mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
3517 lines
132 KiB
C++
3517 lines
132 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SpellMgr.h"
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#include "BattlefieldMgr.h"
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#include "BattlegroundIC.h"
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#include "BattlegroundMgr.h"
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#include "Chat.h"
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#include "DBCStores.h"
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#include "GameGraveyard.h"
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#include "InstanceScript.h"
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#include "MapMgr.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include "Spell.h"
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#include "SpellAuraDefines.h"
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#include "SpellInfo.h"
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#include "World.h"
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bool IsPrimaryProfessionSkill(uint32 skill)
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{
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SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
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if (!pSkill)
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return false;
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if (pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
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return false;
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return true;
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}
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bool IsPartOfSkillLine(uint32 skillId, uint32 spellId)
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{
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SkillLineAbilityMapBounds skillBounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
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for (SkillLineAbilityMap::const_iterator itr = skillBounds.first; itr != skillBounds.second; ++itr)
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if (itr->second->SkillLine == skillId)
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return true;
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return false;
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}
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DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto, bool triggered)
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{
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if (spellproto->IsPositive())
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return DIMINISHING_NONE;
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (spellproto->Effects[i].ApplyAuraName == SPELL_AURA_MOD_TAUNT)
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return DIMINISHING_TAUNT;
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}
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// Explicit Diminishing Groups
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switch (spellproto->SpellFamilyName)
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{
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case SPELLFAMILY_GENERIC:
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{
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// Pet charge effects (Infernal Awakening, Demon Charge)
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if (spellproto->SpellVisual[0] == 2816 && spellproto->SpellIconID == 15)
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return DIMINISHING_CONTROLLED_STUN;
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// Gnaw
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else if (spellproto->Id == 47481)
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return DIMINISHING_CONTROLLED_STUN;
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// Screams of the Past
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else if (spellproto->Id == 7074)
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return DIMINISHING_NONE;
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break;
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}
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// Event spells
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case SPELLFAMILY_UNK1:
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return DIMINISHING_NONE;
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case SPELLFAMILY_MAGE:
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{
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// Frostbite
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if (spellproto->Id == 12494)
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return DIMINISHING_ROOT;
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// Shattered Barrier
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else if (spellproto->Id == 55080)
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return DIMINISHING_ROOT;
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// Deep Freeze
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else if (spellproto->SpellIconID == 2939 && spellproto->SpellVisual[0] == 9963)
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return DIMINISHING_CONTROLLED_STUN;
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// Frost Nova / Freeze (Water Elemental)
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else if (spellproto->SpellIconID == 193)
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return DIMINISHING_CONTROLLED_ROOT;
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// Dragon's Breath
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else if (spellproto->SpellFamilyFlags[0] & 0x800000)
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return DIMINISHING_DRAGONS_BREATH;
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break;
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}
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case SPELLFAMILY_WARRIOR:
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{
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// Hamstring - limit duration to 10s in PvP
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if (spellproto->SpellFamilyFlags[0] & 0x2)
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return DIMINISHING_LIMITONLY;
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// Improved Hamstring
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else if (spellproto->Id == 23694)
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return DIMINISHING_ROOT;
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// Charge Stun (own diminishing)
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else if (spellproto->SpellFamilyFlags[0] & 0x01000000)
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return DIMINISHING_CHARGE;
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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// Curses/etc
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if ((spellproto->SpellFamilyFlags[0] & 0x80000000) || (spellproto->SpellFamilyFlags[1] & 0x200))
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return DIMINISHING_LIMITONLY;
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// Seduction
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else if (spellproto->SpellFamilyFlags[1] & 0x10000000)
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return DIMINISHING_FEAR;
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break;
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}
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case SPELLFAMILY_DRUID:
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{
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// Pounce
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if (spellproto->SpellFamilyFlags[0] & 0x20000)
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return DIMINISHING_OPENING_STUN;
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// Cyclone
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else if (spellproto->SpellFamilyFlags[1] & 0x20)
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return DIMINISHING_CYCLONE;
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// Entangling Roots
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// Nature's Grasp
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else if (spellproto->SpellFamilyFlags[0] & 0x00000200)
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return DIMINISHING_CONTROLLED_ROOT;
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// Faerie Fire
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else if (spellproto->SpellFamilyFlags[0] & 0x400)
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return DIMINISHING_LIMITONLY;
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// Feral Charge Root Effect
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else if (spellproto->Id == 45334)
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return DIMINISHING_NONE;
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break;
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}
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case SPELLFAMILY_ROGUE:
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{
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// Gouge
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if (spellproto->SpellFamilyFlags[0] & 0x8)
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return DIMINISHING_DISORIENT;
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// Blind
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else if (spellproto->SpellFamilyFlags[0] & 0x1000000)
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return DIMINISHING_FEAR;
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// Cheap Shot
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else if (spellproto->SpellFamilyFlags[0] & 0x400)
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return DIMINISHING_OPENING_STUN;
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// Crippling poison - Limit to 10 seconds in PvP (No SpellFamilyFlags)
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else if (spellproto->SpellIconID == 163)
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return DIMINISHING_LIMITONLY;
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break;
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}
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case SPELLFAMILY_HUNTER:
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{
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// Hunter's Mark
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if ((spellproto->SpellFamilyFlags[0] & 0x400) && spellproto->SpellIconID == 538)
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return DIMINISHING_LIMITONLY;
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// Scatter Shot (own diminishing)
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else if ((spellproto->SpellFamilyFlags[0] & 0x40000) && spellproto->SpellIconID == 132)
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return DIMINISHING_SCATTER_SHOT;
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// Entrapment (own diminishing)
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else if (spellproto->SpellVisual[0] == 7484 && spellproto->SpellIconID == 20)
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return DIMINISHING_ENTRAPMENT;
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// Wyvern Sting mechanic is MECHANIC_SLEEP but the diminishing is DIMINISHING_DISORIENT
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else if ((spellproto->SpellFamilyFlags[1] & 0x1000) && spellproto->SpellIconID == 1721)
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return DIMINISHING_DISORIENT;
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// Freezing Arrow
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else if (spellproto->SpellFamilyFlags[0] & 0x8)
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return DIMINISHING_DISORIENT;
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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// Judgement of Justice - limit duration to 10s in PvP
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if (spellproto->SpellFamilyFlags[0] & 0x100000)
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return DIMINISHING_LIMITONLY;
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// Turn Evil
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else if ((spellproto->SpellFamilyFlags[1] & 0x804000) && spellproto->SpellIconID == 309)
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return DIMINISHING_FEAR;
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break;
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}
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case SPELLFAMILY_SHAMAN:
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{
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// Storm, Earth and Fire - Earthgrab
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if (spellproto->SpellFamilyFlags[2] & 0x4000)
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return DIMINISHING_NONE;
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break;
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}
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case SPELLFAMILY_DEATHKNIGHT:
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{
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// Hungering Cold (no flags)
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if (spellproto->SpellIconID == 2797)
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return DIMINISHING_DISORIENT;
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// Mark of Blood
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else if ((spellproto->SpellFamilyFlags[0] & 0x10000000) && spellproto->SpellIconID == 2285)
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return DIMINISHING_LIMITONLY;
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break;
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}
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default:
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break;
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}
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// Lastly - Set diminishing depending on mechanic
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uint32 mechanic = spellproto->GetAllEffectsMechanicMask();
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if (mechanic & (1 << MECHANIC_CHARM))
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return DIMINISHING_MIND_CONTROL;
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if (mechanic & (1 << MECHANIC_SILENCE))
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return DIMINISHING_SILENCE;
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if (mechanic & (1 << MECHANIC_SLEEP))
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return DIMINISHING_SLEEP;
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if (mechanic & ((1 << MECHANIC_SAPPED) | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_SHACKLE)))
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return DIMINISHING_DISORIENT;
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// Mechanic Knockout, except Blast Wave
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if (mechanic & (1 << MECHANIC_KNOCKOUT) && spellproto->SpellIconID != 292)
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return DIMINISHING_DISORIENT;
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if (mechanic & (1 << MECHANIC_DISARM))
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return DIMINISHING_DISARM;
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if (mechanic & (1 << MECHANIC_FEAR))
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return DIMINISHING_FEAR;
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if (mechanic & (1 << MECHANIC_STUN))
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return triggered ? DIMINISHING_STUN : DIMINISHING_CONTROLLED_STUN;
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if (mechanic & (1 << MECHANIC_BANISH))
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return DIMINISHING_BANISH;
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if (mechanic & (1 << MECHANIC_ROOT))
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return triggered ? DIMINISHING_ROOT : DIMINISHING_CONTROLLED_ROOT;
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if (mechanic & (1 << MECHANIC_HORROR))
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return DIMINISHING_HORROR;
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return DIMINISHING_NONE;
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}
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DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
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{
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switch (group)
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{
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case DIMINISHING_TAUNT:
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case DIMINISHING_CONTROLLED_STUN:
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case DIMINISHING_STUN:
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case DIMINISHING_OPENING_STUN:
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case DIMINISHING_CYCLONE:
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case DIMINISHING_CHARGE:
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return DRTYPE_ALL;
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case DIMINISHING_LIMITONLY:
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case DIMINISHING_NONE:
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return DRTYPE_NONE;
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default:
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return DRTYPE_PLAYER;
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}
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}
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DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
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{
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switch (group)
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{
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case DIMINISHING_TAUNT:
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return DIMINISHING_LEVEL_TAUNT_IMMUNE;
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default:
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return DIMINISHING_LEVEL_IMMUNE;
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}
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}
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int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const* spellproto)
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{
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if (!IsDiminishingReturnsGroupDurationLimited(group))
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return 0;
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// Explicit diminishing duration
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switch (spellproto->SpellFamilyName)
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{
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case SPELLFAMILY_DRUID:
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{
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// Faerie Fire - limit to 40 seconds in PvP (3.1)
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if (spellproto->SpellFamilyFlags[0] & 0x400)
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return 40 * IN_MILLISECONDS;
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break;
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}
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case SPELLFAMILY_HUNTER:
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{
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// Wyvern Sting
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if (spellproto->SpellFamilyFlags[1] & 0x1000)
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return 6 * IN_MILLISECONDS;
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// Hunter's Mark
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if (spellproto->SpellFamilyFlags[0] & 0x400)
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return 120 * IN_MILLISECONDS;
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break;
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}
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case SPELLFAMILY_PALADIN:
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{
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// Repentance - limit to 6 seconds in PvP
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if (spellproto->SpellFamilyFlags[0] & 0x4)
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return 6 * IN_MILLISECONDS;
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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// Banish - limit to 6 seconds in PvP
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if (spellproto->SpellFamilyFlags[1] & 0x8000000)
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return 6 * IN_MILLISECONDS;
