refactor(Scripts/ZulAman): refactor set data to instance boss states and refactor Hex Lord Malacrass (#20206)

* load boss data and initialize hexlord

* boundaries and stuff

* Update boss_janalai.cpp

* Update instance_zulaman.cpp

* F

* Update boss_hexlord.cpp

* remove old creature spells

* restore alyson script

* remove instance data sets

* revert
This commit is contained in:
Dan
2024-11-05 10:45:53 +01:00
committed by GitHub
parent b5646077b1
commit ce70cf1c13
8 changed files with 321 additions and 515 deletions

View File

@@ -85,7 +85,7 @@ public:
struct boss_akilzonAI : public BossAI
{
boss_akilzonAI(Creature* creature) : BossAI(creature, DATA_AKILZONEVENT)
boss_akilzonAI(Creature* creature) : BossAI(creature, DATA_AKILZON)
{
}
@@ -103,9 +103,6 @@ public:
StormCount = 0;
isRaining = false;
if (instance)
instance->SetData(DATA_AKILZONEVENT, NOT_STARTED);
SetWeather(WEATHER_STATE_FINE, 0.0f);
}
@@ -120,17 +117,12 @@ public:
Talk(SAY_AGGRO);
//DoZoneInCombat();
if (instance)
instance->SetData(DATA_AKILZONEVENT, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
if (instance)
instance->SetData(DATA_AKILZONEVENT, DONE);
}
void KilledUnit(Unit* who) override

View File

@@ -76,7 +76,7 @@ enum Groups
struct boss_halazzi : public BossAI
{
boss_halazzi(Creature* creature) : BossAI(creature, DATA_HALAZZIEVENT)
boss_halazzi(Creature* creature) : BossAI(creature, DATA_HALAZZI)
{
scheduler.SetValidator([this]
{

