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fix(Core): Crash on random movement SAI (#13862)
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@@ -1950,7 +1950,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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}
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if (!foundTarget && me && IsCreature(me))
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if (!foundTarget && me && IsCreature(me) && me->IsAlive())
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{
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if (e.action.moveRandom.distance)
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me->GetMotionMaster()->MoveRandom(float(e.action.moveRandom.distance));
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