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// Curse of Tongues - limit to 12 seconds in PvP
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else if (spellproto->SpellFamilyFlags[2] & 0x800)
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return 12 * IN_MILLISECONDS;
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// Curse of Elements - limit to 120 seconds in PvP
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else if (spellproto->SpellFamilyFlags[1] & 0x200)
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return 120 * IN_MILLISECONDS;
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// Curse of Exhaustion
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else if (spellproto->SpellFamilyFlags[0] & 0x400000)
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return 12 * IN_MILLISECONDS;
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break;
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}
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default:
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break;
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}
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return 10 * IN_MILLISECONDS;
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}
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bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
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{
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switch (group)
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{
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case DIMINISHING_BANISH:
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case DIMINISHING_CONTROLLED_STUN:
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case DIMINISHING_CONTROLLED_ROOT:
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case DIMINISHING_CYCLONE:
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case DIMINISHING_DISORIENT:
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case DIMINISHING_ENTRAPMENT:
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case DIMINISHING_FEAR:
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case DIMINISHING_HORROR:
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case DIMINISHING_MIND_CONTROL:
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case DIMINISHING_OPENING_STUN:
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case DIMINISHING_ROOT:
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case DIMINISHING_STUN:
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case DIMINISHING_SLEEP:
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case DIMINISHING_LIMITONLY:
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return true;
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default:
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return false;
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}
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}
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SpellMgr::SpellMgr()
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{
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}
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SpellMgr::~SpellMgr()
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{
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UnloadSpellInfoStore();
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}
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SpellMgr* SpellMgr::instance()
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{
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static SpellMgr instance;
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return &instance;
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}
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/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
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bool SpellMgr::ComputeIsSpellValid(SpellInfo const* spellInfo, bool msg)
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{
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// not exist
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if (!spellInfo)
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return false;
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bool need_check_reagents = false;
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// check effects
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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switch (spellInfo->Effects[i].Effect)
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{
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case 0:
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continue;
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// craft spell for crafting non-existed item (break client recipes list show)
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case SPELL_EFFECT_CREATE_ITEM:
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case SPELL_EFFECT_CREATE_ITEM_2:
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{
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if (spellInfo->Effects[i].ItemType == 0)
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{
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// skip auto-loot crafting spells, its not need explicit item info (but have special fake items sometime)
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if (!spellInfo->IsLootCrafting())
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{
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if (msg)
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LOG_ERROR("sql.sql", "Craft spell {} not have create item entry.", spellInfo->Id);
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return false;
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}
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}
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// also possible IsLootCrafting case but fake item must exist anyway
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else if (!sObjectMgr->GetItemTemplate(spellInfo->Effects[i].ItemType))
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{
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if (msg)
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LOG_ERROR("sql.sql", "Craft spell {} create not-exist in DB item (Entry: {}) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
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return false;
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}
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need_check_reagents = true;
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break;
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}
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case SPELL_EFFECT_LEARN_SPELL:
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{
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SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell);
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if (!ComputeIsSpellValid(spellInfo2, msg))
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{
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if (msg)
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LOG_ERROR("sql.sql", "Spell {} learn to invalid spell {}, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
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return false;
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}
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break;
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}
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}
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}
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if (need_check_reagents)
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{
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for (uint8 j = 0; j < MAX_SPELL_REAGENTS; ++j)
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{
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if (spellInfo->Reagent[j] > 0 && !sObjectMgr->GetItemTemplate(spellInfo->Reagent[j]))
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{
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if (msg)
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LOG_ERROR("sql.sql", "Craft spell {} have not-exist reagent in DB item (Entry: {}) and then...", spellInfo->Id, spellInfo->Reagent[j]);
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return false;
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}
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}
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}
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return true;
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}
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bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo)
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{
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if (!spellInfo)
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return false;
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return spellInfo->IsSpellValid();
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}
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void DeleteSpellFromAllPlayers(uint32 spellId)
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{
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CharacterDatabaseStatements stmts[2] = {CHAR_DEL_INVALID_SPELL_SPELLS, CHAR_DEL_INVALID_SPELL_TALENTS};
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for (uint8 i = 0; i < 2; i++)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]);
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stmt->SetData(0, spellId);
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CharacterDatabase.Execute(stmt);
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}
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}
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bool SpellMgr::CheckSpellValid(SpellInfo const* spellInfo, uint32 spellId, bool isTalent)
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{
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if (!spellInfo)
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{
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DeleteSpellFromAllPlayers(spellId);
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LOG_ERROR("spells", "Player::{}: Non-existed in SpellStore spell #{} request.", (isTalent ? "AddTalent" : "addSpell"), spellId);
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return false;
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}
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if (!IsSpellValid(spellInfo))
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{
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DeleteSpellFromAllPlayers(spellId);
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LOG_ERROR("spells", "Player::{}: Broken spell #{} learning not allowed.", (isTalent ? "AddTalent" : "addSpell"), spellId);
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return false;
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}
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return true;
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}
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uint32 SpellMgr::GetSpellDifficultyId(uint32 spellId) const
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{
|
|
SpellDifficultySearcherMap::const_iterator i = mSpellDifficultySearcherMap.find(spellId);
|
|
return i == mSpellDifficultySearcherMap.end() ? 0 : (*i).second;
|
|
}
|
|
|
|
void SpellMgr::SetSpellDifficultyId(uint32 spellId, uint32 id)
|
|
{
|
|
mSpellDifficultySearcherMap[spellId] = id;
|
|
}
|
|
|
|
uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) const
|
|
{
|
|
if (!GetSpellInfo(spellId))
|
|
return spellId;
|
|
|
|
if (!caster || !caster->GetMap() || (!caster->GetMap()->IsDungeon() && !caster->GetMap()->IsBattleground()))
|
|
return spellId;
|
|
|
|
uint32 mode = uint32(caster->GetMap()->GetSpawnMode());
|
|
if (mode >= MAX_DIFFICULTY)
|
|
{
|
|
LOG_ERROR("spells", "SpellMgr::GetSpellIdForDifficulty: Incorrect Difficulty for spell {}.", spellId);
|
|
return spellId; //return source spell
|
|
}
|
|
|
|
uint32 difficultyId = GetSpellDifficultyId(spellId);
|
|
if (!difficultyId)
|
|
return spellId; //return source spell, it has only REGULAR_DIFFICULTY
|
|
|
|
SpellDifficultyEntry const* difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId);
|
|
if (!difficultyEntry)
|
|
{
|
|
LOG_DEBUG("spells.aura", "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell {}. This should never happen.", spellId);
|
|
return spellId; //return source spell
|
|
}
|
|
|
|
if (difficultyEntry->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC)
|
|
{
|
|
LOG_DEBUG("spells.aura", "SpellMgr::GetSpellIdForDifficulty: spell {} mode {} spell is nullptr, using mode {}", spellId, mode, mode - 2);
|
|
mode -= 2;
|
|
}
|
|
|
|
if (difficultyEntry->SpellID[mode] <= 0)
|
|
{
|
|
LOG_ERROR("sql.sql", "SpellMgr::GetSpellIdForDifficulty: spell {} mode {} spell is 0. Check spelldifficulty_dbc!", spellId, mode);
|
|
return spellId;
|
|
}
|
|
|
|
LOG_DEBUG("spells.aura", "SpellMgr::GetSpellIdForDifficulty: spellid for spell {} in mode {} is {}", spellId, mode, difficultyEntry->SpellID[mode]);
|
|
return uint32(difficultyEntry->SpellID[mode]);
|
|
}
|
|
|
|
SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit const* caster) const
|
|
{
|
|
uint32 newSpellId = GetSpellIdForDifficulty(spell->Id, caster);
|
|
SpellInfo const* newSpell = GetSpellInfo(newSpellId);
|
|
if (!newSpell)
|
|
{
|
|
LOG_DEBUG("spells.aura", "SpellMgr::GetSpellForDifficultyFromSpell: spell {} not found. Check spelldifficulty_dbc!", newSpellId);
|
|
return spell;
|
|
}
|
|
|
|
LOG_DEBUG("spells.aura", "SpellMgr::GetSpellForDifficultyFromSpell: Spell id for instance mode is {} (original {})", newSpell->Id, spell->Id);
|
|
return newSpell;
|
|
}
|
|
|
|
SpellChainNode const* SpellMgr::GetSpellChainNode(uint32 spell_id) const
|
|
{
|
|
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
|
|
if (itr == mSpellChains.end())
|
|
return nullptr;
|
|
|
|
return &itr->second;
|
|
}
|
|
|
|
uint32 SpellMgr::GetFirstSpellInChain(uint32 spell_id) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
return node->first->Id;
|
|
|
|
return spell_id;
|
|
}
|
|
|
|
uint32 SpellMgr::GetLastSpellInChain(uint32 spell_id) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
return node->last->Id;
|
|
|
|
return spell_id;
|
|
}
|
|
|
|
uint32 SpellMgr::GetNextSpellInChain(uint32 spell_id) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
if (node->next)
|
|
return node->next->Id;
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 SpellMgr::GetPrevSpellInChain(uint32 spell_id) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
if (node->prev)
|
|
return node->prev->Id;
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint8 SpellMgr::GetSpellRank(uint32 spell_id) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
return node->rank;
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 SpellMgr::GetSpellWithRank(uint32 spell_id, uint32 rank, bool strict) const
|
|
{
|
|
if (SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
{
|
|
if (rank != node->rank)
|
|
return GetSpellWithRank(node->rank < rank ? node->next->Id : node->prev->Id, rank, strict);
|
|
}
|
|
else if (strict && rank > 1)
|
|
return 0;
|
|
return spell_id;
|
|
}
|
|
|
|
SpellRequiredMapBounds SpellMgr::GetSpellsRequiredForSpellBounds(uint32 spell_id) const
|
|
{
|
|
return mSpellReq.equal_range(spell_id);
|
|
}
|
|
|
|
SpellsRequiringSpellMapBounds SpellMgr::GetSpellsRequiringSpellBounds(uint32 spell_id) const
|
|
{
|
|
return mSpellsReqSpell.equal_range(spell_id);
|
|
}
|
|
|
|
bool SpellMgr::IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
|
|
{
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
|
|
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
|
|
{
|
|
if (itr->second == spellid)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SpellMgr::IsAdditionalTalentSpell(uint32 spellId) const
|
|
{
|
|
return mTalentSpellAdditionalSet.find(spellId) != mTalentSpellAdditionalSet.end();
|
|
}
|
|
|
|
SpellLearnSkillNode const* SpellMgr::GetSpellLearnSkill(uint32 spell_id) const
|
|
{
|
|
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
|
|
if (itr != mSpellLearnSkills.end())
|
|
return &itr->second;
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id, SpellEffIndex effIndex) const
|
|
{
|
|
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(std::make_pair(spell_id, effIndex));
|
|
if (itr != mSpellTargetPositions.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
SpellGroupStackFlags SpellMgr::GetGroupStackFlags(uint32 groupid) const
|
|
{
|
|
SpellGroupStackMap::const_iterator itr = mSpellGroupStackMap.find(groupid);
|
|
if (itr != mSpellGroupStackMap.end())
|
|
return itr->second;
|
|
|
|
return SPELL_GROUP_STACK_FLAG_NONE;
|
|
}
|
|
|
|
uint32 SpellMgr::GetSpellGroup(uint32 spell_id) const
|
|
{
|
|
uint32 first_rank = GetFirstSpellInChain(spell_id);
|
|
SpellGroupMap::const_iterator itr = mSpellGroupMap.find(first_rank);
|
|
if (itr != mSpellGroupMap.end())
|
|
return itr->second.groupId;
|
|
|
|
return 0;
|
|
}
|
|
|
|
SpellGroupSpecialFlags SpellMgr::GetSpellGroupSpecialFlags(uint32 spell_id) const
|
|
{
|
|
uint32 first_rank = GetFirstSpellInChain(spell_id);
|
|
SpellGroupMap::const_iterator itr = mSpellGroupMap.find(first_rank);
|
|
if (itr != mSpellGroupMap.end())
|
|
return itr->second.specialFlags;
|
|
|
|
return SPELL_GROUP_SPECIAL_FLAG_NONE;
|
|
}
|
|
|
|
SpellGroupStackFlags SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2, bool remove, bool areaAura) const
|
|
{
|
|
uint32 spellid_1 = spellInfo1->GetFirstRankSpell()->Id;
|
|
uint32 spellid_2 = spellInfo2->GetFirstRankSpell()->Id;
|
|
|
|
uint32 groupId = GetSpellGroup(spellid_1);
|
|
|
|
SpellGroupSpecialFlags flag1 = GetSpellGroupSpecialFlags(spellid_1);
|
|
|
|
// xinef: dunno why i added this
|
|
if (spellid_1 == spellid_2 && remove && !areaAura)
|
|
{
|
|
if (flag1 & SPELL_GROUP_SPECIAL_FLAG_SAME_SPELL_CHECK)
|
|
{
|
|
return SPELL_GROUP_STACK_FLAG_EXCLUSIVE;
|
|
}
|
|
|
|
return SPELL_GROUP_STACK_FLAG_NONE;
|
|
}
|
|
|
|
if (groupId > 0 && groupId == GetSpellGroup(spellid_2))
|
|
{
|
|
SpellGroupSpecialFlags flag2 = GetSpellGroupSpecialFlags(spellid_2);
|
|
SpellGroupStackFlags additionFlag = SPELL_GROUP_STACK_FLAG_NONE;
|
|
// xinef: first flags are used for elixir stacking rules
|
|
if (flag1 & SPELL_GROUP_SPECIAL_FLAG_STACK_EXCLUSIVE_MAX && flag2 & SPELL_GROUP_SPECIAL_FLAG_STACK_EXCLUSIVE_MAX)
|
|
{
|
|
if (flag1 & flag2)
|
|
return SPELL_GROUP_STACK_FLAG_NEVER_STACK;
|
|
}
|
|
// xinef: check only flag1 (new spell)
|
|
else if (flag1 & SPELL_GROUP_SPECIAL_FLAG_FORCED_STRONGEST)
|
|
additionFlag = SPELL_GROUP_STACK_FLAG_FORCED_STRONGEST;
|
|
else if (flag2 & SPELL_GROUP_SPECIAL_FLAG_FORCED_STRONGEST)
|
|
additionFlag = SPELL_GROUP_STACK_FLAG_FORCED_WEAKEST;
|
|
|
|
return SpellGroupStackFlags(GetGroupStackFlags(groupId) | additionFlag);
|
|
}
|
|
|
|
return SPELL_GROUP_STACK_FLAG_NONE;
|
|
}
|
|
|
|
void SpellMgr::GetSetOfSpellsInSpellGroupWithFlag(uint32 group_id, SpellGroupSpecialFlags flag, std::set<uint32>& availableElixirs) const
|
|
{
|
|
for (SpellGroupMap::const_iterator itr = mSpellGroupMap.begin(); itr != mSpellGroupMap.end(); ++itr)
|
|
if (itr->second.groupId == group_id && itr->second.specialFlags == flag)
|
|
availableElixirs.insert(itr->first); // insert spell id
|
|
}
|
|
|
|
SpellProcEventEntry const* SpellMgr::GetSpellProcEvent(uint32 spellId) const
|
|
{
|
|
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
|
|
if (itr != mSpellProcEventMap.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellInfo const* spellProto, SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, ProcEventInfo const& eventInfo, bool active) const
|
|
{
|
|
// No extra req need
|
|
uint32 procEvent_procEx = PROC_EX_NONE;
|
|
uint32 procEvent_procPhase = PROC_SPELL_PHASE_HIT;
|
|
|
|
uint32 procFlags = eventInfo.GetTypeMask();
|
|
uint32 procExtra = eventInfo.GetHitMask();
|
|
uint32 procPhase = eventInfo.GetSpellPhaseMask();
|
|
SpellInfo const* procSpellInfo = eventInfo.GetSpellInfo();
|
|
|
|
// check prockFlags for condition
|
|
if ((procFlags & EventProcFlag) == 0)
|
|
return false;
|
|
|
|
// Xinef: Always trigger for this, including TAKEN_DAMAGE
|
|
if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH | PROC_FLAG_TAKEN_DAMAGE))
|
|
return true;
|
|
|
|
bool hasFamilyMask = false;
|
|
|
|
if (procFlags & PROC_FLAG_DONE_PERIODIC)
|
|
{
|
|
if (procExtra & PROC_EX_INTERNAL_HOT)
|
|
{
|
|
if (EventProcFlag == PROC_FLAG_DONE_PERIODIC)
|
|
{
|
|
/// no aura with only PROC_FLAG_DONE_PERIODIC and spellFamilyName == 0 can proc from a HOT.
|
|
if (!spellProto->SpellFamilyName)
|
|
return false;
|
|
}
|
|
/// Aura must have positive procflags for a HOT to proc
|
|
else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)))
|
|
return false;
|
|
}
|
|
/// Aura must have negative or neutral(PROC_FLAG_DONE_PERIODIC only) procflags for a DOT to proc
|
|
else if (EventProcFlag != PROC_FLAG_DONE_PERIODIC)
|
|
if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG | PROC_FLAG_DONE_TRAP_ACTIVATION)))
|
|
return false;
|
|
}
|
|
|
|
if (procFlags & PROC_FLAG_TAKEN_PERIODIC)
|
|
{
|
|
if (procExtra & PROC_EX_INTERNAL_HOT)
|
|
{
|
|
/// No aura that only has PROC_FLAG_TAKEN_PERIODIC can proc from a HOT.
