mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
3298 lines
135 KiB
C++
3298 lines
135 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/** \file
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\ingroup world
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*/
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "Config.h"
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#include "SystemConfig.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "WorldPacket.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "SkillExtraItems.h"
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#include "SkillDiscovery.h"
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#include "World.h"
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#include "AccountMgr.h"
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#include "AchievementMgr.h"
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#include "AuctionHouseMgr.h"
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#include "ObjectMgr.h"
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#include "ArenaTeamMgr.h"
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#include "GuildMgr.h"
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#include "TicketMgr.h"
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#include "SpellMgr.h"
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#include "GroupMgr.h"
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#include "Chat.h"
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#include "DBCStores.h"
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#include "LootMgr.h"
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#include "ItemEnchantmentMgr.h"
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#include "MapManager.h"
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#include "CreatureAIRegistry.h"
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#include "BattlegroundMgr.h"
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#include "BattlefieldMgr.h"
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#include "OutdoorPvPMgr.h"
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#include "TemporarySummon.h"
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#include "WaypointMovementGenerator.h"
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#include "VMapFactory.h"
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#include "MMapFactory.h"
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#include "GameEventMgr.h"
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#include "PoolMgr.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "InstanceSaveMgr.h"
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#include "Util.h"
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#include "Language.h"
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#include "CreatureGroups.h"
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#include "Transport.h"
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#include "ScriptMgr.h"
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#include "AddonMgr.h"
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#include "LFGMgr.h"
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#include "ConditionMgr.h"
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#include "DisableMgr.h"
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#include "CharacterDatabaseCleaner.h"
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#include "ScriptMgr.h"
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#include "WeatherMgr.h"
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#include "CreatureTextMgr.h"
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#include "SmartAI.h"
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#include "Channel.h"
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#include "ChannelMgr.h"
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#include "WardenCheckMgr.h"
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#include "Warden.h"
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#include "CalendarMgr.h"
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#include "PetitionMgr.h"
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#include "LootItemStorage.h"
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#include "TransportMgr.h"
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#include "AvgDiffTracker.h"
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#include "DynamicVisibility.h"
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#include "WhoListCache.h"
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#include "AsyncAuctionListing.h"
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#include "SavingSystem.h"
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ACE_Atomic_Op<ACE_Thread_Mutex, bool> World::m_stopEvent = false;
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uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
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uint32 World::m_worldLoopCounter = 0;
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uint32 World::m_gameMSTime = 0;
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float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
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float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
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float World::m_MaxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS;
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/// World constructor
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World::World()
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{
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m_playerLimit = 0;
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m_allowedSecurityLevel = SEC_PLAYER;
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m_allowMovement = true;
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m_ShutdownMask = 0;
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m_ShutdownTimer = 0;
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m_gameTime = time(NULL);
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m_gameMSTime = getMSTime();
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m_startTime = m_gameTime;
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m_maxActiveSessionCount = 0;
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m_maxQueuedSessionCount = 0;
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m_PlayerCount = 0;
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m_MaxPlayerCount = 0;
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m_NextDailyQuestReset = 0;
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m_NextWeeklyQuestReset = 0;
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m_NextMonthlyQuestReset = 0;
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m_NextRandomBGReset = 0;
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m_NextGuildReset = 0;
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m_defaultDbcLocale = LOCALE_enUS;
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mail_expire_check_timer = 0;
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m_updateTime = 0;
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m_updateTimeSum = 0;
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m_isClosed = false;
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m_CleaningFlags = 0;
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memset(rate_values, 0, sizeof(rate_values));
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memset(m_int_configs, 0, sizeof(m_int_configs));
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memset(m_bool_configs, 0, sizeof(m_bool_configs));
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memset(m_float_configs, 0, sizeof(m_float_configs));
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}
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/// World destructor
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World::~World()
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{
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///- Empty the kicked session set
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while (!m_sessions.empty())
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{
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// not remove from queue, prevent loading new sessions
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delete m_sessions.begin()->second;
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m_sessions.erase(m_sessions.begin());
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}
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while (!m_offlineSessions.empty())
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{
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delete m_offlineSessions.begin()->second;
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m_offlineSessions.erase(m_offlineSessions.begin());
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}
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CliCommandHolder* command = NULL;
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while (cliCmdQueue.next(command))
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delete command;
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VMAP::VMapFactory::clear();
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MMAP::MMapFactory::clear();
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//TODO free addSessQueue
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}
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/// Find a player in a specified zone
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Player* World::FindPlayerInZone(uint32 zone)
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{
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///- circle through active sessions and return the first player found in the zone
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SessionMap::const_iterator itr;
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for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
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{
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if (!itr->second)
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continue;
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Player* player = itr->second->GetPlayer();
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if (!player)
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continue;
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if (player->IsInWorld() && player->GetZoneId() == zone)
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return player;
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}
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return NULL;
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}
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bool World::IsClosed() const
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{
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return m_isClosed;
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}
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void World::SetClosed(bool val)
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{
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m_isClosed = val;
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// Invert the value, for simplicity for scripters.
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sScriptMgr->OnOpenStateChange(!val);
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}
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void World::SetMotd(const std::string& motd)
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{
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m_motd = motd;
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sScriptMgr->OnMotdChange(m_motd);
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}
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const char* World::GetMotd() const
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{
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return m_motd.c_str();
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}
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/// Find a session by its id
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WorldSession* World::FindSession(uint32 id) const
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{
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SessionMap::const_iterator itr = m_sessions.find(id);
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if (itr != m_sessions.end())
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return itr->second; // also can return NULL for kicked session
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else
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return NULL;
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}
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WorldSession* World::FindOfflineSession(uint32 id) const
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{
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SessionMap::const_iterator itr = m_offlineSessions.find(id);
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if (itr != m_offlineSessions.end())
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return itr->second;
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else
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return NULL;
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}
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WorldSession* World::FindOfflineSessionForCharacterGUID(uint32 guidLow) const
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{
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if (m_offlineSessions.empty())
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return NULL;
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for (SessionMap::const_iterator itr = m_offlineSessions.begin(); itr != m_offlineSessions.end(); ++itr)
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if (itr->second->GetGuidLow() == guidLow)
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return itr->second;
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return NULL;
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}
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/// Remove a given session
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bool World::KickSession(uint32 id)
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{
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///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
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SessionMap::const_iterator itr = m_sessions.find(id);
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if (itr != m_sessions.end() && itr->second)
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{
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if (itr->second->PlayerLoading())
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return false;
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itr->second->KickPlayer(false);
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}
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return true;
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}
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void World::AddSession(WorldSession* s)
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{
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addSessQueue.add(s);
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}
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void World::AddSession_(WorldSession* s)
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{
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ASSERT (s);
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// kick existing session with same account (if any)
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// if character on old session is being loaded, then return
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if (!KickSession (s->GetAccountId()))
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{
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s->KickPlayer();
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delete s; // session not added yet in session list, so not listed in queue
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return;
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}
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SessionMap::const_iterator old = m_sessions.find(s->GetAccountId());
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if (old != m_sessions.end())
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{
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WorldSession* oldSession = old->second;
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if (!RemoveQueuedPlayer(oldSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
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m_disconnects[s->GetAccountId()] = time(NULL);
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// pussywizard:
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if (oldSession->HandleSocketClosed())
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{
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// there should be no offline session if current one is logged onto a character
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SessionMap::iterator iter;
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if ((iter = m_offlineSessions.find(oldSession->GetAccountId())) != m_offlineSessions.end())
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{
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WorldSession* tmp = iter->second;
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m_offlineSessions.erase(iter);
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tmp->SetShouldSetOfflineInDB(false);
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delete tmp;
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}
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oldSession->SetOfflineTime(time(NULL));
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m_offlineSessions[oldSession->GetAccountId()] = oldSession;
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}
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else
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{
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oldSession->SetShouldSetOfflineInDB(false); // pussywizard: don't set offline in db because new session for that acc is already created
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delete oldSession;
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}
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}
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m_sessions[s->GetAccountId()] = s;
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uint32 Sessions = GetActiveAndQueuedSessionCount();
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uint32 pLimit = GetPlayerAmountLimit();
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// don't count this session when checking player limit
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--Sessions;
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if (pLimit > 0 && Sessions >= pLimit && AccountMgr::IsPlayerAccount(s->GetSecurity()) && !s->CanSkipQueue() && !HasRecentlyDisconnected(s))
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{
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AddQueuedPlayer (s);
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UpdateMaxSessionCounters();
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return;
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}
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s->SendAuthResponse(AUTH_OK, true);
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s->SendAddonsInfo();
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s->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
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s->SendTutorialsData();
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UpdateMaxSessionCounters();
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}
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bool World::HasRecentlyDisconnected(WorldSession* session)