View File

@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "Player.h"
#include "SpellScriptLoader.h"
#include "zulaman.h"
/* ScriptData
@@ -40,7 +41,16 @@ enum Says
enum Creatures
{
NPC_TEMP_TRIGGER = 23920
NPC_TEMP_TRIGGER = 23920,
NPC_ALYSON_ANTILLE = 24240,
NPC_THURG = 24241,
NPC_GAZAKROTH = 24244,
NPC_LORD_RADAAN = 24243,
NPC_DARKHEART = 24246,
NPC_SLITHER = 24242,
NPC_FENSTALKER = 24245,
NPC_KORAGG = 24247
};
enum Spells
@@ -49,6 +59,11 @@ enum Spells
SPELL_DRAIN_POWER = 44131,
SPELL_SIPHON_SOUL = 43501,
// Alyson Antille
SPELL_ARCANE_TORRENT = 33390,
SPELL_DISPEL_MAGIC = 43577,
SPELL_FLASH_HEAL = 43575,
// Druid
SPELL_DR_THORNS = 43420,
SPELL_DR_LIFEBLOOM = 43421,
@@ -99,51 +114,33 @@ enum Spells
SPELL_WR_WHIRLWIND = 43442,
SPELL_WR_SPELL_REFLECT = 43443,
// Thurg
SPELL_BLOODLUST = 43578,
SPELL_CLEAVE = 15496,
// Gazakroth
SPELL_FIREBOLT = 43584,
// Alyson Antille
SPELL_FLASH_HEAL = 43575,
SPELL_DISPEL_MAGIC = 43577,
// Lord Raadan
SPELL_FLAME_BREATH = 43582,
SPELL_THUNDERCLAP = 43583,
// Darkheart
SPELL_PSYCHIC_WAIL = 43590,
// Slither
SPELL_VENOM_SPIT = 43579,
// Fenstalker
SPELL_VOLATILE_INFECTION = 43586,
// Koragg
SPELL_COLD_STARE = 43593,
SPELL_MIGHTY_BLOW = 43592
// Death Knight
SPELL_DK_PLAGUE_STRIKE = 57599,
SPELL_DK_DEATH_AND_DECAY = 43265,
SPELL_DK_BLOOD_WORMS = 97630,
};
#define ORIENT 1.5696f
#define POS_Y 921.2795f
#define POS_Z 33.8883f
static float Pos_X[4] = {112.8827f, 107.8827f, 122.8827f, 127.8827f};
static uint32 AddEntryList[8] =
const Position addPosition[4] =
{
24240, //Alyson Antille
24241, //Thurg
24242, //Slither
24243, //Lord Raadan
24244, //Gazakroth
24245, //Fenstalker
24246, //Darkheart
24247 //Koragg
{112.8827f, 921.2795f, 33.8883f, 1.5696f},
{107.8827f, 921.2795f, 33.8883f, 1.5696f},
{122.8827f, 921.2795f, 33.8883f, 1.5696f},
{127.8827f, 921.2795f, 33.8883f, 1.5696f}
};
static uint32 addEntrySets[4][2] =
{
{NPC_THURG, NPC_ALYSON_ANTILLE },
{NPC_LORD_RADAAN, NPC_SLITHER },
{NPC_GAZAKROTH, NPC_FENSTALKER },
{NPC_DARKHEART, NPC_KORAGG }
};
enum Misc
{
MAX_ADD_COUNT = 4,
ADDITIONAL_CLASS_SPRIEST = 11,
AURA_SHADOW_FORM = 15473
};
enum AbilityTarget
@@ -160,455 +157,273 @@ struct PlayerAbilityStruct
{
uint32 spell;
AbilityTarget target;
uint32 cooldown; //FIXME - it's never used
std::chrono::milliseconds cooldown;
};
static PlayerAbilityStruct PlayerAbility[][3] =
static PlayerAbilityStruct PlayerAbility[12][3] =
{
// 1 warrior
{ {SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000},
{SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000},
{SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000}
{ {SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms},
{SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms},
{SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms}
},
// 2 paladin
{ {SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000},
{SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000},
{SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000}
{ {SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000ms},
{SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000ms}
},
// 3 hunter
{ {SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000},
{SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000},
{SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000}
{ {SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000ms},
{SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000ms},
{SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000ms}
},
// 4 rogue
{ {SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000},
{SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000},
{SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000}
{ {SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000ms},
{SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000ms},
{SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000ms}
},
// 5 priest
{ {SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000},
{SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000},
{SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000}
{ {SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000ms}
},
// 5* shadow priest
{ {SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000},
{SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000},
{SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000}
// 6 death knight
{
{SPELL_DK_PLAGUE_STRIKE, ABILITY_TARGET_ENEMY, 2000ms},
{SPELL_DK_DEATH_AND_DECAY, ABILITY_TARGET_SELF, 10000ms},
{SPELL_DK_BLOOD_WORMS, ABILITY_TARGET_ENEMY, 5000ms}
},
// 7 shaman
{ {SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000},
{SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000},
{SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000}
{ {SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000ms},
{SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000ms}
},
// 8 mage
{ {SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000},
{SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000},
{SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000}
{ {SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000ms},
{SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000ms},
{SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000ms}
},
// 9 warlock
{ {SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000},
{SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000},
{SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000}
{ {SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000ms},
{SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000ms},
{SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000ms}
},
// 10 UNK class (should never be set)
{
{0, ABILITY_TARGET_SELF, 0ms},
{0, ABILITY_TARGET_SELF, 0ms},
{0, ABILITY_TARGET_SELF, 0ms}
},
// 11 druid
{ {SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000},
{SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000},
{SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000}
{ {SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000ms},
{SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000ms}
},
// MISC shadow priest
{ {SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000ms},
{SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000ms},
{SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000ms}
}
};
struct boss_hexlord_addAI : public ScriptedAI
struct boss_hexlord_malacrass : public BossAI
{
InstanceScript* instance;
boss_hexlord_malacrass(Creature* creature) : BossAI(creature, DATA_HEXLORD) { }
boss_hexlord_addAI(Creature* creature) : ScriptedAI(creature)
void Reset() override
{
instance = creature->GetInstanceScript();
BossAI::Reset();
_currentClass = CLASS_NONE;
_classAbilityTimer = 10000ms;
SpawnAdds();
}
void Reset() override { }
void JustEngagedWith(Unit* /*who*/) override
void SpawnAdds()
{
DoZoneInCombat();
}
void UpdateAI(uint32 /*diff*/) override
{
if (instance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS)
for (uint8 i = 0; i < MAX_ADD_COUNT; ++i)
{
EnterEvadeMode();
return;
uint8 flip = urand(0, 1);
me->SummonCreature(addEntrySets[i][flip], addPosition[i], TEMPSUMMON_DEAD_DESPAWN, 0);
}
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
summons.DoForAllSummons([&](WorldObject* summon)
{
if (Creature* add = summon->ToCreature())
add->SetInCombatWithZone();
});
ScheduleTimedEvent(60s, [&]{
DoCastSelf(SPELL_DRAIN_POWER, true);
Talk(SAY_DRAIN_POWER);
}, 40s, 55s);
ScheduleTimedEvent(30s, [&]{
