converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -42,14 +42,14 @@ BoundInstancesMap InstanceSaveManager::emptyBoundInstancesMap;
InstanceSaveManager::~InstanceSaveManager()
{
lock_instLists = true;
// pussywizard: crashes on calling function in destructor (PlayerUnbindInstance), completely not needed anyway
// pussywizard: crashes on calling function in destructor (PlayerUnbindInstance), completely not needed anyway
/*for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
{
InstanceSave* save = itr->second;
InstanceSave::PlayerListType &pList = save->m_playerList;
while (!pList.empty())
PlayerUnbindInstance(*(pList.begin()), save->GetMapId(), save->GetDifficulty(), false);
InstanceSave::PlayerListType &pList = save->m_playerList;
while (!pList.empty())
PlayerUnbindInstance(*(pList.begin()), save->GetMapId(), save->GetDifficulty(), false);
delete save;
}*/
@@ -82,19 +82,19 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
}
time_t resetTime, extendedResetTime;
if (entry->map_type == MAP_RAID || difficulty > DUNGEON_DIFFICULTY_NORMAL)
{
if (entry->map_type == MAP_RAID || difficulty > DUNGEON_DIFFICULTY_NORMAL)
{
resetTime = GetResetTimeFor(mapId, difficulty);
extendedResetTime = GetExtendedResetTimeFor(mapId, difficulty);
}
extendedResetTime = GetExtendedResetTimeFor(mapId, difficulty);
}
else
{
{
resetTime = time(NULL) + 3*DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
extendedResetTime = 0;
}
extendedResetTime = 0;
}
InstanceSave* save = new InstanceSave(mapId, instanceId, difficulty, resetTime, extendedResetTime);
if (!startup)
save->InsertToDB();
if (!startup)
save->InsertToDB();
m_instanceSaveById[instanceId] = save;
return save;
@@ -108,33 +108,33 @@ InstanceSave* InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
bool InstanceSaveManager::DeleteInstanceSaveIfNeeded(uint32 InstanceId, bool skipMapCheck)
{
return DeleteInstanceSaveIfNeeded(GetInstanceSave(InstanceId), skipMapCheck);
return DeleteInstanceSaveIfNeeded(GetInstanceSave(InstanceId), skipMapCheck);
}
bool InstanceSaveManager::DeleteInstanceSaveIfNeeded(InstanceSave* save, bool skipMapCheck)
{
// pussywizard: save is removed only when there are no more players bound AND the map doesn't exist
// pussywizard: this function is called when unbinding a player and when unloading a map
if (!lock_instLists && save && save->m_playerList.empty() && (skipMapCheck || !sMapMgr->FindMap(save->GetMapId(), save->GetInstanceId())))
{
// delete save from storage:
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(save->GetInstanceId());
ASSERT(itr != m_instanceSaveById.end() && itr->second == save);
m_instanceSaveById.erase(itr);
// pussywizard: save is removed only when there are no more players bound AND the map doesn't exist
// pussywizard: this function is called when unbinding a player and when unloading a map
if (!lock_instLists && save && save->m_playerList.empty() && (skipMapCheck || !sMapMgr->FindMap(save->GetMapId(), save->GetInstanceId())))
{
// delete save from storage:
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(save->GetInstanceId());
ASSERT(itr != m_instanceSaveById.end() && itr->second == save);
m_instanceSaveById.erase(itr);
// delete save from db:
// character_instance is deleted when unbinding a certain player
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, save->GetInstanceId());
CharacterDatabase.Execute(stmt);
// delete save from db:
// character_instance is deleted when unbinding a certain player
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, save->GetInstanceId());
CharacterDatabase.Execute(stmt);
// clear respawn times (if map is loaded do it just to be sure, if already unloaded it won't do it by itself)
Map::DeleteRespawnTimesInDB(save->GetMapId(), save->GetInstanceId());
// clear respawn times (if map is loaded do it just to be sure, if already unloaded it won't do it by itself)
