mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk
This commit is contained in:
4
deps/drassil/cmake-utils/utils.cmake
vendored
4
deps/drassil/cmake-utils/utils.cmake
vendored
@@ -122,7 +122,7 @@ ENDMACRO()
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MACRO(CU_RUN_HOOK hook_name)
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CU_GET_GLOBAL(${hook_name})
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message("Running cmake hook: ${hook_name}")
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message(STATUS "Running cmake hook: ${hook_name}")
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if (${hook_name})
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set(HOOK_ARRAY ${${hook_name}})
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FOREACH (hook_file ${HOOK_ARRAY})
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@@ -130,7 +130,7 @@ MACRO(CU_RUN_HOOK hook_name)
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include("${hook_file}")
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ENDFOREACH()
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else()
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message("No hooks registered for ${hook_name}")
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message(STATUS "No hooks registered for ${hook_name}")
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endif()
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ENDMACRO()
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@@ -2699,6 +2699,10 @@ float Creature::GetAggroRange(Unit const* target) const
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// Determines the aggro range for creatures
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// Based on data from wowwiki due to lack of 3.3.5a data
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float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
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if (aggroRate == 0)
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return 0.0f;
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uint32 targetLevel = target->getLevelForTarget(this);
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uint32 myLevel = getLevelForTarget(target);
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int32 levelDiff = int32(targetLevel) - int32(myLevel);
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@@ -2729,7 +2733,7 @@ float Creature::GetAggroRange(Unit const* target) const
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if (aggroRadius < minRange)
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aggroRadius = minRange;
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return aggroRadius;
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return (aggroRadius * aggroRate);
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}
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void Creature::SetObjectScale(float scale)
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@@ -30,7 +30,7 @@ struct NpcFlagText
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#define NPCFLAG_COUNT 24
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const NpcFlagText npcFlagTexts[NPCFLAG_COUNT] =
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NpcFlagText const npcFlagTexts[NPCFLAG_COUNT] =
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{
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{ UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER },
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{ UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER },
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@@ -58,6 +58,50 @@ const NpcFlagText npcFlagTexts[NPCFLAG_COUNT] =
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{ UNIT_NPC_FLAG_VENDOR_REAGENT, LANG_NPCINFO_VENDOR_REAGENT }
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};
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struct MechanicImmune
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{
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uint32 flag;
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char const* text;
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};
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#define MAX_MECHANIC 32
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MechanicImmune const mechanicImmunes[MAX_MECHANIC] =
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{
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{ MECHANIC_NONE , "MECHANIC_NONE" },
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{ MECHANIC_CHARM , "MECHANIC_CHARM" },
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{ MECHANIC_DISORIENTED , "MECHANIC_DISORIENTED" },
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{ MECHANIC_DISARM , "MECHANIC_DISARM" },
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{ MECHANIC_DISTRACT , "MECHANIC_DISTRACT" },
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{ MECHANIC_FEAR , "MECHANIC_FEAR" },
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{ MECHANIC_GRIP , "MECHANIC_GRIP" },
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{ MECHANIC_ROOT , "MECHANIC_ROOT" },
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{ MECHANIC_SLOW_ATTACK , "MECHANIC_SLOW_ATTACK" },
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{ MECHANIC_SILENCE , "MECHANIC_SILENCE" },
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{ MECHANIC_SLEEP , "MECHANIC_SLEEP" },
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{ MECHANIC_SNARE , "MECHANIC_SNARE" },
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{ MECHANIC_STUN , "MECHANIC_STUN" },
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{ MECHANIC_FREEZE , "MECHANIC_FREEZE" },
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{ MECHANIC_KNOCKOUT , "MECHANIC_KNOCKOUT" },
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{ MECHANIC_BLEED , "MECHANIC_BLEED" },
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{ MECHANIC_BANDAGE , "MECHANIC_BANDAGE" },
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{ MECHANIC_POLYMORPH , "MECHANIC_POLYMORPH" },
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{ MECHANIC_BANISH , "MECHANIC_BANISH" },
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{ MECHANIC_SHIELD , "MECHANIC_SHIELD" },
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{ MECHANIC_SHACKLE , "MECHANIC_SHACKLE" },
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{ MECHANIC_MOUNT , "MECHANIC_MOUNT" },
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{ MECHANIC_INFECTED , "MECHANIC_INFECTED" },
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{ MECHANIC_TURN , "MECHANIC_TURN" },
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{ MECHANIC_HORROR , "MECHANIC_HORROR" },
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{ MECHANIC_INVULNERABILITY , "MECHANIC_INVULNERABILITY" },
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{ MECHANIC_INTERRUPT , "MECHANIC_INTERRUPT" },
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{ MECHANIC_DAZE , "MECHANIC_DAZE" },
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{ MECHANIC_DISCOVERY , "MECHANIC_DISCOVERY" },
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{ MECHANIC_IMMUNE_SHIELD , "MECHANIC_IMMUNE_SHIELD" },
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{ MECHANIC_SAPPED , "MECHANIC_SAPPED" },
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{ MECHANIC_ENRAGED , "MECHANIC_ENRAGED" },
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};
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class npc_commandscript : public CommandScript
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{
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public:
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@@ -619,12 +663,13 @@ public:
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return false;
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}
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CreatureTemplate const* cInfo = target->GetCreatureTemplate();
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uint32 faction = target->getFaction();
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uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS);
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uint32 mechanicImmuneMask = cInfo->MechanicImmuneMask;
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uint32 displayid = target->GetDisplayId();
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uint32 nativeid = target->GetNativeDisplayId();
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uint32 Entry = target->GetEntry();
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CreatureTemplate const* cInfo = target->GetCreatureTemplate();
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int64 curRespawnDelay = target->GetRespawnTimeEx()-time(nullptr);
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if (curRespawnDelay < 0)
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@@ -648,6 +693,11 @@ public:
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for (uint8 i = 0; i < NPCFLAG_COUNT; i++)
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if (npcflags & npcFlagTexts[i].flag)
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handler->PSendSysMessage(npcFlagTexts[i].text, npcFlagTexts[i].flag);
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handler->PSendSysMessage(LANG_NPCINFO_MECHANIC_IMMUNE, mechanicImmuneMask);
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for (uint8 i = 1; i < MAX_MECHANIC; ++i)
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if (mechanicImmuneMask & (1 << (mechanicImmunes[i].flag - 1)))
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handler->PSendSysMessage(mechanicImmunes[i].text, mechanicImmunes[i].flag);
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return true;
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}
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