|
|
if (EventProcFlag == PROC_FLAG_TAKEN_PERIODIC)
|
|
return false;
|
|
/// Aura must have positive procflags for a HOT to proc
|
|
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)))
|
|
return false;
|
|
}
|
|
/// Aura must have negative or neutral(PROC_FLAG_TAKEN_PERIODIC only) procflags for a DOT to proc
|
|
else if (EventProcFlag != PROC_FLAG_TAKEN_PERIODIC)
|
|
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG)))
|
|
return false;
|
|
}
|
|
|
|
// Trap casts are active by default
|
|
if (procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION)
|
|
active = true;
|
|
|
|
if (spellProcEvent) // Exist event data
|
|
{
|
|
// Store extra req
|
|
procEvent_procEx = spellProcEvent->procEx;
|
|
procEvent_procPhase = spellProcEvent->procPhase;
|
|
|
|
// For melee triggers
|
|
if (!procSpellInfo)
|
|
{
|
|
// Check (if set) for school (melee attack have Normal school)
|
|
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
|
|
return false;
|
|
}
|
|
else // For spells need check school/spell family/family mask
|
|
{
|
|
// Check (if set) for school
|
|
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpellInfo->SchoolMask) == 0)
|
|
return false;
|
|
|
|
// Check (if set) for spellFamilyName
|
|
if (spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpellInfo->SpellFamilyName))
|
|
return false;
|
|
|
|
// spellFamilyName is Ok need check for spellFamilyMask if present
|
|
if (spellProcEvent->spellFamilyMask)
|
|
{
|
|
if (!(spellProcEvent->spellFamilyMask & procSpellInfo->SpellFamilyFlags))
|
|
return false;
|
|
hasFamilyMask = true;
|
|
// Some spells are not considered as active even with have spellfamilyflags
|
|
if (!(procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL))
|
|
active = true;
|
|
}
|
|
|
|
// Check tick numbers
|
|
if (procEvent_procEx & PROC_EX_ONLY_FIRST_TICK)
|
|
{
|
|
if (Spell const* procSpell = eventInfo.GetProcSpell())
|
|
{
|
|
if (procSpell->GetTriggeredByAuraTickNumber() > 1)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (procExtra & (PROC_EX_INTERNAL_REQ_FAMILY))
|
|
{
|
|
if (!hasFamilyMask)
|
|
return false;
|
|
}
|
|
|
|
if (!(procEvent_procPhase & procPhase))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Check for extra req (if none) and hit/crit
|
|
if (procEvent_procEx == PROC_EX_NONE)
|
|
{
|
|
// No extra req, so can trigger only for hit/crit - spell has to be active
|
|
if ((procExtra & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) && active)
|
|
return true;
|
|
}
|
|
else // Passive spells hits here only if resist/reflect/immune/evade
|
|
{
|
|
if (procExtra & AURA_SPELL_PROC_EX_MASK)
|
|
{
|
|
// if spell marked as procing only from not active spells
|
|
if (active && procEvent_procEx & PROC_EX_NOT_ACTIVE_SPELL)
|
|
return false;
|
|
// if spell marked as procing only from active spells
|
|
if (!active && procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL)
|
|
return false;
|
|
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
|
|
if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
|
|
return true;
|
|
// PROC_EX_NOT_ACTIVE_SPELL and PROC_EX_ONLY_ACTIVE_SPELL flags handle: if passed checks before
|
|
if ((procExtra & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) && ((procEvent_procEx & (AURA_SPELL_PROC_EX_MASK)) == 0))
|
|
return true;
|
|
}
|
|
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
|
|
if (procEvent_procEx & procExtra)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const
|
|
{
|
|
SpellProcMap::const_iterator itr = mSpellProcMap.find(spellId);
|
|
if (itr != mSpellProcMap.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
|
|
{
|
|
// proc type doesn't match
|
|
if (!(eventInfo.GetTypeMask() & procEntry.ProcFlags))
|
|
return false;
|
|
|
|
// check XP or honor target requirement
|
|
if (procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
|
|
if (Player* actor = eventInfo.GetActor()->ToPlayer())
|
|
if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
|
|
return false;
|
|
|
|
// always trigger for these types
|
|
if (eventInfo.GetTypeMask() & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
|
|
return true;
|
|
|
|
// check school mask (if set) for other trigger types
|
|
if (procEntry.SchoolMask && !(eventInfo.GetSchoolMask() & procEntry.SchoolMask))
|
|
return false;
|
|
|
|
// check spell family name/flags (if set) for spells
|
|
if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK | PROC_FLAG_DONE_TRAP_ACTIVATION))
|
|
{
|
|
if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName != eventInfo.GetSpellInfo()->SpellFamilyName))
|
|
return false;
|
|
|
|
if (procEntry.SpellFamilyMask && !(procEntry.SpellFamilyMask & eventInfo.GetSpellInfo()->SpellFamilyFlags))
|
|
return false;
|
|
}
|
|
|
|
// check spell type mask (if set)
|
|
if (eventInfo.GetTypeMask() & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))
|
|
{
|
|
if (procEntry.SpellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.SpellTypeMask))
|
|
return false;
|
|
}
|
|
|
|
// check spell phase mask
|
|
if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK)
|
|
{
|
|
if (!(eventInfo.GetSpellPhaseMask() & procEntry.SpellPhaseMask))
|
|
return false;
|
|
}
|
|
|
|
// check hit mask (on taken hit or on done hit, but not on spell cast phase)
|
|
if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST)))
|
|
{
|
|
uint32 hitMask = procEntry.HitMask;
|
|
// get default values if hit mask not set
|
|
if (!hitMask)
|
|
{
|
|
// for taken procs allow normal + critical hits by default
|
|
if (eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK)
|
|
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL;
|
|
// for done procs allow normal + critical + absorbs by default
|
|
else
|
|
hitMask |= PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB;
|
|
}
|
|
if (!(eventInfo.GetHitMask() & hitMask))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
SpellBonusEntry const* SpellMgr::GetSpellBonusData(uint32 spellId) const
|
|
{
|
|
// Lookup data
|
|
SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
|
|
if (itr != mSpellBonusMap.end())
|
|
return &itr->second;
|
|
// Not found, try lookup for 1 spell rank if exist
|
|
if (uint32 rank_1 = GetFirstSpellInChain(spellId))
|
|
{
|
|
SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1);
|
|
if (itr2 != mSpellBonusMap.end())
|
|
return &itr2->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
SpellThreatEntry const* SpellMgr::GetSpellThreatEntry(uint32 spellID) const
|
|
{
|
|
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellID);
|
|
if (itr != mSpellThreatMap.end())
|
|
return &itr->second;
|
|
else
|
|
{
|
|
uint32 firstSpell = GetFirstSpellInChain(spellID);
|
|
itr = mSpellThreatMap.find(firstSpell);
|
|
if (itr != mSpellThreatMap.end())
|
|
return &itr->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
float SpellMgr::GetSpellMixologyBonus(uint32 spellId) const
|
|
{
|
|
SpellMixologyMap::const_iterator itr = mSpellMixologyMap.find(spellId);
|
|
if (itr == mSpellMixologyMap.end())
|
|
return 30.0f;
|
|
|
|
return itr->second;
|
|
}
|
|
|
|
SkillLineAbilityMapBounds SpellMgr::GetSkillLineAbilityMapBounds(uint32 spell_id) const
|
|
{
|
|
return mSkillLineAbilityMap.equal_range(spell_id);
|
|
}
|
|
|
|
PetAura const* SpellMgr::GetPetAura(uint32 spell_id, uint8 eff) const
|
|
{
|
|
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id << 8) + eff);
|
|
if (itr != mSpellPetAuraMap.end())
|
|
return &itr->second;
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
SpellEnchantProcEntry const* SpellMgr::GetSpellEnchantProcEvent(uint32 enchId) const
|
|
{
|
|
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
|
|
if (itr != mSpellEnchantProcEventMap.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
bool SpellMgr::IsArenaAllowedEnchancment(uint32 ench_id) const
|
|
{
|
|
return mEnchantCustomAttr[ench_id];
|
|
}
|
|
|
|
const std::vector<int32>* SpellMgr::GetSpellLinked(int32 spell_id) const
|
|
{
|
|
SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
|
|
return itr != mSpellLinkedMap.end() ? &(itr->second) : nullptr;
|
|
}
|
|
|
|
PetLevelupSpellSet const* SpellMgr::GetPetLevelupSpellList(uint32 petFamily) const
|
|
{
|
|
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
|
|
if (itr != mPetLevelupSpellMap.end())
|
|
return &itr->second;
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
PetDefaultSpellsEntry const* SpellMgr::GetPetDefaultSpellsEntry(int32 id) const
|
|
{
|
|
PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
|
|
if (itr != mPetDefaultSpellsMap.end())
|
|
return &itr->second;
|
|
return nullptr;
|
|
}
|
|
|
|
SpellAreaMapBounds SpellMgr::GetSpellAreaMapBounds(uint32 spell_id) const
|
|
{
|
|
return mSpellAreaMap.equal_range(spell_id);
|
|
}
|
|
|
|
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestMapBounds(uint32 quest_id) const
|
|
{
|
|
return mSpellAreaForQuestMap.equal_range(quest_id);
|
|
}
|
|
|
|
SpellAreaForQuestMapBounds SpellMgr::GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
|
|
{
|
|
return mSpellAreaForQuestEndMap.equal_range(quest_id);
|
|
}
|
|
|
|
SpellAreaForAuraMapBounds SpellMgr::GetSpellAreaForAuraMapBounds(uint32 spell_id) const
|
|
{
|
|
return mSpellAreaForAuraMap.equal_range(spell_id);
|
|
}
|
|
|
|
SpellAreaForAreaMapBounds SpellMgr::GetSpellAreaForAreaMapBounds(uint32 area_id) const
|
|
{
|
|
return mSpellAreaForAreaMap.equal_range(area_id);
|
|
}
|
|
|
|
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
|
|
{
|
|
if (gender != GENDER_NONE) // not in expected gender
|
|
if (!player || gender != player->getGender())
|
|
return false;
|
|
|
|
if (raceMask) // not in expected race
|
|
if (!player || !(raceMask & player->getRaceMask()))
|
|
return false;
|
|
|
|
if (areaId) // not in expected zone
|
|
if (newZone != areaId && newArea != areaId)
|
|
return false;
|
|
|
|
if (questStart) // not in expected required quest state
|
|
if (!player || (((1 << player->GetQuestStatus(questStart)) & questStartStatus) == 0))
|
|
return false;
|
|
|
|
if (questEnd) // not in expected forbidden quest state
|
|
if (!player || (((1 << player->GetQuestStatus(questEnd)) & questEndStatus) == 0))
|
|
return false;
|
|
|
|
if (auraSpell) // not have expected aura
|
|
if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell)))
|
|
return false;
|
|
|
|
// Extra conditions -- leaving the possibility add extra conditions...
|
|
switch (spellId)
|
|
{
|
|
case 58600: // No fly Zone - Dalaran
|
|
{
|
|
if (!player)
|
|
return false;
|
|
|
|
AreaTableEntry const* pArea = sAreaTableStore.LookupEntry(player->GetAreaId());
|
|
if (!(pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE))
|
|
return false;
|
|
if (!player->HasIncreaseMountedFlightSpeedAura() && !player->HasFlyAura())
|
|
return false;
|
|
// Xinef: Underbelly elixir
|
|
if (player->GetPositionZ() < 637.0f && player->HasTransformAura())
|
|
return false;
|
|
break;
|
|
}
|
|
case 58730: // No fly Zone - Wintergrasp
|
|
{
|
|
if (!player)
|
|
return false;
|
|
|
|
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
|
|
if (!Bf || Bf->CanFlyIn() || (!player->HasIncreaseMountedFlightSpeedAura() && !player->HasFlyAura()))
|
|
return false;
|
|
break;
|
|
}
|
|
// xinef: northrend flying mounts
|
|
// xinef: NE wisp and spectral gryphon
|
|
case 55164:
|
|
case 55173:
|
|
{
|
|
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
|
|
return !Bf || Bf->CanFlyIn();
|
|
}
|
|
case 57940: // Essence of Wintergrasp OUTSIDE
|
|
case 58045: // Essence of Wintergrasp INSIDE
|
|
{
|
|
if (!player)
|
|
return false;
|
|
|
|
if (sWorld->getIntConfig(CONFIG_WINTERGRASP_ENABLE) != 1)
|
|
return false;
|
|
|
|
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
|
|
if (!Bf || player->GetTeamId() != Bf->GetDefenderTeam() || Bf->IsWarTime())
|
|
return false;
|
|
break;
|
|
}
|
|
case 74411: // Battleground - Dampening
|
|
{
|
|
if (!player)
|
|
return false;
|
|
|
|
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
|
|
return bf->IsWarTime();
|
|
break;
|
|
}
|
|
case 68719: // Oil Refinery - Isle of Conquest.
|
|
case 68720: // Quarry - Isle of Conquest.
