/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #ifndef _GAMEOBJECT_MODEL_H #define _GAMEOBJECT_MODEL_H #include "Define.h" #include #include #include #include namespace VMAP { class WorldModel; } class GameObject; struct GameObjectDisplayInfoEntry; class GameObjectModelOwnerBase { public: virtual ~GameObjectModelOwnerBase() = default; virtual bool IsSpawned() const = 0; virtual uint32 GetDisplayId() const = 0; virtual uint32 GetPhaseMask() const = 0; virtual G3D::Vector3 GetPosition() const = 0; virtual float GetOrientation() const = 0; virtual float GetScale() const = 0; virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0; }; class GameObjectModel { GameObjectModel() : phasemask(0), iInvScale(0), iScale(0), iModel(nullptr) { } public: std::string name; [[nodiscard]] const G3D::AABox& getBounds() const { return iBound; } ~GameObjectModel(); [[nodiscard]] const G3D::Vector3& getPosition() const { return iPos; } /** Enables\disables collision. */ void disable() { phasemask = 0; } void enable(uint32 ph_mask) { phasemask = ph_mask; } [[nodiscard]] bool isEnabled() const { return phasemask != 0; } bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const; static GameObjectModel* Create(std::unique_ptr modelOwner, std::string const& dataPath); bool UpdatePosition(); private: bool initialize(std::unique_ptr modelOwner, std::string const& dataPath); uint32 phasemask; G3D::AABox iBound; G3D::Matrix3 iInvRot; G3D::Vector3 iPos; float iInvScale; float iScale; VMAP::WorldModel* iModel; std::unique_ptr owner; }; void LoadGameObjectModelList(std::string const& dataPath); #endif // _GAMEOBJECT_MODEL_H