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Core/Misc: update g3dlite lib (#2904)
* Core/Misc: update g3dlite lib * update Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
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25
deps/g3dlite/include/G3D/ThreadSet.h
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25
deps/g3dlite/include/G3D/ThreadSet.h
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@@ -1,14 +1,16 @@
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#ifndef G3D_THREADSET_H
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#define G3D_THREADSET_H
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#ifndef G3D_ThreadSet_h
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#define G3D_ThreadSet_h
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#include "G3D/platform.h"
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#include "G3D/Array.h"
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#include "G3D/ReferenceCount.h"
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#include "G3D/GThread.h"
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#include "G3D/GMutex.h"
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#include "G3D/SpawnBehavior.h"
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namespace G3D {
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class GThread;
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/** Manages a set of threads. All methods are threadsafe except for
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the iterator begin/end.
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@@ -18,8 +20,8 @@ public:
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/** Intended to allow future use with a template parameter.*/
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typedef GThread Thread;
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typedef ReferenceCountedPointer<Thread> ThreadRef;
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typedef ReferenceCountedPointer<ThreadSet> Ref;
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typedef shared_ptr<Thread> ThreadRef;
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typedef shared_ptr<ThreadSet> Ref;
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typedef Array<ThreadRef>::Iterator Iterator;
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typedef Array<ThreadRef>::ConstIterator ConstIterator;
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@@ -41,13 +43,14 @@ public:
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/** Start all threads that are not currently started.
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@param lastThreadBehavior If USE_CURRENT_THREAD, takes the last unstarted thread and executes it manually on
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the current thread. This helps to take full advantage of the machine when
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running a large number of jobs and avoids the overhead of a thread start for single-thread groups.
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Note that this forces start() to block until
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that thread is complete.
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@param lastThreadBehavior If USE_CURRENT_THREAD, takes the
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last unstarted thread and executes it manually on the current
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thread. This helps to take full advantage of the machine when
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running a large number of jobs and avoids the overhead of a
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thread start for single-thread groups. Note that this forces
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start() to block until that thread is complete.
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*/
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void start(GThread::SpawnBehavior lastThreadBehavior = GThread::USE_NEW_THREAD) const;
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void start(SpawnBehavior lastThreadBehavior = USE_NEW_THREAD) const;
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/** Terminate all threads that are currently started */
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void terminate() const;
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