|
|
{
|
|
if (!player)
|
|
return false;
|
|
|
|
Battleground* bg = player->GetBattleground();
|
|
if (!bg || bg->GetBgTypeID(true) != BATTLEGROUND_IC)
|
|
return false;
|
|
|
|
uint8 nodeType = spellId == 68719 ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY;
|
|
uint8 nodeState = player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
|
|
|
|
return bg->ToBattlegroundIC()->GetNodeState(nodeType) == nodeState;
|
|
}
|
|
case 56618: // Horde Controls Factory Phase Shift
|
|
case 56617: // Alliance Controls Factory Phase Shift
|
|
{
|
|
if (!player)
|
|
return false;
|
|
|
|
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
|
|
|
|
if (!bf || bf->GetTypeId() != BATTLEFIELD_WG)
|
|
return false;
|
|
|
|
// team that controls the workshop in the specified area
|
|
uint32 team = bf->GetData(newArea);
|
|
|
|
if (team == TEAM_HORDE)
|
|
return spellId == 56618;
|
|
else if (team == TEAM_ALLIANCE)
|
|
return spellId == 56617;
|
|
else
|
|
return false;
|
|
break;
|
|
}
|
|
// Hellscream's Warsong
|
|
case 73816:
|
|
case 73818:
|
|
case 73819:
|
|
case 73820:
|
|
case 73821:
|
|
case 73822:
|
|
// Strength of Wrynn
|
|
case 73762:
|
|
case 73824:
|
|
case 73825:
|
|
case 73826:
|
|
case 73827:
|
|
case 73828:
|
|
if (player)
|
|
if (InstanceScript* s = const_cast<Player*>(player)->GetInstanceScript())
|
|
return s->GetData(251 /*DATA_BUFF_AVAILABLE*/) != 0;
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpellMgr::UnloadSpellInfoChains()
|
|
{
|
|
for (SpellChainMap::iterator itr = mSpellChains.begin(); itr != mSpellChains.end(); ++itr)
|
|
mSpellInfoMap[itr->first]->ChainEntry = nullptr;
|
|
|
|
mSpellChains.clear();
|
|
}
|
|
|
|
void SpellMgr::LoadSpellTalentRanks()
|
|
{
|
|
// cleanup core data before reload - remove reference to ChainNode from SpellInfo
|
|
UnloadSpellInfoChains();
|
|
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
SpellInfo const* lastSpell = nullptr;
|
|
for (uint8 rank = MAX_TALENT_RANK - 1; rank > 0; --rank)
|
|
{
|
|
if (talentInfo->RankID[rank])
|
|
{
|
|
lastSpell = GetSpellInfo(talentInfo->RankID[rank]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!lastSpell)
|
|
continue;
|
|
|
|
SpellInfo const* firstSpell = GetSpellInfo(talentInfo->RankID[0]);
|
|
if (!firstSpell)
|
|
{
|
|
LOG_ERROR("sql.sql", "SpellMgr::LoadSpellTalentRanks: First Rank Spell {} for TalentEntry {} does not exist.", talentInfo->RankID[0], i);
|
|
continue;
|
|
}
|
|
|
|
SpellInfo const* prevSpell = nullptr;
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
{
|
|
uint32 spellId = talentInfo->RankID[rank];
|
|
if (!spellId)
|
|
break;
|
|
|
|
SpellInfo const* currentSpell = GetSpellInfo(spellId);
|
|
if (!currentSpell)
|
|
{
|
|
LOG_ERROR("sql.sql", "SpellMgr::LoadSpellTalentRanks: Spell {} (Rank: {}) for TalentEntry {} does not exist.", spellId, rank + 1, i);
|
|
break;
|
|
}
|
|
|
|
SpellChainNode node;
|
|
node.first = firstSpell;
|
|
node.last = lastSpell;
|
|
node.rank = rank + 1;
|
|
|
|
node.prev = prevSpell;
|
|
node.next = node.rank < MAX_TALENT_RANK ? GetSpellInfo(talentInfo->RankID[node.rank]) : nullptr;
|
|
|
|
mSpellChains[spellId] = node;
|
|
mSpellInfoMap[spellId]->ChainEntry = &mSpellChains[spellId];
|
|
|
|
prevSpell = currentSpell;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SpellMgr::LoadSpellRanks()
|
|
{
|
|
// cleanup data and load spell ranks for talents from dbc
|
|
LoadSpellTalentRanks();
|
|
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT first_spell_id, spell_id, `rank` from spell_ranks ORDER BY first_spell_id, `rank`");
|
|
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 spell rank records. DB table `spell_ranks` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
bool finished = false;
|
|
|
|
do
|
|
{
|
|
// spellid, rank
|
|
std::list < std::pair < int32, int32 > > rankChain;
|
|
int32 currentSpell = -1;
|
|
int32 lastSpell = -1;
|
|
|
|
// fill one chain
|
|
while (currentSpell == lastSpell && !finished)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
currentSpell = fields[0].Get<uint32>();
|
|
if (lastSpell == -1)
|
|
lastSpell = currentSpell;
|
|
uint32 spell_id = fields[1].Get<uint32>();
|
|
uint32 rank = fields[2].Get<uint8>();
|
|
|
|
// don't drop the row if we're moving to the next rank
|
|
if (currentSpell == lastSpell)
|
|
{
|
|
rankChain.push_back(std::make_pair(spell_id, rank));
|
|
if (!result->NextRow())
|
|
finished = true;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
// check if chain is made with valid first spell
|
|
SpellInfo const* first = GetSpellInfo(lastSpell);
|
|
if (!first)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell rank identifier(first_spell_id) {} listed in `spell_ranks` does not exist!", lastSpell);
|
|
continue;
|
|
}
|
|
// check if chain is long enough
|
|
if (rankChain.size() < 2)
|
|
{
|
|
LOG_ERROR("sql.sql", "There is only 1 spell rank for identifier(first_spell_id) {} in `spell_ranks`, entry is not needed!", lastSpell);
|
|
continue;
|
|
}
|
|
int32 curRank = 0;
|
|
bool valid = true;
|
|
// check spells in chain
|
|
for (std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin(); itr != rankChain.end(); ++itr)
|
|
{
|
|
SpellInfo const* spell = GetSpellInfo(itr->first);
|
|
if (!spell)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} (rank {}) listed in `spell_ranks` for chain {} does not exist!", itr->first, itr->second, lastSpell);
|
|
valid = false;
|
|
break;
|
|
}
|
|
++curRank;
|
|
if (itr->second != curRank)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} (rank {}) listed in `spell_ranks` for chain {} does not have proper rank value(should be {})!", itr->first, itr->second, lastSpell, curRank);
|
|
valid = false;
|
|
break;
|
|
}
|
|
}
|
|
if (!valid)
|
|
continue;
|
|
int32 prevRank = 0;
|
|
// insert the chain
|
|
std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin();
|
|
do
|
|
{
|
|
++count;
|
|
int32 addedSpell = itr->first;
|
|
mSpellChains[addedSpell].first = GetSpellInfo(lastSpell);
|
|
mSpellChains[addedSpell].last = GetSpellInfo(rankChain.back().first);
|
|
mSpellChains[addedSpell].rank = itr->second;
|
|
mSpellChains[addedSpell].prev = GetSpellInfo(prevRank);
|
|
mSpellInfoMap[addedSpell]->ChainEntry = &mSpellChains[addedSpell];
|
|
prevRank = addedSpell;
|
|
++itr;
|
|
if (itr == rankChain.end())
|
|
{
|
|
mSpellChains[addedSpell].next = nullptr;
|
|
break;
|
|
}
|
|
else
|
|
mSpellChains[addedSpell].next = GetSpellInfo(itr->first);
|
|
} while (true);
|
|
} while (!finished);
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} spell rank records in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellRequired()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellsReqSpell.clear(); // need for reload case
|
|
mSpellReq.clear(); // need for reload case
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT spell_id, req_spell from spell_required");
|
|
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 spell required records. DB table `spell_required` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spellId = fields[0].Get<uint32>();
|
|
uint32 spellReq = fields[1].Get<uint32>();
|
|
|
|
// check if chain is made with valid first spell
|
|
SpellInfo const* spellInfo = GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("sql.sql", "spell_id {} in `spell_required` table is not found in dbcs, skipped", spellId);
|
|
continue;
|
|
}
|
|
|
|
SpellInfo const* reqSpellInfo = GetSpellInfo(spellReq);
|
|
if (!reqSpellInfo)
|
|
{
|
|
LOG_ERROR("sql.sql", "req_spell {} in `spell_required` table is not found in dbcs, skipped", spellReq);
|
|
continue;
|
|
}
|
|
|
|
if (GetFirstSpellInChain(spellId) == GetFirstSpellInChain(spellReq))
|
|
{
|
|
LOG_ERROR("sql.sql", "req_spell {} and spell_id {} in `spell_required` table are ranks of the same spell, entry not needed, skipped", spellReq, spellId);
|
|
continue;
|
|
}
|
|
|
|
if (IsSpellRequiringSpell(spellId, spellReq))
|
|
{
|
|
LOG_ERROR("sql.sql", "duplicated entry of req_spell {} and spell_id {} in `spell_required`, skipped", spellReq, spellId);
|
|
continue;
|
|
}
|
|
|
|
mSpellReq.insert (std::pair<uint32, uint32>(spellId, spellReq));
|
|
mSpellsReqSpell.insert (std::pair<uint32, uint32>(spellReq, spellId));
|
|
++count;
|
|
|
|
// xinef: fill additionalTalentInfo data, currently Blessing of Sanctuary only
|
|
if (GetTalentSpellCost(spellReq) > 0)
|
|
mTalentSpellAdditionalSet.insert(spellId);
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Spell Required Records in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLearnSkills()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellLearnSkills.clear(); // need for reload case
|
|
|
|
// search auto-learned skills and add its to map also for use in unlearn spells/talents
|
|
uint32 dbc_count = 0;
|
|
for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
|
|
{
|
|
SpellInfo const* entry = GetSpellInfo(spell);
|
|
|
|
if (!entry)
|
|
continue;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
SpellLearnSkillNode dbc_node;
|
|
switch (entry->Effects[i].Effect)
|
|
{
|
|
case SPELL_EFFECT_SKILL:
|
|
dbc_node.skill = entry->Effects[i].MiscValue;
|
|
dbc_node.step = entry->Effects[i].CalcValue();
|
|
if (dbc_node.skill != SKILL_RIDING)
|
|
{
|
|
dbc_node.value = 1;
|
|
}
|
|
else
|
|
{
|
|
dbc_node.value = dbc_node.step * 75;
|
|
}
|
|
dbc_node.maxvalue = dbc_node.step * 75;
|
|
break;
|
|
case SPELL_EFFECT_DUAL_WIELD:
|
|
dbc_node.skill = SKILL_DUAL_WIELD;
|
|
dbc_node.step = 1;
|
|
dbc_node.value = 1;
|
|
dbc_node.maxvalue = 1;
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
mSpellLearnSkills[spell] = dbc_node;
|
|
++dbc_count;
|
|
break;
|
|
}
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Spell Learn Skills From DBC in {} ms", dbc_count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellTargetPositions()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellTargetPositions.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, EffectIndex, MapID, PositionX, PositionY, PositionZ, Orientation FROM spell_target_position");
|
|
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 Spell_ID = fields[0].Get<uint32>();
|
|
|
|
SpellEffIndex effIndex = SpellEffIndex(fields[1].Get<uint8>());
|
|
|
|
SpellTargetPosition st;
|
|
|
|
st.target_mapId = fields[2].Get<uint16>();
|
|
st.target_X = fields[3].Get<float>();
|
|
st.target_Y = fields[4].Get<float>();
|
|
st.target_Z = fields[5].Get<float>();
|
|
st.target_Orientation = fields[6].Get<float>();
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
|
|
if (!mapEntry)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell (Id: {}, effIndex: {}) target map (ID: {}) does not exist in `Map.dbc`.", Spell_ID, effIndex, st.target_mapId);
|
|
continue;
|
|
}
|
|
|
|
if (st.target_X == 0 && st.target_Y == 0 && st.target_Z == 0)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell (Id: {}, effIndex: {}) target coordinates not provided.", Spell_ID, effIndex);
|
|
continue;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = GetSpellInfo(Spell_ID);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell (ID:{}) listed in `spell_target_position` does not exist.", Spell_ID);
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_DEST_DB || spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DB)
|
|
{
|
|
std::pair<uint32, SpellEffIndex> key = std::make_pair(Spell_ID, effIndex);
|
|
mSpellTargetPositions[key] = st;
|
|
++count;
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell (Id: {}, effIndex: {}) listed in `spell_target_position` does not have target TARGET_DEST_DB (17).", Spell_ID, effIndex);
|
|
continue;
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
/*
|
|
// Check all spells
|
|
for (uint32 i = 1; i < GetSpellInfoStoreSize; ++i)
|
|
{
|
|
SpellInfo const* spellInfo = GetSpellInfo(i);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
bool found = false;
|
|
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
switch (spellInfo->Effects[j].TargetA)
|
|
{
|
|
case TARGET_DEST_DB:
|
|
found = true;
|
|
break;
|
|
}
|
|
if (found)
|
|
break;
|
|
switch (spellInfo->Effects[j].TargetB)
|
|
{
|
|
case TARGET_DEST_DB:
|
|
found = true;
|
|
break;
|
|
}
|
|
if (found)
|
|
break;
|
|
}
|
|
if (found)
|
|
{
|
|
if (!GetSpellTargetPosition(i))
|
|
LOG_DEBUG("spells.aura", "Spell (ID: {}) does not have record in `spell_target_position`", i);
|
|
}
|
|
}*/
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Spell Teleport Coordinates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellGroups()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellGroupMap.clear(); // need for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT id, spell_id, special_flag FROM spell_group");
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 group_id = fields[0].Get<uint32>();
|
|
int32 spell_id = fields[1].Get<uint32>();
|
|
SpellGroupSpecialFlags specialFlag = (SpellGroupSpecialFlags)fields[2].Get<uint32>();
|
|
SpellInfo const* spellInfo = GetSpellInfo(spell_id);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` does not exist", spell_id);
|
|
continue;
|
|
}
|
|
else if (spellInfo->GetRank() > 1)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` is not first rank of spell", spell_id);
|
|
continue;
|
|
}
|
|
|
|
if (mSpellGroupMap.find(spell_id) != mSpellGroupMap.end())
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` has more than one group", spell_id);
|
|
continue;
|
|
}
|
|
|
|
if (specialFlag >= SPELL_GROUP_SPECIAL_FLAG_MAX)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` has invalid special flag!", spell_id);
|
|
continue;
|
|
}
|
|
|
|
SpellStackInfo ssi;
|
|
ssi.groupId = group_id;
|
|
ssi.specialFlags = specialFlag;
|
|
mSpellGroupMap[spell_id] = ssi;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Spell Group Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellGroupStackRules()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellGroupStackMap.clear(); // need for reload case