Map::DeleteRespawnTimesInDB(save->GetMapId(), save->GetInstanceId());
delete save;
return true;
}
return false;
delete save;
return true;
}
return false;
}
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, time_t extendedResetTime)
@@ -161,9 +161,9 @@ void InstanceSave::InsertToDB()
data = instanceScript->GetSaveData();
completedEncounters = instanceScript->GetCompletedEncounterMask();
// pussywizard:
SetInstanceData(data);
SetCompletedEncounterMask(completedEncounters);
// pussywizard:
SetInstanceData(data);
SetCompletedEncounterMask(completedEncounters);
}
}
@@ -200,17 +200,17 @@ MapEntry const* InstanceSave::GetMapEntry()
void InstanceSave::AddPlayer(uint32 guidLow)
{
TRINITY_GUARD(ACE_Thread_Mutex, _lock);
m_playerList.push_back(guidLow);
TRINITY_GUARD(ACE_Thread_Mutex, _lock);
m_playerList.push_back(guidLow);
}
bool InstanceSave::RemovePlayer(uint32 guidLow, InstanceSaveManager* ism)
{
TRINITY_GUARD(ACE_Thread_Mutex, _lock);
m_playerList.remove(guidLow);
TRINITY_GUARD(ACE_Thread_Mutex, _lock);
m_playerList.remove(guidLow);
// ism passed as an argument to avoid calling via singleton (might result in a deadlock)
return ism->DeleteInstanceSaveIfNeeded(this->GetInstanceId(), false);
// ism passed as an argument to avoid calling via singleton (might result in a deadlock)
return ism->DeleteInstanceSaveIfNeeded(this->GetInstanceId(), false);
}
void InstanceSaveManager::LoadInstances()
@@ -220,8 +220,8 @@ void InstanceSaveManager::LoadInstances()
// Delete character_instance for non-existent character
CharacterDatabase.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL");
// Delete expired normal instances (normals expire after 3 days even if someone is still bound to them, cleared on startup)
CharacterDatabase.DirectExecute("DELETE FROM instance WHERE resettime > 0 AND resettime < UNIX_TIMESTAMP()");
// Delete expired normal instances (normals expire after 3 days even if someone is still bound to them, cleared on startup)
CharacterDatabase.DirectExecute("DELETE FROM instance WHERE resettime > 0 AND resettime < UNIX_TIMESTAMP()");
// Delete instance with no binds
CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance WHERE ci.guid IS NULL");
@@ -241,9 +241,9 @@ void InstanceSaveManager::LoadInstances()
// Load reset times and clean expired instances
LoadResetTimes();
// pussywizard
LoadInstanceSaves();
LoadCharacterBinds();
// pussywizard
LoadInstanceSaves();
LoadCharacterBinds();
sLog->outString(">> Loaded instances and binds in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
@@ -299,10 +299,10 @@ void InstanceSaveManager::LoadResetTimes()
{
// initialize the reset time
t = today + period + diff;
SetResetTimeFor(mapid, difficulty, t);
SetResetTimeFor(mapid, difficulty, t);
CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u', '%u', '%u')", mapid, difficulty, (uint32)t);
}
SetExtendedResetTimeFor(mapid, difficulty, t + period);
SetExtendedResetTimeFor(mapid, difficulty, t + period);
// schedule the global reset/warning
uint8 type;
@@ -316,7 +316,7 @@ void InstanceSaveManager::LoadResetTimes()
void InstanceSaveManager::LoadInstanceSaves()
{
QueryResult result = CharacterDatabase.Query("SELECT id, map, resettime, difficulty, completedEncounters, data FROM instance ORDER BY id ASC");
QueryResult result = CharacterDatabase.Query("SELECT id, map, resettime, difficulty, completedEncounters, data FROM instance ORDER BY id ASC");
if (result)
{
do
@@ -324,23 +324,23 @@ void InstanceSaveManager::LoadInstanceSaves()
Field* fields = result->Fetch();
uint32 instanceId = fields[0].GetUInt32();
uint32 mapId = fields[1].GetUInt16();
time_t resettime = time_t(fields[2].GetUInt32());
uint8 difficulty = fields[3].GetUInt8();
uint32 completedEncounters = fields[4].GetUInt32();
std::string instanceData = fields[5].GetString();
