feat(CI/Codestyle): check for curly brackets before/after if/else statements (#20977)

* feat(CI/Codestyle): check for braces after if/else statements

* right need to edit a cpp file to trigger cpp check

* Revert "right need to edit a cpp file to trigger cpp check"

This reverts commit 2e34d8c52f35216549107a3476e79e79ea2ae077.

* fix codestyle in cpp

* Update oculus.cpp

* Update codestyle.py

* Update codestyle.py

* Update codestyle.py

* Update codestyle.py
This commit is contained in:
Kitzunu
2024-12-19 21:14:58 +01:00
committed by GitHub
parent 288d70e58e
commit ceefd89a06
5 changed files with 31 additions and 15 deletions

View File

@@ -21,6 +21,11 @@ results = {
# Main function to parse all the files of the project
def parsing_file(directory: str) -> None:
print("Starting AzerothCore CPP Codestyle check...")
print(" ")
print("Please read the C++ Code Standards for AzerothCore:")
print("https://www.azerothcore.org/wiki/cpp-code-standards")
print(" ")
for root, _, files in os.walk(directory):
for file in files:
if not file.endswith('.ico'): # Skip .ico files that cannot be read
@@ -138,23 +143,23 @@ def npcflags_helpers_check(file: io, file_path: str) -> None:
for line_number, line in enumerate(file, start = 1):
if 'GetUInt32Value(UNIT_NPC_FLAGS)' in line:
print(
f"Please use GetNpcFlags() instead GetUInt32Value(UNIT_NPC_FLAGS): {file_path} at line {line_number}")
f"Please use GetNpcFlags() instead of GetUInt32Value(UNIT_NPC_FLAGS): {file_path} at line {line_number}")
check_failed = True
if 'HasFlag(UNIT_NPC_FLAGS,' in line:
print(
f"Please use HasNpcFlag() instead HasFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
f"Please use HasNpcFlag() instead of HasFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
check_failed = True
if 'SetUInt32Value(UNIT_NPC_FLAGS,' in line:
print(
f"Please use ReplaceAllNpcFlags() instead SetUInt32Value(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
f"Please use ReplaceAllNpcFlags() instead of SetUInt32Value(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
check_failed = True
if 'SetFlag(UNIT_NPC_FLAGS,' in line:
print(
f"Please use SetNpcFlag() instead SetFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
f"Please use SetNpcFlag() instead of SetFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
check_failed = True
if 'RemoveFlag(UNIT_NPC_FLAGS,' in line:
print(
f"Please use RemoveNpcFlag() instead RemoveFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
f"Please use RemoveNpcFlag() instead of RemoveFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
check_failed = True
# Handle the script error and update the result output
if check_failed:
@@ -214,19 +219,26 @@ def misc_codestyle_check(file: io, file_path: str) -> None:
global error_handler, results
file.seek(0) # Reset file pointer to the beginning
check_failed = False
# used to check for "if/else (...) {" "} else" ignores "if/else (...) {...}" "#define ... if/else (...) {"
ifelse_curlyregex = r"^[^#define].*\s+(if|else)(\s*\(.*\))?\s*{[^}]*$|}\s*else(\s*{[^}]*$)"
# Parse all the file
for line_number, line in enumerate(file, start = 1):
if 'const auto&' in line:
print(
f"Please use 'auto const&' syntax instead of 'const auto&': {file_path} at line {line_number}")
f"Please use the 'auto const&' syntax instead of 'const auto&': {file_path} at line {line_number}")
check_failed = True
if re.search(r'\bconst\s+\w+\s*\*\b', line):
print(
f"Please use the syntax 'Class/ObjectType const*' instead of 'const Class/ObjectType*': {file_path} at line {line_number}")
f"Please use the 'Class/ObjectType const*' syntax instead of 'const Class/ObjectType*': {file_path} at line {line_number}")
check_failed = True
if [match for match in [' if(', ' if ( '] if match in line]:
print(
f"AC have as standard: if (XXXX). Please check spaces in your condition': {file_path} at line {line_number}")
f"Please use the 'if (XXXX)' syntax instead of 'if(XXXX)': {file_path} at line {line_number}")
check_failed = True
if re.match(ifelse_curlyregex, line):
print(
f"Curly brackets are not allowed to be leading or trailing if/else statements. Place it on a new line: {file_path} at line {line_number}")
check_failed = True
# Handle the script error and update the result output
if check_failed:

View File

@@ -775,9 +775,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
sScriptMgr->OnQueueUpdate(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating);
if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating)) {
if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating))
return;
}
m_SelectionPools[TEAM_ALLIANCE].Init();
m_SelectionPools[TEAM_HORDE].Init();

View File

@@ -932,7 +932,8 @@ void WorldSession::ComputeNewClockDelta()
uint32 sampleSizeAfterFiltering = 0;
for (auto& pair : _timeSyncClockDeltaQueue.content())
{
if (pair.second <= latencyMedian + latencyStandardDeviation) {
if (pair.second <= latencyMedian + latencyStandardDeviation)
{
clockDeltasAfterFiltering.push_back(pair.first);
sampleSizeAfterFiltering++;
}

View File

@@ -93,7 +93,8 @@ public:
resetPosition = true;
moved = true;
}
else {
else
{
moved = false;
resetPosition = false;
}

View File

@@ -147,7 +147,8 @@ void OPvPCapturePointNA::SpawnNPCsForTeam(HalaaNPCS teamNPC)
{
ObjectGuid::LowType spawnId = teamNPC[i];
const CreatureData* data = sObjectMgr->GetCreatureData(spawnId);
if (data) {
if (data)
{
UpdateCreatureHalaa(spawnId, _pvp->GetMap(), data->posX, data->posY);
_creatures[i] = spawnId;
_creatureTypes[_creatures[i]] = i;
@@ -650,12 +651,14 @@ bool OPvPCapturePointNA::Update(uint32 diff)
}
else m_GuardCheckTimer -= diff;
if (m_capturable) {
if (m_capturable)
{
if (m_RespawnTimer < diff)
{
// if the guards have been killed, then the challenger has one hour to take over halaa.
// in case they fail to do it, the guards are respawned, and they have to start again.
if (GetControllingFaction() == TEAM_ALLIANCE) {
if (GetControllingFaction() == TEAM_ALLIANCE)
{
_state = OBJECTIVESTATE_ALLIANCE;
_value = _maxValue;
}