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 group_id = fields[0].Get<uint32>();
|
|
uint8 stack_rule = fields[1].Get<int8>();
|
|
if (stack_rule >= SPELL_GROUP_STACK_FLAG_MAX)
|
|
{
|
|
LOG_ERROR("sql.sql", "SpellGroupStackRule {} listed in `spell_group_stack_rules` does not exist", stack_rule);
|
|
continue;
|
|
}
|
|
|
|
bool present = false;
|
|
for (SpellGroupMap::const_iterator itr = mSpellGroupMap.begin(); itr != mSpellGroupMap.end(); ++itr)
|
|
if (itr->second.groupId == group_id)
|
|
{
|
|
present = true;
|
|
break;
|
|
}
|
|
|
|
if (!present)
|
|
{
|
|
LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group_stack_rules` does not exist", group_id);
|
|
continue;
|
|
}
|
|
|
|
mSpellGroupStackMap[group_id] = (SpellGroupStackFlags)stack_rule;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Spell Group Stack Rules in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellProcEvents()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellProcEventMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, procPhase, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 spellId = fields[0].Get<int32>();
|
|
|
|
bool allRanks = false;
|
|
if (spellId < 0)
|
|
{
|
|
allRanks = true;
|
|
spellId = -spellId;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` does not exist", spellId);
|
|
continue;
|
|
}
|
|
|
|
if (allRanks)
|
|
{
|
|
if (!spellInfo->IsRanked())
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` with all ranks, but spell has no ranks.", spellId);
|
|
|
|
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` is not first rank of spell.", spellId);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
SpellProcEventEntry spellProcEvent;
|
|
|
|
spellProcEvent.schoolMask = fields[1].Get<int8>();
|
|
spellProcEvent.spellFamilyName = fields[2].Get<uint16>();
|
|
spellProcEvent.spellFamilyMask[0] = fields[3].Get<uint32>();
|
|
spellProcEvent.spellFamilyMask[1] = fields[4].Get<uint32>();
|
|
spellProcEvent.spellFamilyMask[2] = fields[5].Get<uint32>();
|
|
spellProcEvent.procFlags = fields[6].Get<uint32>();
|
|
spellProcEvent.procEx = fields[7].Get<uint32>();
|
|
spellProcEvent.procPhase = fields[8].Get<uint32>();
|
|
spellProcEvent.ppmRate = fields[9].Get<float>();
|
|
spellProcEvent.customChance = fields[10].Get<float>();
|
|
spellProcEvent.cooldown = fields[11].Get<uint32>();
|
|
|
|
// PROC_SPELL_PHASE_NONE is by default PROC_SPELL_PHASE_HIT
|
|
if (spellProcEvent.procPhase == PROC_SPELL_PHASE_NONE)
|
|
{
|
|
spellProcEvent.procPhase = PROC_SPELL_PHASE_HIT;
|
|
}
|
|
|
|
while (spellInfo)
|
|
{
|
|
if (mSpellProcEventMap.find(spellInfo->Id) != mSpellProcEventMap.end())
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` already has its first rank in table.", spellInfo->Id);
|
|
break;
|
|
}
|
|
|
|
if (!spellInfo->ProcFlags && !spellProcEvent.procFlags)
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` probally not triggered spell", spellInfo->Id);
|
|
|
|
mSpellProcEventMap[spellInfo->Id] = spellProcEvent;
|
|
|
|
if (allRanks)
|
|
spellInfo = spellInfo->GetNextRankSpell();
|
|
else
|
|
break;
|
|
}
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Extra Spell Proc Event Conditions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellProcs()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellProcMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
|
|
QueryResult result = WorldDatabase.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc");
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 Spell Proc Conditions And Data. DB table `spell_proc` Is Empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 spellId = fields[0].Get<int32>();
|
|
|
|
bool allRanks = false;
|
|
if (spellId < 0)
|
|
{
|
|
allRanks = true;
|
|
spellId = -spellId;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc` does not exist", spellId);
|
|
continue;
|
|
}
|
|
|
|
if (allRanks)
|
|
{
|
|
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc` is not first rank of spell.", fields[0].Get<int32>());
|
|
continue;
|
|
}
|
|
}
|
|
|
|
SpellProcEntry baseProcEntry;
|
|
|
|
baseProcEntry.SchoolMask = fields[1].Get<int8>();
|
|
baseProcEntry.SpellFamilyName = fields[2].Get<uint16>();
|
|
baseProcEntry.SpellFamilyMask[0] = fields[3].Get<uint32>();
|
|
baseProcEntry.SpellFamilyMask[1] = fields[4].Get<uint32>();
|
|
baseProcEntry.SpellFamilyMask[2] = fields[5].Get<uint32>();
|
|
baseProcEntry.ProcFlags = fields[6].Get<uint32>();
|
|
baseProcEntry.SpellTypeMask = fields[7].Get<uint32>();
|
|
baseProcEntry.SpellPhaseMask = fields[8].Get<uint32>();
|
|
baseProcEntry.HitMask = fields[9].Get<uint32>();
|
|
baseProcEntry.AttributesMask = fields[10].Get<uint32>();
|
|
baseProcEntry.ProcsPerMinute = fields[11].Get<float>();
|
|
baseProcEntry.Chance = fields[12].Get<float>();
|
|
baseProcEntry.Cooldown = Milliseconds(fields[13].Get<uint32>());
|
|
baseProcEntry.Charges = fields[14].Get<uint32>();
|
|
|
|
while (spellInfo)
|
|
{
|
|
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc` has duplicate entry in the table", spellId);
|
|
break;
|
|
}
|
|
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
|
|
|
|
// take defaults from dbcs
|
|
if (!procEntry.ProcFlags)
|
|
procEntry.ProcFlags = spellInfo->ProcFlags;
|
|
if (!procEntry.Charges)
|
|
procEntry.Charges = spellInfo->ProcCharges;
|
|
if (!procEntry.Chance && !procEntry.ProcsPerMinute)
|
|
procEntry.Chance = float(spellInfo->ProcChance);
|
|
|
|
// validate data
|
|
if (procEntry.SchoolMask & ~SPELL_SCHOOL_MASK_ALL)
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has wrong `SchoolMask` set: {}", spellId, procEntry.SchoolMask);
|
|
if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName < 3 || procEntry.SpellFamilyName > 17 || procEntry.SpellFamilyName == 14 || procEntry.SpellFamilyName == 16))
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has wrong `SpellFamilyName` set: {}", spellId, procEntry.SpellFamilyName);
|
|
if (procEntry.Chance < 0)
|
|
{
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has negative value in `Chance` field", spellId);
|
|
procEntry.Chance = 0;
|
|
}
|
|
if (procEntry.ProcsPerMinute < 0)
|
|
{
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has negative value in `ProcsPerMinute` field", spellId);
|
|
procEntry.ProcsPerMinute = 0;
|
|
}
|
|
if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0)
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} doesn't have `Chance` and `ProcsPerMinute` values defined, proc will not be triggered", spellId);
|
|
if (procEntry.Charges > 99)
|
|
{
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has too big value in `Charges` field", spellId);
|
|
procEntry.Charges = 99;
|
|
}
|
|
if (!procEntry.ProcFlags)
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} doesn't have `ProcFlags` value defined, proc will not be triggered", spellId);
|
|
if (procEntry.SpellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has wrong `SpellTypeMask` set: {}", spellId, procEntry.SpellTypeMask);
|
|
if (procEntry.SpellTypeMask && !(procEntry.ProcFlags & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has `SpellTypeMask` value defined, but it won't be used for defined `ProcFlags` value", spellId);
|
|
if (!procEntry.SpellPhaseMask && procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK)
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} doesn't have `SpellPhaseMask` value defined, but it's required for defined `ProcFlags` value, proc will not be triggered", spellId);
|
|
if (procEntry.SpellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has wrong `SpellPhaseMask` set: {}", spellId, procEntry.SpellPhaseMask);
|
|
if (procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK))
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has `SpellPhaseMask` value defined, but it won't be used for defined `ProcFlags` value", spellId);
|
|
if (procEntry.HitMask & ~PROC_HIT_MASK_ALL)
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has wrong `HitMask` set: {}", spellId, procEntry.HitMask);
|
|
if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
|
|
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has `HitMask` value defined, but it won't be used for defined `ProcFlags` and `SpellPhaseMask` values", spellId);
|
|
|
|
mSpellProcMap[spellInfo->Id] = procEntry;
|
|
|
|
if (allRanks)
|
|
spellInfo = spellInfo->GetNextRankSpell();
|
|
else
|
|
break;
|
|
}
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} spell proc conditions and data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellBonuses()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellBonusMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus, ap_dot_bonus FROM spell_bonus_data");
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 spell bonus data. DB table `spell_bonus_data` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 entry = fields[0].Get<uint32>();
|
|
|
|
SpellInfo const* spell = GetSpellInfo(entry);
|
|
if (!spell)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_bonus_data` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
SpellBonusEntry& sbe = mSpellBonusMap[entry];
|
|
sbe.direct_damage = fields[1].Get<float>();
|
|
sbe.dot_damage = fields[2].Get<float>();
|
|
sbe.ap_bonus = fields[3].Get<float>();
|
|
sbe.ap_dot_bonus = fields[4].Get<float>();
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Extra Spell Bonus Data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellThreats()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellThreatMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat");
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].Get<uint32>();
|
|
|
|
if (!GetSpellInfo(entry))
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_threat` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
SpellThreatEntry ste;
|
|
ste.flatMod = fields[1].Get<int32>();
|
|
ste.pctMod = fields[2].Get<float>();
|
|
ste.apPctMod = fields[3].Get<float>();
|
|
|
|
mSpellThreatMap[entry] = ste;
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} SpellThreatEntries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellMixology()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellMixologyMap.clear(); // need for reload case
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, pctMod FROM spell_mixology");
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 mixology bonuses. DB table `spell_mixology` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].Get<uint32>();
|
|
|
|
if (!GetSpellInfo(entry))
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_mixology` does not exist", entry);
|
|
continue;
|
|
}
|
|
|
|
mSpellMixologyMap[entry] = fields[1].Get<float>();
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Mixology Bonuses in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSkillLineAbilityMap()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSkillLineAbilityMap.clear();
|
|
|
|
uint32 count = 0;
|
|
|
|
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
|
|
{
|
|
SkillLineAbilityEntry const* SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
|
|
if (!SkillInfo)
|
|
continue;
|
|
|
|
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->Spell, SkillInfo));
|
|
++count;
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} SkillLineAbility MultiMap Data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellPetAuras()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellPetAuraMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spell = fields[0].Get<uint32>();
|
|
uint8 eff = fields[1].Get<uint8>();
|
|
uint32 pet = fields[2].Get<uint32>();
|
|
uint32 aura = fields[3].Get<uint32>();
|
|
|
|
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find((spell << 8) + eff);
|
|
if (itr != mSpellPetAuraMap.end())
|
|
itr->second.AddAura(pet, aura);
|
|
else
|
|
{
|
|
SpellInfo const* spellInfo = GetSpellInfo(spell);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_pet_auras` does not exist", spell);
|
|
continue;
|
|
}
|
|
if (spellInfo->Effects[eff].Effect != SPELL_EFFECT_DUMMY &&
|
|
(spellInfo->Effects[eff].Effect != SPELL_EFFECT_APPLY_AURA ||
|
|
spellInfo->Effects[eff].ApplyAuraName != SPELL_AURA_DUMMY))
|
|
{
|
|
LOG_ERROR("spells", "Spell {} listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
|
|
continue;
|
|
}
|
|
|
|
SpellInfo const* spellInfo2 = GetSpellInfo(aura);
|
|
if (!spellInfo2)
|
|
{
|
|
LOG_ERROR("sql.sql", "Aura {} listed in `spell_pet_auras` does not exist", aura);
|
|
continue;
|
|
}
|
|
|
|
PetAura pa(pet, aura, spellInfo->Effects[eff].TargetA.GetTarget() == TARGET_UNIT_PET, spellInfo->Effects[eff].CalcValue());
|
|
mSpellPetAuraMap[(spell << 8) + eff] = pa;
|
|
}
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Spell Pet Auras in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
// Fill custom data about enchancments
|
|
void SpellMgr::LoadEnchantCustomAttr()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
uint32 size = sSpellItemEnchantmentStore.GetNumRows();
|
|
mEnchantCustomAttr.resize(size);
|
|
|
|
for (uint32 i = 0; i < size; ++i)
|
|
mEnchantCustomAttr[i] = 0;
|
|
|
|
uint32 count = 0;
|
|
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
|
{
|
|
SpellInfo const* spellInfo = GetSpellInfo(i);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
/// @todo: find a better check
|
|
// Xinef: commented second part, fixes warlock enchants like firestone, spellstone
|
|
if (!spellInfo->HasAttribute(SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY)/* || !spellInfo->HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFTED)*/)
|
|
continue;
|
|
|
|
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY)
|
|
{
|
|
uint32 enchId = spellInfo->Effects[j].MiscValue;
|
|