DoCastSelf(SPELL_SPIRIT_BOLTS);
scheduler.Schedule(10s, [this](TaskContext)
{
if (Creature* siphonTrigger = me->SummonCreature(NPC_TEMP_TRIGGER, me->GetPosition(), TEMPSUMMON_TIMED_DESPAWN, 30000))
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 70, true))
{
siphonTrigger->SetDisplayId(11686);
siphonTrigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
siphonTrigger->AI()->DoCast(target, SPELL_SIPHON_SOUL, true);
siphonTrigger->GetMotionMaster()->MoveChase(me);
if (Player* player = target->ToPlayer())
{
if (player->HasAura(AURA_SHADOW_FORM))
_currentClass = ADDITIONAL_CLASS_SPRIEST;
else
_currentClass = player->getClass() - 1;
}
}
}
});
}, 40s);
ScheduleTimedEvent(_classAbilityTimer, [&]{
if (_currentClass)
{
UseAbility();
}
}, _classAbilityTimer);
}
void UseAbility()
{
uint8 random = urand(0, 2);
Unit* target = nullptr;
switch (PlayerAbility[_currentClass][random].target)
{
case ABILITY_TARGET_SELF:
target = me;
break;
case ABILITY_TARGET_VICTIM:
target = me->GetVictim();
break;
case ABILITY_TARGET_ENEMY:
default:
target = SelectTarget(SelectTargetMethod::Random, 0, 100, true);
break;
case ABILITY_TARGET_HEAL:
target = DoSelectLowestHpFriendly(50, 0);
break;
case ABILITY_TARGET_BUFF:
{
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, PlayerAbility[_currentClass][random].spell);
if (!templist.empty())
target = *(templist.begin());
}
break;
}
if (target)
DoCast(target, PlayerAbility[_currentClass][random].spell, false);
_classAbilityTimer = PlayerAbility[_currentClass][random].cooldown;
}
void KilledUnit(Unit* victim) override
{
BossAI::KilledUnit(victim);
if (urand(0, 1))
Talk(SAY_KILL_ONE);
else
Talk(SAY_KILL_TWO);
}
private:
uint8 _currentClass;
std::chrono::milliseconds _classAbilityTimer;
};
struct boss_alyson_antille : public ScriptedAI
{
boss_alyson_antille(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
scheduler.CancelAll();
_friendlyList.clear();
ScriptedAI::Reset();
}
void JustEngagedWith(Unit* who) override
{
ScriptedAI::JustEngagedWith(who);
//populate list of friendly adds and malacrass
GetNearbyFriendlies();
ScheduleTimedEvent(10s, [&]{
bool friendlyCast = false;
RandomReverseFriendlyList();
for (Creature* friendly : _friendlyList)
{
if (friendly->IsAlive() && friendly->IsWithinDist2d(me, 40.0f))
{
DoCast(friendly, SPELL_DISPEL_MAGIC);
friendlyCast = true;
break;
}
}
if (!friendlyCast)
{
if (Map* map = me->GetMap())
{
map->DoForAllPlayers([&](Player* player)
{
if (player->IsWithinDist2d(me, 40.0f))
{
DoCast(player, SPELL_DISPEL_MAGIC);
return;
}
});
}
}
}, 10s);
ScheduleTimedEvent(2500ms, [&]{
RandomReverseFriendlyList();
for (Creature* friendly : _friendlyList)
{
if (friendly->IsAlive() && friendly->IsWithinDist2d(me, 40.0f) && !friendly->IsFullHealth())
{
DoCast(friendly, SPELL_FLASH_HEAL);
break;
}
}
}, 2500ms);
ScheduleTimedEvent(30s, [&]{
DoCastSelf(SPELL_ARCANE_TORRENT); // timer not checked
}, 30s);
}
void RandomReverseFriendlyList()
{
if (urand(0, 1))
_friendlyList.reverse();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
DoMeleeAttackIfReady();
}
};
class boss_hexlord_malacrass : public CreatureScript
{
public:
boss_hexlord_malacrass()
: CreatureScript("boss_hexlord_malacrass")
void GetNearbyFriendlies()
{
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_HEXLORD);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_GAZAKROTH);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_LORD_RADAAN);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_DARKHEART);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_SLITHER);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_FENSTALKER);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_KORAGG);
}
struct boss_hex_lord_malacrassAI : public ScriptedAI
{