uint32 mapId = fields[1].GetUInt16();
time_t resettime = time_t(fields[2].GetUInt32());
uint8 difficulty = fields[3].GetUInt8();
uint32 completedEncounters = fields[4].GetUInt32();
std::string instanceData = fields[5].GetString();
// Mark instance id as being used
sMapMgr->RegisterInstanceId(instanceId);
InstanceSave* save = AddInstanceSave(mapId, instanceId, Difficulty(difficulty), true);
if (save)
{
save->SetCompletedEncounterMask(completedEncounters);
save->SetInstanceData(instanceData);
if (resettime > 0)
save->SetResetTime(resettime);
}
InstanceSave* save = AddInstanceSave(mapId, instanceId, Difficulty(difficulty), true);
if (save)
{
save->SetCompletedEncounterMask(completedEncounters);
save->SetInstanceData(instanceData);
if (resettime > 0)
save->SetResetTime(resettime);
}
}
while (result->NextRow());
}
@@ -348,9 +348,9 @@ void InstanceSaveManager::LoadInstanceSaves()
void InstanceSaveManager::LoadCharacterBinds()
{
lock_instLists = true;
lock_instLists = true;
QueryResult result = CharacterDatabase.Query("SELECT guid, instance, permanent, extended FROM character_instance");
QueryResult result = CharacterDatabase.Query("SELECT guid, instance, permanent, extended FROM character_instance");
if (result)
{
do
@@ -362,41 +362,41 @@ void InstanceSaveManager::LoadCharacterBinds()
bool perm = fields[2].GetBool();
bool extended = fields[3].GetBool();
if (InstanceSave* save = GetInstanceSave(instanceId))
{
PlayerCreateBoundInstancesMaps(guid);
InstancePlayerBind& bind = playerBindStorage[guid]->m[save->GetDifficulty()][save->GetMapId()];
if (bind.save) // pussywizard: another bind for the same map and difficulty! may happen because of mysql thread races
{
if (bind.perm) // already loaded perm -> delete currently checked one from db
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
stmt->setUInt32(0, guid);
stmt->setUInt32(1, instanceId);
CharacterDatabase.Execute(stmt);
continue;
}
else // override temp bind by newest one
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
stmt->setUInt32(0, guid);
stmt->setUInt32(1, bind.save->GetInstanceId());
CharacterDatabase.Execute(stmt);
bind.save->RemovePlayer(guid, this);
}
}
bind.save = save;
bind.perm = perm;
bind.extended = extended;
save->AddPlayer(guid);
if (perm)
save->SetCanReset(false);
}
if (InstanceSave* save = GetInstanceSave(instanceId))
{
PlayerCreateBoundInstancesMaps(guid);
InstancePlayerBind& bind = playerBindStorage[guid]->m[save->GetDifficulty()][save->GetMapId()];
if (bind.save) // pussywizard: another bind for the same map and difficulty! may happen because of mysql thread races
{
if (bind.perm) // already loaded perm -> delete currently checked one from db
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
stmt->setUInt32(0, guid);
stmt->setUInt32(1, instanceId);
CharacterDatabase.Execute(stmt);
continue;
}
else // override temp bind by newest one
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
stmt->setUInt32(0, guid);
stmt->setUInt32(1, bind.save->GetInstanceId());
CharacterDatabase.Execute(stmt);
bind.save->RemovePlayer(guid, this);
}
}
bind.save = save;
bind.perm = perm;
bind.extended = extended;
save->AddPlayer(guid);
if (perm)
save->SetCanReset(false);
}
}
while (result->NextRow());
}
lock_instLists = false;
lock_instLists = false;
}
void InstanceSaveManager::ScheduleReset(time_t time, InstResetEvent event)
@@ -408,7 +408,7 @@ void InstanceSaveManager::Update()
{
time_t now = time(NULL);
time_t t;
bool resetOccurred = false;
bool resetOccurred = false;
while (!m_resetTimeQueue.empty())
{
@@ -417,7 +417,7 @@ void InstanceSaveManager::Update()
break;
InstResetEvent &event = m_resetTimeQueue.begin()->second;
if (event.type)
if (event.type)
{
// global reset/warning for a certain map
time_t resetTime = GetResetTimeFor(event.mapid, event.difficulty);
@@ -429,24 +429,24 @@ void InstanceSaveManager::Update()
