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fix(Core): SMART_EVENT_RANGE (#13064)
* Update SmartScriptMgr.h * Update SmartScript.cpp
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@@ -4302,10 +4302,10 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTrigger const* at)
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InitTimer((*i));//calculate timers for first time use
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if (i->GetEventType() == SMART_EVENT_RANGE && i->GetActionType() == SMART_ACTION_ALLOW_COMBAT_MOVEMENT)
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{
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if (i->action.combatMove.move == 1 && i->event.minMaxRepeat.min > minEnableDist)
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minEnableDist = i->event.minMaxRepeat.min;
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else if (i->action.combatMove.move == 0 && (i->event.minMaxRepeat.max < maxDisableDist || maxDisableDist == 0))
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maxDisableDist = i->event.minMaxRepeat.max;
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if (i->action.combatMove.move == 1 && i->event.rangeRepeat.minRange > minEnableDist)
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minEnableDist = i->event.rangeRepeat.minRange;
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else if (i->action.combatMove.move == 0 && (i->event.rangeRepeat.maxRange < maxDisableDist || maxDisableDist == 0))
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maxDisableDist = i->event.rangeRepeat.maxRange;
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}
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// Xinef: if smartcast combat move flag is present
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@@ -124,7 +124,7 @@ enum SMART_EVENT
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SMART_EVENT_DEATH = 6, // NONE
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SMART_EVENT_EVADE = 7, // NONE
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SMART_EVENT_SPELLHIT = 8, // SpellID, School, CooldownMin, CooldownMax
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SMART_EVENT_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
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SMART_EVENT_RANGE = 9, // minRange, maxRange, repeatMin, repeatMax, onlyFireOnRepeat
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SMART_EVENT_OOC_LOS = 10, // HostilityMode, MaxRnage, CooldownMin, CooldownMax, PlayerOnly
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SMART_EVENT_RESPAWN = 11, // type, MapId, ZoneId
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SMART_EVENT_TARGET_HEALTH_PCT = 12, // HPMin%, HPMax%, RepeatMin, RepeatMax
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