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# weren't doing some -O3 psychooptimizations etc.
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if(CMAKE_COMPILER_IS_GNUCXX AND NOT MINGW)
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add_definitions(-fno-delete-null-pointer-checks)
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endif()
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if( SERVERS )
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set(sources_windows_Debugging
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${CMAKE_SOURCE_DIR}/modules/acore/framework/Debugging/WheatyExceptionReport.cpp
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${CMAKE_SOURCE_DIR}/modules/acore/framework/Debugging/WheatyExceptionReport.h
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)
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add_subdirectory(game)
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add_subdirectory(authserver)
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add_subdirectory(scripts)
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add_subdirectory(worldserver)
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endif()
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Before Width: | Height: | Size: 133 KiB After Width: | Height: | Size: 133 KiB |
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