++event.type;
ScheduleReset(resetTime - ResetTimeDelay[event.type-1], event);
}
else
resetOccurred = true;
else
resetOccurred = true;
}
m_resetTimeQueue.erase(m_resetTimeQueue.begin());
}
// pussywizard: send updated calendar and raid info
if (resetOccurred)
{
sLog->outString("Instance ID reset occurred, sending updated calendar and raid info to all players!");
WorldPacket dummy;
for (SessionMap::const_iterator itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
if (Player* plr = itr->second->GetPlayer())
{
itr->second->HandleCalendarGetCalendar(dummy);
plr->SendRaidInfo();
}
}
// pussywizard: send updated calendar and raid info
if (resetOccurred)
{
sLog->outString("Instance ID reset occurred, sending updated calendar and raid info to all players!");
WorldPacket dummy;
for (SessionMap::const_iterator itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
if (Player* plr = itr->second->GetPlayer())
{
itr->second->HandleCalendarGetCalendar(dummy);
plr->SendRaidInfo();
}
}
}
void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
@@ -454,46 +454,46 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
lock_instLists = true;
InstanceSave::PlayerListType &pList = itr->second->m_playerList;
for (InstanceSave::PlayerListType::iterator iter = pList.begin(), iter2; iter != pList.end(); )
{
iter2 = iter++;
PlayerUnbindInstanceNotExtended(*iter2, itr->second->GetMapId(), itr->second->GetDifficulty(), ObjectAccessor::GetObjectInOrOutOfWorld(MAKE_NEW_GUID(*iter2, 0, HIGHGUID_PLAYER), (Player*)NULL));
}
for (InstanceSave::PlayerListType::iterator iter = pList.begin(), iter2; iter != pList.end(); )
{
iter2 = iter++;
PlayerUnbindInstanceNotExtended(*iter2, itr->second->GetMapId(), itr->second->GetDifficulty(), ObjectAccessor::GetObjectInOrOutOfWorld(MAKE_NEW_GUID(*iter2, 0, HIGHGUID_PLAYER), (Player*)NULL));
}
// delete stuff if no players left (noone extended id)
if (pList.empty())
{
// delete character_instance per id, delete instance per id
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, itr->second->GetInstanceId());
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, itr->second->GetInstanceId());
CharacterDatabase.Execute(stmt);
// delete stuff if no players left (noone extended id)
if (pList.empty())
{
// delete character_instance per id, delete instance per id
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, itr->second->GetInstanceId());
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, itr->second->GetInstanceId());
CharacterDatabase.Execute(stmt);
// clear respawn times if the map is already unloaded and won't do it by itself
if (!sMapMgr->FindMap(itr->second->GetMapId(), itr->second->GetInstanceId()))
Map::DeleteRespawnTimesInDB(itr->second->GetMapId(), itr->second->GetInstanceId());
// clear respawn times if the map is already unloaded and won't do it by itself
if (!sMapMgr->FindMap(itr->second->GetMapId(), itr->second->GetInstanceId()))
Map::DeleteRespawnTimesInDB(itr->second->GetMapId(), itr->second->GetInstanceId());
delete itr->second;
m_instanceSaveById.erase(itr);
}
else
{
// delete character_instance per id where extended = 0, transtaction with set extended = 0, transaction is used to avoid mysql thread races
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_NOT_EXTENDED);
stmt->setUInt32(0, itr->second->GetInstanceId());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE_SET_NOT_EXTENDED);
stmt->setUInt32(0, itr->second->GetInstanceId());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
delete itr->second;
m_instanceSaveById.erase(itr);
}
else
{
// delete character_instance per id where extended = 0, transtaction with set extended = 0, transaction is used to avoid mysql thread races
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_NOT_EXTENDED);
stmt->setUInt32(0, itr->second->GetInstanceId());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE_SET_NOT_EXTENDED);
