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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
feat(CI/Codestyle): check for curly brackets before/after if/else statements (#20977)
* feat(CI/Codestyle): check for braces after if/else statements * right need to edit a cpp file to trigger cpp check * Revert "right need to edit a cpp file to trigger cpp check" This reverts commit 2e34d8c52f35216549107a3476e79e79ea2ae077. * fix codestyle in cpp * Update oculus.cpp * Update codestyle.py * Update codestyle.py * Update codestyle.py * Update codestyle.py
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@@ -21,6 +21,11 @@ results = {
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# Main function to parse all the files of the project
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def parsing_file(directory: str) -> None:
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print("Starting AzerothCore CPP Codestyle check...")
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print(" ")
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print("Please read the C++ Code Standards for AzerothCore:")
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print("https://www.azerothcore.org/wiki/cpp-code-standards")
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print(" ")
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for root, _, files in os.walk(directory):
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for file in files:
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if not file.endswith('.ico'): # Skip .ico files that cannot be read
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@@ -138,23 +143,23 @@ def npcflags_helpers_check(file: io, file_path: str) -> None:
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for line_number, line in enumerate(file, start = 1):
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if 'GetUInt32Value(UNIT_NPC_FLAGS)' in line:
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print(
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f"Please use GetNpcFlags() instead GetUInt32Value(UNIT_NPC_FLAGS): {file_path} at line {line_number}")
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f"Please use GetNpcFlags() instead of GetUInt32Value(UNIT_NPC_FLAGS): {file_path} at line {line_number}")
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check_failed = True
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if 'HasFlag(UNIT_NPC_FLAGS,' in line:
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print(
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f"Please use HasNpcFlag() instead HasFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
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f"Please use HasNpcFlag() instead of HasFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
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check_failed = True
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if 'SetUInt32Value(UNIT_NPC_FLAGS,' in line:
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print(
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f"Please use ReplaceAllNpcFlags() instead SetUInt32Value(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
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f"Please use ReplaceAllNpcFlags() instead of SetUInt32Value(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
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check_failed = True
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if 'SetFlag(UNIT_NPC_FLAGS,' in line:
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print(
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f"Please use SetNpcFlag() instead SetFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
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f"Please use SetNpcFlag() instead of SetFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
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check_failed = True
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if 'RemoveFlag(UNIT_NPC_FLAGS,' in line:
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print(
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f"Please use RemoveNpcFlag() instead RemoveFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
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f"Please use RemoveNpcFlag() instead of RemoveFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}")
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check_failed = True
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# Handle the script error and update the result output
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if check_failed:
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@@ -214,19 +219,26 @@ def misc_codestyle_check(file: io, file_path: str) -> None:
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global error_handler, results
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file.seek(0) # Reset file pointer to the beginning
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check_failed = False
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# used to check for "if/else (...) {" "} else" ignores "if/else (...) {...}" "#define ... if/else (...) {"
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ifelse_curlyregex = r"^[^#define].*\s+(if|else)(\s*\(.*\))?\s*{[^}]*$|}\s*else(\s*{[^}]*$)"
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# Parse all the file
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for line_number, line in enumerate(file, start = 1):
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if 'const auto&' in line:
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print(
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f"Please use 'auto const&' syntax instead of 'const auto&': {file_path} at line {line_number}")
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f"Please use the 'auto const&' syntax instead of 'const auto&': {file_path} at line {line_number}")
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check_failed = True
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if re.search(r'\bconst\s+\w+\s*\*\b', line):
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print(
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f"Please use the syntax 'Class/ObjectType const*' instead of 'const Class/ObjectType*': {file_path} at line {line_number}")
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f"Please use the 'Class/ObjectType const*' syntax instead of 'const Class/ObjectType*': {file_path} at line {line_number}")
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check_failed = True
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if [match for match in [' if(', ' if ( '] if match in line]:
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print(
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f"AC have as standard: if (XXXX). Please check spaces in your condition': {file_path} at line {line_number}")
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f"Please use the 'if (XXXX)' syntax instead of 'if(XXXX)': {file_path} at line {line_number}")
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check_failed = True
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if re.match(ifelse_curlyregex, line):
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print(
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f"Curly brackets are not allowed to be leading or trailing if/else statements. Place it on a new line: {file_path} at line {line_number}")
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check_failed = True
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# Handle the script error and update the result output
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if check_failed:
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@@ -775,9 +775,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
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sScriptMgr->OnQueueUpdate(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating);
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if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating)) {
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if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating))
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return;
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}
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m_SelectionPools[TEAM_ALLIANCE].Init();
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m_SelectionPools[TEAM_HORDE].Init();
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@@ -932,7 +932,8 @@ void WorldSession::ComputeNewClockDelta()
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uint32 sampleSizeAfterFiltering = 0;
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for (auto& pair : _timeSyncClockDeltaQueue.content())
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{
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if (pair.second <= latencyMedian + latencyStandardDeviation) {
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if (pair.second <= latencyMedian + latencyStandardDeviation)
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{
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clockDeltasAfterFiltering.push_back(pair.first);
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sampleSizeAfterFiltering++;
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}
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@@ -93,7 +93,8 @@ public:
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resetPosition = true;
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moved = true;
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}
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else {
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else
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{
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moved = false;
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resetPosition = false;
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}
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@@ -147,7 +147,8 @@ void OPvPCapturePointNA::SpawnNPCsForTeam(HalaaNPCS teamNPC)
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{
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ObjectGuid::LowType spawnId = teamNPC[i];
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const CreatureData* data = sObjectMgr->GetCreatureData(spawnId);
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if (data) {
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if (data)
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{
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UpdateCreatureHalaa(spawnId, _pvp->GetMap(), data->posX, data->posY);
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_creatures[i] = spawnId;
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_creatureTypes[_creatures[i]] = i;
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@@ -650,12 +651,14 @@ bool OPvPCapturePointNA::Update(uint32 diff)
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}
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else m_GuardCheckTimer -= diff;
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if (m_capturable) {
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if (m_capturable)
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{
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if (m_RespawnTimer < diff)
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{
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// if the guards have been killed, then the challenger has one hour to take over halaa.
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// in case they fail to do it, the guards are respawned, and they have to start again.
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if (GetControllingFaction() == TEAM_ALLIANCE) {
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if (GetControllingFaction() == TEAM_ALLIANCE)
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{
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_state = OBJECTIVESTATE_ALLIANCE;
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_value = _maxValue;
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}
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