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{
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if (!session)
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return false;
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if (uint32 tolerance = getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
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{
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for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();)
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{
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if ((time(NULL) - i->second) < tolerance)
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{
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if (i->first == session->GetAccountId())
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return true;
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++i;
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}
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else
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m_disconnects.erase(i++);
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}
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}
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return false;
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}
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int32 World::GetQueuePos(WorldSession* sess)
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{
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uint32 position = 1;
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for (Queue::const_iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
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if ((*iter) == sess)
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return position;
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return 0;
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}
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void World::AddQueuedPlayer(WorldSession* sess)
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{
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sess->SetInQueue(true);
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m_QueuedPlayer.push_back(sess);
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// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
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sess->SendAuthResponse(AUTH_WAIT_QUEUE, false, GetQueuePos(sess));
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}
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bool World::RemoveQueuedPlayer(WorldSession* sess)
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{
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uint32 sessions = GetActiveSessionCount();
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uint32 position = 1;
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Queue::iterator iter = m_QueuedPlayer.begin();
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// search to remove and count skipped positions
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bool found = false;
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for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
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{
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if (*iter == sess)
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{
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sess->SetInQueue(false);
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sess->ResetTimeOutTime();
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iter = m_QueuedPlayer.erase(iter);
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found = true;
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break;
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}
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}
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// if session not queued then it was an active session
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if (!found)
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{
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ASSERT(sessions > 0);
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--sessions;
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}
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// accept first in queue
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if ((!GetPlayerAmountLimit() || sessions < GetPlayerAmountLimit()) && !m_QueuedPlayer.empty())
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{
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WorldSession* pop_sess = m_QueuedPlayer.front();
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pop_sess->SetInQueue(false);
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pop_sess->ResetTimeOutTime();
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pop_sess->SendAuthWaitQue(0);
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pop_sess->SendAddonsInfo();
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pop_sess->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
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pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK);
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pop_sess->SendTutorialsData();
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m_QueuedPlayer.pop_front();
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// update iter to point first queued socket or end() if queue is empty now
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iter = m_QueuedPlayer.begin();
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position = 1;
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}
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// update queue position from iter to end()
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for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
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(*iter)->SendAuthWaitQue(position);
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return found;
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}
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/// Initialize config values
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void World::LoadConfigSettings(bool reload)
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{
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if (reload)
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{
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if (!sConfigMgr->Reload())
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{
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sLog->outError("World settings reload fail: can't read settings.");
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return;
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}
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}
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sScriptMgr->OnBeforeConfigLoad(reload);
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// Reload log levels and filters
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// doing it again to allow sScriptMgr
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// to change log confs at start
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sLog->ReloadConfig();
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///- Read the player limit and the Message of the day from the config file
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if (!reload)
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SetPlayerAmountLimit(sConfigMgr->GetIntDefault("PlayerLimit", 100));
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SetMotd(sConfigMgr->GetStringDefault("Motd", "Welcome to an AzerothCore server") + "\n|cffFF4A2DT"+"his serv"+"er run"+"s on Aze"+"roth"+"Core|r |cff3CE7FFwww.azer"+"othcor"+"e.org|r");
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///- Read ticket system setting from the config file
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m_bool_configs[CONFIG_ALLOW_TICKETS] = sConfigMgr->GetBoolDefault("AllowTickets", true);
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m_bool_configs[CONFIG_DELETE_CHARACTER_TICKET_TRACE] = sConfigMgr->GetBoolDefault("DeletedCharacterTicketTrace", false);
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///- Get string for new logins (newly created characters)
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SetNewCharString(sConfigMgr->GetStringDefault("PlayerStart.String", ""));
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///- Send server info on login?
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m_int_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfigMgr->GetIntDefault("Server.LoginInfo", 0);
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///- Read all rates from the config file
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rate_values[RATE_HEALTH] = sConfigMgr->GetFloatDefault("Rate.Health", 1);
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if (rate_values[RATE_HEALTH] < 0)
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{
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sLog->outError("Rate.Health (%f) must be > 0. Using 1 instead.", rate_values[RATE_HEALTH]);
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rate_values[RATE_HEALTH] = 1;
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}
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rate_values[RATE_POWER_MANA] = sConfigMgr->GetFloatDefault("Rate.Mana", 1);
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if (rate_values[RATE_POWER_MANA] < 0)
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{
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sLog->outError("Rate.Mana (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_MANA]);
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rate_values[RATE_POWER_MANA] = 1;
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}
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rate_values[RATE_POWER_RAGE_INCOME] = sConfigMgr->GetFloatDefault("Rate.Rage.Income", 1);
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rate_values[RATE_POWER_RAGE_LOSS] = sConfigMgr->GetFloatDefault("Rate.Rage.Loss", 1);
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if (rate_values[RATE_POWER_RAGE_LOSS] < 0)
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{
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sLog->outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_RAGE_LOSS]);
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rate_values[RATE_POWER_RAGE_LOSS] = 1;
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}
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rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfigMgr->GetFloatDefault("Rate.RunicPower.Income", 1);
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rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfigMgr->GetFloatDefault("Rate.RunicPower.Loss", 1);
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if (rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
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{
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sLog->outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_RUNICPOWER_LOSS]);
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rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
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}
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rate_values[RATE_POWER_FOCUS] = sConfigMgr->GetFloatDefault("Rate.Focus", 1.0f);
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rate_values[RATE_POWER_ENERGY] = sConfigMgr->GetFloatDefault("Rate.Energy", 1.0f);
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rate_values[RATE_SKILL_DISCOVERY] = sConfigMgr->GetFloatDefault("Rate.Skill.Discovery", 1.0f);
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rate_values[RATE_DROP_ITEM_POOR] = sConfigMgr->GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
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rate_values[RATE_DROP_ITEM_NORMAL] = sConfigMgr->GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
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rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfigMgr->GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
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rate_values[RATE_DROP_ITEM_RARE] = sConfigMgr->GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
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rate_values[RATE_DROP_ITEM_EPIC] = sConfigMgr->GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
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rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfigMgr->GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
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rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfigMgr->GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
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rate_values[RATE_DROP_ITEM_REFERENCED] = sConfigMgr->GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
|
|
rate_values[RATE_DROP_ITEM_REFERENCED_AMOUNT] = sConfigMgr->GetFloatDefault("Rate.Drop.Item.ReferencedAmount", 1.0f);
|
|
rate_values[RATE_DROP_MONEY] = sConfigMgr->GetFloatDefault("Rate.Drop.Money", 1.0f);
|
|
rate_values[RATE_XP_KILL] = sConfigMgr->GetFloatDefault("Rate.XP.Kill", 1.0f);
|
|
rate_values[RATE_XP_BG_KILL] = sConfigMgr->GetFloatDefault("Rate.XP.BattlegroundKill", 1.0f);
|
|
rate_values[RATE_XP_QUEST] = sConfigMgr->GetFloatDefault("Rate.XP.Quest", 1.0f);
|
|
rate_values[RATE_XP_EXPLORE] = sConfigMgr->GetFloatDefault("Rate.XP.Explore", 1.0f);
|
|
rate_values[RATE_REPAIRCOST] = sConfigMgr->GetFloatDefault("Rate.RepairCost", 1.0f);
|
|
if (rate_values[RATE_REPAIRCOST] < 0.0f)
|
|
{
|
|
sLog->outError("Rate.RepairCost (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_REPAIRCOST]);
|
|
rate_values[RATE_REPAIRCOST] = 0.0f;
|
|
}
|
|
rate_values[RATE_REPUTATION_GAIN] = sConfigMgr->GetFloatDefault("Rate.Reputation.Gain", 1.0f);
|
|
rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfigMgr->GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f);
|
|
rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfigMgr->GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f);
|
|
rate_values[RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS] = sConfigMgr->GetFloatDefault("Rate.Reputation.RecruitAFriendBonus", 0.1f);
|
|
rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfigMgr->GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
|
|
rate_values[RATE_CREATURE_NORMAL_HP] = sConfigMgr->GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
|
|
rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfigMgr->GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
|
|
rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfigMgr->GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
|
|
rate_values[RATE_CREATURE_AGGRO] = sConfigMgr->GetFloatDefault("Rate.Creature.Aggro", 1.0f);
|
|
rate_values[RATE_REST_INGAME] = sConfigMgr->GetFloatDefault("Rate.Rest.InGame", 1.0f);
|
|
rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfigMgr->GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
|
|
rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfigMgr->GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
|
|
rate_values[RATE_DAMAGE_FALL] = sConfigMgr->GetFloatDefault("Rate.Damage.Fall", 1.0f);
|
|
rate_values[RATE_AUCTION_TIME] = sConfigMgr->GetFloatDefault("Rate.Auction.Time", 1.0f);
|
|
rate_values[RATE_AUCTION_DEPOSIT] = sConfigMgr->GetFloatDefault("Rate.Auction.Deposit", 1.0f);
|
|
rate_values[RATE_AUCTION_CUT] = sConfigMgr->GetFloatDefault("Rate.Auction.Cut", 1.0f);
|
|
rate_values[RATE_HONOR] = sConfigMgr->GetFloatDefault("Rate.Honor", 1.0f);
|
|
rate_values[RATE_ARENA_POINTS] = sConfigMgr->GetFloatDefault("Rate.ArenaPoints", 1.0f);
|
|
rate_values[RATE_INSTANCE_RESET_TIME] = sConfigMgr->GetFloatDefault("Rate.InstanceResetTime", 1.0f);
|
|
rate_values[RATE_TALENT] = sConfigMgr->GetFloatDefault("Rate.Talent", 1.0f);
|
|
if (rate_values[RATE_TALENT] < 0.0f)
|
|
{
|
|
sLog->outError("Rate.Talent (%f) must be > 0. Using 1 instead.", rate_values[RATE_TALENT]);
|
|
rate_values[RATE_TALENT] = 1.0f;
|
|
}
|
|
rate_values[RATE_MOVESPEED] = sConfigMgr->GetFloatDefault("Rate.MoveSpeed", 1.0f);
|
|
if (rate_values[RATE_MOVESPEED] < 0)
|
|
{
|
|
sLog->outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.", rate_values[RATE_MOVESPEED]);
|
|
rate_values[RATE_MOVESPEED] = 1.0f;
|
|
}
|
|
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED];
|
|
rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfigMgr->GetFloatDefault("Rate.Corpse.Decay.Looted", 0.5f);
|
|
|
|
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfigMgr->GetFloatDefault("TargetPosRecalculateRange", 1.5f);
|
|
if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
|
|
{
|
|
sLog->outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.", rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], CONTACT_DISTANCE, CONTACT_DISTANCE);
|
|
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
|
|
}
|
|
else if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE)
|
|
{
|
|
sLog->outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
|
|
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], NOMINAL_MELEE_RANGE, NOMINAL_MELEE_RANGE);
|
|
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE;
|
|
}
|
|
|
|
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfigMgr->GetFloatDefault("DurabilityLoss.OnDeath", 10.0f);
|
|
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
|
|
{
|
|
sLog->outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
|
|
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
|
|
}
|
|
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f)
|
|
{
|
|
sLog->outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.", rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
|
|
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
|
|
}
|
|
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f;
|
|
|
|
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfigMgr->GetFloatDefault("DurabilityLossChance.Damage", 0.5f);
|
|
if (rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
|
|
{
|
|
sLog->outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
|
|
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
|
|
}
|
|
rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfigMgr->GetFloatDefault("DurabilityLossChance.Absorb", 0.5f);
|
|
if (rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
|
|
{
|
|
sLog->outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_ABSORB]);
|
|
rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
|
|
}
|
|
rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfigMgr->GetFloatDefault("DurabilityLossChance.Parry", 0.05f);
|
|
if (rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
|
|
{
|
|
sLog->outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_PARRY]);
|
|
rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
|
|
}
|
|
rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfigMgr->GetFloatDefault("DurabilityLossChance.Block", 0.05f);
|
|
if (rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
|
|
{
|
|
sLog->outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_BLOCK]);
|
|
rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
|
|
}
|
|
|
|
///- Read other configuration items from the config file
|
|
|
|
m_bool_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfigMgr->GetBoolDefault("DurabilityLoss.InPvP", false);
|
|
|
|
m_int_configs[CONFIG_COMPRESSION] = sConfigMgr->GetIntDefault("Compression", 1);
|
|
if (m_int_configs[CONFIG_COMPRESSION] < 1 || m_int_configs[CONFIG_COMPRESSION] > 9)
|
|
{
|
|
sLog->outError("Compression level (%i) must be in range 1..9. Using default compression level (1).", m_int_configs[CONFIG_COMPRESSION]);
|
|
m_int_configs[CONFIG_COMPRESSION] = 1;
|
|
}
|
|
m_bool_configs[CONFIG_ADDON_CHANNEL] = sConfigMgr->GetBoolDefault("AddonChannel", true);
|
|
m_bool_configs[CONFIG_CLEAN_CHARACTER_DB] = sConfigMgr->GetBoolDefault("CleanCharacterDB", false);
|
|
m_int_configs[CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS] = sConfigMgr->GetIntDefault("PersistentCharacterCleanFlags", 0);
|
|
m_int_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfigMgr->GetIntDefault("ChatLevelReq.Channel", 1);
|
|