stmt->setUInt32(0, itr->second->GetInstanceId());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// update reset time and extended reset time for instance save
itr->second->SetResetTime(GetResetTimeFor(itr->second->GetMapId(), itr->second->GetDifficulty()));
itr->second->SetExtendedResetTime(GetExtendedResetTimeFor(itr->second->GetMapId(), itr->second->GetDifficulty()));
}
// update reset time and extended reset time for instance save
itr->second->SetResetTime(GetResetTimeFor(itr->second->GetMapId(), itr->second->GetDifficulty()));
itr->second->SetExtendedResetTime(GetExtendedResetTimeFor(itr->second->GetMapId(), itr->second->GetDifficulty()));
}
lock_instLists = false;
}
@@ -554,7 +554,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
{
Map* map2 = mitr->second;
if (!map2->IsDungeon() || map2->GetDifficulty() != difficulty)
if (!map2->IsDungeon() || map2->GetDifficulty() != difficulty)
continue;
if (warn)
@@ -567,23 +567,23 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
map2->ToInstanceMap()->SendResetWarnings(timeLeft);
}
else
{
InstanceSave* save = GetInstanceSave(map2->GetInstanceId());
map2->ToInstanceMap()->Reset(INSTANCE_RESET_GLOBAL, (save ? &(save->m_playerList) : NULL));
}
{
InstanceSave* save = GetInstanceSave(map2->GetInstanceId());
map2->ToInstanceMap()->Reset(INSTANCE_RESET_GLOBAL, (save ? &(save->m_playerList) : NULL));
}
}
}
InstancePlayerBind* InstanceSaveManager::PlayerBindToInstance(uint32 guidLow, InstanceSave* save, bool permanent, Player* player /*= NULL*/)
{
InstancePlayerBind& bind = playerBindStorage[guidLow]->m[save->GetDifficulty()][save->GetMapId()];
ASSERT(!bind.perm || permanent); // ensure there's no changing permanent to temporary, this can be done only by unbinding
InstancePlayerBind& bind = playerBindStorage[guidLow]->m[save->GetDifficulty()][save->GetMapId()];
ASSERT(!bind.perm || permanent); // ensure there's no changing permanent to temporary, this can be done only by unbinding
if (bind.save)
{
if (save != bind.save || permanent != bind.perm)
{
bind.extended = false;
if (bind.save)
{
if (save != bind.save || permanent != bind.perm)
{
bind.extended = false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE);
stmt->setUInt32(0, save->GetInstanceId());
@@ -591,34 +591,34 @@ InstancePlayerBind* InstanceSaveManager::PlayerBindToInstance(uint32 guidLow, In
stmt->setUInt32(2, guidLow);
stmt->setUInt32(3, bind.save->GetInstanceId());
CharacterDatabase.Execute(stmt);
}
}
else
{
// pussywizard: protect against mysql thread races!
// pussywizard: CHANGED MY MIND! DON'T SLOW DOWN THIS QUERY! HANDLE ONLY DURING LOADING FROM DB!
// example: enter instance -> bind -> update old id to new id -> exit -> delete new id
// if delete by new id is executed before update, then we end up with shit in db
/*SQLTransaction trans = CharacterDatabase.BeginTransaction();
// ensure any shit for that map+difficulty is deleted!
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_GUID_MAP_DIFF); // DELETE ci FROM character_instance ci JOIN instance i ON ci.instance = i.id WHERE ci.guid = ? AND i.map = ? AND i.difficulty = ?
stmt->setUInt32(0, guidLow);
}
}
else
{
// pussywizard: protect against mysql thread races!
// pussywizard: CHANGED MY MIND! DON'T SLOW DOWN THIS QUERY! HANDLE ONLY DURING LOADING FROM DB!
// example: enter instance -> bind -> update old id to new id -> exit -> delete new id
// if delete by new id is executed before update, then we end up with shit in db
/*SQLTransaction trans = CharacterDatabase.BeginTransaction();
// ensure any shit for that map+difficulty is deleted!
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_GUID_MAP_DIFF); // DELETE ci FROM character_instance ci JOIN instance i ON ci.instance = i.id WHERE ci.guid = ? AND i.map = ? AND i.difficulty = ?
