Fixed compilation after dir rework

This commit is contained in:
Yehonal
2017-10-13 19:22:30 +02:00
parent b24a2ea13e
commit c64f8d8e82
75 changed files with 276 additions and 938 deletions

View File

@@ -28,13 +28,13 @@ set(CMAKE_INSTALL_RPATH_USE_LINK_PATH 1)
set(AC_PATH_ROOT "${CMAKE_SOURCE_DIR}")
# set macro-directory
set(CMAKE_MODULE_PATH "${AC_PATH_ROOT}/modules/worldengine/nucleus/src/cmake/macros")
set(CMAKE_MODULE_PATH "${AC_PATH_ROOT}/src/core/cmake/macros")
include(CheckCXXSourceRuns)
include(CheckIncludeFiles)
# some utils for cmake
include(modules/drassil/cmake-utils/utils.cmake)
include(deps/drassil/cmake-utils/utils.cmake)
include(src/cmake/ac_macros.cmake)
@@ -97,16 +97,16 @@ include(src/cmake/showoptions.cmake)
# Loading framework
#
add_subdirectory(modules/worldengine/deps)
add_subdirectory(deps)
if( SERVERS OR TOOLS)
add_subdirectory(modules/worldengine/nucleus)
add_subdirectory(modules/worldengine/lib-collision)
add_subdirectory(modules/acore/game-framework)
add_subdirectory(src/core)
add_subdirectory(src/libraries/collision)
add_subdirectory(src/framework)
endif()
if( TOOLS )
add_subdirectory(modules/acore/extractors)
add_subdirectory(src/tools)
endif()
#