m_int_configs[CONFIG_CHAT_WHISPER_LEVEL_REQ] = sConfigMgr->GetIntDefault("ChatLevelReq.Whisper", 1);
|
|
m_int_configs[CONFIG_CHAT_SAY_LEVEL_REQ] = sConfigMgr->GetIntDefault("ChatLevelReq.Say", 1);
|
|
m_int_configs[CONFIG_TRADE_LEVEL_REQ] = sConfigMgr->GetIntDefault("LevelReq.Trade", 1);
|
|
m_int_configs[CONFIG_TICKET_LEVEL_REQ] = sConfigMgr->GetIntDefault("LevelReq.Ticket", 1);
|
|
m_int_configs[CONFIG_AUCTION_LEVEL_REQ] = sConfigMgr->GetIntDefault("LevelReq.Auction", 1);
|
|
m_int_configs[CONFIG_MAIL_LEVEL_REQ] = sConfigMgr->GetIntDefault("LevelReq.Mail", 1);
|
|
m_bool_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfigMgr->GetBoolDefault("AllowPlayerCommands", 1);
|
|
m_bool_configs[CONFIG_PRESERVE_CUSTOM_CHANNELS] = sConfigMgr->GetBoolDefault("PreserveCustomChannels", false);
|
|
m_int_configs[CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION] = sConfigMgr->GetIntDefault("PreserveCustomChannelDuration", 14);
|
|
m_int_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfigMgr->GetIntDefault("DisconnectToleranceInterval", 0);
|
|
m_bool_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfigMgr->GetBoolDefault("PlayerSave.Stats.SaveOnlyOnLogout", true);
|
|
|
|
m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = sConfigMgr->GetIntDefault("PlayerSave.Stats.MinLevel", 0);
|
|
if (m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] > MAX_LEVEL)
|
|
{
|
|
sLog->outError("PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).", m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
|
|
m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0;
|
|
}
|
|
|
|
m_int_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfigMgr->GetIntDefault("MapUpdateInterval", 100);
|
|
if (m_int_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
|
|
{
|
|
sLog->outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.", m_int_configs[CONFIG_INTERVAL_MAPUPDATE], MIN_MAP_UPDATE_DELAY);
|
|
m_int_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
|
|
}
|
|
if (reload)
|
|
sMapMgr->SetMapUpdateInterval(m_int_configs[CONFIG_INTERVAL_MAPUPDATE]);
|
|
|
|
m_int_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfigMgr->GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
|
|
|
|
if (reload)
|
|
{
|
|
uint32 val = sConfigMgr->GetIntDefault("WorldServerPort", 8085);
|
|
if (val != m_int_configs[CONFIG_PORT_WORLD])
|
|
sLog->outError("WorldServerPort option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_PORT_WORLD]);
|
|
}
|
|
else
|
|
m_int_configs[CONFIG_PORT_WORLD] = sConfigMgr->GetIntDefault("WorldServerPort", 8085);
|
|
|
|
m_int_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfigMgr->GetIntDefault("SocketTimeOutTime", 900000);
|
|
m_int_configs[CONFIG_SESSION_ADD_DELAY] = sConfigMgr->GetIntDefault("SessionAddDelay", 10000);
|
|
|
|
m_float_configs[CONFIG_GROUP_XP_DISTANCE] = sConfigMgr->GetFloatDefault("MaxGroupXPDistance", 74.0f);
|
|
m_float_configs[CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE] = sConfigMgr->GetFloatDefault("MaxRecruitAFriendBonusDistance", 100.0f);
|
|
|
|
/// \todo Add MonsterSight and GuarderSight (with meaning) in worldserver.conf or put them as define
|
|
m_float_configs[CONFIG_SIGHT_MONSTER] = sConfigMgr->GetFloatDefault("MonsterSight", 50);
|
|
m_float_configs[CONFIG_SIGHT_GUARDER] = sConfigMgr->GetFloatDefault("GuarderSight", 50);
|
|
|
|
if (reload)
|
|
{
|
|
uint32 val = sConfigMgr->GetIntDefault("GameType", 0);
|
|
if (val != m_int_configs[CONFIG_GAME_TYPE])
|
|
sLog->outError("GameType option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_GAME_TYPE]);
|
|
}
|
|
else
|
|
m_int_configs[CONFIG_GAME_TYPE] = sConfigMgr->GetIntDefault("GameType", 0);
|
|
|
|
if (reload)
|
|
{
|
|
uint32 val = sConfigMgr->GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
|
|
if (val != m_int_configs[CONFIG_REALM_ZONE])
|
|
sLog->outError("RealmZone option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_REALM_ZONE]);
|
|
}
|
|
else
|
|
m_int_configs[CONFIG_REALM_ZONE] = sConfigMgr->GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
|
|
|
|
m_int_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfigMgr->GetIntDefault ("StrictPlayerNames", 0);
|
|
m_int_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfigMgr->GetIntDefault ("StrictCharterNames", 0);
|
|
m_int_configs[CONFIG_STRICT_CHANNEL_NAMES] = sConfigMgr->GetIntDefault ("StrictChannelNames", 0);
|
|
m_int_configs[CONFIG_STRICT_PET_NAMES] = sConfigMgr->GetIntDefault ("StrictPetNames", 0);
|
|
|
|
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfigMgr->GetBoolDefault("AllowTwoSide.Accounts", true);
|
|
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR]= sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Calendar", false);
|
|
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Chat", false);
|
|
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Channel", false);
|
|
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Group", false);
|
|
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Guild", false);
|
|
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Auction", false);
|
|
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Mail", false);
|
|
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfigMgr->GetBoolDefault("AllowTwoSide.WhoList", false);
|
|
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfigMgr->GetBoolDefault("AllowTwoSide.AddFriend", false);
|
|
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfigMgr->GetBoolDefault("AllowTwoSide.trade", false);
|
|
|
|
m_int_configs[CONFIG_MIN_PLAYER_NAME] = sConfigMgr->GetIntDefault ("MinPlayerName", 2);
|
|
if (m_int_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_int_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME)
|
|
{
|
|
sLog->outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_PLAYER_NAME], MAX_PLAYER_NAME);
|
|
m_int_configs[CONFIG_MIN_PLAYER_NAME] = 2;
|
|
}
|
|
|
|
m_int_configs[CONFIG_MIN_CHARTER_NAME] = sConfigMgr->GetIntDefault ("MinCharterName", 2);
|
|
if (m_int_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_int_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME)
|
|
{
|
|
sLog->outError("MinCharterName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_CHARTER_NAME], MAX_CHARTER_NAME);
|
|
m_int_configs[CONFIG_MIN_CHARTER_NAME] = 2;
|
|
}
|
|
|
|
m_int_configs[CONFIG_MIN_PET_NAME] = sConfigMgr->GetIntDefault ("MinPetName", 2);
|
|
if (m_int_configs[CONFIG_MIN_PET_NAME] < 1 || m_int_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME)
|
|
{
|
|
sLog->outError("MinPetName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_PET_NAME], MAX_PET_NAME);
|
|
m_int_configs[CONFIG_MIN_PET_NAME] = 2;
|
|
}
|
|
|
|
m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED] = sConfigMgr->GetIntDefault("CharacterCreating.Disabled", 0);
|
|
m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK] = sConfigMgr->GetIntDefault("CharacterCreating.Disabled.RaceMask", 0);
|
|
m_int_configs[CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK] = sConfigMgr->GetIntDefault("CharacterCreating.Disabled.ClassMask", 0);
|
|
|
|
m_int_configs[CONFIG_CHARACTERS_PER_REALM] = sConfigMgr->GetIntDefault("CharactersPerRealm", 10);
|
|
if (m_int_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_int_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
|
|
{
|
|
sLog->outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.", m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
|
|
m_int_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
|
|
}
|
|
|
|
// must be after CONFIG_CHARACTERS_PER_REALM
|
|
m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfigMgr->GetIntDefault("CharactersPerAccount", 50);
|
|
if (m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_int_configs[CONFIG_CHARACTERS_PER_REALM])
|
|
{
|
|
sLog->outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).", m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT], m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
|
|
m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_int_configs[CONFIG_CHARACTERS_PER_REALM];
|
|
}
|
|
|
|
m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfigMgr->GetIntDefault("HeroicCharactersPerRealm", 1);
|
|
if (int32(m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
|
|
{
|
|
sLog->outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.", m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
|
|
m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
|
|
}
|
|
|
|
m_int_configs[CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER] = sConfigMgr->GetIntDefault("CharacterCreating.MinLevelForHeroicCharacter", 55);
|
|
|
|
m_int_configs[CONFIG_SKIP_CINEMATICS] = sConfigMgr->GetIntDefault("SkipCinematics", 0);
|
|
if (int32(m_int_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_int_configs[CONFIG_SKIP_CINEMATICS] > 2)
|
|
{
|
|
sLog->outError("SkipCinematics (%i) must be in range 0..2. Set to 0.", m_int_configs[CONFIG_SKIP_CINEMATICS]);
|
|
m_int_configs[CONFIG_SKIP_CINEMATICS] = 0;
|
|
}
|
|
|
|
if (reload)
|
|
{
|
|
uint32 val = sConfigMgr->GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
|
|
if (val != m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
|
|
sLog->outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).", m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
|
|
}
|
|
else
|
|
m_int_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfigMgr->GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
|
|
|
|
if (m_int_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
|
|
{
|
|
sLog->outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.", m_int_configs[CONFIG_MAX_PLAYER_LEVEL], MAX_LEVEL, MAX_LEVEL);
|
|
m_int_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
|
|
}
|
|
|
|
m_int_configs[CONFIG_MIN_DUALSPEC_LEVEL] = sConfigMgr->GetIntDefault("MinDualSpecLevel", 40);
|
|
|
|
m_int_configs[CONFIG_START_PLAYER_LEVEL] = sConfigMgr->GetIntDefault("StartPlayerLevel", 1);
|
|
if (m_int_configs[CONFIG_START_PLAYER_LEVEL] < 1)
|
|
{
|
|
sLog->outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.", m_int_configs[CONFIG_START_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
|
|
m_int_configs[CONFIG_START_PLAYER_LEVEL] = 1;
|
|
}
|
|
else if (m_int_configs[CONFIG_START_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
|
|
{
|
|
sLog->outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.", m_int_configs[CONFIG_START_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
|
|
m_int_configs[CONFIG_START_PLAYER_LEVEL] = m_int_configs[CONFIG_MAX_PLAYER_LEVEL];
|
|
}
|
|
|
|
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfigMgr->GetIntDefault("StartHeroicPlayerLevel", 55);
|
|
if (m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
|
|
{
|
|
sLog->outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
|
|
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
|
|
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
|
|
}
|
|
else if (m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
|
|
{
|
|
sLog->outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
|
|
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
|
|
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_int_configs[CONFIG_MAX_PLAYER_LEVEL];
|
|
}
|
|
|
|
m_int_configs[CONFIG_START_PLAYER_MONEY] = sConfigMgr->GetIntDefault("StartPlayerMoney", 0);
|
|
if (int32(m_int_configs[CONFIG_START_PLAYER_MONEY]) < 0)
|
|
{
|
|
sLog->outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0);
|
|
m_int_configs[CONFIG_START_PLAYER_MONEY] = 0;
|
|
}
|
|
else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
|
|
{
|
|
sLog->outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
|
|
m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, MAX_MONEY_AMOUNT);
|
|
m_int_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
|
|
}
|
|
|
|
m_int_configs[CONFIG_MAX_HONOR_POINTS] = sConfigMgr->GetIntDefault("MaxHonorPoints", 75000);
|
|
if (int32(m_int_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
|
|
{
|
|
sLog->outError("MaxHonorPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_HONOR_POINTS]);
|
|
m_int_configs[CONFIG_MAX_HONOR_POINTS] = 0;
|
|
}
|
|
|
|
m_int_configs[CONFIG_START_HONOR_POINTS] = sConfigMgr->GetIntDefault("StartHonorPoints", 0);
|
|
if (int32(m_int_configs[CONFIG_START_HONOR_POINTS]) < 0)
|
|
{
|
|
sLog->outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
|
|
m_int_configs[CONFIG_START_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS], 0);
|
|
m_int_configs[CONFIG_START_HONOR_POINTS] = 0;
|
|
}
|
|
else if (m_int_configs[CONFIG_START_HONOR_POINTS] > m_int_configs[CONFIG_MAX_HONOR_POINTS])
|
|
{
|
|
sLog->outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
|
|
m_int_configs[CONFIG_START_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS]);
|
|
m_int_configs[CONFIG_START_HONOR_POINTS] = m_int_configs[CONFIG_MAX_HONOR_POINTS];
|
|
}
|
|
|
|
m_int_configs[CONFIG_MAX_ARENA_POINTS] = sConfigMgr->GetIntDefault("MaxArenaPoints", 10000);
|
|
if (int32(m_int_configs[CONFIG_MAX_ARENA_POINTS]) < 0)
|
|
{
|
|
sLog->outError("MaxArenaPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_ARENA_POINTS]);
|
|
m_int_configs[CONFIG_MAX_ARENA_POINTS] = 0;
|
|
}
|
|
|
|
m_int_configs[CONFIG_START_ARENA_POINTS] = sConfigMgr->GetIntDefault("StartArenaPoints", 0);
|
|
if (int32(m_int_configs[CONFIG_START_ARENA_POINTS]) < 0)
|
|
{
|
|
sLog->outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
|
|
m_int_configs[CONFIG_START_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS], 0);
|
|
m_int_configs[CONFIG_START_ARENA_POINTS] = 0;
|
|
}
|
|
else if (m_int_configs[CONFIG_START_ARENA_POINTS] > m_int_configs[CONFIG_MAX_ARENA_POINTS])
|
|
{
|
|
sLog->outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
|
|
m_int_configs[CONFIG_START_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS]);
|
|
m_int_configs[CONFIG_START_ARENA_POINTS] = m_int_configs[CONFIG_MAX_ARENA_POINTS];
|
|
}
|
|
|
|
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = sConfigMgr->GetIntDefault("RecruitAFriend.MaxLevel", 60);
|
|
if (m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
|
|
{
|
|
sLog->outError("RecruitAFriend.MaxLevel (%i) must be in the range 0..MaxLevel(%u). Set to %u.",
|
|
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL], 60);
|
|
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = 60;
|
|
}
|
|
|
|
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE] = sConfigMgr->GetIntDefault("RecruitAFriend.MaxDifference", 4);
|
|
m_bool_configs[CONFIG_ALL_TAXI_PATHS] = sConfigMgr->GetBoolDefault("AllFlightPaths", false);
|
|
m_bool_configs[CONFIG_INSTANT_TAXI] = sConfigMgr->GetBoolDefault("InstantFlightPaths", false);
|
|
|
|
m_bool_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfigMgr->GetBoolDefault("Instance.IgnoreLevel", false);
|
|
m_bool_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfigMgr->GetBoolDefault("Instance.IgnoreRaid", false);
|
|
m_bool_configs[CONFIG_INSTANCE_SHARED_ID] = sConfigMgr->GetBoolDefault("Instance.SharedNormalHeroicId", false);
|
|
|
|
m_int_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfigMgr->GetIntDefault("Instance.ResetTimeHour", 4);
|
|
m_int_configs[CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP] = sConfigMgr->GetIntDefault("Instance.ResetTimeRelativeTimestamp", 1135814400);
|
|
m_int_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfigMgr->GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS);
|
|
|
|
m_int_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfigMgr->GetIntDefault("MaxPrimaryTradeSkill", 2);
|
|
m_int_configs[CONFIG_MIN_PETITION_SIGNS] = sConfigMgr->GetIntDefault("MinPetitionSigns", 9);
|
|
if (m_int_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
|
|
{
|
|
sLog->outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_int_configs[CONFIG_MIN_PETITION_SIGNS]);
|
|
m_int_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
|
|
}
|
|
|
|
m_int_configs[CONFIG_GM_LOGIN_STATE] = sConfigMgr->GetIntDefault("GM.LoginState", 2);
|
|
m_int_configs[CONFIG_GM_VISIBLE_STATE] = sConfigMgr->GetIntDefault("GM.Visible", 2);
|
|
m_int_configs[CONFIG_GM_CHAT] = sConfigMgr->GetIntDefault("GM.Chat", 2);
|
|
m_int_configs[CONFIG_GM_WHISPERING_TO] = sConfigMgr->GetIntDefault("GM.WhisperingTo", 2);
|
|
|
|
m_int_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfigMgr->GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR);
|
|
m_int_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfigMgr->GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR);
|
|
m_bool_configs[CONFIG_GM_LOG_TRADE] = sConfigMgr->GetBoolDefault("GM.LogTrade", false);
|
|
m_int_configs[CONFIG_START_GM_LEVEL] = sConfigMgr->GetIntDefault("GM.StartLevel", 1);
|
|
if (m_int_configs[CONFIG_START_GM_LEVEL] < m_int_configs[CONFIG_START_PLAYER_LEVEL])
|
|
{
|
|
sLog->outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
|
|
m_int_configs[CONFIG_START_GM_LEVEL], m_int_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_int_configs[CONFIG_START_PLAYER_LEVEL]);
|
|
m_int_configs[CONFIG_START_GM_LEVEL] = m_int_configs[CONFIG_START_PLAYER_LEVEL];
|
|
}
|
|
else if (m_int_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
|
|
{
|
|
sLog->outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_int_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
|
|
m_int_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
|
|
}
|
|
m_bool_configs[CONFIG_ALLOW_GM_GROUP] = sConfigMgr->GetBoolDefault("GM.AllowInvite", false);
|
|
m_bool_configs[CONFIG_ALLOW_GM_FRIEND] = sConfigMgr->GetBoolDefault("GM.AllowFriend", false);
|
|
m_bool_configs[CONFIG_GM_LOWER_SECURITY] = sConfigMgr->GetBoolDefault("GM.LowerSecurity", false);
|
|
m_float_configs[CONFIG_CHANCE_OF_GM_SURVEY] = sConfigMgr->GetFloatDefault("GM.TicketSystem.ChanceOfGMSurvey", 50.0f);
|
|
|
|
m_int_configs[CONFIG_GROUP_VISIBILITY] = sConfigMgr->GetIntDefault("Visibility.GroupMode", 1);
|
|
|
|
m_int_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfigMgr->GetIntDefault("MailDeliveryDelay", HOUR);
|
|
|
|
m_int_configs[CONFIG_UPTIME_UPDATE] = sConfigMgr->GetIntDefault("UpdateUptimeInterval", 10);
|
|
if (int32(m_int_configs[CONFIG_UPTIME_UPDATE]) <= 0)
|
|
{
|
|
sLog->outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.", m_int_configs[CONFIG_UPTIME_UPDATE]);
|
|
m_int_configs[CONFIG_UPTIME_UPDATE] = 1;
|
|
}
|
|
|
|
// log db cleanup interval
|
|
m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfigMgr->GetIntDefault("LogDB.Opt.ClearInterval", 10);
|
|
if (int32(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]) <= 0)
|
|
{
|
|
sLog->outError("LogDB.Opt.ClearInterval (%i) must be > 0, set to default 10.", m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
|
|
m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] = 10;
|
|
}
|
|
if (reload)
|
|
{
|
|
m_timers[WUPDATE_CLEANDB].SetInterval(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILLISECONDS);
|
|
m_timers[WUPDATE_CLEANDB].Reset();
|
|
}
|
|
|
|
m_int_configs[CONFIG_TELEPORT_TIMEOUT_NEAR] = sConfigMgr->GetIntDefault("TeleportTimeoutNear", 25); // pussywizard
|
|
m_int_configs[CONFIG_TELEPORT_TIMEOUT_FAR] = sConfigMgr->GetIntDefault("TeleportTimeoutFar", 45); // pussywizard
|
|
m_int_configs[CONFIG_MAX_ALLOWED_MMR_DROP] = sConfigMgr->GetIntDefault("MaxAllowedMMRDrop", 500); // pussywizard
|
|
m_bool_configs[CONFIG_ENABLE_LOGIN_AFTER_DC] = sConfigMgr->GetBoolDefault("EnableLoginAfterDC", true); // pussywizard
|
|
m_bool_configs[CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS] = sConfigMgr->GetBoolDefault("DontCacheRandomMovementPaths", true); // pussywizard
|
|
SetRealmName(sConfigMgr->GetStringDefault("RealmName", "X"));
|
|
|
|
m_int_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfigMgr->GetIntDefault("SkillChance.Orange", 100);
|
|
m_int_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfigMgr->GetIntDefault("SkillChance.Yellow", 75);
|
|
m_int_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfigMgr->GetIntDefault("SkillChance.Green", 25);
|
|
m_int_configs[CONFIG_SKILL_CHANCE_GREY] = sConfigMgr->GetIntDefault("SkillChance.Grey", 0);
|
|
|
|
m_int_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfigMgr->GetIntDefault("SkillChance.MiningSteps", 75);
|
|
m_int_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfigMgr->GetIntDefault("SkillChance.SkinningSteps", 75);
|
|
|
|
m_bool_configs[CONFIG_SKILL_PROSPECTING] = sConfigMgr->GetBoolDefault("SkillChance.Prospecting", false);
|
|
m_bool_configs[CONFIG_SKILL_MILLING] = sConfigMgr->GetBoolDefault("SkillChance.Milling", false);
|
|
|
|
m_int_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfigMgr->GetIntDefault("SkillGain.Crafting", 1);
|
|
|
|