boss_hex_lord_malacrassAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
SelectAddEntry();
}
InstanceScript* instance;
ObjectGuid AddGUID[4];
uint32 AddEntry[4];
ObjectGuid PlayerGUID;
uint32 SpiritBolts_Timer;
uint32 DrainPower_Timer;
uint32 SiphonSoul_Timer;
uint32 PlayerAbility_Timer;
uint32 CheckAddState_Timer;
uint32 ResetTimer;
uint32 PlayerClass;
void Reset() override
{
instance->SetData(DATA_HEXLORDEVENT, NOT_STARTED);
SpiritBolts_Timer = 20000;
DrainPower_Timer = 60000;
SiphonSoul_Timer = 100000;
PlayerAbility_Timer = 99999;
CheckAddState_Timer = 5000;
ResetTimer = 5000;
SpawnAdds();
}
void JustEngagedWith(Unit* /*who*/) override
{
instance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS);
DoZoneInCombat();
Talk(SAY_AGGRO);
for (uint8 i = 0; i < 4; ++i)
{
Creature* creature = ObjectAccessor::GetCreature(*me, AddGUID[i]);
if (creature && creature->IsAlive())
creature->AI()->AttackStart(me->GetVictim());
else
{
EnterEvadeMode();
break;
}
}
}
void KilledUnit(Unit* /*victim*/) override
{
switch (urand(0, 1))
{
case 0:
Talk(SAY_KILL_ONE);
break;
case 1:
Talk(SAY_KILL_TWO);
break;
}
}
void JustDied(Unit* /*killer*/) override
{
instance->SetData(DATA_HEXLORDEVENT, DONE);
Talk(SAY_DEATH);
for (uint8 i = 0; i < 4; ++i)
{
Unit* Temp = ObjectAccessor::GetUnit(*me, AddGUID[i]);
if (Temp && Temp->IsAlive())
Unit::DealDamage(Temp, Temp, Temp->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
}
}
void SelectAddEntry()
{
std::vector<uint32> AddList;
for (uint8 i = 0; i < 8; ++i)
AddList.push_back(AddEntryList[i]);
while (AddList.size() > 4)
AddList.erase(AddList.begin() + rand() % AddList.size());
uint8 i = 0;
for (std::vector<uint32>::const_iterator itr = AddList.begin(); itr != AddList.end(); ++itr, ++i)
AddEntry[i] = *itr;
}
void SpawnAdds()
{
for (uint8 i = 0; i < 4; ++i)
{
Creature* creature = (ObjectAccessor::GetCreature((*me), AddGUID[i]));
if (!creature || !creature->IsAlive())
{
if (creature) creature->setDeathState(DeathState::Dead);
creature = me->SummonCreature(AddEntry[i], Pos_X[i], POS_Y, POS_Z, ORIENT, TEMPSUMMON_DEAD_DESPAWN, 0);
if (creature) AddGUID[i] = creature->GetGUID();
}
else
{
creature->AI()->EnterEvadeMode();
creature->SetPosition(Pos_X[i], POS_Y, POS_Z, ORIENT);
creature->StopMovingOnCurrentPos();
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (ResetTimer <= diff)
{
if (me->IsWithinDist3d(119.223f, 1035.45f, 29.4481f, 10))
{
EnterEvadeMode();
return;
}
ResetTimer = 5000;
}
else ResetTimer -= diff;
if (CheckAddState_Timer <= diff)
{
for (uint8 i = 0; i < 4; ++i)
if (Creature* temp = ObjectAccessor::GetCreature(*me, AddGUID[i]))
if (temp->IsAlive() && !temp->GetVictim())
temp->AI()->AttackStart(me->GetVictim());
CheckAddState_Timer = 5000;
}
else CheckAddState_Timer -= diff;
if (DrainPower_Timer <= diff)
{
DoCast(me, SPELL_DRAIN_POWER, true);
Talk(SAY_DRAIN_POWER);
DrainPower_Timer = urand(40000, 55000); // must cast in 60 sec, or buff/debuff will disappear
}
else DrainPower_Timer -= diff;
if (SpiritBolts_Timer <= diff)
{
if (DrainPower_Timer < 12000) // channel 10 sec
SpiritBolts_Timer = 13000; // cast drain power first
else
{
DoCast(me, SPELL_SPIRIT_BOLTS, false);
Talk(SAY_SPIRIT_BOLTS);
SpiritBolts_Timer = 40000;
SiphonSoul_Timer = 10000; // ready to drain
PlayerAbility_Timer = 99999;
}
}
else SpiritBolts_Timer -= diff;
if (SiphonSoul_Timer <= diff)
{
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 70, true);
Unit* trigger = DoSpawnCreature(NPC_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
if (!target || !trigger)
{
EnterEvadeMode();
return;
}
else
{
trigger->SetDisplayId(11686);
trigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
trigger->CastSpell(target, SPELL_SIPHON_SOUL, true);
trigger->GetMotionMaster()->MoveChase(me);