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchId);
|
|
if (!ench)
|
|
continue;
|
|
mEnchantCustomAttr[enchId] = true;
|
|
++count;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Custom Enchant Attributes in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellEnchantProcData()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellEnchantProcEventMap.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx, attributeMask FROM spell_enchant_proc_data");
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 enchantId = fields[0].Get<uint32>();
|
|
|
|
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
|
|
if (!ench)
|
|
{
|
|
LOG_ERROR("sql.sql", "Enchancment {} listed in `spell_enchant_proc_data` does not exist", enchantId);
|
|
continue;
|
|
}
|
|
|
|
SpellEnchantProcEntry spe;
|
|
|
|
spe.customChance = fields[1].Get<uint32>();
|
|
spe.PPMChance = fields[2].Get<float>();
|
|
spe.procEx = fields[3].Get<uint32>();
|
|
spe.attributeMask = fields[4].Get<uint32>();
|
|
|
|
mSpellEnchantProcEventMap[enchantId] = spe;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Enchant Proc Data Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellLinked()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellLinkedMap.clear(); // need for reload case
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 trigger = fields[0].Get<int32>();
|
|
int32 effect = fields[1].Get<int32>();
|
|
int32 type = fields[2].Get<uint8>();
|
|
|
|
SpellInfo const* spellInfo = GetSpellInfo(std::abs(trigger));
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_linked_spell` does not exist", std::abs(trigger));
|
|
continue;
|
|
}
|
|
spellInfo = GetSpellInfo(std::abs(effect));
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_linked_spell` does not exist", std::abs(effect));
|
|
continue;
|
|
}
|
|
|
|
if (type) //we will find a better way when more types are needed
|
|
{
|
|
if (trigger > 0)
|
|
trigger += SPELL_LINKED_MAX_SPELLS * type;
|
|
else
|
|
trigger -= SPELL_LINKED_MAX_SPELLS * type;
|
|
}
|
|
mSpellLinkedMap[trigger].push_back(effect);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Linked Spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadPetLevelupSpellMap()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mPetLevelupSpellMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
uint32 family_count = 0;
|
|
|
|
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
|
|
{
|
|
CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(i);
|
|
if (!creatureFamily) // not exist
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < 2; ++j)
|
|
{
|
|
if (!creatureFamily->skillLine[j])
|
|
continue;
|
|
|
|
for (SkillLineAbilityEntry const* skillLine : GetSkillLineAbilitiesBySkillLine(creatureFamily->skillLine[j]))
|
|
{
|
|
if (skillLine->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
|
|
continue;
|
|
|
|
SpellInfo const* spell = GetSpellInfo(skillLine->Spell);
|
|
if (!spell) // not exist or triggered or talent
|
|
continue;
|
|
|
|
if (!spell->SpellLevel)
|
|
continue;
|
|
|
|
PetLevelupSpellSet& spellSet = mPetLevelupSpellMap[creatureFamily->ID];
|
|
if (spellSet.empty())
|
|
++family_count;
|
|
|
|
spellSet.insert(PetLevelupSpellSet::value_type(spell->SpellLevel, spell->Id));
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Pet Levelup And Default Spells For {} Families in {} ms", count, family_count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
static bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells)
|
|
{
|
|
// skip empty list;
|
|
bool have_spell = false;
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
{
|
|
if (petDefSpells.spellid[j])
|
|
{
|
|
have_spell = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!have_spell)
|
|
return false;
|
|
|
|
// remove duplicates with levelupSpells if any
|
|
if (PetLevelupSpellSet const* levelupSpells = cInfo->family ? sSpellMgr->GetPetLevelupSpellList(cInfo->family) : nullptr)
|
|
{
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
{
|
|
if (!petDefSpells.spellid[j])
|
|
continue;
|
|
|
|
for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
|
|
{
|
|
if (itr->second == petDefSpells.spellid[j])
|
|
{
|
|
petDefSpells.spellid[j] = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// skip empty list;
|
|
have_spell = false;
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
{
|
|
if (petDefSpells.spellid[j])
|
|
{
|
|
have_spell = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return have_spell;
|
|
}
|
|
|
|
void SpellMgr::LoadPetDefaultSpells()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mPetDefaultSpellsMap.clear();
|
|
|
|
uint32 countCreature = 0;
|
|
uint32 countData = 0;
|
|
|
|
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
|
|
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
|
|
{
|
|
if (!itr->second.PetSpellDataId)
|
|
continue;
|
|
|
|
// for creature with PetSpellDataId get default pet spells from dbc
|
|
CreatureSpellDataEntry const* spellDataEntry = sCreatureSpellDataStore.LookupEntry(itr->second.PetSpellDataId);
|
|
if (!spellDataEntry)
|
|
continue;
|
|
|
|
int32 petSpellsId = -int32(itr->second.PetSpellDataId);
|
|
PetDefaultSpellsEntry petDefSpells;
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
petDefSpells.spellid[j] = spellDataEntry->spellId[j];
|
|
|
|
if (LoadPetDefaultSpells_helper(&itr->second, petDefSpells))
|
|
{
|
|
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
|
|
++countData;
|
|
}
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded Addition Spells For {} Pet Spell Data Entries in {} ms", countData, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
|
|
LOG_INFO("server.loading", "Loading Summonable Creature Templates...");
|
|
oldMSTime = getMSTime();
|
|
|
|
// different summon spells
|
|
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
|
{
|
|
SpellInfo const* spellInfo = GetSpellInfo(i);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k)
|
|
{
|
|
if (spellInfo->Effects[k].Effect == SPELL_EFFECT_SUMMON || spellInfo->Effects[k].Effect == SPELL_EFFECT_SUMMON_PET)
|
|
{
|
|
uint32 creature_id = spellInfo->Effects[k].MiscValue;
|
|
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
|
|
if (!cInfo)
|
|
continue;
|
|
|
|
// already loaded
|
|
if (cInfo->PetSpellDataId)
|
|
continue;
|
|
|
|
// for creature without PetSpellDataId get default pet spells from creature_template
|
|
int32 petSpellsId = cInfo->Entry;
|
|
if (mPetDefaultSpellsMap.find(cInfo->Entry) != mPetDefaultSpellsMap.end())
|
|
continue;
|
|
|
|
PetDefaultSpellsEntry petDefSpells;
|
|
for (uint8 j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
|
|
petDefSpells.spellid[j] = cInfo->spells[j];
|
|
|
|
if (LoadPetDefaultSpells_helper(cInfo, petDefSpells))
|
|
{
|
|
mPetDefaultSpellsMap[petSpellsId] = petDefSpells;
|
|
++countCreature;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Summonable Creature emplates in {} ms", countCreature, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellAreas()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellAreaMap.clear(); // need for reload case
|
|
mSpellAreaForQuestMap.clear();
|
|
mSpellAreaForQuestEndMap.clear();
|
|
mSpellAreaForAuraMap.clear();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_status, quest_end_status, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
|
|
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 spell area requirements. DB table `spell_area` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spell = fields[0].Get<uint32>();
|
|
SpellArea spellArea;
|
|
spellArea.spellId = spell;
|
|
spellArea.areaId = fields[1].Get<uint32>();
|
|
spellArea.questStart = fields[2].Get<uint32>();
|
|
spellArea.questStartStatus = fields[3].Get<uint32>();
|
|
spellArea.questEndStatus = fields[4].Get<uint32>();
|
|
spellArea.questEnd = fields[5].Get<uint32>();
|
|
spellArea.auraSpell = fields[6].Get<int32>();
|
|
spellArea.raceMask = fields[7].Get<uint32>();
|
|
spellArea.gender = Gender(fields[8].Get<uint8>());
|
|
spellArea.autocast = fields[9].Get<bool>();
|
|
|
|
if (SpellInfo const* spellInfo = GetSpellInfo(spell))
|
|
{
|
|
if (spellArea.autocast)
|
|
const_cast<SpellInfo*>(spellInfo)->Attributes |= SPELL_ATTR0_NO_AURA_CANCEL;
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` does not exist", spell);
|
|
continue;
|
|
}
|
|
|
|
{
|
|
bool ok = true;
|
|
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
|
|
for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
|
|
{
|
|
if (spellArea.spellId != itr->second.spellId)
|
|
continue;
|
|
if (spellArea.areaId != itr->second.areaId)
|
|
continue;
|
|
if (spellArea.questStart != itr->second.questStart)
|
|
continue;
|
|
if (spellArea.auraSpell != itr->second.auraSpell)
|
|
continue;
|
|
if ((spellArea.raceMask & itr->second.raceMask) == 0)
|
|
continue;
|
|
if (spellArea.gender != itr->second.gender)
|
|
continue;
|
|
|
|
// duplicate by requirements
|
|
ok = false;
|
|
break;
|
|
}
|
|
|
|
if (!ok)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` already listed with similar requirements.", spell);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (spellArea.areaId && !sAreaTableStore.LookupEntry(spellArea.areaId))
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong area ({}) requirement", spell, spellArea.areaId);
|
|
continue;
|
|
}
|
|
|
|
if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart))
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong start quest ({}) requirement", spell, spellArea.questStart);
|
|
continue;
|
|
}
|
|
|
|
if (spellArea.questEnd)
|
|
{
|
|
if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd))
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong end quest ({}) requirement", spell, spellArea.questEnd);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (spellArea.auraSpell)
|
|
{
|
|
SpellInfo const* spellInfo = GetSpellInfo(std::abs(spellArea.auraSpell));
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong aura spell ({}) requirement", spell, std::abs(spellArea.auraSpell));
|
|
continue;
|
|
}
|
|
|
|
if (uint32(std::abs(spellArea.auraSpell)) == spellArea.spellId)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have aura spell ({}) requirement for itself", spell, std::abs(spellArea.auraSpell));
|
|
continue;
|
|
}
|
|
|
|
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
|
|
if (spellArea.autocast && spellArea.auraSpell > 0)
|
|
{
|
|
bool chain = false;
|
|
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
|
|
for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
|
|
{
|
|
if (itr->second->autocast && itr->second->auraSpell > 0)
|
|
{
|
|
chain = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (chain)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have aura spell ({}) requirement that itself autocast from aura", spell, spellArea.auraSpell);
|
|
continue;
|
|
}
|
|
|
|
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
|
|
for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
|
|
{
|
|
if (itr2->second.autocast && itr2->second.auraSpell > 0)
|
|
{
|
|
chain = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (chain)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have aura spell ({}) requirement that itself autocast from aura", spell, spellArea.auraSpell);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong race mask ({}) requirement", spell, spellArea.raceMask);
|
|
continue;
|
|
}
|
|
|
|
if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE)
|
|
{
|
|
LOG_ERROR("sql.sql", "Spell {} listed in `spell_area` have wrong gender ({}) requirement", spell, spellArea.gender);
|
|
continue;
|
|
}
|
|
|
|
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell, spellArea))->second;
|
|
|
|
// for search by current zone/subzone at zone/subzone change
|
|
if (spellArea.areaId)
|
|
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId, sa));
|
|
|
|
// for search at quest start/reward
|
|
if (spellArea.questStart)
|
|
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart, sa));
|
|
|
|
// for search at quest start/reward
|
|
if (spellArea.questEnd)
|
|
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd, sa));
|
|
|
|
// for search at aura apply
|
|
if (spellArea.auraSpell)
|
|
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(std::abs(spellArea.auraSpell), sa));
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
if (sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE) > 0)
|
|
{
|
|
LOG_INFO("server.loading", ">> Using ICC Buff Horde: {}", sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE));
|
|
SpellArea spellAreaICCBuffHorde = { sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE), ICC_AREA, 0, 0, 0, ICC_RACEMASK_HORDE, Gender(2), 64, 11, 1 };
|
|
SpellArea const* saICCBuffHorde = &mSpellAreaMap.insert(SpellAreaMap::value_type(sWorld->getIntConfig(CONFIG_ICC_BUFF_HORDE), spellAreaICCBuffHorde))->second;
|
|
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(ICC_AREA, saICCBuffHorde));
|
|
++count;
|
|
}
|
|
else
|
|
LOG_INFO("server.loading", ">> ICC Buff Horde: disabled");
|
|
|
|
if (sWorld->getIntConfig(CONFIG_ICC_BUFF_ALLIANCE) > 0)
|
|
{
|
|
LOG_INFO("server.loading", ">> Using ICC Buff Alliance: {}", sWorld->getIntConfig(CONFIG_ICC_BUFF_ALLIANCE));
|
|
SpellArea spellAreaICCBuffAlliance = { sWorld->getIntConfig(CONFIG_ICC_BUFF_ALLIANCE), ICC_AREA, 0, 0, 0, ICC_RACEMASK_ALLIANCE, Gender(2), 64, 11, 1 };
|
|
SpellArea const* saICCBuffAlliance = &mSpellAreaMap.insert(SpellAreaMap::value_type(sWorld->getIntConfig(CONFIG_ICC_BUFF_ALLIANCE), spellAreaICCBuffAlliance))->second;
|
|
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(ICC_AREA, saICCBuffAlliance));
|
|
++count;
|
|
}
|
|
else
|
|
LOG_INFO("server.loading", ">> ICC Buff Alliance: disabled");
