mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
feat(CI/Codestyle): add check core logs (#6012)
This commit is contained in:
@@ -5,13 +5,14 @@ echo "Codestyle check script:"
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echo
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echo
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declare -A singleLineRegexChecks=(
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declare -A singleLineRegexChecks=(
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["LOG_.+GetCounter"]="Use ObjectGuid::ToString().c_str() method instead of ObjectGuid::GetCounter() when logging. Check the lines above"
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["[[:blank:]]$"]="Remove whitespace at the end of the lines above"
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["[[:blank:]]$"]="Remove whitespace at the end of the lines above"
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["\t"]="Replace tabs with 4 spaces in the lines above"
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["\t"]="Replace tabs with 4 spaces in the lines above"
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)
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)
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for check in ${!singleLineRegexChecks[@]}; do
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for check in ${!singleLineRegexChecks[@]}; do
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echo " Checking RegEx: '${check}'"
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echo " Checking RegEx: '${check}'"
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if grep -P -r -I -n ${check} src; then
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if grep -P -r -I -n ${check} src; then
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echo
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echo
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echo "${singleLineRegexChecks[$check]}"
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echo "${singleLineRegexChecks[$check]}"
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@@ -19,5 +20,21 @@ for check in ${!singleLineRegexChecks[@]}; do
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fi
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fi
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done
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done
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declare -A multiLineRegexChecks=(
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["LOG_[^;]+GetCounter"]="Use ObjectGuid::ToString().c_str() method instead of ObjectGuid::GetCounter() when logging. Check the lines above"
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["\n\n\n"]="Multiple blank lines detected, keep only one. Check the files above"
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)
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for check in ${!multiLineRegexChecks[@]}; do
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echo " Checking RegEx: '${check}'"
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if grep -Pzo -r -I ${check} src; then
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echo
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echo
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echo "${multiLineRegexChecks[$check]}"
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exit 1
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fi
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done
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echo
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echo
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echo "Everything looks good"
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echo "Everything looks good"
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@@ -275,7 +275,6 @@ struct CreatureData
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bool overwrittenZ{false};
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bool overwrittenZ{false};
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};
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};
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struct CreatureModelInfo
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struct CreatureModelInfo
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{
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{
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float bounding_radius;
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float bounding_radius;
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@@ -1036,7 +1036,7 @@ SpellCastResult Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const
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{
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{
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if (!spellInfo)
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if (!spellInfo)
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{
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{
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LOG_ERROR("server", "CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUID().GetCounter() : GetEntry()));
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LOG_ERROR("entities.unit", "CastSpell: unknown spell by caster %s", GetGUID().ToString().c_str());
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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}
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@@ -1070,7 +1070,7 @@ SpellCastResult Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags t
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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if (!spellInfo)
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{
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{
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LOG_ERROR("server", "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUID().GetCounter() : GetEntry()));
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LOG_ERROR("entities.unit", "CastSpell: unknown spell %u by caster %s", spellId, GetGUID().ToString().c_str());
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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}
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@@ -1120,9 +1120,10 @@ SpellCastResult Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& v
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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if (!spellInfo)
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{
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{
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LOG_ERROR("server", "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUID().GetCounter() : GetEntry()));
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LOG_ERROR("entities.unit", "CastSpell: unknown spell %u by caster %s", spellId, GetGUID().ToString().c_str());
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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}
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SpellCastTargets targets;
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SpellCastTargets targets;
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targets.SetUnitTarget(victim);
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targets.SetUnitTarget(victim);
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@@ -1134,9 +1135,10 @@ SpellCastResult Unit::CastSpell(float x, float y, float z, uint32 spellId, bool
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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if (!spellInfo)
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{
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{
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LOG_ERROR("server", "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUID().GetCounter() : GetEntry()));
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LOG_ERROR("entities.unit", "CastSpell: unknown spell %u by caster %s", spellId, GetGUID().ToString().c_str());
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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}