//DoCast(target, SPELL_SIPHON_SOUL, true);
//me->SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
//me->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SIPHON_SOUL);
PlayerGUID = target->GetGUID();
PlayerAbility_Timer = urand(8000, 10000);
PlayerClass = target->getClass() - 1;
if (target->IsClass(CLASS_DRUID))
PlayerClass = CLASS_DRUID;
else if (target->IsClass(CLASS_PRIEST) && target->HasSpell(15473))
PlayerClass = CLASS_PRIEST; // shadow priest
SiphonSoul_Timer = 99999; // buff lasts 30 sec
}
}
else SiphonSoul_Timer -= diff;
if (PlayerAbility_Timer <= diff)
{
//Unit* target = ObjectAccessor::GetUnit(*me, PlayerGUID);
//if (target && target->IsAlive())
//{
UseAbility();
PlayerAbility_Timer = urand(8000, 10000);
//}
}
else PlayerAbility_Timer -= diff;
DoMeleeAttackIfReady();
}
void UseAbility()
{
uint8 random = urand(0, 2);
Unit* target = nullptr;
switch (PlayerAbility[PlayerClass][random].target)
{
case ABILITY_TARGET_SELF:
target = me;
break;
case ABILITY_TARGET_VICTIM:
target = me->GetVictim();
break;
case ABILITY_TARGET_ENEMY:
default:
target = SelectTarget(SelectTargetMethod::Random, 0, 100, true);
break;
case ABILITY_TARGET_HEAL:
target = DoSelectLowestHpFriendly(50, 0);
break;
case ABILITY_TARGET_BUFF:
{
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, PlayerAbility[PlayerClass][random].spell);
if (!templist.empty())
target = *(templist.begin());
}
break;
}
if (target)
DoCast(target, PlayerAbility[PlayerClass][random].spell, false);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_hex_lord_malacrassAI>(creature);
}
};
class boss_alyson_antille : public CreatureScript
{
public:
boss_alyson_antille()
: CreatureScript("boss_alyson_antille")
{
}
struct boss_alyson_antilleAI : public boss_hexlord_addAI
{
//Holy Priest
boss_alyson_antilleAI(Creature* creature) : boss_hexlord_addAI(creature) { }
uint32 flashheal_timer;
uint32 dispelmagic_timer;
void Reset() override
{
flashheal_timer = 2500;
dispelmagic_timer = 10000;
//AcquireGUID();
boss_hexlord_addAI::Reset();
}
void AttackStart(Unit* who) override
{
if (!who)
return;
if (who->isTargetableForAttack())
{
if (me->Attack(who, false))
{
me->GetMotionMaster()->MoveChase(who, 20);
me->AddThreat(who, 0.0f);
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (flashheal_timer <= diff)
{
Unit* target = DoSelectLowestHpFriendly(99, 30000);
if (target)
{
if (target->IsWithinDistInMap(me, 50))
DoCast(target, SPELL_FLASH_HEAL, false);
else
{
/**
* @bug
* Bugged
* //me->GetMotionMaster()->Clear();
* //me->GetMotionMaster()->MoveChase(target, 20);
*/
//me->GetMotionMaster()->Clear();
//me->GetMotionMaster()->MoveChase(target, 20);
}
}
else
{
if (urand(0, 1))
target = DoSelectLowestHpFriendly(50, 0);
else
target = SelectTarget(SelectTargetMethod::Random, 0);
if (target)
DoCast(target, SPELL_DISPEL_MAGIC, false);
}
flashheal_timer = 2500;
}
else flashheal_timer -= diff;
/*if (dispelmagic_timer <= diff)
{
if (urand(0, 1))
{
Unit* target = SelectTarget();
DoCast(target, SPELL_DISPEL_MAGIC, false);
}
else
me->CastSpell(SelectUnit(SelectTargetMethod::Random, 0), SPELL_DISPEL_MAGIC, false);
dispelmagic_timer = 12000;
} else dispelmagic_timer -= diff;*/
boss_hexlord_addAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_alyson_antilleAI>(creature);
}
private:
std::list<Creature* > _friendlyList;
};
class spell_hexlord_unstable_affliction : public AuraScript
@@ -634,7 +449,7 @@ class spell_hexlord_unstable_affliction : public AuraScript
void AddSC_boss_hex_lord_malacrass()
{
new boss_hexlord_malacrass();
new boss_alyson_antille();
RegisterZulAmanCreatureAI(boss_hexlord_malacrass);
RegisterZulAmanCreatureAI(boss_alyson_antille);
RegisterSpellScript(spell_hexlord_unstable_affliction);
}

