fix(Conf): sync default values with core defaults (#19708)

fix(Conf): sync values with core defaults
This commit is contained in:
sudlud
2024-09-03 13:02:28 +02:00
committed by GitHub
parent 9af86553c5
commit c929b95172
6 changed files with 32 additions and 32 deletions

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@@ -233,7 +233,7 @@ int main(int argc, char** argv)
signals.async_wait(SignalHandler); signals.async_wait(SignalHandler);
// Start the Boost based thread pool // Start the Boost based thread pool
int numThreads = sConfigMgr->GetOption<int32>("ThreadPool", 1); int numThreads = sConfigMgr->GetOption<int32>("ThreadPool", 2);
std::shared_ptr<std::vector<std::thread>> threadPool(new std::vector<std::thread>(), [ioContext](std::vector<std::thread>* del) std::shared_ptr<std::vector<std::thread>> threadPool(new std::vector<std::thread>(), [ioContext](std::vector<std::thread>* del)
{ {
ioContext->stop(); ioContext->stop();
@@ -257,7 +257,7 @@ int main(int argc, char** argv)
} }
// Set process priority according to configuration settings // Set process priority according to configuration settings
SetProcessPriority("server.worldserver", sConfigMgr->GetOption<int32>(CONFIG_PROCESSOR_AFFINITY, 0), sConfigMgr->GetOption<bool>(CONFIG_HIGH_PRIORITY, false)); SetProcessPriority("server.worldserver", sConfigMgr->GetOption<int32>(CONFIG_PROCESSOR_AFFINITY, 0), sConfigMgr->GetOption<bool>(CONFIG_HIGH_PRIORITY, true));
// Loading modules configs before scripts // Loading modules configs before scripts
sConfigMgr->LoadModulesConfigs(); sConfigMgr->LoadModulesConfigs();

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@@ -139,13 +139,13 @@ CharacterDatabase.WorkerThreads = 1
# WorldDatabase.SynchThreads # WorldDatabase.SynchThreads
# CharacterDatabase.SynchThreads # CharacterDatabase.SynchThreads
# Description: The amount of MySQL connections spawned to handle. # Description: The amount of MySQL connections spawned to handle.
# Default: 1 - (LoginDatabase.WorkerThreads) # Default: 1 - (LoginDatabase.SynchThreads)
# 1 - (WorldDatabase.WorkerThreads) # 1 - (WorldDatabase.SynchThreads)
# 2 - (CharacterDatabase.WorkerThreads) # 1 - (CharacterDatabase.SynchThreads)
LoginDatabase.SynchThreads = 1 LoginDatabase.SynchThreads = 1
WorldDatabase.SynchThreads = 1 WorldDatabase.SynchThreads = 1
CharacterDatabase.SynchThreads = 2 CharacterDatabase.SynchThreads = 1
# #
# MaxPingTime # MaxPingTime
@@ -1040,7 +1040,7 @@ MinWorldUpdateTime = 1
# Default: 10 - (10 minutes) # Default: 10 - (10 minutes)
# 1+ # 1+
UpdateUptimeInterval = 1 UpdateUptimeInterval = 10
# #
# MaxCoreStuckTime # MaxCoreStuckTime
@@ -1219,7 +1219,7 @@ Warden.ClientCheckFailAction = 0
# Default: 86400 - (24 hours) # Default: 86400 - (24 hours)
# 0 - (Permanent ban) # 0 - (Permanent ban)
Warden.BanDuration = 259200 Warden.BanDuration = 86400
# #
################################################################################################### ###################################################################################################
@@ -1277,17 +1277,17 @@ Visibility.GroupMode = 1
# Visibility.Distance.Instances # Visibility.Distance.Instances
# Visibility.Distance.BGArenas # Visibility.Distance.BGArenas
# Description: Visibility distance to see other players or gameobjects. # Description: Visibility distance to see other players or gameobjects.
# Visibility on continents on retail ~90 yards. In BG/Arenas ~180. # Visibility on continents on retail ~100 yards. In BG/Arenas ~533.
# For instances default ~120. # For instances default ~170.
# Max limited by active player zone: ~ 333 # Max limited by active player zone: ~ 333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro # Min limit is max aggro radius (45) * Rate.Creature.Aggro
# Default: 90 - (Visibility.Distance.Continents) # Default: 100 - (Visibility.Distance.Continents)
# 120 - (Visibility.Distance.Instances) # 170 - (Visibility.Distance.Instances)
# 180 - (Visibility.Distance.BGArenas) # 533 - (Visibility.Distance.BGArenas)
Visibility.Distance.Continents = 90 Visibility.Distance.Continents = 100
Visibility.Distance.Instances = 120 Visibility.Distance.Instances = 170
Visibility.Distance.BGArenas = 180 Visibility.Distance.BGArenas = 533
# #
# Visibility.ObjectSparkles # Visibility.ObjectSparkles
@@ -2540,7 +2540,7 @@ Death.SicknessLevel = 11
# 0 - (Disabled) # 0 - (Disabled)
Death.CorpseReclaimDelay.PvP = 1 Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0 Death.CorpseReclaimDelay.PvE = 1
# #
# Death.Bones.World # Death.Bones.World
@@ -3415,7 +3415,7 @@ Wintergrasp.Enable = 1
# Description: Maximum number of players allowed in Wintergrasp. # Description: Maximum number of players allowed in Wintergrasp.
# Default: 100 # Default: 100
Wintergrasp.PlayerMax = 120 Wintergrasp.PlayerMax = 100
# #
# Wintergrasp.PlayerMin # Wintergrasp.PlayerMin
@@ -3566,14 +3566,14 @@ Battleground.Random.ResetHour = 6
# Default: 0 - (Disabled) # Default: 0 - (Disabled)
# 1 - (Enabled) # 1 - (Enabled)
Battleground.StoreStatistics.Enable = 1 Battleground.StoreStatistics.Enable = 0
# Battleground.TrackDeserters.Enable # Battleground.TrackDeserters.Enable
# Description: Track deserters of Battlegrounds. # Description: Track deserters of Battlegrounds.
# Default: 0 - (Disabled) # Default: 0 - (Disabled)
# 1 - (Enabled) # 1 - (Enabled)
Battleground.TrackDeserters.Enable = 1 Battleground.TrackDeserters.Enable = 0
# #
# Battleground.InvitationType # Battleground.InvitationType
@@ -4064,7 +4064,7 @@ PartyLevelReq = 1
# Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left) # Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
# 1 - (Enabled) # 1 - (Enabled)
PreserveCustomChannels = 1 PreserveCustomChannels = 0
# #
# PreserveCustomChannelDuration # PreserveCustomChannelDuration

