fix(Core/SmartScripts): null crash in SMART_TARGET_PLAYER_DISTANCE (#11442

This commit is contained in:
天鹿
2022-04-19 22:17:51 +08:00
committed by GitHub
parent 33a70dbebc
commit b801274b89

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@@ -4514,6 +4514,8 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
case SMART_TARGET_PLAYER_DISTANCE:
{
ObjectList* targets = GetTargets(e);
if (!targets)
return;
for (WorldObject* target : *targets)
{
if (IsUnit(target) && me->IsFriendlyTo(target->ToUnit()) && target->ToUnit()->IsAlive() && target->ToUnit()->IsInCombat())