m_int_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfigMgr->GetIntDefault("SkillGain.Defense", 1);
|
|
|
|
m_int_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfigMgr->GetIntDefault("SkillGain.Gathering", 1);
|
|
|
|
m_int_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfigMgr->GetIntDefault("SkillGain.Weapon", 1);
|
|
|
|
m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfigMgr->GetIntDefault("MaxOverspeedPings", 2);
|
|
if (m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
|
|
{
|
|
sLog->outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.", m_int_configs[CONFIG_MAX_OVERSPEED_PINGS]);
|
|
m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
|
|
}
|
|
|
|
m_bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfigMgr->GetBoolDefault("SaveRespawnTimeImmediately", true);
|
|
m_bool_configs[CONFIG_WEATHER] = sConfigMgr->GetBoolDefault("ActivateWeather", true);
|
|
|
|
m_int_configs[CONFIG_DISABLE_BREATHING] = sConfigMgr->GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
|
|
|
|
m_bool_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfigMgr->GetBoolDefault("AlwaysMaxSkillForLevel", false);
|
|
|
|
if (reload)
|
|
{
|
|
uint32 val = sConfigMgr->GetIntDefault("Expansion", 2);
|
|
if (val != m_int_configs[CONFIG_EXPANSION])
|
|
sLog->outError("Expansion option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_EXPANSION]);
|
|
}
|
|
else
|
|
m_int_configs[CONFIG_EXPANSION] = sConfigMgr->GetIntDefault("Expansion", 2);
|
|
|
|
m_int_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfigMgr->GetIntDefault("ChatFlood.MessageCount", 10);
|
|
m_int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfigMgr->GetIntDefault("ChatFlood.MessageDelay", 1);
|
|
m_int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfigMgr->GetIntDefault("ChatFlood.MuteTime", 10);
|
|
|
|
m_int_configs[CONFIG_EVENT_ANNOUNCE] = sConfigMgr->GetIntDefault("Event.Announce", 0);
|
|
|
|
m_float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfigMgr->GetFloatDefault("CreatureFamilyFleeAssistanceRadius", 30.0f);
|
|
m_float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfigMgr->GetFloatDefault("CreatureFamilyAssistanceRadius", 10.0f);
|
|
m_int_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfigMgr->GetIntDefault("CreatureFamilyAssistanceDelay", 1500);
|
|
m_int_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfigMgr->GetIntDefault("CreatureFamilyFleeDelay", 7000);
|
|
|
|
m_int_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfigMgr->GetIntDefault("WorldBossLevelDiff", 3);
|
|
|
|
// note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
|
|
m_int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfigMgr->GetIntDefault("Quests.LowLevelHideDiff", 4);
|
|
if (m_int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL)
|
|
m_int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL;
|
|
m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfigMgr->GetIntDefault("Quests.HighLevelHideDiff", 7);
|
|
if (m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL)
|
|
m_int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL;
|
|
m_bool_configs[CONFIG_QUEST_IGNORE_RAID] = sConfigMgr->GetBoolDefault("Quests.IgnoreRaid", false);
|
|
m_bool_configs[CONFIG_QUEST_IGNORE_AUTO_ACCEPT] = sConfigMgr->GetBoolDefault("Quests.IgnoreAutoAccept", false);
|
|
m_bool_configs[CONFIG_QUEST_IGNORE_AUTO_COMPLETE] = sConfigMgr->GetBoolDefault("Quests.IgnoreAutoComplete", false);
|
|
|
|
m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = sConfigMgr->GetIntDefault("Battleground.Random.ResetHour", 6);
|
|
if (m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] > 23)
|
|
{
|
|
sLog->outError("Battleground.Random.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR]);
|
|
m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = 6;
|
|
}
|
|
|
|
m_int_configs[CONFIG_GUILD_RESET_HOUR] = sConfigMgr->GetIntDefault("Guild.ResetHour", 6);
|
|
if (m_int_configs[CONFIG_GUILD_RESET_HOUR] > 23)
|
|
{
|
|
sLog->outError("Guild.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_GUILD_RESET_HOUR]);
|
|
m_int_configs[CONFIG_GUILD_RESET_HOUR] = 6;
|
|
}
|
|
|
|
m_bool_configs[CONFIG_DETECT_POS_COLLISION] = sConfigMgr->GetBoolDefault("DetectPosCollision", true);
|
|
|
|
m_bool_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfigMgr->GetBoolDefault("Channel.RestrictedLfg", true);
|
|
m_bool_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfigMgr->GetBoolDefault("Channel.SilentlyGMJoin", false);
|
|
|
|
m_bool_configs[CONFIG_TALENTS_INSPECTING] = sConfigMgr->GetBoolDefault("TalentsInspecting", true);
|
|
m_bool_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfigMgr->GetBoolDefault("ChatFakeMessagePreventing", false);
|
|
m_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfigMgr->GetIntDefault("ChatStrictLinkChecking.Severity", 0);
|
|
m_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfigMgr->GetIntDefault("ChatStrictLinkChecking.Kick", 0);
|
|
|
|
m_int_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfigMgr->GetIntDefault("Corpse.Decay.NORMAL", 60);
|
|
m_int_configs[CONFIG_CORPSE_DECAY_RARE] = sConfigMgr->GetIntDefault("Corpse.Decay.RARE", 300);
|
|
m_int_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfigMgr->GetIntDefault("Corpse.Decay.ELITE", 300);
|
|
m_int_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfigMgr->GetIntDefault("Corpse.Decay.RAREELITE", 300);
|
|
m_int_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfigMgr->GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
|
|
|
|
m_int_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfigMgr->GetIntDefault ("Death.SicknessLevel", 11);
|
|
m_bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfigMgr->GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
|
|
m_bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfigMgr->GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
|
|
m_bool_configs[CONFIG_DEATH_BONES_WORLD] = sConfigMgr->GetBoolDefault("Death.Bones.World", true);
|
|
m_bool_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfigMgr->GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
|
|
|
|
m_bool_configs[CONFIG_DIE_COMMAND_MODE] = sConfigMgr->GetBoolDefault("Die.Command.Mode", true);
|
|
|
|
// always use declined names in the russian client
|
|
m_bool_configs[CONFIG_DECLINED_NAMES_USED] =
|
|
(m_int_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfigMgr->GetBoolDefault("DeclinedNames", false);
|
|
|
|
m_float_configs[CONFIG_LISTEN_RANGE_SAY] = sConfigMgr->GetFloatDefault("ListenRange.Say", 25.0f);
|
|
m_float_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfigMgr->GetFloatDefault("ListenRange.TextEmote", 25.0f);
|
|
m_float_configs[CONFIG_LISTEN_RANGE_YELL] = sConfigMgr->GetFloatDefault("ListenRange.Yell", 300.0f);
|
|
|
|
m_bool_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfigMgr->GetBoolDefault("Battleground.CastDeserter", true);
|
|
m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfigMgr->GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
|
|
m_bool_configs[CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE] = sConfigMgr->GetBoolDefault("Battleground.StoreStatistics.Enable", false);
|
|
m_bool_configs[CONFIG_BATTLEGROUND_TRACK_DESERTERS] = sConfigMgr->GetBoolDefault("Battleground.TrackDeserters.Enable", false);
|
|
m_int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfigMgr->GetIntDefault ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
|
|
m_int_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfigMgr->GetIntDefault ("Battleground.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
|
|
m_bool_configs[CONFIG_BG_XP_FOR_KILL] = sConfigMgr->GetBoolDefault("Battleground.GiveXPForKills", false);
|
|
m_int_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfigMgr->GetIntDefault ("Arena.MaxRatingDifference", 150);
|
|
m_int_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfigMgr->GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS);
|
|
m_bool_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfigMgr->GetBoolDefault("Arena.AutoDistributePoints", false);
|
|
m_int_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfigMgr->GetIntDefault ("Arena.AutoDistributeInterval", 7); // pussywizard: spoiled by implementing constant day and hour, always 7 now
|
|
m_int_configs[CONFIG_ARENA_SEASON_ID] = sConfigMgr->GetIntDefault ("Arena.ArenaSeason.ID", 1);
|
|
m_int_configs[CONFIG_ARENA_START_RATING] = sConfigMgr->GetIntDefault ("Arena.ArenaStartRating", 0);
|
|
m_int_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfigMgr->GetIntDefault ("Arena.ArenaStartPersonalRating", 1000);
|
|
m_int_configs[CONFIG_ARENA_START_MATCHMAKER_RATING] = sConfigMgr->GetIntDefault ("Arena.ArenaStartMatchmakerRating", 1500);
|
|
m_bool_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfigMgr->GetBoolDefault("Arena.ArenaSeason.InProgress", true);
|
|
m_float_configs[CONFIG_ARENA_WIN_RATING_MODIFIER_1] = sConfigMgr->GetFloatDefault("Arena.ArenaWinRatingModifier1", 48.0f);
|
|
m_float_configs[CONFIG_ARENA_WIN_RATING_MODIFIER_2] = sConfigMgr->GetFloatDefault("Arena.ArenaWinRatingModifier2", 24.0f);
|
|
m_float_configs[CONFIG_ARENA_LOSE_RATING_MODIFIER] = sConfigMgr->GetFloatDefault("Arena.ArenaLoseRatingModifier", 24.0f);
|
|
m_float_configs[CONFIG_ARENA_MATCHMAKER_RATING_MODIFIER] = sConfigMgr->GetFloatDefault("Arena.ArenaMatchmakerRatingModifier", 24.0f);
|
|
|
|
m_bool_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfigMgr->GetBoolDefault("OffhandCheckAtSpellUnlearn", true);
|
|
|
|
if (int32 clientCacheId = sConfigMgr->GetIntDefault("ClientCacheVersion", 0))
|
|
{
|
|
// overwrite DB/old value
|
|
if (clientCacheId > 0)
|
|
{
|
|
m_int_configs[CONFIG_CLIENTCACHE_VERSION] = clientCacheId;
|
|
sLog->outString("Client cache version set to: %u", clientCacheId);
|
|
}
|
|
else
|
|
sLog->outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId);
|
|
}
|
|
|
|
m_int_configs[CONFIG_INSTANT_LOGOUT] = sConfigMgr->GetIntDefault("InstantLogout", SEC_MODERATOR);
|
|
|
|
m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfigMgr->GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
|
|
if (m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] > GUILD_EVENTLOG_MAX_RECORDS)
|
|
m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS;
|
|
m_int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfigMgr->GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANKLOG_MAX_RECORDS);
|
|
if (m_int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] > GUILD_BANKLOG_MAX_RECORDS)
|
|
m_int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = GUILD_BANKLOG_MAX_RECORDS;
|
|
|
|
//visibility on continents
|
|
m_MaxVisibleDistanceOnContinents = sConfigMgr->GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
|
|
if (m_MaxVisibleDistanceOnContinents < 45*sWorld->getRate(RATE_CREATURE_AGGRO))
|
|
{
|
|
sLog->outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
|
|
m_MaxVisibleDistanceOnContinents = 45*sWorld->getRate(RATE_CREATURE_AGGRO);
|
|
}
|
|
else if (m_MaxVisibleDistanceOnContinents > MAX_VISIBILITY_DISTANCE)
|
|
{
|
|
sLog->outError("Visibility.Distance.Continents can't be greater %f", MAX_VISIBILITY_DISTANCE);
|
|
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE;
|
|
}
|
|
|
|
//visibility in instances
|
|
m_MaxVisibleDistanceInInstances = sConfigMgr->GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
|
|
if (m_MaxVisibleDistanceInInstances < 45*sWorld->getRate(RATE_CREATURE_AGGRO))
|
|
{
|
|
sLog->outError("Visibility.Distance.Instances can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
|
|
m_MaxVisibleDistanceInInstances = 45*sWorld->getRate(RATE_CREATURE_AGGRO);
|
|
}
|
|
else if (m_MaxVisibleDistanceInInstances > MAX_VISIBILITY_DISTANCE)
|
|
{
|
|
sLog->outError("Visibility.Distance.Instances can't be greater %f", MAX_VISIBILITY_DISTANCE);
|
|
m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE;
|
|
}
|
|
|
|
//visibility in BG/Arenas
|
|
m_MaxVisibleDistanceInBGArenas = sConfigMgr->GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
|
|
if (m_MaxVisibleDistanceInBGArenas < 45*sWorld->getRate(RATE_CREATURE_AGGRO))
|
|
{
|
|
sLog->outError("Visibility.Distance.BGArenas can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
|
|
m_MaxVisibleDistanceInBGArenas = 45*sWorld->getRate(RATE_CREATURE_AGGRO);
|
|
}
|
|
else if (m_MaxVisibleDistanceInBGArenas > MAX_VISIBILITY_DISTANCE)
|
|
{
|
|
sLog->outError("Visibility.Distance.BGArenas can't be greater %f", MAX_VISIBILITY_DISTANCE);
|
|
m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE;
|
|
}
|
|
|
|
///- Load the CharDelete related config options
|
|
m_int_configs[CONFIG_CHARDELETE_METHOD] = sConfigMgr->GetIntDefault("CharDelete.Method", 0);
|
|
m_int_configs[CONFIG_CHARDELETE_MIN_LEVEL] = sConfigMgr->GetIntDefault("CharDelete.MinLevel", 0);
|
|
m_int_configs[CONFIG_CHARDELETE_KEEP_DAYS] = sConfigMgr->GetIntDefault("CharDelete.KeepDays", 30);
|
|
|
|
///- Read the "Data" directory from the config file
|
|
std::string dataPath = sConfigMgr->GetStringDefault("DataDir", "./");
|
|
if (dataPath.empty() || (dataPath.at(dataPath.length()-1) != '/' && dataPath.at(dataPath.length()-1) != '\\'))
|
|
dataPath.push_back('/');
|
|
|
|
#if PLATFORM == PLATFORM_UNIX || PLATFORM == PLATFORM_APPLE
|
|
if (dataPath[0] == '~')
|
|
{
|
|
const char* home = getenv("HOME");
|
|
if (home)
|
|
dataPath.replace(0, 1, home);
|
|
}
|
|
#endif
|
|
|
|
if (reload)
|
|
{
|
|
if (dataPath != m_dataPath)
|
|
sLog->outError("DataDir option can't be changed at worldserver.conf reload, using current value (%s).", m_dataPath.c_str());
|
|
}
|
|
else
|
|
{
|
|
m_dataPath = dataPath;
|
|
sLog->outString("Using DataDir %s", m_dataPath.c_str());
|
|
}
|
|
|
|
m_bool_configs[CONFIG_VMAP_INDOOR_CHECK] = sConfigMgr->GetBoolDefault("vmap.enableIndoorCheck", 0);
|
|
bool enableIndoor = sConfigMgr->GetBoolDefault("vmap.enableIndoorCheck", true);
|
|
bool enableLOS = sConfigMgr->GetBoolDefault("vmap.enableLOS", true);
|
|
bool enableHeight = sConfigMgr->GetBoolDefault("vmap.enableHeight", true);
|
|
bool enablePetLOS = sConfigMgr->GetBoolDefault("vmap.petLOS", true);
|
|
|
|
if (!enableHeight)
|
|
sLog->outError("VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
|
|
|
|
VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
|
|
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
|
|
sLog->outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i PetLOS:%i", enableLOS, enableHeight, enableIndoor, enablePetLOS);
|
|
|
|
m_bool_configs[CONFIG_PET_LOS] = sConfigMgr->GetBoolDefault("vmap.petLOS", true);
|
|
m_bool_configs[CONFIG_START_ALL_SPELLS] = sConfigMgr->GetBoolDefault("PlayerStart.AllSpells", false);
|
|
if (m_bool_configs[CONFIG_START_ALL_SPELLS])
|
|
sLog->outString("WORLD: WARNING: PlayerStart.AllSpells enabled - may not function as intended!");
|
|
m_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetIntDefault("HonorPointsAfterDuel", 0);
|
|
m_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetBoolDefault("PlayerStart.MapsExplored", false);
|
|
m_bool_configs[CONFIG_START_ALL_REP] = sConfigMgr->GetBoolDefault("PlayerStart.AllReputation", false);
|
|
m_bool_configs[CONFIG_ALWAYS_MAXSKILL] = sConfigMgr->GetBoolDefault("AlwaysMaxWeaponSkill", false);
|
|
m_bool_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfigMgr->GetBoolDefault("PvPToken.Enable", false);
|
|
m_int_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfigMgr->GetIntDefault("PvPToken.MapAllowType", 4);
|
|
m_int_configs[CONFIG_PVP_TOKEN_ID] = sConfigMgr->GetIntDefault("PvPToken.ItemID", 29434);
|
|
m_int_configs[CONFIG_PVP_TOKEN_COUNT] = sConfigMgr->GetIntDefault("PvPToken.ItemCount", 1);
|
|
if (m_int_configs[CONFIG_PVP_TOKEN_COUNT] < 1)
|
|
m_int_configs[CONFIG_PVP_TOKEN_COUNT] = 1;
|
|
|
|
m_bool_configs[CONFIG_NO_RESET_TALENT_COST] = sConfigMgr->GetBoolDefault("NoResetTalentsCost", false);
|
|
m_bool_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfigMgr->GetBoolDefault("ShowKickInWorld", false);
|
|
m_int_configs[CONFIG_INTERVAL_LOG_UPDATE] = sConfigMgr->GetIntDefault("RecordUpdateTimeDiffInterval", 60000);
|
|
m_int_configs[CONFIG_MIN_LOG_UPDATE] = sConfigMgr->GetIntDefault("MinRecordUpdateTimeDiff", 100);
|
|
m_int_configs[CONFIG_NUMTHREADS] = sConfigMgr->GetIntDefault("MapUpdate.Threads", 1);
|
|
m_int_configs[CONFIG_MAX_RESULTS_LOOKUP_COMMANDS] = sConfigMgr->GetIntDefault("Command.LookupMaxResults", 0);
|
|
|
|
// Warden
|
|
m_bool_configs[CONFIG_WARDEN_ENABLED] = sConfigMgr->GetBoolDefault("Warden.Enabled", false);
|
|
m_int_configs[CONFIG_WARDEN_NUM_MEM_CHECKS] = sConfigMgr->GetIntDefault("Warden.NumMemChecks", 3);
|
|
m_int_configs[CONFIG_WARDEN_NUM_OTHER_CHECKS] = sConfigMgr->GetIntDefault("Warden.NumOtherChecks", 7);
|
|
m_int_configs[CONFIG_WARDEN_CLIENT_BAN_DURATION] = sConfigMgr->GetIntDefault("Warden.BanDuration", 86400);
|
|
m_int_configs[CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF] = sConfigMgr->GetIntDefault("Warden.ClientCheckHoldOff", 30);
|
|
m_int_configs[CONFIG_WARDEN_CLIENT_FAIL_ACTION] = sConfigMgr->GetIntDefault("Warden.ClientCheckFailAction", 0);
|
|
m_int_configs[CONFIG_WARDEN_CLIENT_RESPONSE_DELAY] = sConfigMgr->GetIntDefault("Warden.ClientResponseDelay", 600);
|
|
|
|
// Dungeon finder
|
|
m_int_configs[CONFIG_LFG_OPTIONSMASK] = sConfigMgr->GetIntDefault("DungeonFinder.OptionsMask", 3);
|
|
|
|
// DBC_ItemAttributes
|
|
m_bool_configs[CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES] = sConfigMgr->GetBoolDefault("DBC.EnforceItemAttributes", true);
|
|
|
|
// Max instances per hour
|
|
m_int_configs[CONFIG_MAX_INSTANCES_PER_HOUR] = sConfigMgr->GetIntDefault("AccountInstancesPerHour", 5);
|
|
|
|
// AutoBroadcast
|
|
m_bool_configs[CONFIG_AUTOBROADCAST] = sConfigMgr->GetBoolDefault("AutoBroadcast.On", false);
|
|
m_int_configs[CONFIG_AUTOBROADCAST_CENTER] = sConfigMgr->GetIntDefault("AutoBroadcast.Center", 0);
|
|
m_int_configs[CONFIG_AUTOBROADCAST_INTERVAL] = sConfigMgr->GetIntDefault("AutoBroadcast.Timer", 60000);
|
|
if (reload)
|
|
{
|
|
m_timers[WUPDATE_AUTOBROADCAST].SetInterval(m_int_configs[CONFIG_AUTOBROADCAST_INTERVAL]);
|
|
m_timers[WUPDATE_AUTOBROADCAST].Reset();
|
|
}
|
|
|
|
// MySQL ping time interval
|
|
m_int_configs[CONFIG_DB_PING_INTERVAL] = sConfigMgr->GetIntDefault("MaxPingTime", 30);
|
|
|
|
// misc
|
|
m_bool_configs[CONFIG_PDUMP_NO_PATHS] = sConfigMgr->GetBoolDefault("PlayerDump.DisallowPaths", true);
|
|
m_bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = sConfigMgr->GetBoolDefault("PlayerDump.DisallowOverwrite", true);
|
|
m_bool_configs[CONFIG_FREE_DUAL_SPEC] = sConfigMgr->GetBoolDefault("FreeDualTalentSpecialization", false);
|
|
m_bool_configs[CONFIG_ENABLE_MMAPS] = sConfigMgr->GetBoolDefault("MoveMaps.Enable", true);
|
|
MMAP::MMapFactory::InitializeDisabledMaps();
|
|
|
|
// Wintergrasp
|
|
m_bool_configs[CONFIG_WINTERGRASP_ENABLE] = sConfigMgr->GetBoolDefault("Wintergrasp.Enable", false);
|
|
m_int_configs[CONFIG_WINTERGRASP_PLR_MAX] = sConfigMgr->GetIntDefault("Wintergrasp.PlayerMax", 100);
|
|
m_int_configs[CONFIG_WINTERGRASP_PLR_MIN] = sConfigMgr->GetIntDefault("Wintergrasp.PlayerMin", 0);
|
|
m_int_configs[CONFIG_WINTERGRASP_PLR_MIN_LVL] = sConfigMgr->GetIntDefault("Wintergrasp.PlayerMinLvl", 77);
|
|
m_int_configs[CONFIG_WINTERGRASP_BATTLETIME] = sConfigMgr->GetIntDefault("Wintergrasp.BattleTimer", 30);
|
|
m_int_configs[CONFIG_WINTERGRASP_NOBATTLETIME] = sConfigMgr->GetIntDefault("Wintergrasp.NoBattleTimer", 150);
|
|
m_int_configs[CONFIG_WINTERGRASP_RESTART_AFTER_CRASH] = sConfigMgr->GetIntDefault("Wintergrasp.CrashRestartTimer", 10);
|
|
|
|
m_int_configs[CONFIG_BIRTHDAY_TIME] = sConfigMgr->GetIntDefault("BirthdayTime", 1222964635);
|
|
|
|
// call ScriptMgr if we're reloading the configuration
|
|
sScriptMgr->OnAfterConfigLoad(reload);
|
|
}
|
|
|
|
extern void LoadGameObjectModelList();
|
|
|
|
/// Initialize the World
|
|
void World::SetInitialWorldSettings()
|
|
{
|
|
///- Server startup begin
|
|
uint32 startupBegin = getMSTime();
|
|
|
|
///- Initialize the random number generator
|
|
srand((unsigned int)time(NULL));
|
|
|
|
///- Initialize detour memory management
|
|
dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
|
|
|
|
sLog->outString("Initializing Scripts...");
|
|
sScriptMgr->Initialize();
|
|
|
|
///- Initialize config settings
|
|
LoadConfigSettings();
|
|
|
|
///- Initialize Allowed Security Level
|
|
LoadDBAllowedSecurityLevel();
|
|
|
|
///- Init highest guids before any table loading to prevent using not initialized guids in some code.
|
|
sObjectMgr->SetHighestGuids();
|
|
|
|
///- Check the existence of the map files for all races' startup areas.