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@@ -32,7 +32,7 @@ class DatabaseWorkerPool;
class AC_DATABASE_API DatabaseLoader class AC_DATABASE_API DatabaseLoader
{ {
public: public:
DatabaseLoader(std::string const& logger, uint32 const defaultUpdateMask = 0, std::string_view modulesList = {}); DatabaseLoader(std::string const& logger, uint32 const defaultUpdateMask = 7, std::string_view modulesList = {});
// Register a database to the loader (lazy implemented) // Register a database to the loader (lazy implemented)
template <class T> template <class T>

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@@ -948,7 +948,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
void ObjectMgr::LoadCreatureCustomIDs() void ObjectMgr::LoadCreatureCustomIDs()
{ {
// Hack for modules // Hack for modules
std::string stringCreatureIds = sConfigMgr->GetOption<std::string>("Creatures.CustomIDs", ""); std::string stringCreatureIds = sConfigMgr->GetOption<std::string>("Creatures.CustomIDs", "190010,55005,999991,25462,98888,601014,34567,34568");
std::vector<std::string_view> CustomCreatures = Acore::Tokenize(stringCreatureIds, ',', false); std::vector<std::string_view> CustomCreatures = Acore::Tokenize(stringCreatureIds, ',', false);
for (auto& itr : CustomCreatures) for (auto& itr : CustomCreatures)

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@@ -151,7 +151,7 @@ void UpdateTime::SortUpdateTimeDataTable()
void WorldUpdateTime::LoadFromConfig() void WorldUpdateTime::LoadFromConfig()
{ {
_recordUpdateTimeInverval = Milliseconds(sConfigMgr->GetOption<uint32>("RecordUpdateTimeDiffInterval", 60000)); _recordUpdateTimeInverval = Milliseconds(sConfigMgr->GetOption<uint32>("RecordUpdateTimeDiffInterval", 300000));
_recordUpdateTimeMin = Milliseconds(sConfigMgr->GetOption<uint32>("MinRecordUpdateTimeDiff", 100)); _recordUpdateTimeMin = Milliseconds(sConfigMgr->GetOption<uint32>("MinRecordUpdateTimeDiff", 100));
} }