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SpellCastTargets targets;
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SpellCastTargets targets;
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targets.SetDst(x, y, z, GetOrientation());
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targets.SetDst(x, y, z, GetOrientation());
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@@ -1148,9 +1150,10 @@ SpellCastResult Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered,
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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if (!spellInfo)
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{
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{
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LOG_ERROR("server", "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUID().GetCounter() : GetEntry()));
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LOG_ERROR("entities.unit", "CastSpell: unknown spell %u by caster %s", spellId, GetGUID().ToString().c_str());
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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return SPELL_FAILED_SPELL_UNAVAILABLE;
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}
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}
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SpellCastTargets targets;
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SpellCastTargets targets;
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targets.SetGOTarget(go);
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targets.SetGOTarget(go);
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@@ -747,7 +747,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
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{
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{
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std::string dump;
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std::string dump;
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if (PlayerDumpWriter().GetDump(guid.GetCounter(), dump))
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if (PlayerDumpWriter().GetDump(guid.GetCounter(), dump))
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LOG_CHAR_DUMP(dump.c_str(), GetAccountId(), guid.GetCounter(), name.c_str());
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LOG_CHAR_DUMP(dump.c_str(), GetAccountId(), guid.GetRawValue(), name.c_str());
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}
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}
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sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
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sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
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@@ -247,9 +247,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
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Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
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Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
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uint8 signs = signatures ? signatures->signatureMap.size() : 0;
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uint8 signs = signatures ? signatures->signatureMap.size() : 0;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition %s", petitionguid.ToString().c_str());
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LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionguid.GetCounter());
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#endif
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WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signs * 12));
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WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signs * 12));
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data << petitionguid; // petition guid
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data << petitionguid; // petition guid
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@@ -189,11 +189,14 @@ namespace Movement
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bool MoveSplineInitArgs::Validate(Unit* unit) const
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bool MoveSplineInitArgs::Validate(Unit* unit) const
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{
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{
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#define CHECK(exp) \
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#define CHECK(exp) \
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if (!(exp))\
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if (!(exp)) \
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{\
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{ \
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LOG_ERROR("server", "MoveSplineInitArgs::Validate: expression '%s' failed for GUID: %u Entry: %u", #exp, unit->GetTypeId() == TYPEID_PLAYER ? unit->GetGUID().GetCounter() : unit->ToCreature()->GetSpawnId(), unit->GetEntry());\
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if (unit) \
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return false;\
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LOG_ERROR("misc.movesplineinitargs", "MoveSplineInitArgs::Validate: expression '%s' failed for %s", #exp, unit->GetGUID().ToString().c_str()); \
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}
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else \
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LOG_ERROR("misc.movesplineinitargs", "MoveSplineInitArgs::Validate: expression '%s' failed for cyclic spline continuation", #exp); \
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return false;\
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}
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CHECK(path.size() > 1);
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CHECK(path.size() > 1);
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CHECK(velocity > 0.01f);
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CHECK(velocity > 0.01f);
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CHECK(time_perc >= 0.f && time_perc <= 1.f);
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CHECK(time_perc >= 0.f && time_perc <= 1.f);
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@@ -5,12 +5,8 @@ They will be git-ignored.
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Remember to use cmake macros inside your CMakeLists.txt to correctly add your scripts to the project solution.
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Remember to use cmake macros inside your CMakeLists.txt to correctly add your scripts to the project solution.
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**/!\ BTW, we strongly suggest you to use our module system to create your custom powerful module instead of simple scripts.**
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**/!\ BTW, we strongly suggest you to use our module system to create your custom powerful module instead of simple scripts.**
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---------------------------
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---------------------------
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## How to add your custom script:
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## How to add your custom script:
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@@ -36,7 +36,6 @@ public:
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}
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}
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};
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};
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void AddSC_warlock_pet_scripts()
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void AddSC_warlock_pet_scripts()
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{
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{
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new npc_pet_warlock_imp();
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new npc_pet_warlock_imp();
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Block a user