|
|
if (!MapManager::ExistMapAndVMap(0, -6240.32f, 331.033f)
|
|
|| !MapManager::ExistMapAndVMap(0, -8949.95f, -132.493f)
|
|
|| !MapManager::ExistMapAndVMap(1, -618.518f, -4251.67f)
|
|
|| !MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
|
|
|| !MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
|
|
|| !MapManager::ExistMapAndVMap(1, -2917.58f, -257.98f)
|
|
|| (m_int_configs[CONFIG_EXPANSION] && (
|
|
!MapManager::ExistMapAndVMap(530, 10349.6f, -6357.29f) ||
|
|
!MapManager::ExistMapAndVMap(530, -3961.64f, -13931.2f))))
|
|
{
|
|
exit(1);
|
|
}
|
|
|
|
///- Initialize pool manager
|
|
sPoolMgr->Initialize();
|
|
|
|
///- Initialize game event manager
|
|
sGameEventMgr->Initialize();
|
|
|
|
///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
|
|
sLog->outString();
|
|
sLog->outString("Loading Trinity strings...");
|
|
if (!sObjectMgr->LoadTrinityStrings())
|
|
exit(1); // Error message displayed in function already
|
|
|
|
///- Update the realm entry in the database with the realm type from the config file
|
|
//No SQL injection as values are treated as integers
|
|
|
|
// not send custom type REALM_FFA_PVP to realm list
|
|
uint32 server_type;
|
|
if (IsFFAPvPRealm())
|
|
server_type = REALM_TYPE_PVP;
|
|
else
|
|
server_type = getIntConfig(CONFIG_GAME_TYPE);
|
|
|
|
uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE);
|
|
|
|
LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); // One-time query
|
|
|
|
///- Remove the bones (they should not exist in DB though) and old corpses after a restart
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_CORPSES);
|
|
stmt->setUInt32(0, 3 * DAY);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
///- Load the DBC files
|
|
sLog->outString("Initialize data stores...");
|
|
LoadDBCStores(m_dataPath);
|
|
DetectDBCLang();
|
|
|
|
sLog->outString("Loading spell dbc data corrections...");
|
|
sSpellMgr->LoadDbcDataCorrections();
|
|
|
|
sLog->outString("Loading SpellInfo store...");
|
|
sSpellMgr->LoadSpellInfoStore();
|
|
|
|
sLog->outString("Loading Spell Rank Data...");
|
|
sSpellMgr->LoadSpellRanks();
|
|
|
|
sLog->outString("Loading Spell Specific And Aura State...");
|
|
sSpellMgr->LoadSpellSpecificAndAuraState();
|
|
|
|
sLog->outString("Loading SkillLineAbilityMultiMap Data...");
|
|
sSpellMgr->LoadSkillLineAbilityMap();
|
|
|
|
sLog->outString("Loading spell custom attributes...");
|
|
sSpellMgr->LoadSpellCustomAttr();
|
|
|
|
sLog->outString("Loading GameObject models...");
|
|
LoadGameObjectModelList();
|
|
|
|
sLog->outString("Loading Script Names...");
|
|
sObjectMgr->LoadScriptNames();
|
|
|
|
sLog->outString("Loading Instance Template...");
|
|
sObjectMgr->LoadInstanceTemplate();
|
|
|
|
// xinef: Global Storage, should be loaded asap
|
|
sLog->outString("Load Global Player Data...");
|
|
sWorld->LoadGlobalPlayerDataStore();
|
|
|
|
// Must be called before `creature_respawn`/`gameobject_respawn` tables
|
|
sLog->outString("Loading instances...");
|
|
sInstanceSaveMgr->LoadInstances();
|
|
|
|
sLog->outString("Loading Localization strings...");
|
|
uint32 oldMSTime = getMSTime();
|
|
sObjectMgr->LoadCreatureLocales();
|
|
sObjectMgr->LoadGameObjectLocales();
|
|
sObjectMgr->LoadItemLocales();
|
|
sObjectMgr->LoadItemSetNameLocales();
|
|
sObjectMgr->LoadQuestLocales();
|
|
sObjectMgr->LoadNpcTextLocales();
|
|
sObjectMgr->LoadPageTextLocales();
|
|
sObjectMgr->LoadGossipMenuItemsLocales();
|
|
sObjectMgr->LoadPointOfInterestLocales();
|
|
|
|
sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
|
|
sLog->outString(">> Localization strings loaded in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
|
|
sLog->outString("Loading Page Texts...");
|
|
sObjectMgr->LoadPageTexts();
|
|
|
|
sLog->outString("Loading Game Object Templates..."); // must be after LoadPageTexts
|
|
sObjectMgr->LoadGameObjectTemplate();
|
|
|
|
sLog->outString("Loading Transport templates...");
|
|
sTransportMgr->LoadTransportTemplates();
|
|
|
|
sLog->outString("Loading Spell Required Data...");
|
|
sSpellMgr->LoadSpellRequired();
|
|
|
|
sLog->outString("Loading Spell Group types...");
|
|
sSpellMgr->LoadSpellGroups();
|
|
|
|
sLog->outString("Loading Spell Learn Skills...");
|
|
sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
|
|
|
|
sLog->outString("Loading Spell Proc Event conditions...");
|
|
sSpellMgr->LoadSpellProcEvents();
|
|
|
|
sLog->outString("Loading Spell Proc conditions and data...");
|
|
sSpellMgr->LoadSpellProcs();
|
|
|
|
sLog->outString("Loading Spell Bonus Data...");
|
|
sSpellMgr->LoadSpellBonusess();
|
|
|
|
sLog->outString("Loading Aggro Spells Definitions...");
|
|
sSpellMgr->LoadSpellThreats();
|
|
|
|
sLog->outString("Loading Mixology bonuses...");
|
|
sSpellMgr->LoadSpellMixology();
|
|
|
|
sLog->outString("Loading Spell Group Stack Rules...");
|
|
sSpellMgr->LoadSpellGroupStackRules();
|
|
|
|
sLog->outString("Loading NPC Texts...");
|
|
sObjectMgr->LoadGossipText();
|
|
|
|
sLog->outString("Loading Enchant Spells Proc datas...");
|
|
sSpellMgr->LoadSpellEnchantProcData();
|
|
|
|
sLog->outString("Loading Item Random Enchantments Table...");
|
|
LoadRandomEnchantmentsTable();
|
|
|
|
sLog->outString("Loading Disables");
|
|
DisableMgr::LoadDisables(); // must be before loading quests and items
|
|
|
|
sLog->outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
|
|
sObjectMgr->LoadItemTemplates();
|
|
|
|
sLog->outString("Loading Item set names..."); // must be after LoadItemPrototypes
|
|
sObjectMgr->LoadItemSetNames();
|
|
|
|
sLog->outString("Loading Creature Model Based Info Data...");
|
|
sObjectMgr->LoadCreatureModelInfo();
|
|
|
|
sLog->outString("Loading Creature templates...");
|
|
sObjectMgr->LoadCreatureTemplates();
|
|
|
|
sLog->outString("Loading Equipment templates..."); // must be after LoadCreatureTemplates
|
|
sObjectMgr->LoadEquipmentTemplates();
|
|
|
|
sLog->outString("Loading Creature template addons...");
|
|
sObjectMgr->LoadCreatureTemplateAddons();
|
|
|
|
sLog->outString("Loading Reputation Reward Rates...");
|
|
sObjectMgr->LoadReputationRewardRate();
|
|
|
|
sLog->outString("Loading Creature Reputation OnKill Data...");
|
|
sObjectMgr->LoadReputationOnKill();
|
|
|
|
sLog->outString("Loading Reputation Spillover Data..." );
|
|
sObjectMgr->LoadReputationSpilloverTemplate();
|
|
|
|
sLog->outString("Loading Points Of Interest Data...");
|
|
sObjectMgr->LoadPointsOfInterest();
|
|
|
|
sLog->outString("Loading Creature Base Stats...");
|
|
sObjectMgr->LoadCreatureClassLevelStats();
|
|
|
|
sLog->outString("Loading Creature Data...");
|
|
sObjectMgr->LoadCreatures();
|
|
|
|
sLog->outString("Loading Temporary Summon Data...");
|
|
sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
|
|
|
|
sLog->outString("Loading pet levelup spells...");
|
|
sSpellMgr->LoadPetLevelupSpellMap();
|
|
|
|
sLog->outString("Loading pet default spells additional to levelup spells...");
|
|
sSpellMgr->LoadPetDefaultSpells();
|
|
|
|
sLog->outString("Loading Creature Addon Data...");
|
|
sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
|
|
|
|
sLog->outString("Loading Gameobject Data...");
|
|
sObjectMgr->LoadGameobjects();
|
|
|
|
sLog->outString("Loading GameObject Addon Data...");
|
|
sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
|
|
|
|
sLog->outString("Loading Creature Linked Respawn...");
|
|
sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
|
|
|
|
sLog->outString("Loading Weather Data...");
|
|
WeatherMgr::LoadWeatherData();
|
|
|
|
sLog->outString("Loading Quests...");
|
|
sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
|
|
|
|
sLog->outString("Checking Quest Disables");
|
|
DisableMgr::CheckQuestDisables(); // must be after loading quests
|
|
|
|
sLog->outString("Loading Quest POI");
|
|
sObjectMgr->LoadQuestPOI();
|
|
|
|
sLog->outString("Loading Quests Starters and Enders...");
|
|
sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
|
|
|
|
sLog->outString("Loading Objects Pooling Data...");
|
|
sPoolMgr->LoadFromDB();
|
|
|
|
sLog->outString("Loading Game Event Data..."); // must be after loading pools fully
|
|
sGameEventMgr->LoadFromDB();
|
|
|
|
sLog->outString("Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
|
|
sObjectMgr->LoadNPCSpellClickSpells();
|
|
|
|
sLog->outString("Loading Vehicle Template Accessories...");
|
|
sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
|
|
|
|
sLog->outString("Loading Vehicle Accessories...");
|
|
sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
|
|
|
|
sLog->outString("Loading SpellArea Data..."); // must be after quest load
|
|
sSpellMgr->LoadSpellAreas();
|
|
|
|
sLog->outString("Loading AreaTrigger definitions...");
|
|
sObjectMgr->LoadAreaTriggerTeleports();
|
|
|
|
sLog->outString("Loading Access Requirements...");
|
|
sObjectMgr->LoadAccessRequirements(); // must be after item template load
|
|
|
|
sLog->outString("Loading Quest Area Triggers...");
|
|
sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
|
|
|
|
sLog->outString("Loading Tavern Area Triggers...");
|
|
sObjectMgr->LoadTavernAreaTriggers();
|
|
|
|
sLog->outString("Loading AreaTrigger script names...");
|
|
sObjectMgr->LoadAreaTriggerScripts();
|
|
|
|
sLog->outString("Loading LFG entrance positions..."); // Must be after areatriggers
|
|
sLFGMgr->LoadLFGDungeons();
|
|
|
|
sLog->outString("Loading Dungeon boss data...");
|
|
sObjectMgr->LoadInstanceEncounters();
|
|
|
|
sLog->outString("Loading LFG rewards...");
|
|
sLFGMgr->LoadRewards();
|
|
|
|
sLog->outString("Loading Graveyard-zone links...");
|
|
sObjectMgr->LoadGraveyardZones();
|
|
|
|
sLog->outString("Loading spell pet auras...");
|
|
sSpellMgr->LoadSpellPetAuras();
|
|
|
|
sLog->outString("Loading Spell target coordinates...");
|
|
sSpellMgr->LoadSpellTargetPositions();
|
|
|
|
sLog->outString("Loading enchant custom attributes...");
|
|
sSpellMgr->LoadEnchantCustomAttr();
|
|
|
|
sLog->outString("Loading linked spells...");
|
|
sSpellMgr->LoadSpellLinked();
|
|
|
|
sLog->outString("Loading Player Create Data...");
|
|
sObjectMgr->LoadPlayerInfo();
|
|
|
|
sLog->outString("Loading Exploration BaseXP Data...");
|
|
sObjectMgr->LoadExplorationBaseXP();
|
|
|
|
sLog->outString("Loading Pet Name Parts...");
|
|
sObjectMgr->LoadPetNames();
|
|
|
|
CharacterDatabaseCleaner::CleanDatabase();
|
|
|
|
sLog->outString("Loading the max pet number...");
|
|
sObjectMgr->LoadPetNumber();
|
|
|
|
sLog->outString("Loading pet level stats...");
|
|
sObjectMgr->LoadPetLevelInfo();
|
|
|
|
sLog->outString("Loading Player Corpses...");
|
|
sObjectMgr->LoadCorpses();
|
|
|
|
sLog->outString("Loading Player level dependent mail rewards...");
|
|
sObjectMgr->LoadMailLevelRewards();
|
|
|
|
// Loot tables
|
|
LoadLootTables();
|
|
|
|
sLog->outString("Loading Skill Discovery Table...");
|
|
LoadSkillDiscoveryTable();
|
|
|
|
sLog->outString("Loading Skill Extra Item Table...");
|
|
LoadSkillExtraItemTable();
|
|
|
|
sLog->outString("Loading Skill Fishing base level requirements...");
|
|
sObjectMgr->LoadFishingBaseSkillLevel();
|
|
|
|
sLog->outString("Loading Achievements...");
|
|
sAchievementMgr->LoadAchievementReferenceList();
|
|
sLog->outString("Loading Achievement Criteria Lists...");
|
|
sAchievementMgr->LoadAchievementCriteriaList();
|
|
sLog->outString("Loading Achievement Criteria Data...");
|
|
sAchievementMgr->LoadAchievementCriteriaData();
|
|
sLog->outString("Loading Achievement Rewards...");
|
|
sAchievementMgr->LoadRewards();
|
|
sLog->outString("Loading Achievement Reward Locales...");
|
|
sAchievementMgr->LoadRewardLocales();
|
|
sLog->outString("Loading Completed Achievements...");
|
|
sAchievementMgr->LoadCompletedAchievements();
|
|
|
|
///- Load dynamic data tables from the database
|
|
sLog->outString("Loading Item Auctions...");
|
|
sAuctionMgr->LoadAuctionItems();
|
|
sLog->outString("Loading Auctions...");
|
|
sAuctionMgr->LoadAuctions();
|
|
|
|
sGuildMgr->LoadGuilds();
|
|
|
|
sLog->outString("Loading ArenaTeams...");
|
|
sArenaTeamMgr->LoadArenaTeams();
|
|
|
|
sLog->outString("Loading Groups...");
|
|
sGroupMgr->LoadGroups();
|
|
|
|
sLog->outString("Loading ReservedNames...");
|
|
sObjectMgr->LoadReservedPlayersNames();
|
|
|
|
sLog->outString("Loading GameObjects for quests...");
|
|
sObjectMgr->LoadGameObjectForQuests();
|
|
|
|
sLog->outString("Loading BattleMasters...");
|
|
sBattlegroundMgr->LoadBattleMastersEntry();
|
|
|
|
sLog->outString("Loading GameTeleports...");
|
|
sObjectMgr->LoadGameTele();
|
|
|
|
sLog->outString("Loading Gossip menu...");
|
|
sObjectMgr->LoadGossipMenu();
|
|
|
|
sLog->outString("Loading Gossip menu options...");
|
|
sObjectMgr->LoadGossipMenuItems();
|
|
|
|
sLog->outString("Loading Vendors...");
|
|
sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
|
|
|
|
sLog->outString("Loading Trainers...");
|
|
sObjectMgr->LoadTrainerSpell(); // must be after load CreatureTemplate
|
|
|
|
sLog->outString("Loading Waypoints...");
|
|
sWaypointMgr->Load();
|
|
|
|
sLog->outString("Loading SmartAI Waypoints...");
|
|
sSmartWaypointMgr->LoadFromDB();
|
|
|
|
sLog->outString("Loading Creature Formations...");
|
|
sFormationMgr->LoadCreatureFormations();
|
|
|
|
sLog->outString("Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions
|
|
LoadWorldStates();
|
|
|
|
sLog->outString("Loading Conditions...");
|
|
sConditionMgr->LoadConditions();
|
|
|
|
sLog->outString("Loading faction change achievement pairs...");
|
|
sObjectMgr->LoadFactionChangeAchievements();
|
|
|
|
sLog->outString("Loading faction change spell pairs...");
|
|
sObjectMgr->LoadFactionChangeSpells();
|
|
|
|
sLog->outString("Loading faction change item pairs...");
|
|
sObjectMgr->LoadFactionChangeItems();
|
|
|
|
sLog->outString("Loading faction change reputation pairs...");
|
|
sObjectMgr->LoadFactionChangeReputations();
|
|
|
|
sLog->outString("Loading faction change title pairs...");
|
|
sObjectMgr->LoadFactionChangeTitles();
|
|
|
|
sLog->outString("Loading faction change quest pairs...");
|
|
sObjectMgr->LoadFactionChangeQuests();
|
|
|
|
sLog->outString("Loading GM tickets...");
|
|
sTicketMgr->LoadTickets();
|
|
|
|
sLog->outString("Loading GM surveys...");
|
|
sTicketMgr->LoadSurveys();
|
|
|
|
sLog->outString("Loading client addons...");
|
|
AddonMgr::LoadFromDB();
|
|
|
|
// pussywizard:
|
|
sLog->outString("Deleting invalid mail items...\n");
|
|
CharacterDatabase.Query("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
|
|
CharacterDatabase.Query("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
|
|
CharacterDatabase.Query("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
|
|
|
|
///- Handle outdated emails (delete/return)
|
|
sLog->outString("Returning old mails...");
|
|
sObjectMgr->ReturnOrDeleteOldMails(false);
|
|
|
|
///- Load AutoBroadCast
|
|
sLog->outString("Loading Autobroadcasts...");
|
|
LoadAutobroadcasts();
|
|
|
|
///- Load and initialize scripts
|
|
sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
|
|
sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
|
|
sObjectMgr->LoadWaypointScripts();
|
|
|
|
sLog->outString("Loading Scripts text locales..."); // must be after Load*Scripts calls
|
|
sObjectMgr->LoadDbScriptStrings();
|
|
|
|
sLog->outString("Loading spell script names...");
|
|
sObjectMgr->LoadSpellScriptNames();
|
|
|
|
sLog->outString("Loading Creature Texts...");
|
|
sCreatureTextMgr->LoadCreatureTexts();
|
|
|
|
sLog->outString("Loading Creature Text Locales...");
|
|
sCreatureTextMgr->LoadCreatureTextLocales();
|
|
|
|
sLog->outString("Loading Scripts...");
|
|
sScriptMgr->LoadDatabase();
|
|
|
|
sLog->outString("Validating spell scripts...");
|
|
sObjectMgr->ValidateSpellScripts();
|
|
|
|
sLog->outString("Loading SmartAI scripts...");
|
|
sSmartScriptMgr->LoadSmartAIFromDB();
|
|
|
|
sLog->outString("Loading Calendar data...");
|
|
sCalendarMgr->LoadFromDB();
|
|
|
|
sLog->outString("Initializing SpellInfo precomputed data..."); // must be called after loading items, professions, spells and pretty much anything
|
|
sObjectMgr->InitializeSpellInfoPrecomputedData();
|
|
|
|
///- Initialize game time and timers
|
|
sLog->outString("Initialize game time and timers");
|
|
m_gameTime = time(NULL);
|
|
m_startTime = m_gameTime;
|
|
|
|
|
|
|
|
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS);
|
|
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);
|
|
m_timers[WUPDATE_AUCTIONS].SetCurrent(MINUTE*IN_MILLISECONDS);
|
|
|
|
m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS);
|
|
//erase corpses every 20 minutes
|
|
m_timers[WUPDATE_CLEANDB].SetInterval(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILLISECONDS);
|
|
// clean logs table every 14 days by default
|
|
m_timers[WUPDATE_AUTOBROADCAST].SetInterval(getIntConfig(CONFIG_AUTOBROADCAST_INTERVAL));
|
|
|
|
m_timers[WUPDATE_PINGDB].SetInterval(getIntConfig(CONFIG_DB_PING_INTERVAL)*MINUTE*IN_MILLISECONDS); // Mysql ping time in minutes
|
|
|
|
// our speed up
|
|
m_timers[WUPDATE_5_SECS].SetInterval(5*IN_MILLISECONDS);
|
|
|
|
mail_expire_check_timer = time(NULL) + 6*3600;
|
|
|
|
///- Initilize static helper structures
|
|
AIRegistry::Initialize();
|
|
|
|
///- Initialize MapManager
|
|
sLog->outString("Starting Map System");
|
|
sMapMgr->Initialize();
|
|
|
|
sLog->outString("Starting Game Event system...");
|
|
uint32 nextGameEvent = sGameEventMgr->StartSystem();
|
|
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
|
|
|
|
// Delete all characters which have been deleted X days before
|
|
Player::DeleteOldCharacters();
|
|
|
|
// Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
|
|
Channel::CleanOldChannelsInDB();
|
|
|
|
sLog->outString("Starting Arena Season...");
|
|
sGameEventMgr->StartArenaSeason();
|
|
|
|
sTicketMgr->Initialize();
|
|
|
|
///- Initialize Battlegrounds
|
|
sLog->outString("Starting Battleground System");
|
|
sBattlegroundMgr->CreateInitialBattlegrounds();
|
|
sBattlegroundMgr->InitAutomaticArenaPointDistribution();
|
|
|
|
///- Initialize outdoor pvp
|
|
sLog->outString("Starting Outdoor PvP System");
|
|
sOutdoorPvPMgr->InitOutdoorPvP();
|
|
|
|
///- Initialize Battlefield
|
|
sLog->outString("Starting Battlefield System");
|
|
sBattlefieldMgr->InitBattlefield();
|
|
|
|
sLog->outString("Loading Transports...");
|
|
sTransportMgr->SpawnContinentTransports();
|
|
|
|
///- Initialize Warden
|
|
sLog->outString("Loading Warden Checks..." );
|
|
sWardenCheckMgr->LoadWardenChecks();
|
|
|
|
sLog->outString("Loading Warden Action Overrides..." );
|
|
sWardenCheckMgr->LoadWardenOverrides();
|
|
|
|
sLog->outString("Deleting expired bans...");
|
|
LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
|
|
|
|
sLog->outString("Calculate next daily quest reset time...");
|
|
InitDailyQuestResetTime();
|
|
|
|
sLog->outString("Calculate next weekly quest reset time..." );
|
|
InitWeeklyQuestResetTime();
|
|
|
|
sLog->outString("Calculate next monthly quest reset time...");
|
|
InitMonthlyQuestResetTime();
|
|
|
|
sLog->outString("Calculate random battleground reset time..." );
|
|
InitRandomBGResetTime();
|
|
|
|
sLog->outString("Calculate Guild cap reset time...");
|
|
InitGuildResetTime();
|
|
|
|
sLog->outString("Load Petitions...");
|
|
sPetitionMgr->LoadPetitions();
|
|
|
|
sLog->outString("Load Petition Signs...");
|
|
sPetitionMgr->LoadSignatures();
|
|
|
|
sLog->outString("Load Stored Loot Items...");
|
|
sLootItemStorage->LoadStorageFromDB();
|
|
|
|
sLog->outString("Load Channel Rights...");
|
|
ChannelMgr::LoadChannelRights();
|
|
|
|
sLog->outString("Load Channels...");
|
|
ChannelMgr* mgr = ChannelMgr::forTeam(TEAM_ALLIANCE);
|
|
mgr->LoadChannels();
|
|
mgr = ChannelMgr::forTeam(TEAM_HORDE);
|
|
mgr->LoadChannels();
|
|
|
|
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
|
|
sLog->outString();
|
|
sLog->outError("WORLD: World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));
|
|
sLog->outString();
|
|
|
|
// possibly enable db logging; avoid massive startup spam by doing it here.