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Spell Area Requirements in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellInfoStore()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
UnloadSpellInfoStore();
|
|
mSpellInfoMap.resize(sSpellStore.GetNumRows(), nullptr);
|
|
|
|
for (SpellEntry const* spellEntry : sSpellStore)
|
|
mSpellInfoMap[spellEntry->Id] = new SpellInfo(spellEntry);
|
|
|
|
for (uint32 spellIndex = 0; spellIndex < GetSpellInfoStoreSize(); ++spellIndex)
|
|
{
|
|
if (!mSpellInfoMap[spellIndex])
|
|
continue;
|
|
|
|
for (SpellEffectInfo const& spellEffectInfo : mSpellInfoMap[spellIndex]->GetEffects())
|
|
{
|
|
//ASSERT(effect.EffectIndex < MAX_SPELL_EFFECTS, "MAX_SPELL_EFFECTS must be at least {}", effect.EffectIndex + 1);
|
|
ASSERT(spellEffectInfo.Effect < TOTAL_SPELL_EFFECTS, "TOTAL_SPELL_EFFECTS must be at least {}", spellEffectInfo.Effect + 1);
|
|
ASSERT(spellEffectInfo.ApplyAuraName < TOTAL_AURAS, "TOTAL_AURAS must be at least {}", spellEffectInfo.ApplyAuraName + 1);
|
|
ASSERT(spellEffectInfo.TargetA.GetTarget() < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least {}", spellEffectInfo.TargetA.GetTarget() + 1);
|
|
ASSERT(spellEffectInfo.TargetB.GetTarget() < TOTAL_SPELL_TARGETS, "TOTAL_SPELL_TARGETS must be at least {}", spellEffectInfo.TargetB.GetTarget() + 1);
|
|
}
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded Spell Custom Attributes in {} ms", GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellCooldownOverrides()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
mSpellCooldownOverrideMap.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT Id, RecoveryTime, CategoryRecoveryTime, StartRecoveryTime, StartRecoveryCategory FROM spell_cooldown_overrides");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
SpellCooldownOverride spellCooldown;
|
|
uint32 spellId = fields[0].Get<uint32>();
|
|
spellCooldown.RecoveryTime = fields[1].Get<uint32>();
|
|
spellCooldown.CategoryRecoveryTime = fields[2].Get<uint32>();
|
|
spellCooldown.StartRecoveryTime = fields[3].Get<uint32>();
|
|
spellCooldown.StartRecoveryCategory = fields[4].Get<uint32>();
|
|
mSpellCooldownOverrideMap[spellId] = spellCooldown;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Spell Cooldown Overrides entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
bool SpellMgr::HasSpellCooldownOverride(uint32 spellId) const
|
|
{
|
|
return mSpellCooldownOverrideMap.find(spellId) != mSpellCooldownOverrideMap.end();
|
|
}
|
|
|
|
SpellCooldownOverride SpellMgr::GetSpellCooldownOverride(uint32 spellId) const
|
|
{
|
|
auto range = mSpellCooldownOverrideMap.find(spellId);
|
|
return range->second;
|
|
}
|
|
|
|
void SpellMgr::UnloadSpellInfoStore()
|
|
{
|
|
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
|
delete mSpellInfoMap[i];
|
|
|
|
mSpellInfoMap.clear();
|
|
}
|
|
|
|
void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists()
|
|
{
|
|
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
|
{
|
|
if (mSpellInfoMap[i])
|
|
mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists();
|
|
}
|
|
}
|
|
|
|
void SpellMgr::LoadSpellSpecificAndAuraState()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
SpellInfo* spellInfo = nullptr;
|
|
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
|
{
|
|
spellInfo = mSpellInfoMap[i];
|
|
if (!spellInfo)
|
|
continue;
|
|
spellInfo->_spellSpecific = spellInfo->LoadSpellSpecific();
|
|
spellInfo->_auraState = spellInfo->LoadAuraState();
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded Spell Specific And Aura State in {} ms", GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void SpellMgr::LoadSpellInfoCustomAttributes()
|
|
{
|
|
uint32 const oldMSTime = getMSTime();
|
|
uint32 const customAttrTime = getMSTime();
|
|
uint32 count;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT spell_id, attributes FROM spell_custom_attr");
|
|
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 Spell Custom Attributes From DB. DB table `spell_custom_attr` Is Empty.");
|
|
}
|
|
else
|
|
{
|
|
for (count = 0; result->NextRow(); ++count)
|
|
{
|
|
Field const* fields = result->Fetch();
|
|
|
|
uint32 const spellId = fields[0].Get<uint32>();
|
|
uint32 attributes = fields[1].Get<uint32>();
|
|
|
|
SpellInfo* spellInfo = _GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_INFO("sql.sql", "Table `spell_custom_attr` has wrong spell (spell_id: {}), ignored.", spellId);
|
|
continue;
|
|
}
|
|
|
|
if (attributes & SPELL_ATTR0_CU_NEGATIVE)
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].IsEffect())
|
|
{
|
|
if ((attributes & (SPELL_ATTR0_CU_NEGATIVE_EFF0 << i)) && (attributes & (SPELL_ATTR0_CU_POSITIVE_EFF0 << i)))
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_NEGATIVE_EFF{} and SPELL_ATTR0_CU_POSITIVE_EFF{} attributes for spell {} which cannot stack together. Attributes will not get applied", static_cast<uint32>(i), static_cast<uint32>(i), spellId);
|
|
attributes &= ~(SPELL_ATTR0_CU_NEGATIVE_EFF0 << i)|(SPELL_ATTR0_CU_POSITIVE_EFF0 << i);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (attributes & (SPELL_ATTR0_CU_NEGATIVE_EFF0 << i))
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_NEGATIVE_EFF{} for spell {} with no EFFECT_{}", static_cast<uint32>(i), spellId, static_cast<uint32>(i));
|
|
attributes &= ~(SPELL_ATTR0_CU_NEGATIVE_EFF0 << i);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (attributes & SPELL_ATTR0_CU_POSITIVE)
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].IsEffect())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ((attributes & (SPELL_ATTR0_CU_POSITIVE_EFF0 << i)))
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_POSITIVE_EFF{} for spell {} with no EFFECT_{}", uint32(i), spellId, uint32(i));
|
|
attributes &= ~(SPELL_ATTR0_CU_POSITIVE_EFF0 << i);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((attributes & SPELL_ATTR0_CU_FORCE_AURA_SAVING) && (attributes & SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED))
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `spell_custom_attr` attribute1 field has attributes SPELL_ATTR1_CU_FORCE_AURA_SAVING and SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED which cannot stack for spell {}. Both attributes will be ignored.", spellId);
|
|
attributes &= ~(SPELL_ATTR0_CU_FORCE_AURA_SAVING | SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED);
|
|
}
|
|
|
|
spellInfo->AttributesCu |= attributes;
|
|
}
|
|
LOG_INFO("server.loading", ">> Loaded {} spell custom attributes from DB in {} ms", count, GetMSTimeDiffToNow(customAttrTime));
|
|
}
|
|
|
|
// xinef: create talent spells set
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < MAX_TALENT_RANK; j++)
|
|
if (uint32 spellId = talentInfo->RankID[j])
|
|
if (SpellInfo const* spellInfo = GetSpellInfo(spellId))
|
|
for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k)
|
|
if (spellInfo->Effects[k].Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
if (SpellInfo const* learnSpell = GetSpellInfo(spellInfo->Effects[k].TriggerSpell))
|
|
if (learnSpell->IsRanked() && !learnSpell->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)))
|
|
mTalentSpellAdditionalSet.insert(learnSpell->Id);
|
|
}
|
|
|
|
SpellInfo* spellInfo = nullptr;
|
|
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
|
{
|
|
spellInfo = mSpellInfoMap[i];
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
switch (spellInfo->Effects[j].ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_INVISIBILITY:
|
|
{
|
|
switch (spellInfo->Id)
|
|
{
|
|
// Exceptions
|
|
case 44801: // Spectral Invisibility (Kalecgos, SWP)
|
|
case 46021: // Spectral Realm (SWP)
|
|
break;
|
|
default:
|
|
spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SPELL_AURA_TRACK_CREATURES:
|
|
case SPELL_AURA_MOD_RANGED_HASTE:
|
|
case SPELL_AURA_MOD_POSSESS_PET:
|
|
case SPELL_AURA_MOD_INVISIBILITY_DETECT:
|
|
case SPELL_AURA_WATER_BREATHING:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
|
|
break;
|
|
}
|
|
|
|
switch (spellInfo->Effects[j].ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_CONVERT_RUNE: // Can't be saved - aura handler relies on calculated amount and changes it
|
|
case SPELL_AURA_OPEN_STABLE: // No point in saving this, since the stable dialog can't be open on aura load anyway.
|
|
// Auras that require both caster & target to be in world cannot be saved
|
|
case SPELL_AURA_CONTROL_VEHICLE:
|
|
case SPELL_AURA_BIND_SIGHT:
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
case SPELL_AURA_MOD_POSSESS_PET:
|
|
case SPELL_AURA_MOD_CHARM:
|
|
case SPELL_AURA_AOE_CHARM:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (spellInfo->Effects[j].ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
case SPELL_AURA_MOD_CONFUSE:
|
|
case SPELL_AURA_MOD_CHARM:
|
|
case SPELL_AURA_AOE_CHARM:
|
|
case SPELL_AURA_MOD_FEAR:
|
|
case SPELL_AURA_MOD_STUN:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
|
|
break;
|
|
case SPELL_AURA_BIND_SIGHT:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_PVP_FLAG;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (spellInfo->Effects[j].Effect)
|
|
{
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
|
case SPELL_EFFECT_HEAL:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_DIRECT_DAMAGE;
|
|
break;
|
|
case SPELL_EFFECT_POWER_DRAIN:
|
|
case SPELL_EFFECT_POWER_BURN:
|
|
case SPELL_EFFECT_HEAL_MAX_HEALTH:
|
|
case SPELL_EFFECT_HEALTH_LEECH:
|
|
case SPELL_EFFECT_HEAL_PCT:
|
|
case SPELL_EFFECT_ENERGIZE_PCT:
|
|
case SPELL_EFFECT_ENERGIZE:
|
|
case SPELL_EFFECT_HEAL_MECHANICAL:
|
|
case SPELL_EFFECT_CREATE_ITEM:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
|
|
break;
|
|
case SPELL_EFFECT_CHARGE:
|
|
case SPELL_EFFECT_CHARGE_DEST:
|
|
case SPELL_EFFECT_JUMP:
|
|
case SPELL_EFFECT_JUMP_DEST:
|
|
case SPELL_EFFECT_LEAP_BACK:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CHARGE;
|
|
break;
|
|
case SPELL_EFFECT_PICKPOCKET:
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_PICKPOCKET;
|
|
break;
|
|
case SPELL_EFFECT_ENCHANT_ITEM:
|
|
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
|
|
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
|
|
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
|
|
{
|
|
// only enchanting profession enchantments procs can stack
|
|
if (IsPartOfSkillLine(SKILL_ENCHANTING, i))
|
|
{
|
|
uint32 enchantId = spellInfo->Effects[j].MiscValue;
|
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
|
|
for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
|
continue;
|
|
|
|
SpellInfo* procInfo = _GetSpellInfo(enchant->spellid[s]);
|
|
if (!procInfo)
|
|
continue;
|
|
|
|
// if proced directly from enchantment, not via proc aura
|
|
// NOTE: Enchant Weapon - Blade Ward also has proc aura spell and is proced directly
|
|
// however its not expected to stack so this check is good
|
|
if (procInfo->HasAura(SPELL_AURA_PROC_TRIGGER_SPELL))
|
|
continue;
|
|
|
|
procInfo->AttributesCu |= SPELL_ATTR0_CU_ENCHANT_PROC;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Xinef: spells ignoring hit result should not be binary
|
|
if (!spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
|
|
{
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellInfo->Effects[j].Effect)
|
|
{
|
|
switch (spellInfo->Effects[j].Effect)
|
|
{
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
|
case SPELL_EFFECT_TRIGGER_SPELL:
|
|
case SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE:
|
|
continue;
|
|
case SPELL_EFFECT_PERSISTENT_AREA_AURA:
|
|
case SPELL_EFFECT_APPLY_AURA:
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
|
|
if (spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
|
|
spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
|
|
spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_DUMMY ||
|
|
spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_LEECH ||
|
|
spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_HEALTH_FUNNEL ||
|
|
spellInfo->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_DUMMY)
|
|
continue;
|
|
[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
|
|
default:
|
|
if (!(spellInfo->Effects[j].CalcValue() &&
|
|
((spellInfo->Effects[j].Effect == SPELL_EFFECT_INTERRUPT_CAST || spellInfo->HasAttribute(SPELL_ATTR0_CU_DONT_BREAK_STEALTH)) &&
|
|
!spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))))
|
|
continue;
|
|
|
|
if (spellInfo->Id == 69649 || spellInfo->Id == 71056 || spellInfo->Id == 71057 || spellInfo->Id == 71058 ||
|
|
spellInfo->Id == 73061 || spellInfo->Id == 73062 || spellInfo->Id == 73063 || spellInfo->Id == 73064)
|
|
continue;
|
|
|
|
if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (spellInfo->SpellFamilyFlags[0] & 0x20)) // Frostbolt
|
|
continue;
|
|
|
|
if (spellInfo->Id == 55095) // Frost Fever
|
|
continue;
|
|
|
|
if (spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
|
|
((spellInfo->SpellFamilyFlags[1] & 0x40000) || (spellInfo->SpellFamilyFlags[0] & 0x4000))) // Haunt/Drain Soul
|
|
continue;
|
|
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_BINARY_SPELL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// pussywizard:
|
|
if ((spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL) && (spellInfo->SchoolMask & SPELL_SCHOOL_MASK_MAGIC))
|
|
{
|
|
spellInfo->SchoolMask &= ~SPELL_SCHOOL_MASK_NORMAL;
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC;
|
|
}
|
|
|
|
if (!spellInfo->_IsPositiveEffect(EFFECT_0, false))
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;
|
|
|
|
if (!spellInfo->_IsPositiveEffect(EFFECT_1, false))
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF1;
|
|
|
|
if (!spellInfo->_IsPositiveEffect(EFFECT_2, false))
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF2;
|
|
|
|
if (spellInfo->SpellVisual[0] == 3879)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_BACK;
|
|
|
|
switch (spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_WARRIOR:
|
|
// Shout
|
|