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@@ -976,15 +976,15 @@ void World::LoadConfigSettings(bool reload)
_int_configs[CONFIG_TELEPORT_TIMEOUT_FAR] = sConfigMgr->GetOption<int32>("TeleportTimeoutFar", 45); // pussywizard _int_configs[CONFIG_TELEPORT_TIMEOUT_FAR] = sConfigMgr->GetOption<int32>("TeleportTimeoutFar", 45); // pussywizard
_int_configs[CONFIG_MAX_ALLOWED_MMR_DROP] = sConfigMgr->GetOption<int32>("MaxAllowedMMRDrop", 500); // pussywizard _int_configs[CONFIG_MAX_ALLOWED_MMR_DROP] = sConfigMgr->GetOption<int32>("MaxAllowedMMRDrop", 500); // pussywizard
_bool_configs[CONFIG_ENABLE_LOGIN_AFTER_DC] = sConfigMgr->GetOption<bool>("EnableLoginAfterDC", true); // pussywizard _bool_configs[CONFIG_ENABLE_LOGIN_AFTER_DC] = sConfigMgr->GetOption<bool>("EnableLoginAfterDC", true); // pussywizard
_bool_configs[CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS] = sConfigMgr->GetOption<bool>("DontCacheRandomMovementPaths", true); // pussywizard _bool_configs[CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS] = sConfigMgr->GetOption<bool>("DontCacheRandomMovementPaths", false);
_int_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfigMgr->GetOption<int32>("SkillChance.Orange", 100); _int_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfigMgr->GetOption<int32>("SkillChance.Orange", 100);
_int_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfigMgr->GetOption<int32>("SkillChance.Yellow", 75); _int_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfigMgr->GetOption<int32>("SkillChance.Yellow", 75);
_int_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfigMgr->GetOption<int32>("SkillChance.Green", 25); _int_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfigMgr->GetOption<int32>("SkillChance.Green", 25);
_int_configs[CONFIG_SKILL_CHANCE_GREY] = sConfigMgr->GetOption<int32>("SkillChance.Grey", 0); _int_configs[CONFIG_SKILL_CHANCE_GREY] = sConfigMgr->GetOption<int32>("SkillChance.Grey", 0);
_int_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfigMgr->GetOption<int32>("SkillChance.MiningSteps", 75); _int_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfigMgr->GetOption<int32>("SkillChance.MiningSteps", 0);
_int_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfigMgr->GetOption<int32>("SkillChance.SkinningSteps", 75); _int_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfigMgr->GetOption<int32>("SkillChance.SkinningSteps", 0);
_bool_configs[CONFIG_SKILL_PROSPECTING] = sConfigMgr->GetOption<bool>("SkillChance.Prospecting", false); _bool_configs[CONFIG_SKILL_PROSPECTING] = sConfigMgr->GetOption<bool>("SkillChance.Prospecting", false);
_bool_configs[CONFIG_SKILL_MILLING] = sConfigMgr->GetOption<bool>("SkillChance.Milling", false); _bool_configs[CONFIG_SKILL_MILLING] = sConfigMgr->GetOption<bool>("SkillChance.Milling", false);
@@ -1086,7 +1086,7 @@ void World::LoadConfigSettings(bool reload)
_bool_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfigMgr->GetOption<bool>("Channel.SilentlyGMJoin", false); _bool_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfigMgr->GetOption<bool>("Channel.SilentlyGMJoin", false);
_bool_configs[CONFIG_TALENTS_INSPECTING] = sConfigMgr->GetOption<bool>("TalentsInspecting", true); _bool_configs[CONFIG_TALENTS_INSPECTING] = sConfigMgr->GetOption<bool>("TalentsInspecting", true);
_bool_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfigMgr->GetOption<bool>("ChatFakeMessagePreventing", false); _bool_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfigMgr->GetOption<bool>("ChatFakeMessagePreventing", true);
_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Severity", 0); _int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Severity", 0);
_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Kick", 0); _int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Kick", 0);
@@ -1171,10 +1171,10 @@ void World::LoadConfigSettings(bool reload)
_bool_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfigMgr->GetOption<bool>("Arena.AutoDistributePoints", false); _bool_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfigMgr->GetOption<bool>("Arena.AutoDistributePoints", false);