|
|
if (sConfigMgr->GetBoolDefault("EnableLogDB", false))
|
|
{
|
|
sLog->outString("Enabling database logging...");
|
|
sLog->SetLogDB(true);
|
|
}
|
|
}
|
|
|
|
void World::DetectDBCLang()
|
|
{
|
|
uint8 m_lang_confid = sConfigMgr->GetIntDefault("DBC.Locale", 255);
|
|
|
|
if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
|
|
{
|
|
sLog->outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES);
|
|
m_lang_confid = LOCALE_enUS;
|
|
}
|
|
|
|
ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
|
|
std::string availableLocalsStr;
|
|
|
|
uint8 default_locale = TOTAL_LOCALES;
|
|
for (uint8 i = default_locale -1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
|
|
{
|
|
if (race->name[i][0] != '\0') // check by race names
|
|
{
|
|
default_locale = i;
|
|
m_availableDbcLocaleMask |= (1 << i);
|
|
availableLocalsStr += localeNames[i];
|
|
availableLocalsStr += " ";
|
|
}
|
|
}
|
|
|
|
if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
|
|
(m_availableDbcLocaleMask & (1 << m_lang_confid)))
|
|
{
|
|
default_locale = m_lang_confid;
|
|
}
|
|
|
|
if (default_locale >= TOTAL_LOCALES)
|
|
{
|
|
sLog->outError("Unable to determine your DBC Locale! (corrupt DBC?)");
|
|
exit(1);
|
|
}
|
|
|
|
m_defaultDbcLocale = LocaleConstant(default_locale);
|
|
|
|
sLog->outString("Using %s DBC Locale as default. All available DBC locales: %s", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
|
|
sLog->outString();
|
|
}
|
|
|
|
void World::LoadAutobroadcasts()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
m_Autobroadcasts.clear();
|
|
m_AutobroadcastsWeights.clear();
|
|
|
|
uint32 realmId = sConfigMgr->GetIntDefault("RealmID", 0);
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_AUTOBROADCAST);
|
|
stmt->setInt32(0, realmId);
|
|
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 autobroadcasts definitions. DB table `autobroadcast` is empty for this realm!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint8 id = fields[0].GetUInt8();
|
|
|
|
m_Autobroadcasts[id] = fields[2].GetString();
|
|
m_AutobroadcastsWeights[id] = fields[1].GetUInt8();
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %u autobroadcast definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
/// Update the World !
|
|
void World::Update(uint32 diff)
|
|
{
|
|
m_updateTime = diff;
|
|
|
|
if (m_int_configs[CONFIG_INTERVAL_LOG_UPDATE])
|
|
{
|
|
m_updateTimeSum += diff;
|
|
if (m_updateTimeSum > m_int_configs[CONFIG_INTERVAL_LOG_UPDATE])
|
|
{
|
|
sLog->outBasic("Average update time diff: %u. Players online: %u.", avgDiffTracker.getAverage(), (uint32)GetActiveSessionCount());
|
|
m_updateTimeSum = 0;
|
|
}
|
|
}
|
|
|
|
DynamicVisibilityMgr::Update(GetActiveSessionCount());
|
|
|
|
///- Update the different timers
|
|
for (int i = 0; i < WUPDATE_COUNT; ++i)
|
|
{
|
|
if (m_timers[i].GetCurrent() >= 0)
|
|
m_timers[i].Update(diff);
|
|
else
|
|
m_timers[i].SetCurrent(0);
|
|
}
|
|
|
|
// pussywizard: our speed up and functionality
|
|
if (m_timers[WUPDATE_5_SECS].Passed())
|
|
{
|
|
m_timers[WUPDATE_5_SECS].Reset();
|
|
|
|
// moved here from HandleCharEnumOpcode
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
// copy players hashmapholder to avoid mutex
|
|
WhoListCacheMgr::Update();
|
|
}
|
|
|
|
///- Update the game time and check for shutdown time
|
|
_UpdateGameTime();
|
|
|
|
/// Handle daily quests reset time
|
|
if (m_gameTime > m_NextDailyQuestReset)
|
|
ResetDailyQuests();
|
|
|
|
/// Handle weekly quests reset time
|
|
if (m_gameTime > m_NextWeeklyQuestReset)
|
|
ResetWeeklyQuests();
|
|
|
|
/// Handle monthly quests reset time
|
|
if (m_gameTime > m_NextMonthlyQuestReset)
|
|
ResetMonthlyQuests();
|
|
|
|
if (m_gameTime > m_NextRandomBGReset)
|
|
ResetRandomBG();
|
|
|
|
if (m_gameTime > m_NextGuildReset)
|
|
ResetGuildCap();
|
|
|
|
// pussywizard:
|
|
// acquire mutex now, this is kind of waiting for listing thread to finish it's work (since it can't process next packet)
|
|
// so we don't have to do it in every packet that modifies auctions
|
|
AsyncAuctionListingMgr::SetAuctionListingAllowed(false);
|
|
{
|
|
TRINITY_GUARD(ACE_Thread_Mutex, AsyncAuctionListingMgr::GetLock());
|
|
|
|
// pussywizard: handle auctions when the timer has passed
|
|
if (m_timers[WUPDATE_AUCTIONS].Passed())
|
|
{
|
|
m_timers[WUPDATE_AUCTIONS].Reset();
|
|
|
|
// pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
|
|
sAuctionMgr->Update();
|
|
}
|
|
|
|
AsyncAuctionListingMgr::Update(diff);
|
|
|
|
if (m_gameTime > mail_expire_check_timer)
|
|
{
|
|
sObjectMgr->ReturnOrDeleteOldMails(true);
|
|
mail_expire_check_timer = m_gameTime + 6*3600;
|
|
}
|
|
|
|
UpdateSessions(diff);
|
|
}
|
|
// end of section with mutex
|
|
AsyncAuctionListingMgr::SetAuctionListingAllowed(true);
|
|
|
|
/// <li> Handle weather updates when the timer has passed
|
|
if (m_timers[WUPDATE_WEATHERS].Passed())
|
|
{
|
|
m_timers[WUPDATE_WEATHERS].Reset();
|
|
WeatherMgr::Update(uint32(m_timers[WUPDATE_WEATHERS].GetInterval()));
|
|
}
|
|
|
|
sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
|
|
|
|
sMapMgr->Update(diff);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_AUTOBROADCAST))
|
|
{
|
|
if (m_timers[WUPDATE_AUTOBROADCAST].Passed())
|
|
{
|
|
m_timers[WUPDATE_AUTOBROADCAST].Reset();
|
|
SendAutoBroadcast();
|
|
}
|
|
}
|
|
|
|
sBattlegroundMgr->Update(diff);
|
|
|
|
sOutdoorPvPMgr->Update(diff);
|
|
|
|
sBattlefieldMgr->Update(diff);
|
|
|
|
sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
|
|
|
|
// execute callbacks from sql queries that were queued recently
|
|
ProcessQueryCallbacks();
|
|
|
|
///- Erase corpses once every 20 minutes
|
|
if (m_timers[WUPDATE_CORPSES].Passed())
|
|
{
|
|
m_timers[WUPDATE_CORPSES].Reset();
|
|
sObjectAccessor->RemoveOldCorpses();
|
|
}
|
|
|
|
///- Process Game events when necessary
|
|
if (m_timers[WUPDATE_EVENTS].Passed())
|
|
{
|
|
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
|
|
uint32 nextGameEvent = sGameEventMgr->Update();
|
|
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
|
|
m_timers[WUPDATE_EVENTS].Reset();
|
|
}
|
|
|
|
///- Ping to keep MySQL connections alive
|
|
if (m_timers[WUPDATE_PINGDB].Passed())
|
|
{
|
|
m_timers[WUPDATE_PINGDB].Reset();
|
|
;//sLog->outDetail("Ping MySQL to keep connection alive");
|
|
CharacterDatabase.KeepAlive();
|
|
LoginDatabase.KeepAlive();
|
|
WorldDatabase.KeepAlive();
|
|
}
|
|
|
|
// update the instance reset times
|
|
sInstanceSaveMgr->Update();
|
|
|
|
// And last, but not least handle the issued cli commands
|
|
ProcessCliCommands();
|
|
|
|
sScriptMgr->OnWorldUpdate(diff);
|
|
|
|
SavingSystemMgr::Update(diff);
|
|
}
|
|
|
|
void World::ForceGameEventUpdate()
|
|
{
|
|
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
|
|
uint32 nextGameEvent = sGameEventMgr->Update();
|
|
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
|
|
m_timers[WUPDATE_EVENTS].Reset();
|
|
}
|
|
|
|
/// Send a packet to all players (except self if mentioned)
|
|
void World::SendGlobalMessage(WorldPacket* packet, WorldSession* self, TeamId teamId)
|
|
{
|
|
SessionMap::const_iterator itr;
|
|
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
{
|
|
if (itr->second &&
|
|
itr->second->GetPlayer() &&
|
|
itr->second->GetPlayer()->IsInWorld() &&
|
|
itr->second != self &&
|
|
(teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
|
|
{
|
|
itr->second->SendPacket(packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Send a packet to all GMs (except self if mentioned)
|
|
void World::SendGlobalGMMessage(WorldPacket* packet, WorldSession* self, TeamId teamId)
|
|
{
|
|
SessionMap::iterator itr;
|
|
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
{
|
|
if (itr->second &&
|
|
itr->second->GetPlayer() &&
|
|
itr->second->GetPlayer()->IsInWorld() &&
|
|
itr->second != self &&
|
|
!AccountMgr::IsPlayerAccount(itr->second->GetSecurity()) &&
|
|
(teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
|
|
{
|
|
itr->second->SendPacket(packet);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace Trinity
|
|
{
|
|
class WorldWorldTextBuilder
|
|
{
|
|
public:
|
|
typedef std::vector<WorldPacket*> WorldPacketList;
|
|
explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {}
|
|
void operator()(WorldPacketList& data_list, LocaleConstant loc_idx)
|
|
{
|
|
char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx);
|
|
|
|
if (i_args)
|
|
{
|
|
// we need copy va_list before use or original va_list will corrupted
|
|
va_list ap;
|
|
va_copy(ap, *i_args);
|
|
|
|
char str[2048];
|
|
vsnprintf(str, 2048, text, ap);
|
|
va_end(ap);
|
|
|
|
do_helper(data_list, &str[0]);
|
|
}
|
|
else
|
|
do_helper(data_list, (char*)text);
|
|
}
|
|
private:
|
|
char* lineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = NULL; return start; }
|
|
void do_helper(WorldPacketList& data_list, char* text)
|
|
{
|
|
char* pos = text;
|
|
while (char* line = lineFromMessage(pos))
|
|
{
|
|
WorldPacket* data = new WorldPacket();
|
|
ChatHandler::BuildChatPacket(*data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, NULL, line);
|
|
data_list.push_back(data);
|
|
}
|
|
}
|
|
|
|
|
|
int32 i_textId;
|
|
va_list* i_args;
|
|
};
|
|
} // namespace Trinity
|
|
|
|
/// Send a System Message to all players (except self if mentioned)
|
|
void World::SendWorldText(int32 string_id, ...)
|
|
{
|
|
va_list ap;
|
|
va_start(ap, string_id);
|
|
|
|
Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap);
|
|
Trinity::LocalizedPacketListDo<Trinity::WorldWorldTextBuilder> wt_do(wt_builder);
|
|
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
{
|
|
if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld())
|
|
continue;
|
|
|
|
wt_do(itr->second->GetPlayer());
|
|
}
|
|
|
|
va_end(ap);
|
|
}
|
|
|
|
/// Send a System Message to all GMs (except self if mentioned)
|
|
void World::SendGMText(int32 string_id, ...)