stmt->setUInt32(0, guidLow);
stmt->setUInt16(1, uint16(save->GetMapId()));
stmt->setUInt8(2, uint8(save->GetDifficulty()));
trans->Append(stmt);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, save->GetInstanceId());
stmt->setBool(2, permanent);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);*/
CharacterDatabase.CommitTransaction(trans);*/
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, save->GetInstanceId());
stmt->setBool(2, permanent);
CharacterDatabase.Execute(stmt);
}
}
if (bind.save != save)
{
@@ -628,80 +628,80 @@ InstancePlayerBind* InstanceSaveManager::PlayerBindToInstance(uint32 guidLow, In
}
if (permanent)
{
{
save->SetCanReset(false);
if (!bind.perm && player) // temporary changing to permanent
player->GetSession()->SendCalendarRaidLockout(save, true);
}
if (!bind.perm && player) // temporary changing to permanent
player->GetSession()->SendCalendarRaidLockout(save, true);
}
bind.save = save;
bind.perm = permanent;
if (player)
sScriptMgr->OnPlayerBindToInstance(player, save->GetDifficulty(), save->GetMapId(), permanent);
if (player)
sScriptMgr->OnPlayerBindToInstance(player, save->GetDifficulty(), save->GetMapId(), permanent);
return &bind;
return &bind;
}
void InstanceSaveManager::PlayerUnbindInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player* player /*= NULL*/)
{
BoundInstancesMapWrapper* w = playerBindStorage[guidLow];
BoundInstancesMap::iterator itr = w->m[difficulty].find(mapid);
if (itr != w->m[difficulty].end())
{
if (deleteFromDB)
{
BoundInstancesMapWrapper* w = playerBindStorage[guidLow];
BoundInstancesMap::iterator itr = w->m[difficulty].find(mapid);
if (itr != w->m[difficulty].end())
{
if (deleteFromDB)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, itr->second.save->GetInstanceId());
CharacterDatabase.Execute(stmt);
}
}
if (itr->second.perm && player)
player->GetSession()->SendCalendarRaidLockout(itr->second.save, false);
InstanceSave* tmp = itr->second.save;
w->m[difficulty].erase(itr);
InstanceSave* tmp = itr->second.save;
w->m[difficulty].erase(itr);
tmp->RemovePlayer(guidLow, this);
}
}
}
void InstanceSaveManager::PlayerUnbindInstanceNotExtended(uint32 guidLow, uint32 mapid, Difficulty difficulty, Player* player /*= NULL*/)
{
BoundInstancesMapWrapper* w = playerBindStorage[guidLow];
BoundInstancesMap::iterator itr = w->m[difficulty].find(mapid);
if (itr != w->m[difficulty].end())
{
if (itr->second.extended)
itr->second.extended = false;
else
{
if (itr->second.perm && player)
player->GetSession()->SendCalendarRaidLockout(itr->second.save, false);
BoundInstancesMapWrapper* w = playerBindStorage[guidLow];
BoundInstancesMap::iterator itr = w->m[difficulty].find(mapid);
if (itr != w->m[difficulty].end())
{
if (itr->second.extended)
itr->second.extended = false;
else
{
if (itr->second.perm && player)
player->GetSession()->SendCalendarRaidLockout(itr->second.save, false);
InstanceSave* tmp = itr->second.save;
w->m[difficulty].erase(itr);
tmp->RemovePlayer(guidLow, this);
}
}
InstanceSave* tmp = itr->second.save;
w->m[difficulty].erase(itr);
tmp->RemovePlayer(guidLow, this);
}
}
}
InstancePlayerBind* InstanceSaveManager::PlayerGetBoundInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty)
{
Difficulty difficulty_fixed = (mapid == 631 || mapid == 724 ? Difficulty(difficulty%2) : difficulty);
Difficulty difficulty_fixed = (mapid == 631 || mapid == 724 ? Difficulty(difficulty%2) : difficulty);
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(mapid, difficulty_fixed);
if (!mapDiff)
return NULL;
BoundInstancesMapWrapper* w = NULL;
PlayerBindStorage::const_iterator itr = playerBindStorage.find(guidLow);
if (itr != playerBindStorage.end())
w = itr->second;
else
return NULL;
BoundInstancesMapWrapper* w = NULL;
PlayerBindStorage::const_iterator itr = playerBindStorage.find(guidLow);
if (itr != playerBindStorage.end())
w = itr->second;
else
return NULL;
BoundInstancesMap::iterator itr2 = w->m[difficulty_fixed].find(mapid);
if (itr2 != w->m[difficulty_fixed].end())
BoundInstancesMap::iterator itr2 = w->m[difficulty_fixed].find(mapid);
if (itr2 != w->m[difficulty_fixed].end())
return &itr2->second;
else
return NULL;