_int_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfigMgr->GetOption<uint32>("Arena.AutoDistributeInterval", 7); // pussywizard: spoiled by implementing constant day and hour, always 7 now _int_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfigMgr->GetOption<uint32>("Arena.AutoDistributeInterval", 7); // pussywizard: spoiled by implementing constant day and hour, always 7 now
_int_configs[CONFIG_ARENA_GAMES_REQUIRED] = sConfigMgr->GetOption<uint32>("Arena.GamesRequired", 10); _int_configs[CONFIG_ARENA_GAMES_REQUIRED] = sConfigMgr->GetOption<uint32>("Arena.GamesRequired", 10);
_int_configs[CONFIG_ARENA_SEASON_ID] = sConfigMgr->GetOption<uint32>("Arena.ArenaSeason.ID", 1); _int_configs[CONFIG_ARENA_SEASON_ID] = sConfigMgr->GetOption<uint32>("Arena.ArenaSeason.ID", 8);
_int_configs[CONFIG_ARENA_START_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartRating", 0); _int_configs[CONFIG_ARENA_START_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartRating", 0);
_int_configs[CONFIG_LEGACY_ARENA_POINTS_CALC] = sConfigMgr->GetOption<uint32>("Arena.LegacyArenaPoints", 0); _int_configs[CONFIG_LEGACY_ARENA_POINTS_CALC] = sConfigMgr->GetOption<uint32>("Arena.LegacyArenaPoints", 0);
_int_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartPersonalRating", 1000); _int_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartPersonalRating", 0);
_int_configs[CONFIG_ARENA_START_MATCHMAKER_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartMatchmakerRating", 1500); _int_configs[CONFIG_ARENA_START_MATCHMAKER_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartMatchmakerRating", 1500);
_bool_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfigMgr->GetOption<bool>("Arena.ArenaSeason.InProgress", true); _bool_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfigMgr->GetOption<bool>("Arena.ArenaSeason.InProgress", true);
_float_configs[CONFIG_ARENA_WIN_RATING_MODIFIER_1] = sConfigMgr->GetOption<float>("Arena.ArenaWinRatingModifier1", 48.0f); _float_configs[CONFIG_ARENA_WIN_RATING_MODIFIER_1] = sConfigMgr->GetOption<float>("Arena.ArenaWinRatingModifier1", 48.0f);
@@ -1315,8 +1315,8 @@ void World::LoadConfigSettings(bool reload)
LOG_INFO("server.loading", "Using DataDir {}", _dataPath); LOG_INFO("server.loading", "Using DataDir {}", _dataPath);
} }
_bool_configs[CONFIG_VMAP_INDOOR_CHECK] = sConfigMgr->GetOption<bool>("vmap.enableIndoorCheck", 0);
bool enableIndoor = sConfigMgr->GetOption<bool>("vmap.enableIndoorCheck", true); bool enableIndoor = sConfigMgr->GetOption<bool>("vmap.enableIndoorCheck", true);
_bool_configs[CONFIG_VMAP_INDOOR_CHECK] = enableIndoor;
bool enableLOS = sConfigMgr->GetOption<bool>("vmap.enableLOS", true); bool enableLOS = sConfigMgr->GetOption<bool>("vmap.enableLOS", true);
bool enableHeight = sConfigMgr->GetOption<bool>("vmap.enableHeight", true); bool enableHeight = sConfigMgr->GetOption<bool>("vmap.enableHeight", true);
bool enablePetLOS = sConfigMgr->GetOption<bool>("vmap.petLOS", true); bool enablePetLOS = sConfigMgr->GetOption<bool>("vmap.petLOS", true);
@@ -1330,7 +1330,7 @@ void World::LoadConfigSettings(bool reload)
VMAP::VMapFactory::createOrGetVMapMgr()->setEnableHeightCalc(enableHeight); VMAP::VMapFactory::createOrGetVMapMgr()->setEnableHeightCalc(enableHeight);
LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS); LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS);
_bool_configs[CONFIG_PET_LOS] = sConfigMgr->GetOption<bool>("vmap.petLOS", true); _bool_configs[CONFIG_PET_LOS] = enablePetLOS;
_bool_configs[CONFIG_START_CUSTOM_SPELLS] = sConfigMgr->GetOption<bool>("PlayerStart.CustomSpells", false); _bool_configs[CONFIG_START_CUSTOM_SPELLS] = sConfigMgr->GetOption<bool>("PlayerStart.CustomSpells", false);
_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetOption<int32>("HonorPointsAfterDuel", 0); _int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetOption<int32>("HonorPointsAfterDuel", 0);
_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetOption<bool>("PlayerStart.MapsExplored", false); _bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetOption<bool>("PlayerStart.MapsExplored", false);