View File

@@ -125,12 +125,11 @@ enum Misc
struct boss_janalai : public BossAI
{
boss_janalai(Creature* creature) : BossAI(creature, DATA_JANALAIEVENT) { }
boss_janalai(Creature* creature) : BossAI(creature, DATA_JANALAI) { }
void Reset() override
{
BossAI::Reset();
instance->SetData(DATA_JANALAIEVENT, NOT_STARTED);
HatchAllEggs(HATCH_RESET);
_isBombing = false;
_isFlameBreathing = false;
@@ -153,7 +152,6 @@ struct boss_janalai : public BossAI
void JustDied(Unit* killer) override
{
Talk(SAY_DEATH);
instance->SetData(DATA_JANALAIEVENT, DONE);
BossAI::JustDied(killer);
}
@@ -169,7 +167,6 @@ struct boss_janalai : public BossAI
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
Talk(SAY_AGGRO);
//schedule abilities
ScheduleTimedEvent(30s, [&]{

View File

@@ -87,7 +87,7 @@ enum NalorakkGroups
struct boss_nalorakk : public BossAI
{
boss_nalorakk(Creature* creature) : BossAI(creature, DATA_NALORAKKEVENT)
boss_nalorakk(Creature* creature) : BossAI(creature, DATA_NALORAKK)
{
_phase = PHASE_SEND_GUARDS_1;
_ranIntro = false;
@@ -351,7 +351,6 @@ struct boss_nalorakk : public BossAI
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
instance->SetData(DATA_NALORAKKEVENT, DONE);
}
private:

View File

@@ -167,8 +167,6 @@ public:
void Reset() override
{
instance->SetData(DATA_ZULJINEVENT, NOT_STARTED);
Phase = 0;
health_20 = me->CountPctFromMaxHealth(20);
@@ -203,8 +201,6 @@ public:
void JustEngagedWith(Unit* /*who*/) override
{
instance->SetData(DATA_ZULJINEVENT, IN_PROGRESS);
DoZoneInCombat();
Talk(YELL_INTRO);
@@ -222,7 +218,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
instance->SetData(DATA_ZULJINEVENT, DONE);
instance->SetData(DATA_ZULJIN, DONE);
Talk(YELL_DEATH);
Summons.DespawnEntry(CREATURE_COLUMN_OF_FIRE);