@@ -709,66 +709,66 @@ InstancePlayerBind* InstanceSaveManager::PlayerGetBoundInstance(uint32 guidLow,
bool InstanceSaveManager::PlayerIsPermBoundToInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty)
{
if (InstancePlayerBind* bind = PlayerGetBoundInstance(guidLow, mapid, difficulty))
if (bind->perm)
return true;
return false;
if (InstancePlayerBind* bind = PlayerGetBoundInstance(guidLow, mapid, difficulty))
if (bind->perm)
return true;
return false;
}
BoundInstancesMap const& InstanceSaveManager::PlayerGetBoundInstances(uint32 guidLow, Difficulty difficulty)
{
PlayerBindStorage::iterator itr = playerBindStorage.find(guidLow);
if (itr != playerBindStorage.end())
return itr->second->m[difficulty];
return emptyBoundInstancesMap;
PlayerBindStorage::iterator itr = playerBindStorage.find(guidLow);
if (itr != playerBindStorage.end())
return itr->second->m[difficulty];
return emptyBoundInstancesMap;
}
void InstanceSaveManager::PlayerCreateBoundInstancesMaps(uint32 guidLow)
{
if (playerBindStorage.find(guidLow) == playerBindStorage.end())
playerBindStorage[guidLow] = new BoundInstancesMapWrapper;
if (playerBindStorage.find(guidLow) == playerBindStorage.end())
playerBindStorage[guidLow] = new BoundInstancesMapWrapper;
}
InstanceSave* InstanceSaveManager::PlayerGetInstanceSave(uint32 guidLow, uint32 mapid, Difficulty difficulty)
{
InstancePlayerBind* pBind = PlayerGetBoundInstance(guidLow, mapid, difficulty);
InstancePlayerBind* pBind = PlayerGetBoundInstance(guidLow, mapid, difficulty);
return (pBind ? pBind->save : NULL);
}
uint32 InstanceSaveManager::PlayerGetDestinationInstanceId(Player* player, uint32 mapid, Difficulty difficulty)
{
// returning 0 means a new instance will be created
// non-zero implicates that InstanceSave exists
// returning 0 means a new instance will be created
// non-zero implicates that InstanceSave exists
InstancePlayerBind* ipb = PlayerGetBoundInstance(player->GetGUIDLow(), mapid, difficulty);
if (ipb && ipb->perm) // 1. self perm
return ipb->save->GetInstanceId();
if (Group* g = player->GetGroup())
{
if (InstancePlayerBind* ilb = PlayerGetBoundInstance(GUID_LOPART(g->GetLeaderGUID()), mapid, difficulty)) // 2. leader temp/perm
return ilb->save->GetInstanceId();
return 0; // 3. in group, no leader bind
}
return ipb ? ipb->save->GetInstanceId() : 0; // 4. self temp
InstancePlayerBind* ipb = PlayerGetBoundInstance(player->GetGUIDLow(), mapid, difficulty);
if (ipb && ipb->perm) // 1. self perm
return ipb->save->GetInstanceId();
if (Group* g = player->GetGroup())
{
if (InstancePlayerBind* ilb = PlayerGetBoundInstance(GUID_LOPART(g->GetLeaderGUID()), mapid, difficulty)) // 2. leader temp/perm
return ilb->save->GetInstanceId();
return 0; // 3. in group, no leader bind
}
return ipb ? ipb->save->GetInstanceId() : 0; // 4. self temp
}
void InstanceSaveManager::CopyBinds(uint32 from, uint32 to, Player* toPlr)
{
if (from == to)
return;
if (from == to)
return;
for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
{
BoundInstancesMap const& bi = PlayerGetBoundInstances(from, Difficulty(d));
for (BoundInstancesMap::const_iterator itr = bi.begin(); itr != bi.end(); ++itr)
if (!PlayerGetBoundInstance(to, itr->first, Difficulty(d)))
PlayerBindToInstance(to, itr->second.save, false, toPlr);
}
for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
{
BoundInstancesMap const& bi = PlayerGetBoundInstances(from, Difficulty(d));
for (BoundInstancesMap::const_iterator itr = bi.begin(); itr != bi.end(); ++itr)
if (!PlayerGetBoundInstance(to, itr->first, Difficulty(d)))
PlayerBindToInstance(to, itr->second.save, false, toPlr);
}
}
void InstanceSaveManager::UnbindAllFor(InstanceSave* save)
{
InstanceSave::PlayerListType &pList = save->m_playerList;
while (!pList.empty())
PlayerUnbindInstance(*(pList.begin()), save->GetMapId(), save->GetDifficulty(), true, ObjectAccessor::GetObjectInOrOutOfWorld(MAKE_NEW_GUID(*(pList.begin()), 0, HIGHGUID_PLAYER), (Player*)NULL));
PlayerUnbindInstance(*(pList.begin()), save->GetMapId(), save->GetDifficulty(), true, ObjectAccessor::GetObjectInOrOutOfWorld(MAKE_NEW_GUID(*(pList.begin()), 0, HIGHGUID_PLAYER), (Player*)NULL));
}