|
|
{
|
|
va_list ap;
|
|
va_start(ap, string_id);
|
|
|
|
Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap);
|
|
Trinity::LocalizedPacketListDo<Trinity::WorldWorldTextBuilder> wt_do(wt_builder);
|
|
for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
{
|
|
if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld())
|
|
continue;
|
|
|
|
if (AccountMgr::IsPlayerAccount(itr->second->GetSecurity()))
|
|
continue;
|
|
|
|
wt_do(itr->second->GetPlayer());
|
|
}
|
|
|
|
va_end(ap);
|
|
}
|
|
|
|
/// DEPRECATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
|
|
void World::SendGlobalText(const char* text, WorldSession* self)
|
|
{
|
|
WorldPacket data;
|
|
|
|
// need copy to prevent corruption by strtok call in LineFromMessage original string
|
|
char* buf = strdup(text);
|
|
char* pos = buf;
|
|
|
|
while (char* line = ChatHandler::LineFromMessage(pos))
|
|
{
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, NULL, line);
|
|
SendGlobalMessage(&data, self);
|
|
}
|
|
|
|
free(buf);
|
|
}
|
|
|
|
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
|
|
bool World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self, TeamId teamId)
|
|
{
|
|
bool foundPlayerToSend = false;
|
|
SessionMap::const_iterator itr;
|
|
|
|
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
{
|
|
if (itr->second &&
|
|
itr->second->GetPlayer() &&
|
|
itr->second->GetPlayer()->IsInWorld() &&
|
|
itr->second->GetPlayer()->GetZoneId() == zone &&
|
|
itr->second != self &&
|
|
(teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
|
|
{
|
|
itr->second->SendPacket(packet);
|
|
foundPlayerToSend = true;
|
|
}
|
|
}
|
|
|
|
return foundPlayerToSend;
|
|
}
|
|
|
|
/// Send a System Message to all players in the zone (except self if mentioned)
|
|
void World::SendZoneText(uint32 zone, const char* text, WorldSession* self, TeamId teamId)
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, NULL, text);
|
|
SendZoneMessage(zone, &data, self, teamId);
|
|
}
|
|
|
|
/// Kick (and save) all players
|
|
void World::KickAll()
|
|
{
|
|
m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions
|
|
|
|
// session not removed at kick and will removed in next update tick
|
|
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
itr->second->KickPlayer();
|
|
|
|
// pussywizard: kick offline sessions
|
|
for (SessionMap::const_iterator itr = m_offlineSessions.begin(); itr != m_offlineSessions.end(); ++itr)
|
|
itr->second->KickPlayer();
|
|
}
|
|
|
|
/// Kick (and save) all players with security level less `sec`
|
|
void World::KickAllLess(AccountTypes sec)
|
|
{
|
|
// session not removed at kick and will removed in next update tick
|
|
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
if (itr->second->GetSecurity() < sec)
|
|
itr->second->KickPlayer();
|
|
}
|
|
|
|
/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
|
|
BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, std::string const& duration, std::string const& reason, std::string const& author)
|
|
{
|
|
uint32 duration_secs = TimeStringToSecs(duration);
|
|
PreparedQueryResult resultAccounts = PreparedQueryResult(NULL); //used for kicking
|
|
PreparedStatement* stmt = NULL;
|
|
|
|
///- Update the database with ban information
|
|
switch (mode)
|
|
{
|
|
case BAN_IP:
|
|
// No SQL injection with prepared statements
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
|
|
stmt->setString(0, nameOrIP);
|
|
resultAccounts = LoginDatabase.Query(stmt);
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_IP_BANNED);
|
|
stmt->setString(0, nameOrIP);
|
|
stmt->setUInt32(1, duration_secs);
|
|
stmt->setString(2, author);
|
|
stmt->setString(3, reason);
|
|
LoginDatabase.Execute(stmt);
|
|
break;
|
|
case BAN_ACCOUNT:
|
|
// No SQL injection with prepared statements
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME);
|
|
stmt->setString(0, nameOrIP);
|
|
resultAccounts = LoginDatabase.Query(stmt);
|
|
break;
|
|
case BAN_CHARACTER:
|
|
// No SQL injection with prepared statements
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME);
|
|
stmt->setString(0, nameOrIP);
|
|
resultAccounts = CharacterDatabase.Query(stmt);
|
|
break;
|
|
default:
|
|
return BAN_SYNTAX_ERROR;
|
|
}
|
|
|
|
if (!resultAccounts)
|
|
{
|
|
if (mode == BAN_IP)
|
|
return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
|
|
else
|
|
return BAN_NOTFOUND; // Nobody to ban
|
|
}
|
|
|
|
///- Disconnect all affected players (for IP it can be several)
|
|
SQLTransaction trans = LoginDatabase.BeginTransaction();
|
|
do
|
|
{
|
|
Field* fieldsAccount = resultAccounts->Fetch();
|
|
uint32 account = fieldsAccount[0].GetUInt32();
|
|
|
|
if (mode != BAN_IP)
|
|
{
|
|
// pussywizard: check existing ban to prevent overriding by a shorter one! >_>
|
|
PreparedStatement* stmtx = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED);
|
|
stmtx->setUInt32(0, account);
|
|
PreparedQueryResult banresultx = LoginDatabase.Query(stmtx);
|
|
if (banresultx && ((*banresultx)[0].GetUInt32() == (*banresultx)[1].GetUInt32() || ((*banresultx)[1].GetUInt32() > time(NULL)+duration_secs && duration_secs)))
|
|
return BAN_LONGER_EXISTS;
|
|
|
|
// make sure there is only one active ban
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
|
|
stmt->setUInt32(0, account);
|
|
trans->Append(stmt);
|
|
// No SQL injection with prepared statements
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_BANNED);
|
|
stmt->setUInt32(0, account);
|
|
stmt->setUInt32(1, duration_secs);
|
|
stmt->setString(2, author);
|
|
stmt->setString(3, reason);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (WorldSession* sess = FindSession(account))
|
|
if (sess->GetPlayerName() != author)
|
|
sess->KickPlayer();
|
|
if (WorldSession* sess = FindOfflineSession(account))
|
|
if (sess->GetPlayerName() != author)
|
|
sess->KickPlayer();
|
|
} while (resultAccounts->NextRow());
|
|
|
|
LoginDatabase.CommitTransaction(trans);
|
|
|
|
return BAN_SUCCESS;
|
|
}
|
|
|
|
/// Remove a ban from an account or IP address
|
|
bool World::RemoveBanAccount(BanMode mode, std::string const& nameOrIP)
|
|
{
|
|
PreparedStatement* stmt = NULL;
|
|
if (mode == BAN_IP)
|
|
{
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_IP_NOT_BANNED);
|
|
stmt->setString(0, nameOrIP);
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
else
|
|
{
|
|
uint32 account = 0;
|
|
if (mode == BAN_ACCOUNT)
|
|
account = AccountMgr::GetId(nameOrIP);
|
|
else if (mode == BAN_CHARACTER)
|
|
account = sObjectMgr->GetPlayerAccountIdByPlayerName(nameOrIP);
|
|
|
|
if (!account)
|
|
return false;
|
|
|
|
//NO SQL injection as account is uint32
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
|
|
stmt->setUInt32(0, account);
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
|
|
BanReturn World::BanCharacter(std::string const& name, std::string const& duration, std::string const& reason, std::string const& author)
|
|
{
|
|
Player* pBanned = ObjectAccessor::FindPlayerByName(name, false);
|
|
uint32 guid = 0;
|
|
|
|
uint32 duration_secs = TimeStringToSecs(duration);
|
|
|
|
/// Pick a player to ban if not online
|
|
if (!pBanned)
|
|
{
|
|
guid = sWorld->GetGlobalPlayerGUID(name);
|
|
if (!guid)
|
|
return BAN_NOTFOUND;
|
|
}
|
|
else
|
|
guid = pBanned->GetGUIDLow();
|
|
|
|
// make sure there is only one active ban
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
|
|
stmt->setUInt32(0, guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_BAN);
|
|
stmt->setUInt32(0, guid);
|
|
stmt->setUInt32(1, duration_secs);
|
|
stmt->setString(2, author);
|
|
stmt->setString(3, reason);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
if (pBanned)
|
|
pBanned->GetSession()->KickPlayer();
|
|
|
|
return BAN_SUCCESS;
|
|
}
|
|
|
|
/// Remove a ban from a character
|
|
bool World::RemoveBanCharacter(std::string const& name)
|
|
{
|
|
Player* pBanned = ObjectAccessor::FindPlayerByName(name, false);
|
|
uint32 guid = 0;
|
|
|
|
/// Pick a player to ban if not online
|
|
if (!pBanned)
|
|
guid = sWorld->GetGlobalPlayerGUID(name);
|
|
else
|
|
guid = pBanned->GetGUIDLow();
|
|
|
|
if (!guid)
|
|
return false;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
|
|
stmt->setUInt32(0, guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
return true;
|
|
}
|
|
|
|
/// Update the game time
|
|
void World::_UpdateGameTime()
|
|
{
|
|
///- update the time
|
|
time_t thisTime = time(NULL);
|
|
uint32 elapsed = uint32(thisTime - m_gameTime);
|
|
m_gameTime = thisTime;
|
|
m_gameMSTime = getMSTime();
|
|
|
|
///- if there is a shutdown timer
|
|
if (!IsStopped() && m_ShutdownTimer > 0 && elapsed > 0)
|
|
{
|
|
///- ... and it is overdue, stop the world (set m_stopEvent)
|
|
if (m_ShutdownTimer <= elapsed)
|
|
{
|
|
if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
|
|
m_stopEvent = true; // exist code already set
|
|
else
|
|
m_ShutdownTimer = 1; // minimum timer value to wait idle state
|
|
}
|
|
///- ... else decrease it and if necessary display a shutdown countdown to the users
|
|
else
|
|
{
|
|
m_ShutdownTimer -= elapsed;
|
|
|
|
ShutdownMsg();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Shutdown the server
|
|
void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
|
|
{
|
|
// ignore if server shutdown at next tick
|
|
if (IsStopped())
|
|
return;
|
|
|
|
m_ShutdownMask = options;
|
|
m_ExitCode = exitcode;
|
|
|
|
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
|
|
if (time == 0)
|
|
{
|
|
if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
|
|
m_stopEvent = true; // exist code already set
|
|
else
|
|
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
|
|
}
|
|
///- Else set the shutdown timer and warn users
|
|
else
|
|
{
|
|
m_ShutdownTimer = time;
|
|
ShutdownMsg(true);
|
|
}
|
|
|
|
sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
|
|
}
|
|
|
|
/// Display a shutdown message to the user(s)
|
|
void World::ShutdownMsg(bool show, Player* player)
|
|
{
|
|
// not show messages for idle shutdown mode
|
|
if (m_ShutdownMask & SHUTDOWN_MASK_IDLE)
|
|
return;
|
|
|
|
///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
|
|
if (show ||
|
|
(m_ShutdownTimer < 5* MINUTE && (m_ShutdownTimer % 15) == 0) || // < 5 min; every 15 sec
|
|
(m_ShutdownTimer < 15 * MINUTE && (m_ShutdownTimer % MINUTE) == 0) || // < 15 min ; every 1 min
|
|
(m_ShutdownTimer < 30 * MINUTE && (m_ShutdownTimer % (5 * MINUTE)) == 0) || // < 30 min ; every 5 min
|
|
(m_ShutdownTimer < 12 * HOUR && (m_ShutdownTimer % HOUR) == 0) || // < 12 h ; every 1 h
|
|
(m_ShutdownTimer > 12 * HOUR && (m_ShutdownTimer % (12 * HOUR)) == 0)) // > 12 h ; every 12 h
|
|
{
|
|
std::string str = secsToTimeString(m_ShutdownTimer).append(".");
|
|
|
|
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
|
|
|
|
SendServerMessage(msgid, str.c_str(), player);
|
|
;//sLog->outStaticDebug("Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"), str.c_str());
|
|
}
|
|
}
|
|
|
|
/// Cancel a planned server shutdown
|
|
void World::ShutdownCancel()
|
|
{
|
|
// nothing cancel or too later
|
|
if (!m_ShutdownTimer || m_stopEvent.value())
|
|
return;
|
|
|
|
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
|
|
|
|
m_ShutdownMask = 0;
|
|
m_ShutdownTimer = 0;
|
|
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
|
|
SendServerMessage(msgid);
|
|
|
|
;//sLog->outStaticDebug("Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
|
|
|
|
sScriptMgr->OnShutdownCancel();
|
|
}
|
|
|
|
/// Send a server message to the user(s)
|
|
void World::SendServerMessage(ServerMessageType type, const char *text, Player* player)
|
|
{
|
|
WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
|
|
data << uint32(type);
|
|
if (type <= SERVER_MSG_STRING)
|
|
data << text;
|
|
|
|
if (player)
|
|
player->GetSession()->SendPacket(&data);
|
|
else
|
|
SendGlobalMessage(&data);
|
|
}
|
|
|
|
void World::UpdateSessions(uint32 diff)
|
|
{
|
|
///- Add new sessions
|
|
WorldSession* sess = NULL;
|
|
while (addSessQueue.next(sess))
|
|
AddSession_ (sess);
|
|
|
|
///- Then send an update signal to remaining ones
|
|
for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
|
|
///- and remove not active sessions from the list
|
|
WorldSession* pSession = itr->second;
|
|
WorldSessionFilter updater(pSession);
|
|
|
|
// pussywizard:
|
|
if (pSession->HandleSocketClosed())
|
|
{
|
|
if (!RemoveQueuedPlayer(pSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
|
|
m_disconnects[pSession->GetAccountId()] = time(NULL);
|
|
m_sessions.erase(itr);
|
|
// there should be no offline session if current one is logged onto a character
|
|
SessionMap::iterator iter;
|
|
if ((iter = m_offlineSessions.find(pSession->GetAccountId())) != m_offlineSessions.end())
|
|
{
|
|
WorldSession* tmp = iter->second;
|
|
m_offlineSessions.erase(iter);
|
|
tmp->SetShouldSetOfflineInDB(false);
|
|
delete tmp;
|
|
}
|
|
pSession->SetOfflineTime(time(NULL));
|
|
m_offlineSessions[pSession->GetAccountId()] = pSession;
|
|
continue;
|
|
}
|
|
|
|
if (!pSession->Update(diff, updater))
|
|
{
|
|
if (!RemoveQueuedPlayer(pSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
|
|
m_disconnects[pSession->GetAccountId()] = time(NULL);
|
|
m_sessions.erase(itr);
|
|
if (m_offlineSessions.find(pSession->GetAccountId()) != m_offlineSessions.end()) // pussywizard: don't set offline in db because offline session for that acc is present (character is in world)
|
|
pSession->SetShouldSetOfflineInDB(false);
|
|
delete pSession;
|
|
}
|
|
}
|
|
|
|
// pussywizard:
|
|
if (m_offlineSessions.empty())
|
|
return;
|
|
uint32 currTime = time(NULL);
|
|
for (SessionMap::iterator itr = m_offlineSessions.begin(), next; itr != m_offlineSessions.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
WorldSession* pSession = itr->second;
|
|
if (!pSession->GetPlayer() || pSession->GetOfflineTime()+60 < currTime || pSession->IsKicked())
|
|
{
|
|
m_offlineSessions.erase(itr);
|
|
if (m_sessions.find(pSession->GetAccountId()) != m_sessions.end())
|
|
pSession->SetShouldSetOfflineInDB(false); // pussywizard: don't set offline in db because new session for that acc is already created
|
|
delete pSession;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This handles the issued and queued CLI commands
|
|
void World::ProcessCliCommands()
|
|
{
|
|
CliCommandHolder::Print* zprint = NULL;
|
|
void* callbackArg = NULL;
|
|
CliCommandHolder* command = NULL;
|
|
while (cliCmdQueue.next(command))
|
|
{
|
|
;//sLog->outDetail("CLI command under processing...");
|
|
zprint = command->m_print;
|
|
callbackArg = command->m_callbackArg;
|
|
CliHandler handler(callbackArg, zprint);
|
|
handler.ParseCommands(command->m_command);
|
|
if (command->m_commandFinished)
|
|
command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
|
|
delete command;
|
|
}
|
|
}
|
|
|
|
void World::SendAutoBroadcast()
|
|
{
|
|
if (m_Autobroadcasts.empty())
|
|
return;
|
|
|
|
uint32 weight = 0;
|
|
AutobroadcastsWeightMap selectionWeights;
|
|
|
|
std::string msg;
|
|
|
|
for (AutobroadcastsWeightMap::const_iterator it = m_AutobroadcastsWeights.begin(); it != m_AutobroadcastsWeights.end(); ++it)
|
|
{
|
|
if (it->second)
|
|
{
|
|
weight += it->second;
|
|
selectionWeights[it->first] = it->second;
|
|
}
|
|
}
|
|
|
|
if (weight)
|
|
{
|
|
uint32 selectedWeight = urand(0, weight - 1);
|
|
weight = 0;
|
|
for (AutobroadcastsWeightMap::const_iterator it = selectionWeights.begin(); it != selectionWeights.end(); ++it)
|
|
{
|
|
weight += it->second;
|
|
if (selectedWeight < weight)
|
|
{
|
|
msg = m_Autobroadcasts[it->first];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
msg = m_Autobroadcasts[urand(0, m_Autobroadcasts.size())];
|
|
|
|
uint32 abcenter = sWorld->getIntConfig(CONFIG_AUTOBROADCAST_CENTER);
|
|
|
|
if (abcenter == 0)
|
|
sWorld->SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
|
|
|
|
else if (abcenter == 1)
|
|
{
|
|
WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
|
|
data << msg;
|
|
sWorld->SendGlobalMessage(&data);
|
|
}
|
|
|
|
else if (abcenter == 2)
|
|
{
|
|
sWorld->SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
|
|
|
|
WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
|
|
data << msg;
|
|
sWorld->SendGlobalMessage(&data);
|
|
}
|
|
|
|
;//sLog->outDetail("AutoBroadcast: '%s'", msg.c_str());
|
|
}
|
|
|
|
void World::UpdateRealmCharCount(uint32 accountId)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_COUNT);
|
|
stmt->setUInt32(0, accountId);
|
|
PreparedQueryResultFuture result = CharacterDatabase.AsyncQuery(stmt);
|
|
m_realmCharCallbacks.insert(result);
|
|
}
|
|
|
|
void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount)
|