View File

@@ -30,7 +30,6 @@ EndScriptData */
enum Misc
{
MAX_ENCOUNTER = 7,
RAND_VENDOR = 2,
WORLDSTATE_SHOW_TIMER = 3104,
WORLDSTATE_TIME_TO_SACRIFICE = 3106
@@ -66,6 +65,11 @@ ObjectData const gameObjectData[] =
{ 0, 0 }
};
BossBoundaryData const boundaries =
{
{ DATA_HEXLORD, new RectangleBoundary(80.50557f, 920.9858f, 155.88986f, 1015.27563f)}
};
class instance_zulaman : public InstanceMapScript
{
public:
@@ -105,6 +109,8 @@ public:
SetHeaders(DataHeader);
LoadObjectData(creatureData, gameObjectData);
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
SetBossNumber(MAX_ENCOUNTER);
LoadBossBoundaries(boundaries);
QuestTimer = 0;
QuestMinute = 0;
@@ -216,10 +222,10 @@ public:
void CheckInstanceStatus()
{
if (BossKilled >= DATA_HALAZZIEVENT)
if (BossKilled >= DATA_HALAZZI)
HandleGameObject(HexLordGateGUID, true);
if (BossKilled >= DATA_HEXLORDEVENT)
if (BossKilled >= DATA_HEXLORD)
HandleGameObject(ZulJinGateGUID, true);
}
@@ -267,8 +273,8 @@ public:
else if (data == DONE)
QuestMinute = 21;
break;
case DATA_NALORAKKEVENT:
m_auiEncounter[DATA_NALORAKKEVENT] = data;
case DATA_NALORAKK:
m_auiEncounter[DATA_NALORAKK] = data;
if (data == DONE)
{
if (QuestMinute)
@@ -280,8 +286,8 @@ public:
SaveToDB();
}
break;
case DATA_AKILZONEVENT:
m_auiEncounter[DATA_AKILZONEVENT] = data;
case DATA_AKILZON:
m_auiEncounter[DATA_AKILZON] = data;
HandleGameObject(AkilzonDoorGUID, data != IN_PROGRESS);
if (data == DONE)
{
@@ -294,28 +300,28 @@ public:
SaveToDB();
}
break;
case DATA_JANALAIEVENT:
m_auiEncounter[DATA_JANALAIEVENT] = data;
case DATA_JANALAI:
m_auiEncounter[DATA_JANALAI] = data;
if (data == DONE)
SummonHostage(2);
SaveToDB();
break;
case DATA_HALAZZIEVENT:
m_auiEncounter[DATA_HALAZZIEVENT] = data;
case DATA_HALAZZI:
m_auiEncounter[DATA_HALAZZI] = data;
HandleGameObject(HalazziDoorGUID, data != IN_PROGRESS);
if (data == DONE) SummonHostage(3);
SaveToDB();
break;
case DATA_HEXLORDEVENT:
m_auiEncounter[DATA_HEXLORDEVENT] = data;
case DATA_HEXLORD:
m_auiEncounter[DATA_HEXLORD] = data;
if (data == IN_PROGRESS)
HandleGameObject(HexLordGateGUID, false);
else if (data == NOT_STARTED)
CheckInstanceStatus();
SaveToDB();
break;
case DATA_ZULJINEVENT:
m_auiEncounter[DATA_ZULJINEVENT] = data;
case DATA_ZULJIN:
m_auiEncounter[DATA_ZULJIN] = data;
HandleGameObject(ZulJinDoorGUID, data != IN_PROGRESS);
SaveToDB();
break;
@@ -334,7 +340,7 @@ public:
if (data == DONE)
{
++BossKilled;
if (QuestMinute && BossKilled >= DATA_HALAZZIEVENT)
if (QuestMinute && BossKilled >= DATA_HALAZZI)
{
QuestMinute = 0;
DoUpdateWorldState(WORLDSTATE_SHOW_TIMER, 0);
@@ -350,18 +356,18 @@ public:
{
case DATA_GONGEVENT:
return m_auiEncounter[DATA_GONGEVENT];
case DATA_NALORAKKEVENT:
return m_auiEncounter[DATA_NALORAKKEVENT];
case DATA_AKILZONEVENT:
return m_auiEncounter[DATA_AKILZONEVENT];
case DATA_JANALAIEVENT:
return m_auiEncounter[DATA_JANALAIEVENT];
case DATA_HALAZZIEVENT:
return m_auiEncounter[DATA_HALAZZIEVENT];
case DATA_HEXLORDEVENT:
return m_auiEncounter[DATA_HEXLORDEVENT];
case DATA_ZULJINEVENT:
return m_auiEncounter[DATA_ZULJINEVENT];
case DATA_NALORAKK:
return m_auiEncounter[DATA_NALORAKK];
case DATA_AKILZON:
return m_auiEncounter[DATA_AKILZON];
case DATA_JANALAI:
return m_auiEncounter[DATA_JANALAI];
case DATA_HALAZZI:
return m_auiEncounter[DATA_HALAZZI];
case DATA_HEXLORD:
return m_auiEncounter[DATA_HEXLORD];
case DATA_ZULJIN:
return m_auiEncounter[DATA_ZULJIN];
case DATA_CHESTLOOTED:
return ChestLooted;
case TYPE_RAND_VENDOR_1:

View File

@@ -26,16 +26,17 @@
enum DataTypes
{
DATA_GONGEVENT = 0,
DATA_NALORAKKEVENT = 1,
DATA_AKILZONEVENT = 2,
DATA_JANALAIEVENT = 3,
DATA_HALAZZIEVENT = 4,
DATA_HEXLORDEVENT = 5,
DATA_ZULJINEVENT = 6,
DATA_SPIRIT_LYNX = 7,
DATA_CHESTLOOTED = 8,
TYPE_RAND_VENDOR_1 = 9,
TYPE_RAND_VENDOR_2 = 10
DATA_NALORAKK = 1,
DATA_AKILZON = 2,
DATA_JANALAI = 3,
DATA_HALAZZI = 4,
DATA_HEXLORD = 5,
DATA_ZULJIN = 6,
MAX_ENCOUNTER = 7,
DATA_SPIRIT_LYNX = 8,
DATA_CHESTLOOTED = 9,
TYPE_RAND_VENDOR_1 = 10,
TYPE_RAND_VENDOR_2 = 11
};
enum CreatureIds