if (spellInfo->SpellFamilyFlags[0] & 0x20000 || spellInfo->SpellFamilyFlags[1] & 0x20)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
// Roar
|
|
if (spellInfo->SpellFamilyFlags[0] & 0x8)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
|
|
break;
|
|
case SPELLFAMILY_HUNTER:
|
|
// Aspects
|
|
if (spellInfo->GetCategory() == 47)
|
|
{
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
|
|
}
|
|
// Aimed Shot
|
|
if (spellInfo->SpellFamilyFlags[0] & 0x00020000)
|
|
{
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (spellInfo->Id)
|
|
{
|
|
// Xinef: additional spells which should be binary
|
|
case 45145: // Snake Trap Effect
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_BINARY_SPELL;
|
|
break;
|
|
case 1776: // Gouge
|
|
case 1777:
|
|
case 8629:
|
|
case 11285:
|
|
case 11286:
|
|
case 12540:
|
|
case 13579:
|
|
case 24698:
|
|
case 28456:
|
|
case 29425:
|
|
case 34940:
|
|
case 36862:
|
|
case 38764:
|
|
case 38863:
|
|
case 52743: // Head Smack
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER;
|
|
break;
|
|
case 53: // Backstab
|
|
case 2589:
|
|
case 2590:
|
|
case 2591:
|
|
case 7159:
|
|
case 8627:
|
|
case 8721:
|
|
case 11279:
|
|
case 11280:
|
|
case 11281:
|
|
case 15582:
|
|
case 15657:
|
|
case 22416:
|
|
case 25300:
|
|
case 26863:
|
|
case 37685:
|
|
case 48656:
|
|
case 48657:
|
|
case 703: // Garrote
|
|
case 8631:
|
|
case 8632:
|
|
case 8633:
|
|
case 11289:
|
|
case 11290:
|
|
case 26839:
|
|
case 26884:
|
|
case 48675:
|
|
case 48676:
|
|
case 5221: // Shred
|
|
case 6800:
|
|
case 8992:
|
|
case 9829:
|
|
case 9830:
|
|
case 27001:
|
|
case 27002:
|
|
case 48571:
|
|
case 48572:
|
|
case 8676: // Ambush
|
|
case 8724:
|
|
case 8725:
|
|
case 11267:
|
|
case 11268:
|
|
case 11269:
|
|
case 27441:
|
|
case 48689:
|
|
case 48690:
|
|
case 48691:
|
|
case 6785: // Ravage
|
|
case 6787:
|
|
case 9866:
|
|
case 9867:
|
|
case 27005:
|
|
case 48578:
|
|
case 48579:
|
|
case 21987: // Lash of Pain
|
|
case 23959: // Test Stab R50
|
|
case 24825: // Test Backstab
|
|
case 58563: // Assassinate Restless Lookout
|
|
case 63124: // quest There's Something About the Squire (13654)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET;
|
|
break;
|
|
case 26029: // Dark Glare
|
|
case 43140: // Flame Breath
|
|
case 43215: // Flame Breath
|
|
case 70461: // Coldflame Trap
|
|
case 72133: // Pain and Suffering
|
|
case 73788: // Pain and Suffering
|
|
case 73789: // Pain and Suffering
|
|
case 73790: // Pain and Suffering
|
|
case 63293: // Mimiron - spinning damage
|
|
case 68873: // Wailing Souls
|
|
case 70324: // Wailing Souls
|
|
case 64619: // Ulduar, Mimiron, Emergency Fire Bot, Water Spray
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_LINE;
|
|
break;
|
|
case 58690: // Cyanigosa, Tail Sweep
|
|
case 59283: // Cyanigosa, Tail Sweep
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_CONE_BACK;
|
|
break;
|
|
case 24340: // Meteor
|
|
case 26558: // Meteor
|
|
case 28884: // Meteor
|
|
case 36837: // Meteor
|
|
case 38903: // Meteor
|
|
case 41276: // Meteor
|
|
case 57467: // Meteor
|
|
case 26789: // Shard of the Fallen Star
|
|
case 31436: // Malevolent Cleave
|
|
case 40810: // Saber Lash
|
|
case 43267: // Saber Lash
|
|
case 43268: // Saber Lash
|
|
case 42384: // Brutal Swipe
|
|
case 45150: // Meteor Slash
|
|
case 64688: // Sonic Screech
|
|
case 72373: // Shared Suffering
|
|
case 71904: // Chaos Bane
|
|
case 70492: // Ooze Eruption
|
|
case 72505: // Ooze Eruption
|
|
case 72624: // Ooze Eruption
|
|
case 72625: // Ooze Eruption
|
|
// ONLY SPELLS WITH SPELLFAMILY_GENERIC and EFFECT_SCHOOL_DAMAGE, OR WEAPON_DMG_X
|
|
case 66809: // Meteor Fists
|
|
case 67331: // Meteor Fists
|
|
case 66765: // Meteor Fists
|
|
case 67333: // Meteor Fists
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SHARE_DAMAGE;
|
|
break;
|
|
case 18500: // Wing Buffet
|
|
case 33086: // Wild Bite
|
|
case 49749: // Piercing Blow
|
|
case 52890: // Penetrating Strike
|
|
case 53454: // Impale
|
|
case 59446: // Impale
|
|
case 62383: // Shatter
|
|
case 64777: // Machine Gun
|
|
case 65239: // Machine Gun
|
|
case 69293: // Wing Buffet
|
|
case 74439: // Machine Gun
|
|
// Trial of the Crusader, Jaraxxus, Shivan Slash
|
|
case 66378:
|
|
case 67097:
|
|
case 67098:
|
|
case 67099:
|
|
// Trial of the Crusader, Anub'arak, Impale
|
|
case 65919:
|
|
case 67858:
|
|
case 67859:
|
|
case 67860:
|
|
case 63278: // Mark of the Faceless (General Vezax)
|
|
case 64125: // Ulduar, Yogg-Saron, Squeeze
|
|
case 64126: // Ulduar, Yogg-Saron, Squeeze
|
|
case 62544: // Thrust (Argent Tournament)
|
|
case 64588: // Thrust (Argent Tournament)
|
|
case 66479: // Thrust (Argent Tournament)
|
|
case 68505: // Thrust (Argent Tournament)
|
|
case 62709: // Counterattack! (Argent Tournament)
|
|
case 62626: // Break-Shield (Argent Tournament, Player)
|
|
case 64590: // Break-Shield (Argent Tournament, Player)
|
|
case 64342: // Break-Shield (Argent Tournament, NPC)
|
|
case 64686: // Break-Shield (Argent Tournament, NPC)
|
|
case 65147: // Break-Shield (Argent Tournament, NPC)
|
|
case 68504: // Break-Shield (Argent Tournament, NPC)
|
|
case 62874: // Charge (Argent Tournament, Player)
|
|
case 68498: // Charge (Argent Tournament, Player)
|
|
case 64591: // Charge (Argent Tournament, Player)
|
|
case 63003: // Charge (Argent Tournament, NPC)
|
|
case 63010: // Charge (Argent Tournament, NPC)
|
|
case 68321: // Charge (Argent Tournament, NPC)
|
|
case 72255: // Mark of the Fallen Champion (Deathbringer Saurfang)
|
|
case 72444: // Mark of the Fallen Champion (Deathbringer Saurfang)
|
|
case 72445: // Mark of the Fallen Champion (Deathbringer Saurfang)
|
|
case 72446: // Mark of the Fallen Champion (Deathbringer Saurfang)
|
|
case 72409: // Rune of Blood (Deathbringer Saurfang)
|
|
case 72447: // Rune of Blood (Deathbringer Saurfang)
|
|
case 72448: // Rune of Blood (Deathbringer Saurfang)
|
|
case 72449: // Rune of Blood (Deathbringer Saurfang)
|
|
case 49882: // Leviroth Self-Impale
|
|
case 62775: // Ulduar: XT-002 Tympanic Tamparum
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IGNORE_ARMOR;
|
|
break;
|
|
case 64422: // Sonic Screech (Auriaya)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SHARE_DAMAGE;
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IGNORE_ARMOR;
|
|
break;
|
|
case 72293: // Mark of the Fallen Champion (Deathbringer Saurfang)
|
|
case 72347: // Lock Players and Tap Chest (Gunship Battle)
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEGATIVE_EFF0;
|
|
break;
|
|
default:
|
|
break;
|
|
case 63675: // Improved Devouring Plague
|
|
case 17962: // Conflagrate
|
|
case 32593: // Earth Shield aura
|
|
case 32594: // Earth Shield aura
|
|
case 49283: // Earth Shield aura
|
|
case 49284: // Earth Shield aura
|
|
case 50526: // Wandering Plague
|
|
case 53353: // Chimera Shot - Serpent trigger
|
|
case 52752: // Ancestral Awakening Heal
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS;
|
|
break;
|
|
case 65280: // Ulduar, Hodir, Singed
|
|
case 28969: // Naxxramas, Crypt Guard, Acid Spit (10 normal)
|
|
case 56098: // Naxxramas, Crypt Guard, Acid Spit (25 normal)
|
|
case 27891: // Naxxramas, Sludge Belcher, Acidic Sludge (10 normal)
|
|
case 54331: // Naxxramas, Sludge Belcher, Acidic Sludge (25 normal)
|
|
case 29325: // Naxxramas, Stoneskin Gargoyle, Acid Volley (10 normal)
|
|
case 54714: // Naxxramas, Stoneskin Gargoyle, Acid Volley (25 normal)
|
|
case 65775: // Anub'arak, Swarm Scarab, Acid-Drenched Mandibles (10 normal)
|
|
case 67861: // Anub'arak, Swarm Scarab, Acid-Drenched Mandibles (25 normal)
|
|
case 67862: // Anub'arak, Swarm Scarab, Acid-Drenched Mandibles (10 heroic)
|
|
case 67863: // Anub'arak, Swarm Scarab, Acid-Drenched Mandibles (25 heroic)
|
|
case 55604: // Naxxramas, Unrelenting Trainee, Death Plague (10 normal)
|
|
case 55645: // Naxxramas, Unrelenting Trainee, Death Plague (25 normal)
|
|
case 67721: // Anub'arak, Nerubian Burrower, Expose Weakness (normal)
|
|
case 67847: // Anub'arak, Nerubian Burrower, Expose Weakness (heroic)
|
|
case 64638: // Ulduar, Winter Jormungar, Acidic Bite
|
|
case 71157: // Icecrown Citadel, Plagued Zombie, Infected Wound
|
|
case 72963: // Icecrown Citadel, Rot Worm, Flesh Rot (10 normal)
|
|
case 72964: // Icecrown Citadel, Rot Worm, Flesh Rot (25 normal)
|
|
case 72965: // Icecrown Citadel, Rot Worm, Flesh Rot (10 heroic)
|
|
case 72966: // Icecrown Citadel, Rot Worm, Flesh Rot (25 heroic)
|
|
case 72465: // Icecrown Citadel, Sindragosa, Respite for a Tormented Soul (weekly quest)
|
|
case 45271: // Sunwell, Eredar Twins encounter, Dark Strike
|
|
case 45347: // Sunwell, Eredar Twins encounter, Dark Touched
|
|
case 45348: // Sunwell, Eredar Twins encounter, Flame Touched
|
|
case 35859: // The Eye, Nether Vapor
|
|
case 40520: // Black Temple, Shade Soul Channel
|
|
case 40327: // Black Temple, Atrophy
|
|
case 38449: // Serpentshrine Cavern, Blessing of the Tides
|
|
case 38044: // Serpentshrine Cavern, Surge
|
|
case 74507: // Ruby Sanctum, Siphoned Might
|
|
case 49381: // Drak'tharon Keep, Consume
|
|
case 59805: // Drak'tharon Keep, Consume
|
|
case 55093: // Gundrak, Grip of Slad'ran
|
|
case 30659: // Hellfire Ramparts, Fel Infusion
|
|
case 54314: // Azjol'Nerub Drain Power
|
|
case 59354: // Azjol'Nerub Drain Power
|
|
case 34655: // Snake Trap, Deadly Poison
|
|
case 11971: // Sunder Armor
|
|
case 58567: // Player Sunder Armor
|
|
case 12579: // Player Winter's Chill
|
|
case 29306: // Naxxramas(Gluth's Zombies): Infected Wound
|
|
case 61920: // Ulduar(Spellbreaker): Supercharge
|
|
case 63978: // Ulduar(Rubble): Stone Nova
|
|
case 15502: // Sunder Armor
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SINGLE_AURA_STACK;
|
|
break;
|
|
case 43138: // North Fleet Reservist Kill Credit
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET;
|
|
break;
|
|
case 6197: // Eagle Eye
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
|
|
break;
|
|
case 50315: // Disco Ball
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_PVP_FLAG;
|
|
break;
|
|
case 14183: // Premeditation
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_DONT_BREAK_STEALTH;
|
|
break;
|
|
|
|
// Xinef: NOT CUSTOM, cant add in DBC CORRECTION because i need to swap effects, too much work to do there
|
|
// Envenom
|
|
case 32645:
|
|
case 32684:
|
|
case 57992:
|
|
case 57993:
|
|
{
|
|
SpellEffectInfo info = spellInfo->Effects[EFFECT_0];
|
|
spellInfo->Effects[EFFECT_0] = spellInfo->Effects[EFFECT_2];
|
|
spellInfo->Effects[EFFECT_2] = info;
|
|
break;
|
|
}
|
|
|
|
// Xinef: Cooldown overwrites
|
|
// Jotunheim Rapid-Fire Harpoon: Energy Reserve
|
|
case 56585:
|
|
spellInfo->RecoveryTime = 30000;
|
|
spellInfo->_requireCooldownInfo = true;
|
|
break;
|
|
// Jotunheim Rapid-Fire Harpoon: Rapid-Fire Harpoon
|
|
case 56570:
|
|
spellInfo->RecoveryTime = 200;
|
|
break;
|
|
// Burst of Speed
|
|
case 57493:
|
|
spellInfo->RecoveryTime = 60000;
|
|
spellInfo->_requireCooldownInfo = true;
|
|
break;
|
|
// Strafe Jotunheim Building
|
|
case 7769:
|
|
spellInfo->RecoveryTime = 1500;
|
|
spellInfo->_requireCooldownInfo = true;
|
|
break;
|
|
case 44535: // Spirit Heal, abilities also have no cost
|
|
spellInfo->Effects[EFFECT_0].MiscValue = 127;
|
|
break;
|
|
case 45537: // Cosmetic - Lightning Beam Channel
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IGNORE_EVADE;
|
|
break;
|
|
}
|
|
|
|
if (spellInfo->Speed > 0.0f)
|
|
{
|
|
if (SpellVisualEntry const* spellVisual = sSpellVisualStore.LookupEntry(spellInfo->SpellVisual[0]))
|
|
{
|
|
if (spellVisual->HasMissile)
|
|
{
|
|
if (spellVisual->MissileModel == -4 || spellVisual->MissileModel == -5)
|
|
{
|
|
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NEEDS_AMMO_DATA;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
spellInfo->_InitializeExplicitTargetMask();
|
|
|
|
if (HasSpellCooldownOverride(spellInfo->Id))
|
|
{
|
|
SpellCooldownOverride spellOverride = GetSpellCooldownOverride(spellInfo->Id);
|
|
|
|
if (spellInfo->RecoveryTime != spellOverride.RecoveryTime)
|
|
{
|
|
spellInfo->RecoveryTime = spellOverride.RecoveryTime;
|
|
}
|
|
|
|
if (spellInfo->CategoryRecoveryTime != spellOverride.CategoryRecoveryTime)
|
|
{
|
|
spellInfo->CategoryRecoveryTime = spellOverride.CategoryRecoveryTime;
|
|
}
|
|
|
|
if (spellInfo->StartRecoveryTime != spellOverride.StartRecoveryTime)
|
|
{
|
|
spellInfo->RecoveryTime = spellOverride.RecoveryTime;
|
|
}
|
|
|
|
if (spellInfo->StartRecoveryCategory != spellOverride.StartRecoveryCategory)
|
|
{
|
|
spellInfo->RecoveryTime = spellOverride.RecoveryTime;
|
|
}
|
|
}
|
|
|
|
sScriptMgr->OnLoadSpellCustomAttr(spellInfo);
|
|
}
|
|
|
|
// Xinef: addition for binary spells, ommit spells triggering other spells
|
|
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
|
{
|
|
spellInfo = mSpellInfoMap[i];
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
if (!(spellInfo->AttributesCu & SPELL_ATTR0_CU_BINARY_SPELL))
|
|
continue;
|
|
|
|
bool allNonBinary = true;
|
|
bool overrideAttr = false;
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellInfo->Effects[j].ApplyAuraName && spellInfo->Effects[j].TriggerSpell)
|
|
{
|
|
switch (spellInfo->Effects[j].ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT:
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
|
|
if (SpellInfo const* triggerSpell = GetSpellInfo(spellInfo->Effects[j].TriggerSpell))
|
|
{
|
|
overrideAttr = true;
|
|
if (triggerSpell->AttributesCu & SPELL_ATTR0_CU_BINARY_SPELL)
|
|
allNonBinary = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (overrideAttr && allNonBinary)
|
|
spellInfo->AttributesCu &= ~SPELL_ATTR0_CU_BINARY_SPELL;
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded SpellInfo Custom Attributes in {} ms", GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|