Added a cooldown to amplify damage in phase 3, else it's cast every frame. Used random between 20 and 30 seconds as that's what's set at the start of phase 3.
* Fix NPC 28611 (Scarlet Captain): He now shoots from a distance and says the correct text lines on aggro.
* Changed min distance for shoot
* Changed comment concerning the min distance for shoot
@AyaseCore
* fix: Stuck at "Retrieving character list".
* change 2 to 1.1.
* Use the rochet2 solution.
@Rochet2
* Add more logic from InstanceSaveManager::Update
In `InstanceSaveManager::Update` the `bool warn = event.type < 5;` affects how much time is added to the next reset schedule. This commit takes that into account to the next_reset calculation when skipping resets.
* Simplify code and move it to data loading
People should now be able to queue again, after last boss is killed.
(Closes issue #856)
Commits:
* fix:Dungeon Queue - Not working(#856)
* only the leader can re-queue
* Update LFGHandler.cpp
* Improve the pull request template
My take on making the pull request template more useful
* Improvement - Which OS did you test on?
Added "which OS did you test on"
* azerothcore + eluna done.
* Remove the Eluna single thread limit.
* Read Eluna Settings file.
* submodule change.
* fix(test) Ubuntu - Cant Link Library after Compile
* The ELUNA is disabled by default.
* remove submodule luaEngine.
* some change
* fix a error
* change cmake
* fix: some onplayerchat does not have hooks.
* Eluna: Add BG event Hooks.
* fix:cmake hook AFTER_LOAD_CONF not work.
* Remove the eluna switch.
* Remove some define in the core.
* fix conf file not read in the linux.
* eluna : change bg hook parameter type
* Remove TC log function call
* change bg hook OnBGEnd parameter type.
Note: to enable Eluna, the module is required
Tested it by checking the IDs with a GM account and playing a fresh DK with a normal player account. Changes:
- move delete statements of the original script to the top in order to reuse the deleted IDs (the original script deleted creatures and game objects from the old world)
- use only deleted IDs within the script
- set Death Knight Initiates to correct phase (otherwise they're wandering between the enemies without fighting)
- set correct aura for one of the dead Scarlet Peasants ("Permanent Feign Death" instead of "Devour Humanoid")
- removed additional duplicates of runeforges, anvils and forges (fixes the flickering when pointing with the mouse on it)
Imported from TrinityCore. Fixes some issues but requires testing before and after considering the differences between AC and TC in WOTLK content
d606ee57e23e74ef1528
Original work done by Grz3s on Cmangos
* Minion spells
added spells for living and dead side
* spell events and enter combat updated
* finished adding spells to minions
needs testing
* Minions now cast spells correctly.
Bugfixed
* travis?