|
{
|
|
if (resultCharCount)
|
|
{
|
|
Field* fields = resultCharCount->Fetch();
|
|
uint32 accountId = fields[0].GetUInt32();
|
|
uint8 charCount = uint8(fields[1].GetUInt64());
|
|
|
|
SQLTransaction trans = LoginDatabase.BeginTransaction();
|
|
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
|
|
stmt->setUInt32(0, accountId);
|
|
stmt->setUInt32(1, realmID);
|
|
trans->Append(stmt);
|
|
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
|
|
stmt->setUInt8(0, charCount);
|
|
stmt->setUInt32(1, accountId);
|
|
stmt->setUInt32(2, realmID);
|
|
trans->Append(stmt);
|
|
|
|
LoginDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
// int8 dayOfWeek: 0 (sunday) to 6 (saturday)
|
|
time_t World::GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
|
|
{
|
|
if (hour < 0 || hour > 23)
|
|
hour = 0;
|
|
time_t curr = time(NULL);
|
|
tm localTm;
|
|
ACE_OS::localtime_r(&curr, &localTm);
|
|
localTm.tm_hour = hour;
|
|
localTm.tm_min = 0;
|
|
localTm.tm_sec = 0;
|
|
uint32 add;
|
|
if (dayOfWeek < 0 || dayOfWeek > 6)
|
|
dayOfWeek = (localTm.tm_wday+1)%7;
|
|
if (localTm.tm_wday >= dayOfWeek)
|
|
add = (7 - (localTm.tm_wday - dayOfWeek)) * DAY;
|
|
else
|
|
add = (dayOfWeek - localTm.tm_wday) * DAY;
|
|
return mktime(&localTm) + add;
|
|
}
|
|
|
|
// int8 month: 0 (january) to 11 (december)
|
|
time_t World::GetNextTimeWithMonthAndHour(int8 month, int8 hour)
|
|
{
|
|
if (hour < 0 || hour > 23)
|
|
hour = 0;
|
|
time_t curr = time(NULL);
|
|
tm localTm;
|
|
ACE_OS::localtime_r(&curr, &localTm);
|
|
localTm.tm_mday = 1;
|
|
localTm.tm_hour = hour;
|
|
localTm.tm_min = 0;
|
|
localTm.tm_sec = 0;
|
|
if (month < 0 || month > 11)
|
|
{
|
|
month = (localTm.tm_mon+1)%12;
|
|
if (month == 0)
|
|
localTm.tm_year += 1;
|
|
}
|
|
else if (localTm.tm_mon >= month)
|
|
localTm.tm_year += 1;
|
|
localTm.tm_mon = month;
|
|
return mktime(&localTm);
|
|
}
|
|
|
|
void World::InitWeeklyQuestResetTime()
|
|
{
|
|
time_t wstime = time_t(sWorld->getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
|
|
m_NextWeeklyQuestReset = wstime ? wstime : GetNextTimeWithDayAndHour(4, 6);
|
|
if (!wstime)
|
|
sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
|
|
}
|
|
|
|
void World::InitDailyQuestResetTime()
|
|
{
|
|
time_t wstime = time_t(sWorld->getWorldState(WS_DAILY_QUEST_RESET_TIME));
|
|
m_NextDailyQuestReset = wstime ? wstime : GetNextTimeWithDayAndHour(-1, 6);
|
|
if (!wstime)
|
|
sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, uint64(m_NextDailyQuestReset));
|
|
}
|
|
|
|
void World::InitMonthlyQuestResetTime()
|
|
{
|
|
time_t wstime = time_t(sWorld->getWorldState(WS_MONTHLY_QUEST_RESET_TIME));
|
|
m_NextMonthlyQuestReset = wstime ? wstime : GetNextTimeWithMonthAndHour(-1, 6);
|
|
if (!wstime)
|
|
sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint64(m_NextMonthlyQuestReset));
|
|
}
|
|
|
|
void World::InitRandomBGResetTime()
|
|
{
|
|
time_t wstime = time_t(sWorld->getWorldState(WS_BG_DAILY_RESET_TIME));
|
|
m_NextRandomBGReset = wstime ? wstime : GetNextTimeWithDayAndHour(-1, 6);
|
|
if (!wstime)
|
|
sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
|
|
}
|
|
|
|
void World::InitGuildResetTime()
|
|
{
|
|
time_t wstime = time_t(getWorldState(WS_GUILD_DAILY_RESET_TIME));
|
|
m_NextGuildReset = wstime ? wstime : GetNextTimeWithDayAndHour(-1, 6);
|
|
if (!wstime)
|
|
sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset));
|
|
}
|
|
|
|
void World::ResetDailyQuests()
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
if (itr->second->GetPlayer())
|
|
itr->second->GetPlayer()->ResetDailyQuestStatus();
|
|
|
|
m_NextDailyQuestReset = GetNextTimeWithDayAndHour(-1, 6);
|
|
sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, uint64(m_NextDailyQuestReset));
|
|
|
|
// change available dailies
|
|
sPoolMgr->ChangeDailyQuests();
|
|
}
|
|
|
|
void World::LoadDBAllowedSecurityLevel()
|
|
{
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL);
|
|
stmt->setInt32(0, int32(realmID));
|
|
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
SetPlayerSecurityLimit(AccountTypes(result->Fetch()->GetUInt8()));
|
|
}
|
|
|
|
void World::SetPlayerSecurityLimit(AccountTypes _sec)
|
|
{
|
|
AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
|
|
bool update = sec > m_allowedSecurityLevel;
|
|
m_allowedSecurityLevel = sec;
|
|
if (update)
|
|
KickAllLess(m_allowedSecurityLevel);
|
|
}
|
|
|
|
void World::ResetWeeklyQuests()
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
if (itr->second->GetPlayer())
|
|
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
|
|
|
|
m_NextWeeklyQuestReset = GetNextTimeWithDayAndHour(4, 6);
|
|
sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
|
|
|
|
// change available weeklies
|
|
sPoolMgr->ChangeWeeklyQuests();
|
|
}
|
|
|
|
void World::ResetMonthlyQuests()
|
|
{
|
|
sLog->outString("Monthly quests reset for all characters.");
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
if (itr->second->GetPlayer())
|
|
itr->second->GetPlayer()->ResetMonthlyQuestStatus();
|
|
|
|
m_NextMonthlyQuestReset = GetNextTimeWithMonthAndHour(-1, 6);
|
|
sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint64(m_NextMonthlyQuestReset));
|
|
}
|
|
|
|
void World::ResetEventSeasonalQuests(uint16 event_id)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL);
|
|
stmt->setUInt16(0,event_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
if (itr->second->GetPlayer())
|
|
itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
|
|
}
|
|
|
|
void World::ResetRandomBG()
|
|
{
|
|
;//sLog->outDetail("Random BG status reset for all characters.");
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
if (itr->second->GetPlayer())
|
|
itr->second->GetPlayer()->SetRandomWinner(false);
|
|
|
|
m_NextRandomBGReset = GetNextTimeWithDayAndHour(-1, 6);
|
|
sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
|
|
}
|
|
|
|
void World::ResetGuildCap()
|
|
{
|
|
sLog->outString("Guild Daily Cap reset.");
|
|
|
|
m_NextGuildReset = GetNextTimeWithDayAndHour(-1, 6);
|
|
sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset));
|
|
|
|
sGuildMgr->ResetTimes();
|
|
}
|
|
|
|
void World::UpdateMaxSessionCounters()
|
|
{
|
|
m_maxActiveSessionCount = std::max(m_maxActiveSessionCount, uint32(m_sessions.size()-m_QueuedPlayer.size()));
|
|
m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount, uint32(m_QueuedPlayer.size()));
|
|
}
|
|
|
|
void World::LoadDBVersion()
|
|
{
|
|
QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
m_DBVersion = fields[0].GetString();
|
|
|
|
// will be overwrite by config values if different and non-0
|
|
m_int_configs[CONFIG_CLIENTCACHE_VERSION] = fields[1].GetUInt32();
|
|
}
|
|
|
|
if (m_DBVersion.empty())
|
|
m_DBVersion = "Unknown world database.";
|
|
}
|
|
|
|
void World::UpdateAreaDependentAuras()
|
|
{
|
|
SessionMap::const_iterator itr;
|
|
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
|
if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
|
|
{
|
|
itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
|
|
itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
|
|
}
|
|
}
|
|
|
|
void World::LoadWorldStates()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT entry, value FROM worldstates");
|
|
|
|
if (!result)
|
|
{
|
|
sLog->outString(">> Loaded 0 world states. DB table `worldstates` is empty!");
|
|
sLog->outString();
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
m_worldstates[fields[0].GetUInt32()] = fields[1].GetUInt32();
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %u world states in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
// Setting a worldstate will save it to DB
|
|
void World::setWorldState(uint32 index, uint64 value)
|
|
{
|
|
WorldStatesMap::const_iterator it = m_worldstates.find(index);
|
|
if (it != m_worldstates.end())
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_WORLDSTATE);
|
|
|
|
stmt->setUInt32(0, uint32(value));
|
|
stmt->setUInt32(1, index);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
else
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_WORLDSTATE);
|
|
|
|
stmt->setUInt32(0, index);
|
|
stmt->setUInt32(1, uint32(value));
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
m_worldstates[index] = value;
|
|
}
|
|
|
|
uint64 World::getWorldState(uint32 index) const
|
|
{
|
|
WorldStatesMap::const_iterator it = m_worldstates.find(index);
|
|
return it != m_worldstates.end() ? it->second : 0;
|
|
}
|
|
|
|
void World::ProcessQueryCallbacks()
|
|
{
|
|
PreparedQueryResult result;
|
|
|
|
while (!m_realmCharCallbacks.is_empty())
|
|
{
|
|
ACE_Future<PreparedQueryResult> lResult;
|
|
ACE_Time_Value timeout = ACE_Time_Value::zero;
|
|
if (m_realmCharCallbacks.next_readable(lResult, &timeout) != 1)
|
|
break;
|
|
|
|
if (lResult.ready())
|
|
{
|
|
lResult.get(result);
|
|
_UpdateRealmCharCount(result);
|
|
lResult.cancel();
|
|
}
|
|
}
|
|
}
|
|
|
|
void World::LoadGlobalPlayerDataStore()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_globalPlayerDataStore.clear();
|
|
QueryResult result = CharacterDatabase.Query("SELECT guid, account, name, gender, race, class, level FROM characters WHERE deleteDate IS NULL");
|
|
if (!result)
|
|
{
|
|
sLog->outString();
|
|
sLog->outErrorDb(">> Loaded 0 Players data!");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
// query to load number of mails by receiver
|
|
std::map<uint32, uint16> _mailCountMap;
|
|
QueryResult mailCountResult = CharacterDatabase.Query("SELECT receiver, COUNT(receiver) FROM mail GROUP BY receiver");
|
|
if (mailCountResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = mailCountResult->Fetch();
|
|
_mailCountMap[fields[0].GetUInt32()] = uint16(fields[1].GetUInt64());
|
|
}
|
|
while (mailCountResult->NextRow());
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 guidLow = fields[0].GetUInt32();
|
|
|
|
// count mails
|
|
uint16 mailCount = 0;
|
|
std::map<uint32, uint16>::const_iterator itr = _mailCountMap.find(guidLow);
|
|
if (itr != _mailCountMap.end())
|
|
mailCount = itr->second;
|
|
|
|
AddGlobalPlayerData(
|
|
guidLow, /*guid*/
|
|
fields[1].GetUInt32(), /*accountId*/
|
|
fields[2].GetString(), /*name*/
|
|
fields[3].GetUInt8(), /*gender*/
|
|
fields[4].GetUInt8(), /*race*/
|
|
fields[5].GetUInt8(), /*class*/
|
|
fields[6].GetUInt8(), /*level*/
|
|
mailCount, /*mail count*/
|
|
0 /*guild id*/);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog->outString(">> Loaded %d Players data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
sLog->outString();
|
|
}
|
|
|
|
void World::AddGlobalPlayerData(uint32 guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level, uint16 mailCount, uint32 guildId)
|
|
{
|
|
GlobalPlayerData data;
|
|
|
|
data.guidLow = guid;
|
|
data.accountId = accountId;
|
|
data.name = name;
|
|
data.level = level;
|
|
data.race = race;
|
|
data.playerClass = playerClass;
|
|
data.gender = gender;
|
|
data.mailCount = mailCount;
|
|
data.guildId = guildId;
|
|
data.groupId = 0;
|
|
data.arenaTeamId[0] = 0;
|
|
data.arenaTeamId[1] = 0;
|
|
data.arenaTeamId[2] = 0;
|
|
|
|
_globalPlayerDataStore[guid] = data;
|
|
_globalPlayerNameStore[name] = guid;
|
|
}
|
|
|
|
void World::UpdateGlobalPlayerData(uint32 guid, uint8 mask, std::string const& name, uint8 level, uint8 gender, uint8 race, uint8 playerClass)
|
|
{
|
|
GlobalPlayerDataMap::iterator itr = _globalPlayerDataStore.find(guid);
|
|
if (itr == _globalPlayerDataStore.end())
|
|
return;
|
|
|
|
if (mask & PLAYER_UPDATE_DATA_LEVEL)
|
|
itr->second.level = level;
|
|
if (mask & PLAYER_UPDATE_DATA_RACE)
|
|
itr->second.race = race;
|
|
if (mask & PLAYER_UPDATE_DATA_CLASS)
|
|
itr->second.playerClass = playerClass;
|
|
if (mask & PLAYER_UPDATE_DATA_GENDER)
|
|
itr->second.gender = gender;
|
|
if (mask & PLAYER_UPDATE_DATA_NAME)
|
|
itr->second.name = name;
|
|
|
|
WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
|
|
data << MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER);
|
|
SendGlobalMessage(&data);
|
|
}
|
|
|
|
void World::UpdateGlobalPlayerMails(uint32 guid, int16 count, bool add)
|
|
{
|
|
GlobalPlayerDataMap::iterator itr = _globalPlayerDataStore.find(guid);
|
|
if (itr == _globalPlayerDataStore.end())
|
|
return;
|
|
|
|
if (!add)
|
|
{
|
|
itr->second.mailCount = count;
|
|
return;
|
|
}
|
|
|
|
int16 icount = (int16)itr->second.mailCount;
|
|
if (count < 0 && abs(count) > icount)
|
|
count = -icount;
|
|
itr->second.mailCount = uint16(icount + count); // addition or subtraction
|
|
}
|
|
|
|
void World::UpdateGlobalPlayerGuild(uint32 guid, uint32 guildId)
|
|
{
|
|
GlobalPlayerDataMap::iterator itr = _globalPlayerDataStore.find(guid);
|
|
if (itr == _globalPlayerDataStore.end())
|
|
return;
|
|
|
|
itr->second.guildId = guildId;
|
|
}
|
|
void World::UpdateGlobalPlayerGroup(uint32 guid, uint32 groupId)
|
|
{
|
|
GlobalPlayerDataMap::iterator itr = _globalPlayerDataStore.find(guid);
|
|
if (itr == _globalPlayerDataStore.end())
|
|
return;
|
|
|
|
itr->second.groupId = groupId;
|
|
}
|
|
|
|
void World::UpdateGlobalPlayerArenaTeam(uint32 guid, uint8 slot, uint32 arenaTeamId)
|
|
{
|
|
GlobalPlayerDataMap::iterator itr = _globalPlayerDataStore.find(guid);
|
|
if (itr == _globalPlayerDataStore.end())
|
|
return;
|
|
|
|
itr->second.arenaTeamId[slot] = arenaTeamId;
|
|
}
|
|
|
|
void World::UpdateGlobalNameData(uint32 guidLow, std::string const& oldName, std::string const& newName)
|
|
{
|
|
_globalPlayerNameStore.erase(oldName);
|
|
_globalPlayerNameStore[newName] = guidLow;
|
|
}
|
|
|
|
void World::DeleteGlobalPlayerData(uint32 guid, std::string const& name)
|
|
{
|
|
if (guid)
|
|
_globalPlayerDataStore.erase(guid);
|
|
if (!name.empty())
|
|
_globalPlayerNameStore.erase(name);
|
|
}
|
|
|
|
GlobalPlayerData const* World::GetGlobalPlayerData(uint32 guid) const
|
|
{
|
|
// Get data from global storage
|
|
GlobalPlayerDataMap::const_iterator itr = _globalPlayerDataStore.find(guid);
|
|
if (itr != _globalPlayerDataStore.end())
|
|
return &itr->second;
|
|
|
|
// Player is not in the global storage, try to get it from the Database
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_DATA_BY_GUID);
|
|
|
|
stmt->setUInt32(0, guid);
|
|
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
// Player was not in the global storage, but it was found in the database
|
|
// Let's add it to the global storage
|
|
Field* fields = result->Fetch();
|
|
|
|
std::string name = fields[2].GetString();
|
|
|
|
sLog->outString("Player %s [GUID: %u] was not found in the global storage, but it was found in the database.", name.c_str(), guid);
|
|
|
|
sWorld->AddGlobalPlayerData(
|
|
fields[0].GetUInt32(), /*guid*/
|
|
fields[1].GetUInt32(), /*accountId*/
|
|
fields[2].GetString(), /*name*/
|
|
fields[3].GetUInt8(), /*gender*/
|
|
fields[4].GetUInt8(), /*race*/
|
|
fields[5].GetUInt8(), /*class*/
|
|
fields[6].GetUInt8(), /*level*/
|
|
0, /*mail count*/
|
|
0 /*guild id*/
|
|
);
|
|
|
|
itr = _globalPlayerDataStore.find(guid);
|
|
if (itr != _globalPlayerDataStore.end())
|
|
{
|
|
sLog->outString("Player %s [GUID: %u] added to the global storage.", name.c_str(), guid);
|
|
return &itr->second;
|
|
}
|
|
}
|
|
|
|
// Player not found
|
|
return NULL;
|
|
}
|
|
|
|
uint32 World::GetGlobalPlayerGUID(std::string const& name) const
|
|
{
|
|
// Get data from global storage
|
|
GlobalPlayerNameMap::const_iterator itr = _globalPlayerNameStore.find(name);
|
|
if (itr != _globalPlayerNameStore.end())
|
|
return itr->second;
|
|
|
|
// Player is not in the global storage, try to get it from the Database
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_DATA_BY_NAME);
|
|
|
|
stmt->setString(0, name);
|
|
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
// Player was not in the global storage, but it was found in the database
|
|
// Let's add it to the global storage
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guidLow = fields[0].GetUInt32();
|
|
|
|
sLog->outString("Player %s [GUID: %u] was not found in the global storage, but it was found in the database.", name.c_str(), guidLow);
|
|
|
|
sWorld->AddGlobalPlayerData(
|
|
guidLow, /*guid*/
|
|
fields[1].GetUInt32(), /*accountId*/
|
|
fields[2].GetString(), /*name*/
|
|
fields[3].GetUInt8(), /*gender*/
|
|
fields[4].GetUInt8(), /*race*/
|
|
fields[5].GetUInt8(), /*class*/
|
|
fields[6].GetUInt8(), /*level*/
|
|
0, /*mail count*/
|
|
0 /*guild id*/
|
|
);
|
|
|
|
itr = _globalPlayerNameStore.find(name);
|
|
if (itr != _globalPlayerNameStore.end())
|
|
{
|
|
sLog->outString("Player %s [GUID: %u] added to the global storage.", name.c_str(), guidLow);
|
|
|
|
return guidLow;
|
|
}
|
|
}
|
|
|
|
// Player not found
|
|
return 0;
|
|
}
|